Slot Slotless Aura moderate abjuration CL 9th Weight 1 lb. Price 600gp
DESCRIPTION: Carried in a tube of beaten silver, this rough-ground salt is a powerful defense against evil conjurers. As a full-round action that provokes attacks of opportunity, the salt can be poured in a circle with a diameter of 5 feet or a straight line up to 15 feet long. While the line of salt remains unbroken and undisturbed, evil summoned or called creatures cannot physically cross it or interfere with it. These creatures can continue to make ranged or magical attacks over the line. Any other creature may disturb the line simply by scuffing it. The effects of the salt last as long as the line remains unbroken. Once laid, the salt cannot be recollected.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, magic circle against evil, permanency Cost 300gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Feet Aura faint transmutation CL 3rd Price 3,000gp Weight 2 lbs.
DESCRIPTION: These supple gray leather slippers enable the wearer to keep his balance in precarious positions.
The wearer retains his Dexterity bonus to AC when climbing, running, or using the Acrobatics skill to move on narrow surfaces or uneven ground without falling. In addition, the wearer gains a +2 competence bonus to CMD against trip maneuvers and on Reflex saves to avoid falling (including falling prone).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cat's grace Cost 1,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate universal CL 8th Weight 0 Price 5,000gp
DESCRIPTION: Once per day, an alchemist can use this simple-looking glass vial to combine two extracts into one usable extract as if he had the combine extracts discovery. An admixture vial can combine extracts of 3rd level or lower. Extracts combined with an admixture vial cannot be combined again using this item or the combine extracts discovery.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must be an alchemist with the combine extracts discovery Cost 2,500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Body Price 8,000gp CL 9th Weight 4 lbs. Aura moderate transmutation
DESCRIPTION: This long, double-breasted jacket is sewn from durable, dun-colored canvas with a removable liner to keep its wearer comfortable in a wide range of temperatures. Anyone wearing the coat notes many small cloth patches of various shapes. Only the wearer of the robe can see these patches, recognize them for the items they become, and detach them. One patch can be detached each round.
Detaching a patch causes it to become an actual item, as indicated below. An adventurer's greatcoat has each of the following patches (unless noted otherwise, the coat has only one of each patch):
CONSTRUCTION REQUIREMENTS: Cost 4,000gp Feats Craft Wondrous Item Spells fabricate
Section 15: Copyright Notice: Pathfinder Player Companion: Pathfinder Society Primer. © 2013, Paizo Publishing, LLC.
Slot Neck Aura faint abjuration and conjuration CL 3rd Price 1,500gp Weight 0
DESCRIPTION: An aegis of recovery grants its wearer a +2 resistance bonus on all saving throws made to recover from a continuing effect, such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack. This bonus does not help against initial saving throws against such effects. Should the wearer ever drop below 0 hit points, the aegis heals the wearer for 2d8+3 points of damage and then crumbles to dust.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, barkskin, cure moderate wounds Cost 750gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 1,000gp CL 12th Weight 0 Aura strong divination
DESCRIPTION: This stone grants you a single use of the augury spell with a 100% success rate. The stone must have been orbiting your head for at least 24 hours before it can be activated in such a way, which you can do with a thought as a free action. The stone instantly returns an answer of “weal,” “woe,” “weal and woe,” or “nothing.” After being used in this manner, the stone loses all magical power and becomes a dull gray ioun stone.
Cracked: This stone grants you a single use of augury with an 80% success rate. It otherwise functions as a normal agate ellipsoid ioun stone. Price: 500gp.
Flawed: This stone functions as a normal agate ellipsoid ioun stone, but you lose any abilities to reroll ability checks, skill checks, or saving throws for 24 hours after equipping it. Price: 800gp.
CONSTRUCTION REQUIREMENTS: Cost 500gp Feats Craft Wondrous Item Spells augury Special creator must be 12th level
Section 15: Copyright Notice: Pathfinder Player Companion: Pathfinder Society Primer. © 2013, Paizo Publishing, LLC.
Slot Slotless Aura faint transmutation CL 3rd Weight 1 lb. Price 2,000gp
DESCRIPTION: This gnarled wooden walking stick aids a creature's travel, granting a +5 foot enhancement bonus to speed and a +2 enhancement bonus to CMD against trip attempts and on saving throws to avoid being tripped. These bonuses apply as long as the agile alpenstock is held in hand. It can be wielded in combat as a quarterstaff.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, longstrider Cost 1,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 1,500gp CL 1st Weight 2 lbs. Aura faint transmutation
DESCRIPTION: This wooden atlatl resembles a handheld, lever-controlled catapult. One end sports a shaft covered in carvings of alchemical formulae, and the other is a roughly carved bowl.
The user can place an alchemical splash weapon, such as a flask of acid or alchemist's fire, in the bowl. This is a move action that provokes an attack of opportunity. When the splash weapon is launched from the atlatl, its range is doubled. Magic items (including an alchemist's bombs) aren't affected by an alchemist's atlatl.
CONSTRUCTION REQUIREMENTS: Cost 750gp Feats Craft Wondrous Item Spells longshot
Section 15: Copyright Notice: Pathfinder Player Companion: Ranged Tactics Toolbox. © 2014, Paizo Inc.
Slot Slotless Aura strong conjuration CL 13th Price 45,000gp Weight 2 lbs.
DESCRIPTION: This horn of Valhalla is crafted for service to a cause, whether lofty or profane. Though not intelligent, it has an alignment as determined by the Intelligent Item Alignment table, and summons barbarians of that alignment. A character who sounds the horn but is more than one step away from the horn's alignment is attacked by the summoned barbarians. The horn's minions also turn against an owner who gives them an order in strong opposition to their ethos, such as ordering lawful good barbarians to attack helpless villagers.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, summon monster VI Cost 25,000gp (alignment restriction affects the item's market price, but not the cost to create the item)
Slot Chest Aura faint conjuration CL 1st Price 1,800gp Weight 5 lbs.
DESCRIPTION: This well-made leather vest bears numerous shiny metal buttons, which stud a number of bulging pockets.
Once per day, as a standard action, the wearer can speak the vest's command word and order it to bring forth all the standard tools required to make checks for any one Craft skill. These tools appear in the countless pockets of the vest or, if too heavy, on the floor, on a nearby shelf, on a workbench, or in a toolbox or cupboard that appears nearby. Once summoned, they remain for 24 hours or until another creature touches them, whichever comes first.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, summon instrument Cost 900gp
Editor's Note: The Advanced Player's Guide described the All Tools Vest: “The stitching along the many pockets of this light leather vest depicts cheerful laborers going about their daily work.” Ultimate Equipment changed the first sentence of this description.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate divination CL 9th Price 5,500gp Weight 5 lbs.
Cyclopes possess the uncanny ability to temporarily gaze into the future. Most cyclopes only receive occasional flashes of this insight. Some, however, fall into deep trances, receiving detailed visions of events that have not yet occurred. Some scholars claim that during such trances, cyclopes are possessed by the eldritch spirits of their ancient empires, perhaps even by the long-dead gods of those primeval kingdoms. Such heavy trances tend to be violent, with the cyclops convulsing spastically, her body given over to involuntary seizures, blood seeping from the ducts of her enlarged, bloodshot eyeball as it rolls into the back of her head. Thankfully for other races, cyclops oracles capable of invoking such potent visions are relatively rare. The ravings of an entranced cyclops are typically composed almost entirely of unintelligible gibberish, though words from a long-forgotten dialect of the Cyclops language can occasionally be discerned by the attentive.
Throughout the ages, numerous peoples and cultures have viewed a cyclops's singular, enlarged eye as a gateway to visions of mysterious and ancient forces. All manner of popular folklore and myths claim that whoever possesses a cyclops's eye can tap into the mystical powers of the one-eyed giants. The following new magic item can either be crafted by talented spellcasters or might be taken from the heads of particularly gifted cyclops oracles.
DESCRIPTION: This hardened, over-sized eyeball is nearly a foot in diameter. The possessor gains a +1 insight bonus on the saving throw DCs of any spells of the divination school he casts, as well as a +1 insight bonus on dispel checks made against divination effects. In addition, once per week, the possessor of an all-seeing eye can cast commune as a spell-like ability without the need for a material component. Using an all-seeing eye in this way effectively uses up its magic for a week, and the possessor does not benefit from the insight bonuses it grants until a week after commune was cast.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, commune, guidance Cost 2,250gp
Section 15: Copyright Notice: Pathfinder Campaign Setting: Giants Revisited. © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint enchantment CL 4th; Price 400gp Weight 1 lb.
DESCRIPTION: This enchanted apple appears to be made of solid gold.
When dropped or thrown, it draws the attention of the nearest hostile creature within 20 feet. The creature must make a DC 13 Will save or be paralyzed as if by hold person as it focuses its undivided attention on the golden apple. If the creature makes its save on a later round, it realizes it has been affected by magic and the apple is not actually gold. While focusing on the apple, the target takes a -2 penalty on Perception checks. The apple is consumed upon being dropped or thrown.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, beguiling gift, hold person Cost 200gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint transmutation CL 3rd Price 12,000gp Weight 1 lb.
DESCRIPTION: Tools of this type always appear to be of the highest quality and wrought of the finest materials, most often mithral, darkwood, and adamantine. In the hands of a casual wielder, these items simply appear to be magically enhanced masterwork tools for a specific Craft skill (determined randomly), granting a +4 circumstance bonuson such skill checks. However, in the hands of a craftsman with 6 or more ranks in the selected Craft skill, the greater power of the amazing tools of manufacture becomes apparent. The wielder may use the tools to create items using the Craft skill much more surely and quickly. The wielder may take raw materials with a value equal to half the price of an object to be crafted, and produce a finished object in as little as 1 hour for an item with a final cost of 2,000gp or less. For objects with a final cost of more than 2,000gp, the wielder can perform 2,000gp worth of work in a single hour, but only once each day. Only a single skill check is required to successfully complete the item, made on the last day of crafting and gaining the +4 circumstance bonus granted by the tools.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Master Craftsman Cost 6,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate abjuration CL 12th Price 10,000gp Weight 0
DESCRIPTION: This stone grants you a +1 resistance bonus on saving throws. The bonuses from multiple amber spindles stack (up to a maximum of a +5 resistance bonus to saving throws).
Cracked: This stone grants a +1 resistance bonus on Fortitude, Reflex, or Will saves. The bonuses from multiple amber spindles (cracked or otherwise) stack, up to a maximum of a +5 resistance bonus. Price 3,400gp.
Flawed: This stone grants a +1 resistance bonus on saving throws per stone, stacking up to +3 total with other amber spindle ioun stones (flawed or otherwise). Price 6,000gp.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, resistance, creator must be 12th level Cost 5,000gp
Section 15: Copyright Notice: Pathfinder Chronicles Seekers of Secrets Paizo Publishing, LLC. © 2009 Paizo Publishing.
Slot Slotless Price 8,000gp CL 12th Weight 0 Aura strong abjuration
This stone grants you the ability to pass undetected before undead as if under the effects of a hide from undead spell.
Unintelligent undead automatically can't see you, and intelligent undead receive a single DC 12 Will save to notice you despite the stone's effects. If you attempt to channel positive energy, turn or command undead, touch an undead creature, or attack any creature (even with a spell), the stone's effects are negated for 1 hour.
Cracked: This stone grants a +2 competence bonus on Knowledge (religion) checks to identify undead and their special abilities. Price: 150gp.
Flawed: This stone functions as a normal amethyst pyramid ioun stone, but against undead you take a -1 penalty to AC and on saves. Price: 6,000gp.
CONSTRUCTION REQUIREMENTS: Cost 4,000gp Feats Craft Wondrous Item Spells hide from undead Special creator must be 12th level
Section 15: Copyright Notice: Pathfinder Player Companion: Pathfinder Society Primer. © 2013, Paizo Publishing, LLC.
Slot Neck Aura strong transmutation CL 15th Price 20,000gp Weight 0
DESCRIPTION: This necklace consists of a fine gold chain from which hangs a small sealed crystal vial containing preserved liquid blood. Each ampoule is attuned to a specific sorcerer bloodline. If a sorcerer (or other creature with sorcerer bloodline powers, such as from the Eldritch Heritage feat) wears the ampoule for at least one day, she loses her existing bloodline powers and gains the bloodline powers of the ampoule's bloodline, using her sorcerer level to determine the powers gained. The ampoule has no effect on the sorcerer's bonus spells, bloodline arcana, or bonus feats from her original bloodline (which remain unchanged).
The sorcerer can only use these bloodline powers as long as she wears the necklace. Removing the necklace leaves the sorcerer unable to access any bloodline power, either her own or those of the ampoule, until one hour has passed.
As a full round action that provokes an attack of opportunity, the wearer can break open the ampoule and drink the blood within. This destroys the item, and gives her the sickened condition for 1d4 hours. If the drinker is a sorcerer, her bloodline permanently changes to match that of the ampoule. In this case, the sorcerer's bonus spells, bloodline arcana, and bloodline powers all permanently change to match those of the ampoule's bloodline. Bonus feats previously selected due to the sorcerer's bloodline are unaffected, but new feats must be selected from the new bloodline's bonus feat list.
CONSTRUCTION REQUIREMENTS: Craft Wondrous item, limited wish, polymorph, creator must be a sorcerer of the appropriate bloodline Cost 10,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Neck Aura faint abjuration CL 5th Price 1,500gp (+1), 6,000gp (+2), 13,500gp (+3), 24,000gp (+4), 37,500gp (+5) Weight 0
DESCRIPTION: This amulet, usually crafted from the splintered remains of spent firearm bullets shaped into a rough holy symbol or clover, grants the wearer a luck bonus to AC against firearm attacks that target touch AC.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, divine favor, creator's caster level must be at least three times the amulet's bonus Cost 750gp (+1), 3,000gp (+2), 6,750gp (+3), 12,000gp (+4), 18,750gp (+5).
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Neck Aura moderate transmutation CL 10th Price 12,000gp Weight 1/2 lb.
DESCRIPTION: This amulet consists of a pale translucent gem in a dull gray metal setting etched with ancient runes. When worn by an individual with the negative energy affinity racial trait, it alters the effects of positive energy on his body. When targeted by positive energy that heals living creatures, the wearer instead gains half the hit points the positive energy heals as temporary hit points. These temporary hit points go away after 10 minutes. This effect does not stack with life channel or other effects that convert healing positive energy to temporary hit points. This item does not actually transpose positive energy into negative energy, it just affects the way the wearer's body reacts to positive energy. Only a living creature can benefit from this amulet; it provides no benefit to undead.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, life channel Cost 6,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.
Slot Neck Aura moderate abjuration CL 8th Price 4,000gp Weight 1 lb.
DESCRIPTION: This amulet shines brightly when brought within 60 feet of an outsider with the elemental subtype, shedding light as a torch. The amulet glows a different color depending on the subtype of the elemental or elementals present (white for air, yellow for earth, red for fire, and blue for water). If more than one subtype is present, the gem flickers back and forth between the appropriate colors.
The wearer gains resistance 5 against a single energy type determined by the subtype of the closest elemental present (air grants electricity resistance, earth grants acid resistance, fire grants fire resistance, and water grants cold resistance). If the closest elemental possesses multiple subtypes, the wearer may choose which type of resistance she gains. This energy resistance only applies against attacks from elementals. The amulet also allows any attacks made by the wearer to bypass the damage reduction of such creatures.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, resist energy, creator must be at least 8th level Cost 2,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Neck Price 12,000gp CL 3rd Weight 1 lb. Aura faint enchantment
DESCRIPTION: These glass amulets hold a bubbling red magical liquid called "euphorica" and often feature a religion's or deity's holy symbol.
EFFECTS: While worn, the magical liquid within the amulet tinges the user's healing magic with a wash of ecstasy that acts as a magical drug, making the recipient of the healing more susceptible to mental manipulation by the wearer of the amulet.
Anytime the wearer casts a healing spell or uses a spell-like ability on a single target, the recipient of the magical healing additionally must succeed at a DC 13 Fortitude save or become addicted to the wearer's healing spells. The wearer can suppress this effect by shielding the amulet from view with a hand or held item as a free action.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells cure light wounds, enthrall Cost 6,000gp
Section 15: Copyright Notice: Pathfinder Player Companion: Champions of Corruption. © 2014, Paizo Inc.
Slot Neck Source Pathfinder #27 Aura moderate evocation CL 9th Price 20,258gp Weight 2 lbs.
DESCRIPTION: This nearly perfect pearl replica of a hand is attached to a gold chain and can be worn as an amulet.
Once per day, the wearer can animate the hand as an immediate action. The hand attempts to grapple an adjacent foe of Medium size or smaller, using the wearer's CMB. If it succeeds, the hand deals 1d4 non-lethal damage every round it maintains a grapple. If the grapple attempt fails or the victim escapes the grapple, the hand ceases its activity. If any creature within reach of the amulet (including the wearer) attempts to steal anything, the hand activates and attempts to choke the creature. If the amulet is not currently worn, it uses the victim's own CMB and Strength to determine the attack bonus and damage.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, interposing hand Cost 10,129gp
Slot Neck Aura strong transmutation CL 13th Price 21,000gp Weight 0
DESCRIPTION: This amulet can be worn by both corporeal and incorporeal creatures. If worn by a corporeal creature, it confers the ghost touch special ability on her natural attacks and weapons she wields (even thrown weapons and projectiles). Once per day as a swift action, the wearer can make the next spell she casts affect incorporeal creatures as though she were using the Ectoplasmic Spell metamagic feat but without increasing the spell level.
When an incorporeal creature wears the amulet, it can interact with it surroundings. Any item in its possession becomes incorporeal, allowing the incorporeal creature to take items and phase through objects with them. An incorporeal creature without a Strength score uses its Charisma score to determine how much it can carry.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item, Ectoplasmic Spell Spells plane shift Cost 10,500gp
Section 15: Copyright Notice: Pathfinder Module: Tears at Bitter Manor. © 2014, Paizo Publishing, LLC.
Slot Neck Aura faint illusion CL 3rd Price 9,000gp Weight 0
DESCRIPTION: This large amulet crafted of rough-cut glass can, on command, shed light as a sunrod. Unlike a normal light source, creatures outside this area* cannot see the amulet's light.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, light, invisibility Cost 4,500gp
Editor's Note: A sunrod's affected area is a total of 60 ft radius, 30 feet of bright light and 30 feet beyond that raising the light level by one. Based on this, creatures farther than 60 ft away from the bearer of an amulet of hidden light would not be able to see the amulet's light when active.
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.
Slot Neck Aura faint transmutation CL 5th Price 9,000gp Weight 0
DESCRIPTION: This glass teardrop hangs on a platinum chain and can be used once per day to grant a surge of power. This surge can be used in one of two ways. As a swift action, the wearer of the amulet can make one melee or ranged attack at his highest attack bonus. Alternatively, if the wearer of the amulet has a ki pool, he can instead focus on the power of the amulet as a full-round action and regain two ki points.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must have a ki pool Cost 4,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Neck Aura moderate universal CL 9th Price 20,000gp Weight 2 lbs.
DESCRIPTION: A universalist wizard who selects the amulet as his bonded object may choose one school of spells each day when he prepares spells. He then can use the necklace to spontaneously convert any prepared wizard spell of that school into any other wizard spell of that school he knows; the desired spell must be of the same level or lower than the prepared spell. For example, if the wizard chose “evocation” when he prepared his spells that morning, until the next time he prepares spells, he can spontaneously convert a prepared fireball into any other evocation wizard spell of 3rd level or lower that he knows.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, permanency, creator must be a universalist Cost 10,000gp
Editor's Note: The original entry for the Amulet of Magecraft in the Pathfinder Advanced Player's Guide was prefaced with: Each silver link that makes up this heavy necklace represents a well-known concept of arcane theory.
Ultimate Equipment removed this aspect of the description.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Neck Aura faint evocation CL 5th Price 4,000gp (+1), 16,000gp (+2), 36,000gp (+3), 64,000gp (+4), 100,000gp (+5) Weight 0
DESCRIPTION: This amulet grants an enhancement bonus of +1 to +5 on attack and damage rolls with unarmed attacks and natural weapons.
Alternatively, this amulet can grant melee weapon special abilities, so long as they can be applied to unarmed attacks. See Table: Melee Weapon Special Abilities for a list of abilities. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses. An amulet of mighty fists cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +5. An amulet of mighty fists does not need to have a +1 enhancement bonus to grant a melee weapon special ability.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells greater magic fang Special creator's caster level must be at least three times the amulet's bonus, plus any requirements of the melee weapon special abilities Cost 2,000gp (+1), 8,000gp (+2), 18,000gp (+3), 32,000gp (+4), 50,000gp (+5)
Editor's Note: Price: The price (and cost) of the amulet of mighty fists has been officially adjusted by Paizo. The new prices are as follows: 4,000gp (+1), 16,000gp (+2), 36,000gp (+3), 64,000gp (+4), 100,000gp (+5). Accordingly, the costs to create these amulets are also reduced to the following: 2,000gp (+1), 8,000gp (+2), 18,000gp (+3), 32,000gp (+4), 50,000gp (+5).
This update has been applied to the text of this page.
Does the amulet of mighty fists allow a creature's natural attacks to bypass damage reduction if the enhancement bonus is high enough?
Yes. If the amulet grants at least a +3 enhancement bonus it allows a creature's natural attacks to bypass cold iron and silver damage reduction. If it is +4, it allows them to bypass adamantine damage reduction (although not hardness), and if it is +5, it allows them to bypass alignment-based damage reduction.
[Source]
If a creature with multiple natural attacks (such as bite/claw/claw) wears an Amulet of Mighty Fists with the speed property, does it get one extra attack with each of its natural weapons?
No... mainly because that combination is way too good for monsters with multiple attacks, and gets better the more natural attacks a monster has. Doubling a creature's attacks per round is really powerful, even for 80,000gp (the price of a +4 amulet).
[Source]
The Amulet of Mighty Fists' price and cost were updated in a recent Paizo blog. This page reflects those changes.
[Source]
Slot Neck Aura faint transmutation CL 5th Price 2,000gp (+1), 8,000gp (+2), 18,000gp (+3), 32,000gp (+4), or 50,000gp (+5) Weight 0
DESCRIPTION: This amulet, usually containing some type of magically preserved monster hide or other natural armor—such as bone, horn, carapace, or beast scales—toughens the wearer's body and flesh, giving him an enhancement bonus to his natural armor from +1 to +5, depending on the kind of amulet.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, barkskin, creator's caster level must be at least three times the amulet's bonus Cost 1,000gp (+1), 4,000gp (+2), 9,000gp (+3), 16,000gp (+4), 25,000gp (+5)
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Neck Aura moderate abjuration CL 8th Price 35,000gp Weight 0
DESCRIPTION: This silver amulet protects the wearer from scrying and magical location just as a nondetection spell does. If a divination spell is attempted against the wearer, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 19 (as if the wearer had cast nondetection on herself ).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, nondetection Cost 17,500gp
Slot Neck Aura moderate abjuration CL 8th Price 8,000gp Weight 0
DESCRIPTION: This finely polished wooden amulet has the image of a blindfolded medusa carved upon its surface. Whenever the wearer fails a saving throw that would result in him being turned to stone, he is instead staggered for 1d6 rounds. If a spell or effect turns him to stone without allowing a saving throw, he is instead staggered for 1 minute. These abilities do not function while the wearer is staggered.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, stone to flesh Cost 4,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Neck Aura moderate transmutation CL 7th Price 10,000gp Weight 1 lb.
DESCRIPTION: This silver locket only has power when used as a wizard's bonded object. It allows a wizard to prepare an additional 3 levels of spells per day.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, mnemonic enhancer Cost 5,000gp
Section 15: Copyright Notice: Advanced Player's Guide. © 2010, Paizo Publishing, LLC.
Slot Neck Aura strong transmutation CL 11th Price 22,000gp Weight 1 lb.
DESCRIPTION: This platinum locket only has power when used as a wizard's bonded object. It allows the wizard to prepare an additional 6 levels of spells per day.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Items, mnemonic enhancer Cost 11,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Neck Aura moderate conjuration [chaotic, evil] CL 5th Price 15,000gp Weight 0
DESCRIPTION: Each amulet of the Abyss bears a demon lord's rune on its face, indicating the lord to which the amulet is attuned. An amulet of the Abyss functions as an unholy symbol to the demon lord. For a worshiper of that demon lord, an amulet of the Abyss functions as a phylactery of faithfulness. An amulet of the Abyss grants its wearer the ability to cast all three spell-like abilities granted by the associated demon lord's first demonic boon, once per day per spell.
See the individual demoniac prestige class for the spells each demon lord grants as a boon. Any lawful or good character who wears this amulet gains two negative levels. These negative levels remain as long as the amulet is worn. Although they never result in actual level loss, they cannot be overcome in any way as long as the amulet is worn.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, must worship a demon lord Cost 7,500gp
Section 15: Copyright Notice: Pathfinder Campaign Setting: Lords of Chaos: Book of the Damned, Vol. 2. © 2010, Paizo Publishing, LLC.
Slot Neck Price varies; Aberrant 15,000gp; Abyssal 12,000gp; Accursed 12,000gp; Celestial 12,000gp; Destined 10,000gp; Draconic 12,000gp; Elemental 12,000gp; Fey 10,000gp; Infernal 12,000gp; Undead 12,000gp CL varies Weight 1 lb. Aura varies
DESCRIPTION: Each different type of amulet of the blooded grants its wearer powers from one sorcerer bloodline, but makes him vulnerable to attacks and effects that target creatures with the appropriate bloodline (such as a blood-hunting weapon). If a creature that already has the associated bloodline wears the amulet, the wearer does not gain the abilities listed below; instead, the effective level of his bloodline powers increases by 2. This effect does not stack with other abilities that increase the effective level of bloodline powers.
Aberrant This chunk of pitch-black onyx is suspended on a chain of silver. Strange whorls and tentacle-like shapes are etched upon its surface. The wearer gains a 25% chance to negate any critical hit or sneak attack (as the light fortification armor special ability). When making a melee touch attack, the wearer's reach increases by 5 feet. Moderate illusion; CL 9th; Craft Wondrous Item Spells blur, enlarge person.
Abyssal This amulet is a chunk of bright red garnet in which fire seems to dance when light plays across its surface. It hangs from a chain of brass. The wearer gains electricity resistance 5 and a +2 bonus on saving throws against poison. In addition, the wearer can grow claws as a free action. The claws are treated as natural weapons, and allows the wearer to make two claw attacks as a full attack action using his full base attack bonus. The claws deal 1d4 points of damage each (1d3 if the wearer is Small) plus the wearer's Strength modifier. Moderate abjuration; CL 9th; Craft Wondrous Item Spells delay poison, magic fang, resist energy.
Accursed This swirling green malachite hangs from a chain of oxidized copper. Sinister, unblinking eyes are etched upon its surface. The wearer gains a +2 bonus on saving throws against charm, cold, fear, fire, and sleep effects. Three times per day as a standard action, the wearer can fix his gaze on any one creature within 60 feet. The target becomes staggered for 4 rounds unless it succeeds at a Will saving throw (DC 18). Only one target can be affected by the wearer's gaze at a time; if the wearer attempts to stagger a new opponent, the previous target immediately recovers whether the new attempt is successful or not. Moderate necromancy; CL 9th; Craft Wondrous Item Spells bestow curse, resist energy, resistance.
Celestial This large, polished opal hangs from a chain of smoky gray steel. The wearer gains acid resistance 5 and cold resistance 5. Three times per day as a standard action, the wearer can unleash a ray of heavenly fire as a ranged touch attack, targeting any foe within 30 feet. Against evil creatures, the ray deals 1d4+4 points of damage. The damage is divine and not subject to energy resistance or immunity. The ray heals good creatures of 1d4+4 points of damage, but a good creature cannot benefit from the heavenly fire more than once per day. Neutral creatures are unaffected by the ray. Moderate abjuration and evocation; CL 9th; Craft Wondrous Item Spells resist energy, scorching ray.
Destined This chunk of uncut quartz hangs on a platinum chain. The wearer gains a +2 luck bonus on all saving throws and to AC during surprise rounds or any time he is otherwise unaware of an attack. Once per day, the wearer can reroll one attack roll, critical hit confirmation roll, or caster level check to overcome spell resistance. He must decide to use this ability after the first roll is made but before the result is revealed. He must take the second result, even if it's lower. Moderate enchantment; CL 7th; Craft Wondrous Item Spells aid.
Draconic This amulet comes in a variety of minerals depending on its powers, as shown in the table below, and is formed into the shape of a dragon's scale. The wearer gains resistance 5 against the energy type shown in the table, as well as a +1 natural armor bonus to AC. Once per day as a standard action, the wearer can produce a breath weapon. This breath weapon deals 4d6 points of damage of the energy type and shape listed (Reflex DC 13 half). Moderate abjuration and evocation; CL 9th; Craft Wondrous Item Spells fire breath, resist energy.
d% | Material | Energy Type | Breath Shape |
---|---|---|---|
01-25 | Malachite | Acid | 60-foot line |
26-50 | Azurite | Electricity | 60-foot line |
51-75 | Red Agate | Fire | 30-foot cone |
76-100 | Calcite | Cold | 30-foot cone |
Elemental This amulet comes in a variety of minerals depending on its powers, as shown in the table below. The wearer gains resistance 5 against the energy type shown in the table. Once per day as a standard action, the wearer can unleash a blast of elemental power. This 20-foot-radius burst deals 4d6 points of damage (Reflex DC 14 half) of the energy type listed. Creatures that fail their saves gain vulnerability to the energy type until the end of the wearer's next turn. Moderate evocation; CL 9th; Craft Wondrous Item Spells elemental aura, resist energy.
d% | Material | Energy Type |
---|---|---|
01-25 | Anhydrite | Electricity |
26-50 | Hematite | Acid |
51-75 | Beryl | Fire |
76-100 | Forsterite | Cold |
Fey This drop of amber hangs on a silk cord. The wearer can turn invisible for 9 rounds per day (as greater invisibility). The rounds don't need to be consecutive. Three times per day, the wearer can make a melee touch attack to cause a creature to burst out laughing. That creature can take only a move action, but can defend itself normally. Once a creature has been affected by this laughter, it is immune to it for 24 hours. This is a mind-affecting effect. Moderate illusion CL 9th; Craft Wondrous Item Spells greater invisibility, hideous laughter.
Infernal This chunk of black marble hangs from a chain of brass. The wearer gains fire resistance 5 and a +2 bonus on saving throws against poison. Three times per day the wearer can make a melee touch attack to cause a creature to become shaken for 4 rounds. Multiple touches do not stack, but do add to the duration. Moderate abjuration CL 9th; Craft Wondrous Item Spells chill touch, resist energy.
Undead This chunk of petrified bone dangles from a silver chain. The wearer gains cold resistance 5 and DR 5/— against nonlethal damage. Three times per day the wearer can make a melee touch attack to cause a creature to become shaken for 4 rounds. Touching a creature that is already shaken causes it to become frightened for 1 round if it has fewer than 8 Hit Dice. Moderate abjuration CL 9th; Craft Wondrous Item Spells chill touch, resist energy.
CONSTRUCTION REQUIREMENTS: Cost varies; Aberrant 7,500gp; Abyssal 6,000gp; Accursed 6,000gp; Celestial 6,000gp; Destined 5,000gp; Draconic 6,000gp; Elemental 6,000gp; Fey 5,000gp; Infernal 6,000gp; Undead 6,000gp Feats Craft Wondrous Item Spells additional spells (see text), creator must be a sorcerer of the appropriate bloodline.
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Neck Aura strong conjuration CL 15th Price 120,000gp Weight 0
DESCRIPTION: This device usually appears to be a black circular amulet, although any character looking closely at it sees a dark, moving swirl of color. The amulet allows its wearer to utilize the spell plane shift. However, this is a difficult item to master. The user must make a DC 15 Intelligence check in order to get the amulet to take her to the plane (and the specific location on that plane) that she wants. If she fails, the amulet transports her and all those traveling with her to a random location on that plane (01-60 on d%) or to a random plane (61-100).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, plane shift Cost 60,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Neck Price varies; Battle 12,000gp; Bones 12,000gp; Flame 10,000gp; Heavens 8,000gp; Life 12,000gp; Stone 10,000gp; Waves 10,000gp; Wind 8,000gp CL varies Weight 1 lb. Aura varies
DESCRIPTION: Each different type of amulet of the spirit grants its wearer powers from one type of shaman spirit bond, but makes her vulnerable to attacks and effects that target creatures with that spirit bond (such as a spirit-hunting weapon). If a creature that already has the associated mystery or spirit wears the amulet, that wearer does not gain the abilities listed below; instead, the effective level of her mystery or spirit powers increases by 2. This effect does not stack with other abilities that increase the effective level of mystery or spirit powers.
CONSTRUCTION REQUIREMENTS: Cost varies; Battle 6,000gp; Bones 6,000gp; Flame 5,000gp; Heavens 4,000gp; Life 6,000gp; Stone 5,000gp; Waves 5,000gp; Wind 4,000gp Feats Craft Wondrous Item Spells additional spells (see text), creator must be a shaman with the appropriate spirit.
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Neck Price 6,500gp CL 7th Weight 0 Aura moderate transmutation
DESCRIPTION: This impeccable sapphire amulet is set with an immaculate pearl. An amulet of the true form is enchanted to ward off powers that would result in unwanted transformation. It grants its wearer a +2 resistance bonus on saving throws against polymorph effects and on a +4 resistance bonus on saving throws against unwilling lycanthropic transformation.
CONSTRUCTION REQUIREMENTS: Cost 3,250gp Feats Craft Wondrous Item Spells polymorph
Section 15: Copyright Notice: Pathfinder Player Companion: Blood of the Moon. © 2013, Paizo Publishing, LLC.
Slot Neck Price 5,000gp CL 9th Weight 0 Aura moderate abjuration
DESCRIPTION: This heavy, cold-iron amulet depicts a bear's head with jaws open in a roar. It increases the wearer's uncanny dodge ability, causing it to function as improved uncanny dodge. (The amulet has no benefit for characters who do not have uncanny dodge). If the wearer already has improved uncanny dodge, treat his class level as 4 higher for the purpose of determining the number of rogue levels an attacker must have in order to sneak attack the wearer by flanking him.
CONSTRUCTION REQUIREMENTS: Cost 2,500gp Feats Craft Wondrous Item Spells true seeing
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Belt Aura moderate transmutation CL 8th Price 18,500gp Weight 1 lb.
DESCRIPTION: This snakeskin belt's buckle is shaped like a serpent's head.
The wearer gains a +2 enhancement bonus to Strength and a +2 competence bonus on grapple combat maneuver checks. Treat the enhancement bonus to Strength as temporary ability bonus for the first 24 hours the belt is worn. In addition, the belt grants the wearer the constrict ability for 1d6 points of damage plus the wearer's Strength modifier.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, beast shape I, bull's strength Cost 9,250gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Body Price 16,000gp CL 10th Weight 1 lb. Aura moderate divination and necromancy
DESCRIPTION: Sewn from deep purple fabric, an Anaphexis robe appears to be a plain version of holy vestments.
A creature wearing this robe can speak directly into the minds of other creatures wearing Anaphexis robes or carrying an unholy symbol within 100 feet, as long as they share a common language. The robes grant a +10 circumstance bonus on Disguise checks to appear as a monk and a +10 circumstance bonus on Sleight of Hand checks to conceal weapons. Once per day, a wearer with the death attack class ability can reduce the number of rounds required to study a target for a death attack by 1.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells message, slay living Cost 8,000gp
Section 15: Copyright Notice: Pathfinder Player Companion: Agents of Evil. © 2015, Paizo Inc.
Slot Slotless Aura faint necromancy CL 5th; Price 1,000gp Weight 1 lb.
DESCRIPTION: This stuffed rag doll might resemble a child's toy if not for the vital organs depicted on its cloth.
By dabbing the doll with a few drops of blood from a living creature (a standard action), the bearer can form a sympathetic link between the doll and the victim. If the chosen victim has spell resistance, the doll must beat the target's spell resistance to create the link. As a standard action, the bearer can twist or stab the doll; this gives the target the sickened condition for one round and deals 1 point of negative energy damage plus 1 point for each die of the doll bearer's sneak attack damage (if any). Each time the target is affected by the doll, it receives a DC 14 Will save to end the link. The doll's holder needs line of effect to the victim, but not line of sight. Once linked to a particular creature, an anatomy doll cannot be linked to another creature, but the bearer can re-establish a broken link by anointing it with more of the target's blood.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bestow curse, bleed Cost 500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint transmutation CL 5th Price 10,000gp Weight 1/2 lb.
DESCRIPTION: Favored by half-elves seeking to distill their heritage into a combat edge, an ancestral clasp resembles a metal tube, open on both sides and covered in delicate elven calligraphy. Whenever a half-elf fits an ancestral clasp to the pommel, grip, or haft of a longbow, longsword, rapier, or shortbow, the character is treated as though she were proficient with that weapon. In addition, when an ancestral clasp is fitted to any weapon with the word “elven” in the title, the character treats the weapon as if it were a martial weapon, mirroring the Weapon Familiarity elven racial trait. A half-elf who already is proficient with one of the above weapons adorned with an ancestral clasp receives a +1 insight bonus on attack rolls with that weapon. Although this ability stems from the item's magic, the affected weapon is treated as non-magical for the purpose of overcoming damage reduction. Affixing and removing an ancestral clasp is a standard action.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, paragon surge, creator must be a half-elf Cost 5,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.
Slot Slotless Price 50gp
DESCRIPTION: A token that creates an anchor that moors a craft in water so as to render it immobile for up to 1 day.
CONSTRUCTION: Cost 25gp
Slot Slotless Aura faint conjuration and transmutation CL 5th Price 23,400gp Weight 1 lb.
DESCRIPTION: An angel's clarion is a graceful trumpet whose bell unfolds like the petals of a flower. These trumpets are usually platinum or silver near the mouthpiece, transforming to a rose gold at the bell.
Three times per day when an angel's clarion is sounded, it releases a blast that sounds like the chiming, resonant voices of an angelic choir. Any good-aligned creatures in a 30-foot cone emanating from the trumpet are washed in positive energy and healed for 3d8+5 points of damage. This energy only affects good-aligned creatures; neutral and evil creatures receive no benefit and undead creatures are not harmed. A carpet of flowers springs up beneath the 30-foot cone, growing and blooming in seconds. Any evil-aligned creatures within the area of effect must succeed at a DC 13 Reflex save or be treated as if in the area of an entangle spell. The entangling flowers persist for 5 minutes.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells cure serious wounds, entangle Special creator must worship an empyreal lord Gold 11,700gp
Section 15: Copyright Notice: Pathfinder Campaign Setting: Chronicle of the Righteous. © 2013 Paizo Publishing, LLC.
Slot Slotless Price 12,000gp CL 5th Weight 0 Aura faint transmutation
DESCRIPTION: An animal totem tattoo is dedicated to a specific animal totem.
The bearer gains the totem transformation ability of a 5th-level druid with the corresponding animal shaman archetype (ape, bat, bear, boar, dragon, eagle, lion, saurian, serpent, shark, or wolf). If the bearer already has the corresponding totem transformation as a class ability, she is instead treated as a druid of 5 levels higher for the purposes of this ability.
CONSTRUCTION REQUIREMENTS: Cost 6,000gp Feats Inscribe Magical Tattoo Spells beast shape I
Section 15: Copyright Notice: Pathfinder Player Companion: Magical Marketplace. © 2013, Paizo Publishing, LLC.
Slot Slotless Aura faint illusion CL 5th; Price 500gp Weight 1 lb.
DESCRIPTION: This 4-foot-by-6-foot framed painting is a detailed portrait of a particular intelligent creature, animated to show movement or action within the painted scene. The image reacts when questioned, with the creature turning to face the viewer and responding appropriately.
The image is a magical effect with no actual intelligence, but is programmed with up to ten 25-word verbal responses and can respond to questions if these responses seem appropriate.
For example, if one of the programmed responses is the name of the person shown in the portrait, it can answer questions such as "who are you?" and "what is your name?" If the item crafter is familiar with or has the cooperation of the creature depicted in the painting, the illusory image has the voice and mannerisms of that creature.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, magic mouth, major image Cost 250gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Eyes Aura moderate transmutation CL 11th Price 25,000gp Weight 1/4 lb.
DESCRIPTION: Creatures viewed through these darkly tinted glasses sometimes seem to flicker briefly in and out of existence.
A transmuter can use these spectacles to spontaneously convert any prepared wizard transmutation spell into any other wizard transmutation spell he knows; the desired spell must be of the same level or lower than the prepared spell. Once per day, he may use the spectacles to spontaneously cast disintegrate in place of one of his prepared transmutation wizard spells of 6th level or higher, even if he doesn't know that spell.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, disintegrate, creator must be a transmuter Cost 12,500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura strong evocation and transmutation CL 19th Price 90,000gp Weight 500 lbs.
DESCRIPTION: An apparatus of the crab is a metallic magical vehicle. When unoccupied, it appears to be a large, sealed iron barrel big enough to hold two Medium creatures. Close examination, and a DC 20 Perception check, reveals a secret catch that opens a hatch at one end. Anyone who crawls inside finds 10 (unlabeled) levers and seating for two Medium or Small occupants. These levers allow those inside to activate and control the apparatus's movements and actions.
Lever (1d10) | Lever Function |
1 | Extend/retract legs and tail |
2 | Uncover/cover forward porthole |
3 | Uncover/cover side portholes |
4 | Extend/retract pincers and feelers |
5 | Snap pincers |
6 | Move forward/backward |
7 | Turn left/right |
8 | Open/close “eyes” with continual flame inside |
9 | Rise/sink in water |
10 | Open/close hatch |
Operating a lever is a full-round action, and no lever may be operated more than once per round. However, since two characters can fit inside, the apparatus can move and attack in the same round. The device can function in water up to 900 feet deep. It holds enough air for a crew of two to survive 1d4+1 hours (twice as long for a single occupant).
When active, an apparatus of the crab has the following characteristics: hp 200; hardness 15 speed 20 ft., swim 20 ft. AC 20 (-1 size, +11 natural) melee 2 pincers +12 (2d8) CMB +14 CMD 24.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, animate objects, continual flame, creator must have 8 ranks in Knowledge (engineering) Cost 45,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate enchantment CL 10th Price 2,500gp Weight 0
DESCRIPTION: This ripe red apple looks fresh and delicious. Should anyone bite into it (even a small taste), he must make an immediate DC 19 Will saving throw or fall into an eternal slumber as though by the witch's grand hex of the same name. The victim can only be awakened by a casting of break enchantment, limited wish, wish, or miracle, or by a kiss from someone of royal blood.
CONSTRUCTION REQUIREMENTS: Brew Potion, Craft Wondrous Item, eternal sleep hex Cost 1,125gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Hands Aura faint transmutation CL 3rd Price 2,200gp Weight 0
DESCRIPTION: These nondescript white gloves are a boon to minor spellcasters and fakes who are limited or lacking in magical ability or versatility.
The wearer of these gloves can employ mage hand and prestidigitation at will.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, mage hand, prestidigitation Cost 1,100gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Belt Aura faint transmutation CL 5th Price 2,600gp Weight 0
DESCRIPTION: Long believed to have been gnome in origin, this stately cummerbund features a number of dancing dolphins embroidered on its deep blue material.
The cummerbund grants its wearer a +4 competence bonus on Swim checks, and allows her to take 10 on such checks even if distracted or endangered.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, touch of the sea Cost 1,300gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Eyes Aura moderate transmutation CL 9th Price 15,000gp Weight 2 lbs.
DESCRIPTION: This leather band is studded with dozens of faceted crystals of varying size, two of which fit over the eyes.
When wearing these goggles, the wearer uses all the crystals as eyes, gaining all-around vision.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, countless eyes Cost 7,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 22,000gp CL 7th Weight 0 Aura moderate evocation
DESCRIPTION: An arcane battery is a fist-sized lead container—typically a sphere, pyramid, or cylinder—that stores magically treated saltwater.
When affixed to the head of a magical staff with the attached lashings, an arcane battery increases the maximum number of charges the staff can hold to 11 (instead of 10). An attached arcane battery also allows the wielder of a staff to imbue a staff with up to two charges per day. In order to do so, the wielder must expend two prepared spells or spell slots that meet the prerequisites for recharging a staff.
A staff may only have a single arcane battery attached to it, and an arcane battery must be adjoined to a staff for 24 hours before its powers are attuned to the staff. If an arcane battery is removed from a staff by the staff's wielder, it must be reattached and remain so for 24 hours before it's attuned again.
CONSTRUCTION REQUIREMENTS: Cost 11,000gp Feats Craft Wondrous Item Spells imbue with spell ability
Section 15: Copyright Notice: Pathfinder Player Companion: Magical Marketplace. © 2013, Paizo Publishing, LLC.
Slot Slotless Aura faint evocation CL 5th Weight 1 lb. Price 750gp
DESCRIPTION: This torch is made of pale yellow wood and inscribed with holy runes. When lit, it burns as a regular torch, but only lasts for 5 minutes. When held by a lawful good creature, it functions as an archon's aura spell. The magical aura ends if a lawful good creature isn't holding it, and resumes automatically if a lawful good creature holds it again.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, archon's aura Cost 375gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Hands Price 3,600gp CL 5th Weight 1 lb. Aura faint abjuration and evocation
DESCRIPTION: Wealthy aristocrats wear these elegant, full-length white gloves.
Twice per day as a move action, the wearer of these gloves can repel an unwanted creature for 1 minute or until the wearer touches another creature, whichever comes first. Any creature attempting to attack or touch the wearer during this time must succeed at a DC 11 Will save to do so (as the sanctuary spell).
Once per day, the wearer can summon a surge of invisible force to knock back a single target within 40 feet. The wearer attempts a combat maneuver check to bull rush one creature or object with a +5 bonus. This bull rush combat maneuver doesn't provoke an attack of opportunity.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells hydraulic push, sanctuary Cost 1,800gp
Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Combat. © 2014, Paizo Inc.
Slot Wrists Aura faint transmutation CL 3rd Price 500gp Weight 1 lb.
DESCRIPTION: These scarred and worn armbands have clearly seen rough use, and are constructed out of coarse leather and fastened with thick leather straps.
They grant their wearer a +1 competence bonus on grapple checks and checks to break a grapple.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bull's strength Cost 250gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Wrists Aura faint transmutation CL 3rd Price 7,200gp Weight 1 lb.
DESCRIPTION: An armiger's panoply is a magic item set made up of one pair of bracers and a large leather sack. The bracers are normally forearm guards made in the style of masterwork padded or quilted cloth armor. They are often made of silk or high quality linen, though they can also be crafted of leather or even chain links. A command word is normally inscribed on the inside of one of the bracers.
The sack can be used to store a single suit of armor, including a shield. The armor retains its normal weight when stored. If items other than a suit of armor and a shield are put in the sack, they immediately fall through.
Three times per day, the wearer of the bracers can speak the panoply's command word to have the suit of armor and shield stored in the sack teleport onto the wearer. The sack must be within 500 feet of the wearer of the bracers in order to function.
If the wearer is already in a suit of armor, it is teleported into the sack at the same time the new armor is teleported onto the user's body. As long as the armor to be worn is the same size as the user, it fits perfectly and doesn't interfere with anything else worn or hindering the user, including any grapple or tight space the wearer might be trapped in.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, effortless armor Cost 3,600gp
Section 15: Copyright Notice: Pathfinder Player Companion: Knights of the Inner Sea. © 2012, Paizo Publishing, LLC.
Slot Neck Aura faint divination CL 5th Price 2,500gp Weight 0.
DESCRIPTION: This thin chain of silvery-gray metal holds a series of interlocking rings that slowly turn within themselves in an accurate replication of the celestial sphere. The amulet grants its wearer a +5 competence bonus on Spellcraft checks. It also grants immunity to the dangerous effects of the Orrery of Nal-Kashel.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must have 5 ranks in the Spellcraft skill Cost 1,250gp.
Section 15: Copyright Notice: Pathfinder Module: From Shore to Sea. © 2010, Paizo Publishing, LLC.
Slot Slotless Aura faint abjuration CL 3rd Weight 0 Price 600gp
DESCRIPTION: This tiny silver cube is activated by throwing it at an intersection of squares within 50 feet. The cube hovers 5 feet above the ground at that location for the next 5 rounds. Any small projectile or thrown weapon (such as arrows, shuriken, vials, and bullets) that passes through the squares adjacent to the cube automatically turn in midair to hit the cube (no attack roll needed) instead of their intended target. The cube has 5 hit points and hardness 8. If the arrow magnet is touched by a creature or reduced to 0 hit points or less, it falls to the ground and is destroyed.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, protection from arrows Cost 300gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Wrists Aura faint abjuration CL 5th Price 13,900gp Weight 1 lb.
DESCRIPTION: This simple pair of leather shooting bracers are designed to protect the wearer's wrist from being snapped by bowstrings.
They appear similar to a set of bracers of archery, but a wearer notices the difference as soon as she dons them.
The wearer of these bracers gains damage reduction 5/magic against ranged weapons, as well as a +1 deflection bonus against ranged attacks. In addition, once per day, as a swift action, the wearer can grant herself a +20 insight bonus on her next ranged attack roll before the end of her next turn.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Craft Magic Arms and Armor, protection from arrows, true strike Cost 6,950gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 2,400gp CL 5th Weight 0 Aura faint necromancy
DESCRIPTION: These fine, gray ashes usually come in a black leather bag covered in various symbols of bad luck. When the contents of the bag are flung into the air, the ashes coat creatures within a 10-foot radius of the user, causing them to take a -4 penalty on attack rolls, saving throws, ability checks, and skill checks for 2d4 rounds. The user is immune to this effect.
CONSTRUCTION REQUIREMENTS: Cost 1,200gp Feats Craft Wondrous Item Spells bestow curse
Section 15: Copyright Notice: Pathfinder Player Companion: Dirty Tactics Toolbox. © 2015, Paizo Inc.
Slot Head Price 6,500gp CL 3rd Weight 2 lbs. Aura faint transmutation
DESCRIPTION: This leather mask is vaguely animalistic, and is inlaid with various primitive designs. Three times per day on command, the wearer gains the benefit of a single aspect of an animal attuned to the mask, as if by the hunter's animal focus class feature. Each mask is attuned to one type of animal from the animal focus list, chosen when the mask is created.
CONSTRUCTION REQUIREMENTS: Cost 3,250gp Feats Craft Wondrous Item Special creator must have animal focus or wild shape class feature
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Slotless Price 750gp CL 5th Weight 0 Aura faint transmutation
DESCRIPTION: This fine dust causes bare skin that it comes in contact with to burn and tingle. When sprinkled on a corpse or an inanimate skeleton, it causes the dead flesh and bones to disintegrate into a fine brown powder similar to that left by a disintegrate spell. Assassin's dust comes in a small vial suitable for treating eight Small corpses, four Medium corpses, or one Large corpse. A skeletal corpse counts as half a corpse of its size. This dust has no effect on living or undead creatures.
CONSTRUCTION REQUIREMENTS: Cost 375gp Feats Craft Wondrous Item Spells disintegrate
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Slotless Price 5,250gp CL 5th Weight 4 lbs. Aura faint divination
DESCRIPTION: This black telescopic sight is made of lusterless metal and features a thick glass lens.
It can be mounted on the stock of a light or heavy crossbow, but not a hand crossbow. An assassin's sight allows the wielder to make ranged sneak attacks from greater distances than normal. This sight has two settings: 0-30 feet and 30-60 feet. A character using a crossbow equipped with an assassin's sight can make sneak attacks against foes within the selected range.
For example, by setting the range to 30-60 feet, a character can make sneak attacks against creatures only if they are between 30 and 60 feet of the wielder; attacks against targets closer than 30 feet or farther than 60 feet would not count as sneak attacks, even if they met all the other requirements for making a sneak attack.
Setting the range on an assassin's sight is a full-round action that provokes attacks of opportunity.
CONSTRUCTION REQUIREMENTS: Cost 2,625gp Feats Craft Wondrous Item Spells locate weakness, true strike
Section 15: Copyright Notice: Pathfinder Player Companion: Ranged Tactics Toolbox. © 2014, Paizo Inc.
Slot Hands Aura faint transmutation CL 1st Price 180gp Weight 1 lb.
DESCRIPTION: The wearer of these simple gloves can speak a command word create a glowing disembodied hand. As a swift action, the wearer can have the hand assist him with a task as if using the aid another action. The hand uses the wearer's base attack bonus or skill ranks when making the check to see if aid another is successful (it does not gain the benefit of the wearer's ability scores or other bonuses). The hand remains until it has attempted one action or until 1 minute passes, whichever comes first, at which time the gloves become non-magical.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, mage hand, unseen servant Cost 90gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 54,000gp CL 110th Weight 30 lbs. Aura moderate divination
DESCRIPTION: This telescope has over a dozen lenses and measurement devices attached to it. An astrologer's telescope functions as a telescope with x50 magnification.
A skilled astronomer can use an astrologer's telescope to glean insights into the future by carefully manipulating the various lenses and other apparatuses attached to the telescope while gazing at the stars. When doing so, the user selects a Knowledge skill and attempts a DC 20 Knowledge (geography) check over the course of 1 hour while stargazing with the telescope. If she doesn't possess ranks in Knowledge (geography), she can attempt a Perception check instead, albeit at a -5 penalty.
If the viewing is successful, the user records that check result. Anytime during the next 24 hours that the user would roll the selected Knowledge check, she can use the result of the earlier check as the result of her Knowledge check instead of rolling as normal. If the user is untrained in the selected Knowledge skill, she can use her Knowledge (geography) check result as the Knowledge check's result only if the DC is 20 or lower. If she doesn't use this benefit within 24 hours after the viewing, it is lost. The user can increase the amount of time she has to attempt the Knowledge check by adjusting the telescope's various apparatuses and taking a cumulative -5 penalty on her Knowledge (geography) or Perception check for every additional 24 hours she wishes to retain her insight.
On a failed check to use the telescope, the user gains no useful insight into the future. Unskilled viewers can attempt only one Perception check per night; a viewer with ranks in Knowledge (geography) can attempt to use the telescope one additional time per night for every 2 ranks she has in Knowledge (geography). Each additional viewing attempt requires the user to spend 1 hour gazing through the telescope. A character can benefit from only one viewing at a time; a second viewing removes the previous benefit, regardless of whether the new attempt succeeds or fails.
CONSTRUCTION REQUIREMENTS: Cost 27,000gp Feats Craft Wondrous Item Spells divination Special creator has at least 10 ranks in Knowledge (geography)
Section 15: Copyright Notice: Pathfinder Player Companion: People of the Stars. © 2014, Paizo Inc.
Slot Slotless Aura faint divination; CL 5th Price 2,000gp Weight 1/2 lb.
DESCRIPTION: Upon command, this item draws your surroundings, out to the limits of your normal vision, rendering them as if depicted by a competent but unexceptional artist. It does not record any details you cannot see. The autonomous cartographer creates the map as needed to fit upon a 1-foot-by-4-foot parchment or scroll contained within the item. A second command erases the scroll, allowing you to use it again. You may insert or remove a scroll as a full-round action.
CONSTRUCTION: Requirements Craft Wondrous Item, erase, prestidigitation, Cost 1,000gp
Section 15: Copyright Notice: Pathfinder Chronicles Seekers of Secrets Paizo Publishing, LLC. © 2009 Paizo Publishing.
Slot Neck Price 8,000gp CL 7th Weight 0 Aura moderate enchantment
DESCRIPTION: Any time the wearer of an azata's whimsy would become confused, her random actions are modified as follows:
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells confusion Special creator must be a chaotic good bard Cost 4,000gp
Section 15: Copyright Notice: Pathfinder Player Companion: Demon Hunter's Handbook. © 2013, Paizo Publishing, LLC.
Slot Slotless Aura moderate conjuration CL 9th Price 5,000gp (type I), 10,000gp (type II), 14,800gp (type III), 20,000gp (type IV) Weight 15 lbs. (type I), 25 lbs. (type II), 35 lbs. (type III), 60 lbs. (type IV)
DESCRIPTION: A bag of concealment appears to be a common leather sack with a shoulder strap, about 2 feet by 4 feet in size.
The bag behaves as a bag of holding, with all the same carrying capacities according to size, except for a few key points. Each bag of concealment is keyed to a specific owner upon creation (and can only be keyed to one person at a time)—should the bag's owner be killed, it becomes keyed to the next person to open it (the currently keyed person can also relinquish this status as a standard action, allowing another creature to become keyed to the bag by opening it). Only the person a bag of concealment is keyed to may access its contents. Any others who look in the bag see only the inside of an empty sack, with dimensions matching the bag's outside measurements, as the true contents are kept separate and undetectable in the bag's magical pocket dimension. Should anything be placed in the empty bag by someone other than the owner, the goods that have been shunted to the pocket dimension cannot be accessed unless the new item is removed.
A bag of concealment registers as non-magical unless successfully identified, as per a permanent version of the spell magic aura. The mouth of a bag of concealment can be stretched to up to four times its normal width, so larger goods may be hidden inside.
CONSTRUCTION: Feats Craft Wondrous Item, Spells fabricate, secret chest Cost 2,500gp (type I), 5,000gp (type II), 7,400gp (type III), 10,000gp (type IV)
Section 15: Copyright Notice: Pathfinder Chronicles: Classic Treasures Revisited. © 2010, Paizo Publishing, LLC.
Slot Slotless Aura faint conjuration (creation) CL 5th Price 500gp Weight 4 lbs.
DESCRIPTION: This leather bag exudes a pungent scent when opened. Each day it provides enough dried dung to fuel a small fire for 8 hours or fertilize a 20-foot-square patch of land.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, create food and water Cost 250gp
Source Legacy of Fire Player's Guide 26
Slot Slotless Aura moderate conjuration CL 9th Price see below Weight see below
DESCRIPTION: This appears to be a common cloth sack about 2 feet by 4 feet in size. The bag of holding opens into a nondimensional space: its inside is larger than its outside dimensions.
Regardless of what is put into the bag, it weighs a fixed Amount. This weight, and the limits in weight and volume of the bag's contents, depend on the bag's type, as shown on the table below.
Bag Type | Bag Weight | Contents Limit | Contents Volume Limit | Market Price |
I | 15 lbs. | 250 lbs. | 30 cubic ft. | 2,500gp |
II | 25 lbs. | 500 lbs. | 70 cubic ft. | 5,000gp |
III | 35 lbs. | 1,000 lbs. | 150 cubic ft. | 7,400gp |
IV | 60 lbs. | 1,500 lbs. | 250 cubic ft. | 10,000gp |
If a bag of holding is overloaded, or if sharp objects pierce it (from inside or outside), the bag immediately ruptures and is ruined, and all contents are lost forever. If a bag of holding is turned inside out, all of its contents spill out, unharmed, but the bag must be put right before it can be used again. If living creatures are placed within the bag, they can survive for up to 10 minutes, after which time they suffocate. Retrieving a specific item from a bag of holding is a move action, unless the bag contains more than an ordinary backpack would hold, in which case retrieving a specific item is a full-round action. Magic items placed inside the bag do not offer any benefit to the character carrying the bag.
If a bag of holding is placed within a portable hole, a rift to the Astral Plane is torn in the space: bag and hole alike are sucked into the void and forever lost. If a portable hole is placed within a bag of holding, it opens a gate to the Astral Plane: the hole, the bag, and any creatures within a 10-foot radius are drawn there, destroying the portable hole and bag of holding in the process.
Editor's Note: Bag of Holding refers to the space inside as "non-dimensional" whereas the rules on extradimensional spaces explicitly refer to bags of holding as examples of extradimensional spaces.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, secret chest Cost 1,250gp (type I), 2,500gp (type II), 3,700gp (type III), 5,000gp (type IV)
Slot Slotless Source Classic Treasures Revisited Aura moderate conjuration CL 9th Price 1,000gp Weight 3 lbs.
DESCRIPTION: This more economical version of the bag of holding functions in the same manner, but its internal measurements are smaller than those of a regular bag of holding. It measures 2 feet by 4 feet and can carry up to 50 pounds or 6 cubic feet of material.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, secret chest Cost 500gp
Section 15: Copyright Notice: Pathfinder Chronicles: Classic Treasures Revisited. © 2010, Paizo Publishing, LLC.
Slot Slotless Price 1,400gp CL 7th Weight 1/2 lb. Aura moderate transmutation
DESCRIPTION: This dull-red cloth pouch is magically sealed and contains fine grains of a powdery substance. As a ranged touch attack, the user can throw the pouch at a creature or object within 30 feet. On a hit, the bag breaks open and showers the target with the powder.
If the target is wearing metal armor, the bag of rust rapidly corrodes the armor, lowering its armor bonus by 1d6 (to a minimum bonus of 0). If the target is a ferrous creature or a metal object, the bag deals 3d6+7 points of damage. The user can target a creature's metal weapon with the thrown bag, but the user takes a -10 penalty on such ranged touch attacks, as weapons are more difficult to hit. Metal weapons struck by the bag are destroyed. Magic items made of metal are immune to this effect.
If the bag misses its target, use the rules for when splash weapons miss to determine where it lands. If it lands on a metal surface, the bag damages that surface as described above, but it deals no splash damage" to adjacent creatures.
CONSTRUCTION REQUIREMENTS: Cost 700gp Feats Craft Wondrous Item Spells rusting grasp
Section 15: Copyright Notice: Pathfinder Player Companion: Dirty Tactics Toolbox. © 2015, Paizo Inc.
Slot Slotless Aura moderate illusion CL 7th Price 30,240gp Weight 1 lb.
DESCRIPTION: Anyone peering into this bag of deep gray cloth sees nothing but empty blackness. Within the bag exists an extradimensional space linked to the Plane of Shadow. Three times per day, as a move action, the bearer can reach within the bag and pull out 1d4 semisolid shards of shadow. The bag's bearer can use each shard of shadow as a thrown weapon targeting a single 5-foot square. When it hits, it acts as a darkness spell, but only affecting one 5-foot square. As a move action, the bearer of the bag can move a shadow cloud up to 10 feet in any direction. Whether or not they are thrown, the shards of shadow and shadow clouds last 10 minutes before dissipating.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, darkness, shadow conjuration Cost 15,120gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint (gray or rust) or moderate (tan) conjuration CL 3rd (gray), 5th (rust), 9th (tan) Price 3,400gp (gray); 8,500gp (rust); 16,000gp (tan)
DESCRIPTION: This small sack appears empty. Anyone reaching into the bag feels a small, fuzzy ball. If the ball is removed and tossed up to 20 feet away, it turns into an animal. The animal serves the character who drew it from the bag for 10 minutes (or until slain or ordered back into the bag), at which point it disappears. It can follow any of the commands described in the Handle Animal skill.
Each of the three kinds of bags of tricks produces a different set of animals. Use the following table to determine what animals can be drawn out of each.
Gray Bag | Rust Bag | Tan Bag | |||
d% | Animal | d% | Animal | d% | Animal |
01-30 | Bat | 01-30 | Wolverine | 01-30 | Grizzly bear |
31-60 | Rat | 31-60 | Wolf | 31-60 | Lion |
61-75 | Cat | 61-85 | Boar | 61-80 | Heavy horse |
76-90 | Weasel | 86-100 | Leopard | 81-90 | Tiger |
91-100 | Riding dog | — | — | 91-100 | Rhinoceros |
The heavy horse appears with harness and tack and accepts the character who drew it from the bag as a rider.
Animals produced are always random, and only one may exist at a time. Up to 10 Animals can be drawn from the bag each week, but no more than two per day.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, summon nature's ally II (gray), summon nature's ally III (rust), or summon nature's ally V (tan) Cost 1,700gp (gray); 4,250gp (rust); 8,000gp (tan)
Slot Slotless Aura moderate transmutation CL 7th Weight 0 Price 7,500gp
DESCRIPTION: When rubbed vigorously into the skin, this potent red liniment enhances a Tiny or smaller creature's ability to make full use of its size and mobility. Applying a dose of liniment is a standard action that provokes an attack of opportunity (similar to applying an oil). A creature under the effects of the liniment no longer provokes attacks of opportunity for moving through threatened squares or for entering a larger creature's square. The balm lasts for 5 minutes before its effects wear off. A newly created bottle of balm holds 5 doses.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, grace Cost 3,750gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Headband Aura strong abjuration CL 16th Price 14,000gp Weight 1 lb.
DESCRIPTION: This plain iron band protects its wearer from fear effects. Whenever the wearer suffers a fear effect, she is merely shaken (even if the effect would normally make the target frightened or panicked). Furthermore, the subject gains a +2 competence bonus on all Will saves against fear. If the wearer has the bravery class feature, she is considered four levels higher when determining that class feature's effect.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, remove fear Cost 7,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Chest Aura faint conjuration CL 1st Price 200gp Weight 1 lb.
DESCRIPTION: These linen bandages have the same color and softness as the feathers of a dove, but their antiseptic smell suggests a less natural origin. Any creature wrapped in these bandages recovers from wounds and ability damage each day as if receiving complete bed rest regardless of activity. A creature actually receiving long-term care (from the Heal skill) or complete bed rest while wearing the bandages gains a +4 bonus to its effective level or Hit Dice when determining how many hit points it recovers each day. The bandages are destroyed once removed or when the wearer recovers all hit points and ability damage, whichever comes first.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cure light wounds, lesser restoration, stabilize Cost 100gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Chest Aura moderate conjuration CL 10th Price 10,000gp Weight 1 lb.
DESCRIPTION: This ornate sash of embroidered velvet stretches across the chest from shoulder to waist.
If the wearer is an inquisitor, she is treated as five levels higher when using her bane and greater bane abilities . If the wearer is not an inquisitor, she gains the bane ability of a 5th-level inquisitor, but must first attune a light or one-handed melee weapon to the baldric by hanging it from the cloth for 24 hours, and can only use the bane ability with the attuned weapon. Attuning a new weapon to the baldric ends the attunement for the previous weapon.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, summon monster I, creator must be an inquisitor Cost 5,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 5,040gp CL 9th Weight 7 lbs. Aura moderate abjuration
DESCRIPTION: This magical standard appears to be a rather plain banner of nondescript canvas cloth, but on command it takes on the device or pattern chosen by the person using it. Once per day when the banner is planted firmly in the ground, it creates a calm and comfortable environment in a 20-foot radius from the banner, granting those within the area the benefits of endure elements. This area of calm and comfort can even resist magical weather effects, but only if those effects are of a caster level lower than that of the banner.
Also, the banner wards the area of calm and comfort as if by an alarm spell (audible alarm). The creature that plants the banner into the ground chooses the password upon doing so. The area created by the banner lasts for 8 hours or until the banner is taken out of the ground.
CONSTRUCTION REQUIREMENTS: Cost 2,520gp Feats Craft Wondrous Item Spells alarm, endure elements
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Slotless Aura moderate divination CL 10th Price 100,000gp Weight 3 lbs.
DESCRIPTION: This brightly colored banner measures 2 feet by 4 feet in size, and is mounted on an 8-foot-long pole of spiraled gold and ivory.
When the commander of an army engaged in mass combat displays this banner, the army under her command is treated as knowing one additional tactic. The granted tactic must be selected at the time of the banner's creation and cannot be changed. The army must be able to see the banner in a given phase of mass combat to receive the bonus; a banner is considered obscured in conditions of darkness, fog, and sandstorms. If the commander is killed or captured, the banner ceases to function, even if it remains visible in the commander's absence. A commander may have a number of banners in effect equal to her Charisma modifier; if more banners are displayed than her Charisma modifier allows, roll randomly each round to determine which banners' abilities are suppressed.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, tactical insight Cost 50,000gp
Slot Slotless Aura moderate divination CL 10th Price 20,000gp Weight 3 lbs.
DESCRIPTION: This item functions as a banner of tactical command but can only affect armies of size Large or smaller.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, tactical insight Cost 10,000gp
Section 15: Copyright Notice: Pathfinder Player Companion: Quests & Campaigns. © 2013, Paizo Publishing, LLC.
Slot Slotless Aura moderate abjuration CL 8th Price 18,000gp Weight 5 lbs.
DESCRIPTION: This tattered white canvas banner looks like an old piece of sailcloth, or perhaps a winding shroud—a 4-foot-by-6-foot rectangle with loops that can fit over a spear haft or pole running up one side. If mounted on a longspear or pole at least 8 feet in length, the banner shifts in appearance to match the heraldry or coat of arms of the person who attached it. If that person has no device, the flag instead displays a device that echoes the owner's personality (such as a favorite animal, favored weapon, or holy symbol of the wielder's deity).
When carried into battle, a banner of the ancient kings confers several benefits. As long as the longspear or pole to which the banner is attached is firmly wielded in two hands, its carrier gains a +4 circumstance bonus on Initiative checks. In addition, when so wielded, it grants the wielder and all allies within 30 feet a +2 resistance bonus on all saving throws against mind-affecting effects. If the carrier of the banner fails a saving throw against a mind-affecting effect, he may attempt a new saving throw against that effect every round he continues to wield the banner of the ancient kings—once he releases his firm grip on the banner's haft, though, he no longer gets this benefit, even if he wields the banner properly at a later point while still under the effects of the mind-affecting effect.
If the banner's carrier possesses the Flagbearer feat, the banner of the ancient kings doubles the morale bonuses granted by that feat. A bard who carries a longspear or pole to which a banner of the ancient kings has been attached is treated as four levels higher than his actual bard level for the purposes of determining the bonuses granted by his inspire courage bardic performance ability.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, heroism, resistance Cost 9,000gp
Section 15: Copyright Notice: Pathfinder Campaign Setting: Lands of the Linnorm Kings. © 2011, Paizo Publishing, LLC.
Slot Neck Aura faint abjuration CL 1st Price 3,000gp Weight 1 lb.
DESCRIPTION: This iron disk is inscribed with an inverted pentagram, decorated around its outer edge with tiny metal barbs (facing slightly forward so as to not snag if worn outside clothing), and hangs from an iron chain. When worn visibly, it provides a +1 deflection bonus on AC.
If Asmodeus is your patron, the pentacle counts as a holy symbol. By holding it and speaking a command word, you may use charm person once per day. If you squeeze the pentacle so its barbs draw your blood (1 point of damage), you may use that blood as ink, writing with a quill or even your finger for up to 1 hour; the blood-ink dries instantly on the writing surface so it never smudges, and if used as part of a magical spell you cast which requires or is augmented by writing (such as magic circle against evil or sepia snake sigil), the DC of that spell increases by +1.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bleed, charm person, shield of faith Cost 1,500gp
Section 15: Copyright Notice: Pathfinder Chronicles: Gods and Magic. © 2008, Paizo Publishing, LLC.
Slot Slotless Price 182,000gp CL 10th Weight 3 lbs. Aura moderate varies
DESCRIPTION: This banner, emblazoned with a good or lawful deity's holy symbol, is meant to be carried and displayed and has no effect when not mounted properly or when lying on the ground. A bastion banner emits a hallow effect in a 40-foot radius around it, so long as it is borne by one true to the religion whose holy symbol graces the banner.
Within the 40-foot radius of its hallow effect, a planted bastion banner secures terrain that would otherwise be unstable, whether due to natural causes (such as a mudslide) or supernatural causes (such as a specific plane's morphic trait). Natural terrain is simply fixed in its current configuration and cannot be altered naturally or magically; a spellcaster attempting to change the terrain affected by a bastion banner (such as with move earth or transmute mud to rock) must make a successful DC 21 caster level check to do so.
Unnaturally or magically morphic terrain (such as that on the Abyss) is shaped into a 40-foot sphere with the topmost hemispherical half composed of breathable air and the lower hemispherical half composed of packed earth. This effect only secures basic footing against collapse; it cannot impede moving objects from outside the area (such as rain or an avalanche) or forces that act physically on the soil (such as shovels or tunneling creatures).
When planted, a bastion banner also has a specific spell tied to the hallow effect, as well as an additional effect, both tied to the holy symbol it bears. When a bastion banner affects allies, the allies must worship the same deity as the one portrayed on the banner to benefit from the deity-specific spell and effect, and only as long as they are within 40 feet of the banner. Enemies must also be within 40 feet of the banner to be affected.
The spells and effects are:
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells hallow or unhallow, move earth, additional spell depending on deity Special creator must worship the related deity Cost 91,000gp
Section 15: Copyright Notice: Pathfinder Player Companion: Demon Hunter's Handbook. © 2013, Paizo Publishing, LLC.
Slot Feet Price 10,500gp CL 10th Weight 4 lbs. Aura moderate transmutation
DESCRIPTION: These metal boots are engraved with the image of a keep.
The boots can be used as an immovable rod, even when worn. If the boots are moved, the wearer moves with the boots. Even while not activated, bastion boots grant the wearer a +4 bonus to her CMD against combat maneuvers to move her.
CONSTRUCTION REQUIREMENTS: Cost 5,250gp Feats Craft Wondrous Item Spells levitate
Section 15: Copyright Notice: Pathfinder Player Companion: The Harrow Handbook. © 2014, Paizo Inc.
Slot Slotless Price 6,750gp CL 5th Weight 5 lbs. Aura faint conjuration and transmutation
DESCRIPTION: This heavy bronze bowl, etched with outlines of waves, feels cool to the touch.
Once per day as a standard action, the bowl can be commanded to grow in size and fill with 25 gallons of cool, fresh water. In its enlarged state, the basin can accommodate a Medium or smaller creature. The basin remains enlarged for 1 hour or until the user commands it to shrink. All water in the basin disappears when the item shrinks, and any creatures or objects that don't fit in the shrunken bowl are expelled into an adjacent square.
CONSTRUCTION REQUIREMENTS: Cost 3,375gp Feats Craft Wondrous Item Spells create water, shrink item
Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Monster Codex. © 2015, Paizo Inc.
Slot Head Aura moderate transmutation CL 10th Price 26,000gp Weight 3 lbs.
DESCRIPTION: This oily bronze helm is fashioned in the shape of a frog's head.
Three times per day as a swift action, the helm fires an unerring tongue of force at a visible target within 20 feet.
If the target is an unattended object weighing 250 pounds or less, it is pulled 20 feet toward the wearer. If the target is a creature of the wearer's size or smaller, the wearer may make a combat maneuver check as a free action to pull the target 20 feet toward him.
If the target is a creature larger than the wearer, an unattended object weighing more than 250 pounds, or an immobile structure such as a wall, the wearer is pulled 20 feet toward the target. This movement does not provoke attacks of opportunity, and the object or creature stops if the movement would move it into a solid object or creature.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, telekinesis Cost 13,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate evocation CL 10th Price 3,000gp Weight 0
DESCRIPTION: This small black sphere appears to be a lusterless pearl. a bead of force can be thrown up to 60 feet with no range penalties. Upon sharp impact, the bead explodes, sending forth a burst that deals 5d6 points of force damage to all creatures within a 10-foot radius.
Once thrown, a bead of force functions like a resilient sphere spell (Reflex DC 16 negates) with a radius of 10 feet and a duration of 10 minutes. A globe of shimmering force encloses a creature, provided the latter is small enough to fit within the diameter of the sphere. The sphere contains its subject for the spell's duration. The sphere is not subject to damage of any sort except from a rod of cancellation, a rod of negation, disintegrate, or a targeted dispel magic spell. These effects destroy the sphere without harm to the subject. Nothing can pass through the sphere, inside or out, though the subject can breathe normally. The subject may struggle, but the globe cannot be physically moved either by people outside it or by the struggles of those within. The explosion completely consumes the bead, making this a one-use item.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, resilient sphere Cost 1,500gp
Slot Slotless Aura faint abjuration CL 5th Weight 0 Price 1,000gp
DESCRIPTION: This bead is carved with a tiny pictogram representing a small, harmless animal such as a newt, rabbit, or frog. If the bearer fails a saving throw against a hostile polymorph effect such as baleful polymorph, the bead is destroyed and the effect does not affect the bearer.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, dispel magic Cost 500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Shoulders Price 3,300gp CL 7th Weight 10 lbs. Aura moderate transmutation
DESCRIPTION: Note This item is associated with a specific deity.
This large bearskin cloak is almost too big for a human to wear comfortably.
The wearer gains a +2 competence bonus on Intimidate checks. Once per day, the wearer can use bless; using this ability causes the hair on the cloak to bristle menacingly.
If the associated deity is the wearer's patron, the wearer can use beast shape II once per day to transform into a black or brown bear for up to 7 minutes.
CONSTRUCTION REQUIREMENTS: Cost 1,650gp Feats Craft Wondrous Item, beast shape II, bless, creator must have 5 ranks in Intimidate
Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Gods. © 2014, Paizo Publishing, LLC.
Slot Slotless Aura faint abjuration CL 5th Weight 0 Price 1,000gp
DESCRIPTION: This sticky henna paste is used to stamp a rust-colored handprint onto the body of a familiar or animal companion, and a hoof, claw, or paw print from that creature onto its master. These brands demonstrate a bond of friendship and balance, not ownership and subservience. Applying the brand requires a full-round action each for master and companion. The brand enhances the share spells ability of druids, wizards, and other classes with animal companions or familiars, allowing these characters to cast spells with a range of personal or touch on the marked companion at a range of 30 feet, provided the character has line of effect to the creature. Each spell cast at range in this way drains one charge from the beast-bond brand for each spell level of the spell cast. A newly applied beast-bond brand has 10 charges. When all charges are consumed, the brand vanishes. For the purposes of teleportation spells and effects, the master may treat a marked companion as an object or a creature, whichever is more favorable (weight restrictions still apply).
A character may have only one creature marked in this way at any time. The brand lasts until all charges are expended or the master marks another companion in this way.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Reach Spell, creator must have an animal companion or familiar Cost 500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura strong conjuration, enchantment, and evocation CL 18th Price 70,000gp Weight 5 lbs.
DESCRIPTION: This book contains earthquake, geas/quest, mage's magnificent mansion, and wish. The reader may treat her caster level as two levels higher than normal for the purpose of crafting a behemoth golem.
CONSTRUCTION REQUIREMENTS: Feats Craft Construct Caster Level 18 Spells earthquake, geas/quest, mage's magnificent mansion, wish Cost 35,000gp
Section 15: Copyright Notice: Pathfinder Campaign Setting: Lost Kingdoms. © 2012, Paizo Publishing, LLC.
Slot Slotless Price 3,000gp CL 7th Weight 1 lb. Aura moderate conjuration
DESCRIPTION: This ancient bronze hand bell has an ivory handle, and simple pictograms of animals are etched onto its exterior. Once per day on command, the user can ring the bell to summon his familiar to his side, as long as the familiar is within 100 feet of the user. This ability is the equivalent of a spell of a level equal to one-third the user's level. The familiar immediately appears in a space of the user's choice adjacent to him.
If the user's familiar is dead, this ability can be used summon its spirit back from beyond the grave. This functions as a raise dead spell, but can target only the user's familiar. The familiar doesn't need to be touched to accomplish this, though it must be within 100 feet. Any negative levels the familiar gains as a result of being raised are automatically removed at the rate of 1 per day, and any lost Constitution is automatically restored at the rate of 1 point per day. Once the bell has been used to raise a familiar, it transforms into inert clay and loses all of its magic abilities.
CONSTRUCTION REQUIREMENTS: Cost 1,500gp Feats Craft Wondrous Item Spells raise dead, summon nature's ally
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Belt Aura strong divination CL 12th Price 14,900gp Weight 1 lb.
DESCRIPTION: This belt gives the wearer a +4 competence bonus on Charisma checks and Charisma-based skill checks as they relate to dealing with dwarves, a +2 competence bonus on similar checks when dealing with gnomes and halflings, and a -2 competence penalty on similar checks when dealing with anyone else. The wearer can understand, speak, and read Dwarven. If the wearer is not a dwarf, he gains 60-foot darkvision, dwarven stonecunning, a +2 enhancement bonus to Constitution, and a +2 resistance bonus on saves against poison, spells, and spell-like effects.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, tongues, creator must be a dwarf Cost 7,450gp
Slot Belt Aura faint conjuration CL 3rd Price 12,000gp Weight 1 lb.
DESCRIPTION: As long as this belt's wearer doesn't move more than 5 feet during her turn, she ignores the penalties for being fatigued, shaken, or sickened until the end of her next turn or until she moves more than 5 feet, whichever occurs first. While she does not take any of the penalties of those conditions, she is considered to be under the effect of those conditions until they end or are removed.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, lesser restoration, remove fear Cost 6,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Belt Aura moderate conjuration CL 7th Price 21,000gp Weight 1 lb.
DESCRIPTION: This large brass belt has three panels depicting scenes of battle.
Once per day on command, the wearer can summon the spirit of a hero of one of the depicted battles. This spirit acts as a spiritual ally, though unlike the force created by that spell, the summoned hero is not entirely mindless.
Whether or not the summoned hero is active, it attempts to guide its wearer to victory via telepathic warning and advice, granting its user a +1 insight bonus on all saving throws.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, divine favor, spiritual ally Cost 10,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Belt Aura faint divination CL 3rd Price 6,000gp Weight 1 lb.
DESCRIPTION: This belt allows its wearer to easily forage while in the wilderness. As long as the wearer of this belt has at least 1 rank in Survival, he need not make a check to get along in the wild; he always succeeds at that Survival check as long as he moves at half his overland speed. He can still choose to make that check to provide food and water for one other creature for every 2 points by which his result exceeds DC 10. Furthermore, he can instead make a DC 20 Survival check to get along in the wild while moving at full speed instead of half speed. While doing so, he can provide food and water for one other creature for every 2 points by which his check result exceeds 20.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, detect animals or plants, creator must have at least 1 rank in Survival Cost 3,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.
Slot Belt Aura moderate transmutation CL 8th Weight 1 lb. Price 4,000gp (+2), 16,000gp (+4), 36,000gp (+6)
DESCRIPTION: This belt is a thick leather affair, often decorated with huge metal buckles. The belt grants the wearer an enhancement bonus to Strength of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the belt is worn.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bull's strength Cost 2,000gp (+2), 8,000gp (+4), 18,000gp (+6)
Slot Belt Aura moderate transmutation CL 8th Weight 1 lb. Price 4,000gp (+2), 16,000gp (+4), 36,000gp (+6)
DESCRIPTION: This belt has a large silver buckle, usually depicting the image of a tiger.
The belt grants the wearer an enhancement bonus to Dexterity of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the belt is worn.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cat's grace Cost 2,000gp (+2), 8,000gp (+4), 18,000gp (+6)
Slot Belt Aura moderate transmutation CL 8th Price 4,000gp (+2), 16,000gp (+4), 36,000gp (+6) Weight 1 lb.
DESCRIPTION: This belt's golden buckle depicts a bear's head. The belt grants the wearer an enhancement bonus to Constitution of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the belt is worn.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bear's endurance Cost 2,000gp (+2), 8,000gp (+4), 18,000gp (+6).
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Belt Aura moderate transmutation CL 8th Price 14,000gp Weight 1 lb.
DESCRIPTION: This thick leather belt is buckled with a bright bronze clasp in the shape of a fist.
When worn, it grants its wearer a +2 enhancement bonus to Strength and allows him to apply his Strength modifier as a bonus on attack rolls instead of his Dexterity modifier when making ranged attacks with thrown weapons. Also, the range increment of any weapon thrown by the wearer gains a +10-foot bonus. Treat this Strength bonus as a temporary ability bonus for the first 24 hours the belt is worn.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bull's strength, longshot Cost 7,000gp.
Slot Belt Aura moderate transmutation CL 12th Price 42,000gp Weight 1 lb.
DESCRIPTION: This item functions as the lesser belt of mighty hurling, except it grants a +4 enhancement bonus to Strength and any thrown weapons its wearer hurls are treated as though they had the returning quality. This does not apply to improvised ranged weapons, splash weapons, or weapons the wearer lacks proficiency with. Treat the bonus to Strength as a temporary ability bonus for the first 24 hours the belt is worn.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bull's strength, longshot, returning weapon Cost 21,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Belt Aura strong transmutation CL 12th Price 10,000gp (+2), 40,000gp (+4), 90,000gp (+6) Weight 1 lb.
DESCRIPTION: This belt grants the wearer an enhancement bonus to two physical ability scores (Strength, Dexterity, or Constitution) of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the belt is worn. These bonuses are chosen when the belt is created and cannot be changed.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bear's endurance, bull's strength, and/or cat's grace Cost 5,000gp (+2), 20,000gp (+4), 45,000gp (+6).
Editor's Note: The original description of the Belt of Physical Might in the Pathfinder Core Rulebook notes that “[t]his belt has a large steel buckle, usually depicting the image of a giant.” Ultimate Equipment removed this detail from the description.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Belt Aura strong transmutation CL 16th Price 16,000gp (+2), 64,000gp (+4), 144,000gp (+6) Weight 1 lb.
DESCRIPTION: This belt has a large platinum buckle and grants the wearer an enhancement bonus to all physical ability scores (Strength, Dexterity, and Constitution) of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the belt is worn.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bear's endurance, bull's strength, cat's grace Cost 8,000gp (+2), 32,000gp (+4), 77,000gp (+6).
Editor's Note: The original description of the Belt of Physical Perfection in the Pathfinder Core Rulebook notes that the buckle “usually depict[s] the image of a titan.” Ultimate Equipment removed this detail from the description.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Belt Aura moderate abjuration CL 10th Price 60,000gp Weight 10 lbs.
DESCRIPTION: Every 24 hours, this belt's wearer gains DR 10/adamantine until the belt absorbs 100 points of damage, at which point the belt becomes useless for the remainder of the 24-hour period. When first worn, or after each time this belt is taken off, it must worn for 24 consecutive hours in order for its magic to take effect again.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, stoneskin, creator must be an oread or a creature with the earth subtype Cost 30,000gp.
Editor's Note: The original description of the Belt of Stoneskin in the Advanced Race Guide stated that “[t]his belt is made of specially treated stone plates held together by thick iron chain.” Ultimate Equipment removed this detail from the description.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Belt Price varies; +1 bonus 2,000gp; +2 bonus 8,000gp; +3 bonus 18,000gp; +4 bonus 32,000gp; +5 bonus 50,000gp CL 5th Weight 0 Aura faint evocation
DESCRIPTION: This thin, black canvas belt is typically tied loosely about the waist to secure a robe, kimono, or martial artist's dobok. Three times per day as a free action, the wearer can select a combat maneuver and receive an enhancement bonus of +1 to +5 on combat maneuver checks for this combat maneuver and a +1 to +5 bonus to CMD when defending against this maneuver for 1 round.
Additionally, when worn by a brawler, the belt grants one additional use of her martial flexibility class feature each day.
CONSTRUCTION REQUIREMENTS: Cost varies; +1 belt of superior maneuvers 1,000gp; +2 belt of superior maneuvers 4,000gp; +3 belt of superior maneuvers 9,000gp; +4 belt of superior maneuvers 16,00gp; +5 belt of superior maneuvers 25,000gp Feats Craft Wondrous Item Spells divine favor Special creator's caster level must be at least triple the belt's bonus
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Belt Aura faint transmutation CL 1st Price 4,000gp Weight 3 lbs.
DESCRIPTION: The brass buckle on this stout leather belt is fashioned to resemble three demonic faces.
Once each round, this belt's buckle can animate, lashing out at a creature that provokes an attack of opportunity within 5 feet. This attack uses its wearer's base attack bonus and Strength modifier, with a +4 competence bonus. It deals damage as a bite attack made by a creature of its wearer's size (1d6 for a Medium wearer; see Table: Natural Attacks by Size) plus the wearer's Strength modifier. This belt does not add to the normal number of attacks the wearer can make in a round; it offers another way in which to make attacks of opportunity.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, magic fang Cost 2,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Belt Price 2,600gp CL 5th Weight 1 lb. Aura faint transmutation
DESCRIPTION: Note This item is associated with a specific deity.
This belt writhes like a living snake, and even hisses and blinks its red eyes. It clasps by holding its tail in its mouth. The wearer gains a +1 enhancement bonus to natural armor.
If the associated deity is the wearer's patron, once per day, the wearer can use magic fang on one of his own natural weapons.
CONSTRUCTION REQUIREMENTS: Cost 1,300gp Feats Craft Wondrous Item, barkskin, magic fang, summon monster I
Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Gods. © 2014, Paizo Publishing, LLC.
Slot Belt Aura moderate transmutation CL 4th Price 10,000gp Weight 1 lb.
DESCRIPTION: This surprisingly soft belt has an absurdly large buckle, made even more absurd by the fact that it's crafted in the shape of a smiling weasel's face.
It grants its wearer a +2 enhancement bonus to Dexterity, and the ability to move at half normal speed while prone. Treat the enhancement bonus to Dexterity as a temporary ability bonus for the first 24 hours the belt is worn. The wearer does not take a penalty on melee attack rolls or to AC against melee attacks while prone. Additionally, the wearer gains the compression ability.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, beast shape I Cost 5,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Belt Aura moderate transmutation CL 8th Price 10,000gp Weight 1 lb.
DESCRIPTION: An engraving of a charging rhinoceros decorates this thick leather belt.
The belt grants its wearer a +2 enhancement bonus to Strength. Treat this as a temporary ability bonus for the first 24 hours the belt is worn.
The belt magnifies the wearer's momentum whenever she charges, granting her a +2 bonus on bull rush and overrun maneuvers. Furthermore, when the wearer makes a charge attack, her melee weapons and natural weapons deal damage as if they were one size category larger than they actually are.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bull's strength, lead blades Cost 5,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Belt Aura faint transmutation CL 1st Price 800gp Weight 1 lb.
DESCRIPTION: This thin and flexible cotton cord is meant to be wrapped several times around wearer's waist. The belt's wearer gains a +4 competence bonus on Acrobatics checks made to move through a threatened square or through an enemy's space.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cat's grace Cost 400gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Belt Aura moderate transmutation CL 9th Price 1,000gp Weight 2 lbs.
DESCRIPTION: This bandolier is made of finely tanned leather. It has slots for up to 200 rounds of ammunition. Pellets and black powder are kept in tiny individual pouches, and bullets in small loops. The bandolier alters itself as needed to accommodate both.
There are also places on the beneficial bandolier for a gunsmith's kit and a powder horn. Regardless of what quantities of these items are placed within the beneficial bandolier, its weight does not change.
As a swift action, the wearer can command a single round of ammunition from the beneficial bandolier to teleport into a firearm of the appropriate type that he is wielding.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, secret chest Cost 500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 300gp
DESCRIPTION: A token that creates a small bird that can be used to deliver a small written message unerringly to a designated target. The token lasts as long as it takes to carry the message.
CONSTRUCTION: Requirements Craft Wondrous Item, major creation Cost 150gp
Slot Slotless Aura faint abjuration and conjuration CL 5th Price 3,200gp Weight 5 lbs. per banner
DESCRIPTION: All three of these banners must be planted in the ground, with no two banners more than 40 feet apart, before they activate. An illusory mastiff manifests once all three banners are planted and walks a triangular circuit from banner to banner, moving at a speed of 30 feet. The illusory hound lasts for as long as the banners remain planted, to a maximum of 8 hours. After 8 hours, the ward ceases to function. The banners cannot be replanted and reactivated for 12 hours.
Anytime a creature of Tiny or larger size crosses into the area delineated by the banners, the mastiff erupts in earsplitting barks. At the same time, the banners summon a riding dog (as per summon nature's ally I). The dog appears adjacent to the square in which the ward was breached; if the ward was breached in multiple areas, the dog appears adjacent to a randomly selected breached square. The dog attacks the nearest intruder immediately.
Any creatures standing within the warded area when the third banner is planted are excluded from the effects of the item, and can freely cross into and out of the area without triggering the mastiff's attack.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, alarm, minor image, summon nature's ally I Cost 1,600gp.
Section 15: Copyright Notice: Pathfinder Campaign Setting: Rival Guide. © 2011, Paizo Publishing, LLC.
Slot Slotless Aura faint evocation CL 5th Price 10,000gp Weight 1 lb.
DESCRIPTION: This elaborate fan is made with a dozen black feathers set into a metal handle embossed with a stylized crest. The bearer can use it to create a gust of wind, whispering wind, or wind wall. The fan's effects can be used 3 times per day, in any combination.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, gust of wind, whispering wind, wind wall Cost 5,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate conjuration and transmutation CL 11th Price 9,100gp Weight 1 lb.
DESCRIPTION: This fist-sized piece of black jade is exquisitely tooled into the shape of a raven with outstretched wings. Upon command, it transforms into a black raven (use the stats for an eagle) or a giant black raven (use the stats for a giant eagle). Both forms of the raven have Improved Steal as a bonus feat. The raven understands Common but cannot speak. It can answer questions related to its abilities or what it has seen by cawing once for “yes” and twice for “no.”
The raven can maintain its non-figurine status for only 24 hours per week. This duration need not be continuous, but it must be used in 1-hour increments. After three transformations into its giant raven form (though not its smaller version), the statuette loses all magical properties.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, animate objects Cost 4,550gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate necromancy CL 7th Weight 0 Price 12,000gp
DESCRIPTION: This dark gem attunes itself to the soul of its bearer. When carried close to the body of a creature continuously for 1 week, the gem harmlessly absorbs a portion of that creature's life essence. If separated from its bearer for at least 1 day, the gem loses this attunement. If the bearer gains one or more negative levels, the black soul shard absorbs one of these negative levels into itself, negating the effect. The black soul shard can only absorb a negative level if carried by the person it is attuned to. If an attuned black soul shard is used as an additional focus component for raising the attuned creature from the dead, the negative level cost of being raised is one less than normal (minimum 1), but only if the spell is cast within 24 hours of the creature's death.
Absorbing a negative level (whether from an attack or raising the attuned creature from the dead) destroys the portion of the soul within a black soul shard. This does not harm the creature, but requires re-attuning the gem for another week for it to function again. A creature can only have one black soul shard attuned to it at a time.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, death ward, restoration Cost 6,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Belt Aura faint transmutation CL 1st Price 2,000gp Weight 3 lbs.
DESCRIPTION: Rather than being made of one continuous line of material, this belt consists of many bits of tanned leather joined together by thick metal studs.
On command, the belt's wearer can transform the belt into a single masterwork slashing and/or piercing melee weapon of her choice. As long as she is holding the weapon, she can also revert it back to belt form with a command. Furthermore, the belt can be enchanted like a piercing and slashing melee weapon, using the cost of the belt as the cost of the masterwork item.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, magic weapon Cost 1,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Body Aura moderate evocation CL 8th Price 11,000gp Weight 1 lb.
DESCRIPTION: This red and orange silk robe gives viewers the impression of a flame roiling just below the fabric's slick surface.
The robe grants the wearer fire resistance 5 and increases the wearer's caster level for all spells with the fire descriptor by +1.
Once per day on command, the wearer of the robe can emit a 20-foot-radius burst of fire. Creatures other than the wearer within the area take 2d6 points of fire damage (Reflex DC 16 half).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Heighten Spell, resist energy, fireball Cost 5,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate transmutation CL 7th Price 12,500gp Weight 1 lb.
DESCRIPTION: This well-made tome is always of small size, typically no more than 12 inches tall, 8 inches wide, and 1 inch thick. All such books are durable, waterproof, bound with iron overlaid with silver, and locked.
A wizard can fill the 1,000 pages of a blessed book with spells without paying the material cost. This book is never found As randomly generated treasure with spells already inscribed in it.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, secret page Cost 6,250gp
Slot Eyes Aura moderate transmutation CL 6th Price 12,000gp Weight 0
DESCRIPTION: Fashioned from a scrap of a blind beggar's clothing, a blind man's fold is often used by explorers who must traverse caves inhabited by invisible creatures, or those drawn to sources of light.
A blind man's fold fully obscures normal vision while worn, but grants the effects of the Improved Blind-Fight feat. Creatures which are unable to see normally gain no benefit from wearing a blind man's fold.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Improved Blind-Fight, darkness Cost 6,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Belt Aura moderate conjuration CL 7th Price 5,000gp Weight 2 lbs.
DESCRIPTION: A set of clips is attached to this segmented belt constructed of metallic links.
Up to two one-handed melee weapons or up to four light melee weapons can be hung from the belt in straps or sheaths. When the wearer draws a weapon attached to this belt and throws it before the end of her next turn, the weapon teleports back to its strap or sheath immediately after the attack is resolved.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, teleport object Cost 2,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 42,000gp CL 9th Weight 50 lbs. Aura moderate transmutation
DESCRIPTION: A blood chest is a medium-sized chest of red iron with a volume of 4 cubic feet. The metal sculpture of a monstrous fanged face surrounds the inset superior quality lock, making it impossible to reach the lock without putting a hand in the mouth. The chest is additionally sealed by a permanent arcane lock, and is protected by powerful magic that makes the chest as resilient as a wall of force.
The chest is attuned to a particular owner, which can be changed by speaking a command word while the chest is open. Any key can be used in the lock, but whenever a key is inserted, the fanged mouth closes on the hand holding it (or on the device holding it, if some contraption is used to insert the key) and deals 1 point of damage. If the bitten hand is that of the owner attuned to the chest, the chest opens. If the hand belongs to anyone else, or no hand is present to bite, or the hand is not damaged by the bite, the chest doesn't open. If the lock is picked with a successful DC 50 Disable Device check, the teeth don't close.
CONSTRUCTION REQUIREMENTS: Cost 21,000gp Feats Craft Wondrous Item Spells arcane lock, vampiric hunger, wall of force
Section 15: Copyright Notice: Pathfinder Campaign Setting: Lost Treasures. © 2014, Paizo Inc.
Slot Slotless Aura faint necromancy CL 3rd Weight 0 Price 2,000gp
DESCRIPTION: This blown-glass vial has a chain for attaching it to the handle of a weapon. When filled with the wearer's blood, it gains powerful magic. Filling the reservoir takes a full minute, deals 4 points of Constitution damage (which can be healed normally), and imbues the reservoir with 4 charges. Charging the reservoir changes the blood to magical fluid, which does not clot or decay with time.
The wearer can speak the first command word to draw 1 or more charges from the reservoir, curing 1 point of physical ability score damage per charge used.
The wearer can speak the second command word to imbue herself with a great burst of physical prowess, depleting all remaining charges and gaining an inherent bonus to one physical ability score equal to twice the number of charges used. This bonus lasts until the end of the wearer's next turn.
The bearer can only use the reservoir if it is held in hand or attached to a held or wielded weapon. A bearer can safely carry only one charged reservoir at a time; any others spontaneously drain their charges in 1d10 rounds, leaving only the highest-charged reservoir intact. A reservoir has no effect if not charged with the wearer's blood, and cannot be charged by bloodless creatures or those that cannot take Constitution damage.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, death knell Cost 1,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint necromancy CL 3rd Price 1,000gp Weight 0
DESCRIPTION: This ruby red wine carries an aroma of fresh-spilled blood with a persistent finish tasting of iron and scarberries. Anyone who drinks the concoction gains 1d10+3 temporary hit points for 1 hour. In addition, an enslaved vampire or vampire spawn who drinks the elixir is freed from its creator's control for 1 hour, becoming a free-willed undead creature for that time. At the end of the hour, the vampire is once again enslaved under its creator's control.
Bloodbrew elixir is highly addictive to vampires, and any vampire who drinks it must make a DC 20 Fortitude save or become addicted to the bloodbrew. Thereafter, the vampire must drink a new dose of bloodbrew every day, or take a -2 penalty to Dex, Con, Str, and Wis and lose her fast healing ability, until a new dose is taken. The addiction can only be cured with greater restoration, or the vampire must make three consecutive saves, one per day, against the elixir's DC, after a day of not taking the drug. Should the vampire take a new dose of the elixir before the addiction is cured, any past successful saves are negated.
A living creature who drinks the elixir gains the temporary hit points, but takes a -2 penalty on saves against energy drain and negative energy effects, including channeled negative energy, for 1 hour. Bloodbrew elixir is not addictive to living creatures.
CONSTRUCTION: Requirements Craft Wondrous Item, Craft (alchemy) DC 25, false life, protection from evil Cost 500gp
Section 15: Copyright Notice: Pathfinder 47: Ashes at Dawn. © 2011, Paizo Publishing, LLC.
Slot Hands Price 8,000gp CL 6th Weight 5 lbs. Aura moderate divination
DESCRIPTION: The original color of these supple, calfskin gloves is obfuscated by layers of brown bloodstains that persist through any amount of cleaning. If the gloves are soaked in the blood of a recently killed creature, the wearer gains a +1 insight bonus on attack rolls and damage rolls against creatures of the same type (or subtype for humanoids or outsiders, per the ranger's favored enemy class feature) for 1 hour. If the gloves are worn by a slayer, the bonus on damage rolls is equal the slayer's studied target bonus. Creatures that lack blood, such as skeletons, golems, or clockwork creatures, cannot activate the gloves' ability.
CONSTRUCTION REQUIREMENTS: Cost 4,000gp Feats Craft Wondrous Item Spells instant enemy
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Chest Price 8,000gp CL 5th Weight 0 Aura faint transmutation
DESCRIPTION: This stylish, purple silk shirt trimmed with designs embroidered in golden thread brings out reckless behavior in even the most conservative swashbucklers. If the wearer has the panache class feature, when she takes damage from a successful critical hit, she regains 1 panache point. This shirt has no effect on someone who is not a panache user.
CONSTRUCTION REQUIREMENTS: Cost 4,000gp Feats Craft Wondrous Item Spells guidance, prestidigitation, resistance
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Body Aura faint evocation CL 5th Price 3,000gp (+1), 12,000gp (+2), 27,000gp (+3), 48,000gp (+4), 75,000gp (+5), 108,000gp (+6), 147,000gp (+7) Weight 1 lb.
DESCRIPTION: This long cloth is wrapped around the chest multiple times like a bandage.
Once per round, the wearer may add an enhancement bonus of +1 to +5 on one attack and damage roll for an unarmed strike or natural attack (for one specific attack, not all attacks made with an unarmed strike that round). The wearer may use this item an additional time per round when his BAB reaches +6, +11, and +16.
Choosing to enhance an unarmed strike is not an action and may occur when it is not the wearer's turn (such as when making an attack of opportunity). The wearer must decide to use the item before the attack roll is made, but does not have to expend all uses at the same time. For example, if the wearer can use the item twice per round, he can use it once on his turn when making an attack and save the second for the possibility of making an attack of opportunity.
Additionally, the bodywrap can grant melee weapon special abilities to a creature's unarmed attacks, so long as those special abilities to be added apply to unarmed attacks. See Table: Melee Weapon Special Abilities for a list of abilities. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses. Any special abilities are set at the time of creation. A bodywrap of mighty strikes cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +7. Unlike an amulet of mighty fists, a bodywrap needs to have a +1 enhancement bonus to grant a melee weapon special ability.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, greater magic fang, creator's caster level must be at least three times the bodywrap's bonus, plus any requirements of the melee weapon special abilities Cost 1,500gp (+1), 6,000gp (+2), 13,500gp (+3), 24,000gp (+4), 37,500gp (+5), 54,000gp (+6), 73,500gp (+7).
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Feet Price 10,000gp CL 7th Weight 1 lb. Aura moderate abjuration
DESCRIPTION: These soft leather boots smell strongly of marsh gas, and leave faint wet prints behind even when they're dry.
Despite these aesthetic flaws, bogstrider boots are of great use in areas of swampy terrain. They provide the wearer the ability to move without penalty in squares of shallow or deep bog, and the DCs of Acrobatics checks attempted by the boots' wearer are unchanged in squares of shallow bog. In addition, three times per day when the wearer takes a charge or withdraw action, she can increase her speed by 60 feet for 1 round.
CONSTRUCTION REQUIREMENTS: Cost 5,000gp Feats Craft Wondrous Item Spells freedom of movement, haste
Section 15: Copyright Notice: Pathfinder Player Companion: Heroes of the Wild. © 2015, Paizo Inc.
Slot Feet Aura faint transmutation CL 1st Weight 1 lb. Price 1,600gp
DESCRIPTION: These leather boots bear a knife motif worked into their durable blue leather.
Three times per day, the wearer can speak a command word as a swift action, causing a serrated knife to fly from the boots and instantly slice through any non-magical bond currently restraining the wearer. The knife conjured from bondbreaker's boots can cut through brambles, ropes, tanglefoot bags, vines, webs, or any other similar non-magical item restraining the wearer, but cannot help when the owner is actively restrained by a creature. Bondbreaker's boots also cannot free the wearer if manacles or chains restrain her.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells unseen servant Cost 800gp
Section 15: Copyright Notice: Pathfinder Player Companion: Champions of Purity. © 2013, Paizo Publishing, LLC.
Slot Wrists Aura faint necromancy CL 3rd Price 6,000gp Weight 0
DESCRIPTION: This bracelet of tiny carved skulls allows its wearer to command up to 8 HD worth of mindless undead creatures as the command undead spell. It is a standard action to establish control over an undead creature, and a free action to relinquish control. If the wearer attempts to control more than 8 HD of undead, the new creatures fall under the wearer's control, and any previously controlled undead in excess of this amount become uncontrolled.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, command undead Cost 3,000gp
Section 15: Copyright Notice: Pathfinder Adventure Path #48: Shadows of Gallowspire. © 2011, Paizo Publishing, LLC.
Slot Slotless Aura faint necromancy CL 5th Weight 1 lb. Price 5,000gp
DESCRIPTION: This jagged bone knife seems too thin and frail for combat but easily cuts flesh. If used to perform a coup de grace on a helpless living creature and the creature dies from the attack, the creature's flesh begins to peel off and its bones animate as a skeleton under the command of the bearer of the razor. The creature's flesh is not destroyed, but decays at a steady rate. The bearer of the razor can spend 1 minute reattaching the flesh to the animate skeleton, which ends the necromantic magic and results in a normal corpse (though a corpse of a person killed or mutilated by knife wounds). If the bearer uses the razor to flense and animate another creature's bones, the previous animate skeleton is immediately destroyed.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, animate dead Cost 2,500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Hands Aura faint necromancy CL 5th Price 6,000gp Weight 2 lbs.
DESCRIPTION: These thick brass and leather bracers allow the wearer to tear through bone and muscle like paper.
Once per day, as part of a melee attack, the wearer can activate the bracers to inflict a horrific injury on an opponent. If the attack hits, the target must make a DC 14 Will save. If the save fails, the bracers reduce the target's Strength, Dexterity, or Constitution (wearer's choice) by -6. This penalty cannot reduce the target's ability score below 1. The injury heals over time, reducing the penalty by 1 for each day that passes since the time of the injury, and is immediately removed by heal, regenerate, restoration, or any magic that can break a curse.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bestow curse Cost 3,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.
Slot Slotless Source Pathfinder #27 Aura faint enchantment CL 4th Price 2,250gp Weight 0 to 1 lb. each (entire set weighs 8 lbs.)
DESCRIPTION: The bones of the Founder are small, blackened bone fragments, most no more than an inch long, and that radiate a faint, soothing warmth. Each bone grants the bearer 1 temporary hit point. These temporary hit points stack with other temporary hit points gained from possessing multiple bones, but not with those from other sources. These temporary hit points return daily at dawn. There are a total of 32 bones that bear the power of the Founder.
In addition to granting temporary hit points, the bearer of one or more of these bones is always aware of the presence of other bones of the Founder within 50 feet.
The bones also possess a mild drive to seek out their remaining pieces. Every time a character acquires a bone of the Founder, she must make a Will save (DC 10 + the number of bones of the Founder in her possession). Failure causes the character to have a dream of the Founder that encourages her to seek out the other bones. This dream does not force the character to act, but suggests that seeking the remaining bones would be a benevolent act. Should all 32 bones ever be gathered together, they immediately crumble to dust and release the Founder's soul to the afterlife, losing all power.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, aid Cost 1,125gp
Slot Slotless Price 1,500gp CL 5th Weight 5 lbs. Aura faint conjuration [evil]
DESCRIPTION: This strange leather-bound book contains erratic handwriting; the words within it appear to have been translated from Gnome into Common (and perhaps some other language before Gnome). It contains notations of strange cult practices, disturbing rants about ancient godlike beings, and confusing diagrams resembling summoning circles, with many parts crossed out or obliterated with ink or fire. The bearer of the Book of Cults gains a +1 resistance bonus on Will saving throws while carrying the book.
If the bearer's patron is one of the Great Old Ones, the bearer can hold the book in one hand to use it as a lesser extend metamagic rod, but only for conjuration spells that summon or call an evil outsider.
CONSTRUCTION REQUIREMENTS: Cost 750gp Feats Craft Wondrous Item, Extend Spell, resistance
Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Gods. © 2014, Paizo Publishing, LLC.
Slot Slotless Aura strong conjuration CL 17th Weight 1 lb. Price 750gp (lesser), 2,750gp (standard), 6,126gp (greater)
DESCRIPTION: This leather-bound book is inscribed with runes relating to outsiders and conjuration magic. It enhances spells that summon monsters. The user may apply the Extend Spell feat to these spells as they are cast. This does not change the spell slot of the altered spell. The book counts as a metamagic rod for the purpose of combining multiple metamagic effects on a spell. A normal book of extended summoning can be used with spells of 6th level or lower, while a lesser book can be used with spells of 3rd level or lower, and a greater book can be used with spells of 9th level or lower. Each book is keyed to a particular alignment (equal chances of chaotic, evil, good, or lawful) and only works when used to summon a creature with that alignment. Once the book is used, it crumbles into cold ash and is destroyed.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Extend Spell, summon monster I Cost 375gp (lesser), 1,375gp (standard), 3,063gp (greater)
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate conjuration CL 11th Price 28,800 Weight 3 lbs.
DESCRIPTION: The pages of this thick and travel-worn leather book visibly rewrite themselves as a reader flips through them, creating a number of delicious recipes that seem to anticipate the current craving or culinary desires of the reader. The recipes can aid the reader in creating such dishes, allowing him to use the Profession (cook) skill untrained, or granting a +4 competence bonus on such checks if the reader is trained in that skill.
Furthermore, once per day, this book can be used to enhance a meal the reader is cooking. When used in this way, it grants the meal being cooked the effects of a heroes' feast spell (caster level 11th).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, heroes' feast, the creator must have at least 4 ranks in Profession (cook) Cost 14,400gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate divination CL 7th Price 15,000gp Weight 2 lbs.
DESCRIPTION: This digest-sized book contains a seemingly random collection of words, phrases, and strange mnemonic aids. Three times each day, a bard can consult it while using the lore master class feature in order to gain a +5 competence bonus when taking 10 or taking 20 on a Knowledge check.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, clairaudience/clairvoyance Cost 7,500gp
Section 15: Copyright Notice: Advanced Player's Guide. © 2010, Paizo Publishing, LLC.
Slot Slotless Price 10,000gp CL 9th Weight 2 lbs. Aura moderate conjuration and divination
DESCRIPTION: Often used by spies and arcane scholars to steal important texts without alerting their owners, a book thief's satchel contains enough room to hold a single tome of no more than 1,000 pages and no larger than 12 by 18 inches in size. Prior to using the satchel, its bearer must place a blank book in the satchel and utter a command word. This blank book is sequestered in an extradimensional space accessible only upon command. (A typical blank, 50-page journal costs 10gp.) Once per day, when another book, folio, scroll, or other text is placed within the satchel while a blank book is hidden within the extradimensional space, the pages of the newly added book are wiped blank (though the covers and bindings remain unchanged). The entire contents of this book or scroll appear on the pages of the blank book in the satchel's extradimensional pocket. The transfer takes 1 full round, and if the process is interrupted, such as by either book being removed or the satchel being significantly damaged, the text being copied is lost forever.
If the blank book is smaller in size (in number of pages for a book or number of inches for a scroll) than the book to be stolen, the satchel doesn't transfer the contents, and the text being copied is lost forever.
A book thief's satchel can't transfer magical writing (such as the pages of a wizard's spellbook, a magical scroll, or a wondrous item). Attempts to do so fail immediately, neither erasing the book to be copied nor copying any of the pages to the blank book.
CONSTRUCTION REQUIREMENTS: Cost 5,000gp Feats Craft Wondrous Item Spells secret chest, steal book
Section 15: Copyright Notice: Pathfinder Player Companion: Pathfinder Society Primer. © 2013, Paizo Publishing, LLC.
Slot Slotless Aura faint illusion CL 5th Weight 0 Price 1,500gp
DESCRIPTION: This bookmark alters the book that holds it so that it appears to be another book entirely, even upon a thorough reading. The apparent book is determined when the bookmark is crafted, and is usually an especially boring or commonplace book such as a legal or religious text. The bookmark also protects itself and the book with nondetection.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, nondetection, secret page Cost 750gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura strong conjuration CL 13th Weight 0 Price 1,000gp
DESCRIPTION: This metal bookplate is inscribed with mystical words in Draconic, leaving space for a single written name. When the bookplate is glued to the inside cover of a book, the named individual may speak the title of the book to summon it as if using instant summons. This ability functions once per day.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, instant summons Cost 500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Feet Aura faint transmutation CL 5th Price 2,500gp Weight 1 lb.
DESCRIPTION: These soft boots are partially made out of living leaves and other natural materials.
They enable the wearer to move nimbly about in virtually any surroundings, granting a +5 competence bonus on Acrobatics checks.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must be an elf Cost 1,250gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Feet Aura moderate conjuration CL 5th Price 8,000gp Weight 1 lb.
DESCRIPTION: These sturdy leather-soled cloth boots have straps at the ankles and calves to ensure a snug fit.
Once per day, when the wearer of the boots is grappled, pinned, or entangled, she may transfer herself to any spot within 30 feet as if using a dimension door spell. A gnome wearing these boots may instead transfer herself up to 400 feet away.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells dimension door Special creator must be a gnome or a wizard specialized in the school of conjuration Cost 4,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Feet Aura faint transmutation CL 5th Price 2,400gp Weight 1 lb.
DESCRIPTION: Boots of friendly terrain turn inhospitable territory into a perfect hunting grounds for any ranger who wears them, so much so that his footprints vanish behind him with each step he takes. Each pair of these supple leather boots corresponds to a specific sort of environment as defined by the ranger's favored terrain class feature (jungle, plains, and so on). A ranger wearing the boots can treat the corresponding environment of the boots as one of his favored terrains, granting him a +2 bonus. If he already has that particular environment as one of his favored terrains, that terrain's bonus increases by 2.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, pass without trace, creator must be a ranger Cost 1,200gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Feet Price 2,000gp CL 4th Weight 1 lb. Aura faint transmutation
DESCRIPTION: These boots are made of fine red leather, and are decorated with stitched designs featuring humanoids wielding rapiers and other light weapons suited for swashbucklers. Up to three times per day, the wearer can perform the derring-do 1st-level swashbuckler deed.
CONSTRUCTION REQUIREMENTS: Cost 1,000gp Feats Craft Wondrous Item Spells cat's grace Special creator must be a panache user
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Feet Aura faint transmutation CL 3rd Price 7,500gp Weight 1 lb.
DESCRIPTION: These soft leather boots are incredibly light and comfortable, with thin soles reinforced by strips of tough hide that provide an unexpected amount of support and protection to the foot.
On command, these boots allow the wearer to levitate as if she had cast levitate on herself.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, levitate Cost 3,750gp
Slot Feet Aura moderate transmutation CL 10th Price 12,000gp Weight 1 lb.
DESCRIPTION: As a free action, the wearer of boots of speed can click her heels together, letting her act as though affected by a haste spell for up to 10 rounds each day. The haste effect's duration need not be consecutive rounds.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, haste Cost 6,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Feet Aura faint transmutation CL 3rd Price 5,500gp Weight 1 lb.
DESCRIPTION: These boots increase the wearer's base land speed by 10 feet. In addition to this striding ability (considered an enhancement bonus), these boots allow the wearer to make great leaps. She can jump with a +5 competence bonus on Acrobatics checks.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, longstrider, creator must have 5 ranks in the Acrobatics skill Cost 2,750gp
Slot Feet Price 7,500gp CL 11th Weight 2 lbs. Aura moderate transmutation
DESCRIPTION: These boots of heavy, furred hide rise to the wearer's calf, and are held in place with rough hide straps secured by thick iron buckles. They increase the wearer's base land speed by 10 feet (considered an enhancement bonus). When the wearer is in a rage, the boots also grant him a +4 deflection bonus to AC against attacks of opportunity provoked by moving through or out of a threatened area or by casting a spell.
CONSTRUCTION REQUIREMENTS: Cost 3,750gp Feats Craft Wondrous Item Spells expeditious retreat, rage
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Feet Aura moderate conjuration CL 9th Price 49,000gp Weight 3 lbs.
DESCRIPTION: When scrutinized closely, parts of these light gray boots appear to fade in and out of existence.
Any character wearing this footwear may teleport three times per day, exactly as if she had cast the teleport spell.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, teleport Cost 24,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Feet Price 30,000gp CL 11th Weight 2 lbs. Aura moderate enchantment
DESCRIPTION: These boots are made of fine white leather tooled with scenes of epic battles. Once per day as a move action, the wearer can affect himself with greater heroism for 11 minutes.
CONSTRUCTION REQUIREMENTS: Cost 15,000gp Feats Craft Wondrous Item Spells greater heroism, remove fear
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Feet Aura faint transmutation CL 1st Price 1,000gp Weight 1 lb.
DESCRIPTION: These high-soled blue boots provide a great deal of comfort and arch support while also making the wearer appear a little bit taller than normal.
The boot's wearer always takes the minimum possible damage from falls (as if the GM had rolled a 1 on each die of damage incurred by the fall) and at the end of a fall always lands on his feet.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, feather fall Cost 500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Feet Aura faint conjuration CL 2nd Price 1,500gp Weight 2 lbs.
DESCRIPTION: These travel-stained boots of stout brown leather enable the wearer to traverse great distances without tiring.
When making a forced march, for each hour of marching beyond 8 hours, the wearer needs only to make a Constitution check (DC 10, +1 per extra hour) instead of the normal check. Furthermore, if the wearer fails the check, she only takes 1d4 points of nonlethal damage and does not become fatigued the first time she takes nonlethal damage in this way.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Endurance Cost 750gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Feet Price 4,000gp CL 3rd Weight 1 lb. Aura faint transmutation
DESCRIPTION: Note This item is associated with a specific deity.
These leather boots are found in a variety of styles but always have a prominent engraving of a rose. The wearer gains a +2 competence bonus on Perform (dance) and Stealth checks. The wearer may move through areas of flowers (whether wild-growing or a garden) at normal speed and without suffering any impairment or taking damage from thorns, brambles, or similar hazards; areas of flowers that have been magically manipulated to impede motion still affect the wearer.
If the associated deity is the wearer's patron, the wearer may use daze monster once per day; if the wearer is dancing, singing, or using some other Perform skill as part of a performance lasting at least 1 minute, he may activate daze monster as a free action during his performance. As a free action once per round, the wearer may conjure a beautiful, non-magical, common flower (such as a daisy, pansy, rose, sunflower, or the like) that lasts for 1 day before crumbling into perfume and dust.
CONSTRUCTION REQUIREMENTS: Cost 2,000gp Feats Craft Wondrous Item, daze monster, pass without trace, creator must have 5 ranks in Perform (dance) and Stealth
Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Gods. © 2014, Paizo Publishing, LLC.
Slot Feet Aura moderate transmutation CL 8th Price 10,500gp Weight 2 lbs.
DESCRIPTION: These massive boots are made from mastodon hide.
The boots are so large and cumbersome that their wearer takes a -2 penalty on Stealth checks, but gains a +2 enhancement bonus on overrun attempts and a +2 dodge bonus to AC while attempting an overrun combat maneuver. In addition, once per day the wearer can make a trample attack. Regardless of his actual size, the creature wearing the boots can trample creatures of size Large or smaller in his path. The trample attack deals 2d8+18 points of damage (Reflex DC 29 halves).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, beast shape III Cost 5,250gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Feet Price 3,500gp Aura faint abjuration and transmutation CL 5th Weight 1 lb.
DESCRIPTION: These soft leather boots confer several powers upon the wearer.
First, he is granted the power to walk on water in swampy environments, provided the water is no deeper than 5 feet—this effectively lets him move through swampy terrain and mud at no cost to his speed. He leaves no tracks or other sign of his passage as long as he's in swampy terrain, and never becomes uncomfortable or wet from rain, fog, or other forms of non-freezing precipitation. Finally, the boots grant him a +2 resistance bonus on all Fortitude saves made against poison and disease.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, endure elements, pass without trace, resistance, water walk Cost 1,750gp
Section 15: Copyright Notice: Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition. © 2012, Paizo Publishing, LLC.
Slot Feet Source Legacy of Fire Player's Guide 26 Aura faint transmutation CL 7th Price 1,000gp Weight 2 lbs.
DESCRIPTION: These bronze-riveted boots have thick leather soles that compress and expand as you walk. This reduces the force of your footfalls, making you more difficult to detect with tremorsense. If you are walking at half speed, a creature with tremorsense can only sense you at half the usual distance. If you walk at one-quarter speed or slower, a creature with tremorsense cannot detect you at all.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, feather fall Cost 500gp
Slot Feet Price 5,400 CL 5th Weight 1 lb. Aura moderate transmutation
DESCRIPTION: These heavy boots are made of blue leather.
Three times per day, when the wearer speaks the command word, he can attempt a bull rush the following round as if one size category larger than normal. If the target of the bull rush is a dragon, the wearer is treated as if two size categories larger than normal. This bull rush attempt does not provoke attacks of opportunity.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells enlarge person Cost 2,700gp
Section 15: Copyright Notice: Pathfinder Player Companion: Dragonslayer's Handbook. © 2013, Paizo Publishing, LLC.
Slot Feet Aura faint abjuration and transmutation CL 5th Price 2,500gp Weight 1 lb.
DESCRIPTION: The wearer of these boots is able to travel across snow at her normal speed, leaving no tracks. Additionally, the boots enable her to travel at normal speed across the slipperiest ice (horizontal surfaces only, not vertical or sharply slanted ones) without falling or slipping.
Finally, boots of the winterlands warm the wearer, as if she were affected by an endure elements spell.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cat's grace, endure elements, pass without trace Cost 1,250gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Feet Price 3,500gp CL 3rd Weight 1 lb. Aura faint transmutation
DESCRIPTION: The wearer of these suede boots ignores an additional 10 feet of falling distance when she successfully uses Acrobatics to soften a fall. Once per round as a free action, the wearer can use the boots to gain a +10 competence bonus on an Acrobatics check to jump, treating such jump as though she had a running start. The wearer also receives this +10 competence bonus on Acrobatics checks to avoid attacks of opportunity during the jump or to balance after landing.
Using the boots in this fashion strains the lower body. If the wearer attempts a second such jump before at least 1 minute has passed, she must succeed at a Fortitude save with a DC equal to the DC of her second jump attempt or injure her legs. This injury reduces her speed by half for 24 hours, or until she is successfully treated with a DC 15 Heal check or at least 1 point of magical healing. The DC of the Fortitude save increases by 5 for each additional jump attempted until at least 1 minute passes between jumps.
CONSTRUCTION REQUIREMENTS: Cost 1,750gp Feats Craft Wondrous Item Spells cat's grace, jump
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Slotless Aura strong transmutation CL 16th; Weight 0 Price 1,000gp (1st), 4,000gp (2nd), 9,000gp (3rd), 16,000gp (4th), 25,000gp (5th), 36,000gp (6th)
DESCRIPTION: This multicolored, sturdy glass bead is an aid to members of the alchemist class. Once per day on command, a boro bead enables the bearer to recharge any one extract that he had mixed and then consumed that day. The extract is then reconstituted and usable again, just as if it had not been drank. The extract must be of a particular level, depending on the bead. Different beads exist for recalling one extract per day of each level from 1st through 6th. A bead works on an infusion, but not a potion, elixir, bomb, mutagen, or non-magical alchemical material such as antitoxin.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must be able to prepare extracts of the extract level to be recalled; Cost 500gp (1st), 2,000gp (2nd), 4,500gp (3rd), 8,000gp (4th), 12,500gp (5th), 18,000gp (6th)
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate transmutation; CL 7th Price 7,250gp; Weight 2 lbs.
DESCRIPTION: This item appears to be a normal glass bottle with a cork. When taken to any airless environment, it retains air within it at all times, continually renewing its contents. This means that a character can draw air out of the bottle to breathe. The bottle can even be shared by multiple characters who pass it around. Breathing out of the bottle is a standard action, but a character so doing can then act for as long as she can hold her breath.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, water breathing; Cost 3,625gp
Slot Slotless Aura faint illusion CL 3rd Price 300gp Weight 1 lb.
DESCRIPTION: This green glass bottle has a tiny winding key on its elongated stem that, if turned, causes a shadowy cork to slowly become substantial over a 1-round period. Anything the owner of the bottle speaks into the bottle during this time (up to 25 words) gets trapped inside it once the cork fully manifests. As soon as the cork is removed or the bottle is smashed, this message is released exactly as if the owner had spoken the words at that moment. Once the bottle releases its message, it shatters.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, magic mouth Cost 150gp
Section 15: Copyright Notice: Advanced Player's Guide. © 2010, Paizo Publishing, LLC.
Slot Slotless Aura faint conjuration CL 5th Weight 0 Price 7,000gp
DESCRIPTION: This bottle is crafted from the darkest ebony. When opened and held upright, faint whispers can be heard emanating from the bottle's mouth. The bottle initially has 4 charges. When turned upside down, the bottle summons a shadow to do the bidding of the user, draining 1 charge each round of service. As a standard action, the bearer may dismiss the summoned shadow. If the shadow kills a humanoid creature of at least 4 HD, the bottle gains 1 charge. The bottle is automatically restored to 4 charges at sundown.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, animate dead Cost 3,500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate necromancy CL 10th Weight 1 lb. Price 500gp
DESCRIPTION: This leather bottle is filled to the brim with frothy green liquid. As a full-round action, a witch can target the bottle with any hex (but not a greater or grand hex) she knows that targets a single creature, transferring its effects to the brew within, which congeals into a sticky syrup. Any creature can use this syrup as a dose of injury poison (including the 5% chance to affect the user if she does not possess the poison use class feature). Any creature struck by a weapon coated in this syrup must save against the hex (DC 15) or be affected as if the witch had targeted them with the hex directly. The syrup counts as a poison and is a magical effect. If the hex cannot affect a target more than once every 24 hours, subsequent doses of the syrup are similarly ineffective against that target. Once imbued with the power of a hex, the syrup lasts for 24 hours before reverting into useless, harmless liquid.
CONSTRUCTION REQUIREMENTS: Brew Potion, Craft Wondrous Item, creator must be a witch with the poison steep hex Cost 250gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 900gp CL 7th Weight 1/2 lb. Aura moderate evocation
DESCRIPTION: Wax and resin seal this smoked glass bottle. When the bottle is opened or shattered, a shrill scream erupts in a 20-foot-radius burst. Any bardic performances with audible components immediately end. Any spellcaster concentrating on or casting a spell must succeed at a concentration check (DC 15 + spell level) or lose the spell. In addition, the scream dispels any silence spells that overlap its area. The bottle can be thrown as a splash weapon or opened by hand. If the bottle is opened, its burst is centered on the opener's space.
CONSTRUCTION REQUIREMENTS: Cost 450gp Feats Craft Wondrous Item Spells shout
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Slotless Aura faint abjuration CL 3rd Weight 0 Price 800gp
DESCRIPTION: This small opaque flask releases a thick stream of coarse white fur when opened. This fur creeps up the user's arm and across her entire body until she is completely covered in a tangled pelt.
While coated with this fur she gains cold resistance 5, a +2 natural armor bonus to AC, and a +4 competence bonus on Stealth checks in areas of ice and snow. This fur sheds from her body after 24 hours, or can be removed early by soaking it in alcohol. The flask is expended after one use.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, barkskin, resist energy Cost 400gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate evocation CL 10th Weight 0 Price 10,000gp
DESCRIPTION: The surface of this stick of white chalk is covered with silvery runes.
Drawing a line with the chalk creates a wall of force that is as long as the line and extends 10 feet perpendicular to the surface on which the line was drawn. Drawing a 5-foot line is a standard action that provokes acts of opportunity. Each wall lasts 10 minutes; the bearer of the chalk can dismiss a section of wall as a swift action by touching the stick of chalk to it. One stick of boundary chalk can draw 100 feet of line before it is used up, and it must be used in 5-foot increments.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, wall of force Cost 5,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate conjuration CL 11th Weight 3 lbs. Price 90,000gp
DESCRIPTION: This large container is usually fashioned from silver with a rippled pattern. It is about 1 foot in diameter and half that deep. The bowl must be filled with fresh or salt water to function.
On command as a full-round action, the bearer may summon a water elemental. If the bowl is filled with salt water, it conjures a Huge water elemental as if using summon monster VI. If filled with fresh water, it conjures a Large water elemental as if using summon monster V. Conjuring an elemental empties the bowl. The bowl cannot summon another elemental until the previous one is dismissed, killed, or the duration of its summoning expires.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, summon monster V, summon monster VI Cost 45,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Wrists Aura moderate divination CL 7th Price 14,500gp Weight 0
DESCRIPTION: This heavy gold band can be worn openly as a display of wealth or concealed beneath a sleeve.
It grants its wearer a +5 competence bonus on Bluff, Diplomacy, and Sense Motive checks. Whenever the wearer shakes hands with another creature in order to seal a deal or a promise, she can immediately sense whether deceit is involved (Will save DC 16 negates), though the wearer cannot determine the exact nature of the deception.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, detect lie, detect thoughts Cost 7,250gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Wrists Aura strong conjuration CL 15th Price 19,000gp Weight 0
DESCRIPTION: This silver charm bracelet has four charms upon it when created.
The owner may designate one person known to him to be keyed to each charm. (This designation takes a standard action, but once done it lasts forever or until changed.) When a charm is grasped and the name of the keyed individual is spoken, that person is called to the spot (a standard action) appearing at the user's location along with his gear, as long as the bracelet's owner and the called person are on the same plane. The keyed individual knows who is attempting to teleport him, and the bracelet of friends only functions on willing travelers. Once a charm is activated, it disappears. Charms separated from the bracelet are worthless. A bracelet found with fewer than four charms is worth 25% less for each missing charm.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, refuge Cost 9,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Wrists Aura faint conjuration CL 5th Price 15,000gp Weight 0
DESCRIPTION: This metal bracelet is set with multiple gems blessed by a priest.
If the wearer has the lay on hands class feature, she can use it one additional time per day and is always treated as if she has the diseased mercy. If the wearer already has that mercy, her effective caster level for removing diseases increases by +4.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, remove disease Cost 7,500gp.
Editor's Note: The original entry for the Bracelet of Mercy in the Advanced Player's Guide described the bracelet: “[e]ach gem in this metal bracelet has a tiny inscription from a holy book.” Ultimate Equipment changed the origin of the beads' significance.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Wrists Aura moderate conjuration CL 9th Price 15,750gp Weight 0
DESCRIPTION: This bracelet is adorned with seven coral beads carved in intricate designs.
When a critical hit or sneak attack is confirmed on the wearer, as an immediate action before the damage is rolled, he can choose to convert the critical hit into a normal hit. Each time the wearer negates a critical hit or sneak attack in this manner, one bead shatters. When all seven are used up, the bracelet itself crumbles into powder.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, breath of life Cost 7,875gp.
Editor's Note: The original entry for the Bracelet of Second Chances in the Pathfinder Society Field Guide prefaced the bracelet's description with:
A tribe of gillmen gifted the first of these bracelets to the legendary Durvin Gest, but since then other Pathfnders have duplicated the bracelet's design.
Ultimate Equipment removed this preface.
Section 15: Copyright Notice: Pathfinder Campaign Setting: Pathfinder Society Field Guide. © 2011, Paizo Publishing, LLC.
Slot Wrists Price 26,760gp CL 9th Weight 4 lbs. Aura moderate conjuration
DESCRIPTION: These rugged stone armbands slip on easily and swiftly adjust to a size appropriate for the wearer.
Once per day, the wearer can create a wall of stone up to 2 inches thick and 45 feet long (or 90 feet long, if the thickness is reduced to 1 inch). For the purpose of this effect, the bracelets of stone count as a stone surface that the wall of stone can merge with, and they magically provide the wearer the strength necessary to support any wall of stone so created. Thus, the wearer can create a bridge or wall in nearly any location as long as he is standing adjacent to a point where the bracelets can connect to it. If the bracelets are used this way, the wearer can't move from this space and is considered flat-footed during this time, but may end the effect as an immediate action (thus destroying the wall). If either bracelet is taken off or a portion of the wall is breached or destroyed, this effect immediately ends and the wall of stone crumbles to dust.
CONSTRUCTION REQUIREMENTS: Cost 13,380gp Feats Craft Wondrous Item Spells wall of stone
Section 15: Copyright Notice: Pathfinder Player Companion: Magical Marketplace. © 2013, Paizo Publishing, LLC.
Slot Wrists Aura moderate transmutation CL 8th Price 25,000gp Weight 1 lb.
DESCRIPTION: These bracers look like normal protective wear. They empower the wearer to use any bow (not including crossbows) as if she were proficient in its use. If she already has proficiency with any type of bow, she gains a +2 competence bonus on attack rolls and a +1 competence bonus on damage rolls whenever using that type of bow. Both bracers must be worn for the magic to be effective.
CONSTRUCTION REQUIREMENTS: Craft Magic Arms and Armor, Craft Wondrous Item, crafter must be proficient with a longbow or shortbow Cost 12,500gp.
Slot Wrists Aura faint transmutation CL 4th Price 5,000gp Weight 1 lb.
DESCRIPTION: These wristbands appear similar to greater bracers of archery, though they are typically constructed of lighter material. They function as greater bracers of archery, except that they grant a +1 competence bonus on attack rolls and no bonus on damage rolls.
CONSTRUCTION REQUIREMENTS: Craft Magic Arms and Armor, Craft Wondrous Item, crafter must be proficient with a longbow or shortbow Cost 2,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Wrists Aura moderate conjuration CL 7th Price 1,000gp (+1), 4,000gp (+2), 9,000gp (+3), 16,000gp (+4), 25,000gp (+5), 36,000gp (+6), 49,000gp (+7), 64,000gp (+8) Weight 1 lb.
DESCRIPTION: These items appear to be wrist or arm guards, sometimes etched with symbols of protection or depictions of vigilant-looking animals.
Bracers of armor surround the wearer with an invisible but tangible field of force, granting him an armor bonus of +1 to +8, just as though he were wearing armor. Both bracers must be worn for the magic to be effective.
Alternatively, bracers of armor can be enchanted with armor special abilities. See Table: Armor Special Qualities for a list of abilities. Special abilities usually count as additional bonuses for determining the market value of an item, but do not improve AC. Bracers of armor cannot have a modified bonus (armor bonus plus armor special ability bonus equivalents) higher than +8. Bracers of armor must have at least a +1 armor bonus to grant an armor special ability. Bracers of armor cannot have any armor special abilities that add a flat gp amount to their cost. Bracers of armor and ordinary armor do not stack. If a creature receives a larger armor bonus from another source, the bracers of armor cease functioning and do not grant their armor bonus or their armor special abilities. If the bracers of armor grant a larger armor bonus, the other source of armor ceases functioning.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, mage armor, creator's caster level must be at least two times that of the bonus placed in the bracers, plus any requirements of the armor special abilities Cost 500gp (+1), 2,000gp (+2), 4,500gp (+3), 8,000gp (+4), 12,500gp (+5), 18,000gp (+6), 24,500gp (+7), 32,000gp (+8)
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Wrists Price 16,000gp CL 13th Weight 1 lb. Aura strong conjuration
DESCRIPTION: Prayers and engravings of celestial beings cover these golden bracers. A paladin can expend one or more of her uses of smite evil into these bracers as a standard action to call forth agathions, angels, or archons to aid her. This acts as a summon monster spell of a spell level equal to the number of smite evil uses the paladin expends. Outsiders summoned with the bracers must be from the list detailed in the summon monster spell or from the expanded summon monster list.
CONSTRUCTION REQUIREMENTS: Cost 8,000gp Feats Craft Wondrous Item Spells summon monster VII, creator must be lawful good
Section 15: Copyright Notice: Pathfinder Player Companion: Monster Summoner's Handbook. © 2015, Paizo Inc.
Slot Wrists Aura faint transmutation CL 3rd Price 4,000gp Weight 1 lb.
DESCRIPTION: Each of these crimson leather bracers is emblazoned with the image of a soaring golden falcon scanning the ground for easy prey.
Once per day, on command, the wearer gains the benefits of aspect of the falcon for 1 minute. The wearer must wear these bracers continuously for 24 hours before activating this ability.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, aspect of the falcon Cost 2,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Wrists Aura faint abjuration CL 1st Price 2,000gp Weight 2 lbs.
DESCRIPTION: These tortoiseshell bracers fit so snuggly against their wearer's skin that they almost seem part of him.
The wearer of these bracers becomes exceptionally calm and composed if she takes her time to accomplish particular tasks. Whenever she takes 20 on a skill check for a skill that primarily depends on her arms and hands, she gains a +5 competence bonus on the check.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, aid Cost 1,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Wrists Aura strong evocation CL 15th Price 25,000gp Weight 1 lb.
DESCRIPTION: These white leather bracers have delicate elven runes etched upon them, one reading “swift defeat” and the other “vengeance.”
Once per day, as an immediate action when the wearer takes hit point damage from a target, he may cry out, “Death to those who wrong me!”, swearing vengeance against the attacker. The wearer gains a +1 competence bonus on weapon attack rolls made against the target of his sworn vengeance, and deals an additional 2d6 points of damage on successful weapon attack rolls.
For the duration of the effect, the wearer takes a -2 penalty on attack rolls against any target other than his sworn enemy. These bonuses and penalties last for 24 hours or until the sworn enemy is slain or destroyed by the wearer, whichever comes first. If the wearer fails to slay the target of his oath, these bracers cannot be used again until 7 days have passed.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, shout, creator must be an elf Cost 12,500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Wrists Aura moderate transmutation CL 8th Price 11,500gp Weight 1 lb.
DESCRIPTION: These silver bracers are polished to a mirrored sheen, but otherwise shift their appearance to match whatever suit of armor they are worn with.
If the wearer has levels in a class that grants a smite ability (such as a paladin, or a cleric with the Destruction domain), her smite damage is treated as though she were a member of that class four levels higher. If the wearer is not a member of such a class, once per day she may make one smite attack, gaining a bonus on the attack roll equal to her Charisma bonus, and a +5 bonus to the damage roll on a hit.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bless weapon Cost 5,750gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Wrists Aura moderate transmutation CL 7th Price 7,900gp Weight 1 lb.
DESCRIPTION: These decorative bracers are stippled with vibrant colors and have various tiny bells sewn onto their surface.
While wearing them, the wearer gains a +5 competence bonus on Perform checks. Once per day on command, the user can gain the benefit of the glibness spell.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, glibness Cost 3,950gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Wrists Aura moderate conjuration CL 9th Price 15,600gp Weight 1 lb.
DESCRIPTION: These golden bracers are engraved with images of celestial creatures.
When worn by a paladin, he is considered four levels higher for the purposes of determining the uses per day and healing provided by his lay on hands class feature. Additionally, once per day, the wearer can infuse a use of lay on hands with additional power, providing relief as a lesser restoration spell.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cure serious wounds, lesser restoration Cost 7,800gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate necromancy CL 9th Price 5,000gp Weight 10 lbs.
DESCRIPTION: A brain cylinder allows the surgically extracted brain of a Large or smaller creature to continue to function even after it has been removed from the body. Technically, the creature from whom the brain was harvested is dead, but as long as the brain remains in the cylinder, the creature can continue to think. Dials on the cylinder's side control whether the brain can see, hear, or speak using a raspy speaker built into the cylinder's surface. The brain can speak and understand any languages it knew in life, and retains the use of the following skills at the values it possessed while alive: Appraise, Bluff, Diplomacy, all Knowledge skills, Linguistics, Perception, and Sense Motive. It retains no other abilities it possessed in life, including purely mental abilities. The mi-go typically preserve humanoid brains in this grisly manner when they wish to interrogate a creature at a later date, or when they wish to preserve a creature as a resource for consultation or research purposes.
A brain cylinder is usually made of dark metal and has hardness 10 and 30 hit points—cylinders made of other materials might have higher or lower hardness scores and hit point totals. If a brain cylinder is destroyed, the brain within is lost. Likewise, if the creature from whom the brain was harvested is restored to life, the brain within the cylinder is destroyed, and only powerful effects capable of building entirely new bodies can restore to life a creature that has had its brain removed. Note that the gp price to create a brain cylinder only accounts for the basic creation—the brain of a particularly knowledgeable creature could be worth far more than 5,000gp to some buyers, especially if the information contained in the brain is of a particularly sensitive nature.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, gentle repose, magic jar, 7 ranks in Heal Cost 2,500gp
Section 15: Copyright Notice: Pathfinder Adventure Path #46: Wake of the Watcher. © 2011, Paizo Publishing, LLC.
Slot Slotless Price 2,500gp CL 7th Weight 2 lbs. Aura moderate transmutation
DESCRIPTION: This diminutive, shiny brass construct looks like a spider made of gears and cogs. It's roughly the size of an adult human's hand, and its legs are all picks, chisels, pliers, and other tools of fine manipulation. Its body contains reservoirs of powders and oils it can spray 2 inches out of its nozzle-spinnerets. A fine chain can be played out of a winch on the brass spider's back, connecting it to a small disk with studs and levers that control the construct's actions, enabling it to walk and crawl like a spider. It has no autonomous motivation.
Once per day, a character holding the brass spider's chain can use the Disable Device skill from 15 feet away without penalty, though he must have line of sight to the device he is attempting to disable. In most cases, this means any mishap caused by the skill affects the brass spider (which has hardness 5 and 25 hit points) rather than the spider's controller.
Additionally, the brass spider can be used without limit as masterwork thieves' tools, without the advantage of any additional range.
CONSTRUCTION REQUIREMENTS: Cost 1,250gp Feats Craft Wondrous Item Spells animate object, cat's grace
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Slotless Aura moderate conjuration CL 11th Weight 5 lbs. Price 90,000gp
DESCRIPTION: This device appears to be a normal container for holding burning coals. The brazier must be filled with coals or wood and a fire lit within it to function.
On command as a full-round action, the bearer may summon a fire elemental. If 1 pound of brimstone (sulfur) is burning in the brazier, it conjures a Huge fire elemental as if using summon monster VI. Otherwise, the brazier conjures a Large fire elemental as if using summon monster V. Conjuring an elemental extinguishes the fire in the brazier. The brazier cannot summon another elemental until the previous one is dismissed, killed, or the duration of its summoning expires.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, summon monster V, summon monster VI Cost 45,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Head Aura faint divination CL 5th Price 900gp (3 tricks) 1,600gp (4 tricks) 2,500gp (5 tricks) Weight 2 lbs.
DESCRIPTION: Appearing to be a finely crafted bridle of polished steel and blue-dyed leather, a bridle of tricks can be placed on any animal or magical beast with an appropriate shape to wear a bridle (creatures with unusual anatomies may be affected with GM discretion). While wearing the bridle, a creature is treated as knowing three, four, or five additional tricks, as if it had been taught the tricks with the Handle Animal skill. The tricks granted by a bridle of tricks are set when it is created, and cannot be changed. The most common tricks found in a bridle of tricks are attack, defend, fetch, guard, and heel. See Handle Animal for more information on tricks.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, speak with animals, Handle Animal 5 ranks Cost 450gp (3 tricks) 800gp (4 tricks) 1,250gp (5 tricks)
Section 15: Copyright Notice: Pathfinder Player Companion: Knights of the Inner Sea. © 2012, Paizo Publishing, LLC.
Slot Slotless Price 9,655gp CL 10th Weight 4 lbs. Aura moderate evocation
DESCRIPTION: This +1 blinding buckler is made from a lustrous glass that is as hard as steel and reflects light like a mirror. The shield glows as a torch, though this light can be suppressed or resumed on command. The shield can be commanded to shine light as per daylight for up to 10 minutes each day. This duration need not be consecutive, but it must be used in 1-minute increments.
The wielder can also expend this duration while activating the buckler's blinding ability to increase the save DC by 1 for every 2 minutes of daylight duration expended. The shield must sit in natural bright light for at least 1 hour after its 10 minutes of daylight is expended before the ability can be used again.
CONSTRUCTION REQUIREMENTS: Cost 4,975gp Feats Craft Magic Arms and Armor Spells daylight, light
Section 15: Copyright Notice: Pathfinder Player Companion: Blood of Shadows. © 2016, Paizo Inc.
Slot Belt Price 4,500gp CL 5th Weight 5 lbs. Aura faint conjuration
DESCRIPTION: Note This item is associated with a specific deity.
This 8-foot length of corroded, broken chain is threaded with a leather strap to hold it together; it is worn like a belt and must be tied in place, as it lacks a buckle. Once per day, the wearer can call upon its power to summon an evil creature from the summon monster I list; the creature attacks the wearer's enemies if any are present, but it is not under the wearer's control and attacks the wearer or the wearer's allies if there are no more enemies to kill.
If the associated deity is the wearer's patron, the wearer can gain the benefits of a rage spell once per day by speaking the god's name. If the wearer is ever bound, shackled, or otherwise rendered helpless while still conscious, this rage ability automatically activates if the wearer hasn't already used it that day.
CONSTRUCTION REQUIREMENTS: Cost 2,250gp Feats Craft Wondrous Item, rage, summon monster I
Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Gods. © 2014, Paizo Publishing, LLC.
Slot Slotless Price 10,000gp
DESCRIPTION: When animated, a bronze griffon acts in all ways like a normal griffon under the command of its possessor. The item can be used twice per week for up to 6 hours per use. When 6 hours have passed or when the command word is spoken, the bronze griffon once again becomes a tiny statuette.
CONSTRUCTION REQUIREMENTS:Cost 5,000gp
Slot Neck Aura faint abjuration and evocation CL 5th Price 16,800gp Weight 1 lb.
DESCRIPTION: This copper clasp adorned with a piece of amber is used to fasten a cloak or cape. When its wearer takes electricity damage, this brooch absorbs up to 20 points of electrical damage and holds that electrical charge until it is released by its wielder or harmlessly at the end of 10 minutes, whichever occurs first. The brooch can absorb up to 50 points of electricity damage per day. The wielder can release the charge on command, unleashing any electricity in the brooch as if casting a shocking grasp spell (dealing 1d6 points of electricity damage per 5 points of damage held).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, resist energy, shocking grasp Cost 8,400gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Neck Aura faint transmutation CL 3rd Price 2,000gp Weight 0
DESCRIPTION: Occasionally, half-elves find it socially advantageous to blend in fully with either elves or humans. As a standard action, the wearer of this brooch can transform his features to appear either entirely elven or entirely human. The magic of this brooch actually changes the wearer's features physically, granting him a +20 circumstance bonus on Disguise checks to appear as a member of the selected race.
The transformation does not otherwise alter the wearer's features, and those who know him recognize him without a Perception check. This change remains until the brooch is used again or removed. This change does not radiate magic and cannot be seen with detect magic, although true seeing does reveal the alteration. This item only functions for half-elves, but there are versions that exist for half-orcs as well.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, alter self, creator must be a half-elf Cost 1,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.
Slot Neck Aura faint abjuration CL 1st Price 1,500gp Weight 0
DESCRIPTION: This appears to be a piece of silver or gold jewelry used to fasten a cloak or cape.
In addition to this mundane task, it can absorb magic missiles of the sort generated by the spell or spell-like ability. A brooch can absorb up to 101 points of damage from magic missiles before it melts and becomes useless.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, shield Cost 750gp
Slot Slotless Aura moderate transmutation CL 9th Price 17,000gp Weight 3 lbs.
DESCRIPTION: This broom is able to fly through the air as if affected by an overland flight spell (+4 on Fly skill checks) for up to 9 hours per day (split up as its owner desires). The broom can carry 200 pounds and fly at a speed of 40 feet, or up to 400 pounds at a speed at 30 feet. In addition, the broom can travel alone to any destination named by the owner as long as she has a good idea of the location and layout of that destination. It flies to its owner from as far away as 300 yards when she speaks the command word. The broom of flying has a speed of 40 feet when it has no rider.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, overland flight, permanency Cost 8,500gp
Slot Slotless Aura faint transmutation CL 5th Price 1,500gp Weight 0
DESCRIPTION: This tiny pearl swells to form a 1-foot-diameter soap-like bubble when placed in water. Up to 5 cubic feet of goods can be placed inside the bubble vault. On command, the bubble sinks to the bottom of the water, automatically burying itself 1 foot deep in the bottom ground if there is mud or other loose material present. If the command word is spoken three times within 30 feet of the bubble, it rises to the surface of the water, at which time it can be opened and the items within it retrieved. Once opened, the bubble reverts to its pearl form for 24 hours. The bubble is watertight but does not otherwise magically protect or preserve its contents. If forced open, it has hardness 1 and 5 hit points.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, shrink item, unseen servant Cost 750gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.
Slot Head Aura faint conjuration CL 1st Price 2,000gp Weight 1 lb.
DESCRIPTION: This cloth hat is floppy and shapeless. It offers its wearer an unusual amount of protection against particularly devastating blows.
Once per day when struck by a critical hit, the wearer can spend an immediate action to convert the bonus damage of the critical hit into nonlethal damage. The cap has no effect if the wearer is immune to nonlethal damage.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, shield Cost 1,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 1,000gp CL 5th Weight 0 Aura faint enchantment
DESCRIPTION: This smooth lodestone is gray and streaked with veins of glossy obsidian. As a ranged touch attack, the bearer can throw it at an opponent within 30 feet. If it strikes a target in metal armor, the burdenstone attaches itself to the target for 2d6 rounds.
An attached burdenstone increases the target's load by one step. If a target's load is already heavy, the target is knocked prone, its movement is reduced to 10 feet, and it cannot run.
An attached burdenstone also prevents the target from flying.
A target may not be affected by more than one burdenstone at a time.
A successful DC 20 Strength check made as a full-round action can remove the stone from a target before the duration elapses. Once a burdenstone has been removed or the duration expires, it becomes an ordinary magnetic stone.
CONSTRUCTION REQUIREMENTS: Cost 500gp Feats Craft Wondrous Item Spells burdened thoughts
Section 15: Copyright Notice: Pathfinder Player Companion: Dirty Tactics Toolbox. © 2015, Paizo Inc.
Slot Feet Aura faint divination CL 1st Price 4,000gp Weight 1/2 lb.
DESCRIPTION: These form-fitting, calfskin boots are dyed black and lightly decorated with raven feathers.
They grant their wearer a +5 competence bonus on Perception checks to spot or locate traps and devices on the floor with 10 feet. This includes pits, pressure plates, and other mechanical and magical devices located on or attached to the floor. This bonus also applies to AC and on any Reflex saving throws against such traps.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must have 4 ranks in Perception Cost 2,000gp.
Slot Feet Aura moderate divination CL 10th Price 46,000gp Weight 1/2 lb.
DESCRIPTION: These boots look and act as the minor burglar boots, but grant a +10 competence bonus on Perception checks and to AC and on Reflex saves. Also, once per day on command, these boots grant the wearer the ability to use find traps as the spell.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, find traps, creator must have at least 12 ranks in Perception Cost 23,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Wrists Aura faint transmutation CL 3rd Price 1,050gp Weight 1 lb.
DESCRIPTION: On command, these plain leather bracers can transform into a set of masterwork thieves' tools. They can transform back to their bracer form with another such command. Once per day, while using these thieves' tools or wearing these bracers, the user can take 10 on a single Disable Device check, even when in immediate danger or distracted.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, shrink item Cost 550gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Neck Price 6,000gp CL 9th Weight 2 lbs. Aura moderate transmutation
DESCRIPTION: This metal-studded bridle can be attached to any creature with a burrowing speed that is made friendly or helpless.
The bridle grants anyone who mounts the bridled creature a +4 competence bonus on Ride, Handle Animal, and wild empathy checks to control the bridled creature. An equipped burrower's bridle allows the user to calm and train (with Handle Animal or wild empathy) any creatures with a burrow speed and an Intelligence score of less than 3—not just animals or magical beasts. The bridle also allows a creature riding a burrowing creature to accompany it underground while it burrows, but does not grant the ability to breathe underground.
CONSTRUCTION REQUIREMENTS: Cost 3,000gp Feats Craft Wondrous Item Spells charm monster, passwall
Section 15: Copyright Notice: Pathfinder Player Companion: People of the Sands. © 2013, Paizo Publishing, LLC.
Slot Chest Aura faint enchantment CL 3rd Price 6,000gp Weight 2 lbs.
DESCRIPTION: This loose-fitting blouse is adorned with grotesque fetishes and trophies, granting the wearer a +2 competence bonus on Intimidate checks. If the wearer is a witch, she gains the cackle hex. If the wearer already has the cackle hex, twice per day she can use her cackle ability as a swift action instead of a move action.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, hideous laughter or the cackle hex, creator must have 5 ranks in Intimidate Cost 3,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 160,000gp CL 15th Weight 1 lb. Aura strong enchantment
DESCRIPTION: This miniature cage of golden wire can be used to capture a weakened outsider once per day. The target outsider must be called or otherwise physically present; a cage of captivity has no effect on summoned outsiders. The target also must be unable to take actions continually throughout the entire process, whether cowering, dazed, dying, helpless, stunned, or unconscious.
The user can attempt to draw a subdued outsider into the cage of captivity by placing gemstones within and concentrating for 1 minute. These gems must be worth at least 100gp per Hit Dice of the target. If the target fails a DC 20 Will save—this increases to DC 25 if the user speaks the target's true name—the target shrinks to a height of 1 inch and is drawn into the cage, as the minimum containment option of the binding spell. Any creature holding the cage can converse with the trapped outsider. The planar being cannot use any supernatural or spell-like abilities while trapped, but it can still interact with, lie to, and manipulate captors using appropriate skill checks.
Anyone holding the cage of captivity may attempt to open it as a standard action. If an outsider is trapped within, doing so requires a DC 22 Will save. If a creature fails this save, they cannot open the cage and are repulsed by it for 24 hours as per the antipathy spell. The user who originally captured the imprisoned outsider gains a +5 morale bonus on this save.
Any creature opening a cage of captivity can compel the trapped outsider to perform a service in exchange for its release. The trapped creature is compelled to fulfill this request as geas/quest if the creature opening the cage of captivity knows the creature's true name. If not, this request functions as lesser geas if the trapped outsider has 7 or fewer Hit Dice, or as suggestion if it has more than 7 Hit Dice. These requests ignore any spell resistance of the trapped outsider, but a successful DC 20 Will save negates this effect. Once it performs this service, an outsider can never again be trapped by the same cage of captivity.
Variant cages of captivity may take the form of lamps, bowls, bottles, and similar containers.
CONSTRUCTION REQUIREMENTS: Cost 80,000gp Feats Craft Wondrous Item Spells antipathy, binding, geas/quest
Section 15: Copyright Notice: Pathfinder Player Companion: Cohorts and Companions. © 2015, Paizo Inc.
Slot Head Price 2,000gp CL 15th Weight 0 Aura strong conjuration
DESCRIPTION: This magnificent feather, plucked from the wing of a powerful erinyes or angel, allows the wearer to call stronger outsiders to her service. The wearer can use the feather to call 2 more HD worth of creatures when casting a planar binding or planar ally spell (including lesser and greater versions) or when casting gate.
Alternatively, when casting one of these spells, the spellcaster can expend this feather to summon a single outsider with up to 2 more Hit Dice than the spell would normally allow. For example, he may summon a trumpet archon with planar ally, or a pit fiend with greater planar binding. The wearer gains a +2 insight bonus on all Charisma checks and Charisma-based skill checks to influence the creature called. Once used, the feather crumbles to mundane dust.
CONSTRUCTION REQUIREMENTS: Cost 1,000gp Feats Craft Wondrous Item Spells planar ally or planar binding
Section 15: Copyright Notice: Pathfinder Player Companion: Monster Summoner's Handbook. © 2015, Paizo Inc.
Slot Slotless Price varies: iron 40gp, cold iron 80gp CL 7th Weight 2 lbs. Aura faint conjuration
DESCRIPTION: The wielder may throw this small, dense iron sphere as a ranged touch attack (with a 10-foot range increment) or use it as a sling bullet. Upon striking a solid object, a caltrop bead explodes into caltrops in a 10-foot-radius burst. A creature directly hit by a caltrop bead takes 2d4 points of piercing damage, and adjacent creatures take 1d4 points of damage as the bead suddenly bursts. Caltrops created by a caltrop bead remain for 1 hour before disappearing.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells minor creation Cost iron 20gp, cold iron 40gp
Section 15: Copyright Notice: Pathfinder Player Companion: Demon Hunter's Handbook. © 2013, Paizo Publishing, LLC.
Slot Feet Aura faint transmutation CL 5th Price 10,000gp Weight 2 lbs.
DESCRIPTION: These knee-high black leather boots have prominent and irregularly shaped heels which seem to bulge from the rest of the shoe.
As a swift action, the boots' wearer can cause the boots to let loose a spray of caltrops through the back of the heels as he moves during the remainder of his round. These caltrops fill each square the wearer moves into during that round. Any creature, including the wearer, occupying or who steps into one of these squares suffers the normal effects of coming into contact with caltrops. Once produced, these caltrops remain in existence until removed from their square, at which point they immediately disappear. The shoes can be used for 10 rounds per day. These rounds need not be consecutive.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, spike growth Cost 5,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint evocation CL 1st Price 720gp Weight 0
DESCRIPTION: This tiny glass bead transforms itself into a small (2-foot-tall) pile of burning logs whenever its command word is spoken. The fire burns for 8 hours or until extinguished, at which point it turns back into a bead. The owner of the item must wait twice as long as the fire burned before he can order the bead to become a campfire again.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, produce flame Cost 360gp
Section 15: Copyright Notice: Advanced Player's Guide. © 2010, Paizo Publishing, LLC.
Slot Slotless Price 500gp CL 12th Weight 0 Aura strong conjuration
DESCRIPTION: This feather token can be used only once. It creates a fully functional campsite, including a tent suitable to house six Medium creatures, a campfire with enough dry wood to burn for 24 hours, a modest wooden table with two benches suitable to seat three people each, and a hitching post for up to six steeds. The campsite remains for up to 24 hours before disappearing, leaving no trace except footsteps and refuse left behind by those using the site.
CONSTRUCTION REQUIREMENTS: Cost 250gp Feats Craft Wondrous Item Spells major creation
Section 15: Copyright Notice: Pathfinder Player Companion: Pathfinder Society Primer. © 2013, Paizo Publishing, LLC.
Slot Slotless Aura strong necromancy and abjuration CL 13th Price 9,000gp Weight 1 lb.
DESCRIPTION: Molded from a pale, milky green wax into the shape of a column of screaming souls, and stamped on the bottom with the unholy symbol of one of the Four Horsemen, the candle of Abaddon is a boon to evil spellcasters, but also to any who would summon or interact with daemons. When burned, the candle sheds eerie illumination in a radius of 15 feet, similar to Abaddon's perpetual eclipse.
A spellcaster within the radius of the burning candle gains a +2 bonus to caster level when casting spells with the evil descriptor. The light also acts as a magic circle against evil, but only against daemons. Within the light, all creatures take 1 point of damage per round, natural healing doesn't work, and magical healing requires a DC 24 caster level check to succeed.
A candle normally burns for 4 hours, and any burning consumes at least 1 minute of its power. It is possible to extinguish the candle simply by blowing it out, so users often place it in a lantern to protect it from drafts and the like. Doing this doesn't interfere with its magical properties.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, magic circle against evil, desecrate, creator must be evil Cost 4,500gp.
Section 15: Copyright Notice: Pathfinder Campaign Setting: Horsemen of the Apocalypse: Book of the Damned, Vol. 3. © 2011, Paizo Publishing, LLC.
Slot Slotless Aura moderate abjuration CL 10th Weight 0 Price 7,500gp
DESCRIPTION: This clean-smelling white candle is inscribed with glyphs portraying various sweet smelling flowers. When lit, the candle repels smoke, mist, cloud, and other gas effects in a 5-foot radius.
These effects do not penetrate the area around the candle if they are of spell level 3 or lower. Against more powerful cloud effects (including effects not based on spells, such as dragon breath or a gorgon's breath weapon), the candle grants creatures in the area a +4 resistance bonus on saving throws against these effects. Creatures in the area gain a +4 deflection bonus to AC against attacks from creatures with the air subtype.
The candle burns for up to 5 minutes, in increments of 1 minute. Once all 5 minutes are used, the candle is destroyed.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, wind wall Cost 3,750gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura strong conjuration; CL 17th Price 8,400gp; Weight 1/2 lb.
DESCRIPTION: Each of these special tapers is dedicated to one of the nine alignments. Simply burning the candle generates a favorable aura for the individual if the candle's alignment matches that of the character. Characters of the same alignment as the burning candle add a +2 morale bonus on Attack rolls, saving throws, and skill checks while within 30 feet of the flame.
A cleric whose alignment matches the candle's operates as if two levels higher for purposes of determining spells per day if he burns the candle during or just prior to his spell preparation time. He can even cast spells normally unavailable to him As if he were of that higher level, but only so long as the candle continues to burn. Except in special cases (see below), a candle burns for 4 hours. It is possible to extinguish the candle simply by blowing it out, so users often place it in a lantern to protect it from drafts And the like. Doing this doesn't interfere with its magical properties.
In addition, burning a candle also allows the owner to cast a gate spell, the respondent being of the same alignment as the candle, but the taper is immediately consumed in the process.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, gate, creator must be same alignment as candle created; Cost 4,200gp
Slot Slotless Aura faint enchantment; CL 3rd Price 2,500gp; Weight 1/2 lb.
DESCRIPTION: This white tallow candle, when burned, calls into place a zone of truth spell (Will DC 13 negates) in a 5-foot radius centered on the candle. The zone lasts for 1 hour, while the candle burns. If the candle is snuffed before that time, the effect is canceled and the candle ruined.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, zone of truth; Cost 1,250gp
Slot Slotless Aura moderate necromancy; CL 12th Price 28,800gp; Weight 0
DESCRIPTION: A canopic stone is a talisman that typically takes the form of a ceramic totem or amulet bound in silver. The stone permanently binds a spectral vilkacis to the Material Plane. So long as the stone exists, the creature remains stuck between life and death, its spirit strangling on its own rage.
The bearer of a canopic stone can summon a vilkacis once per day. The stone grants no control over the vilkacis, but the creature will not attack or attempt to possess the stone's bearer. Upon being summoned, the vilkacis turns its attention to the nearest creature other than the summoner, attempting to possess the creature's body and go on a murderous rampage. Using a canopic stone to summon a vilkacis is considered an evil act.
Although many vilkacis are purposefully created and employed by evil spellcasters, some manifest spontaneously. These beings wander and rampage as they please, but still are bound to a talisman similar to a canopic stone. This spontaneously created artifact can be utilized by those who discover it and discern its importance in the same way as can a canopic stone created specifically to summon and control a vilkacis, and typically takes the form of the dead werewolf's skull, the silver weapon that killed the werewolf, or a talisman it bore in life.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, create undead, rage; Cost 14,400gp.
Section 15: Copyright Notice: Pathfinder Adventure Path #45: Broken Moon. © 2011, Paizo Publishing, LLC.
Slot Belt Price 10,500gp CL 7th Weight 1 lb. Aura moderate transmutation
DESCRIPTION: Tattered and yellowed, this belt is made up of dozens of interwoven linen wraps bound together by a simple stone buckle at the front. Crafted from mummifies' wrappings, these belts are commonly used by explorers.
While worn, the belt grants a +4 resistance bonus on saving throws against disease, including supernatural diseases such as mummy rot.
A canopic wrap also causes strange internal shifts in key organs, moving them randomly within the body. Because of this odd effect, the wearer gains the benefits of the light fortification armor special ability. This effect also plays havoc on trained healers, however, increasing the DC of any Heal check used on the wearer by 5.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells bear's endurance, greater infernal healing Cost 5,250gp
Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Combat. © 2014, Paizo Inc.
Slot Head Aura faint illusion CL 3rd Price 800gp Weight 0
DESCRIPTION: This threadbare hat allows its wearer to alter her appearance at will as with a disguise self spell, except she can only appear as a plainly dressed Small human child, adult halfling, or adult gnome, such as a peasant, blacksmith, or shopkeeper. The wearer can slightly alter the cap's appearance as part of the disguise, but otherwise must match the overall unremarkable look of the illusory form.
Though invented and primarily used by Small humanoids, it can be used by any Small or Medium humanoid creature.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, disguise self Cost 400gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Head Aura faint evocation CL 1st Price 900gp Weight 0
DESCRIPTION: This small cloth skullcap resembles those some priests wear, but is topped with a small silver statue in the shape of a lit candle.
The wearer can command the statue to radiate light (as light). The light can also be turned off on command.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, light Cost 450gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Head Aura moderate abjuration CL 10th Price 12,000gp Weight 0
DESCRIPTION: This soft cap helps the wearer free herself from outside influences.
Once per day, when the wearer fails a saving throw against a mind-affecting effect, she can reroll the save and take the second result.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, mind blank Cost 6,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint enchantment CL 2nd Weight 1 lb. Price 7,000gp
DESCRIPTION: This bright red garment bestows no benefit when worn on the shoulders, but when held in one hand while draped over the arm, the cape obscures its user's movements in combat.
Used this way, the cape bestows a +1 insight bonus to AC and a +5 competence bonus on Bluff checks to feint in combat. Readying the cape in combat is a move action; if the wielder has a base attack bonus of +1 or higher, the wielder can ready the cape as a free action as part of movement.
Once per day as an immediate action, a creature brandishing a cape of bravado may attempt to compel an opponent within 30 feet to attack him on its next turn (Will negates DC 11).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, compel hostility, creator must have 5 ranks in the Bluff skill Cost 3,500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Shoulders Price 9,000gp CL 5th Weight 2 lbs. Aura faint abjuration
DESCRIPTION: The wearer can spend a full-round action concentrating to change the color of this short, silken cape to match any attire or mood. When using the derring-do 1st-level swashbuckler deed, the wearer adds an additional die when rolling either a natural 5 or 6 rather than just a natural 6. Additionally, the cape grants a +2 resistance bonus on saving throws. This bonus increases to +4 for 1 round each time the wearer uses the charmed life swashbuckler class feature.
CONSTRUCTION REQUIREMENTS: Cost 4,500gp Feats Craft Wondrous Item Spells guidance, prestidigitation, resistance
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Shoulders Aura faint evocation and illusion CL 3rd Price 14,000gp Weight 1 lb.
DESCRIPTION: This shining white cloak is trimmed with golden sunbursts and continuously radiates light (as per the light spell, but only in a 10-foot radius). Twice per day, the wearer can command the cape to erupt in a burst of light, blinding all creatures other than the wearer within 20 feet for 1d4 rounds (Reflex DC 14 negates). After triggering this burst, the wearer becomes invisible (as the invisibility spell, with a duration of 1 minute) and the cape's light is extinguished as long as the wearer is invisible.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, daylight, invisibility Cost 7,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Shoulders Price 14,000gp CL 8th Weight 1 lb. Aura moderate enchantment
DESCRIPTION: This hooded cape is crafted from fine fabric with colorful embroidery and elegant weasel-fur trim. Three times per day, the wearer can spend a standard action to purposely miss an opponent, performing a dramatic feint that causes that opponent to lose its Dexterity bonus to AC until the wearer's next turn. If a swashbuckler wearing the cloak of feinting performs the superior feint deed or uses this cape's ability, the opponent is also dazed until the start of the swashbuckler's next turn if the foe fails a DC 13 Will save.
CONSTRUCTION REQUIREMENTS: Cost 7,000gp Feats Craft Wondrous Item Spells daze Special creator must be able to perform the superior feint deed
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Shoulders Aura moderate conjuration CL 9th Price 10,800gp Weight 1 lb.
DESCRIPTION: Once per day on command, this bright red and gold cape allows the wearer to use the magic of the dimension door spell. When he disappears, he leaves behind a cloud of harmless gray smoke, appearing in a similar fashion at his destination.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, dimension door Cost 5,400gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura strong conjuration CL 13th Price 30,000gp Weight 150 lbs.
DESCRIPTION: This iron-banded sea chest is 2-1/2 feet by 3 feet by 4 feet in size and is decorated with chains and brass skulls. The chest has no lock, but any standard lock can be easily attached to its hasp.
The interior of a captain's locker functions similarly to a type IV bag of holding, and can hold up to 2,500 pounds or a volume of 250 cubic feet. The chest's weight remains the same, regardless of what it is holding. A captain's locker does not rot or take any other damage from immersion in water and is watertight, even if opened underwater.
When a captain's locker is placed within the hold of a ship or some other enclosed cargo-carrying vehicle (such as a freight wagon with a cargo box), the chest warps the dimensions of the cargo hold so that the area's cargo capacity increases by 50% without changing the weight of the vehicle. The cargo area remains attached to the vehicle, however, so outside conditions that affect the vehicle can also affect the cargo hold.
If the captain's locker is removed from the cargo area while the hold contains more cargo than it could contain on its own, any excess cargo is forcibly expelled through hatches or other means of egress, dealing 3d6 points of damage to anyone standing within 5 feet of the means of egress.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells mage's magnificent mansion, secret chest Cost 15,000gp
Section 15: Copyright Notice: Pathfinder Adventure Path #56: Raiders of the Fever Sea. © 2012, Paizo Publishing, LLC.
Slot Neck Aura faint conjuration CL 4th Price 7,200gp Weight 0
DESCRIPTION: Comprised of thick iron links, the carcanet of detention is commonly worn by prison guards and elite members of the city watch. Once per day, the wearer of the carcanet may command it to animate and attempt to wrap around one Medium or smaller creature within 15 feet. The target receives a DC 15 Reflex saving throw to avoid the chain. If the saving throw fails, the target is entangled and cannot move from its current location. As a full-round action, the target can attempt a new saving throw to end the effect; otherwise it persists for 10 minutes or until ended by the wearer as a swift action, at which point it returns to its carcanet form. The chain has a hardness of 10 and 15 hit points.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, animate rope Cost 3,600gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 90,000gp CL 10th Weight 15 lbs. Aura moderate transmutation
DESCRIPTION: This specialized carpet of flying always measures 10 feet by 10 feet.
When it's in flight, its passengers are shielded from wind and extreme temperatures as if inside a tiny hut (though without creating an opaque, immobile sphere). In addition, once per day while the carpet of comfort is on the ground, a command word transforms the carpet into an opulent silk tent that, other than its appearance, is equivalent to a secure shelter.
CONSTRUCTION REQUIREMENTS: Cost 45,000gp Feats Craft Wondrous Item Spells overland flight, secure shelter, tiny hut
Section 15: Copyright Notice: Pathfinder Player Companion: People of the Sands. © 2013, Paizo Publishing, LLC.
Slot Slotless Aura moderate transmutation CL 10th Price varies Weight 0
DESCRIPTION: This rug is able to fly through the air as if affected by an overland flight spell of unlimited duration. The size, carrying capacity, and speed of the different carpets of flying are shown on the table below. Beautifully and intricately made, each carpet has its own command word to activate it—if the device is within voice range, the command word activates it, whether the speaker is on the rug or not. The carpet is then controlled by spoken directions.
Size | Capacity | Speed | Weight | Market Price |
5 ft. by 5 ft. | 200 lbs. | 40 ft. | 8 lbs. | 20,000gp |
5 ft. by 10 ft. | 400 lbs. | 40 ft. | 10 lbs. | 35,000gp |
10 ft. by 10 ft. | 800 lbs. | 40 ft. | 15 lbs. | 60,000gp |
A carpet of flying can carry up to double its capacity, but doing so reduces its speed to 30 feet. a carpet of flying can hover without making a Fly skill check and gives a +5 bonus to other Fly checks.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, overland flight Cost 10,000gp (5 ft. by 5 ft.), 17,500gp (5 ft. by 10 ft.), 30,000gp (10 ft. by 10 ft.)
Slot Body Aura moderate abjuration CL 1st Price 4,600gp Weight 1 lb.
DESCRIPTION: The cut and color of this solemn vestment varies from religion to religion, but its properties are the same.
The wearer may command the cassock of the clergy to display the holy symbol of her deity or hide this symbol. At the most basic level, the garment functions as a divine focus. Additionally, the wearer gains a +3 competence bonus on Charisma-based checks to influence creatures that match her alignment or that of her patron deity. Also, the wearer may use bless and sanctuary (DC 11) each once per day, and may prepare one additional orison each day. If the wearer is a spontaneous divine caster, once per day she may spend 1 hour in prayer to gain an orison of her choice as a spell known for the next 24 hours.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bless, sanctuary, creator must be a divine spellcaster Cost 2,300gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint (lesser), moderate (normal), or strong (greater) evocation CL 5th (lesser), 11th (normal), or 17th (greater) Price 6,000gp (lesser), 21,000gp (normal), 48,000gp (greater)
DESCRIPTION: A caster's tattoo is infused with potential magical energy that aids in casting spells that normally utilize verbal and somatic components. Once per day, a spellcaster may activate her caster's tattoo as a swift action to automatically enhance the next spell she casts in that round with both the Still Spell and Silent Spell feats. When she casts the spell, the caster's tattoo flares with light for a moment, then grows faint and faded—it replenishes its energy in 24 hours, after which it becomes bold and colorful and can be used again. Required material components or foci must be in the creature's possession to cast the spell (and are consumed as normal), but need not be held when the spell is cast.
Caster's tattoos are available in lesser, standard, and greater versions, allowing the modified casting of a spell of up to 3rd level, 6th level, or 9th level respectively.
CONSTRUCTION REQUIREMENTS: Inscribe Magical Tattoo, Silent Spell, Still Spell Cost 3,000gp (lesser), 10,500gp (normal), 24,000gp (greater)
Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Magic. © 2011, Paizo Publishing, LLC.
Slot Feet Aura faint transmutation CL 3rd Price 2,000gp Weight 1 lb.
DESCRIPTION: These soft-soled boots provide their wearer with a +2 competence bonus on Acrobatics, Climb, and Stealth checks.
Once per day as an immediate action, the wearer of cat burglar's boots can reroll any one failed Acrobatics, Climb, or Stealth check, taking the result of that check in place of the first failed check (even if the second result is worse). In addition, a secret pocket in the boots is built to hold a fully functional set of masterwork thieves' tools. A DC 22 Perception check is required to notice this pocket. Any other object in the pocket causes it to bulge and become obvious to even casual observation.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cat's grace Cost 1,000gp
Section 15: Copyright Notice: Pathfinder Adventure Path #61: Shards of Sin. © 2012, Paizo Publishing, LLC.
Slot Head Aura moderate divination CL 10th Price 18,000gp Weight 1 lb.
DESCRIPTION: This slender silver crown is decorated with a single cat's eye gemstone as a centerpiece.
When the gem is attached to the crown, its wearer gains darkvision 60 feet, or increases her darkvision by 60 feet if she already possesses that sense. The gemstone is detachable, and can be rolled into rooms, dropped into holes, thrown through windows, or planted on a creature. Once per day, on command, the crown's wearer gains the benefit of the clairaudience/clairvoyance spell, but uses the cat's eye gemstone as that spell's sensor and gains darkvision when viewing through that sensor. If the stone is held or carried by a creature, even within a sack or some other container, the creature wearing the crown uses the senses of the creature carrying the gemstone as the sensor instead, whether or not the creature carrying the gemstone is aware of the stone's true purpose or even its existence. Destroying the gem (hardness 8, hp 5) severs the link, but a new cat's eye gemstone worth at least 100gp can be fashioned and attuned to the crown. The attunement process takes 24 hours.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, clairaudience/clairvoyance, darkvision, creator must be a catfolk Cost 9,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 400gp
DESCRIPTION: This token creates a standard catapult (see Siege Engines). The catapult disappears after 12 hours.
CONSTRUCTION: Cost 200gp Feats Craft Wondrous Item Spells major creation, telekinetic assembly
Slot Shoulders Aura faint abjuration CL 1st Price 200gp Weight 3 lbs.
DESCRIPTION: This silvery cape furls and ripples like a flag with every step its owner takes.
As a swift action, the wearer can order the cape to transform into a faint sphere of force that surrounds him on all sides. The field grants the wearer concealment (20% miss chance) against ranged attacks and lasts for 1 minute or until the wearer is missed by a ranged attack due to the power of the cloak, whichever comes first. When the field is used, all magic is lost from the cloak, leaving only a mundane silvery garment.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, shield Cost 100gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint transmutation CL 5th Price 3,000gp Weight 5 lbs.
DESCRIPTION: A cauldron of brewing looks like a fine cooking pot with four stout legs. The cauldron is capable of heating any liquid placed in it to a precise temperature (anywhere from just above room temperature to hot enough to boil salt water) and maintaining it indefinitely while still remaining only slightly warm to the touch on the outside. A cauldron of brewing provides a +5 competence bonus on Craft (alchemy) skill checks.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, trained in Craft (Alchemy) Cost 1,500gp
Section 15: Copyright Notice: Advanced Player's Guide. © 2010, Paizo Publishing, LLC.
Slot Slotless Aura moderate transmutation CL 10th Price 40,000gp Weight 100 lbs.
DESCRIPTION: This iron pot is large enough for two Medium humanoids to stand in comfortably. Upon command, the cauldron and up to 500 pounds of additional weight can fly as if using overland flight. The cauldron moves under the direction of the person who spoke the activating command word. It can carry up to double its capacity, but doing so reduces its speed to 30 feet. It can hover in place without the need for a Fly skill check. The cauldron provides partial cover for anyone standing in it. It has a hardness of 10 and 60 hit points.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, overland flight Cost 20,000gp
Section 15: Copyright Notice: Advanced Player's Guide. © 2010, Paizo Publishing, LLC.
Slot Slotless Aura strong conjuration CL 12th Price 15,000gp Weight 25 lbs.
DESCRIPTION: This enchanted iron pot can produce nourishing, simple fare sufficient to feed up to 36 people per day upon command. Once per week it can also be commanded to create a heroes' feast for up to 12 people. The cauldron needs neither fire nor ingredients to produce food; it does so instantly upon command.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, create food and water, heroes' feast Cost 7,500gp
Section 15: Copyright Notice: Advanced Player's Guide. © 2010, Paizo Publishing, LLC.
Slot Slotless Aura strong conjuration (healing) CL 13th Price 33,000gp Weight 35 lbs.
DESCRIPTION: The mouth of this heavy, dark iron cauldron is shaped like a monstrous maw and is large enough to accommodate a single Medium creature. When the cauldron is filled with pure water and certain rare and sacred herbs, and a deceased creature is placed inside it, the cauldron can restore the creature to life as if from a raise dead or resurrection spell. The spell effect depends on the components used: raise dead costs 5,000gp worth of materials, while resurrection costs 10,000gp worth of materials. The cauldron can function once per day.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, resurrection Cost 16,500gp
Section 15: Copyright Notice: Advanced Player's Guide. © 2010, Paizo Publishing, LLC.
Slot Slotless Aura moderate divination CL 10th Price 42,000gp Weight 5 lbs.
DESCRIPTION: When filled with liquid, this small cauldron allows the user to see over virtually any distance as if using the scrying spell. It may have additional powers like those of a crystal ball for the same prices.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, scrying Cost 21,000gp
Section 15: Copyright Notice: Advanced Player's Guide. © 2010, Paizo Publishing, LLC.
Slot Slotless Aura moderate necromancy CL 9th Price 30,000gp Weight 35 lbs.
DESCRIPTION: This cauldron of dark iron is large enough to accommodate a single Medium creature. When filled with a mixture of water and rare herbs, the cauldron transforms any dead body placed in it into a zombie as if animated by an animate dead spell. Each corpse animated uses up 25gp in materials per Hit Die, and the cauldron can animate one corpse per round. The user of the cauldron commands the undead so created—up to 12 HD, unless the user can cast the animate dead spell, in which case that spell's limit is used; animating more beyond this limit causes earlier specimens to become uncontrolled.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, animate dead Cost 15,000gp
Section 15: Copyright Notice: Advanced Player's Guide. © 2010, Paizo Publishing, LLC.
Slot Slotless Aura faint transmutation CL 1st Weight 2 lbs. Price 4,000gp
DESCRIPTION: This slim leather leash is just over 100 feet long, incredibly light, and uncannily strong, making it an excellent tool for training birds of prey and other flying predators.
It grants a +4 circumstance bonus on any Handle Animal check made to train such animals. When used to bind a flying animal companion or familiar to its master, the leash allows the master to cast feather fall on the creature at will. If the master has the share touch spells class ability, once per day he can use that ability on the leashed creature, even if they are not touching. The delivered spell can be no higher than 3rd level. The creance attaches to the master's forearm; attack rolls and skill checks made with that arm take a -1 penalty.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Reach Spell, feather fall Cost 2,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Source Second Darkness Player's Guide 28 Aura faint illusion and transmutation CL 5th Price 1,200gp Weight 1 lb.
DESCRIPTION: This soft, billowy hammock weighs next to nothing and folds up small enough to fit into a pocket. Its magic renders the hammock both lightweight and incredibly strong, able to support up to 500 pounds. With a command word, the hammock affixes to any relatively flat, overhead surface or any two sturdy surfaces up to 10 feet apart. The hammock refuses to adhere to surfaces not strong enough to support the hammock at full capacity.
Once affixed, a caver's hammock takes on a dark gray, pebbly appearance like that of a typical cavern wall. Anyone attempting to spot the hammock in an underground or naturally rocky setting must make a DC 30 Perception check. Creatures with darkvision gain no special bonus to notice a caver's hammock, but creatures with blindsense or scent have no additional difficulty in noticing an occupant of a caver's hammock.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, silent image, spider climb Cost 600gp
Slot Slotless Aura moderate conjuration CL 13th Weight 1 lb. Price 90,000gp
DESCRIPTION: This 6-inch-wide, perforated metallic vessel resembles a thurible found in a place of worship. The censer must be filled with incense to function. On command as a full-round action, the bearer may summon an air elemental.
If the censer is filled with incense of meditation, it conjures a greater air elemental as if using summon monster VII. If filled with any other incense, it conjures a Large air elemental as if using summon monster V. Conjuring an elemental consumes any normal incense in the censer, or one-fourth of a block of incense of meditation. The censer cannot summon another elemental until the previous one is dismissed, killed, or the duration of its summoning expires.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, summon monster V, summon monster VII Cost 45,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate transmutation CL 7th Price 3,750gp Weight 1 lb.
DESCRIPTION: Once per day, a creature can pour a potion with a duration longer than instantaneous into the chalice, then drink it as a standard action that provokes attacks of opportunity. The bearer and up to two willing allies within 30 feet gain the benefits as though they had consumed the potion; however, the duration is divided evenly between all recipients (including the bearer), rounded down to the nearest round.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells alchemical allocation, amplify elixir Cost 1,875gp
Section 15: Copyright Notice: Pathfinder Module: Tears at Bitter Manor. © 2014, Paizo Publishing, LLC.
Slot Slotless Aura moderate conjuration CL 7th Weight 1 lb. Price 8,000gp
DESCRIPTION: This silver chalice has stylized representations of rearing unicorns serving as handles. The bearer of the chalice can expel toxins from a poisoned creature's body, causing the target to weep the poison from its eyes and allowing the bearer to collect it in the chalice.
This functions as neutralize poison on the target, eliminating that poison. If the target is immune to poison or the poison has run its course, the chalice has no effect. If the poison normally has a solid or liquid form, it collects as a single dose of the poison in the cup (regardless of how many times the target was poisoned). The collected poison has all the normal effects of the original poison, except its DC is 4 lower, and can be stored in another container or used like any other poison. The chalice can be used once per day.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, fabricate, neutralize poison Cost 4,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Hands Aura faint enchantment CL 1st Price 2,200gp Weight 0
DESCRIPTION: These supple, velvet gloves are the sort that might be thrown down in challenge for a duel or other single combat.
By removing a glove and using it to make a melee or ranged touch attack against an opponent, the wearer of the other glove gains a +1 morale bonus on attack rolls against the target, and the target gains a -1 penalty on attack rolls against the wearer. Both of these effects last for 1 minute, but immediately end if anyone but the glove's wearer attacks the challenged opponent. Both gloves must be worn by the same creature.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bane, bless Cost 1,100gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint transmutation CL 5th Price 8,000gp Weight 3 lbs.
DESCRIPTION: A champion's banner is a cloth flag or standard (typically 2 feet wide and 4 feet long) meant to be carried and displayed on a lance, polearm, frame, or staff. It has no effect unless it is mounted properly and a wielder is carrying the object bearing it. It depicts the insignia or heraldic symbol of its wielder; if the wielder has no such symbol, it depicts a heraldic lion.
A character with the challenge class feature carrying a champion's banner treats his class level as 4 levels higher when determining the effect of his challenge ability. This does not alter the number of times per day the wielder may use his challenge ability, only the value of the bonuses it grants when he does so.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, eagle's splendor, Knowledge (nobility) 5 ranks Cost 4,000gp
Section 15: Copyright Notice: Pathfinder Player Companion: Knights of the Inner Sea. © 2012, Paizo Publishing, LLC.
Slot Slotless Aura strong abjuration CL 19th Weight 1 lb. Price 25,000gp
DESCRIPTION: This lustrous green gemstone is uncut and about the size of a human fist.
The gem grants its bearer the use of the following abilities:
1 charge entropic shield
1 charge lesser confusion
1 charge magic circle against law
2 charges chaos hammer
A newly created chaos emerald has 1d6+2 charges. It can hold a maximum of 10 charges and automatically regains 1d3-1 charges each day.
A non-chaotic creature who holds or carries a chaos emerald gains one negative level. This negative level persists as long as the creature holds or carries the gem and disappears when the gem is dropped. This negative level cannot be overcome in any way (including restoration spells) while held or carried.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, chaos hammer, entropic shield, lesser confusion, magic circle against law, creator must be chaotic Cost 12,500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Shoulders Aura strong evocation and illusion CL 13th Price 45,000gp Weight 1 lb.
DESCRIPTION: This garish cloak of red velvet is embroidered with gold-threaded patterns, typically in shapes of sinisterly masked harlequins or other imagery of sinister revelry. The cloak acts like a cloak of the mountebank, but its dimension door power can be used three times per day. Furthermore, once per day the wearer of the cloak can use ethereal jaunt, as per the spell.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, dimension door, ethereal jaunt Cost 22,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Wrists Aura faint varied CL 5th Price 8,000gp Weight 0
DESCRIPTION: Tiny ornaments of gold hang from the links of a charm bracelet.
In addition to 1d4+4 non-magical charms, each bracelet carries one of each of the following magic charms. These magic charms can be activated with a command, producing the listed effect, but each charm can be only used once. After a charm is used, it dissolves into a thick vapor and dissipates.
Reduce the price of a charm bracelet that has one or more expended charms by 1,580gp per absent charm. The charm bracelet itself becomes a non-magical bracelet worth 100gp when the last charm is used, no matter the number of non-magical charms left on the bracelet.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, calm emotions, charm person, cure moderate wounds, prayer, shadow weapon Cost 4,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Neck Source Dark Markets: A Guide to Katapesh Aura moderate transmutation CL 20th Price 20,000gp Weight 0
DESCRIPTION: This pendant holds a glowing crystal exactly like that of an aluum. If you are attuned to the charm, when you wear it you may give orders to any generic aluum within 100 feet; the construct obeys you as if you were using dominate person on a humanoid creature. If multiple aluum are within range, they all obey unless you specify which construct you are commanding.
The aluum cannot resist your commands, though they will not harm other aluum, the pactmasters, or an attuned person wearing a charm. Unlike dominate person, you cannot use an aluum's senses. If multiple people give orders to the same aluum, you make opposed Will saves to control the golem. Only the pactmasters can re-attune a charm.
CONSTRUCTION REQUIREMENTS: Craft Construct, Craft Wondrous Item, soul bind Cost 10,000gp
Slot Slotless Price 29,300gp CL 12th Weight 100 lbs. Aura moderate transmutation
DESCRIPTION: This appears to be a complex wooden chest of immense size—at least 5 feet long and 3 feet wide and tall, with numerous drawers, side-compartments, hatches, and lids and ornately carved feet and scrollwork trim.
In spite of its size, a chest of defending has an interior volume of 6 cubic feet. It has permanent alarm and arcane lock spells cast on it, which can be set to acknowledge a specific creature as the effective caster of the spells with a command word (thus allowing that creature to determine the details of the chest's spells as if she had cast them). This password is normally carved in one of the small drawers. All the compartments of the chest have average quality locks, and can be further locked with padlocks (not included).
If the chest's alarm spell is triggered, the chest's most impressive magic property comes into effect: it alters shape and composition to become a Medium wood golem (the chest's contents are unharmed by the transformation). Unless given different instructions by someone who uses the chest's command word, the golem attacks the creature that triggered its alarm, then folds back into a normal chest once the trespasser is defeated. All the items within the chest count against the golem's encumbrance.
CONSTRUCTION REQUIREMENTS: Cost 14,800gp Feats Craft Construct, Craft Wondrous Item Spells alarm, animate objects, cat's grace, geas/quest, limited wish Special creator must be at least caster level 12th, creator must succeed at a DC 17 Craft (carpentry) check
Section 15: Copyright Notice: Pathfinder Campaign Setting: Lost Treasures. © 2014, Paizo Inc.
Slot Slotless Price 30,000gp CL 9th Weight 250 lbs. Aura moderate conjuration
DESCRIPTION: This beautiful, gem-encrusted golden chest measures 4 feet long, 2 feet wide, and 4 feet tall. The chest of the mercane is engraved with symbols of wealth and trade, and comes with an equally ornate key. Even without its magic properties, the chest is worth 5,000gp. The chest is bonded to a traveling mercane that makes i ts living trading magical items throughout the planes. The chest acts as if affected by the secret chest spell (CL 9th), except it allows the key wielder to retrieve the chest once per day and send it back to its mercane master once per day. The chest's ornate key functions as the small replica chest does in secret chest.
Each time the chest is sent back to its mercane master, there's a chance the mercane decides to buy any new magic item in the chest. If the mercane buys the item, it may pay slightly less than, equal to, or more than the standard market value (normally 50% of its total value).
The mercane's interest and payment is determined by the table below. If the mercane does buy an item, the payment is always in gold pieces that take the item's place in the chest of the mercane.
d% | Mercane's Trade |
---|---|
01-10 | 40% of the item's total value |
11-50 | Item is not purchased |
51-90 | 50% of the item's total value |
91-99 | 60% of the item's total value |
100 | 75% of item's total value |
It's also possible to send notes to the mercane connected to the chest, but such notes never receive a response through the chest. If an owner of the chest of the mercane finds the mercane connected to it, she can use the ability to pass notes to pay in advance (with magic items) for objects she wishes the mercane to purchase on the owner's behalf. Such objects are never sent via the chest; the mercane requires that they be picked up in person.
CONSTRUCTION REQUIREMENTS: Cost 15,000gp Feats Craft Wondrous Item Spells contact other plane, secret chest
Section 15: Copyright Notice: Pathfinder Campaign Setting: Lost Treasures. © 2014, Paizo Inc.
Slot Slotless Aura moderate evocation CL 7th Price 16,800gp Weight 1 lb.
DESCRIPTION: This instrument can be struck once every 10 minutes, and its resonant tone lasts for 3 full minutes.
While the chime is resonating, no spell requiring a verbal component can be cast within a 30-foot radius of it unless the caster can make a concentration check (DC 15 + the spell's level).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, shout Cost 8,400gp
Slot Slotless Aura moderate transmutation CL 11th Price 3,000gp Weight 1 lb.
DESCRIPTION: A chime of opening is a hollow mithral tube about 1 foot long. When struck, it sends forth magical vibrations that cause locks, lids, doors, valves, and portals to open. The device functions against normal bars, shackles, chains, bolts, and so on. A chime of opening also automatically dispels a hold portal spell or even an arcane lock cast by a spellcaster of lower than 15th level.
The chime must be pointed at the item or gate to be loosed or opened (which must be visible and known to the user). The chime is then struck and a clear tone rings forth. The wielder can then make a caster level check against the lock or binding, using the chime's caster level in place of her own. The DC of this check is equal to the Disable Device DC to open the lock or binding. Each sounding only opens one form of locking, so if a chest is chained, padlocked, locked, and arcane locked, it takes four successful uses of a chime of opening to get it open. A silence spell negates the power of the device. A brand-new chime can be used a total of 10 times before it cracks and becomes useless.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, knock Cost 1,500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate evocation CL 7th Weight 1 lb. Price 10,000gp
DESCRIPTION: This foot-long tube of gold absorbs nearby sound when struck, as if it were the target of a silence spell. This ability can be used once per day. The chime vibrates silently for the next 5 rounds, increasing in strength as time passes. On the bearer's turn each round there is a cumulative 20% chance that the chime prematurely ends the magical silence and releases the pent-up sound as a shout spell as a free action, oriented in a random direction. The bearer may spend a standard action to strike the vibrating chime again, ending its silence early and unleashing the shout in a direction of his choosing. If dropped while vibrating, the chime automatically gains the broken condition and releases the shout effect in a random direction. A broken chime of resounding silence cannot be used until it is repaired. The chime has no effect if struck in an area of silence it did not create.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, shout, silence Cost 5,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Neck Price 100,000gp CL 20th Weight 1 lb. Aura strong abjuration and conjuration
DESCRIPTION: This black iron neckpiece grants an evil wearer a +2 profane bonus on all saving throws.
A creature with the touch of corruption class ability that wears the choker of the beast increases the damage dice of that ability from 1d6 per 2 antipaladin levels to 1d8 per 2 levels.
Good-aligned creatures within 120 feet of the choker of the beast hear distant bellows of unimaginable rage, giving them a -2 penalty on all Perception checks as the sounds distract them. Within 30 feet of the necklace, the sound increases, and all good-aligned creatures must succeed at a DC 18 Will save or be shaken while within range. They can attempt another save after 24 hours.
If the wearer willingly breaks the choker in half (a full-round action), the ground under his feet ruptures open and consumes him (as the imprisonment spell). The blood of the beast seeps up from the wound in the earth 1d6 rounds after the wielder is consumed. Treat this as a fiendish carnivorous blob that attacks any living creature within sight. The hole seals immediately after the blood rises.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells imprisonment, summon monster IX Cost 50,000gp
Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Combat. © 2014, Paizo Inc.
Slot Slotless Aura moderate transmutation CL 11th Price 2,750gp Weight 0
DESCRIPTION: When a humanoid imbibes this foul-tasting green fluid, its ears grow to 10 times their size, and its head separates from its body. This effect is similar to beast shape II, shifting the drinker's consciousness into a Tiny form cosmetically similar to that of a chon chon, with the same powers of flight, constant detect magic sight, and +4 racial bonus on Perception checks made to listen, but lacking the creature's acid spit or jabber abilities. The duration of this transformation proves highly unpredictable, though. The GM should roll on the following chart to determine how long the effect lasts.
d% | Duration of Transformation |
---|---|
1 | 1 minute |
2-25 | 1d10 minutes |
26-50 | 6d10 minutes |
51-75 | 1 hour |
76-80 | 1d10 hours |
81-85 | 6d10 hours |
86-90 | 1 day |
91-95 | 1d6 days |
96-99 | 1 week |
100 | Permanent |
The transformation can be ended prematurely by remove curse—dispel magic has no effect. However, when the effect ends, the drinker's head immediately returns to normal. If the head is not within 5 feet of its body when the elixir's duration expires, the creature is slain immediately. The drinker knows when the elixir's effects will end 1 minute before they do so (no earlier). If the drinker's body is harmed or destroyed while its head is elsewhere, it takes that damage as soon as it reunites with its body, or is slain if its body has been destroyed. Until the elixir's duration ends, the drinker can only reattach its head to its body through the use of remove curse. The drinker's body is considered helpless while the head is unattached.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, detect magic, polymorph Cost 1,375gp
Section 15: Pathfinder Adventure Path #53: Tide of Honor. © 2011, Paizo Publishing, LLC.
Slot Head Aura moderate divination CL 9th Price 22,000gp Weight 0
DESCRIPTION: This elaborate circlet of gold-and-platinum filigree bears tiny gems in settings that look disturbingly like human eyes.
When worn, the circlet lets the wearer sense the presence of other thinking creatures in her immediate area. The wearer gains the benefits of blindsense 30 feet, but only against creatures with an Intelligence score that are susceptible to mind-affecting effects.
Undead, constructs, and mindless creatures like most oozes and vermin cannot be perceived when using the circlet, nor can creatures under the effects of mind blank or a ring of mind shielding.
The circlet does not interfere with the wearer's ability to see normally. If the wearer has blindsense or blindsight, he is able to differentiate creatures detected with those senses from creatures detected with the circlet of mindsight.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, clairaudience/clairvoyance, detect thoughts Cost 11,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Head Aura faint transmutation CL 5th Price 4,500gp Weight 0
DESCRIPTION: This delicately engraved silver headband grants its wearer a +3 competence bonus on Charisma-based checks.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, eagle's splendor Cost 2,250gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Head Price 84,000gp CL 10th Weight 0 Aura moderate enchantment
DESCRIPTION: Once per day, when the wearer of this delicate silver crown casts a spell from the charm subschool, he can add a subtle compulsion to the effect. All targets affected by the spell must succeed at a DC 20 Will saving throw or become incredibly frustrated with their allies. For the next 10 rounds, affected targets still recognize their allies (and do not attack them), but they cannot treat them as allies when determining movement or flanking, nor can they use any feats (including teamwork feats), spells, abilities, or effects that allow them to target allies or use allies to gain beneficial effects, nor can they be the targets of such friendly effects. Affected targets also cannot aid another.
CONSTRUCTION REQUIREMENTS: Cost 42,000gp Feats Craft Wondrous Item Spells confusion, suggestion
Section 15: Copyright Notice: Pathfinder Player Companion: Dirty Tactics Toolbox. © 2015, Paizo Inc.
Slot Headband Aura faint divination CL 4th Price 4,800gp Weight 1 lb.
DESCRIPTION: This thin, silver circlet allows an animal wearing it to speak, even if it is not normally capable of doing so because of its low Intelligence score or lack of known languages. The creator of the item decides what language the circlet's wearer can speak when she crafts the item (typically Common); once crafting is complete, this cannot be changed. A circlet of speaking does not grant an animal a bonus to Intelligence, and the wearer's general behavior remains largely the same while it wears a circlet of speaking, though it can communicate its desires and rudimentary knowledge as though being spoken to via speak with animals.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells speak with animals Cost 2,400gp
Section 15: Copyright Notice: Pathfinder Player Companion: Animal Archive. © 2013, Paizo Publishing, LLC.
Slot Slotless Aura moderate illusion CL 10th Price 2,000gp Weight 2 lbs.
DESCRIPTION: This delicate tin music box can produce a great volume of noise at a specific time determined by its owner. Four command words determine what sorts of sounds it is to play (battle, fire, massacre, or riot), and a fifth determines the delay (anywhere from 1 round to 20 minutes) until the box begins to produce the desired sound. The noise from the box is as loud as 40 people. The sound persists for 2d6 rounds.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, ghost sound Cost 1,000gp
Section 15: Copyright Notice: Advanced Player's Guide Advanced Player's Guide. © 2010, Paizo Publishing, LLC.
Slot Head Source Pathfinder #27 Aura moderate evocation CL 8th Price 12,800gp Weight 1 lb.
DESCRIPTION: This strange device grants the ability to mentally communicate with others, yet proves difficult to control. It generates a constant field of mental static that grants the wearer a +1 bonus on Will saves against mind-affecting effects. The wearer may generate an attack similar to the spell shout, though the sound is mental, and thus does not affect items or creatures immune to mind-affecting effects, and its damage is not affected by sonic vulnerability, resistance, or immunity. In addition, as part of the attack, the wearer may make a DC 20 Charisma check to shape a specific noise or message of five words or fewer. These sounds are purely mental and not heard by any creature outside the area of effect.
The wearer may use this effect 1d3 times per day. The GM determines how many times per day the clasp of the mind scream can be used. If the wearer attempts to use the clasp beyond this number of times, he is affected by its effects and the clasp is inert for the next 24 hours.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, detect thoughts, shout Cost 6,400gp
Slot Hands Aura faint transmutation CL 3rd Price 1,300gp Weight 1 lb.
DESCRIPTION: Strapped to the hands, these spiked climbing claws grant a +2 competence bonus on Climb checks and Acrobatics checks made when using both hands to aid in movement, and allow the wearer to ignore the normal penalties on those skills for slippery or icy surfaces. In addition, up to 3 times per day, the wearer can activate the claws as a swift action to gain the benefits of spider climb for 1 round. The wearer cannot hold anything else in her hands while using claws of the ice bear. If used as a weapon, claws of the ice bear function as spiked gauntlets.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, spider climb Cost 750gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura strong varied CL 12th Price 4,000gp Weight 0
DESCRIPTION: This stone sustains the wearer without food or water.
Cracked This stone sustains the wearer on half the normal amount of food. Price 1,000gp.
Flawed This stone sustains the wearer without food but he must consume twice the normal amount of water. Price 2,000gp.
See Inferior Ioun Stones for details on cracked and flawed variant stones.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must be 12th level Cost 2,000gp.
Slot Shoulders Aura moderate conjuration and transmutation CL 6th Price 14,000gp Weight 1 lb.
DESCRIPTION: This red and violet silk garment, delicately embroidered with a barely perceptible web-like pattern, gives the wearer the ability to climb as if a spider climb spell had been placed upon her. In addition, the cloak grants her immunity to entrapment by web spells or webs of any sort; she can move in webs at half her normal speed. Once per day, the wearer of this cloak can cast web. She also gains a +2 luck bonus on all Fortitude saves against poison from spiders.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, spider climb, web Cost 7,000gp
Editor's Note: The original entry for the Cloak of Arachnida in the Pathfinder Core Rulebook described it as a “black garment, ebroidered with a web-like pattern in silk”. Ultimate Equipment changed these details of the cloak's color and composition.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Shoulders Price 35,000gp CL 9th Weight 1 lb. Aura moderate transmutation
DESCRIPTION: This cloak is well crafted and stylish. As a swift action, the wearer can direct the cloak to attempt a combat maneuver check to disarm a creature within 5 feet, using the wearer's CMB. This disarm combat maneuver does not provoke attacks of opportunity. If the attempt fails, the wearer doesn't risk losing the cloak. The wearer can spend 1 panache point before making the disarm attempt to gain a +5 competence bonus on the combat maneuver check.
CONSTRUCTION REQUIREMENTS: Cost 17,500gp Feats Craft Wondrous Item Spells Improved Disarm, pilfering hand Special creator must be a panache user
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Shoulders Aura moderate illusion CL 7th Price 50,000gp Weight 1 lb.
DESCRIPTION: Embroidered with images of falling stars and pale moons, this item appears to be a normal cloak, but on command its magical properties distort and warp light waves. This displacement works just like the displacement spell and lasts for a total of 15 rounds per day, which the wearer can divide up as she sees fit.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Extend Spell, displacement Cost 25,000gp.
Slot Shoulders Aura faint illusion CL 3rd Price 24,000gp Weight 1 lb.
DESCRIPTION: This item appears to be a normal cloak, with a pattern very similar to a major cloak of displacement's nocturnal designs, but when worn its magical properties distort and warp light waves. This displacement works similar to the blur spell, granting a 20% miss chance on attacks against the wearer. It functions continually.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, blur Cost 12,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Shoulders Aura faint illusion CL 3rd Price 2,500gp Weight 1 lb.
DESCRIPTION: These cloaks of famed elven design are enhanced to reflect the wearer's surroundings, aiding him in blending in with any terrain.
When this plain gray cloak is worn with the hood drawn up around the head, the wearer gains a +5 competence bonus on Stealth checks.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, invisibility, creator must be an elf Cost 1,250gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Shoulders Aura strong transmutation CL 15th Price 55,000gp Weight 1 lb.
DESCRIPTION: This silvery gray cloak seems to absorb light rather than be illuminated by it. On command, the cloak makes its wearer ethereal (as the ethereal jaunt spell). The effect is dismissible.
The cloak works for a total of up to 10 minutes per day. This duration need not be continuous, but it must be used in 1 minute increments.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, ethereal jaunt Cost 27,500gp.
Slot Shoulders Aura moderate transmutation CL 9th Price 2,800gp Weight 1 lb.
DESCRIPTION: Wearing this animal-hair cloak grants a +1 resistance bonus on saving throws. Furthermore, the wearer can force its teeth to grow rapidly up to five times per day as a swift action. The oversized teeth last for 1 round, during which time the wearer can make a bite attack. Treat this attack as a primary natural attack that deals 1d6 points of damage (or 1d4 if the wearer is Small). If the wearer already has a bite attack, the damage of that bite attack increases by one step.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, alter self, resistance Cost 1,250gp.
Editor's Note: The original entry for the Cloak of Fangs in the Pathfinder Advanced Race Guide stated that “[t]his rough-looking cloak covered in coarse animal hair is greatly prized by goblins.” Ultimate Equipment removed the reference to goblins.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Shoulders Aura faint abjuration and illusion CL 5th Price 2,600gp Weight 1 lb.
DESCRIPTION: This thick leather cloak is charred and blackened around the edges and smells faintly of soot.
Once per day, when subject to an effect that deals fire damage, the wearer can spend an immediate action while obscured by the flames to become invisible, leaving behind an illusory pile of ashes and bones, as if he had been slain by the fire effect. The wearer's invisibility and his illusory remains last for 5 rounds or until the wearer attacks any creature. Creatures that study or interact with the ashes can make a DC 11 Will save to disbelieve the illusion, though this does not end the invisibility effect.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, invisibility, silent image Cost 1,300gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Shoulders Aura minor illusion CL 3rd Price 11,000gp Weight 1 lb.
DESCRIPTION: Designed to meet the dual needs of the elite -- glamour and subtlety -- the cloak of flash and shadow is a magic reversible cloak. When worn one way, the cloak shimmers with heavy gold and silver embroidery against richly colored silk, and grants you a +2 enhancement bonus to Charisma.
When worn inside-out, the matte-black lining seems to absorb light, cloaking you in shadow and giving you a +2 competence bonus on Stealth checks. In this configuration you can cast blur three times per day.
Reversing the cloak's position is a standard action and requires at least one free hand.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, blur, eagle's splendor Cost 5,500gp
Section 15: Copyright Notice: Pathfinder Chronicles - Cheliax: Empire of Devils. © 2009, Paizo Publishing, LLC.
Slot Shoulders Aura faint illusion CL 1st Price 900gp Weight 1 lb.
DESCRIPTION: This plain cloak only has any effect when worn by a member of a half-human race, such as a half-orc or half-elf. It alters the wearer's appearance similarly to a hat of disguise, but only to the extent that it conceals or alters the wearer's non-human physical traits so the creature appears fully human. Any feature that is plausibly human remains. For example, a half-orc wearing the cloak loses his green or gray skin color and pointed ears, has no visible tusks, and is otherwise completely able to pass as a human version of his normal self. Likewise, a half-elf wearing the cloak has round ears, human-like eyes, and no other traits indicating elven ancestry. The wearer has no control over the specific guise, and those familiar with his normal appearance can recognize him in his human guise.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, disguise self Cost 450gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Shoulders Price 54,200gp CL 13th Weight 1 lb. Aura strong abjuration
DESCRIPTION: The cloak of moral refraction has long been a tool of mystics who charge themselves with maintaining cosmic balance and closing extraplanar portals throughout the multiverse. The shimmering fabric of this light silver-and-red cloak never dirties or wrinkles, and when laid out flat, the cloak reflects light nearly as well as a mirror.
A fully charged cloak of moral refraction has 3 charges—charges used are automatically renewed at a rate of 1 charge per day at dawn. The wearer may use the cloak to expend these charges and create the following effects.
The effect is automatically countered, and no caster level check is required. In addition, the outsider must succeed at a DC 20 Will save or be banished back to its home plane, as banishment. An outsider with more than 26 Hit Dice is unaffected by the banishment effect.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells banishment; dispel chaos, evil, good, and law; dispel magic Special creator must be neutral Cost 27,100gp
Section 15: Copyright Notice: Pathfinder Player Companion: Champions of Balance. © 2014, Paizo Publishing, LLC.
Slot Shoulders Aura faint abjuration CL 5th Price 1,000gp (+1), 4,000gp (+2), 9,000gp (+3), 16,000gp (+4), 25,000gp (+5) Weight 1 lb.
DESCRIPTION: Flecks of silver or steel are often sown amid the fabric of these magical cloaks. This garment offers magic protection in the form of a +1 to +5 resistance bonus on all saving throws (Fortitude, Reflex, and Will).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, resistance, creator's caster level must be at least three times the cloak's bonus Cost 500gp (+1), 2,000gp (+2), 4,500gp (+3), 8,000gp (+4), 12,500gp (+5)
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Shoulders Aura moderate transmutation CL 7th Price 26,000gp Weight 1 lb.
DESCRIPTION: Fashioned of dark brown or black cloth, this cloak bestows a +5 competence bonus on Stealth checks. The wearer is also able to hang upside down from the ceiling like a bat.
By holding the edges of the garment, the wearer is able to fly as per the spell (including a +7 bonus on Fly skill checks). If he desires, the wearer can actually polymorph himself into an ordinary bat and fly accordingly (as beast shape III). All possessions worn or carried are part of the transformation. Flying, either with the cloak or in bat form, can be accomplished only in darkness (either under the night sky or in a lightless or near-lightless environment underground). Either of the flying powers is usable for up to 7 minutes at a time, but after a flight of any duration the cloak cannot bestow any flying power for a like period of time.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, beast shape III, fly Cost 13,000gp.
Slot Shoulders Price 2,700gp CL 1st Weight 1 lb. Aura faint enchantment
DESCRIPTION: Note This item is associated with a specific deity.
This brilliant red cloak bears a golden symbol of an upright winged sword. The wearer can use bless once per day.
If the associated deity is the wearer's patron, the wearer gains a +1 enhancement bonus to natural armor. As a standard action, the wearer can create an illusory image of the Inheritor's banner, which floats 2 to 5 feet above the wearer's head and remains in place as long as the wearer is conscious. If the wearer has the banner class feature, she can use this battle standard as her banner.
CONSTRUCTION REQUIREMENTS: Cost 1,350gp Feats Craft Wondrous Item, barkskin, bless, silent image
Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Gods. © 2014, Paizo Publishing, LLC.
Slot Shoulders Aura faint abjuration CL 5th Price 2,500gp Weight 5 lbs.
DESCRIPTION: This dark hooded cloak is decorated with embroidered comets, moons, and stars along its edge.
If you sleep while wearing the cloak, it protects you from hot or cold environments like an endure elements spell, and you may sleep in medium armor without becoming fatigued and you may use know direction once per day.
If your patron is a good god:
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, disguise self, endure elements, flare, know direction, lesser restoration, longstrider Cost 1,250gp
Section 15: Copyright Notice: Pathfinder Chronicles: Gods and Magic. © 2008, Paizo Publishing, LLC.
Slot Shoulders Aura moderate enchantment CL 7th Price 20,000gp Weight 1 lb.
DESCRIPTION: The forest-green cloak grants a +5 competence bonus on Diplomacy and Sense Motive checks. In addition, once per day, before making a Diplomacy or Sense Motive check, the wearer can decide to call upon the powers of the cloak to roll twice and take the better result. Finally, the wearer of this cloak can adjust a creature's attitude up to three steps when using Diplomacy, instead of the normal limit of two steps. However, the cloak's power does have one drawback. Should the wearer ever fail a Diplomacy checks made to adjust a creature's attitude by 5 or more, the creature's attitude is reduced by two steps instead of one.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, charm person, creator must have 5 ranks in Diplomacy and Sense Motive Cost 10,000gp
Editor's Note: The original entry for the Cloak of the Diplomat in the Advanced Race Guide prefaced the description with:
Half-elves are often called upon to mediate disputes when elves and humans come into conflict. This is due in part to their blood, but also to their natural skills as facilitators and diplomats. The cloak of the diplomat greatly aids them in this task.
Ultimate Equipment removed this preface.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Shoulders Aura faint illusion CL 3rd Price 10,000gp Weight 1 lb.
APPEARANCE: This dark, velvety cloak billows with a dramatic flourish in its wearer's wake.
FUNCTION: The cloak grants its wearer low-light vision.
In addition, once per day, on command, the wearer can surround herself with darkness, as the darkness spell. While this darkness is active, the cloak also grants the wearer darkvision 60 feet as well as low-light vision.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, darkness, darkvision Cost 5,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Shoulders Aura faint, school based on cloak type CL 1st Price 2,500gp Weight 1 lb.
DESCRIPTION: This cloak comes in eight varieties—one for each school of magic. The cloak grants its wearer the ability to use a certain number of spells on command (caster level 1st) based on its school of magic. It also grants the wearer the ability to use prestidigitation on command and at will.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, prestidigitation and any spell the cloak allows the caster to use; the creator must have Spell Focus in the cloak's school of magic Cost 1,125gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Shoulders Aura faint transmutation CL 3rd Price 2,400gp Weight 1 lb.
DESCRIPTION: When this plain green cloak is worn with the hood drawn up around the head, the wearer can assume the form of a Large tree or shrub, as per the tree shape spell. The cloak is usable once per day, and the wearer may remain in tree form for up to 1 hour. The wearer can return to her normal form as a free action.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, tree shape Cost 1,200gp
Section 15: Copyright Notice: Pathfinder Companion: Sargava, the Lost Colony. © 2010, Paizo Publishing, LLC.
Slot Shoulders Aura moderate transmutation CL 9th Price 7,200gp Weight 1 lb.
DESCRIPTION: This cloak appears to be made of leather until the wearer enters salt water.
At that time, the cloak of the manta ray adheres to the individual, and he appears nearly identical to a manta ray (as the beast shape II spell, except that it allows only manta ray form). He gains a +3 natural armor bonus, the ability to breathe underwater, and a swim speed of 60 feet, like a real manta ray.
The cloak does allow the wearer to attack with a manta ray's tail spine, dealing 1d6 points of damage. This attack can be used in addition to any other attack the character has, using his highest melee attack bonus. The wearer can release his arms from the cloak without sacrificing underwater movement if so desired.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, beast shape II, water breathing Cost 3,600gp.
Slot Shoulders Aura faint transmutation CL 5th Price 6,000gp Weight 1 lb.
DESCRIPTION: This unassuming cloak initially appears to be made of plain leather.
When the wearer speaks the command word, however, the cloak of the scuttling rat wraps itself around her, transforming her into a dire rat as if using beast shape I. The wearer can remain in dire rat form for up to 5 minutes per day. This duration need not be consecutive, but it must be used in 1-minute increments.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, beast shape I Cost 3,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Shoulders Price 6,400gp CL 5th Weight 2 lbs. Aura faint illusion
DESCRIPTION: This dark burgundy cloak shifts its hue and pattern to blend in against its surroundings, granting the wearer a +5 competence bonus on Stealth checks. The cloak holds a concealed scabbard in which a light blade (as defined in the fighter weapon group) can be hidden. The wearer can draw the blade as if from a normal scabbard, but anyone searching the wearer for the item must succeed at a DC 20 Perception check, as if he were looking for a secret door.
If a swashbuckler is wearing the cloak, she can spend 1 panache point to vanish, as the spell.
CONSTRUCTION REQUIREMENTS: Cost 3,200gp Feats Craft Wondrous Item Spells shrink item, vanish
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Slotless Price 6,400gp CL 13th Weight 25 lbs. Aura strong conjuration and transmutation
DESCRIPTION: The claw can be attached in place of the missing arm of any Medium humanoid to function as a replacement arm. This requires an hour-long installation surgery that must be performed by a character with 8 ranks in both Craft (clockwork) and Heal. The recipient must succeed at a DC 18 Fortitude save for the arm to properly attach, and takes 2 points of Constitution damage from the surgery in any case.
If the arm is properly attached, the recipient can lift up to 1-1/2 his maximum load over his head, and gains a claw attack as a secondary attack that deals 1d6 points of damage (if nothing is held in that arm).
CONSTRUCTION REQUIREMENTS: Cost 3,200gp Feats Craft Wondrous Item Spells bull's strength, regenerate Special creator must have 8 ranks in Craft (clockwork)
Section 15: Copyright Notice: Pathfinder Module: Plunder & Peril. © 2014, Paizo Inc.
Slot Slotless Price 1,100gp CL 4th Weight 1/2 lb. Aura faint illusion
DESCRIPTION: This Fine brass construct is made to look like a beetle, and is sometimes painted in green, brown, or gray camouflage.
A clockwork bug can record all nearby sounds within a 20-foot-radius spread onto a low-quality gemstone worth 10gp, which is embedded in its body. The bug can record up to 1 hour of sound, which must be continuous; if the recording is stopped early, it cannot be restarted. Making the clockwork bug replay the recorded audio is a swift action.
Once a gemstone is imprinted with an audio recording, it cannot be reused, and must be replaced with a fresh gemstone in order for the bug to make a new recording. Replacing a gemstone is a full-round action that requires a DC 25 Disable Device check. Failing this check causes the used gemstone to become cracked and erases any recorded sounds on that gemstone.
Though a clockwork bug isn't treated as a creature and cannot move or perform other actions by itself, it can cling indefinitely to any surface onto which it is placed, including the underside of objects. These bugs are also equipped with a timer that can delay the start of recording process by up to 24 hours. Additionally, the bug is equipped with an optional self-destruct timer with a maximum duration of 72 hours. If engaged, the self-destruct sequence causes the bug to erase any information on its current gemstone and then send a surge of energy through its filaments, rendering itself useless and irreparable.
CONSTRUCTION REQUIREMENTS: Cost 550gp Feats Craft Wondrous Item Spells ghost sound Skills Craft (clockwork) 4 ranks
Section 15: Copyright Notice: Pathfinder Player Companion: Magical Marketplace. © 2013, Paizo Publishing, LLC.
Slot Slotless Aura faint abjuration CL 5th Price 500gp Weight 1 lb.
DESCRIPTION: A clockwork key has two uses, but one functions only if your patron is a good god.
Constructs avoid attacking the bearer of the clockwork key, directing their attacks toward other targets if possible, unless they are directly threatened by the bearer or are ordered by their creator to attack. If there are no targets other than a clockwork key's bearer, a construct will act and attack as normal.
If your patron is a good god, you can use the clockwork key as an improvised weapon that deals 1d2 points of damage. If you strike a construct with a clockwork key, it takes 1d4 points of damage and must make a DC 12 Will save. If the construct fails, it is paralyzed for 1d4 rounds. Once the key has successfully paralyzed a construct, it is destroyed.
CONSTRUCTION REQUIREMENTS: Craft Construct, Craft Wondrous Item, shatter Cost 250gp
Section 15: Copyright Notice: Pathfinder Player Companion: Faiths of Balance Pathfinder. © 2011, Paizo Publishing, LLC.
Slot Slotless Price 6,400gp CL 13th Weight 25 lbs. Aura strong conjuration and transmutation
DESCRIPTION: A clockwork prosthesis is attached to the area where a limb once was—a prosthesis can't be added in addition to an already existing limb. Only humanoid creatures can equip themselves with clockwork prostheses, which must be installed by a trained prosthesis merchant. As a clockwork prosthesis is installed (a process that takes no less than 1 hour), the bearer must succeed at a DC 18 Fortitude save or the prosthesis doesn't take hold. Either way, the bearer takes 2 points of Constitution damage from the surgery. Clockwork prostheses commonly come in two types—arms and legs.
The clockwork prostheses detailed here are only the most common types of clockwork prostheses. Other, more specialized clockwork prostheses capable of transforming into firearms, pinning opponents, and even channeling magical energy are also rumored to exist.
CONSTRUCTION REQUIREMENTS: Cost 3,200gp Feats Craft Wondrous Item Spells bull's strength, regenerate Skills Craft (clockwork) 8 ranks
Section 15: Copyright Notice: Pathfinder Player Companion: Magical Marketplace. © 2013, Paizo Publishing, LLC.
Slot Body Price 2,500gp CL 9th Weight 7 lbs. Aura moderate conjuration
This black-and-gray wool coat sports over a dozen pockets on its front alone and even more line the insides. Interdimensional magic causes anything placed in one pocket to immediately appear in another randomly determined pocket. A character wearing this coat gains a +5 circumstance bonus on Sleight of Hand checks made to hide a small object on her body. However, if a character wearing a coat of pockets places anything in one of the coat's pockets, she must spend a standard action to retrieve it (rather than a move action).
CONSTRUCTION REQUIREMENTS: Cost 1,250gp Feats Craft Wondrous Item Spells secret chest
Section 15: Copyright Notice: Pathfinder Player Companion: Pathfinder Society Primer. © 2013, Paizo Publishing, LLC.
Slot Slotless Aura moderate transmutation CL 11th Price 2,000gp Weight 0
DESCRIPTION: This magical grit is used by flinging a dose at a creature within 15 feet by as a ranged touch attack. If the grit hits, the target takes 1d4 points of Dexterity damage and is slowed (as the spell) for 1 round as its body starts slowly turning to stone. Each round that follows, the victim can attempt a DC 17 Fortitude save at the start of its turn as a free action to end the effect; otherwise, it takes an additional 1d4 points of Dexterity damage and is slowed for 1 more round. This effect can last for a maximum of 11 rounds. If this Dexterity damage ever meets or exceeds the victim's actual Dexterity score, the creature becomes petrified permanently, as if by flesh to stone. A dose of cockatrice grit is consumed when it is used, and doesn't activate until it has been thrown—the grit can be handled safely.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, calcific touch or flesh to stone Cost 1,000gp
Section 15: Copyright Notice: Pathfinder Campaign Setting: Rival Guide. © 2011, Paizo Publishing, LLC.
Slot Shoulders Aura moderate transmutation CL 7th Price 10,000gp Weight 1 lb.
APPEARANCE: This ruffled silk cloak is incredibly durable despite its soft, delicate construction.
FUNCTION: Anytime the wearer falls asleep (whether the sleep is natural or brought on by a magical effect), the cloak immediately transforms into sticky strands that envelop the wearer's body, hardening into a solid silk cocoon. While wrapped in the cocoon the wearer gains a +4 enhancement bonus to natural armor and is protected from critical hits and sneak attacks as if subject to the light fortification armor ability (25% chance for normal damage on a critical hit). The cocoon opens and transforms back into a cloak once the wearer awakens.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, vermin shape I Cost 5,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate transmutation CL 6th Weight 0 Price 6,000gp
DESCRIPTION: When tossed into the air, this tarnished copper coin brings forth potential lost by life's decisions.
If a human, half-elf, or half-orc flips the coin and catches it, she takes a -2 penalty to the ability score modified by her +2 racial ability score bonus, but gains a +2 inherent bonus to a random other ability score. The bonus and penalty last for 1 hour. Negating the penalty automatically negates the bonus as well. The coin can be used three times per day.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, alter self Cost 3,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Body Aura moderate evocation [cold] CL 10th Price 2,000gp Weight 1 lb.
DESCRIPTION: When carefully wrapped around the body of a Medium-sized creature (a process that takes 10 minutes), these magical linen wrappings protect the wearer from fire and provide defense against physical attacks. As an immediate action, the wearer can immolate herself in wispy blue flames that protect the wearer as the chill shield version of fire shield and deal 1d6+10 points of cold damage to attackers. This protection lasts for 10 rounds before the wrappings crumble away into fine ash.
CONSTRUCTION: Requirements Craft Wondrous Item, fire shield Cost 1,000gp
Section 15: Copyright Notice: Pathfinder Adventure Path #48: Shadows of Gallowspire. © 2011, Paizo Publishing, LLC.
Slot Neck Aura moderate enchantment CL 9th Price 5,000gp Weight 3 lbs.
DESCRIPTION: This collar of bright red leather bears a small golden pendant and makes the wearer much more biddable and compliant.
The wearer takes a -4 penalty on saving throws against mind-affecting effects used by the creature that placed the collar on it, and that creature gains a +4 bonus on Handle Animal checks to train or push the wearer. Any other creatures take a -4 penalty on Handle Animal checks against the wearer, and the wearer gains a +2 resistance bonus on saving throws against their mind-affecting effects.
A collar of obedience can be placed on any Small, Medium, or Large creature. Placing a collar of obedience on a creature is a full-round action that requires a successful grapple maneuver. Removing the collar is also a full-round action, and the creature removing it must have precise digits capable of working the locking mechanism. A creature made helpful with wild empathy does not resist having the collar equipped or removed.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells charm animal or mind fog Cost 2,500gp
Section 15: Copyright Notice: Pathfinder Player Companion: Animal Archive. © 2013, Paizo Publishing, LLC.
Slot Neck Aura moderate transmutation CL 9th Price 10,000gp Weight 1 lb.
DESCRIPTION: Although it appears to be a simple thong of leather, this collar was initially conceived by druids who believed that there were animals who possessed spirits worthy of elevation to true sentience. If worn by a creature of the animal type with an Intelligence less than 3, a collar of the true companion grants a +2 enhancement bonus to Intelligence. This does not give the animal the ability to speak, but it does allow it to understand one spoken language (chosen by the item's creator).
If the collar is worn for at least 1 week by a creature of the animal type, the creature is raised to humanlike sentience, as though by the awaken spell. Once this occurs, the collar loses its magical properties.
If a collar of the true companion is worn for more than 1 week by a creature not of the animal type, the wearer is feebleminded until the collar is removed.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, awaken, fox's cunning Cost 6,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Neck Price 14,000gp CL 7th Weight 1 lb. Aura moderate necromancy
DESCRIPTION: This black iron choker chain forges a link between the wearer and any undead creature of the wearer's choice. Creating this link requires a command word. The wearer can dismiss this bond with another command word, and reforge it with the same or a different undead creature at a later time. While the two are bound and within 100 feet of one another, any positive energy damage the undead would take is instead transferred to the wearer as healing. Likewise, any negative energy damage the wearer would take transfers to and heals the undead. The collar can transfer up to 70 total points of damage per day.
CONSTRUCTION REQUIREMENTS: Cost 7,000gp Feats Craft Wondrous Item Spells shield other or unwilling shield
Section 15: Copyright Notice: Pathfinder Player Companion: Champions of Corruption. © 2014, Paizo Inc.
Slot Slotless Price 28,800gp CL 16th Weight 1 lb. Aura strong transmutation
DESCRIPTION: This potent elixir is capped with an incredibly tight lid; a successful DC 22 Strength check is needed to open and allow access to the bubbling jade liquid within. Once the vial is opened, the contents must be imbibed within the next minute, or they spoil and have no effect.
Drinking the colossus draught imparts a temporary +4 enhancement bonus to Constitution and Strength, and increases the imbiber's size to the next larger category (as enlarge person, with all the resulting bonuses and penalties) for the next 24 hours. While under the effects of the elixir, the imbiber takes a -4 penalty on all Will saves as the fluid addles her mind.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells giant form I Special creator must be a 16th-level alchemist Cost 14,400gp
Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Combat. © 2014, Paizo Inc.
Slot Shoulders Aura faint abjuration and necromancy CL 5th Price 15,600gp Weight 1 lb.
DESCRIPTION: A favored cloak of rangers, this cloak is a patchwork of hides and fur. Comfort's cloak grants a constant endure elements effect to the wearer, and grants a +4 competence bonus to saves against disease, energy drain, effects that cause fatigue or exhaustion, and poisons. Furthermore, while the wearer is resting he regains twice his Hit Dice in hit points for 8 hours of rest instead of the typical 1 hit point per Hit Die. When taking a full 24 hours of rest, the character regains 5 times his Hit Dice in hit points instead of twice his Hit Dice in hit points.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, endure elements Cost 7,800gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint transmutation CL 5th Price 10,000gp Weight 3 lbs.
DESCRIPTION: A commander's banner is a cloth flag or standard (typically 2 feet wide and 4 feet long) meant to be carried and displayed on a lance, polearm, frame, or staff. It has no effect unless it is mounted properly, and a wielder is carrying the object bearing it. It normally depicts the insignia or heraldic symbol of a particular noble.
A character with the tactician class feature carrying a commander's banner can use her tactician ability one additional time per day, she can use it to grant the teamwork feat granted by the tactician ability to allies within 60 feet (rather than 30 feet), and allies can use the granted feat for 2 rounds longer than normal.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, eagle's splendor, Diplomacy 5 ranks Cost 5,000gp
Section 15: Copyright Notice: Pathfinder Player Companion: Knights of the Inner Sea. © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint illusion CL 3rd Weight 0 Price 1,000gp
DESCRIPTION: This 4-inch-square cloth pocket has no powers unless it is sewn onto a garment (which takes 1d4 minutes).
Once sewn, it changes its appearance to match the garment. Any magic item inside it cannot be magically detected, as if protected by magic aura. Hiding an item in the pocket gives the garment's wearer a +5 competence bonus on Sleight of Hand checks to conceal the item. The pocket can be removed from the garment with a DC 10 Heal check or an appropriate Craft check such as Craft (cloth) or Craft (leather); failing this roll by 5 or more gives the pocket the broken condition.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, magic aura Cost 500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate transmutation CL 7th Price 10,000gp Weight 1 lb.
DESCRIPTION: This solid red brick changes its shape to match its bearer's holy symbol. If the bearer has the channel energy class feature, she can focus her power on the brick, allowing her to repair damaged constructs and objects as if they were living creatures. The item works whether the bearer channels positive or negative energy. If the bearer has the artifice domain, she adds +2d6 points of damage to her channel energy result when repairing constructs and objects.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, make whole Cost 5,000gp
Section 15: Copyright Notice: . © 2010, Paizo Publishing, LLC.
Slot Slotless Price 132,000gp CL 11th Weight 1 lb. Aura moderate evocation
DESCRIPTION: This wayfinder is constructed of delicate ivory. Its face constantly reshapes to form a relief of its bearer, and is capable of changing as quickly as two creatures can pass the wayfinder back and forth.
The socket in which an ioun stone could normally be placed is instead filled with a permanently fixed gem that functions as a ring of minor spell storing. After wielding this wayfinder for 24 hours, its wielder can designate a series of conditions upon which the wayfinder will cast the highest-level spell stored in the gem with the wearer as the spell's target, as though it were using the contingency spell. For example, the wielder of a contingent wayfinder could place a cure moderate wounds spell in the wayfinder's gem, then specify that if she ever falls unconscious because of lethal damage, the spell must be cast on her.
Once used in such a manner, the wayfinder requires 1 month to recharge its contingency effect, though a new spell can be cast into the enclosed gem at any time during this period. If the conditions of the contingency effect are not met within 1 week of when they were assigned, the user can change the conditions, though the spell stored in the gem can't be changed until it has been cast.
CONSTRUCTION REQUIREMENTS: Cost 66,000gp Feats Craft Wondrous Item Spells contingency, imbue with spell ability, light
Section 15: Copyright Notice: Pathfinder Player Companion: Pathfinder Society Primer. © 2013, Paizo Publishing, LLC.
Slot Slotless Price 1,800gp CL 5th Weight 1 lb. Aura faint illusion
DESCRIPTION: A copycat siphon is a simple-looking metal tube that can be connected to two flasks, bottles, beakers, or vials of standard size.
Three times per day while two containers are connected to a copycat siphon, the user can speak the item's command word while pouring a liquid (including magical liquids like potions or elixirs) into one of the containers. In doing so, the other container attached to the siphon also fills up with an exact replica of the poured liquid, appearing to all normal senses (including touch, smell, taste, and sight) as if it were an exact copy of the original liquid. However, when imbibed, the copy acts only as fresh water, and has none of the other effects of the original liquid. The created liquid registers to detect spells as if it were the original liquid (as the magic aura spell, Will DC 14).
CONSTRUCTION REQUIREMENTS: Cost 900gp Feats Craft Wondrous Item Spells create water, magic aura, major image
Section 15: Copyright Notice: Pathfinder Player Companion: Magical Marketplace. © 2013, Paizo Publishing, LLC.
Slot Belt Aura moderate transmutation CL 8th Price 15,000gp Weight 1 lb.
DESCRIPTION: When fastened about the waist, this stout length of rope grants a +2 enhancement bonus to Constitution along with prodigious stamina. Treat the enhancement bonus to Constitution as a temporary ability bonus for the first 24 hours the belt is worn.
Any effect which would cause the wearer to become fatigued deals an additional 1d6 points of nonlethal damage instead. Any effect that would cause exhaustion likewise causes 1d6 points of nonlethal damage and leaves the wearer fatigued instead of exhausted.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bear's endurance, lesser restoration Cost 7,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 250gp CL 5th Weight 0 Aura faint necromancy
DESCRIPTION: This crudely carved wax doll is roughly humanoid in shape. If the bearer of a corpse puppet dies while in an alternate form (such as that of a shapechanger using her change shape ability, a caster using a polymorph spell, or one obtained through some other effect), the creature automatically retains the shape it had upon dying instead of reverting to its natural form. Creatures with reason to suspect deception can attempt a DC 12 Will save; if successful, they realize the unnatural state of the corpse. A corpse puppet melts into nothingness when activated.
CONSTRUCTION REQUIREMENTS: Cost 125gp Feats Craft Wondrous Item Spells sculpt corpse
Section 15: Copyright Notice: Pathfinder Player Companion: Blood of the Moon. © 2013, Paizo Publishing, LLC.
Slot Slotless Aura moderate conjuration and necromancy CL 9th Price 4,000gp Weight 20 lbs.
DESCRIPTION: This large black leather bag has a wide mouth and laces to help keep it shut. It weighs 20 pounds and can carry up to 300 pounds or 10 cubic feet of material (easily able to hold a single Medium corpse or two Small corpses, including their gear). Anything within the bag is protected by a gentle repose spell.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, gentle repose, secret chest Cost 2,000gp
Section 15: Copyright Notice: Pathfinder Chronicles: Classic Treasures Revisited. © 2010, Paizo Publishing, LLC.
Slot Slotless Price 24,000gp CL 11th Weight 250 lbs. Aura moderate transmutation
DESCRIPTION: This huge-sized lacquered chest is bound in gold-plated steel, with three hasps for securing locks and spade-shaped feet.
The chest is airtight when closed, and can be commanded to bury itself in dirt, loose soil, or sand. Once per day, the chest can burrow down between 10 and 30 feet. The process takes 1 minute for every 10 feet the chest travels. The chest stops digging once it reaches the desired depth, if it encounters solid stone, or if its path is blocked by any other obstruction. A buried chest can be commanded to dig back to the surface by a creature standing within 5 feet of the location beneath which it buried itself. The chest doesn't leave a usable tunnel, nor does it dig any direction other than down or back up.
The chest opens into an extradimensional space: its inside is larger than its outside dimensions. This allows the chest to hold a large volume of material, to a maximum of 3,000 pounds and 500 cubic feet. The contents of the chest don't change its weight. Any effort to overload the chest fails, and items must be drawn from the chest intentionally; it's not possible to tip the chest over and spill its contents. Retrieving a specific item is a full-round action. As with the secret chest spell, magic items placed inside a corsair's coffer don't offer any benefit to characters carrying it. The chest is treated as a bag of holding for the purpose of determining what happens if placed in another extradimensional or non-dimensional space. There's enough air for living creatures placed within the chest to survive for 20 minutes, after which time they begin to suffocate.
CONSTRUCTION REQUIREMENTS: Cost 12,000gp Feats Craft Wondrous Item Spells move earth, secret chest
Section 15: Copyright Notice: Pathfinder Campaign Setting: Lost Treasures. © 2014, Paizo Inc.
Slot Body Aura moderate abjuration CL 6th Price 22,000gp Weight 1 lb.
DESCRIPTION: This slimming garment is fastened with laces, buckles, and buttons and reinforced with ribs of leather or bone.
A corset of dire witchcraft grants a +4 armor bonus to AC. If the wearer is a witch, each day when she communes with her familiar to prepare spells, she may enhance one hex she knows, increasing its caster level by +2 for 24 hours. This enhancement ends if the corset is removed or if she uses it to enhance a different hex.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, mage armor, creator must be a witch Cost 11,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Body Aura faint transmutation CL 3rd Price 3,000gp Weight 1 lb.
DESCRIPTION: This black corset fits neatly beneath armor. As a free action, the wearer can compress herself to fit through tight spaces as though affected by a squeeze spell for up to 10 rounds per day. While using the corset's magic, she gains a +5 bonus on Escape Artist checks.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, grease, squeeze Cost 1,500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate conjuration and transmutation CL 9th Price 7,000gp Weight 500 lbs.
DESCRIPTION: This large oaken bureau has a double-door cabinet that sits atop three horizontal drawers.
Once per day, you can concentrate on a set of clothing you would like to wear, then open the cabinet or one of the drawers to retrieve a set of magically fabricated clothing matching what you imagined. While worn, the clothing gives you a +2 enhancement bonus to Charisma. The clothes fade to worthless scraps after 24 hours, as do any pieces separated from the whole (such as buttons, gem adornments, or strips torn off as bandages).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, eagle's splendor, fabricate, minor creation, creator must have at least 2 ranks in Craft (tailoring) or Profession (tailor) Cost 3,500gp
Section 15: Copyright Notice: Pathfinder Companion: Taldor, Echoes of Glory. © 2009, Paizo Publishing, LLC.
Slot Shoulders Aura faint abjuration CL 1st Price 1,800gp Weight 4 lbs.
DESCRIPTION: This nondescript gray cloak has a hood that can fit over the wearer's entire face. The wearer can, as a move action, cover his face and drop to a huddling crouch. Any creature seeking to directly attack him while he does this must make a DC 11 Will save to do so (as the sanctuary spell). The wearer cannot see or take any actions while crouching. This makes him effectively blind, with all the normal penalties, but not helpless. The wearer can end his crouch simply by standing up or moving.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, sanctuary Cost 900gp
Section 15: Copyright Notice: Advanced Player's Guide. © 2010, Paizo Publishing, LLC.
Slot Slotless Aura moderate transmutation CL 12th Price 24,000gp Weight 0 .
DESCRIPTION: This stone grants you a +2 enhancement bonus to Intelligence. The bonuses from multiple crimson spheres stack (up to a maximum of a +6 enhancement bonus to Intelligence).
Cracked Individually these have no effect; when used in pairs, each pair grants a +2 enhancement bonus to Intelligence. The bonuses from multiple crimson spheres (cracked or otherwise) stack, up to a maximum of a +6 enhancement bonus. Price 12,000gp.
Flawed This stone grants a +2 enhancement bonus to Intelligence per stone, stacking up to +4 total. These stones do not stack with non-flawed crimson sphere ioun stones. Price 16,000gp.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, fox's cunning, creator must be 12th level Cost 12,000gp
Section 15: Copyright Notice: Pathfinder Chronicles Seekers of Secrets Paizo Publishing, LLC. © 2009 Paizo Publishing.
Slot Head Aura moderate evocation CL 6th Weight 1 lb. Price 6,480gp
DESCRIPTION: On command, this simple golden crown projects a blast of searing light (3d8 points of damage) once per day.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, searing light Cost 3,240gp
Slot Head Aura strong evocation CL 17th Weight 1 lb. Price 23,760gp
DESCRIPTION: On command, this elaborate golden crown projects a blast of searing light (5d8 maximized for 40 points of damage) once per day.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Maximize Spell, searing light Cost 11,880gp
Slot Head Aura moderate enchantment CL 7th Price 24,600gp Weight 3 lbs.
DESCRIPTION: This crown of steel and gold projects an aura of menacing power.
The wearer gains a +4 competence bonus on Intimidate checks, and whenever he confirms a critical hit, the crown creates a prayer effect centered on the crown's wearer (caster level 5th).
If the wearer of the crown has the Leadership feat, he gains a +1 bonus to his Leadership score and any follower or cohort of the wearer gains a +1 bonus on attack rolls and saving throws against fear effects while within line of sight of the wearer.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bless, eagle's splendor, prayer Cost 12,300gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Head Aura moderate abjuration CL 10th Price 150,000gp Weight 5 lbs.
DESCRIPTION: This slim golden diadem, bejeweled with diamonds and sapphires, grants its wearer fluency in Celestial and allows her to detect evil at will and use tongues once per day, both on command. She also gains a +5 sacred bonus on Knowledge (planes) checks regarding outsiders with the good or evil subtypes, and any effect she creates with the good descriptor takes effect at +1 caster level.
A crown, an orb, and a scepter of heaven—collectively known as a regalia of heaven—increase in power when used together. If the wearer of a crown of heaven wields an orb or scepter of heaven, effects she creates with the good descriptor gain an additional +1 caster level, and she gains a +1 sacred bonus to AC and on saves against attacks or effects created by evil creatures. She also radiates an aura of menace in a 20-foot radius. Any evil creature within this aura takes a -2 penalty on attack rolls, on saving throws, and to AC until it successfully hits the wearer of the regalia (DC 20 Will negates). A creature that saves is immune to this effect for 24 hours. If the aura is dispelled, the wearer can restore it as a standard action.
If the crown is worn while the wearer is wielding both an orb and scepter of heaven, the crown's caster level increases to 15th, effects the wearer creates with the good descriptor gain an additional +1 caster level increase, and her sacred bonus to AC and saves increases to +2. In addition, as a full-round action, the wearer can create an aura of sanctity for as long as she concentrates. This aura provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws against attacks made or effects created by evil creatures, as well as the benefits of a magic circle against evil and a lesser globe of invulnerability.
A crown of heaven bestows one negative level on any evil creature bearing it, which cannot be removed or overcome while carrying the crown. If the same creature carries an orb or scepter of heaven, it gains one additional negative level per object. An evil creature intentionally donning a crown of heaven gains an additional negative level and is affected as bestow curse (DC 17) immediately and every 24 hours that the crown is worn. A neutral character can attempt a DC 17 Fortitude save to avoid gaining these negative levels.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, aura of doom, detect evil, dispel evil, magic circle against evil, tongues Cost 75,000gp.
Regalia of Heaven
“A crown, an orb, and a scepter of heaven—collectively known as a regalia of heaven—increase in power when used together.” —Ultimate Equipment
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Head Aura faint evocation CL 3rd Price 6,000gp Weight 3 lbs.
DESCRIPTION: This radiant crown of steel is bedecked with miniature mithral swords. A crown of swords can be used up to 10 times per day. When struck in combat, the wearer may spend one use as an immediate action to create a longsword-shaped spiritual weapon that then attacks her attacker. On the wearer's next turn, she may spend one additional use each round to continue attacking that target with the spiritual weapon; the spiritual weapon cannot be redirected and disappears if the target is killed or moves out of range. Multiple spiritual weapons may be created (even attacking the same target) if the wearer is attacked in subsequent rounds.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, spiritual weapon Cost 3,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.
Slot Head Aura strong transmutation CL 12th Price 15,000gp Weight 1 lb.
DESCRIPTION: This ancient burnished bronze heirloom has passed from king to king for centuries. Rumors abound of secret blood rites that grant the wearer additional abilities, but even without this ceremony the crown invests its wearer with power. Wearing the crown grants a +2 enhancement bonus to Charisma and a +2 natural armor bonus. You are immune to the frightful presence ability of all dragons. If you are a sorcerer you cast spells at +1 caster level.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, barkskin, eagle's splendor Cost 7,500gp.
Section 15: Copyright Notice: GameMastery Module D1: Crown of the Kobold King. © 2007 Paizo Publishing, LLC.
Slot Belt Price 8,500gp CL 7th Weight 3 lbs.; Aura Alignment Lawful Good Senses 60 ft. Intelligence 10 Wisdom 12 Charisma 14 Ego 6 Communication Speech (Common)
Three times per day, this scabbard can cast bless weapon on any weapon sheathed within, but does so reluctantly on any weapon other than a longsword.
While the user is in combat, the scabbard hurls threats of righteous retribution in a loud, clear voice as it attempts to demoralize opponents (Intimidate bonus of +7).
The consciousness within the crusader's scabbard is valorous and stridently condemns displays of cowardice or dishonesty.
CONSTRUCTION REQUIREMENTS: Cost 4,250gp Feats Craft Wondrous Item Spells bless weapon, greater magic weapon
Section 15: Copyright Notice: Pathfinder Player Companion: Magical Marketplace. © 2013, Paizo Publishing, LLC.
Slot Body Aura faint transmutation CL 5th Price 6,000gp Weight 2 lbs.
DESCRIPTION: A crusader's tabard is a sturdy cloth vestment worn over armor and other clothing. It is normally decorated with the symbol or heraldic device of the owner, and may be trimmed with expensive and delicate materials (such as silk, fur, or cloth of gold).
Once per day, the wearer of the tabard may say its command word (often a family motto); thereafter, the wearer can spend a standard action (instead of a full-round action) to move up to his speed and make a single charge attack. This ability lasts until used or for 1 minute, whichever duration is shorter.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, haste Cost 3,000gp
Section 15: Copyright Notice: Pathfinder Player Companion: Knights of the Inner Sea. © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate divination CL 10th Price varies Weight 7 lbs.
DESCRIPTION: This is the most common form of scrying device, a crystal sphere about 6 inches in diameter. So well-known are these items that many so-called oracles or fortune-tellers use similar appearing (but completely non-magical) replicas of these items to ply their trades. a character can use a magical crystal ball to see over virtually any distance or into other planes of existence, as with the spell scrying (Will DC 16 negates). a crystal ball can be used multiple times per day, but the DC to resist its power decreases by 1 for each additional use.
Certain crystal balls have additional powers that can be used through the crystal ball on the target viewed.
Crystal Ball Type | Market Price |
Crystal ball | 42,000gp |
Crystal ball with see invisibility | 50,000gp |
Crystal ball with telepathy* | 70,000gp |
Crystal ball with true seeing | 80,000gp |
Crystal ball with detect thoughts (Will DC 13 negates) | 51,000gp |
* The viewer is able to send and receive silent mental messages with the person appearing in the crystal ball. Once per day, the character may attempt to implant a suggestion (as the spell, Will DC 14 negates) as well.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, scrying (plus any additional spells put into item) Cost 21,000gp (standard), 25,000 (with see invisibility), 25,500gp (with detect thoughts), 35,000gp (with telepathy), 40,000gp (with true seeing)
Fortune-telling: Fortune-telling conjures images of hazy tents, mysterious women shrouded in shawls, and portents wafting through the air like incense.
So how do you, in your modern game room that is probably noticeably lacking in crystal balls and mysterious tents, use the illusion of fortune-telling to give your players the same excited trepidation, as well as both hope and fear for their characters' destinies? No matter how the fortune-telling enters your campaign, you as the Gamemaster have options. You can choose to roll some dice behind a screen and simply tell your players the result—or you can choose to use the moment to create dramatic tension and the feeling that the players' characters are integral to the fortune-telling. While the second option is likely a lot more fun for all involved, it does require some work on your part.
Basic Fortune-Telling Methods: Many fortune-telling methods exist, and each has its pros and cons in terms of use in a roleplaying game. What follow are some of the more easily integrated fortunetelling methods and their strengths and weaknesses for a Gamemaster.
Cold Readings: A cold reading is when you decide to plunge into a fortune-telling situation without much—if any—preparation. This might occur because the players suddenly seek out a fortune-teller or because it suddenly seems right in your campaign.
For a cold reading, you can either revert to reading the palms of your players' characters, throwing stones, using cards or dice, or other mystical-feeling methods. The critical thing with a cold reading is not to commit too anything too concrete or detailed in the fortuneteller's answers. You haven't prepared and committing to a possible game changer or other critical game element on the fly can come back to haunt you.
With such readings, attempt to give vague answers or ones filled with symbolism that the players can interpret (“I see a red hawk at your shoulder. Its left foot is crippled, a black ribbon tangled in its claws.”). While such prophecies might have little meaning initially, you can work manifestations of such revelations into future adventures—or not, depending on the legitimacy of your fortune-telling NPC.
True Randomness: With this method of fortunetelling you let the sticks, dice, cards, or stones fall as they may. Then it is up to you to interpret the results in a way that is useful and potentially meaningful for your players. This method works best if you write down a few possible results for each player. You can do this by listing several positive and negative results (say, having the upper numbers on dice tell something positive and the lower numbers mean a negative future). Doing so allows you to create a few vague and optional fates that work with your campaign and your characters' abilities, but still afford the excitement of leaving the results up to chance.
False Randomness: Many fortune-telling methods can be made to look random while allowing you to remain in total control of the outcome. This is easiest to do with a prop like a spirit board, but can also be done easily with cards. The advantage to false randomness is that it allows you to give players specific information you want to impart about their futures. By spelling out words on a spirit board or stacking a deck so certain cards are revealed, you can impart meanings specific to the needs of your game. The disadvantage of this technique is that, if you mess up, players know you rigged the results and don't feel as excited or as invested in the results as they might otherwise.
Fortune-Telling Props: It is usually helpful to use props in the course of a fortune-telling. You can simply use a player's palm as a prop, but players tend to get more excited when they feel that an element of randomness and fate are involved, which rolling dice or drawing cards provide. Of course, you also have to be prepared to deal with that randomness and come up with appropriate responses for the answers, which often require some preparation or research. Certain tools, like tarot cards, imply particular interpretations, and familiarizing yourself with these can help guide your fortune-telling by suggesting results.
There are far more fortune-telling methods in the world than can be addressed here, but the following often prove easiest to integrate into a fantasy roleplaying campaign. If you're interested, the library and Internet have a wealth of information on other fortune-telling methods such as the I-Ching, pendulum reading, horacy, crystalmancy, chiromancy, and countless others.
Cards: These can be used either as single cards drawn from a deck or in more complicated fortune-telling spreads. You should have an idea of what each card means in fortune-telling or in your world before doing such a reading, as being able to interpret each card off the top of your head or with only a quick reference of your notes goes a long way to increasing the verisimilitude of the experience. The Harrow Deck offers cards designed specifically for use in the Pathfinder RPG, dealing with RPG-related themes, and can be useful in shortening your research time to convert real-world answers to your fantasy world.
Dice, Sticks, or Stones: Dice are something every Gamemaster has readily available. Many also have shiny stones of different colors and types. The GM reveals fortunes using thse props by interpreting either marks on their surfaces or how they fall in relation to one another. While such items typically prove vague enough that only the “fortune-teller” can decipher them, they offer little in the way of thematic suggestions, and thus prove difficult to ad-lib with unless the GM already has an idea of how he wants the prophecy to play out. They do, however, lend an air of action, mysticism, and randomness that simple palm reading or staring into a crystal ball does not.
Crystal Ball, Fire, Foci: When using a crystal ball, fire, or any other prop that offers no visible result, you need to use a more theatrical style. These readings tend to be more scripted (see Fortune-Telling as Theater), although you can still add player interaction into such encounters by asking the players questions, such as “What animal comes to mind as you stare into the fire?” You must then be ready to assign a meaning to the animal or whatever other factors you decide have relevance.
Fortune-Telling as Theater: With a bit of preparation, you can give a truly theatrical fortune-telling session using palm reading, a crystal ball, or any other interpretive method where you, as the fortune-teller, are telling the players what you “see” in their future. First off, try to set the mood. Dimming the lights and insisting that everyone stay in character can go far toward eliminating disruptions.
In addition, make sure you have a good message in mind, one using metaphor and/or allegory liberally. Sometimes it helps to actually write a brief script for yourself ahead of time. For example, let's say the message is that the characters will wind up trapped in a magical labyrinth, and the only way out is to find the labyrinth's guardian who has a golden key. Instead of saying this straight out in a reading, you might instead phrase it more mysteriously, such as, “I see you lost, trapped in an endless series of choices... Do not allow yourself to spiral out of control or all is lost. Darkness... confusion... grief and terror. All this I see, but there is a glimpse of golden hope, a spider spinning a golden web of safety. Find her or find oblivion.”
The technique here is to not simply spoon feed your players the information they need. You want to give them clues they must unravel as they adventure forward. Also, be sure that whatever scenario your fortune-teller is describing is one you're pretty sure the players will soon face. You can, of course, combine this theatrical reading style with one of the more random fortune-telling elements. The combination can be particularly powerful. And always remember that, even in the most directed of readings, you want to integrate the players into the process. This will provide them with the most powerful and enjoyable experience, and will also give them things to look forward to—or dread—in the coming adventure. That kind of emotional engagement and suspense can turn a run-of-the-mill adventure into a truly magical experience.
Mundane and Magical Fortune-Telling: One of the first things PCs are likely to wonder before or after having their fates revealed is whether or not their fortune-teller's words are true. Some fortune-tellers are complete con artists, devoid of any kind of mystical power, using the same techniques as real-world mystics. If a fortune teller is scamming the PCs, you should roll a Bluff check to determine the effectiveness of her performance. Don't call for a Sense Motive check from the characters unless they raise the question of their seer's legitimacy. Part of the effectiveness of fortune-telling is the recipient's belief in the medium's miraculous insights. Only once a character doubts these powers does the illusion risk breaking down.
The Pathfinder RPG also presents many magical options for fortune-telling. The spells augury, contact other plane, and vision, along with a host of other divination spells, all prove useful in giving characters insights into the future, where classic magic items like crystal balls and medallions of thoughts allow seers to demonstrate their uncanny insights. A variety of illusion-based spells and magic items, such as a wand of major image or a deck of illusions, help bring flair to a fortune-teller's readings, regardless of actual truthfulness. The harrower prestige class employs the aforementioned Harrow Deck and allows characters to play a kind of adventuring fortune-teller.
Source Gamemastery Guide
Slot Neck Aura moderate conjuration (healing) CL 10th Price 12,000gp Weight 1 lb.
DESCRIPTION: A cloth cord marked with esoteric religious symbols typically holds this roughly cut, glittering prism in place.
A person with the lay on hands class feature can direct one use of this energy into the crystal, which stores it until the wearer speaks a command word to release it. Releasing the energy targets the wearer with the stored lay on hands effect, as if touched by the person who infused the crystal with its power. The crystal can contain a single use of the lay on hands class feature. When filled with this magic, it begins to glow with a pearly white light. The wearer of the crystal can order it to release its energy as a standard action. This acts identically to receiving the lay on hands directly from the person who channeled it into the crystal, including any mercies they had at the time.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cure light wounds, creator must be a paladin Cost 6,000gp
Editor's Note: The original entry for the Crystal of Healing Hands in the Pathfinder Advanced Player's Guide described it as a gem hanging on a cotton cord. Ultimate Equipment removed this detail of the cord's composition.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate evocation CL 10th Price 62,000gp Weight 1/2 lb.
DESCRIPTION: This device is just under an inch across and can be made of ivory, bone, or any hard mineral. Typically, each of the cube's faces are polished smooth, but sometimes they are etched with runes.
The device enables its possessor to put up a special cube made up of 6 individual wall of force spells, 10 feet on a side around her person. This cubic screen moves with the character and is impervious to the attack forms mentioned on the table below. The cube has 36 charges when fully charged—charges used are automatically renewed each day. The possessor presses one face of the cube to activate a particular type of screen or to deactivate the device. Each effect costs a certain number of charges to maintain for every minute (or portion of a minute) it is in operation. Also, when an effect is active, the possessor's speed is limited to the maximum value given on the table.
When the cube of force is active, attacks dealing more than 30 points of damage drain 1 charge for every 10 points of damage beyond 30 that they deal. The charge cost to maintain each of the cube's six walls is summarized below.
Spells that affect the integrity of the screen also drain extra charges. These spells cannot be cast into or out of the cube.
Cube Face | Charge Cost per Minute | Max. Speed | Effect |
1 | 1 | 30 ft. | Keeps out gases, wind, etc. |
2 | 2 | 20 ft. | Keeps out nonliving matter |
3 | 3 | 15 ft. | Keeps out living matter |
4 | 4 | 10 ft. | Keeps out magic |
5 | 6 | 10 ft. | Keeps out all things |
6 | 0 | As normal | Deactivates |
Attack Form | Extra Charges |
Disintegrate | 6 |
Horn of blasting | 6 |
Passwall | 3 |
Phase door | 5 |
Prismatic spray | 7 |
Wall of fire | 2 |
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, wall of force Cost 31,000gp
Slot Slotless Aura faint abjuration CL 5th Price 27,000gp Weight 2 lbs.
DESCRIPTION: This cube is activated or deactivated by pressing one side. When activated, it creates a cube-shaped area 10 feet on a side centered on the possessor (or on the cube itself, if the item is later placed on a surface). The temperature within this area is always at least 65° F. The field absorbs all cold-based attacks. However, if the field is subjected to more than 50 points of cold damage in 1 round (from one or multiple attacks), it collapses and cannot be reactivated for 1 hour. If the field absorbs more than 100 points of cold damage in a 10-round period, the cube is destroyed.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, protection from energy Cost 13,500gp
Slot Slotless Aura moderate evocation CL 10th Price 56,000gp Weight 1/2 lb.
DESCRIPTION: This cube functions exactly like a cube of force except that each wall of the cube can be activated independently and can even have different effects. For example, one wall can block living matter, another wall can block magic, and a third can keep out gases, while the other sides are open without any protection. Activating each wall costs the price of activating that effect for an entire standard cube of force—for instance, one wall against magic and one wall against living matter cost a total of 7 charges per minute.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, wall of force Cost 28,000gp
Section 15: Copyright Notice: Pathfinder Chronicles: Classic Treasures Revisited. © 2010, Paizo Publishing, LLC.
Slot Slotless Aura strong conjuration CL 13th Price 164,000gp Weight 2 lbs.
DESCRIPTION: This potent magical item is a small cube fashioned from carnelian. Each of the six sides of the cube is keyed to a different plane of existence or dimension, one of which is the Material Plane. The character creating the item chooses the planes to which the other five sides are keyed.
If a side of the cubic gate is pressed once, it opens a gate to a random point on the plane keyed to that side. There is a 10% chance per minute that an outsider from that plane (determine randomly) comes through it looking for food, fun, or trouble. Pressing the side a second time closes the gate. It is impossible to open more than one gate at a time.
If a side is pressed twice in quick succession, the character so doing is transported to a random point on the other plane, along with all creatures in adjacent squares. The other creatures may avoid this fate by succeeding on DC 23 Will saves.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, plane shift Cost 82,000gp
Slot Slotless Price 8,000gp CL 5th Weight 1 lb. (pair) Aura faint enchantment
DESCRIPTION: These wooden drinking cups are similar to those found in many common taverns, and always come in pairs—one is a master cup, and the other is a mark cup. When a user of the master cup shares drinks with someone with the mark cup, the master cup's user gains a supernatural advantage when attempting to develop a good rapport with the creature drinking from the mark cup. After 5 minutes of sharing a drink and chatting with a user of the mark cup, the user of the master cup gains a +5 bonus on Bluff, Diplomacy, and Sense Motive checks against the user of the mark cup. The two users must share a beverage from a common source (for example, two cupfuls poured from a single bottle of wine, ladled from the same punch bowl, or dipped into the same spring water) and spend the 5 minutes socializing with one another. The bonus lasts for 1 hour or until the users move more than 15 feet apart from each other, whichever comes first. Once a creature has used a mark cup, that creature cannot be affected by the same mark cup for 1 day.
CONSTRUCTION REQUIREMENTS: Cost 4,000gp Feats Craft Wondrous Item Spells charm person
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Head Aura faint divination CL 1st Price 5,600gp Weight 5 lbs.
DESCRIPTION: This helm is made from the husk of a cyclops's shrunken head, and grants a limited version of that creature's flash of insight ability. Once per day as an immediate action, the wearer can choose the result of the die roll instead of rolling her next attack roll, saving throw, skill check, or ability check.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells true strike Cost 2,800gp
Section 15: Copyright Notice: Pathfinder Module: The Emerald Spire Superdungeon. © 2014, Paizo Inc.
Slot Feet Aura faint enchantment CL 3rd Price 1,400gp Weight 1 lb.
DESCRIPTION: This pair of magical softpaw boots allows the wearer to gain extra maneuverability while moving through hazardous areas.
As a free action, the wearer can click her heels together to grant herself a +5 competence bonus on Acrobatics checks made to move through threatened squares or to move through an enemy's space without provoking attacks of opportunity for up to 10 rounds per day. The rounds need not be consecutive. Furthermore, anytime the wearer of the boots successfully moves though the space of an enemy without provoking an attack of opportunity, she gains a +21 bonus on attack rolls against that enemy until the end of her turn.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cat's grace Cost 700gp
Editor's Note: 1 This item also appears in Ultimate Equipment but in that version the bonus is only +1 but every other mechanical detail is unchanged. We have requested clarification from Paizo on the intended bonus but until we have more information the actual bonus is left to GM discretion whether it should be +1 or +2.
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.
Slot Slotless Aura strong varied CL 12th Price 10,000gp Weight 0
DESCRIPTION: This stone grants the wearer the effects of the Alertness feat.
Cracked This stone grants a +1 competence bonus on Perception and Sense Motive checks. Price 400gp.
Flawed This stone grants a +2 competence bonus on Perception checks and a -1 penalty to initiative checks. Price 300gp.
See Inferior Ioun Stones for details on cracked and flawed variant stones.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must be 12th level Cost 5,000gp.
Slot Slotless Price 8,000gp CL 12th Weight 0 Aura strong divination
DESCRIPTION: This ioun stone is forest green with flecks of yellow.
At all times, it allows you to immediately notice any poison within 5 feet of you. This effect is otherwise identical to the detect poison spell.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells detect poison Creator Level 12th Gold 4,000gp
Section 15: Copyright Notice: Pathfinder Player Companion: Dungeoneer's Handbook. © 2013, Paizo Publishing, LLC.
Slot Eyes Aura moderate transmutation CL 6th Price 20,000gp Weight 0
DESCRIPTION: These goggles' dark lenses are made of round obsidian sheets thin enough to see through.
They grant the wearer darkvision 120 ft., as well as a +4 competence bonus on Perception checks and Survival checks made to track while underground.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, darkvision, terrain bond Cost 10,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Neck Aura faint abjuration CL 3rd Price 9,000gp Weight 1 lb.
DESCRIPTION: This small iron locket contains some token—a scale, a shaving of a horn or claw, or lock of burning hair—from a fiend. When worn by a tiefling, if he has cold, electricity, or fire resistance, this amulet increases that resistance by 5. Furthermore, it provides a +4 insight bonus on Diplomacy skill checks made to influence evil outsiders.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, resist energy, creator must be a tiefling, half-fiend, or true fiend Cost 4,500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate evocation [evil] CL 9th Price 60,000gp Weight 5 lbs.
DESCRIPTION: This skull, carved from ebony, is wholly evil. Wherever the skull goes, the area around it is treated as though an unhallow spell had been cast with the skull as the touched point of origin. Each darkskull has a single spell effect tied to it. This spell is from the standard list given in the unhallow spell description, and it cannot be changed.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, unhallow, creator must be evil Cost 30,000gp
Slot Slotless Price 40,000gp CL 5th Weight 2 lbs. Aura faint divination and evocation
DESCRIPTION: When lit, this hooded lantern shines brightly in a 60-foot radius, as daylight.
Once per day as a swift action, if the owner is a good-aligned divine spellcaster, she can intensify the lantern's light for 1 hour. This intensified light dazzles evil outsiders and undead in the area, and evil incorporeal creatures take 75% damage from magical attacks instead of 50%. If an illuminated creature or object has a mark indicating evil allegiance—such as a demoniac's demonic mark—that mark glow brilliantly, shining through anything short of magical concealments.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells daylight, detect evil Special creator must worship a good god or goddess, usually one that represents light or brilliance Cost 20,000gp
Section 15: Copyright Notice: Pathfinder Player Companion: Demon Hunter's Handbook. © 2013, Paizo Publishing, LLC.
Slot Headband Aura faint enchantment and abjuration CL 1st Price 3,600gp Weight 1 lb.
DESCRIPTION: This taut black band, clipped with a black metal skull, can be attached on the outside of a hat or other head slot item or can be worn as a normal headband. The wearer gains a +2 competence bonus on Intimidate checks and increases the DC of any fear effect he creates by +1. In addition, if this headband is attached to the outside of a hat, the wearer's hat or headgear cannot be blown off or removed by wind, water, or environmental effects, and the wearer gains a +5 circumstance bonus to his CMD against steal and sunder attempts targeting his headgear.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, doom, shrink item Cost 1,800gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint necromancy CL 5th Price 6,000gp Weight 1 lb.
DESCRIPTION: This dirt-stained cloak was woven in shadow from the burial shroud of a condemned murderer. It prevents nonintelligent undead from detecting you, as per the hide from undead spell. Intelligent undead can perceive you if they succeed at a DC 11 Will save. The warding is ended if you touch an undead creature, channel energy against undead, or attack any creature. Once per day as a standard action you can silently call forth the shadows bound into the shroud, rendering you invisible for 5 minutes.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, hide from undead, invisibility, Cost 3,000gp
Section 15: Copyright Notice: Pathfinder Chronicles Seekers of Secrets Paizo Publishing, LLC. © 2009 Paizo Publishing.
Slot Slotless Price 60,000gp CL 9th Weight 1 lb. Aura moderate transmutation
DESCRIPTION: As a move action, the wielder may dip these two sharp, 4-inch-long pins into their paired vial to coat them in the viscous blue-black liquid within. This coating lasts 1 minute before dissipating.
On a successful unarmed attack against a creature while both coated pins are held between the wielder's knuckles, the liquid flows under the skin of one of the target's limbs (wielder's choice; two limbs on a critical hit). The target must then attempt a DC 17 Fortitude save. On a failed save, an affected limb becomes withered and useless, anything held in the limb drops to the ground, and the victim cannot move the limb for 5 minutes. If an affected limb contributes to one of the creature's modes of movement (such as a leg), the creature's movement is halved.
A creature may be affected by multiple instances of deadlimb pins. Generally, a creature with both legs affected by deadlimb pins can only crawl to move, and a creature with both arms affected is unable to attack (unless they can make attacks with other body parts, of course). The exact consequences of applying multiple doses of deadlimb pins to creatures with inhuman anatomies or unusual limbs are left to the GM's discretion.
In order to function, deadlimb pins must be used with the vial of liquid they were constructed with and vice-versa. One set of deadlimb pins and their adjoining vial can be used 50 times before its magic is depleted.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells baleful polymorph Cost 30,000gp
Section 15: Copyright Notice: Pathfinder Player Companion: Demon Hunter's Handbook. © 2013, Paizo Publishing, LLC.
Slot Chest Aura faint necromancy CL 3rd Price 6,000gp Weight 1 lb.
DESCRIPTION: This rough vest of black snakeskin is decorated with a fringe of rawhide tassels, each knotted around a bit of bone or a small animal skull.
A gunslinger with the deadeye deed reduces the grit point cost to use that deed by 1 (minimum 1 grit).
In addition, once per day when the wearer reduces a creature to 0 or fewer hit points with a firearm she can use death knell (Will DC 13 negates) against that target as a swift action. She does not have to touch the target to activate this ability, but her range increment penalty for shooting the target also applies to the saving throw DC of the death knell (for example, if the range increment penalty is -2, the DC is 11).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, death knell, true strike Cost 3,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint necromancy CL 5th Price 1,000gp Weight 5 lbs.
DESCRIPTION: Typically engraved with numerous skulls, these small metal coffers allow the safe transport of infectious substances of up to Tiny size. Closing the lid seals in the contents and holds them in stasis, rendering them immune to aging or any damage. In addition, any infectious material—such as the body of a creature that died of disease—is preserved for as long as the coffer is closed. A death's head coffer can potentially hold several Tiny items, having dimensions of approximately 4 inches by 4 inches by 6 inches.
A death's head coffer can spread infections between items. Any item placed into a coffer with a diseaseridden item (something capable of spreading a disease by contact) becomes infected with the same disease. For 1 week after being removed from the coffer, the newly infected item can spread the same affliction as the disease-ridden item to any creature that touches it. For example, a coin placed into a death's head coffer with a rat infected with the shakes forces any creature that touches the coin to make a DC 13 Fortitude save or become infected with the shakes as well.
After a death's head coffer is closed and then reopened, its magic dissipates, rendering the box completely mundane. Some death's head coffers feature complex locking mechanisms, which require DC 20 Disable Device checks to open.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, contagion, gentle repose Cost 500gp
Section 15: Copyright Notice: Pathfinder 8: Seven Days to the Grave. © 2008, Paizo Publishing, LLC.
Though several necromancers in Kaer Maga deal in undead servants, all use variations of the same method, instilling their innate control over the creature into a convenient magic item that can then be passed to the customer.
Slot Amulet Aura varies CL 5th (10 HD), 7th (14 HD), 9th (18 HD),12th (24 HD) Price 1,000gp (10 HD), 1,400gp (14 HD),1,800gp (18 HD), 2,400gp (24 HD) Weight 0
DESCRIPTION: This amulet allows the wearer to command a number of undead skeletons and zombies, which are keyed to the amulet when it is created. The animation of the undead is part of the creation process—undead that have already been created cannot be bound to a death's head talisman. The number of HD of undead tied to the amulet is equal to twice the amulet's caster level. The amulet allows the wearer to command the undead as if she had created them with animate dead, even if she has no magical talent of her own. The undead are only under control while the amulet is worn; if the amulet is removed, the undead revert to normal behavior, standing in place but responding if attacked. Once the specific undead tied to the amulet are destroyed, the talisman loses all power.
CONSTRUCTION: Requirements Craft Wondrous Item, animate dead Cost 625gp (10 HD), 875gp (14 HD), 1,125gp (18 HD),1,5000gp (24 HD)
Section 15: Copyright Notice: Pathfinder Chronicles: City of Strangers. © 2010, Paizo Publishing, LLC.
Slot Neck Aura moderate conjuration CL 5th Weight 1 lb. Price 5,000gp
DESCRIPTION: A deathbalm talisman grants its wearer a +5 resistance bonus on Fortitude saves against disease or poison, and if placed around the neck of an individual already suffering the effects of poison or disease, it allows a new save (with no additional bonus from the deathbalm talisman) to immediately remove the affliction. Whenever a wearer successfully saves against the effects of disease or poison while wearing a deathbalm talisman, it becomes dormant for 24 hours. After this time has passed, it refreshes and functions again. A character who wears a functioning deathbalm talisman for a period of 24 hours heals 1d4 points of ability damage to any one ability score currently suffering ability damage.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, lesser restoration, neutralize poison, remove disease Cost 2,500gp
Section 15: Copyright Notice: Pathfinder Adventure Path #62: Curse of the Lady's Light. © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate necromancy [evil] CL 7th Price 1,400gp Weight 0
DESCRIPTION: Death cults such as the Whispering Way use this elixir to prevent their enemies from stealing their members' secrets, even after death. Elite cultists typically imbibe deathgag elixir as part of an elaborate initiation ritual when they are promoted to high-ranking positions in the cult. Thereafter, should the imbiber fall below -1 hit point, the elixir triggers the release of a fatal poison that throws him into wild convulsions. The victim begins foaming at the mouth, and his eyes turn blood red. Soon after, the victim's entire jaw dissolves, rendering him immune to speak with dead spells. Prior to the victim's death, only a limited wish, miracle, or wish spell can undo the effects of the elixir. Individuals that have imbibed deathgag elixir are noted as being “deathgagged” in the Defensive Abilities section of their stat blocks.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, contagion Cost 700gp
Section 15: Copyright Notice: Pathfinder Adventure Path #45: Broken Moon. © 2011, Paizo Publishing, LLC.
Slot Shoulders Aura faint necromancy CL 3rd Price 2,700gp Weight 1 lb.
DESCRIPTION: This drab gray cloak sometimes billows about on an invisible wind.
Once per day, you may use doom, which causes a deathlike shadow to cross your face for a moment.
This item has an associated deity.
If you worship the associated deity, once per day you may use false life. While false life is active, if you coup de grace a dying foe, your temporary hit points from the spell increase by 1 (to a maximum of 20 temporary hit points). The dispatched creature must have at least as many hit dice as you for this effect to occur.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, death knell, doom, false life Cost 1,350gp
Section 15: Copyright Notice: Pathfinder Chronicles: Gods and Magic. © 2008, Paizo Publishing, LLC.
Slot Eyes Aura faint necromancy CL 1st Price 2,000gp Weight 0
DESCRIPTION: These blood red crystal lenses fit snugly over the wearer's eyes.
The wearer gains the constant effects of the deathwatch spell.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, deathwatch Cost 1,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate transmutation CL 9th Price 9,000gp Weight 2 lbs.
DESCRIPTION: If the stopper is removed from this ordinary-looking flask and a command word spoken, an amount of fresh or salt water pours out. Separate command words determine the type of water as well as the volume and velocity.
The geyser effect exerts considerable pressure, requiring the holder to make a DC 12 Strength check to avoid being knocked down each round the effect is maintained. In addition, the powerful force of the geyser deals 1d4 points of damage per round to a creature that is subjected to it. The geyser can only affect one target per round, but the user can direct the beam of water without needing to make an attack role to strike the target since the geyser's constant flow allows for ample opportunity to aim. Creatures with the fire subtype take 2d4 points of damage per round from the geyser rather than 1d4. The command word must be spoken to stop it.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, control water Cost 4,500gp
Slot Slotless Aura moderate illusion CL 6th Price 8,100gp Weight 1/2 lb.
DESCRIPTION: This set of parchment cards is usually found in an ivory, leather, or wooden box. a full deck consists of 34 cards. When a card is drawn at random and thrown to the ground, a major image of a creature is formed. The figment lasts until dispelled. The illusory creature cannot move more than 30 feet away from where the card landed, but otherwise moves and acts as if it were real. At all times it obeys the desires of the character who drew the card. When the illusion is dispelled, the card becomes blank and cannot be used again. If the card is picked up, the illusion is automatically and instantly dispelled.
The cards in a deck and the illusions they bring forth are summarized on the following table. (Use one of the first two columns to simulate the contents of a full deck using either ordinary playing cards or tarot cards.)
Playing Card | Tarot Card | Creature |
Ace of hearts | IV. The Emperor | Red dragon |
King of hearts | Knight of swords | Male human fighter and four guards |
Queen of hearts | Queen of staves | Female human wizard |
Jack of hearts | King of staves | Male human druid |
Ten of hearts | VII. The Chariot | Cloud giant |
Nine of hearts | Page of staves | Ettin |
Eight of hearts | Ace of cups | Bugbear |
Two of hearts | Five of staves | Goblin |
Playing Card | Tarot Card | Creature |
Ace of diamonds | III. The Empress | Glabrezu (demon) |
King of diamonds | Two of cups | Male elf wizard and female apprentice |
Queen of diamonds | Queen of swords | Half-elf ranger |
Jack of diamonds | XIV. Temperance | Harpy |
Ten of diamonds | Seven of staves | Male half-orc barbarian |
Nine of diamonds | Four of pentacles | Ogre mage |
Eight of diamonds | Ace of pentacles | Gnoll |
Two of diamonds | Six of pentacles | Kobold |
Playing Card | Tarot Card | Creature |
Ace of spades | II. The High Priestess | Lich |
King of spades | Three of staves | Three human clerics |
Queen of spades | Four of cups | Medusa |
Jack of spades | Knight of pentacles | Male dwarf paladin |
Ten of spades | Seven of swords | Frost giant |
Nine of spades | Three of swords | Troll |
Eight of spades | Ace of swords | Hobgoblin |
Two of spades | Five of cups | Goblin |
Playing Card | Tarot Card | Creature |
Ace of clubs | VIII. Strength | Iron golem |
King of clubs | Page of pentacles | Three halfling rogues |
Queen of clubs | Ten of cups | Pixies |
Jack of clubs | Nine of pentacles | Half-elf bard |
Ten of clubs | Nine of staves | Hill giant |
Nine of clubs | King of swords | Ogre |
Eight of clubs | Ace of staves | Orc |
Two of clubs | Five of cups | Kobold |
Playing Card | Tarot Card | Creature |
Joker | Two of pentacles | Illusion of deck's owner |
Joker (with trademark) | Two of staves | Illusion of deck's owner (sex reversed) |
A randomly generated deck is usually complete (11-100 on d%), but may be discovered (01-10) with 1d20 of its cards missing. If cards are missing, reduce the price by a corresponding amount.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, major image Cost 4,050gp
Slot Slotless Price 10,000gp CL 12th Weight 0 Aura strong divination
DESCRIPTION: This deep brown ioun stone is streaked with amber and looks much like a tiger's eye gem save for its perfectly spherical shape.
While using this stone, you know at all times exactly how many feet you are under or above sea level.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells discern location Creator Level 12th Gold 5,000gp
Section 15: Copyright Notice: Pathfinder Player Companion: Dungeoneer's Handbook. © 2013, Paizo Publishing, LLC.
Slot Slotless Aura strong varied CL 12th Price 8,000gp Weight 0
DESCRIPTION: This stone grants the wearer a +2 enhancement bonus to Dexterity.
Cracked This stone grants a +1 competence bonus on one Dexterity-based skill. Price 200gp.
Flawed This stone grants a +2 enhancement bonus to Dexterity, and a -2 penalty to Constitution. Price 6,000gp.
See Inferior Ioun Stones for details on cracked and flawed variant stones.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must be 12th level Cost 4,000gp.
Slot Slotless Aura faint transmutation CL 5th Price 800gp Weight 0
DESCRIPTION: This container of sickly gray paste can coat the armor of one Medium or two Small creatures. Affected objects produce dark gray fumes for the next 24 hours. These fumes cause natural plants to wilt and diminish as soon as they come into contact with the affected armor. This allows the wearer to move through terrain made difficult due to the presence of vegetation as if it were normal terrain, though the creature leaves a clear path of ruined vegetation. In addition, creatures belonging to the plant type that target someone protected by defoliant polish with a natural attack or grapple take 1 point of damage with each successful attack.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, diminish plants Cost 400gp
Section 15: Copyright Notice: Advanced Player's Guide Advanced Player's Guide. © 2010, Paizo Publishing, LLC.
Slot Hands Aura moderate conjuration CL 7th Price 8,000gp Weight 1 lb.
DESCRIPTION: These heavy leather gloves ripple and flows at the wearer's command, reshaping to fit any hand, claw, tentacle, or alien limb.
The wearer's melee touch attacks with that hand deal 1d6 points of acid damage. If the wearer uses that hand to wield a weapon or make an attack with an unarmed strike or natural weapon, that attack gains the corrosive weapon special ability.
The wearer's gloved hand is protected from the acid ability of oozes, allowing him to use that hand to attack oozes with unarmed strike or natural attack without risk of harm from contact with the ooze. These unarmed strikes and natural attacks never cause an ooze to split.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, acid arrow, summon monster V Cost 4,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint evocation [evil] CL 5th Price 800gp Weight 1 lb.
DESCRIPTION: A character who drinks a dose of this black, bubbling ichor becomes nauseated for 1d6 rounds if he fails a DC 15 Fortitude save. He also gains an enhanced capacity to affect demons with his magical attacks for 1 hour—during this time, demons suffer a -2 penalty on their saving throws against the user's spells and spell-like abilities, and the user gains a +2 bonus on caster level checks made to penetrate a demon's spell resistance. Demon blood is somewhat addictive, and every day for a week after a user stops daily doses of the ichor, he must make a DC 15 Fortitude save to avoid taking 1 point of Wisdom damage and being sickened for the entire day.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, desecrate Cost 400gp
Section 15: Copyright Notice: Pathfinder Campaign Setting: Lords of Chaos: Book of the Damned, Vol. 2. © 2010, Paizo Publishing, LLC.
Slot Slotless Aura strong conjuration [evil] CL 15th Price 20,000gp Weight 1 lb.
DESCRIPTION: This implant appears as a demonic eye, tongue, finger, ear, or nose floating in a small jar of transparent fluid. In order to gain the benefit of this implant, the contents of the jar—thick fluid, body part, and all—must be consumed as a full-round action. This immediately grants a permanent +8 racial bonus on all Perception checks (note that as a racial bonus, this does not stack with any other racial bonuses a creature might already possess). After gaining this bonus, the part of the creature's body corresponding to the body part eaten changes to match the eaten part—eyes might become red, ears might grow long and pointed, a tongue might become forked, and so on.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, limited wish, regenerate Cost 10,000gp
Section 15: Copyright Notice: Pathfinder Campaign Setting: Lords of Chaos: Book of the Damned, Vol. 2. © 2010, Paizo Publishing, LLC.
Slot Slotless Aura strong conjuration [evil] CL 15th Price 20,000gp Weight 3 lbs.
DESCRIPTION: A demon talon must be held against the raw flesh of a fresh stump—preparing a creature by severing an existing hand causes 1d6 points of Constitution damage, but preparing a preexisting stump by cutting the flesh free at the end causes no significant damage. Once attached, the demon talon fuses with the stump, granting the creature a claw attack as appropriate for a creature one size category larger than the target's actual size. The claw is shaped like a human hand (fingers and a thumb), but looks obviously demonic (scales, strange coloration, long nails, and so on), and is fully capable of wielding weapons or performing any other feat a human hand can perform.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, limited wish, regenerate Cost 10,000gp
Section 15: Copyright Notice: Pathfinder Campaign Setting: Lords of Chaos: Book of the Damned, Vol. 2. © 2010, Paizo Publishing, LLC.
Slot Hands Price 8,000gp CL 9th Weight 1 lb. Aura moderate evocation and transmutation
DESCRIPTION: Used by drow smiths, these worked black leather gloves are stitched with red symbols dedicated to the demon lord of fire and volcanoes.
Whenever the wearer makes a melee touch attack, she deals 1d6 points of fire damage. If the wearer wields a weapon or makes an attack with an unarmed strike, that attack gains the flaming weapon special ability.
When demonic smith's gloves are used during the construction of armor or weapons, they grant their wearer a +4 competence bonus on the relevant Craft checks. If the wearer rolls a natural 1 while benefiting from this bonus, the gloves become non-magical until the wearer crafts at least five masterwork items and then destroys them in the name of the demon lord.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells fabricate, fireball Cost 4,000gp
Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Combat. © 2014, Paizo Inc.
Slot Shoulders Aura moderate necromancy CL 7th Price 14,350gp Weight 8 lbs.
DESCRIPTION: These black iron pauldrons are studded with jagged spikes of various lengths. Demonspike pauldrons act as +2 armor spikes and also deal 1d2 bleed damage on a successful grapple attack or melee attack made with the pauldrons. If these pauldrons are worn with normal armor spikes, increase the damage done by the armor spikes to 1d6 (Small) or 1d8 (Medium), and use the greater of the two enhancement bonuses to attack and damage—either from the armor spikes (if any) or the demonspike pauldrons.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Craft Magic Arms and Armor, bleed Cost 7,175gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate necromancy CL 5th Price 1,500gp Weight 0
DESCRIPTION: This yellowish gray powder is composed of grave dirt and ground snakeskin.
The user spreads the dust in two 5-foot squares, typically across doorways frequented by the intended victims—this takes 1d4 rounds to accomplish. A creature stepping into an area warded by desiccating dust must make a DC 19 Fortitude save to avoid suddenly becoming horrifically thirsty and wracked with pain, taking 5d6 points of nonlethal damage, and immediately becoming fatigued. The nonlethal damage caused by this effect cannot be healed until the creature can drink some water. A creature that remains in an area warded by desiccating dust need not make additional saves to avoid the effect, but if it steps out of the area, it must save again as soon as it reenters the warded area. A creature already taking nonlethal damage or fatigue from desiccating dust suffers no additional ill effect from passing through an area protected by this magical dust.
Once a dose of desiccating dust is applied to an area, that area remains warded by the effect for 24 hours, or until a creature is affected by the dust, at which point the entire dusted area expends its magic and becomes harmless.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cup of dust Cost 750gp
Section 15: Copyright Notice: Pathfinder Campaign Setting: Rival Guide. © 2011, Paizo Publishing, LLC.
Slot Slotless Aura faint necromancy CL 3rd Price 1,500gp Weight 1 lb.
DESCRIPTION: When blown, this crudely carved reed whistle emits a painful sound that only dogs (or other canine creatures, like wolves, werewolves, or yeth hounds) can hear. All such creatures within a 30-foot-radius spread when a devastating dog whistle is activated must make a DC 11 Fortitude save to avoid taking 1d6 points of sonic damage. A creature that fails to resist the effects of this spell is also affected by magical silence, preventing it from speaking or making sounds with its voice (it can still make noise by movement—it just can't talk or bark or howl) for 1 minute. A devastating dog whistle can be used once per day without peril, but each additional use per day brings a 25% cumulative chance that the devastating dog whistle is destroyed upon activation.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, silence, sound burst Cost 750gp
Section 15: Copyright Notice: Pathfinder Player Companion: Goblins of Golarion. © 2011, Paizo Publishing, LLC.
Slot ??? Source Pathfinder #27 Aura moderate conjuration (masked by ...? CL ??? Price ??? Weight ???
DESCRIPTION: A Devil's crux is similar to a bag of holding in that its interior space is larger than its exterior would suggest. When closed, a Devil's crux is a wooden and metal dodecahedron (similar in shape to a d12) that measures about 6 inches in diameter. Each face of the crux is carved with a different rune or image—in order to open the puzzle box, a person must trace the outlines of these runes and images with the tip of a finger in the proper order. Each time a rune is triggered in the correct order in this manner, it glows with a soft red light, but whenever a rune is triggered out of order, the light flashes into fire and inflicts 2 points of fire damage per currently lit rune on the person attempting to open the crux (Reflex DC 15 halves) and causes all lit faces to deactivate (forcing the process of opening it to start anew). Failure to open a crux eight times in a row causes the combination of runes to randomize to a new combination. You can simulate this puzzle for the PCs by determining the order in which the runes must be activated and then having the players stumble through the combinations, or you can allow a character a DC 35 Disable Device check or a DC 25 Intelligence check to try to open the puzzle box—each attempt takes 1 minute, and the check can be retried with a cumulative +1 bonus on the roll, to a maximum bonus of +7, after which the crux resets its order (at which point the bonus reverts to +0 and the character must start anew). Failure on either of these checks causes the crux to flash with fire and causes 2 points of fire damage (Reflex DC 15 halves), plus 2 points for each failure.
A Devil's crux can be forced open with damage or a DC 28 Strength check. The crux has hardness 10 and 30 hit points. If a crux is forced open in either of these two ways, it explodes into a 10-foot-radius burst of fire, inflicting 3d6+6 points of fire damage to all within the area (Reflex DC 15 halves). The fire damage affects any objects held within the crux as well. If forced open, the crux crumbles to ashes and any objects it contains appear on the ground at the site of the fiery burst.
Once a particular crux's combination is known, a character can open it automatically (this takes 3 consecutive full-round actions). Opened properly, the crux unfolds into a 2-foot-square flat sheet of metal and wood. Any objects the crux contains sit upon the center of the sheet. An unfolded crux automatically folds as soon as a character attempts to bend any of the sheet's four corners as a move-equivalent action. The crux automatically folds up around any objects that sit upon its face at this time—objects that would exceed the crux's capacity are pushed gently aside by the refolding action.
A Devil's crux can hold up to 200 pounds of objects, but the physical size of each object is irrelevant—the sight of a crux folding up around a long polearm, for example, might make one assume the weapon was crushed and destroyed, but when the crux is next opened, the pole arm is unharmed. As an object that creates an extradimensional space, a Devil's crux functions as a bag of holding for determining how long a living creature within can survive, or for what happens when the crux is placed in another extradimensional object like a portable hole.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, secret chest Cost 1,000gp
Slot Head Aura faint transmutation CL 5th Price 4,500gp Weight 0;
DESCRIPTION: This ornate, ostentatious diadem grants its wearer a +3 competence bonus to her Leadership score.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, eagle's splendor Cost 2,250gp
Section 15: Copyright Notice: Pathfinder Player Companion: Quests & Campaigns. © 2013, Paizo Publishing, LLC.
Slot Slotless Price varies: basic pit 450gp; corrosive pit 1,750gp; jagged pit 1,000gp; living pit 2,700gp CL varies Weight 1 lb. Aura varies
DESCRIPTION: The acid in this flask burns not through matter, but through space itself, creating a temporary extradimensional pit wherever it touches. A flask of dimensional acid can be thrown as a splash weapon with a range increment of 10 feet. Alternatively, it can be used as a special component when casting the snare spell.
Instead of the spell's usual effect, the creature that triggers the modified snare is treated as if it had taken a direct hit from the dimensional acid.
Dimensional acid comes in a number of varieties.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells special Cost varies Basic pit 225gp; Corrosive pit 875gp; Jagged pit 500gp; Living pit 1,350gp
Section 15: Copyright Notice: Pathfinder Player Companion: Champions of Balance. © 2014, Paizo Publishing, LLC.
Slot Wrists Aura moderate abjuration CL 11th Price 28,000gp Weight 5 lbs.
DESCRIPTION: These shackles have magical runes traced across their cold iron links.
Any creature bound within them is affected as if a dimensional anchor spell were cast upon it (no save). They fit any Small to Large creature. The DC to break or slip out of the shackles is 30.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, dimensional anchor Cost 14,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Neck Price 1,000gp CL 3rd Weight 2 lbs. Aura faint transmutation
DESCRIPTION: This leather collar resizes to fit almost any size of creature. Once per day on command, the creature that fastened the dire collar to the animal can cause that animal to grow larger and more bestial. The collar's fastener must be within 30 feet of the animal to do so. The animal gains the benefits of an enlarge person spell (despite the normal targeting restrictions of that spell) for 1 minute.
CONSTRUCTION REQUIREMENTS: Cost 500gp Feats Craft Wondrous Item Spells animal growth
Slot Neck Price 14,000gp CL 9th Weight 2 lbs. Aura moderate transmutation
DESCRIPTION: This collar functions as a dire collar, except that the animal wearing it gains the benefit of an animal growth spell for 1 minute.
CONSTRUCTION REQUIREMENTS: Cost 7,000gp Feats Craft Wondrous Item Spells animal growth
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Slotless Price 34,000gp CL 13th Weight 3 lbs. Aura strong necromancy [evil]
DESCRIPTION: Equal parts grisly and lovely, this unusual harp-like musical instrument is crafted from a corpse, with a bone frame, skin stretched around the soundbox for percussion, and strings of twisted hair.
EFFECTS: When played, it can summon forth a soul bound to it. Initially, the soul is that of the person whose corpse was used to make the instrument. The spirit manifests in an adjacent square as a translucent, intangible image of the person as he was in life.
The image cannot attack or be attacked in any way. It is clearly distressed by the musician's playing; it wails an eerie, pained accompaniment that nonetheless enhances the music's quality, granting a +4 circumstance bonus on Performance checks made with the instrument and (if the performer is a bard) adding 1 to the DC of a dirge of doom, frightening tune, or deadly performance played on the instrument.
If an undead is within 30 feet, the musician can command the bound soul to seize it as a standard action. The undead must attempt a DC 20 Will save. If it's successful, the image dissipates for 1 day; if it fails, the soul rides the undead for 1d4+1 rounds, acting as control undead cast by the musician. If the musician has the bardic performance ability, she can continue playing and spend a round of bardic performance as a free action each round to prevent that round from counting toward the duration of this effect. The soul dissipates for 1 day after the effect ends.
Crafting the instrument destroys the original body; that creature cannot be brought back to life via raise dead. As long as the instrument exists, resurrection and true resurrection can revive the creature only if they're cast on the instrument itself; doing so destroys the instrument. The instrument cannot be affected by spells that target corpses, such as animate dead or decompose corpse.
CONSTRUCTION REQUIREMENTS: Cost 17,000gp Feats Craft Wondrous Item Spells control undead, ghost sound Special creator must be evil
Section 15: Copyright Notice: Pathfinder Player Companion: Champions of Corruption. © 2014, Paizo Inc.
Slot Eyes Price 13,500gp CL 3rd Weight 0 Aura faint divination
DESCRIPTION: This eyewear consists of two thick, gold-rimmed glass lenses encased in a leather band.
When worn over the eyes, a pair of discerning goggles allows you to determine creatures' alignments with a single look. Good creatures appear to faintly glow blue and evil creatures to faintly glow red. Neutral-aligned creatures appear normal, as do creatures under the effect of an undetectable alignment spell or similar effect. These goggles function only during times when you normally would possess sight; for example, they do not work in darkness unless you possess darkvision.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells detect good, detect evil Gold 6,750gp
Section 15: Copyright Notice: Pathfinder Player Companion: Dungeoneer's Handbook. © 2013, Paizo Publishing, LLC.
Slot Slotless Price 16,000gp CL 6th Weight 1/2 lb. Aura moderate enchantment
DESCRIPTION: This bright silver piccolo produces only disjointed notes when played, no matter how talented the user. In fact, talented performers produce more dissonant notes.
If the user succeeds at a DC 15 Perform (wind instruments) check while playing the discordant piccolo, one target creature within 30 feet is sickened for 1 round (Will DC 14 negates). If the user succeeds at a DC 25 Perform check, the target is instead nauseated for 1 round (Will DC 16 reduces the effect to sickened). A creature that successfully saves cannot be affected by the discordant piccolo for 24 hours. This is a mind-affecting effect.
CONSTRUCTION REQUIREMENTS: Cost 8,000gp Feats Craft Wondrous Item Spells cacophonous call
Section 15: Copyright Notice: Pathfinder Player Companion: Magical Marketplace. © 2013, Paizo Publishing, LLC.
Slot Slotless Aura moderate evocation CL 10th Price 40,000gp Weight 1/2 lb.
DESCRIPTION: This cube of force only creates one type of screen, which excludes living matter. Each of the five active faces sets the screen to exclude a different type of living matter (using the same categories as the bane weapon special ability).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, summon monster I, wall of force Cost 20,000gp
Section 15: Copyright Notice: Pathfinder Chronicles: Classic Treasures Revisited. © 2010, Paizo Publishing, LLC.
Slot Slotless Aura moderate evocation CL 10th Price 40,000gp Weight 1/2 lb.
DESCRIPTION: This cube of force only creates one type of screen, which excludes living matter. Each of the five active faces sets the screen to exclude a different type of living matter (using the same categories as the bane weapon special ability).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, summon monster I, wall of force Cost 20,000gp
Section 15: Copyright Notice: Pathfinder Chronicles: Classic Treasures Revisited. © 2010, Paizo Publishing, LLC.
Slot Slotless Price 430gp CL 11th Weight 0 Aura moderate transmutation
DESCRIPTION: Upon activation, this pulsing white pebble creates an instantaneous burst of reverse gravity, which clears a 5-foot-diameter sphere of any loose stone or earth. The displacing stone then holds the affected stone or earth in place, keeping a collapsed tunnel clear for 1 minute. Once the duration ends, the loose earth collapses if it's not supported. Displacing stones are destroyed when used, and don't affect living creatures. Activating a displacing stone is a standard action that doesn't provoke attacks of opportunity.
CONSTRUCTION REQUIREMENTS: Cost 215gp Feats Craft Wondrous Item Spells move earth
Section 15: Copyright Notice: Pathfinder Player Companion: Kobolds of Golarion. © 2013 Paizo Publishing, LLC.
Slot Slotless Aura faint necromancy CL 4th Weight 5 lbs. Price 10,000gp
DESCRIPTION: Made from bone and sun-dried sinew, this masterwork harp produces a vague sense of unease in anyone near it.
If the owner of this item has the bardic performance class feature he can use it to perform a dirge of doom even if he is not of sufficient level to normally have access to that ability. A bard who can use dirge of doom and who plays the harp as part of his performance increases the effective radius to 60 feet.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cause fear Cost 5,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint necromancy CL 4th Price 10,000gp Weight 5 lbs.
DESCRIPTION: Made from bone and sun-dried sinew, this masterwork harp produces a vague sense of unease in anyone near it. If the owner of this item has the bardic performance class feature he can use it to perform a dirge of doom even if he is not of sufficient level to normally have access to that ability. A bard who can use dirge of doom and who plays the harp as part of his performance increases the effective radius to 60 feet.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cause fear Cost 5,000gp
Section 15: Copyright Notice: Advanced Player's Guide Advanced Player's Guide. © 2010, Paizo Publishing, LLC.
Slot Slotless Aura moderate divination CL 11th Weight 1/2 lb. Price 1,000gp
DESCRIPTION: The thick liquid in this ceramic jar smells sickly sweet.
To activate its powers, the user it must be unstopper the jar as a standard action while thinking deeply about a specific person or object that she has seen at least once from up to 30 feet away. When then poured onto the ground, the syrup flows at 15 feet per round following the most direct route to the creature or object visualized, provided the creature or object is on the same plane, leaving behind a sticky trail. The syrup can flow uphill or even up stairs and can pass through openings as narrow as one-sixteenth of an inch. It cannot penetrate other liquids or porous or absorbent surfaces (such as sand or sawdust).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, find the path, locate creature, locate object Cost 500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Body Price 30,000gp CL 3rd Weight 1 lb. Aura faint abjuration
DESCRIPTION: A set of dragon herald vestments is covered in scales of one of five different colors, and grants resist energy 5 of one type (as the resist energy spell) to the wearer: acid for black or green, electricity for blue, fire for red, or cold for white. If the wearer is a kobold with scales matching one of those five colors, she can speak a command word in Draconic to change the vestments' scales to the same color as her own, or back to the color chosen when the vestments were constructed. Altering the scales' color is a standard action that provokes attacks of opportunity.
CONSTRUCTION REQUIREMENTS: Cost 15,000gp Feats Craft Magic Arms and Armor Spells resist energy
Section 15: Copyright Notice: Pathfinder Player Companion: Kobolds of Golarion. © 2013 Paizo Publishing, LLC.
Slot Slotless Aura faint divination CL 5th Weight 1 lb. Price 6,400gp
DESCRIPTION: These eight rune-engraved dragon bones may be used as a divine focus for augury. They add 5% to the chance to successfully cast augury and divination. The bearer of the set gains a +3 luck bonus on one type of saving throw (Fortitude, Reflex, or Will), determined randomly each day. If a creature carries multiple sets of dragonbone divination sticks, all of them provide a bonus on the same saving throw.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, augury, guidance Cost 3,200gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Neck Aura moderate transmutation CL 9th Price 20,000gp Weight 1 lb.
DESCRIPTION: This amulet consists of a cracked dragon scale set in a disk of gold. Most are slightly damaged, bearing the scars of draconic breath weapons. The dragonfoe amulet is a powerful, specialized tool for those who oppose dragons, improving the protection and attacks of the wearer in a number of ways.
The wearer of a dragonfoe amulet ignores the damage reduction of dragons. This only affects actual dragons, not all creatures of the dragon type. In addition, if the wearer casts a spell against a dragon, she can roll twice to overcome any spell resistance the dragon might possess, taking the higher result. Lastly, the wearer takes no damage instead of half damage on a successful Reflex save against a dragon's breath weapon (as the evasion ability).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Spell Penetration, magic weapon, jump Cost 10,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Source Pathfinder #27 Aura no aura (or faint divination) CL 3rd Price 600gp Weight 2 lbs.
DESCRIPTION: This battered, leather-bound book looks like an aged and heavily worn notebook. Anyone reading the journal for an hour or more has strange dreams the following night, the details of which he cannot remember. The following day the character is fatigued. Reading the journal for a total of 24 hours or more causes the reader to have a prophetic dream wherein he sees his own death—though, as before, he cannot remember the details. If a character who has had this vision comes near death at any point afterward, at the moment he is about to die he may reroll any failed saving throw made within the last round or force an opponent to reroll a killing attack. The character must accept the result of the second roll, regardless of its outcome.
Once a character has had the opportunity to avert death, regardless of its success or failure, the journal provides no more benefit and never aids the character again.
The Dream Journal of the Pallid Seer is affected by a permanent magic aura that makes it appear to be nonmagical.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, guidance, magic aura Cost 300gp.
Section 15: Copyright Notice: Pathfinder Adventure Path volume #27: What Lies in Dust. © 2009, Paizo Publishing, LLC.
Slot Slotless Aura moderate enchantment CL 10th Weight 2 lbs. Price 24,000gp
DESCRIPTION: This horn is bound with fittings of gold and decorated with ornate carvings depicting scenes of glorious battle.
A fully charged horn has 3 charges—charges used are automatically renewed each day. So long as the horn has at least one charge remaining, it's owner can command it to fill with mead or a similar alcoholic drink.
A creature can spend one or more charges while drinking from the horn to gain the following benefits:
1 charge The drinker gains 1d8 temporary hit points (as if from an aid spell), which last for 1 minute. Using 1 charge is similar to drinking a potion—it takes a standard action and provokes an attack of opportunity (though certain abilities can reduce the action required).
2 charges The drinker gains 1d8+5 temporary hit points and is enlarged, as the spell enlarge person, for 5 minutes. To use 2 charges, the drinker must spend a full round drinking from the horn, which always provokes an attack of opportunity.
3 charges The drinker gains 1d8+10 temporary hit points, is enlarged for 10 minutes, and gains the benefit of a heroism spell for as long as she is enlarged. To use all 3 charges, the drinker must spend 2 full-round actions drinking from the horn.
A creature must drink deeply from the horn to receive its full benefit.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, aid, enlarge person, heroism Cost 12,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 12,000gp CL 7th Weight 1 lb. Aura moderate conjuration
DESCRIPTION: This drinking horn is made from the highly polished tusk of some great beast. Etched around the rim are stylized waves and sea creatures. The horn typically appears empty, but once per day a creature holding it can command it to fill with a liquid that has the effect of one of four spells when consumed: cure serious wounds, neutralize poison, remove disease, or lesser restoration. Consuming a drink from the horn is a standard action that provokes attacks of opportunity. No matter the spell chosen, the drink in the horn has the appearance and honeyed fragrance of summer mead. If the liquid is not consumed within 1 minute or is spilled from the horn, its effects are wasted.
CONSTRUCTION REQUIREMENTS: Cost 6,000gp Feats Craft Wondrous Item Spells cure serious wounds, neutralize poison, remove disease, lesser restoration
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Neck Price 1,000gp CL 10th Weight 1 lb. Aura moderate conjuration
DESCRIPTION: Often sold to traveling river-goers, this small stone disk is etched with the symbol of waves and affixed to a silver chain. If the wearer falls unconscious from drowning while wearing a drowning medallion, she can remain unconscious for up to 10 minutes before she must start attempting Constitution checks to avoid asphyxiation. One round after emerging from the substance that caused the wearer to drown (usually water), the wearer regains consciousness at 0 hit points and the medallion crumbles to dust.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells air bubble Cost 500gp
Section 15: Copyright Notice: Pathfinder Player Companion: People of the River. © 2014, Paizo Inc.
Slot Body Aura moderate transmutation CL 10th Price 3,750gp Weight 0
DESCRIPTION: This light garment is worn over normal clothing or armor. Most such vestments are green, embroidered with plant or animal motifs. When this item is worn by a character with the wild shape ability, the character can use that ability one additional time each day.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, polymorph or wild shape ability Cost 1,375gp
Section 15: Copyright Notice: Pathfinder RPG Core Rulebook. © 2009, Paizo Publishing, LLC.
Slot Slotless Aura faint transmutation CL 1st Weight 5 lbs. Price 10,000gp
DESCRIPTION: When played, this sturdy snare drum increases the run speed of allied creatures within 120 feet as if they had the Run feat. Activating the drum is a standard action that requires a DC 20 Perform (percussion) check; maintaining the playing is a free action if the player is running. If the bearer stops playing the drum, the enhanced running speed ends. The drum may be used for up to 1 hour per day. This duration does not need to be consecutive, but must be used in 10-minute increments.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, expeditious retreat Cost 5,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint transmutation CL 5th Weight 5 lbs. Price 45,000gp
DESCRIPTION: This set of kettle drums is carried on a shoulder strap and played one-handed using a single two-sided mallet. By making a DC 20 Perform (percussion) check, the bearer can grant the effects of a haste spell on up to 5 creatures. The drums can affect up to 25 creatures per day.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, haste Cost 22,500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate necromancy CL 7th Weight 10 lbs. Price 30,000gp
DESCRIPTION: These drums are kettle drums (hemispheres about 1-1/2 feet in diameter on stands). They come in pairs and are unremarkable in appearance. If both of the pair are sounded, all creatures within 120 feet (with the exception of those within a 20-foot-radius safe zone around the drums) are affected as by a fear spell (Will DC 16 partial). Drums of panic can be used once per day.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, fear Cost 15,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Feet Aura moderate conjuration and transmutation CL 9th Price 24,000gp Weight 1 lb.
DESCRIPTION: These sandals are woven from grass, lengths of pliant vine, living leaves, and supple bark.
In forest terrain, the wearer leaves no tracks or scent and gains a +2 competence bonus on Stealth checks.
The wearer can move through natural undergrowth without impediment or harm as a druid using woodland stride, and once per day she may step inside a tree and remain there for up to 9 hours, or teleport to a similar tree within range, as tree stride but allowing only a single teleport.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, pass without trace, tree stride, creator must be a druid Cost 12,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint conjuration CL 3rd Weight 1 lb. Price 2,000gp
DESCRIPTION: This horn holds 20 doses of black powder for firearms. When a firearm is loaded with black powder directly from this horn, the horn creates a small pocket of air that envelops the gun and allows that shot to be fired underwater or in an area lacking air, such as a vacuum. Once the gun is loaded with powder from the dry load powder horn, it retains the pocket of air for 10 minutes or until the firearm is fired, whichever comes first.
Firing a firearm that has been loaded from this horn underwater still incurs the -2 penalty on attack rolls for every 5 feet of water the bullet passes through, in addition to the normal penalties to range. When a shot loaded from a dry load powder horn results in a firearm explosion while underwater or in an airless environment, that explosion occurs normally.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, air bubble Cost 1,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Wrists Price 10,000gp CL 3rd Weight 1 lb. Aura faint abjuration
DESCRIPTION: These tight-fitting mithral bracers grant the wearer a +1 deflection bonus to AC. This bonus increases to +2 if the wearer is wielding one or more weapons that benefit from the Weapon Finesse feat.
In a duel, the wielder doesn't take the normal -5 penalty when using the dueling parry action. In addition, the wielder can attempt to deflect ranged attacks from firearms with a dueling parry, but takes a -5 penalty on such attempts.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells bullet shield, cat's grace Cost 5,000gp
Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Combat. © 2014, Paizo Inc.
Slot Wrists Aura moderate abjuration CL 8th Price 8,000gp Weight 2 lbs.
DESCRIPTION: Made from a mix of sturdy steel and boiled leather, these vambraces grant a +1 deflection bonus to AC while the wearer is wielding a double weapon or two weapons (not including natural weapons or unarmed attacks). In addition, once per round, when attacking with an off-handed weapon, the wearer can reduce any penalties on attack rolls made with that weapon by 2.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cat's grace, shield, creator must have the Two-Weapon Fighting feat Cost 4,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint universal CL 12th Price 25gp Weight 0.
DESCRIPTION: These are ioun stones that have been burned out or otherwise rendered all but powerless. They retain the ability to float and orbit, and are useful as the target of spells such as continual flame, daylight, and silence, allowing you to keep your hands free. They may be any shape (cabochon, disk, ellipsoid, and so on).
Cracked: This stone has no powers. Price 25gp.
Flawed: This stone has no powers. Price 25gp.
See Inferior Ioun Stones for details on cracked and flawed variant stones.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must be 12th level Cost 12gp, 5sp
Section 15: Copyright Notice: Pathfinder Chronicles Seekers of Secrets Paizo Publishing, LLC. © 2009 Paizo Publishing.
Slot Feet Source Legacy of Fire Player's Guide 26 Aura moderate transmutation CL 7th Price 3,000gp Weight 2 lbs.
DESCRIPTION: These boots are cracked and weathered from the desert sun. When you wear dunestrider boots, you may walk on sand as if it were hardpacked earth. Overland movement across sandy desert is treated as plains. Even loose sand and quicksand are not difficult terrain for you, allowing you to cross them at normal speed.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, expeditious retreat, longstrider Cost 1,500gp
Slot Slotless Aura moderate transmutation CL 10th Weight 0 Price 1,600gp
DESCRIPTION: This brown dust is similar to dust of dryness, but affects acid rather than water and absorbs less liquid. If it is thrown into acid, a volume of as much as 10 gallons is instantly transformed into nothingness, and the dust becomes a marble sized pellet floating or resting where it was thrown. If this pellet is hurled, it breaks and releases the same volume of acid, dealing 1d6 points of acid damage per gallon absorbed into the pellet (maximum 4d6), affecting all creatures within a 30-foot radius of its point of impact. This is a splash weapon.
If the dust is used against an ooze that deals acid damage with its attacks, the creature must make a DC 18 Fortitude save or be destroyed. The dust deals 5d6 points of damage to the ooze even if its saving throw succeeds.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, control water, disintegrate Cost 800gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint conjuration CL 5th Price 1,800gp Weight 0
DESCRIPTION: This powder appears to be a very fine, very light metallic dust. a single handful of this substance flung into the air coats objects within a 10-foot radius, making them visible even if they are invisible. It likewise negates the effects of blur and displacement. In this, it works just like the faerie fire spell. The dust also reveals figments, mirror images, and projected images for what they are. a creature coated with the dust takes a -30 penalty on its Stealth checks. The dust's effect lasts for 5 minutes.
Dust of appearance is typically stored in small silk packets or hollow bone tubes.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, glitterdust Cost 900gp
Slot Slotless Aura faint evocation CL 3rd Weight 0 Price 600gp
DESCRIPTION: This shimmering black dust causes one creature to be coated in a layer of darkness for 1 minute. In normal light, the creature gains concealment (20% miss chance). In dim light, the creature gains total concealment (50% miss chance). It has no effect in areas of bright light or darkness (though in bright light, a viewer can make a DC 20 Perception check to notice the target is slightly shadowed). Creatures with darkvision see through the dust's darkness as if it were normal darkness. The dust dispels and counters the outlining effects of glitterdust, but doesn't affect the spell's blinding effects. Glitterdust dispels and counters the effects of the dust of darkness.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, darkness Cost 300gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate illusion CL 7th Price 3,500gp Weight 0
DESCRIPTION: This dust looks like dust of appearance and is typically stored in the same manner. a creature or object touched by it becomes invisible (as greater invisibility). Normal vision can't see dusted creatures or objects, nor can they be detected by magical means, including see invisibility or invisibility purge. Dust of appearance, however, does reveal people and objects made invisible by dust of disappearance. Other factors, such as sound and smell, also allow possible detection. The greater invisibility bestowed by the dust lasts for 2d6 rounds. The invisible creature doesn't know when the duration will end.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, greater invisibility Cost 1,750gp
Slot Slotless Aura moderate transmutation CL 11th Price 850gp Weight 0
DESCRIPTION: This special dust has many uses. If it is thrown into water, a volume of as much as 100 gallons is instantly transformed into nothingness, and the dust becomes a marble-sized pellet, floating or resting where it was thrown. If this pellet is hurled, it breaks and releases the same volume of water. The dust affects only water (fresh, salt, alkaline), not other liquids.
If the dust is employed against an outsider with the elemental and water subtypes, the creature must make a DC 18 Fortitude save or be destroyed. The dust deals 5d6 points of damage to the creature even if its saving throw succeeds.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, control water Cost 425gp
Slot Slotless Aura faint illusion CL 1st Price 800gp Weight 0
DESCRIPTION: A creature coated with this glittering golden dust can interact with any one item or object as if she had successfully used the Use Magic Device skill to emulate a class feature or race (if the exact result of the check matters, treat the character's result as a 25). If the user of the dust does not mentally select the intended item or object while coating herself with the dust, the magic of the dust applies to the first eligible object she encounters. She can apply the result of this automatic check when dealing with the item or object for 1 hour after exposure to the dust.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, disguise self Cost 400gp
Section 15: Copyright Notice: Advanced Player's Guide Advanced Player's Guide. © 2010, Paizo Publishing, LLC.
Slot Slotless Aura moderate illusion CL 6th Price 1,200gp Weight 0
DESCRIPTION: This unremarkable powder resembles chalk dust or powdered graphite. When stared at, however, the dust changes color and form. A creature covered in dust of illusion is affected as if by a disguise self glamer, with the individual who sprinkles the dust envisioning the illusion desired. An unwilling target is allowed a DC 11 Reflex save to avoid the dust. The glamer lasts for 2 hours.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, disguise self Cost 600gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint transmutation CL 3rd Price 250gp Weight 0
DESCRIPTION: This normal-seeming dust is actually a magic powder that can conceal the passage of its possessor and his companions. Tossing a handful of this dust into the air causes a chamber of up to 100 square feet of floor space to become as dusty, dirty, and cobweb-laden as if it had been Abandoned and disused for a decade.
A handful of dust sprinkled along a trail causes evidence of the passage of as many as a dozen men and horses to be obliterated for 250 feet back into the distance. The results of the dust are instantaneous, and no magical Aura lingers afterward from this use of the dust. Survival checks made to track a quarry across an area affected by this dust have a DC 20 higher than normal.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, pass without trace Cost 125gp
Slot Slotless Aura faint transmutation CL 5th Weight 3 lbs. Price 3,600gp
DESCRIPTION: Also known as lodestone essence, this coarse gray powder comes in a fragile ceramic flask covered in Terran runes. A newly-crafted flask contains enough powder for 10 applications if poured out carefully, or the whole container can be thrown as a splash weapon with a range increment of 10 feet.
One application of the dust sprinkled over an object increases the target's weight by 100 pounds. Multiple applications stack, and the effect remains until the object is scrubbed clean of the metallic particles (taking a full-round action per application) or it takes 5 points of electricity damage per application.
A creature struck directly with a thrown flask must make a Fortitude save (DC 10 + 1 per application remaining in the flask) or gain heavy encumbrance and be unable to fly for 2d4 rounds. Targets in the splash area must save or gain medium encumbrance for 2d4 rounds. Scrubbing or electricity damage neutralizes the thrown powder as noted above.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, slow, stone shape Cost 1,800gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura strong varied CL 12th Price 5,000gp Weight 0
DESCRIPTION: This stone grants the wearer a +1 insight bonus to AC.
Cracked This stone grants a +1 competence bonus on initiative checks. Price 500gp.
Flawed This stone grants a +1 insight bonus to AC and a -2 penalty to Strength. Price 4,000gp.
See Inferior Ioun Stones for details on cracked and flawed variant stones.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must be 12th level Cost 2,500gp.
Slot Slotless Aura Moderate abjuration CL 9th Price 500gp Weight 0
DESCRIPTION: Derived from the patient distillation of rare magical reagents, a pinch of this fine white powder can be added to the casting of any spell as an additional material component to give the spellcaster a +5 bonus on caster level checks made to overcome spell resistance.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Spell Penetration Cost 250gp.
Section 15: Copyright Notice: Pathfinder Campaign Setting: Pathfinder Society Field Guide. © 2011, Paizo Publishing, LLC.
Slot Shoulders Aura moderate transmutation CL 7th Price 7,000gp Weight 1 lb.
APPEARANCE: Large eagle feathers decorate the back and arms of this magnificent cape.
FUNCTION: Should the cape's wearer fall more than 5 feet, the cape spreads out behind the wearer and she gently drifts to the ground. This acts exactly like a feather fall spell for the wearer only. Once per day, if the wearer grasps the edges of the cape and spreads her arms, she transforms into an eagle (as per the beast shape I spell, except that it allows only eagle form and the wearer gains the eagle's full fly speed of 80 feet). This effect lasts for 10 minutes but can be ended prematurely as a standard action. In addition, while in eagle form, the wearer gains a +5 competence bonus on Perception checks.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, beast shape I, feather fall, perceive clues Cost 3,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Head Price 10,000gp CL 10th Weight 0 Aura moderate transmutation
DESCRIPTION: An earth child faceguard is designed to refine the wearer's focus when fighting giants.
The wearer gains the benefits of Earth Child Style, regardless of whether she meets the prerequisites. If the wearer does not possess the defensive training racial trait, the dodge bonus to AC against giants is reduced to +2. If the wearer already possesses the Earth Child Style feat, she can enter the earth child stance as a free action.
CONSTRUCTION REQUIREMENTS: Cost 5,000gp Feats Craft Wondrous Item, Earth Child Style Spells know the enemy
Section 15: Copyright Notice: Pathfinder Player Companion: Giant Hunter's Handbook. © 2014, Paizo Inc.
Slot Belt Aura moderate transmutation CL 11th Price 24,000gp Weight 3 lbs.
DESCRIPTION: This belt is constructed of flat pieces of slate connected with strong leather straps.
This belt grants its wearer a +4 enhancement bonus to Constitution, and the wearer is immune to effects that would push, pull, or forcefully move the wearer. This offers no protection from teleportation effects. Furthermore, once per day on command, the wearer can take the form of a Large earth elemental, as though subject to the elemental body III spell.
Treat the enhancement bonus to Constitution as a temporary ability bonus for the first 24 hours the belt is worn.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bear's endurance, elemental body III Cost 12,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Feet Aura faint transmutation CL 3rd Price 8,000gp Weight 2 lbs.
DESCRIPTION: The longer the wearer of these boots stays in one place—as long as that place is on solid ground—the harder it is to move her from that place.
The wearer gains a cumulative +1 circumstance bonus to her CMD (maximum of +10) for each round she does not move from her space.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, elemental body I Cost 4,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint divination CL 1st Price 6,000gp Weight 0
DESCRIPTION: This red crystal is perfectly cut in the shape of a five-pointed star.
Its user understands spoken languages, and reads as if under the effects of comprehend languages.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells comprehend languages Cost 3,000gp
Section 15: Copyright Notice: Pathfinder Module: The Emerald Spire Superdungeon. © 2014, Paizo Inc.
Slot Slotless Price 4,000gp CL 12th Weight 0 Aura strong divination
DESCRIPTION: This red crystal is cut in the shape of a five-pointed star.
Its user understands spoken and written languages as if under the effects of comprehend languages.
CONSTRUCTION REQUIREMENTS: Cost 2,000gp Feats Craft Wondrous Item Spells tongues
Section 15: Copyright Notice: Pathfinder Campaign Setting: Occult Mysteries. © 2014, Paizo Inc.
Slot Slotless Aura faint evocation and transmutation CL 5th Price 18,000gp Weight 1 lb.
DESCRIPTION: Favored by adventurers exploring dark and dangerous locales, the exterior of this wayfinder is constructed of panels of darkwood with ebony inlays. The panels slide apart to reveal platinum mesh work capable of holding one or two ioun stones.
The ebon wayfinder grants you darkvision with a range of 60 feet, and with a command word it can create darkness (as the spell) once per day, centered on itself.
When one ioun stone is slotted into the device, its darkness ability no longer functions.
When a second stone is placed in it, the darkvision ability no longer functions.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item darkvision, darkness; Cost 9,000gp
Section 15: Copyright Notice: Pathfinder Chronicles Seekers of Secrets Paizo Publishing, LLC. © 2009 Paizo Publishing.
Slot Shoulders Price 18,000gp CL 9th Weight 5 lbs. Aura moderate conjuration
DESCRIPTION: Wisps of black smoke dance above these gray, fetchling-made pauldrons. The wearer can manipulate these strands of shadow matter, assailing a target within 60 feet as a move action to create any of the effects listed below. All sustained effects last as long as the wearer concentrates to maintain them or up to 1 minute. The effects of these shadowy tendrils can be ignored with a successful DC 16 Will save. An ebony bolero has 5 charges, which regenerate at dusk each day. Each of the following assaults uses 1 charge.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells shadow conjuration Cost 9,000gp
Section 15: Copyright Notice: Pathfinder Player Companion: Agents of Evil. © 2015, Paizo Inc.
Slot Slotless Price 10,000gp
DESCRIPTION: When animated, an ebony fly is the size of a pony and has all the statistics of a pegasus but can make no attacks. The item can be used three times per week for up to 12 hours per use. When 12 hours have passed or when the command word is spoken, the ebony fly again becomes a tiny statuette.
CONSTRUCTION REQUIREMENTS: Cost 5,000gp
Slot Slotless Aura moderate conjuration CL 9th Price 1,800gp Weight 2 lbs.
DESCRIPTION: This appears to be a typical arrow container capable of holding about 20 arrows. It has three distinct portions, each with a nondimensional space allowing it to store far more than would normally be possible.
The first and smallest one can contain up to 60 objects of the same general size and shape as an arrow. The second slightly longer compartment holds up to 18 objects of the same general size and shape As a javelin. The third and longest portion of the case contains as many as 6 objects of the same general size and shape as a bow (spears, staffs, or the like). Once the owner has filled it, the quiver can quickly produce any item she wishes that is within the quiver, as if from a regular quiver or scabbard. The efficient quiver weighs the same no matter what's placed inside it.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, secret chest Cost 900gp
Slot Slotless Aura strong conjuration CL 14th Price 145,000gp Weight 1 lb.
DESCRIPTION: This item is typically fashioned of brass or bronze, with a lead stopper bearing special seals. Periodically, a thin stream of bitter-smelling smoke issues from the bottle's top. The bottle can be opened once per day. When opened, the efreeti imprisoned within issues from the bottle instantly amid a cloud of noxious smoke. There is a 10% chance (01-10 on d%) that the efreeti is insane and attacks immediately upon being released. There is also a 10% chance (91-100) that the efreeti of the bottle grants three wishes. In either case, afterward the efreeti disappears forever, and the bottle becomes nonmagical. The other 80% of the time (11-90), the inhabitant of the bottle loyally serves the character for up to 10 minutes per day (or until the efreeti's death), doing as she commands. Roll each day the bottle is opened for that day's effect.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, planar binding Cost 72,500gp
Slot Body Aura moderate abjuration CL 7th Price 6,000gp Weight 1 lb.
DESCRIPTION: Loadstone studs line the straps of this ornate leather harness.
When worn by an eidolon, the bindings act as a dimensional safety harness, anchoring the outsider to its current plane. Any time the eidolon would be forced to return to its home plane (such as when it's reduced to negative hit points equal to its Constitution score or when its master is rendered unconscious), it can expend one use of its summoner's summon monster spell-like ability as a free action to remain on the Material Plane for 1 round. The summoner does not need to be conscious for the eidolon to use this ability, but he must be within 100 feet. If the summoner is conscious, he can refuse to allow this expenditure (which means the eidolon is forced back to its home plane).
If the condition that would have sent the eidolon back to its home plane is still in effect after 1 round has passed, the eidolon may expend another use of its master's summon monster spell-like ability; otherwise it immediately returns to its home plane.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, dimensional anchor Cost 3,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate transmutation CL 9th Price 10,000gp Weight 4 lbs.
DESCRIPTION: This cunningly designed bundle of wooden slats unfolds and interlocks to form a 3-foot-by-3-foot frame. Once per day you may place the unfolded frame upon a solid surface to form a passage up to 10 feet deep, as if using a passwall spell. The passageway lasts for 1 hour unless the frame is removed earlier.
Folding or unfolding the frame is a full-round action that provokes attacks of opportunity. Using the unfolded frame to create a passage is a standard action. Medium or smaller creatures can easily pass through the tunnel, while Large creatures require an Escape Artist check. The eldritch egress can only be removed from outside the surface it was placed on, so careful planning is required when using it.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, passwall Cost 5,000gp
Section 15: Copyright Notice: Pathfinder Chronicles Seekers of Secrets Paizo Publishing, LLC. © 2009 Paizo Publishing.
Slot Slotless Aura moderate conjuration CL 11th Price 2,250gp Weight 0
DESCRIPTION: An elemental gem comes in one of four different varieties. Each contains a conjuration spell attuned to a specific elemental plane (Air, Earth, Fire, or Water).
When the gem is crushed, smashed, or broken (a standard action), a Large elemental appears as if summoned by a summon nature's ally spell. The elemental is under the control of the creature that broke the gem.
The coloration of the gem varies with the type of elemental it summons. Air elemental gems are transparent, earth elemental gems are light brown, fire elemental gems are reddish orange, and water elemental gems are blue-green.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, summon monster V or summon nature's ally V Cost 1,125gp
Slot Slotless Price 900gp CL 3rd Weight 1/2 lb. Aura faint evocation
DESCRIPTION: This small stone appears to be a normal river rock shot through with veins of white marble.
At the beginning of each day, an elemental storing stone activates and can begin storing elemental energy. If the wielder of the stone takes 10 or more points of a single type of energy damage (acid, cold, electricity, fire, or sonic), the stone becomes charged with that energy. A charged elemental storing stone can be used to launch a single ray attack of the energy type stored within. The ray is a ranged touch attack with a range of 60 feet that deals 2d6 points of damage on a successful hit. An elemental storing stone may be used once per day. If the stone is charged and not used by the beginning of the next day, the charge is wasted and the stone must be charged again to function.
CONSTRUCTION REQUIREMENTS: Cost 450gp Feats Craft Wondrous Item Spells elemental touch
Section 15: Copyright Notice: Pathfinder Player Companion: Magical Marketplace. © 2013, Paizo Publishing, LLC.
Slot Slotless Aura moderate transmutation CL 6th Price 1,200gp Weight 0
DESCRIPTION: This dark, syrupy draught doubles the range of the drinker's darkvision and also enables her to see through deeper darkness when using darkvision. The effects last for 1 hour.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, darkvision, deeper darkness Cost 600gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate evocation CL 7th Weight 0 Price 1,400gp
DESCRIPTION: This gurgling, luminescent elixir comes in several different varieties, each keyed to a particular type of metallic or chromatic dragon. A creature that drinks the elixir can, as a standard action, breathe out a single blast of energy similar to a dragon's breath weapon, dealing 7d6 points of energy damage. Creatures in the area may attempt a DC 16 Reflex save for half damage. The magic of the elixir ends after one use of the breath weapon or after 1 hour has passed, whichever comes first. The type of energy produced and the shape of the blast are determined by the elixir's associated dragon type:
Type of Dragon | Effect |
---|---|
Black or copper dragon | 30-foot line of acid |
Blue or bronze dragon | 30-foot line of electricity |
Brass dragon | 30-foot line of fire |
Green dragon | 15-foot cone of acid |
Gold or red dragon | 15-foot cone of fire |
Silver or white dragon | 15-foot cone of cold |
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, dragon's breath Cost 700gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 1,800gp CL 9th Weight 0 Aura moderate abjuration
DESCRIPTION: Scintillating colors swirl through this liquid.
The elixir grants the drinker 100 points of protection from the first type of elemental damage he takes after drinking it. Unused points of protection dissipate 1 hour after the liquid is consumed.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells protection from energy Cost 900gp
Section 15: Copyright Notice: Pathfinder Player Companion: Dragonslayer's Handbook. © 2013, Paizo Publishing, LLC.
Slot Slotless Aura moderate evocation CL 11th Price 1,100gp Weight 0
DESCRIPTION: This strange bubbling elixir bestows upon the drinker the ability to spit gouts of flame. He can breathe fire up to three times, each time dealing 4d6 points of fire damage to a single target up to 25 feet Away. The victim can attempt a DC 13 Reflex save for half damage. Unused blasts of fire dissipate 1 hour after the liquid is consumed.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, scorching ray Cost 550gp
Slot Slotless Aura faint evocation CL 3rd Price 900gp Weight 1 lb.
DESCRIPTION: This fizzy, sky-blue liquid leaves its drinker feeling buoyant, yet bloated. The drinker gains a +4 competence bonus on Acrobatics checks made to make high or long jumps and on Swim checks for up to 1 hour after consuming the elixir. As a standard action, the drinker can exhale a 15-foot-long gust of wind. The drinker can exhale up to three gusts, after which the elixir's effect is discharged and the skill bonuses end. Unused gusts dissipate after 1 hour.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, gust of wind Cost 450gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint illusion CL 5th Price 250gp Weight 0
DESCRIPTION: A character drinking this liquid gains an intuitive ability to sneak and hide (+10 competence bonus on Stealth checks for 1 hour).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, invisibility Cost 125gp
Slot Slotless Aura faint necromancy CL 1st Price 150gp Weight 0
DESCRIPTION: If a character drinks this gray liquid, the next time (within 24 hours) he falls below 0 hit points, he exhales a sliver of his consciousness—whether he is alive or dead. If a character drinks multiple elixirs in a 24-hour period, only one is effective.
As an immediate action, the sliver can guide the action of one ally within 30 feet of the drinker's body. This guidance gives a +2 luck bonus on that ally's next attack roll, to the ally's AC against the next attack made against her, or on the ally's next skill check. The drinker decides the type of bonus and the ally. The bonus must be used within 1 round.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells guidance Cost 75gp
Section 15: Copyright Notice: Pathfinder Module: Tears at Bitter Manor. © 2014, Paizo Publishing, LLC.
Slot Slotless Aura faint enchantment CL 4th Price 150gp Weight 0
DESCRIPTION: This sweet-tasting liquid causes the character drinking it to become enraptured with the first creature she sees after consuming the draft (as charm person—the drinker must be a humanoid of Medium or smaller size, Will DC 14 negates). The charm effect wears off in 1d3 hours.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, charm person Cost 75gp
Slot Slotless Aura moderate evocation CL 7th Price 3,600gp Weight 0
DESCRIPTION: Note This magic item grants characters additional hero points or allows the possibility of recovering points as they are spent. See Hero Points for full details.
This golden elixir grants good luck to the imbiber. After drinking the elixir, the character gains 3 hero points that must be used within 1 hour. These hero points do not count against the imbiber's limit. They can only be used to aid the imbiber. They cannot be used to aid the rolls of others. A character cannot benefit from more than one elixir of luck in a 1-month period.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, heroic fortune Cost 1,800gp
Section 15: Copyright Notice: Advanced Player's Guide. © 2010, Paizo Publishing, LLC.
Slot Slotless Price 150gp CL 3rd Weight 0 Aura faint enchantment
DESCRIPTION: A draught of this pale blue liquid imposes a dull placidity upon the imbiber, making him less quick to anger while not significantly impairing his mental functions. A drinker with homicidal or other antisocial tendencies can dull his more extreme urges with regular doses of this elixir, allowing him to blend into society without resorting to murder, assault, or other actions that might make day-to-day life difficult.
Additionally, the elixir gives the imbiber a +2 insight bonus on saving throws against any mind-affecting spell or effect. As a side effect, the imbiber must succeed at a DC 13 Will save to benefit from spells and effects that grant a morale bonus. An imbiber who is afflicted with any form of madness receives a +4 insight bonus on any saving throws made to resist the effects of that madness during the elixir's duration. A dose of elixir of repression lasts for 12 hours.
CONSTRUCTION REQUIREMENTS: Cost 75gp Feats Craft Wondrous Item Spells calm emotions
Section 15: Copyright Notice: Pathfinder Player Companion: Champions of Corruption. © 2014, Paizo Inc.
Slot Slotless Price 2,250gp CL 9th Weight 0 Aura moderate transmutation
DESCRIPTION: Upon drinking this elixir, a character permanently transforms their biology to take on a different set of sexual characteristics of their choice. While the imbiber's physiology changes dramatically and their features adjust slightly to take on the new qualities, the imbiber is still recognizable as the same person. The character has only minor control over the specific details of this new appearance, and the elixir grants no benefit on Disguise skill checks or similar checks.
This elixir's magic functions instantaneously and can't be dispelled, though drinking a second elixir of sex shift either reverts the character back to a former form or allows them to adopt alternate sexual characteristics, as they choose. The elixir has no effect on characters who are pregnant or are of races with no sexual differentiation. Most races have a wide spectrum of sexual differentiation, some common, others more rare. Therefore, most creatures can decide how this elixir transforms them. An unwilling imbiber can choose not to change at all.
CONSTRUCTION REQUIREMENTS: Cost 1,125gp Feats Craft Wondrous Item Spells polymorph
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Slotless Aura moderate illusion CL 11th Price 3,500gp Weight 1 lb.
DESCRIPTION: Typically kept in a small bone flask, a draught of this potent elixir is enough to catapult the drinker and up to 11 additional creatures the drinker is in contact with at the time of imbibing into the Shadow Plane. Once there, the affected creatures are under the effects of a shadow walk spell and may travel at an effective speed of 50 mph over land for up to 11 hours.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, shadow walk Cost 1,750gp Source PAP10
Slot Slotless Aura faint transmutation CL 2nd Price 250gp Weight 0
DESCRIPTION: This elixir bestows swimming ability. An almost imperceptible magic sheath surrounds the drinker, allowing him to glide through the water easily (+10 competence bonus on Swim checks for 1 hour).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must have 5 ranks in the Swim skill Cost 125gp
Slot Slotless Price 2,450gp Aura moderate transmutation, CL 7th Weight 0
DESCRIPTION: When imbibed, an elixir of the peaks gives the user the ability to scale and survive in mountainous terrain with great skill.
The imbiber is treated as if acclimated to all high altitudes lower than a death zone, and gains a +2 competence bonus on all Survival checks made at elevations of above 5,000 feet. She also gains a +10 competence bonus on Climb checks and Survival checks in mountainous terrain (these bonuses stack with the altitude-based bonus above). Finally, the imbiber gains the benefits of an endure elements spell. The effects of this elixir wear off after 8 hours.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, endure elements, spider climb Cost 1,225gp
Section 15: Copyright Notice: Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition. © 2012, Paizo Publishing, LLC.
Slot Slotless Price 250gp CL 5th Weight 0 Aura faint transmutation
DESCRIPTION: This light gray elixir makes the user's voice fiercer and louder, and gives it an inhuman quality that rattles those he talks to, granting the user a +10 competence bonus on Intimidate checks for 1 hour.
CONSTRUCTION REQUIREMENTS: Cost 125gp Feats Craft Wondrous Item Spells sound burst
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Slotless Aura moderate abjuration CL 8th Price 1,600gp Weight 0.
DESCRIPTION: This elixir removes all curses and transmutation effects from the imbiber, including the unnatural mutations resulting from the arcane warping of the island of Nal-Kashel or gained through an ancestor's unspeakable interbreeding with ulat-kini. The elixir stops gillmen from transforming into skum but cannot reverse the transformation if a gillman has already become a skum. Only doses of the elixir manufactured on the island of Nal-Kashel can remove the warping effects of the island's influence.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, remove curse Cost 800gp.
Section 15: Copyright Notice: Pathfinder Module: From Shore to Sea. © 2010, Paizo Publishing, LLC.
Slot Slotless Aura faint enchantment CL 5th Price 500gp Weight 0
DESCRIPTION: This elixir forces the drinker to say nothing but the truth for 10 minutes (Will DC 13 negates). She must answer any questions put to her in that time, but with each question she can make a separate DC 13 Will save. If one of these secondary saves is successful, she doesn't break free of the truth-compelling enchantment but also doesn't have to answer that particular question (if she does answer, she must tell the truth). No more than one question can be asked each round. This is a mind-affecting compulsion enchantment.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, zone of truth Cost 250gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint transmutation CL 5th Price 250gp Weight 0
DESCRIPTION: This draught of liquid grants the drinker the ability to tumble about, avoiding attacks and moving carefully across nearly any surface, granting a +10 competence bonus on Acrobatics checks for 1 hour.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cat's grace Cost 125gp
Slot Slotless Aura faint divination CL 2nd Price 250gp Weight 0
DESCRIPTION: Drinking this elixir grants the imbiber the ability to notice acute details with great accuracy (+10 competence bonus on Perception checks for 1 hour).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, true seeing Cost 125gp
Slot Slotless Aura moderate transmutation CL 7th Weight 0 Price 10,000gp
DESCRIPTION: This coarse, acrid-smelling thread is more akin to wire than fabric. When carefully sewn into the body of a flesh golem or zombie (requiring 1 hour per Hit Die of the creature and a successful DC 20 Heal or Spellcraft check), the stitches change the creature's damage reduction to DR 5/adamantine and slashing. Variant zombies lacking damage reduction (such as fast zombies) instead gain DR 5/slashing. One length of stitching is required for every Hit Die of the creature being enhanced. Using an insufficient number of lengths has no effect. A full thimble of embalming thread contains 20 lengths.
If the skill check to use the stitches fails, they are not wasted, but must first be cleaned and unknotted, requiring 1 hour per stitch. Once used successfully, the stitches cannot be reused.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, gentle repose, stoneskin Cost 5,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate necromancy CL 12th Price 20,000gp Weight 0 .
DESCRIPTION: This stone grants you 5 temporary hit points, which are restored automatically at a specific time of day unique to each stone (typically sunrise or sunset). The bonuses from multiple emerald ellipsoids stack, with no known limit.
Cracked: This stone grants 1 temporary hit point, which is restored automatically at a specific time of day unique to each stone (typically sunrise or sunset). The bonuses from multiple cracked emerald ellipsoids stack (limit 5 temporary hit points). Price 2,000gp.
Flawed: This stone grants the wearer 5 temporary hit points (stacking to 25 for multiple emerald ellipsoids of any kind), which are restored automatically at a specific time of day unique to each stone (typically sunrise or sunset). Each stone inflicts one negative level upon you no known limit); these negative levels remain as long as the stone is in use, and disappear when it is no longer in use. These negative levels never result in actual level loss, but they cannot be overcome in any way while the stone is used. Price 10,000gp.
See Inferior Ioun Stones for details on cracked and flawed variant stones.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, false life, creator must be 12th level Cost 10,000gp
Section 15: Copyright Notice: Pathfinder Chronicles Seekers of Secrets Paizo Publishing, LLC. © 2009 Paizo Publishing.
Slot Chest Aura moderate conjuration CL 9th Price 1,500gp Weight 2 lbs.
DESCRIPTION: Small loops sewn into this bandolier look like they can hold twenty alchemical cartridges (ammunition for a firearm), but due to a subtle bending of space can actually hold up to 60 cartridges. Additionally, the six thin pockets on the bandolier are extradimensional spaces meant to hold extra guns and gear. The four small pockets can each hold a one-handed firearm, 1 pound of ammunition, a powder horn, or a similarly sized object. The two large pockets are large enough to hold a two-handed firearm or a similarly sized object. The wearer can draw an item stored in the bandolier as easily as if from an ordinary ammunition pouch or holster. The bandolier weighs the same no matter what is placed inside it.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, secret chest Cost 750gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Hands Aura faint divination CL 5th Price 3,000gp Weight 0
DESCRIPTION: These durable canvas and leather gloves imbue the wearer with an instinctive knowledge of mechanical devices.
The wearer also gains a +5 competence bonus on Craft and Knowledge checks made to repair or understand mechanical devices.
Once per day, the wearer may touch a device and instantly analyze it, learning its purpose and general method of operation, as well as diagnosing any acute malfunctions of the device, but not its magical powers or additional non-mechanical effects. For example, she could touch a pressure plate and understand that stepping on it would trigger a wall scythe trap attacking that square and that the trap resets automatically, but not that the trap includes a +1 flaming scythe coated in poison.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must have 5 ranks in Knowledge (engineering) Cost 1,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint transmutation CL 5th Weight 1 lb. Price 40,000gp
DESCRIPTION: This small talisman is comprised of teeth, fingers, ears, or other grotesque trophies taken from the freshly dead. Each talisman is imbued with an intense animosity toward a particular type of creature, chosen from the ranger favored enemy list when the fetish is created. Once per day, the talisman can impart this animosity to a ranger (or other character with the favored enemy class feature), replacing one of his favored enemies with the fetish's designated creature type. This lasts 24 hours. To activate the fetish, the ranger must spend 10 minutes quietly holding it; he then may select one of his favored enemies to replace with the item's favored enemy. For example, a ranger with a +6 favored enemy bonus against orcs may use a dragon-hating fetish, gaining a +6 favored enemy bonus against dragons and losing the bonus against orcs for 24 hours. Alternatively, once per day, the bearer can activate the fetish as a swift action, but its effects only last 10 minutes and the bearer only gains half his favored enemy bonus (for example, the ranger would lose his orc bonus and only gain a +3 favored enemy bonus against dragons for 10 minutes).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, instant enemy, creator must have the favored enemy class feature Cost 20,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Shoulders Price 2,000gp CL 5th Weight 1 lb. Aura faint transmutation
DESCRIPTION: This length of prickly green vine is woven into a living aiguillette worn around the shoulder. Once per day as an immediate action when the wearer is struck by a melee attack, she can compel the vine to uncoil and wrap around the attacker, causing the attacker to become entangled (Reflex DC 13 negates). An entangled creature cannot move from its space. At the start of the entangled creature's turn, it can attempt a new saving throw against the entangling aiguillette, though the DC increases by 1 for each round the creature fails its save (to a maximum of 16 after 3 rounds). The entangled creature can also untangle itself as a move action by succeeding at a DC 13 Strength or Escape Artist check. The entangling aiguillette's owner cannot move while entangling a creature, but can release an entangled creature as a free action.
CONSTRUCTION REQUIREMENTS: Cost 3,000gp Feats Craft Wondrous Item Spells entangle
Section 15: Copyright Notice: Pathfinder Player Companion: Ranged Tactics Toolbox. © 2014, Paizo Inc.
Slot Slotless Source Pathfinder #27 Aura moderate illusion CL 7th Price 15,300gp Weight 2 lbs.
DESCRIPTION: This complex wind instrument is made of interwoven, gilded pipes. It is considered a masterwork musical instrument, granting a +2 bonus on all Perform (wind instrument) checks. The bonus is also added to the DC of any bardic performances made using the entwined syrinx.
Anytime anyone attempts to play the entwined syrinx, however, he must make a DC 15 Will save or be compelled to play a dirge of somber beauty. The dirge acts like the fascinate bardic performance—even if the character is not a bard or cannot use Perform (wind instrument)—affecting every creature within 90 feet able to see and hear the character, including the musician playing the entwined syrinx. The DC to resist this effect is 12 + the character's Charisma modifier (though if it is being played by a bard, the DC increases to include 1/2 the bard's level; the +2 Perform bonus is included). This effect persists and the musician continues to play for 1 hour, or until the performance is interrupted.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, hypnotic pattern Cost 7,150gp
Slot Belt Aura faint transmutation CL 3rd Price 3,200gp Weight 1 lb.
DESCRIPTION: This belt is worked with images of horses stampeding across a barren, windswept plain.
The belt's wearer automatically succeeds at any check to guide with the knees, stay in the saddle, fight with a combat-trained mount, control a mount in battle, or make a fast mount or dismount, as long as the belt's wearer is wearing medium, light, or no armor. Furthermore, the belt grants a +4 competence bonus on all other Ride checks, including ones made while the wearer is in heavy armor.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cat's grace Cost 1,600gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint conjuration CL 3rd Price 300gp Weight 0
DESCRIPTION: When a handful of this coarse, crystalline powder is thrown at a single creature, it circles around that creature and disrupts its ability to attack and see. Using this dust requires a ranged touch attack by its user (with a range increment of 5 feet), but doing so does not provoke attacks of opportunity. On a hit, the target is dazzled and cannot make attacks of opportunity or immediate actions for 1 round.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, glitterdust Cost 150gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate transmutation CL 7th Weight 1 lb. Price 4,000gp
DESCRIPTION: This 10-foot long rope ladder unrolls itself on command, extending upward into the air and magically holding itself in place. The ends of each rope have small loops for tying to another rope, a grappling hook, a piton, or similar fixtures. A second command word makes the ladder roll itself again, pulling itself toward whichever end the speaker is touching. Climbing the ladder is a DC 0 Climb check. The ladder can hold up to 300 pounds if holding itself in the air, or 600 pounds if attached to a sturdy surface.
A third command word creates an extradimensional space at the top of the ladder that is identical to rope trick, except it only holds up to one Medium creature and has a very short duration. When a creature enters the extradimensional space, at the end of the creature's turn the space collapses and the creature is transported as though by dimension door 1d6 x 100 feet away in a random direction to a safe, ground-level location. The ladder remains behind and falls to the ground when this power is used. The third command word may be used once per day.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, animate rope, dimension door, rope trick Cost 2,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint transmutation CL 3rd Price 5,400gp Weight 1 lb.
DESCRIPTION: This metal urn is identical in appearance to an efreeti bottle, except that it does nothing but smoke. The amount of smoke is great if the stopper is pulled out, pouring from the bottle and totally obscuring vision across a 50-foot spread in 1 round. If the bottle is left unstoppered, the smoke billows out another 10 feet per round until it has covered a 100-foot radius. This area remains smoke-filled until the eversmoking bottle is stoppered.
The bottle must be resealed by a command word, after which the smoke dissipates normally. a moderate wind (11+ mph) disperses the smoke in 4 rounds; a strong wind (21+ mph) disperses the smoke in 1 round.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, pyrotechnics Cost 2,700gp
Slot Neck Aura faint conjuration CL 2nd Price 8,000gp Weight 1 lb.
DESCRIPTION: Cast in the image of the sun and often ornamented with an open eye, this amulet defends the wearer against the need for sleep. The wearer of this amulet does not need sleep, but must remain at ease for the normal amount of time to regain spells and other abilities that require rest (although the wearer could perform light activity, such as reading or keeping watch).
Once the wearer has used the power of this amulet for a total of seven nights, the amulet loses its power for one day and the wearer is exhausted for this duration. If the wearer removes the amulet for any reason after having used its ability, she becomes exhausted for four hours for every night of sleep skipped.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, lesser restoration Cost 4,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 600gp CL 4th Weight 0 Aura faint divination
DESCRIPTION: This light, shimmery blue powder is typically kept in a silk satchel with hemp drawstrings.
When tossed into the air, the dust can cover a chamber with up to 100 square feet of floor space, and illuminates all footprints made within that space in the last 24 hours. Illuminated footprints glow softly for 1 hour after the dust is sprinkled and grant a +20 circumstance bonus on Survival checks to follow the tracks. A handful of dust sprinkled along a trail or road illuminates footprints in the same way, and can span as much as 250 feet.
Evidentiary dust cannot reveal footprints of creatures that hid their trail via effects such as dust of tracelessness or a druid's trackless step.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells faerie fire, residual tracking Gold 300gp
Section 15: Copyright Notice: Pathfinder Player Companion: Dungeoneer's Handbook. © 2013, Paizo Publishing, LLC.
Slot Slotless Aura moderate divination CL 7th Weight 1 lb. Price 8,000gp
DESCRIPTION: This short aspergillum is made of silver. An inquisitor who carries it may use detect undead as if it were one of the spells associated with her detect alignment ability. Once per day, the item can alter an inquisitor's judgment ability; by spending one use of her judgment ability, she can allow her spells of 3rd level and lower to have full effect against incorporeal creatures, as though using the Ectoplasmic Spell feat. This lasts until the combat ends.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Ectoplasmic Spell, detect undead, creator must be an inquisitor Cost 4,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint evocation CL 5th Price 6,400gp Weight 10 lbs.
DESCRIPTION: This ordinary-looking, windowless tent appears to cover only a 10-foot-by-10-foot area, but, inside, it measures a full 30 feet by 30 feet, with a large central area and three small “bedrooms” (separated by curtains) along the back wall. The interior can be lit on command, and can be adjusted from normal darkness as per the spell light. Occupants inside the tent cannot be seen, heard, or smelled by creatures outside.
The temperature inside the expedition pavilion is 70° F if the exterior temperature is between 0° and 100° F. For every degree the exterior temperature is below 0° or above 100°, the interior temperature decreases or increases, respectively, by 1°. The pavilion also provides protection against the elements, such as rain, dust, and sandstorms. The pavilion withstands any wind of less than hurricane force, but a hurricane (75+ mph wind speed) or greater force destroys it. The pavilion can only be set up once per day, requiring 10 minutes to erect or dismantle. The tent cannot be dismantled while foreign objects are still inside, though if the pavilion is destroyed, any creatures and objects inside immediately spill out.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, hide from animals, tiny hut Cost 3,200gp
Section 15: Copyright Notice: Pathfinder Companion: Sargava, the Lost Colony. © 2010, Paizo Publishing, LLC.
Slot Head Price 3,200gp CL 1st Weight 1 lb. Aura faint abjuration
DESCRIPTION: This colonial-style helmet protects the wearer from jungle nuisances.
The wearer is affected by a constant endure elements effect (as the spell, hot weather only) and gains a +4 competence bonus on saving throws against the distraction ability of swarms. In addition, once per day the wearer can conjure an invisible porter that acts as either a floating disk or an unseen servant (wearer's choice).
CONSTRUCTION REQUIREMENTS: Cost 1,600gp Feats Craft Wondrous Item Spells endure elements, floating disk, hide from animals, unseen servant
Section 15: Copyright Notice: Pathfinder Player Companion: Magical Marketplace. © 2013, Paizo Publishing, LLC.
Slot Slotless Aura faint evocation CL 1st Price 3,000gp Weight 1/2 lb.
DESCRIPTION: An explosion pocket looks like a cloth pouch just large enough to contain a Small or Medium humanoid's hand. When placed against a shirt, vest, jacket, trousers, or similar piece of clothing, this ragged green patch attaches to the clothing, creating a loose pocket. The pocket functions as a normal pocket, but once per day the pocket's wearer can, as a standard action by speaking a command word while his hand is in the pocket, cause the pocket to create a single vial of alchemist's fire. If a vial of alchemist's fire is in the explosion pocket when it is commanded to create a vial of alchemist's fire, the pocket instead supercharges the existing vial within so that it inflicts double the normal fire damage a vial of alchemist's fire would normally inflict. An explosion pocket can be removed as a full-round action, allowing it to be placed on a different piece of clothing as the owner wishes. A vial of alchemist's fire created or supercharged by an explosion pocket reverts to a vial of inert bitter-tasting water 1 minute after it is created or supercharged.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, burning hands Cost 1,500gp
Section 15: Copyright Notice: Pathfinder Player Companion: Goblins of Golarion. © 2011, Paizo Publishing, LLC.
Slot Slotless Aura faint conjuration and transmutation CL 3rd Price 2,500gp Weight 1 lb.
DESCRIPTION: An extraction scarificator is a horrid variant of the more common bloodletting device used by healers and doctors.
An extraction scarificator can be used only on a willing or helpless target.
When placed against exposed flesh, the extraction scarificator's blades deal 1d4 points of damage plus 1d4 bleed.
Once per day, an extraction scarificator can be used to extract and concentrate one of the four bodily humors from its target as well. The humor to be extracted can be adjusted as needed, and must be immediately poured into a potion vial or the extracted humor is lost. Extracting a humor takes a variable number of rounds—as soon as the victim has taken a total of 6 points of damage in all from the bleed effect, the extraction is complete. For 24 hours after extraction, this purified humor has an additional effect, functioning as one of four potions as listed below (all function at caster level 3rd).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bleed, calm emotions, cure moderate wounds, lesser restoration, rage Cost 1,250gp
Section 15: Copyright Notice: Pathfinder Adventure Path #61: Shards of Sin. © 2012, Paizo Publishing, LLC.
Slot Neck Price 16,550gp CL 9th Weight 1/2 lb. Aura moderate divination
DESCRIPTION: This golden, eye-shaped amulet is relatively unassuming save for the stunning diamond in the center of the piece. An eye of brokerage grants the wearer additional prowess while bartering with merchants and otherwise making deals. The wearer gains a +5 competence bonus on Appraise checks and on Sense Motive checks to avoid being bluffed. In addition, once per day, the wearer can hold the eye of brokerage to one of her eyes for up to 7 rounds to determine whether up to seven creatures within 40 feet are lying (Will DC 16 negates), as discern lies.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells chaos hammer, order's wrath Special creator must be neutral Cost 8,275gp
Section 15: Copyright Notice: Pathfinder Player Companion: Champions of Balance. © 2014, Paizo Publishing, LLC.
Slot Slotless Aura moderate necromancy CL 9th Weight 1 lb. Price 10,000gp
DESCRIPTION: The eye of the void normally appears to be a small black glass or crystal ball 3 to 4 inches in diameter. However, when commanded to open, the eye reveals itself as the terrifying, multi-pupilled eye of some abomination from the dark spaces between the stars. Once per day, the bearer may hold the eye and speak one of two command words to open the eye. The first word creates a gaze effect in a 30-foot cone. The second word creates a gaze effect in a 15-foot sphere. Each creature subject to the gaze must make a DC 16 Will save; success means the creature is shaken for 1 minute, failure means it becomes frightened for 1 minute and takes 1d6 points of Wisdom damage. This is a mind-affecting fear effect.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, fear Cost 5,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 24,000gp CL 3rd Weight 0 Aura faint necromancy
DESCRIPTION: This silver locket is suspended from a silver chain.
As a standard action, a creature holding the locket can speak a command word to attempt to steal the sight of one creature within 30 feet. The target must succeed at a DC 13 Fortitude saving throw or its eyes are immediately sealed within the locket's interior and replaced with featureless, shadowy orbs, causing the creature to be permanently blinded. The wielder can speak a second command word to return the victim's eyes; otherwise, this blindness cannot be removed except by miracle or wish.
Each eye-stealing locket can contain only a single set of eyes at a time, and the creature in possession of the locket is treated as having a body part of the creature to whom the eyes belong for the purpose of spells such as scrying.
If the wielder is a mesmerist and he uses an eye-stealing locket against the target of his hypnotic stare, he can apply the Will saving throw penalty from his hypnotic stare to the Fortitude saving throw the target attempts to prevent its eyes being stolen.
CONSTRUCTION REQUIREMENTS: Cost 12,000gp Feats Craft Wondrous Item Spells blindness/deafness
Section 15: Copyright Notice: Pathfinder Player Companion: Blood of Shadows. © 2016, Paizo Inc.
Slot Eyes Aura moderate enchantment CL 7th Price 56,000gp Weight 0
DESCRIPTION: These two crystal lenses fit over the user's eyes.
The wearer is able to use charm person (one target per round) merely by meeting a target's gaze. Those targets failing a DC 16 Will save are charmed as per the spell. Both lenses must be worn for the magic item to take effect.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Heighten Spell, charm person Cost 28,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Eyes Aura moderate necromancy CL 11th Price 25,000gp Weight 0
DESCRIPTION: These crystal lenses fit over the user's eyes, enabling him to cast doom upon those around him (one target per round) as a gaze attack, except that the wearer must take a standard action, and those merely looking at the wearer are not affected. Those failing a DC 11 Will save are affected as by the doom spell. The wearer also gains the additional power of a continual deathwatch effect and can use fear (Will DC 16 partial) as a normal gaze attack once per week. Both lenses must be worn for the magic item to take effect.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, doom, deathwatch, fear Cost 12,500gp
Slot Eyes Aura moderate necromancy CL 11th Price 30,000gp Weight 0
DESCRIPTION: These glasses look like golden teeth holding a pair of green-tinted lenses.
The wearer may use eyebite 11 times per day on command, affecting one target for each use of the spell. The wearer does not need to use these rounds consecutively, but each activation is a standard action (unlike the spell, in which targeting a new foe is a swift action). If the wearer removes the glasses, the eyebite effects immediately end.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, eyebite Cost 15,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Eyes Aura faint transmutation CL 1st Price 6,000gp Weight 0
DESCRIPTION: These clear crystals fit over the wearer's eyes.
They grant the wearer a +2 competence bonus on Perception checks, and the wearer gains low-light vision. If the wearer has low-light vision already, these lenses double the distance the wearer can see with this vision.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, keen senses Cost 3,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Eyes Aura strong transmutation CL 15th Price 110,000gp Weight 0
DESCRIPTION: These tigereye gems fit over and then meld into the eyes, transforming the wearer's eyes into something slitted and draconic.
These eyes grant the wearer darkvision 120 ft. and blindsense 60 ft. The wearer sees four times as well as a human in dim light and twice as well in normal light.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, form of the dragon III Cost 55,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Eyes Aura faint divination CL 3rd Price 2,500gp Weight 0
DESCRIPTION: These lenses are made of special crystal and fit over the eyes of the wearer.
They grant a +5 competence bonus on Perception checks. Both lenses must be worn to gain the benefit. Wearing only one causes a character to become dizzy and stunned for 1 round.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, clairaudience/clairvoyance Cost 1,250gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Eyes Aura faint transmutation CL 5th Price 4,000gp Weight 0
DESCRIPTION: These magical goggles are decorated with owl motifs, including clusters of feathers over the eyes.
The wearer gains low-light vision.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, beast shape I Cost 2,000gp.
Section 15: Copyright Notice: Pathfinder Campaign Setting: Pathfinder Society Field Guide. © 2011, Paizo Publishing, LLC.
Slot Slotless Aura strong divination CL 13th Price 27,000gp Weight 3 lbs.
DESCRIPTION: This peculiar idol, carved from some unknown green stone, depicts a seven-legged octopoid figure with a horribly grinning face. Also known as the Seasage Effigy, the Face of Dagon is a sacred relic of the ulat-kini. The bearer of the idol can breathe water (as the water breathing spell) as long as it is in her possession. In addition, the bearer can cast commune once per week to contact Dagon or one of the Great Old Ones or Outer Gods. Each time the Face of Dagon is used in this way, however, the bearer must make a DC 20 Will save or suffer insanity (as the spell) as her mind is opened to the horrors of beyond.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, commune, water breathing Cost 14,000gp
Section 15: Copyright Notice: Pathfinder Adventure Path #46: Wake of the Watcher. © 2011, Paizo Publishing, LLC.
Slot Slotless Price 2,500gp CL 9th Weight 2 lbs. Aura moderate abjuration and conjuration
DESCRIPTION: This fine, silver bullseye lantern is embossed with the image of a stoic sentinel. It functions as a bullseye lantern that doesn't require oil to function. On command, the lantern floats alongside its user, shedding its light in whichever direction the user is looking.
Once per day on command, the lantern can be designated to stand guard for up to 8 hours. The lantern ceases to shed light and keeps watch over a 30-foot-radius area centered on itself.
The lantern acts as the alarm spell, except it is activated only by creatures that are Small or larger, and it cannot see invisible creatures. If the lantern detects a creature, it notifies the user that commanded the lantern with a mental alarm, waking the user if necessary. Once the lantern notifies its user, it shines its light on the intruder until commanded to stop.
CONSTRUCTION REQUIREMENTS: Cost 1,250gp Feats Craft Wondrous Item Spells alarm, light, mage's faithful hound, unseen servant
Section 15: Copyright Notice: Pathfinder Player Companion: Blood of Shadows. © 2016, Paizo Inc.
Slot Head Price 1,600gp CL 3rd Weight 1/2 lb. Aura see text
DESCRIPTION: This simple, hand-painted party mask emanates no magical aura. Its true usefulness is revealed only when it's worn. When a person dons the mask, she instantly assumes the appearance of single specific Small or Medium humanoid creature. Each mask has a single "face" that can't be changed once the item is created. This effect otherwise works as disguise self.
CONSTRUCTION REQUIREMENTS: Cost 800gp Feats Craft Wondrous Item Spells disguise self, magic aura
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Slotless Price 200gp
DESCRIPTION: A token that forms a huge flapping fan, causing a breeze of sufficient strength to propel one ship (about 25 mph). This wind is not cumulative with existing wind speed. The token can, however, be used to lessen existing winds, creating an area of relative calm or lighter winds (but wave size in a storm is not affected). The fan can be used for up to 8 hours. It does not function on land.
CONSTRUCTION: Cost 100gp
Slot Slotless Price 6,000gp CL 3rd Weight 1 lb. Aura faint illusion
DESCRIPTION: This delicate fan is made of dried leaves and thin twigs.
Three times per day as a standard action, the wielder can wave the fan to summon forth a 30-foot cone of swirling red and gold leaves that lasts for 3 rounds. This area acts as obscuring mist, except for the duration and the fact it is composed of leaves rather than fog (thus, creatures able to see through mist and fog can't see through the fan of autumn's concealment). As long as the wielder has the fan in her hand, the leaves don't obscure her vision.
CONSTRUCTION REQUIREMENTS: Cost 3,000gp Feats Craft Wondrous Item Spells gust of wind
Section 15: Copyright Notice: Pathfinder Player Companion: Heroes of the Wild. © 2015, Paizo Inc.
Slot Slotless Aura faint divination CL 3rd Weight 1 lb. Price 4,000gp
DESCRIPTION: This sight can be attached to a single two-handed firearm. When this is done, the sight becomes part of the weapon, but can be removed from that weapon with a full-round action. A firearm wielder can choose to spend a full-round action to make a single shot with a firearm that has this sight. When she does, she can resolve the attack against the touch AC of her target regardless of the range increment.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, true strike Cost 2,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint divination CL 5th Price 6,400gp Weight 1 lb.
DESCRIPTION: This telescoping brass spyglass functions as a normal spyglass and allows clear vision to the horizon 3 miles away at sea level. From atop a typical crow's nest or 70-foot-tall tower like Tidewater Rock, this vision extends to over 10 miles.
Once per day, the user of a farglass can activate a clairaudience/clairvoyance effect upon any location seen through the farglass's lens. As long as the location is kept in sight through the lens, the clairaudience/clairvoyance sensor can move with the location. This effect lasts for up to 5 minutes.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells clairaudience/clairvoyance Cost 3,700gp
Section 15: Copyright Notice: Pathfinder Adventure Path #56: Raiders of the Fever Sea. © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate divination CL 11th Price 120,850gp Weight 260 lbs.
DESCRIPTION: This exquisite telescope is crafted of brass, ivory, wood, and carefully polished crystal lenses and silver mirrors, and is over 10 feet long.
Anyone using a farwatcher must possess at least 5 ranks in Profession (astronomy) in order to use it—the device is simply too complex for anyone with less training to use it properly.
An observer using this device gains a +20 circumstance bonus on Perception checks to discern celestial bodies, as well as a +20 circumstance bonus on any Profession (astronomer) checks made while using it at night. A farwatcher can be used during either the night or day to look at celestial or terrestrial objects, though any object within 1 mile viewed through the telescope is obscured beyond recognition. A farwatcher allows its user to see things through it as though under the effects of true seeing for up to 1 hour per day. These minutes need not be consecutive, but must be expended in minimum increments of 10 minutes each.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Skills Profession (astronomy) 11 ranks Spells true seeing Cost 60,550gp
Section 15: Copyright Notice: Pathfinder Campaign Setting: Lost Kingdoms. © 2012, Paizo Publishing, LLC.
Slot Slotless Price 11,250gp CL 5th Weight 0 Aura strong divination
DESCRIPTION: Fate-reader's lenses consist of two specially crafted harrow decks. The decks sport a stylized image of an eye on the back of each card—one deck's eyes are red, and the deck's eyes are blue. Each card in the red deck is linked to its corresponding card in the blue deck. The owner can peer through the eyes of any card from the red deck to see whatever is in front of the corresponding blue-eyed card, as if using enter image.
The owner can peer through any red card at will; drawing a random card and peering through it is a standard action, while going through the deck and selecting a specific card is a full-round action. If the corresponding blue card is still shuffled in with the rest of the blue deck, it is automatically moved to the top of that deck, ready to be drawn by whoever bears it. Once a blue card is drawn, it can be placed on a creature's person with a successful Sleight of Hand check or stuck to any sturdy flat surface, where it remains until moved again by either you or another creature.
Only a single pair of cards can have a visual link between them at any time, and placing a red card at the bottom of its deck causes the eye on the matching blue card to close, ending the visual link until the red card is peered through again. While the blue cards can be meted out and separated however the owner desires, the red cards lose their magic if separated from the red-eyed harrow deck for more than 10 minutes. If a blue card or a red card is destroyed, the matching card of the opposite deck loses its magic.
CONSTRUCTION REQUIREMENTS: Cost 5,625gp Feats Craft Wondrous Item Spells enter image
Section 15: Copyright Notice: Pathfinder Player Companion: The Harrow Handbook. © 2014, Paizo Inc.
Slot Feet Aura faint transmutation CL 3rd Price 2,000gp Weight 1 lb.
DESCRIPTION: Once per day for 10 minutes, these fine silken slippers allow their wearer to ignore the adverse movement effects of difficult terrain as if subject to the feather step spell, including granting the ability to take 5-foot steps in difficult terrain.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, feather step Cost 1,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura strong conjuration CL 12th Price see individual tokens Weight 0
DESCRIPTION: Each of these items is a small feather that has a power to suit a special need. The kinds of tokens are described below. Each token is usable once. a particular feather token has no specific features to identify it unless its magic aura is viewed—even tokens with identical powers can be wildly different in appearance.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, major creation Cost see individual tokens
Slot Armor Price 7,310gp CL 9th Weight 1 lb. Aura faint transmutation
DESCRIPTION: This enchanted sleeve is made of tiny, feather-shaped leaves and is designed to fit birds. Once fitted over the body of a Tiny or smaller avian creature, featherleaf barding automatically shrinks to snugly fit the creature's torso and neck, serving as +1 leather armor (granting a total bonus to AC of +2). The maximum fly speed of a creature wearing featherleaf barding is 60 feet with average maneuverability. In forests, jungles, and thickly wooded areas, the wearer can fly through branches, brush, and even whole tree trunks as if they weren't there, though its fly speed and maneuverability remain the same.
CONSTRUCTION REQUIREMENTS: Cost 3,660gp Feats Craft Magic Arms and Armor Spells fly, tree stride
Section 15: Copyright Notice: Pathfinder Player Companion: Familiar Folio. © 2015, Paizo Inc.
Slot Belt Price 12,000gp CL 10th Weight 1 lb. Aura moderate transmutation
DESCRIPTION: A creature wearing a feller's belt gains +4 bonus on combat maneuver checks to sunder wooden objects, ignores any hardness possessed by wooden objects, and bypasses the damage reduction of any creatures of the plant or fey type. A creature wearing a feller's belt for over 24 hours doubles the critical threat range of any held axe, as though that weapon possessed the keen weapon special ability.
This benefit lasts for as long as the belt is worn, and doesn't stack with any other effects that expand the critical threat range of a weapon (such as keen edge or the Improved Critical feat).
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells keen edge, warp wood Cost 6,000gp
Section 15: Copyright Notice: Pathfinder Player Companion: Agents of Evil. © 2015, Paizo Inc.
Slot Head Source Pathfinder #27 Aura faint necromancy CL 4th Price 3,700gp Weight 5 lbs.
DESCRIPTION: This oversized wooden mask covers the face and extends down to a point at the wearer's waist, covering most of his chest and abdomen. It is simplistically carved as a stylized, bestial face distorted with rage or nightmarish styles.
The light wood provides little protection, yet is magically reinforced to grant a +1 armor bonus. In addition, once per day as a free action, the wearer can cause the mask to warp and contort ferociously, causing a single creature within 15 feet to make a DC 14 Will save or become frightened. This is a mind-affecting fear effect.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, scare, shield Cost 1,850gp
Slot Neck Aura moderate divination CL 8th Price 6,000gp Weight 1/2 lb.
DESCRIPTION: This necklace is set with a bloodstone sculpted to look like a scintillating green eye. It gives the wearer a +4 competence bonus on Charisma checks and Charisma-based checks made to interact with gnomes, a +2 competence bonus on similar checks when dealing with beings of the fey creature type, and a -2 penalty on similar checks when interacting with anyone else. The wearer can read, speak, and understand the Gnome language. If the wearer is not a gnome, she gains low-light vision, and may cast dancing lights, ghost sound, prestidigitation, and speak with animals each once per day as a spell-like ability.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must be a gnome Cost 3,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint evocation CL 5th Price 5,400gp Weight 2 lbs.
DESCRIPTION: Pathfinders are often called upon to take notes during their adventures, but sometimes finding a place where one can write in comfort while on a mission can be rather difficult. The field scrivener's desk attempts to address this need. This magic desk can be folded up into a 3-inch-wide cube of lacquered wood for easy transport. Once per day, a single command causes this block of wood to unfold in the space of 1 round into an exquisite writing desk sized for a Small or Medium author, complete with four vials of ink, two writing quills, and 50 blank sheets of paper. The desk creates new supplies of ink, quills, and paper each time it is unfolded. Once the desk is unfolded, it creates a 20-foot radius hemisphere centered on the desk's location—this effect is identical to that created by a tiny hut spell. Once activated, the desk's tiny hut effect lasts for up to 10 hours or until the desk is folded up or moved more than a few inches. Of course, the effect also works to provide an ideal spot for a campsite, and in most parties a field scrivener's desk is used solely for this effect.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, shrink item, tiny hut Cost 2,700gp.
Section 15: Copyright Notice: Pathfinder Campaign Setting: Pathfinder Society Field Guide. © 2011, Paizo Publishing, LLC.
Slot Slotless Aura varies CL varies Price 10,000gp (bronze griffon), 10,000gp (ebony fly), 16,500gp (golden lions), 21,000gp (ivory goats), 7,500gp (lapis camel), 17,000gp (marble elephant), 28,500gp (obsidian steed), 15,500gp (onyx dog), 9,100gp (serpentine eagle), 9,100gp (serpentine owl), 3,800gp (silver raven) Weight 1 lb.
DESCRIPTION: Each of the several kinds of figurines of wondrous power appears to be a miniature statuette of a creature an inch or so high (with one exception). When the figurine is tossed down and the correct command word spoken, it becomes a living creature of normal size (except when noted otherwise below). The creature obeys and serves its owner. Unless stated otherwise, the creature understands Common but does not speak.
If a figurine of wondrous power is broken or destroyed in its statuette form, it is forever ruined. All magic is lost, its power departed. If slain in animal form, the figurine simply reverts to a statuette that can be used again at a later time.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, animate objects, additional spells, see text Cost 5,000gp (bronze griffon), 5,000gp (ebony fly), 8,250gp (golden lions), 10,500gp (ivory goats), 3,750gp (lapis camel), 8,500gp (marble elephant), 14,250gp (obsidian steed), 7,750gp (onyx dog), 4,550 (serpentine eagle), 4,550gp (serpentine owl), 1,900gp (silver raven)
Slot Slotless Aura faint necromancy CL 5th Price 1,000gp Weight 0
DESCRIPTION: This bright red powder contains a mixture of rare herbs and black salt. One dose of fire foot powder is enough powder to spread over two 5-foot squares, usually around doorways.
The first creature to enter a powdered square must succeed on a DC 14 Fortitude save or immediately become overwhelmed by waves of fiery pain as if its legs and feet were being burned to ashes. The victim takes 1d6 points of nonlethal damage per round for 5 rounds, during which time it is also sickened.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, pain strike Cost 500gp
Section 15: Copyright Notice: Pathfinder Campaign Setting: Rival Guide. © 2011, Paizo Publishing, LLC.
Slot Slotless Source Legacy of Fire Player's Guide Aura faint evocation (fire) CL 3rd Price 10gp Weight 1/2 lb.
DESCRIPTION: This chalky yellow powder is usually kept in a finely woven canvas pouch. When you mix firepowder with fine sand, the resultant mixture quickly heats up until it combusts, creating a slow-burning flame that requires no additional fuel. Half a pound of firepowder takes 1 minute to mix, and the fire produced burns for 8 hours, equivalent to a standard campfire.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, continual flame Cost 5gp
Slot Hands Price 4,500gp CL 9th Weight 1 lb. Aura moderate conjuration
DESCRIPTION: These fingerless gloves of white cloth have a sapphire decorating the base of each exposed finger, numbering 10 in all.
The wearer of a pair of first aid gloves can, as a standard action, cast any of the following spells (caster level 9th), permanently expending a number of sapphires equal to the spell's level (as denoted in parentheses after each spell): breath of life (5), cure critical wounds (4), cure light wounds (1), cure moderate wounds (2), cure serious wounds (3), and mass cure light wounds (5).
When casting a spell from the gloves, the wearer can't expend sapphires on different hands, thus only a full hand's worth of gems can be used to cast breath of life or mass cure light wounds. Regardless, both gloves must be worn to function.
Once all of the sapphires are expended, a pair of first aid gloves becomes non-magical.
CONSTRUCTION REQUIREMENTS: Cost 2,250gp Feats Craft Wondrous Item Spells breath of life, cure critical wounds, cure light wounds, cure moderate wounds, cure serious wounds, mass cure light wounds
Section 15: Copyright Notice: Pathfinder Player Companion: Pathfinder Society Primer. © 2013, Paizo Publishing, LLC.
Slot Head Price 10,000gp CL 3rd Weight 1 lb. Aura faint evocation
DESCRIPTION: This ancient diadem is crafted in the shape of an enraged face with an enormous ruby in the center. The gem allows its wearer to channel her rage into pure flame.
While under the effects of rage, as a standard action the wearer can expend 1 round of rage or raging song to cause the ruby to release a beam of fire like a miniature hellfire flume. If the wearer succeeds at a ranged touch attack against a creature or object within 30 feet, the beam deals 2d6 points of fire damage to that target. If the wearer instead expends 3 rounds of rage, bloodrage, or raging song, the beam becomes a 60-foot line instead, dealing 5d6 points of fire damage to all creatures and objects along that line (Reflex DC 14 negates).
CONSTRUCTION REQUIREMENTS: Cost 5,000gp Feats Craft Wondrous Item Spells scorching ray
Section 15: Copyright Notice: Pathfinder Player Companion: Advanced Class Origins. © 2014, Paizo Inc.
Slot Slotless Source Pathfinder #22 Aura faint transmutation CL 5th Price 1,500gp Weight 1 lb.
DESCRIPTION: This small flask smokes with an odorless black mist when opened. Each flask contains a single use of ebon flame, a strange sort of fire that is hostile to normal fire. Cool to the touch even in hot environs, when poured out, a flask creates a 20-foot-radius burst of black fire centered on the user. This burst of ebon flame extinguishes all natural fires and dispels magical fire (dispel check 1d20+5) in the area, including magic items that have fire effects (such as a flametongue sword or a necklace of fireballs), although items dispelled merely cease to function for 1d4 rounds.
The ebon flame can cure damage caused by fire—each creature in the burst is healed 5d6 points of damage caused by fire effects.
A creature with the fire subtype inside the area of the burst takes 5d6 points of damage and is stunned for 1 round—a successful DC 15 Fortitude save halves the damage and negates the stun effect.
Ebon flame is unstable, and when combined in doses larger than a single use, or when not stored in a specially prepared flask, it dissipates harmlessly in a cloud of faint black smoke. Overlapping areas of ebon flame do not stack their effects.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, false life or cure moderate wounds, resist energy or quench Cost 750gp
Slot Slotless Price 3,800gp CL 3rd Weight 0 Aura faint transmutation
DESCRIPTION: Note This item is associated with a specific deity.
This metal container looks like a hip flask for carrying alcoholic drinks except it is barely larger than a potion vial. The side of the flask may be blank or have a personalized decoration, but the screw-on stopper usually bears a mark like a shield or perhaps a featureless mask. Once per day, the bearer can drink from the flask to gain a +5 alchemical bonus on Fortitude saving throws against poison and a +5 competence bonus on Stealth checks for 1 hour.
If The Reaper of Reputation is the bearer's patron, once per day the bearer can drink from the flask to gain a +5 competence bonus on Perception, Sleight of Hand, or Stealth checks (drinker's choice) for 1 hour. In addition, the bearer can pour acid from the flask (equivalent in volume to a standard acid flask) once per day.
CONSTRUCTION REQUIREMENTS: Cost 1,900gp Feats Craft Wondrous Item, acid splash, resistance, creator must have 5 ranks in Perception, Sleight of Hand, and Stealth
Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Gods. © 2014, Paizo Publishing, LLC.
Slot Slotless Price 450gp
DESCRIPTION: This token can be attached to any creature up to 200 pounds, causing a pair of large wings to grow from the target and allowing her to fly (speed 30, average maneuverability) for 1 minute. The token can be attached to an object of up to 200 pounds, which flies straight in a direction indicated by the creature who activates the feather unless the activator uses a move action to redirect its movement. The wings persist for 1 minute.
CONSTRUCTION REQUIREMENTS: Cost 225gp
Slot Slotless Price varies (see below) CL 5th Weight varies Aura faint transmutation
DESCRIPTION: This silk cloth is folded into a neat triangle and tied with a gold ribbon.
If the command word is spoken, a floating sail unfurls up to its full size in an area chosen by the speaker and becomes a rigid sheet of cloth capable of supporting a large amount of weight. When the command word is uttered a second time, the floating sail folds up into a triangle in a space chosen by the speaker (this space must be one that the floating sail was touching while unfurled).
If the floating sail is bearing any weight when commanded to fold up, it collapses and takes the form of a normal silk sail; depending on whether the sail was placed on water, over a gap, or in a similarly perilous location, any creatures standing on it may become entangled in the sail, fall to their doom, or worse (at the GM's discretion, those who succeed at a Reflex save may avoid disaster). Similarly, a floating sail immediately collapses if its weight capacity is exceeded. A collapsed floating sail must be picked up and refolded by hand before it can be activated again.
Size | Weight (lbs.) | Capacity (lbs.) | Price (gp) |
---|---|---|---|
10-ft.-by-15-ft. | 20 | 800 | 5,000 |
15-ft.-by-30-ft. | 25 | 1,000 | 15,000 |
15-ft.-by-40-ft. | 40 | 1,250 | 20,000 |
20-ft.-by-50-ft. | 50 | 2,000 | 32,000 |
CONSTRUCTION REQUIREMENTS: Cost varies (see table)
Size | Cost (gp) |
---|---|
10-ft.-by-15-ft. | 2,500 |
15-ft.-by-30-ft. | 7,500 |
15-ft.-by-40-ft. | 10,000 |
20-ft.-by-50-ft. | 16,000 |
Feats Craft Wondrous Item Spells water walk
Section 15: Copyright Notice: Pathfinder Player Companion: Magical Marketplace. © 2013, Paizo Publishing, LLC.
Slot Slotless Price 19,000gp CL 10th Weight 100 lbs. Aura moderate transmutation
DESCRIPTION: These chests most often appear as hinged, reinforced wooden barrels with saddles. Upon close inspection, a keyhole is visible on the side of the barrel, where a good lock is inset.
The chest's interior can hold up to 6 cubic feet of material.
The chest can be ridden by a single Medium creature or two Small creatures, and is able to fly through the air as if affected by an overland flight spell (with a +5 bonus on Fly checks) for up to 10 hours per day, split up as its owner desires. The chest can carry up to 300 pounds at a speed of 40 feet, or up to 600 pounds at a speed of 30 feet. Only the weight of riders and materials strapped to the chest's exterior counts for this limitation, not the weight of material stored within.
CONSTRUCTION REQUIREMENTS: Cost 8,500gp Feats Craft Wondrous Item Spells animate objects, overland flight, permanency
Section 15: Copyright Notice: Pathfinder Campaign Setting: Lost Treasures. © 2014, Paizo Inc.
Slot Slotless Aura moderate transmutation CL 9th Price 2,250gp Weight 0
DESCRIPTION: This preparation of herbs includes belladonna, mandrake, and foxglove (also known as “witch's glove”) in a base of rendered fats. When rubbed over the skin, the ointment grants the subject the ability to fly (as the overland flight spell) for up to 9 hours.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, overland flight Cost 1,125gp
Section 15: Copyright Notice: Advanced Player's Guide Advanced Player's Guide. © 2010, Paizo Publishing, LLC.
Slot Face Price 8,000gp Aura faint transmutation CL 5th Weight 1 lb.
DESCRIPTION: These goggles are made of carefully-polished rock crystal, with frames of polished brass and a simple leather strap and buckle sized for a giant's head (but easily adjustable for smaller wearers).
The goggles allow the wearer to see through magical and normal fogs, mists, and similar obscurement. They do not confer darkvision or low-light vision. Further, the goggles distort and skew vision strangely, causing a -4 penalty on Perception checks.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, darkvision, fog cloud Cost 4,000gp
Section 15: Copyright Notice: Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition. © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate transmutation CL 6th Price 7,200gp Weight 4 lbs.
DESCRIPTION: A folding boat looks like a small wooden box about 12 inches long, 6 inches wide, and 6 inches deep when it is inactive. In this mode, it can be used to store items just like any other box. Yet when the proper command word is given, the box unfolds itself rapidly in the space of a single round to form a boat 10 feet long, 4 feet wide, and 2 feet in depth. A second command word causes it to unfold even further into a ship 24 feet long, 8 feet wide, and 6 feet deep. The folding boat cannot unfold if there isn't enough open space for it to occupy once unfolded. Any objects formerly stored in the box now rest inside the boat or ship.
In its smaller form, the boat has one pair of oars, an anchor, a mast, and a lateen sail. In its larger form, the boat has a deck, single rowing seats, five sets of oars, a rudder, an anchor, a deck cabin, and a mast with a square sail. The boat can hold 4 people comfortably, while the ship carries 15 with ease.
A third word of command causes the boat or ship to fold itself into a box once again, but only when it is unoccupied.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, fabricate, creator must have 2 ranks in the Craft (ships) skill Cost 3,600gp
Slot Neck Aura faint evocation CL 6th Price 13,000gp Weight 1 lb.
DESCRIPTION: This fist-shaped stone amulet glows with a fiery light. On command, this amulet causes the wearer's fists to transform into red-hot flaming adamantine. The wearer is protected from the searing heat and can make savage blows with his hands. Unarmed strikes and natural attacks the wearer make with his hands gain the flaming weapon special ability and are treated as adamantine for the purpose of bypassing damage reduction (but not hardness). The wearer's hands become rigid while using this amulet and cannot be use to hold or manipulate objects (unless that manipulation could be accomplished with a club and is not damaged by fire). The transformation can be ended as a swift action.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item; greater magic fang; and flame blade, flame strike, or fireball Cost 6,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Hands Aura strong abjuration CL 15th Price 8,000gp Weight 1/2 lb.
DESCRIPTION: These leather gauntlets grant the wearer a +2 morale bonus on unarmed strike, natural attacks, and combat maneuver checks versus creatures with the change shape special ability or similar abilities that allow it to change shape at will. While the wearer has such a creature grappled or pinned, it cannot use any shape-changing spells or abilities unless it succeeds at a concentration check; the DC of this check is 4 + the DC of casting the spell while grappled. If the wearer has such a creature pinned, a successful grapple check allows him to force the target into a specific shape it can take naturally (without the use of a spell). This involuntary transformation only forces the creature into a shape it is normally capable of and does not cost the creature an action.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, polymorph any object Cost 4,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint divination CL 3rd Weight 2 lbs. Price 200gp
DESCRIPTION: This magically-augmented alchemical device distills a potion or alchemist extract into the knowledge needed to create its formula. By gently heating a potion or extract in the alembic for 1 hour, the device creates a few drops of magical liquid. If consumed by an alchemist, this liquid gives him knowledge of the potion's or extract's formula, as if it were an extract he recorded in his formula book. This knowledge lasts for 24 hours. He may scribe this formula in his formula book in the normal fashion.
Using the alembic does not harm the potion, but the process makes it nearly boiling hot (it cools normally). The alembic can only distill the knowledge of formulas on the alchemist extract list (for example, it cannot turn a potion of a cleric-only spell into something an alchemist can learn).
CONSTRUCTION REQUIREMENTS: Brew Potion, Craft Wondrous Item, identify, creator must be an alchemist Cost 100gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint transmutation CL 3rd Price 6,000gp Weight 2 lbs.
DESCRIPTION: This ornate glass jar is filled with greenish fluid and the slick, writhing forms of many large black leeches. Though bloodmages often use leeches to help them regulate their overloaded circulatory systems, this particular batch adds additional benefits usable by anyone.
To attach this jar's leeches, the user merely needs to open the jar and upend the contents over his head and torso as a standard action—the leeches do the rest, attaching to the user's body almost instantaneously. These leeches impart a +2 enhancement bonus to Constitution, but also a -4 penalty on Diplomacy checks against creatures that might find such a practice grotesque (such as most civilized races). Once applied, the leeches persist for 8 hours before they die. The leeches are immediately destroyed if the wearer takes more than 20 points of damage from any area-effect energy damage. The jar automatically refills with a new batch of fortifying leeches after 24 hours.
While the fortifying leeches are applied, a bloodmage immediately regains 2 bonus points to her blood pool—this cannot increase her blood points to higher than her normal maximum. In addition, whenever the bloodmage uses her bleed ability to gain extra blood points, she may roll her bleed dice twice and take the more favorable result.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bear's endurance Cost 3,000gp
Section 15: Copyright Notice: Pathfinder Adventure Path #63: The Asylum Stone. © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate evocation CL 7th Price 1,000gp Weight 0
DESCRIPTION: On command, this semiprecious stone adheres to an object weighing not more than 100 pounds. As long as it is attached, the stone increases the object's hardness by 5, its break DC by 5, and its hit points by 20. Like temporary hit points, these additional hit points are lost first when the object the stone is protecting is damaged, and once they are exhausted, the fortifying stone is destroyed. However, unlike temporary hit points, they can be completely restored by repairing the fortifying stone via a single casting of a make whole spell. Any effect that breaks or destroys the protected object also destroys any attached fortifying stones.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, stoneskin Cost 500gp.
Section 15: Copyright Notice: Pathfinder Campaign Setting: Pathfinder Society Field Guide. © 2011, Paizo Publishing, LLC.
Slot Neck Aura faint evocation CL 5th Price 3,000gp Weight 0
DESCRIPTION: Once per day, this good luck charm allows the wearer to reroll a single skill check or concentration check after the success or failure of the original roll is known. The result of the reroll must be kept, even if it is worse than the original roll. The charm may not be used on a skill check that's already been rerolled by some other means.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, divine favor Cost 1,500gp.
Section 15: Copyright Notice: Pathfinder Campaign Setting: Pathfinder Society Field Guide. © 2011, Paizo Publishing, LLC.
Slot Neck Aura faint evocation CL 5th Price 10,000gp Weight 1 lb.
DESCRIPTION: Shaped like a fist, this iron amulet is surrounded by a frigid fog. On command, this amulet causes the wearer's hands to become encased in a layer of freezing iron. The wearer is protected from the frigid cold and can make savage blows with his hands. Unarmed strikes and natural attacks the wearer makes with hands gain the frost weapon special ability and are treated as cold iron for the purpose of bypassing damage reduction. The wearer's hands become rigid while using this amulet and cannot be use to hold or manipulate objects (unless that manipulation could be accomplished with a club and is not damaged by cold). The transformation can be ended as a swift action.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item; greater magic fang; and cone of cold or ice storm Cost 5,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Head Price 48,000gp CL 9th Weight 2 lbs. Aura moderate evocation
DESCRIPTION: When this bridle of crystal-studded white leather is placed on a horse or similar mount, the animal's eyes emit a bright azure glow and its hair glistens with magical frost.
A frostwild bridle provides cold resistance 20 to its wearer. Also, three times per day on the rider's command, the animal wearing a frostwild bridle can breathe a 60-foot cone of frost that deals 9d6 points of cold damage to all creatures in the area. A successful DC 17 Reflex save halves the damage.
CONSTRUCTION REQUIREMENTS: Cost 24,000gp Feats Craft Wondrous Item Spells cone of cold, resist energy
Section 15: Copyright Notice: Pathfinder Player Companion: Heroes of the Wild. © 2015, Paizo Inc.
Slot Slotless Aura moderate transmutation CL 12th Price 54,000gp Weight 0.
DESCRIPTION: This stone grants you immunity to poison, as if wearing a periapt of proof against poison.
Cracked: This stone grants immunity to one kind of poison, such as arsenic or scorpion venom. Price 1,500gp.
Flawed: This stone grants immunity to poison and a -4 penalty on saving throws against curses and diseases. Price 40,000gp.
See Inferior Ioun Stones for details on cracked and flawed variant stones.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, neutralize poison, creator must be 12th level Cost 27,000gp
Section 15: Copyright Notice: Pathfinder Chronicles Seekers of Secrets Paizo Publishing, LLC. © 2009 Paizo Publishing.
Slot Hands Aura moderate transmutation CL 7th Price 11,500gp Weight 2 lbs.
DESCRIPTION: This single metal gauntlet looks rusted and pitted but is actually quite powerful.
Once per day, it can affect an object as with the rusting grasp spell. It also completely protects the wearer and her gear from rust (magical or otherwise), including the attack of a rust monster.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, rusting grasp Cost 5,750gp.
Slot Hands Aura moderate transmutation CL 7th Price 34,500gp Weight 1 lb.
DESCRIPTION: This item is identical to a gauntlet of rust, except the wearer can use rusting grasp 3 times per day.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, rusting grasp Cost 17,250gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Hands Aura faint transmutation CL 3rd Price 4,000gp Weight 1 lb.
DESCRIPTION: The wearer of these gauntlets gains a +2 bonus on one type of combat maneuver check (such as bull rush, disarm, or steal) chosen by the creator when the item is created.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must have the appropriate Improved combat maneuver feat (Improved Bull Rush, Improved Dirty Trick, Improved Disarm, Improved Drag, Improved Grapple, Improved Overrun, Improved Reposition, Improved Steal, Improved Sunder, or Improved Trip) Cost 2,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Hands Price 13,200gp CL 7th Weight 6 lbs. Aura moderate evocation
DESCRIPTION: Said to have first been forged centuries ago by a human master blacksmith who escaped from drow slavers, these shimmering silver gauntlets remind the wearer that she is always shackled to the deeds of her past, but remains unfettered with the promise of a freer future.
The wearer of a pair of gauntlets of the unchained may only wield weapons two-handed—the magical chain that binds the gauntlets makes it effectively impossible to wield or hold more than one item at a time.
By tapping the gauntlets' manacles together as a swift action, the wearer can cause damage dealt by her wielded weapon to become lawful-aligned and thus overcome the corresponding damage reduction. This effect lasts for up to 7 rounds per day.
This duration need not be consecutive, but it must be spent in 1-round increments.
By breaking the magical chain that connects the gauntlets as a standard action, the wearer can cause her wielded weapon to gain the anarchic weapon special ability for 7 minutes. Once broken, the chain between the gauntlets is shattered forever, and the gauntlets become non-magical.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells chaos hammer, order's wrath Special creator must be neutral Cost 6,600gp
Section 15: Copyright Notice: Pathfinder Player Companion: Champions of Balance. © 2014, Paizo Publishing, LLC.
Slot Hands Aura strong conjuration CL 10th Price 110,000gp Weight 5 lbs.
DESCRIPTION: These gauntlets come in a variety of forms. Some are mostly leather with small steel plates, and are suited for fine swordplay. Others are fully articulated plate favored by knights in full plate.
On command, the wearer of the gauntlet can store a single weapon he is holding in the gauntlets. When he does so, a graven image of the weapon appears on the gauntlet's plates. The wearer can store up to 10 weapons in the gauntlets in this manner. Retrieving a weapon requires the wearer to touch the image of the weapon he wants. Doing so is a swift action. When a weapon is retrieved, it appears in the hands of the wearer and any weapons the wearer had in his hands is stored in the gauntlets. If there is no room in the gauntlet for the weapons the wearer is holding, those weapons are dropped. The gauntlets can only store weapons; other items cannot be placed in the gauntlet.
Furthermore, three times per day on command, the gloves affect the wearer as the greater heroism spell.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, heroism, rope trick Cost 55,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Hands Price 5,000gp CL 3rd Weight 2 lbs. Aura faint transmutation
DESCRIPTION: These wrist wraps are actually dark, thorny vines that constantly move and twist around the wearer's hands of their own accord.
The wearer gains a +2 circumstance bonus on combat maneuver checks to disarm, grapple, and steal. Once per day when the wearer successfully pins a foe with a grapple check, the vines can move off the wearer (ending the circumstance bonus on combat maneuver checks), envelop the target, and tie it up. A tied-up victim can escape the vines by succeeding at a combat maneuver or Escape Artist check with a DC equal to the result of the combat maneuver check that pinned the victim. The character who was wearing the gauntlets when they were used to envelop a target can remove them from the target as a move action. Any other creature must succeed at a combat maneuver or Strength check at the same DC to pry the gauntlets loose of an enveloped target.
CONSTRUCTION REQUIREMENTS: Cost 2,500gp Feats Craft Wondrous Item, Improved Grapple Spells entangle
Section 15: Copyright Notice: Pathfinder Player Companion: Heroes of the Wild. © 2015, Paizo Inc.
Slot Slotless Aura moderate evocation CL 6th Price 13,000gp Weight 0
DESCRIPTION: This crystal appears to be a long, rough prism. Upon utterance of a command word, though, the gem's facets suddenly grow highly polished as the crystal emits bright light of one of three sorts.
A newly created gem of brightness has 50 charges. When all its charges are expended, the gem becomes nonmagical and its facets grow cloudy with a fine network of cracks.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, daylight Cost 6,500gp
Slot Slotless Aura moderate divination CL 10th Price 75,000gp Weight 0
DESCRIPTION: This finely cut and polished stone is indistinguishable from an ordinary jewel in appearance. When it is gazed through, a gem of seeing enables the user to see as though she were affected by the true seeing spell. A gem of seeing can be used for as many as 30 minutes a day, in increments of 5 minutes. These increments do not need to be consecutive.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, true seeing Cost 37,500gp
Slot Feet Aura moderate conjuration CL 11th Price 30,000gp Weight 1 lb.
DESCRIPTION: These rather nondescript boots can, once per day, be attuned to a location their wearer is standing upon.
Once the boots are attuned to a location, once per day as a full-round action, the wearer, along with anything she is wearing or carrying, teleports back to the attuned location as the getaway spell, except that no allies are teleported when the boots are activated even if they were in the area when the boots were attuned to their location. Once the boots are attuned to a location, they continue to be attuned to the same location until they are attuned to a new location.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, getaway Cost 15,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Hands Aura faint divination and evocation CL 5th Price 4,000gp Weight 0
DESCRIPTION: These gloves are made of pale gray silk; each is adorned with an embroidered silver eye on the back.
Once per day the wearer may activate them, as a standard action, by bowing her head and pressing her hands to her eyes. The embroidered silver eyes flare and open, and when the wearer lowers her hands, deep pools of swirling gray mist hide her own eyes and allow her to more clearly see the restless dead for the next 10 rounds. While active, ghostvision gloves grant the following effects.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, detect undead, searing light, channel positive energy class ability Cost 2,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Hands Aura moderate transmutation CL 8th Price 20,000gp Weight 5 lbs.
DESCRIPTION: As a swift action, the wearer of these rough leather gauntlets can expand her hands to twice normal size and harden to the consistency of hardwood. This transformation lasts for up to 20 rounds per day, though they need not be consecutive rounds. If the wearer hits with an unarmed strike or natural attack using her enlarged hands, she may attempt to bull rush her opponent as a free action.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, enlarge person Cost 10,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Head Source Legacy of Fire Player's Guide Aura faint conjuration CL 5th Price 2,000gp Weight 1 lb.
DESCRIPTION: These dark lenses of smoked glass are set in a thin leather headband and filter the light reaching your eyes. You gain a +5 resistance bonus on Fortitude saving throws against sight- and light-based hazards or attacks, such as desert glare, blindness, gaze attacks, and so on.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, remove blindness/deafness, resistance Cost 1,000gp
Slot Slotless Aura moderate transmutation CL 11th Price 14,000gp Weight 1 lb.
DESCRIPTION: This figurine of wondrous power is shaped like a walrus and is carved out of a prismatic crystal.
It follows all the normal rules for figurines of wondrous power. When animated, a glass walrus acts in all ways like a normal walrus except it can glide along the surface of water as though under the constant effects of water walk. Up to two Medium creatures or four Small creatures can fit on a glass walrus's back as the creature glides across water (the walrus moves at half speed while carrying creatures), and the walrus can carry up to 600 pounds in this way before it becomes too encumbered to move. A glass walrus can be used twice per week for up to 6 hours per use. When 6 hours have passed or when the command word is spoken, the glass walrus again becomes a tiny statuette.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells animate objects, water walk Cost 7,000gp
Section 15: Copyright Notice: Pathfinder Player Companion: Animal Archive. © 2013, Paizo Publishing, LLC.
Silvery, pearlescent light seeps out of this skull-sized glass orb.
Slot Slotless Price 700gp CL 7th Weight 1 lb. Aura moderate enchantment and evocation
DESCRIPTION: When shattered (a standard action), the globe floods a 30-foot radius burst in moonlight. Creatures that are affected by the light of the full moon (such as an afflicted lycanthrope) are affected as if exposed to such light, and effects that rely on moonlight function within range of this effect. This moonlight persists for 1 minute, is treated as dim light (replacing any current illumination in the area), and is equivalent to a 4th-level light spell for the purpose of interacting with other light or darkness effects.
CONSTRUCTION REQUIREMENTS: Cost 350gp Feats Craft Wondrous Item Spells light, moonstruck
Section 15: Copyright Notice: Pathfinder Player Companion: Blood of the Moon. © 2013, Paizo Publishing, LLC.
Slot Hands Price 23,000gp CL 7th Weight 2 lbs. Aura moderate evocation
DESCRIPTION: A glove of familiar's touch features a large, brightly colored gem fastened to its palm, and comes with an additional gem attuned to the glove. As long as his familiar is touching the attuned gem, the wearer of this glove can designate his familiar as the source for any touch spell he casts, even if he and his familiar are not in contact when the spell is cast. A glove of familiar's touch takes up the wearer's entire hands slot; the wearer can't gain the benefits of another magic item (even another glove of familiar's touch) that also uses the hands slot.
CONSTRUCTION REQUIREMENTS: Cost 11,500gp Feats Craft Wondrous Item Spells imbue with spell ability
Section 15: Copyright Notice: Pathfinder Player Companion: Familiar Folio. © 2015, Paizo Inc.
Slot Hands Aura moderate transmutation CL 6th Price 10,000gp Weight 0
DESCRIPTION: This device is a single leather glove. On command, one item held in the hand wearing the glove disappears. The item can weigh no more than 20 pounds and must be able to be held in one hand. While stored, the item has negligible weight. With a snap of the fingers wearing the glove, the item reappears. A glove can only store one item at a time. Storing or retrieving the item is a free action. The item is shrunk down so small within the palm of the glove that it cannot be seen. Spell durations are not suppressed, but continue to expire. If the glove's effect is suppressed or dispelled, the stored item appears instantly. A glove of storing uses up the wearer's entire hands slot. The wearer may not use another item (even another glove of storing) that also uses the hands slot.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, shrink item Cost 5,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Hands Aura faint transmutation CL 1st Price 5,000gp Weight 1 lb.
DESCRIPTION: These soft leather gloves are decorated with even rows of mithral rivets.
Requirement Only a spellcaster with the Arcane Strike feat can activate the abilities of these gloves.
These abilities are as follows:
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Arcane Strike, magic weapon Cost 2,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Hands Aura faint abjuration CL 3rd Price 4,000gp Weight 0
DESCRIPTION: Once worn, these snug gloves seem to meld with the hands, becoming almost invisible to casual observation. Twice per day, the wearer can act as if he had the Snatch Arrows feat, even if he does not meet the prerequisites for the feat. Both gloves must be worn for the magic to be effective, and at least one hand must be free to take advantage of the magic.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, shield Cost 2,000gp
Slot Hands Aura faint transmutation CL 5th Price 15,000gp Weight 0
DESCRIPTION: These supple gloves grant the wearer a +4 bonus to her CMD against disarm attacks, attempts to sunder her wielded weapons, and effects that cause her to lose her grip on her weapons (such as grease). The wearer doesn't drop held weapons when panicked or stunned. If the wearer has the weapon training class feature and is using an appropriate weapon, her weapon training bonus increases by +2.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, greater magic weapon Cost 7,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Hands Aura moderate transmutation CL 8th Price 7,500gp Weight 0
DESCRIPTION: These plain gray leather gloves grant a +5 competence bonus on Spellcraft checks and concentration checks made to cast a spell defensively. Both gloves must be worn for the magic to be effective.
CONSTRUCTION REQUIREMENTS: Combat Casting, Craft Wondrous Item, creator must be an elf Cost 3,500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.
Slot Hands Aura faint transmutation CL 3rd Price 2,500gp Weight 1 lb.
DESCRIPTION: These supple beige calfskin gloves greatly enhance a thief's talents.
The wearer gains a +5 competence bonus on Sleight of Hand checks.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must have 5 ranks in Sleight of Hand Cost 1,250gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Hands Price 7,200gp CL 4th Weight 1 lb. Aura faint necromancy and transmutation
DESCRIPTION: These ruddy leather gloves enhance the precision of the wearer. When wielding a piercing or slashing weapon and using Weapon Finesse, the wearer can mark a creature when confirming a critical hit instead of dealing additional damage. The mark consists of a simple symbol, such as a single letter.
The wielder and her allies gain a +2 morale bonus on attack rolls and melee damage rolls against the marked creature for 1 minute. In addition, the marked creature must succeed at a Will saving throw (DC 10 + one-half the wielder's level + the wielder's Dexterity modifier) or be shaken for 1 minute. The bonuses and condition persist even if the damage caused by the mark is healed.
CONSTRUCTION REQUIREMENTS: Cost 3,600gp Feats Craft Wondrous Item Spells cause fear, heroism
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Hands Price 9,400gp CL 3rd Weight 0 Aura faint transmutation
DESCRIPTION: Three times per day, the wearer can use these thick leather gloves to make a melee touch attack against an undead creature, a construct, or a non-magical object and deal 3d4 points of damage to it. When the wearer deals damage in this way, the gloves absorb part of the matter that makes up the target. This creates dust that is stored within the gloves for 24 hours. The next time the wearer attempts a dirty trick combat maneuver, the dust flies from the gloves, providing a +2 bonus on that attempt. If the wearer does not attempt a dirty trick combat maneuver before 24 hours elapses, the dust disappears.
CONSTRUCTION REQUIREMENTS: Cost 4,700gp Feats Craft Wondrous Item Spells corrosive touch
Section 15: Copyright Notice: Pathfinder Player Companion: Dirty Tactics Toolbox. © 2015, Paizo Inc.
Slot Hands Aura faint divination CL 3rd Price 2,000gp Weight 0
DESCRIPTION: Each of these fingerless worked leather gloves look as though they have seen heavy use, and often bear the stains or scent of grass or wet mud.
On command, the wearer can use the gloves to see and hear though solid material no more than 5 feet thick by placing both hands on that material. The wearer can use the gloves once per day for up to 1 minute. The wearer must wear the gloves continuously for 24 hours before activating this ability.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, clairaudience/clairvoyance Cost 1,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Hands Aura faint transmutation CL 5th Price 10,000gp Weight 0
DESCRIPTION: These soft leather gloves are constantly encrusted with clay between the fingers and allow the reshaping of otherwise durable materials.
The wearer can shape objects with hardness 8 or lower (stone, wood, leather, and so on) as if it were soft clay. While it's possible to rapidly make crude shapes (shaping roughly 1 cubic foot of material per round), creating fine detail or moving parts requires additional time and an appropriate Craft check, at the GM's discretion.
Materials with more than 8 points of hardness are still affected, though not so dramatically. The wearer may treat these materials as having half as much hardness when attempting to damage or reshape them. For instance, a steel bar normally has 10 points of hardness, but the wearer of the gloves may treat it as having hardness 5, and shape it with woodworking tools.
The gloves only affect shaping materials with the wearer's hands or handheld tools, and only when the wearer desires to do so.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, soften earth and stone, stone shape, transmute rock to mud Cost 5,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Hands Price 3,040gp CL 3rd Weight 1 lb. Aura faint necromancy
DESCRIPTION: These pale gray gauntlets feature cabochons of banded black onyx that slowly shift to white when the gloves are activated.
Three times per day, the wearer can activate the gloves as a swift action after successfully affecting an undead creature with an offensive single-target spell. Doing so grants the wearer a number of temporary hit points equal to 10 + the Hit Dice of the affected undead (maximum +10), which last a number of minutes equal to the level of the spell cast. This effect ends immediately if either glove is removed.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells false life Cost 1,520gp
Section 15: Copyright Notice: Pathfinder Player Companion: Undead Slayer's Handbook. © 2014, Paizo Publishing, LLC.
Slot Hands Aura faint transmutation CL 5th Price 6,250gp Weight 0
DESCRIPTION: These apparently normal lightweight gloves grant a +5 competence bonus on Swim checks and Climb checks. Both gloves must be worn for the magic to be effective.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bull's strength, cat's grace Cost 3,125gp
Slot Hands Aura moderate enchantment CL 7th Price 30,000gp Weight 0
DESCRIPTION: These gloves grant the wearer greater control over his summoned creatures. As long as he wears the gloves, creatures conjured by the wearer can understand him as if they shared a common language. This communication is not two-way and does not grant the wearer the ability to understand the creature.
Three times per day, the wearer can attempt to take control of a summoned creature within 50 feet as if using control summoned creature (Will DC 16).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, comprehend languages, control summoned creature Cost 15,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Hands Aura moderate conjuration CL 9th Price 27,000gp Weight 0
DESCRIPTION: Once per day on command, the wearer of these oxblood leather gloves can bend space to extend her reach to a non-adjacent square within line of sight. For the next 10 rounds, she can touch anything in that square as if it were her own square, as long as she has line of effect to the target square. She may change the targeted square as a swift action.
When using the gloves to touch, attack, or manipulate anything in the square, the wearer's arms and hands also appear in that square, allowing creatures and effects to target her as if she were in that square. She cannot use this connection to transfer anything from her square to the target square, or vice versa. If she drops anything, it lands in her square. She can use her hands (including natural attacks from those hands, if any), hand-held objects (such as lockpicks), and melee weapons in that square as if she were there. The square is part of her threatened area, though she cannot use the gloves to provide flanking for herself. She cannot use the gloves to grapple, make ranged attacks, or make attacks that require her to move out of her actual square (such as a bull rush combat maneuver).
Interacting with the target square is distracting, and anything that threatens her in her actual square automatically flanks her.
If the wearer or her square is blocked from using teleportation or planar travel effects (such as dimensional anchor), the gloves do not function. She cannot use the gloves to target a square protected by such an effect.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, teleport Cost 8,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Hands Aura faint universal CL 1st Price 2,000gp Weight 0
DESCRIPTION: The wearer of this slender white leather glove may, as a standard action, press it against any surface or object and cause a luminous handprint to appear. This print glows any color the wearer wishes, sheds light as a candle, and is easily visible from a distance of up to 60 feet. Such handprints last for 1 day before fading away. The glowing handprint matches the wearer's hand in terms of size, position of fingers, and so on.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, arcane mark Cost 1,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 4,250gp CL 9th Weight 8 lbs. Aura moderate evocation [good]
DESCRIPTION: This gourd has been hollowed out and carved with the symbol of a good-aligned deity. It sheds light as a candle. If the gourd is smashed onto the ground, the 40-foot-radius area around the crushed gourd is affected as if by hallow with a remove fear spell fixed to it. This magic item is often crafted from a pumpkin, though other types of gourds, or even large turnips, can be used.
CONSTRUCTION REQUIREMENTS: Cost 3,125gp Feats Craft Wondrous Item Spells hallow, remove fear
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Hands Aura moderate abjuration CL 7th Price 9,000gp Weight 0
DESCRIPTION: These dark-brown, leather gloves are etched over their entire surface with arcane insignia.
The wearer gains a +5 competence bonus on Disable Device checks made to disable magical traps. Once per day, if the wearer's check to disarm a glyph, rune, or similar writing-based magical trap exceeds the DC by 10 or more, she may change the trigger condition of the trap instead of disabling it. The new trigger condition must be one allowed by the magical trap; for example, a glyph of warding cannot be set according to class, HD, or level, even when manipulated by the gloves.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, detect traps1, dispel magic Cost 4,500gp.
Editor's Note: 1 There is no detect traps spell. We assume they meant "find traps."
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Source Legacy of Fire Player's Guide Aura faint conjuration (creation) CL 1st Price 180gp Weight 1 lb.
DESCRIPTION: At your command, this simple clay goblet fills itself with cool, fresh drinking water. The goblet can create up to 2 gallons of water per day. The water evaporates normally if left exposed, and is completely normal water; you can store it, use it to create holy water, and so on.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, create water Cost 90gp
Slot Slotless Aura faint transmutation CL 3rd Weight 1 lb. Price 2,000gp (standard), 4,500gp (greater)
DESCRIPTION: This small crude-looking drum is attached to a strap long enough to loop around the wearer's neck. A successful DC 12 Perform (percussion) check activates the drum, which enhances any nearby natural or magical fire as long as the bearer spends a move action each round to continue playing. All fires (including fire spells and effects) within 30 feet of the player deal an additional 1 point of fire damage (or 2 points for the greater version).
All unattended flammable alchemical objects such as tindertwigs, flasks of oil or alchemist's fire, and fireworks within this range have a 10% chance of spontaneously igniting or exploding (as appropriate to the item) when the drum activates. This chance increases by 5% each round and is checked at the start of the performer's turn as long as the playing continues.
A greater goblin fire drum has all the above abilities and can create pyrotechnics once per day.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, pyrotechnics, spark Cost 1,000gp (standard), 2,250gp (greater)
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate evocation CL 6th Weight 1 lb. Price 1,200gp
DESCRIPTION: An ember glow lights the beady eyes of this blackened, burned out goblin's skull. It is very brittle and shatters if dropped on solid ground. When a goblin skull bomb breaks, the very last creature to touch it bursts into a raging magical flame, automatically suffering 5d6 points of fire damage and also catching fire should it fail a Reflex save (DC 13). If this kills the creature, its body burns away in one round, leaving behind only a pile of ash and the creature's blackened, burned-out skull, which is a new goblin skull bomb. If the target survives the fire, doesn't have a skull, or if its skull is destroyed before another creature touches it, it does not create a new goblin skull bomb.
A skull bomb can be used as a thrown weapon with a range increment of 10 feet. If the attacker hits, the skull shatters, immolating the target as described above. If the attacker misses, the skull breaks upon the floor or another nearby hard surface and the attacker bursts into flame. Touching the skull using gloves, gauntlets, or handheld items such as tools or weapons counts as touching the skull. It can be safely moved using spells (such as mage hand or telekinesis) or attacked with ranged weapons (hardness 0, 1 hp).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, flaming sphere Cost 600gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Eyes Aura faint evocation CL 3rd Price 8,800gp Weight 0
DESCRIPTION: These sturdy goggles have a mirror sheen on the outside of their lenses, a wrapping of leather holding them snugly in place. This tint blocks a considerable amount of natural light.
Twice per day, the goggles' wearer can emit bright light on command to a range of 30 feet. Any creature within that area must succeed at a DC 13 Fortitude saving throw or be blinded for 1 hour. In addition, the wearer also gains a +2 resistance bonus on saving throws against visual effects.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, light, scorching ray Cost 4,400gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Eyes Aura faint divination CL 5th Price 8,500gp Weight 0
DESCRIPTION: These simple goggles, made of two emeralds attached to a twin frame, grant the wearer low-light vision and a +5 compentence bonus on Spellcraft checks to identify magic auras and items. If the wearer already has low-light vision, it grants the wearer double the normal range for low-light vision.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, beast shape II, guidance Cost 4,250gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Eyes Aura faint divination CL 3rd Price 2,500gp Weight 0
DESCRIPTION: The lenses of this item are made of special crystal, its band woven with tiny patterns of metallic thread almost invisible to the naked eye.
When placed over the eyes of the wearer, the lenses enable her to see much better than normal at distances of 1 foot or less, granting her a +5 competence bonus on Disable Device checks. Both lenses must be worn for the magic to be effective.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, true seeing Cost 1,250gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Eyes Aura faint transmutation CL 3rd Price 12,000gp Weight 0
DESCRIPTION: The lenses of this item are made of violet crystal.
Even though the lenses are opaque, when placed over the eyes of the wearer, they enable him to see normally and also grant him 60-foot darkvision.
Both lenses must be worn for the magic to be effective.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, darkvision Cost 6,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 5,000gp CL 12th Weight 0 Aura strong divination
This stone grants you the ability to comprehend, speak, read, and write a single language (chosen by the ioun stone's creator).
Cracked: This stone grants a +1 competence bonus on Linguistics checks. Price: 150gp.
Flawed: This stone grants you the ability to comprehend and read, but not speak or write, a single language (chosen by the ioun stone's creator). Price: 1,000gp.
CONSTRUCTION REQUIREMENTS: Cost 2,500gp Feats Craft Wondrous Item Spells tongues Special creator must be 12th level
Section 15: Copyright Notice: Pathfinder Player Companion: Pathfinder Society Primer. © 2013, Paizo Publishing, LLC.
Slot Slotless Source Pathfinder #27 Aura faint evocation CL 3rd Price 3,600gp Weight 2 lbs.
DESCRIPTION: This painted silk kite depicts a shining golden dragon. In an area with 40 feet or more of vertical space and in conditions of light to moderate wind, a golden dragon kite can be unfolded and raised into the air as a full-round action. The user can direct the kite to move up to 100 feet from him in a single turn (but no farther). Three times per day, the kite can cast burning hands. The spell originates from the kite but acts as normal in all other ways. This spell can only be reproduced while the kite is flying, a process that takes 1 minute to achieve.
Rumors say that in Minkai, versions of these kites exist that deliver other spells at great range.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, burning hands Cost 1,800gp
Slot Shoulders Aura faint abjuration, enchantment, evocation CL 1st Price 3,000gp Weight 0
DESCRIPTION: These decorative golden braids allow the wearer to cast bless once per day. They also grant a +2 competence bonus to Diplomacy and one other skill (chosen at the time of crafting), typically Handle Animal or Ride for members of the Golden Legion and Perception or Stealth for the Steel Falcons. If the wearer is reduced to 0 or fewer hit points, once per day the epaulets automatically activate a sanctuary spell (Will DC 11) on her.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bless, guidance, sanctuary Cost 1,500gp
Section 15: Copyright Notice: Pathfinder Companion: Andoran, Spirit of Liberty. © 2010, Paizo Publishing, LLC.
Slot Slotless Price 16,500gp
DESCRIPTION: These figurines come in pairs. They become normal adult male lions. If slain in combat, the lions cannot be brought back from statuette form for 1 full week. Otherwise, they can be used once per day for up to 1 hour. They enlarge and shrink upon speaking the command word.
CONSTRUCTION REQUIREMENTS: Cost 8,250gp
Slot Slotless Aura varies CL varies Price 12,000gp (clay), 8,000gp (flesh), 35,000gp (iron), 22,000gp (stone), 44,000gp (stone guardian) Weight 5 lbs.
DESCRIPTION: A golem manual contains information, incantations, and magical power that help a character to craft a golem. The instructions therein grant a +5 competence bonus on skill checks made to craft the golem's body. Each manual also holds the prerequisite spells needed for a specific golem (although these spells can only be used to create a golem and cannot be copied), effectively granting the builder use of the Craft Construct feat during the construction of the golem, and an increase to her caster level for the purpose of crafting a golem.
The spells included in a golem manual require a spell trigger activation and can be activated only to assist in the construction of a golem. The cost of the book does not include the cost of constructing the golem's body. Once the golem is finished, the writing in the manual fades and the book is consumed in flames. When the book's ashes are sprinkled upon the golem, it becomes fully animated.
Clay Golem Manual The book contains animate objects, bless, commune, prayer, and resurrection. The reader may treat her caster level as two levels higher than normal for the purpose of crafting a clay golem. Moderate conjuration, divination, enchantment, and transmutation CL 11th; Craft Construct, creator must be caster level 11th, animate objects, commune, prayer, resurrection.
Flesh Golem Manual The book contains animate dead, bull's strength, geas/quest, and limited wish. The reader may treat her caster level as one level higher than normal for the purpose of crafting a flesh golem. Moderate enchantment, necromancy [evil], and transmutation CL 8th; Craft Construct, creator must be caster level 8th, animate dead, bull's strength, geas/quest, limited wish.
Iron Golem Manual The book contains cloudkill, geas/quest, limited wish, and polymorph any object. The reader may treat her caster level as four levels higher than normal for the purpose of crafting a iron golem. Strong conjuration, enchantment, and transmutation CL 16th; Craft Construct, creator must be caster level 16th, cloudkill, geas/quest, limited wish, polymorph any object.
Stone Golem Manual The book contains geas/quest, limited wish, polymorph any object, and slow. The reader may treat her caster level as three levels higher than normal for the purpose of crafting a stone golem. Strong abjuration and enchantment CL 14th; Craft Construct, creator must be caster level 14th, antimagic field, geas/quest, limited wish, symbol of stunning.
Stone Golem Guardian Manual The book contains geas/quest, imbue with spell-like ability, limited wish, polymorph any object, shield other, and slow. The reader may treat her caster level as three levels higher than normal for the purpose of crafting a stone golem guardian. Strong abjuration and enchantment CL 14th; Craft Construct, creator must be caster level 14th, antimagic field, geas/quest, imbue with spell-like ability, limited wish, polymorph any object, shield other, slow.
CONSTRUCTION REQUIREMENTS: Craft Construct, caster must be of a specific level, additional spells Cost 6,000gp (clay), 4,000gp (flesh), 17,500gp (iron), 11,000gp (stone), 22,000gp (stone guardian)
Slot Neck Aura moderate divination CL 8th Price 2,500gp Weight 0
DESCRIPTION: This beetle-shaped pin enables its wearer to detect any golem within 60 feet, although he must concentrate (a standard action) in order for the detection to take place. A scarab enables its possessor to combat golems with weapons, unarmed attacks, or natural weapons as if those golems had no damage reduction.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, detect magic, creator must be at least 10th level Cost 1,250gp
Slot Neck Aura moderate conjuration and enchantment CL 9th Price 15,000gp Weight 0
DESCRIPTION: Once per day as a standard action, the wearer of this collar can speak a suggested course of action. Her words coalesce into a living whisper—a sinuous creature with blue runes lining its back—that appears in a square adjacent to her. The living whisper uses the statistics of a fiendish venomous snake, but has an Intelligence score of 3 and can communicate telepathically with the gorget's wearer. Instead of being poisoned, any creature bitten by the living whisper must succeed at a DC 14 Will save or be affected by a suggestion spell (CL 9th). This suggestion is determined when the living whisper is summoned and affects all creatures bitten by it. Creatures that can read Aklo can read the runes on the living whisper and know what suggestion is carried by its bite. A living whisper lasts for 1 minute or until slain.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells suggestion, summon monster III Cost 7,500gp
Section 15: Copyright Notice: Pathfinder Module: Tears at Bitter Manor. © 2014, Paizo Publishing, LLC.
Slot Belt Aura moderate transmutation CL 9th Price 23,000gp Weight 1 lb.
DESCRIPTION: This belt grants its wearer a +4 enhancement bonus to Strength, and the ability to ignore difficult terrain while charging or making an overrun, bull rush, or trample attempt. Furthermore, once per day on command, its wearer can spew a 60-foot cone of poisonous green gas as a breath weapon. Any creature caught in the area of the gas can attempt a DC 18 saving throw to resist its effect, but if the creature fails the saving throw, it is paralyzed for 1d4 rounds. At the end of its turn, a creature petrified by this breath weapon can attempt a new save to end the paralysis effect. Treat the enhancement bonus to Strength as a temporary ability bonus for the first 24 hours the belt is worn.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Items, bull's strength, feather step, poison Cost 11,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Eyes Aura faint divination CL 1st Price 3,600gp Weight 1 lb.
DESCRIPTION: This silver, bejeweled set of opera glasses is indistinguishable from a regular set, save that when you look through the lenses you gain a +4 competence bonus to Perception checks. When reading lips, you can understand any spoken language as the comprehend languages spell. You can only use a gossip glass to spy on conversations within line of sight and must be able to see people speak in order to read their lips.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, comprehend languages Cost 1,800gp
Section 15: Copyright Notice: Pathfinder Companion: Taldor, Echoes of Glory. © 2009, Paizo Publishing, LLC.
Slot Head Aura faint transmutation CL 1st Price 5,000gp Weight 2 lbs.
DESCRIPTION: This mask is fashioned from dark leather decorated with geometrical patterns that emphasize the wearer's fearsomeness. It covers the wearer's face, but leaves his mouth and eyes uncovered.
The wearer may attempt to bull rush and grapple without provoking attacks of opportunity.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bull's strength, cat's grace, expeditious retreat Cost 2,500gp.
Editor's Note: The original entry for the Grappler's Mask in the Advanced Player's Guide stated the mask “also covers the back of the wearer's head and neck and drapes over his shoulders and upper arms, leaving only his mouth, nose, and eyes uncovered”. Ultimate Equipment removed this detail from the object's description.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Hands Aura moderate transmutation and divination CL 10th Price 12,300gp Weight 2 lbs.
DESCRIPTION: This left-handed black iron gauntlet appears little more than a dull soot-stained plated glove at first glance, but in truth it is a powerful boon granted by a god to his most faithful subjects.
Placing the glove on your left hand causes excruciating pain as your appendage curls into a tight fist and then slowly transforms to supernaturally hard black stone. You cannot use your left hand for anything beyond smashing it into objects or creatures (you cannot carry a shield or secondary weapon and you take a -4 on skill checks that usually require two hands).
The gauntlet cannot be removed without a successful casting of remove curse, break enchantment, or a similar spell. The gauntlet grants you a +2 enhancement bonus to Strength and acts as a +1 adamantine gauntlet. The item also grants you the ability to use the gauntlet as a secondary natural attack. In addition, the Grasp of Granite allows its wearer to use stone shape once per day.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bull's strength, magic fang, stone shape Cost 6,150gp.
Section 15: Copyright Notice: GameMastery Module D1: Crown of the Kobold King. © 2007 Paizo Publishing, LLC.
Slot Slotless Price 5,500gp; CL 10th; Weight 1 lb.; Aura moderate necromancy
DESCRIPTION: Grave candles are magical candles that draw forth spirits from the mortal remains of long-dead creatures, allowing the living to speak to these spirits for a short period while the candle's wick burns.
In order to function, a grave candle must be placed amid the physical remains of the body whose spirit the user wishes to contact. These remains can be partial, or even just a handful of ash or grave dust, but a totally destroyed body (as results from destruction or disintegrate) doesn't leave enough material for a grave candle to function. When the candle is lit, the smoke rising from the candle grows thick, and a ghostly shape similar to the creature's appearance in life manifests in the smoke.
At this point, the manifested spirit (which is as much an echo of the creature as it is the actual departed soul) can speak. A grave candle does not impart any additional understanding of languages to its user. In other respects, the conversation with the dead spirit adheres to the rules for speak with dead, save that the dead spirit takes a -4 penalty on its saving throw to resist the spell. Furthermore, a dead body can be subjected to the effects of a grave candle only once—the burning of a grave candle effectively burns out the latent necromantic and spiritual energy left behind by the soul's departure from the world (this does not harm the actual soul of the dead spirit, however) and destroys the candle.
CONSTRUCTION REQUIREMENTS: Cost 2,750gp; Feats Craft Wondrous Item; Spells speak with dead
Section 15: Copyright Notice: Pathfinder Campaign Setting: Occult Mysteries. © 2014, Paizo Inc.
Slot Slotless Aura faint evocation; CL 5th; Weight 5 lbs. Price 1,100gp
DESCRIPTION: When poured on ground in a circle, this pure white salt sanctifies the enclosed area as the spell consecrate. Applying the salt takes 1 round per dose. A single dose is sufficient to form a 5-foot radius circle, with each additional dose increasing the circle's radius by 5 feet. The area within the circle remains consecrated for 1 hour per dose, though any corporeal creature can spend a standard action to break the circle and end the effect prematurely. A newly created pouch of grave salt holds 5 doses.
Grave salt can also be used directly against restless spirits. A single dose can be hurled up to 15 feet as a ranged touch attack. An incorporeal undead creature struck by the salt must make a DC 14 Will save or take 1d4 points of Charisma damage. Strong winds and other effects that penalize ranged attacks make it impossible to employ the salt in this manner.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, consecrate; Cost 550gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Neck Aura faint abjuration; CL 3rd Price 8,000gp; Weight 1 lb.
DESCRIPTION: Favored by the grave-wardens of sites known to be infested with the spirits of the dead, this pendant is an iron ring strung on a necklace made from polished and discolored bones, nails, and teeth. A faint blue light limns the wearer, protecting him from attack.
Undead creatures are repulsed by this light and take a -2 penalty on all attack rolls against the wearer of a gravewatch pendant. Incorporeal undead creatures are further repulsed and instead take a -4 penalty on all attack rolls against the wearer. Undead creatures can sense this light easily, however, and receive a +4 circumstance bonus on Perception checks to detect a creature wearing this pendant.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, protection from evil; Cost 4,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Shoulders Aura faint transmutation CL 7th Price 2,800gp Weight 5 lbs.
DESCRIPTION: This cloak looks like a gray wolf's pelt, including legs and tail; the clasp is a wolf's tooth.
You gain a +2 competence bonus on Intimidate checks.
This item has an associated deity. If you worship the associated deity or a goblin barghest hero once per day you can polymorph into a wolf or a wolf-goblin hybrid for up to 7 minutes (the hybrid form resembles a barghest's natural form but has the same statistics as a wolf).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, polymorph, creator must have at least 5 ranks in Intimidate Cost 1,400gp
Section 15: Copyright Notice: Pathfinder Chronicles: Gods and Magic. © 2008, Paizo Publishing, LLC.
Slot Slotless Price 12,250gp CL 9th Weight 2 lbs. Aura moderate divination
DESCRIPTION: A greater assassin's sight is similar to the standard assassin's sight, but it has a noticeably sleeker design and provides its wielder greater range.
It has three settings: 0-30 feet, 30-60 feet, and 60-90 feet. In addition, setting the range on a greater assassin's sight is a standard action (though it still provokes attacks of opportunity). Finally, a greater assassin's sight grants a +4 competence bonus on attack rolls to confirm critical hits within the set range.
CONSTRUCTION REQUIREMENTS: Cost 6,125gp Feats Craft Wondrous Item Spells locate weakness, true strike
Section 15: Copyright Notice: Pathfinder Player Companion: Ranged Tactics Toolbox. © 2014, Paizo Inc.
Slot Slotless Price 750gp CL 5th Weight 1 lb. Aura faint transmutation
DESCRIPTION: A greensurge bomb is a small magically and alchemically treated plant bulb with a root growing out of that forms a handle.
The bomb can be thrown like a splash weapon with a range increment of 10 feet. When the bomb strikes the ground, it bursts open, scattering weeds in a 10-foot radius. At the beginning of the thrower's next turn, the weeds rapidly grow into thick undergrowth, creating an area of difficult terrain. The weeds flourish regardless of the surrounding natural terrain (even in urban settings or on hard rock floors) but don't grow on damaging surfaces, such as pools of lava or acid. The new vegetation lasts for 5 minutes before it turns brown and crumbles to dust.
CONSTRUCTION REQUIREMENTS: Cost 375gp Feats Craft Wondrous Item Spells plant growth
Section 15: Copyright Notice: Pathfinder Player Companion: Heroes of the Wild. © 2015, Paizo Inc.
Slot Slotless Source Pathfinder #19 Aura faint abjuration CL 2nd Price 400gp Weight 0
DESCRIPTION: From rural villages to bustling cities, many blame even the slightest misfortunes on the depredations of gremlins. Regardless of whether such creatures are truly to blame for a community's problems, many shrines and hedge wizards sell tiny charms to their neighbors, talismans meant to ward off lesser evils: gremlin bells.
Crafted from bronze, brass, or countless other semiprecious metals, these miniature bells—no more than an inch tall—hang from delicate chains or short silken cords and ring with a tinny tinkling. Typically affixed over doorframes or to precious objects, when rung frequently these ornaments supposedly ward off gremlins and protect those nearby from ill fortune. And unlike most such folk magic, expertly made gremlin bells actually work.
Gremlin bells have two uses. First, they irritate gremlins. Any gremlin that comes within 20 feet of a gremlin bell cannot make use of any of its supernatural abilities and becomes uncomfortable, typically seeking to leave the area (though it is not compelled to do so). Secondly, once per day a gremlin bell can be purposefully rung. All gremlins within 20 feet who can hear the chime must make a DC 16 Will save or be sickened for the next 5 minutes.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, protection from evil Cost 200gp, 16 xp*
Editor's Note: Unlike previous editions of the game, magic item creation rules in the Pathfinder Roleplaying Game do not require spending Experience Points.
GM's are encouraged to ignore this additional cost.
Slot Slotless Aura faint evocation CL 5th Weight 2 lbs. Price 5,800gp
DESCRIPTION: This macabre lantern is composed of a humanoid skull dangling from a short length of chain. A small fragment of soulstuff is trapped inside, burning slowly in a heatless flame. Its flickering light shines from the skull's eye sockets, casting light as a bullseye lantern. On command, the lantern can consume its soulstuff in a sudden blast of heat, as burning hands. Doing so extinguishes the lantern. Whenever a living creature with at least 1 HD is slain within 30 feet of an empty grim lantern, the lantern absorbs a fragment of that creature's soul, restoring its glow.
CONSTRUCTION REQUIREMENTS: Cost 2,900gp
Craft Wondrous Item, burning hands, creator cannot be good Cost 2,900gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Neck Aura strong abjuration and conjuration CL 13th Price 12,000gp Weight 1 lb.
DESCRIPTION: This flanged collar of mithral and steel protects the wearer's neck and shoulders. It provides a +2 armor bonus to AC (this does not stack with other armor bonuses) and grants the light fortification property to the wearer. In addition, the wearer may engrave a glyph of warding directly onto the guardian gorget. When the wearer is struck in melee, she can trigger the glyph as an immediate action, causing the glyph to discharge against the creature making the attack (and other creatures within 5 feet, if a blast glyph was placed, though the wearer is not harmed by the glyph's effects). The glyph can be triggered even if the attack would normally leave the wearer incapable of taking actions (such as killed, stunned, dazed, or knocked unconscious).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, glyph of warding, limited wish or miracle, mage armor or magic vestment Cost 6,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Headband Price 18,000gp CL 10th Weight 1 lb. Aura moderate enchantment and illusion
DESCRIPTION: Used by warband leaders, a guerrilla bandanna is a plain brown and green bandanna that can be tied around the forehead.
The wearer gains a +5 competence bonus on Stealth checks while traveling in forested terrain, and can extend this bonus to up to 10 allies while they remain within 100 feet of the wearer.
If the wearer is a ranger, the guerrilla bandanna increases his favored enemy bonus on attack rolls by 1 for each of his favored enemies. If the ranger has the hunter's bond (companions) class feature, this increase also applies to the attack roll bonus his allies gain from that ability.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells instant enemy, invisibility Cost 9,000gp
Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Combat. © 2014, Paizo Inc.
Slot Shoulders Aura moderate abjuration CL 6th Price 14,000gp Weight 1 lb.
DESCRIPTION: The abjurations woven into this woolen poncho not only defend against gunfire, but also insulate the wearer from dangerous magic. The wearer gains a +2 luck bonus to touch AC. Once per day as an immediate action, the wearer can negate a single ranged touch attack targeted at him, but cannot use this ability if the attack is a confirmed critical hit. When the wearer uses this ability, he must fall prone.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bullet shield Cost 7,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Body Aura strong abjuration CL 12th Price 36,000gp Weight 5 lbs.
DESCRIPTION: This long, loose-fitting coat grants a +4 armor bonus to AC and a +2 luck bonus to the wearer's touch AC against firearm attacks. If the wearer is a gunslinger or has the Amateur Gunslinger feat, she begins each day with 1 additional grit point. This extra point does not increase her maximum grit total. When the wearer uses the gunslinger's dodge deed, the deed's dodge bonuses to AC increase by +1. If the wearer is not a gunslinger, she may use the gunslinger's dodge deed once per day.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Amateur Gunslinger or creator must be a gunslinger, bullet shield Cost 18,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint divination CL 3rd Price 2,500gp Weight 0
DESCRIPTION: This amulet is a small crystal at the end of a simple leather thong. It glows brightly from within, shedding light equivalent to that of a torch.
This item is associated with a particular group.
Once per day, the amulet's bearer can clutch the object and call for help. Doing so immediately contacts the three closest representatives of the associated group and gives them intimate knowledge of the pendant's location, as per the locate object spell, out to a distance of a mile.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, light, locate object Cost 1,250gp
Section 15: Copyright Notice: Pathfinder Adventure Path #63: The Asylum Stone. © 2012, Paizo Publishing, LLC.
Slot Neck Aura moderate conjuration CL 9th Price 20,000gp Weight 0
DESCRIPTION: This item is associated with a particular group.
While regular halflight charms are temporarily issued to anyone traversing under the guidance of the associated group, greater halflight charms are given to those who have saved the life of a representative of the associated group or who has performed a great service for the organization. They thus carry great social cachet with members of the associated group, who consider selling or purchasing one to be a grave insult.
A greater halflight charm is a dark blue crystal amulet embossed with a golden arch and suspended from a black cord. When worn, it grants the wearer darkvision 60 feet.
It also grants a +2 bonus on all initiative checks made while in underground areas. In addition, once per year, the wearer can call on the amulet to summon the specific representative on whom the charm was imprinted at its creation, who is instantly teleported to an adjacent square along with his standard adventuring gear, provided the wearer is on the same plane. The summoned individual is not bound to the caster's will in any way however.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, darkvision, teleport Cost 10,000gp
Section 15: Copyright Notice: Pathfinder Adventure Path #63: The Asylum Stone. © 2012, Paizo Publishing, LLC.
Slot Head Aura strong abjuration CL 15th Price 16,000gp Weight 1 lb.
DESCRIPTION: This silvery ring looks like a halo. When worn by a tiefling it hovers just above his head, though it still uses the head magic item slot. It helps to calm the baser emotions and the dark whispers that plague tieflings, granting the wearer a +4 resistance bonus on saving throws against all spells with the emotion descriptor. When worn by a tiefling of a good alignment, it provides spell resistance 13 against spells with the evil descriptor and a +2 sacred bonus on saving throws.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must be a tiefling of good alignment, holy aura Cost 8,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.
Slot Head Aura moderate enchantment; CL 9th Price 84,000gp Weight 1 lb.
DESCRIPTION: When placed over the head, this halo of shimmering polished steel floats above it, though it still takes up the head slot. The halo constantly radiates a 20-foot-radius aura from its wearer. Any hostile creature within the aura must succeed at a DC 20 Will save or take a -2 penalty on attack rolls, saving throws, and AC for the next 24 hours or until it hits the wearer with an attack or damages it with a spell, spell-like ability, or supernatural ability. Chaotic creatures take a -2 penalty on this saving throw. A creature that has resisted or broken the effect of the halo of menace cannot be affected by the same wearer's aura for 24 hours. The aura is a mind-affecting effect.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, order's wrath, creator must be an aasimar or an archon; Cost 42,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.
Slot Body Price 14,000gp CL 10th Weight 1 lb. Aura moderate evocation and transmutation
DESCRIPTION: Made of exquisite crimson silk, this variant monk's robe is embroidered with golden pentagrams and other fiendish symbols.
If the wearer is evil and has levels in monk, her AC bonus and unarmed damage are treated as if she were a monk of 5 levels higher (maximum 20).
If the wearer is evil but does not possess monk class levels, she gains the AC bonus and unarmed damage of a 5th-level monk (although she doesn't add her Wisdom bonus to her AC). This AC bonus otherwise functions just like the monk's AC bonus.
If the robe is donned by a character with the Hamatulatsu feat, the duration of the sickened effect increases to 2 rounds. If the wearer doesn't have the Hamatulatsu feat, she gains this feat while wearing the robes, but gains no further benefits to that ability.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item, Hamatulatsu Spells righteous might or transformation, unholy blight Cost 7,000gp
Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Combat. © 2014, Paizo Inc.
Slot Neck Aura faint varied CL 5th Price 8,000gp Weight 2 lbs.
DESCRIPTION: This mummified human hand hangs around a character's neck by a leather cord (taking up space as a magic necklace would).
If a magic ring is placed on one of the fingers of the hand, the wearer benefits from the ring as if wearing it herself, and it does not count against her two-ring limit. The hand can wear only one ring at a time. Even without a ring, the hand itself allows its wearer to use daylight and see invisibility each once per day.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, animate dead, daylight, see invisibility Cost 4,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Hands Price 25,000gp CL 7th Weight 0 Aura moderate necromancy
DESCRIPTION: The wearer of this single, black silk glove can use death knell on command. The target of death knell dies if it fails a DC 13 Fortitude save as normal, but the glove's wearer does not immediately benefit from the death; instead the siphoned life energy is stored inside the glove.
The glove indefinitely holds a reservoir of up to five deaths. The wearer can tap into these deaths anytime thereafter by touching herself with the glove as a swift action, granting her death knell's benefits with a duration of 10 minutes. She can spend more than one death at a time, if she wishes. Temporary hit points from multiple deaths stack, but the bonuses to caster level and Strength do not. If multiple deaths are spent at the same time, add their durations together.
CONSTRUCTION REQUIREMENTS: Cost 12,500gp Feats Craft Wondrous Item Spells death knell, false life
Section 15: Copyright Notice: Pathfinder Player Companion: Champions of Corruption. © 2014, Paizo Inc.
Slot Neck Aura moderate divination CL 7th Price 27,000gp Weight 2 lbs.
DESCRIPTION: This mummified dwarf hand hangs on a steel chain around a character's neck, bringing the wearer more in tune with the earth beneath her feet. If the wearer spends a standard action concentrating on the hand, she gains tremorsense out to a range of 30 feet until the start of her next turn. This ability only allows her to sense creatures and objects that are in contact with earth or stone.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, clairaudience/clairvoyance Cost 13,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Neck Aura faint transmutation CL 2nd Price 900gp Weight 2 lbs.
DESCRIPTION: This mummified elf hand hangs by a golden chain around a character's neck (taking up space as a magic necklace would).
It allows the wearer to utilize the spell mage hand at will.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, mage hand Cost 450gp
Slot Slotless Price 15,000gp CL 3rd Weight 0 Aura faint divination
DESCRIPTION: This elegant, perfumed handkerchief always seems to be a dazzling white. The bearer can attune the handkerchief to himself by keeping it in his possession for 1 week. Once the handkerchief is attuned to its bearer, the bearer can always sense in what direction the handkerchief is, so long as it is on the same plane.
A bearer unaware of the handkerchief's power cannot attune to it.
CONSTRUCTION REQUIREMENTS: Cost 7,500gp Feats Craft Wondrous Item Spells locate object
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Hands Source Legacy of Fire Player's Guide Aura faint transmutation CL 5th Price 1,500gp Weight 0
DESCRIPTION: These long cloth strips are intricately embroidered with urban scenes. When wrapped around your hands (like a boxer's or mummy's wraps) you gain a +1 competence bonus to Acrobatics checks and a +1 competence bonus to Reflex saves made to catch a ledge or arrest a fall.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cat's grace, jump Cost 750gp
Slot Slotless Aura moderate conjuration CL 9th Price 2,000gp Weight 5 lbs.
DESCRIPTION: A backpack of this sort appears to be well made, well used, and quite ordinary. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a bag of holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.
While such storage is useful enough, the pack has an even greater power. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a move action, but it does not provoke the attacks of opportunity that retrieving a stored item usually does.
Editor's Note: Handy Haversack does not indicate the sort of space inside it other than to say it is "like a bag of holding" which is described as opening to a "non-dimensional space" whereas the rules on extradimensional spaces explicitly refer to bags of holding and handy haversacks as examples of extradimensional spaces.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, secret chest Cost 1,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint enchantment CL 5th Price 7,500gp Weight 5 lbs.
DESCRIPTION: This beautiful and intricately carved harp can be held comfortably in one hand, but both hands are required to utilize its magic. When played, a harp of charming enables the performer to work one suggestion (as the spell, Will DC 14 negates) into the music for each 10 minutes of playing if he can succeed on a DC 14 Perform (string instruments) check. If the check fails, the audience cannot be affected by any further performances from the harpist for 24 hours.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, suggestion Cost 3,750gp
Slot Slotless Aura moderate necromancy CL 7th Weight 5 lbs. Price 13,000gp
DESCRIPTION: This grand-looking wooden harp is carved with images of various venomous creatures. Once per day the bearer may play the harp to target a single opponent with a poison spell (DC 16). Alternatively, the bearer may play the harp to grant allies within 30 feet a +2 resistance bonus on saving throws against disease and poison; maintaining this benefit each round is a standard action. If the player has the countersong bardic performance ability, he may expend rounds of bardic performance to use the harp to refocus his countersong against disease and poison instead of sonic or language-dependent effects.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, poison, resistance Cost 6,500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint evocation CL 3rd Weight 5 lbs. Price 8,000gp
DESCRIPTION: This finely crafted masterwork harp fits comfortably in one hand, but it requires two hands to play. The harp has 10 charges, which refresh each day at daybreak. By making a DC 10 Perform (string) check, the bearer can produce the following effects:
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, break, shatter Cost 4,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 37,500gp CL 5th Weight 5 lbs. Aura faint enchantment
DESCRIPTION: Despite having the strength and texture of unhewn stone, this pale white harp is sculpted from solid glass.
A harp of slumber has several effects when played. At will, the user can produce a lullaby effect by plucking a single string. Up to three times per day, the user can strum the harp to produce a sleep effect. If the performer succeeds at a DC 13 Perform (string instrument) skill check, this use of the harp functions as deep slumber instead.
The DC for these effects increases by 2 against creatures with the giant subtype.
Mythic A mythic performer can expend one use of mythic power when strumming a harp of slumber in order to augment the effect it creates to mythic sleep, or mythic deep slumber if the performer also succeeds at a DC 13 Perform (string instrument) check.
CONSTRUCTION REQUIREMENTS: Cost 18,250gp Feats Craft Wondrous Item, Mythic Crafter Spells deep slumber, lullaby, sleep
Section 15: Copyright Notice: Pathfinder Player Companion: Giant Hunter's Handbook. © 2014, Paizo Inc.
Slot Slotless Aura moderate evocation CL 7th Price 22,000gp Weight 2 lbs.
DESCRIPTION: This small harp is carved from whale ivory, and its frame is filigreed with delicate gold patterns depicting winds and clouds. Up to three times per day as a standard action, you can use a harp of storms to surround yourself with an aura of brisk wind that grants you a 20% miss chance against all ranged attacks. This wind cloak effect lasts for 1 minute. At any time during that minute, you may strike additional notes on the harp of storms in order to produce one of the following three effects.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, air walk, call lightning, gust of wind Cost 11,000gp
Section 15: Copyright Notice: Pathfinder Campaign Setting: Lands of the Linnorm Kings. © 2011, Paizo Publishing, LLC.
Slot Slotless Price 5,400gp CL 3rd Weight 1 lb. Aura faint evocation
DESCRIPTION: This thick, intricate lens piece is covered in alchemical wiring. A small aperture on the side of the lens connects to a mundane glass vial, such as a vial used for potions. When slid onto the viewer's end of a telescope, a harvesting lens allows the telescope's user to harness the power of starlight or the void as she chooses.
When a vial is fitted to the lens and the telescope is aimed at a distant star in the night sky, the vial slowly fills with collected starlight. After 8 hours, the vial is filled with silvery liquid cosmic light. One filled and removed, the vial of starlight sheds light for 8 hours, as if it were affected by light. During this time, the vial can be thrown as a splash weapon with a range increment of 10 feet. On a direct hit, the vial shatters in a blinding flash of light, affecting the target as a blinding ray (Fortitude DC 13 negates). If the vial misses, it breaks with no effect. Either way, a new empty vial must be attached to the harvesting lens to use it again.
Alternatively, a harvesting lens attached to a telescope can be pointed toward an empty, dark space between the stars. After 8 hours, the vial becomes full of thick, inky dark matter. For 8 hours after the vial of dark matter is filled and removed, an inky black haze surrounds any creature holding it, as the protective penumbra spell. A vial of dark matter can also be thrown as a splash weapon with a range increment of 10 feet. Upon striking any solid body or surface, the vial breaks and releases a 10-foot-radius emanation of magical darkness that lasts for 3 minutes. This effect otherwise acts as darkness.
Only vials that have been filled for 8 hours produce the above effects. Partially filled vials do not work.
Only one magical lens (such as this or a lens of starlight) can be attached to a telescope at a time.
CONSTRUCTION REQUIREMENTS: Cost 2,700gp Feats Craft Wondrous Item Spells blinding ray, light, protective penumbra
Section 15: Copyright Notice: Pathfinder Player Companion: People of the Stars. © 2014, Paizo Inc.
Slot Head Aura faint illusion CL 1st Price 1,800gp Weight 0
DESCRIPTION: This apparently normal hat allows its wearer to alter her appearance as with a disguise self spell. As part of the disguise, the hat can be changed to appear as a comb, ribbon, headband, cap, coif, hood, helmet, or other headwear.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, disguise self Cost 900gp.
Slot Head Aura faint illusion CL 3rd Price 12,000gp Weight 0 lbs.
DESCRIPTION: Like a hat of disguise, this garment allows its wearer to alter her appearance. It functions as an alter self spell (as opposed to disguise self). The hat becomes a part of the disguise and can be a hat, a helmet, a headscarf, and so forth.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, alter self Cost 6,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Head Aura faint illusion CL 3rd Price 800gp Weight 0
DESCRIPTION: This threadbare hat allows its wearer to alter her appearance as with a disguise self spell, except she can only appear as a plainly dressed Small human child, adult halfling, or adult gnome, such as a peasant, blacksmith, or shopkeeper. The wearer can slightly alter the cap's appearance as part of the disguise, but otherwise must match the overall unremarkable look of the illusory form.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, disguise self Cost 400gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint necromancy CL 3rd Price 400gp Weight 1 lb.
DESCRIPTION: These glass vials are held within stylized cold-iron casings etched with strange runes, necromantic designs, or other eldritch markings. Within the vial roils a small wisp of white vapor, churning as if caught in a miniature vortex of air.
To capture a haunt's energies within a haunt siphon, you need only twist the metal casing to open the vial in the same round that the haunt manifests (a standard action)—this can be before or after the haunt has acted. You must be within the haunt's area of influence to use a haunt siphon. When you activate a haunt siphon, it deals 3d6 points of positive energy damage to a single haunt. If it deals enough damage to the haunt to reduce the haunt's hit points to 0, the mist inside the haunt siphon glows green—if it does not reduce the haunt to 0 hit points, the haunt siphon is still expended and becomes nonmagical. It may take multiple haunt siphons to destroy powerful haunts. A haunt that is neutralized by a haunt siphon takes a -5 penalty on its caster level check to manifest again after its reset time passes.
A haunt siphon that neutralizes a haunt can no longer be used to harm haunts, but it can be used as a grenadelike splash weapon that deals 1d6 points of negative energy damage with a direct hit. Every creature within 5 feet of the point where the haunt siphon hits takes 1 point of negative energy damage from the splash.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, gentle repose Cost 200gp
Section 15: Copyright Notice: Pathfinder 43: Haunting of Harrowstone. © 2011, Paizo Publishing, LLC.
Slot Feet Aura faint conjuration and illusion CL 3rd Price 6,480gp Weight 1 lb.
DESCRIPTION: Two times per day, the wearer of these shoes can call forth 1d4 spirit servants to aid her. The spirit servants are invisible, mindless, shapeless beings that act as servants summoned by the unseen servant spell. The spirits return to the shoes after 3 hours have passed. The wearer can choose to dismiss one or more of the spirit servants early.
Once per day, the wearer can command the ghostly spirits inside her haunted shoes to emerge and swirl around her, making her difficult to target in combat. The wearer gains concealment (20% miss chance) for 3 minutes. The spirits cannot be harmed, but a true seeing spell ignores the concealment effect. The concealment effect cannot be activated while any of the spirits are currently being used as unseen servants.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, blur, unseen servant Cost 3,240gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Headband Aura moderate transmutation CL 8th Price 4,500gp (+2), 42,000gp (+4), 81,000gp (+6) Weight 0
DESCRIPTION: This headband is decorated with feathers from a number of colorful birds. It grants boons to flying magic, and more powerful versions grant the power of flight. The wearer of a headband of aerial agility +2 treats his caster level as if it were one level higher when casting spells or creating extracts that grant flight. A headband of aerial agility +4 gains the same benefits and, on command, grants the wearer the ability to fly (as the fly spell) three times per day. A headband of aerial agility +6 functions like a +4 version, but the headband grants the ability to use fly at will.
All versions also grant the wearer an enhancement bonus to one mental ability score (Intelligence, Wisdom, or Charisma) of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. This bonus is chosen when the headband is created and cannot be changed. If the headband grants a bonus to Intelligence, it also grants skill ranks as a headband of vast intelligence, usually granting ranks in Fly, Acrobatics, or Knowledge (planes).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Extend Spell, fly Cost 2,250gp (+2), 21,000gp (+4), 40,500gp (+6).
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Headband Aura moderate transmutation CL 8th Price 4,000gp (+2), 16,000gp (+4), 36,000gp (+6) Weight 1 lb.
DESCRIPTION: This attractive silver headband is decorated with a number of small red and orange gemstones.
The headband grants the wearer an enhancement bonus to Charisma of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, eagle's splendor Cost 2,000gp (+2), 8,000gp (+4), 18,000gp (+6)
Slot Headband Aura strong evocation CL 13th Price 20,000gp Weight 1 lb.
DESCRIPTION: This headband has three swirling patterns of red, green, and blue crystals arching across its length. Three times per day, its wearer can sacrifice an arcane spell to create an offensive blast or defensive shield. The blast is a ranged touch attack with a range of 30 feet, which deals 1d6 points of energy damage (cold, electricity, or fire) per spell level sacrificed. The shield creates a swirling band of energy that lasts 1 round and gives the wearer a deflection bonus to AC equal to 2 + the level of the spell sacrificed.
CONSTRUCTION REQUIREMENTS: Arcane Blast, Arcane Shield, Craft Wondrous Item, prismatic spray Cost 10,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Headband Aura strong abjuration CL 13th Price 20,000gp Weight 1 lb.
DESCRIPTION: This metal headband grants a +5 insight bonus on Spellcraft checks made to identify a spell as it is being cast. Furthermore, once per day the wearer can attempt to counter a spell by casting the appropriate spell as an immediate action instead of doing so with a readied action. The wearer must first identify the spell being cast before countering a spell with this headband.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, spell turning Cost 10,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Headband Aura faint enchantment CL 1st Price 6,400gp Weight 1 lb.
DESCRIPTION: This white headband, often painted or embroidered with calligraphy or a stylized pictogram such as a sunburst, helps focus the wearer's resolve and absolute determination to survive and succeed. The wearer gains a +2 morale bonus on stabilization checks and on saving throws against ongoing effects with recurring saves, such as diseases, poisons, or compulsions such as dominate person or hold person.
If the wearer is a samurai, he treats his resolve ability as if he were two class levels higher.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, heroism, stabilize Cost 3,200gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Headband Aura faint enchantment and evocation CL 5th Price 7,700gp Weight 1 lb.
DESCRIPTION: This multicolored headband with beaded tassels tips luck in the wearer's favor. The wearer gains a +1 luck bonus on saving throws.
Any effect that gives the wearer a luck bonus (such as a divine favor or prayer spell) or explicitly increases the wearer's good luck (such as a witch's fortune hex, the Luck domain's bit of luck domain power, and so on) lasts for 1 round longer than normal on the wearer. Abilities without a time-based duration (such as carrying a stone of good luck) are unaffected by the headband.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, ill omen or prayer Cost 3,850gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Headband Aura faint enchantment CL 5th Price 8,000gp Weight 1 lb.
DESCRIPTION: This band of raggedly stitched animal skins and teeth focuses a barbarian wearer's bloodlust. When the wearer enters a rage, she selects one of her rage powers. For the duration of the rage, that power functions as if the wearer's barbarian level were four levels higher.
Once per day when the wearer is attacked or has to make a saving throw against a hostile effect, she may spend 2 rounds of rage to begin a rage as an immediate action.
This rage becomes active prior to resolving the attack that triggered it and lasts until the start of her next turn (at which time she may continue to rage as if she had begun the rage in the normal manner).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, rage Cost 4,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Headband Aura moderate transmutation CL 8th Price 4,000gp (+2), 16,000gp (+4), 36,000gp (+6) Weight 1 lb.
DESCRIPTION: This simple bronze headband is decorated with an intricate pattern of fine green etchings.
The headband grants the wearer an enhancement bonus to Wisdom of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, owl's wisdom Cost 2,000gp (+2), 8,000gp (+4), 18,000gp (+6)
Editor's Note: The original entry for the Headband of Inspired Wisdom in the Pathfinder Core Rulebook described it as “decorated with an intricate pattern of small green gemstones”. Ultimate Equipment changed this detail of the headband's decoration.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Headband Aura faint divination CL 3rd Price 7,000gp Weight 1 lb.
DESCRIPTION: This headband gives its wearer the gift of foresight, effectively allowing her to determine whether or not a particular course of action will grant weal and/or woe. Three times per day the wearer of this headband can, as a standard action, gain information about a specified course of action as if using the augury spell, except that the wearer always gets a meaningful reply.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, augury Cost 3,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Headband Aura faint abjuration CL 1st Price 5,400gp Weight 1 lb.
DESCRIPTION: This tied headband helps the wearer focus his ki more effectively. Whenever the wearer spends ki points to make an additional attack, that attack roll gains a +1 insight bonus (+2 if the wearer is using a ki focus weapon with that attack). Furthermore, the wearer of a headband of ki focus is immune to the ninja's ki block trick or similar effects that block the wearer from using ki points.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must have a ki pool Cost 2,700gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Headband Aura moderate necromancy CL 9th Price 27,500gp Weight 1 lb.
DESCRIPTION: This headband is made of interlocked finger bones woven together by leathery tendons and gristle. The wearer may use command undead up to three times per day, but only affecting zombies. Once per day, the wearer may use the headband to animate one Medium zombie as if using animate dead.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, animate dead, command undead Cost 13,750gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Headband Aura strong transmutation CL 12th Price 10,000gp (+2), 40,000gp (+4), 90,000gp (+6) Weight 1 lb.
DESCRIPTION: This simple copper headband has a small yellow gem set so that when it rests upon the forehead of the wearer, the yellow gem sits perched on the wearer's brow as if it were a third eye in the middle of his forehead. Often, the headband contains additional designs to further accentuate the appearance of a third, crystal eye.
The headband grants the wearer an enhancement bonus to two mental ability scores (Intelligence, Wisdom, or Charisma) of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. These bonuses are chosen when the headband is created and cannot be changed. If the headband grants a bonus to Intelligence, it also grants skill ranks as a headband of vast intelligence.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, eagle's splendor, fox's cunning, owl's wisdom (any two) Cost 5,000gp (+2), 20,000gp (+4), 45,000gp (+6)
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Headband Aura strong abjuration and transmutation CL 16th Price 64,000gp Weight 1 lb.
DESCRIPTION: Five faceted sapphires decorate this ornate headband. The headband protects the wearer from effects that would damage his mental capacity. After wearing the headband for 24 hours, the wearer gains five temporary ability points. These points do not add to the wearer's ability scores and do not grant a bonus to any roll. Any damage or drain to a mental ability score (Intelligence, Wisdom, or Charisma) taken by the wearer is subtracted from these points first. Damage or drain in excess of the wearer's temporary ability points is applied to his current ability scores as normal. The wearer immediately loses all temporary ability points upon removing the headband.
In addition, the headband grants the wearer a +2 enhancement bonus to Intelligence, Wisdom, and Charisma. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. It also grants skill ranks as a headband of vast intelligence +2.
Temporary ability points that are lost to ability damage return after 24 hours. Ability points lost to ability drain are lost permanently.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, eagle's splendor, fox's cunning, lesser restoration, owl's wisdom Cost 32,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Headband Aura strong transmutation CL 16th Price 16,000gp (+2), 64,000gp (+4), 144,000gp (+6) Weight 1 lb.
DESCRIPTION: This ornate headband is decorated with numerous clusters of small gemstones.
The headband grants the wearer an enhancement bonus to all mental ability scores (Intelligence, Wisdom, and Charisma) of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. The headband also grants skill ranks as a headband of vast intelligence.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, eagle's splendor, fox's cunning, owl's wisdom Cost 8,000gp (+2), 32,000gp (+4), 77,000gp (+6)
Editor's Note: The original entry for the Headband of Mental Superiority in the Pathfinder Core Rulebook described it as “decorated with numerous small white gemstones”. Ultimate Equipment changed this detail of the headband's decoration.
Slot Headband Aura moderate divination and transmutation CL 8th Price 5,100gp Weight 1 lb.
DESCRIPTION: This black leather headband has two small amber gemstones set so they rest on the wearer's forehead. The headband grants the wearer a +2 enhancement bonus to Intelligence. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. It also grants skill ranks as a headband of vast intelligence, but always grants ranks in a Knowledge skill.
As a swift action three times per day, the wearer can call upon the headband to reveal the abilities and weaknesses of a creature within line of sight. The headband fills the wearer's mind with information as though the wearer had made a Knowledge check with a natural roll of a 5, adding her bonuses to the check as normal. At the start of her next turn, the wearer receives additional information as though she had made the check with a natural roll of 10. At the start of her turn after that, the wearer receives a final piece of information, treating her natural roll as 15.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, know the enemy Cost 2,550gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Headband Aura faint enchantment and transmutation CL 5th Price 40,000gp Weight 1 lb.
DESCRIPTION: This plain white band makes the wearer seem more attractive. The wearer gains a +2 competence bonus on Charisma-based checks with other members of his creature type. If the wearer is of the humanoid type, he gains a +5 competence bonus on creatures of his subtype instead. Once per day, the wearer can attempt to affect a creature as the spell unnatural lust but with a duration of 10 minutes.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, unnatural lust Cost 20,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Headband Aura faint abjuration CL 1st Price 15,000gp Weight 1 lb.
DESCRIPTION: This simple black cloth band focuses the wearer's ki, helping her use subtle misdirection against opponents in combat. The wearer gains a +2 competence bonus on Bluff checks made to feint and combat maneuver checks made to reposition, and once per day she can attempt a feint or reposition maneuver as a swift action. The wearer also gains a +2 insight bonus on attack rolls on sneak attacks and can sneak attack creatures with concealment or total concealment, though miss chances apply normally.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, eagle's splendor, see invisibility Cost 7,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Headband Price 5,000gp CL 5th Weight 1/2 lb. Aura faint transmutation
DESCRIPTION: This silver band is cast to resemble a pack of hunting wolves. On command, the wearer can gain the scent ability with a range of 10 feet (20 feet upwind, 5 feet downwind) as the wolf aspect of the hunter's animal focus class feature. If the wearer is a hunter with that aspect, this headband instead increases the wearer's effective hunter level for the wolf aspect by 8 levels.
CONSTRUCTION REQUIREMENTS: Cost 2,500gp Feats Craft Wondrous Item Spells bloodhound Special creator must have the animal focus class feature
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Headband Aura moderate abjuration and transmutation CL 8th Price 5,600gp Weight 1 lb.
DESCRIPTION: This simple white cotton headband is decorated with a stylized imperial dragon coiled above the wearer's forehead. The headband grants the wearer a +2 enhancement bonus to her Wisdom score. Treat this as a temporary ability bonus for the first 24 hours the headband is worn.
Whenever the wearer suffers a fear effect, she may spend an immediate action to reduce the severity of the fear effect by one step. If the wearer would become panicked, she is instead frightened. If she would become frightened, she is instead shaken. If the wearer would become shaken, the effect is negated entirely. The wearer can use this ability up to three times per day.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, owl's wisdom, remove fear Cost 2,800gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Headband Aura moderate transmutation CL 8th Price 4,000gp (+2), 16,000gp (+4), 36,000gp (+6) Weight 1 lb.
DESCRIPTION: This intricate gold headband is decorated with several small blue and deep purple gemstones.
The headband grants the wearer an enhancement bonus to Intelligence of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. A headband of vast intelligence has one skill associated with it per +2 bonus it grants. After being worn for 24 hours, the headband grants a number of skill ranks in those skills equal to the wearer's total Hit Dice. These ranks do not stack with the ranks a creature already possesses. These skills are chosen when the headband is created. If no skill is listed, the headband is assumed to grant skill ranks in randomly determined Knowledge skills.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, fox's cunning Cost 2,000gp (+2), 8,000gp (+4), 18,000gp (+6)
FAQ/Errata: If I wear a headband of vast intelligence, do I get retroactive skill ranks for my Int increase in addition to the skill ranks associated with the item? No. The skill associated with the magic item represents the "retroactive" skill ranks you'd get from the item increasing your Intelligence. You don't get the item's built-in skill ranks and another set to assign however you want. [Source]
Slot Slotless Price 56,000gp CL 7th Weight 1 lb. Aura moderate divination
DESCRIPTION: The forms of numerous animals, magical beasts, and other famous creatures appear in relief on every inch of this iron wayfinder's surface, creating a maze of lions, hawks, dragons, and elephants.
Though a headhunter wayfinder looks like a normal compass, it doesn't point toward true north as one would expect. Rather, if a piece of hair, a drop of blood, or some other organic matter from an individual creature is placed in the socket normally reserved for an ioun stone, the wayfinder's needle points out this creature as though it were the subject of a locate creature spell with a radius of 680 feet from the wayfinder's wielder. This effect has no set duration, and functions as long as a specimen of the target creature is held within the wayfinder and the creature is within range. If the target creature isn't in range, the headhunter wayfinder's needle slowly spins clockwise. As with the locate creature spell, running water and spells such as mislead, nondetection, and polymorph fool or otherwise block the effect. A headhunter wayfinder can't hold an ioun stone and doesn't provide resonant powers.
CONSTRUCTION REQUIREMENTS: Cost 28,000gp Feats Craft Wondrous Item Spells light, locate creature
Section 15: Copyright Notice: Pathfinder Player Companion: Pathfinder Society Primer. © 2013, Paizo Publishing, LLC.
Slot Slotless Price 32,400gp CL 13th Weight 1/2 lb. Aura strong conjuration
DESCRIPTION: The handle of this magnifying glass is shaped like a holy symbol.
When used to treat deadly wounds, the glass provides a +4 circumstance bonus on Heal checks. Once per day, it can be used to affect a touched creature with regenerate (as the spell). The user must be in an area of bright light to use either function.
CONSTRUCTION REQUIREMENTS: Cost 15,000gp Feats Craft Wondrous Item Spells regenerate
Section 15: Copyright Notice: Pathfinder Player Companion: Magical Marketplace. © 2013, Paizo Publishing, LLC.
Slot Hands Aura faint conjuration CL 5th Price 2,500gp Weight 0
DESCRIPTION: These pure-white leather gloves bear symbols of healing and faith on the back of the hands.
The wearer gains a +5 competence bonus on Heal checks.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must have 5 ranks in Heal Cost 1,250gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Belt Aura faint transmutation CL 1st Price 2,000gp Weight 3 lbs.
DESCRIPTION: This wide leather is held together with two strands of oxen skin threaded through holes on each end.
The belt's wearer is affected as though subject to a permanent ant haul spell.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, ant haul Cost 1,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Head Aura strong varied CL 13th Price 125,000gp Weight 3 lbs.
DESCRIPTION: This normal-looking helm takes its true form and manifests its powers when the user dons it and speaks the command word. Made of brilliant silver and polished steel, a newly created helm is set with large magic gems: 10 diamonds, 20 rubies, 30 fire opals, and 40 opals. When struck by bright light, the helm scintillates and sends forth reflective rays in all directions from its crown-like, gem-tipped spikes. The jewels' functions are as follows:
The helm may be used once per round, but each gem can perform its spell-like power just once. Until all its jewels are depleted, a helm of brilliance also has the following magical properties when activated.
Once all its jewels have lost their magic, the helm loses its powers and the gems turn to worthless powder. Removing a jewel destroys it.
If a creature wearing the helm is damaged by magical fire (after the fire protection is taken into account) and fails an additional DC 15 Will save, the remaining gems on the helm overload and detonate. Remaining diamonds become prismatic sprays that each randomly target a creature within range (possibly the wearer), rubies become straight-line walls of fire extending outward in a random direction from the helm wearer, and fire opals become fireballs centered on the helm wearer. The opals and the helm itself are destroyed.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, detect undead, fireball, flame blade, daylight, prismatic spray, protection from energy, wall of fire Cost 62,500gp
Slot Head Aura faint divination CL 4th Price 5,200gp Weight 3 lbs.
DESCRIPTION: Appearing as a normal helmet, a helm of comprehend languages and read magic grants its wearer the ability to understand the spoken words of any creature and to read text in any language and any magical writing. The wearer gains a +5 competence bonus on Linguistics checks to understand messages written in incomplete, archaic, or exotic forms. Note that understanding a magical text does not necessarily imply ability to use its spells.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, comprehend languages, read magic Cost 2,600gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Head Aura strong varied CL 13th Price 125,000gp Weight 3 lbs.
DESCRIPTION: The helm of electric radiance is similar to a helm of brilliance, except its spells focus on electricity rather than fire.
Other aspects of the helm, such as detecting and damaging undead, remain unchanged. The helm has 10 sapphires that can be used for chain lightning, 20 pieces of amber that can be used for lightning bolt, 30 pieces of petrified wood that can be used for shocking sphere (as flaming sphere but dealing electricity damage), and 40 opals that can be used for daylight. In addition, the wearer gains resistance to electricity 30 and his weapons become shocking weapons instead of flaming weapons.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, chain lightning, daylight, detect undead, flaming sphere, lightning bolt, protection from energy, shocking grasp Cost 62,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Head Aura faint necromancy CL 1st Price 5,000gp Weight 4 lbs.
DESCRIPTION: This metal helm is made to look like the wearer has large fangs and other features resembling a fearsome predator. If the wearer is a barbarian, she can use the intimidating glare rage power whenever she rages. The helm has no effect if the wearer is not a barbarian (or another class with the rage class feature).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cause fear Cost 2,500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Head Aura strong varied CL 15th Price 80,000gp Weight 3 lbs.
DESCRIPTION: The helm of reclamation is designed to destroy large groups of undead or powerful individual undead creatures, and is often used by undead-hating clerics with a flair for the dramatic. The gems of this helm produce sunburst (10 yellow diamonds), searing light (30 bloodstones), and daylight (40 opals). Like a standard helm of brilliance, it glows near and harms undead, and has the flaming weapon ability, but does not protect against fire or risk detonation.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, daylight, detect undead, flame blade, searing light, sunburst Cost 40,000gp
Section 15: Copyright Notice: Pathfinder Chronicles: Classic Treasures Revisited. © 2010, Paizo Publishing, LLC.
Slot Head Aura faint divination and enchantment CL 5th Price 27,000gp Weight 3 lbs.
DESCRIPTION: This pale metal or ivory helm covers much of the head when worn.
The wearer can use detect thoughts at will. Furthermore, he can send a telepathic message to anyone whose surface thoughts he is reading (allowing two-way communication). Once per day, the wearer of the helm can implant a suggestion (as the spell, Will DC 14 negates) along with his telepathic message.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, detect thoughts, suggestion Cost 13,500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Head Aura moderate conjuration CL 9th Price 73,500gp Weight 3 lbs.
DESCRIPTION: A character wearing this helm may teleport three times per day, instantly transporting himself and objects he might be carrying on his person to a designated destination, exactly as if he had cast the spell of the same name.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, teleport Cost 36,750gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Head Aura faint transmutation; CL 5th Price 8,500gp; Weight 3 lbs.
DESCRIPTION: This hide helm is set with plates of ivory carved with primitive runes, with a pair of tusks curving down on either side of the wearer's face for cheek guards. The tusks of the helm provide a gore attack dealing 1d6 points of damage for a Medium wearers (or 1d4 points of damage for Small wearers) and counts as a magic weapon for the purposes of overcoming damage reduction.
The helm of the mammoth lord also protects the wearer from cold environments as the endure elements spell. Furthermore, it provides a +5 competence bonus to Handle Animal, Ride, and wild empathy checks with elephants, mammoths, mastodons, and other similar elephant-like creatures.
On command, the wearer may use detect animals or plants, but can only detect elephant-like creatures. On command, the wearer may use speak with animals, but only to communicate with elephant-like creatures.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, beast shape I, charm animal, detect animals or plants, speak with animals, creator must have 5 ranks in Handle Animal and Ride; Cost 4,250gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Head Price 16,000gp; CL 14th; Weight 3 lbs.; Aura strong conjuration
DESCRIPTION: This shining helm glints with the multicolored hues of the aurora, and features wings carved of fine whalebone that sweep back from the temples. While it is in good shape, it shows signs of having seen battle. Once per day the wearer can summon a giant spectral wolf. Treat this as phantom steed cast by a 14th-level caster, but with an AC of 24 (-1 size, +8 natural armor, +7 Dexterity) and 100 hit points. The wolf can persist for up to 24 hours, as long as the creature that summoned it is still wearing the helm of the valkyrie. Even though it takes the form of a fierce predator and is more powerful than other phantom steeds, the mount is nothing more than mist and can't attack.
CONSTRUCTION REQUIREMENTS: Cost 8,000gp; Feats Craft Wondrous Item; Spells phantom steed
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Head Aura faint transmutation; CL 5th Price 24,000gp; Weight 3 lbs.
DESCRIPTION: The wearer of this helmet can see underwater. Drawing the small lenses in compartments on either side into position before the wearer's eyes activates the visual properties of the helm, allowing her to see five times farther than water and light conditions would allow for normal human vision. (Weeds, obstructions, and the like block vision in the usual manner.) If the command word is spoken, the helm of underwater action gives the wearer a 30-foot swim speed and creates a globe of air around the wearer's head and maintains it until the command word is spoken again, enabling her to breathe freely.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, water breathing; Cost 12,000gp
Slot Slotless Aura faint enchantment; CL 5th; Weight 1 lb. Price 2,500gp
DESCRIPTION: This malevolent-looking doll is made out of cheap rags and embroidery thread and is stuffed with straw or sawdust. A creature holding or carrying the doll takes a -4 penalty on saving throws against witch hexes. Alternatively, if the doll is stuffed with the hair of a creature, any witch holding the doll increases the DC of her hexes by +2 when using the hexes against that creature. A doll used in this way does not cause the witch to take a penalty on her saving throws.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bestow curse; Cost 1,250gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Neck Price 10,000gp; CL 8th; Weight 0 Aura moderate abjuration
DESCRIPTION: These runes may be carved from wood or cast in silver and are worn on a leather cord.
When a witch prepares her spells, she may also choose to use the hexing runes to augment one hex she can use. The save DC of this hex increases by 1 for 24 hours.
Additionally, once per day when she speaks the command word, the wearer gains the benefits of the ward hex as if cast by an 8th level witch.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item, Spell Focus (abjuration); Spells resistance; Special creator must be able to use the ward hex; Cost 5,000gp
Section 15: Copyright Notice: Pathfinder Player Companion: Dragonslayer's Handbook. © 2013, Paizo Publishing, LLC.
Slot Hands Aura moderate transmutation; CL 8th; Price 30,302gp; Weight 1 lb.
DESCRIPTION: These finely crafted leather bracers have plates of silvered steel covering the back, and silver buckles at the wrist and forearm.
The bracers enable the wearer to use any traditional elven weapon (longbows, composite longbows, longswords, rapiers, shortbows, composite shortbows, and any weapon with the word—elven—in its name) as if he were proficient in its use. If he uses such a weapon and is already proficient with it, he gains a +1 competence bonus on attack and damage rolls. Both bracers must be worn for the magic to be effective.
CONSTRUCTION REQUIREMENTS: Feats Craft Magic Arms and Armor; Special creator must be an elf; Cost 15,302gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.
Slot Shoulders Aura faint transmutation CL 5th Price 32,500gp Weight 1 lb.
DESCRIPTION: This reversible multicolored cape marks the wearer's flamboyant audacity when turned with its bright colors outward, granting a +5 competence bonus on Bluff checks. Reversible as a move action, the dappled camouflage of its other side grants a +5 competence bonus on Stealth checks. Regardless of the cape's current facing, the wearer can spend an immediate action at will to roll an Escape Artist check against being grappled, bound, or restrained as if the cape targeted her with liberating command.”
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, liberating command Cost 16,250gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate enchantment CL 10th Price 50,000gp (despair), 60,000gp (ferocity), 45,000gp (iron resolve) Weight 3 lbs.
DESCRIPTION: A battle standard is a cloth flag or standard, typically 2 feet wide and 4 feet long, meant to be carried and displayed on a lance, polearm, frame, or staff. It has no effect when not mounted properly or when lying on the ground. Hobgoblin battle standards normally depict the device or insignia of a tribe or nation, and different types of standards grant different effects.
A battle standard may be carried (on foot or mounted) or planted. In the latter case, the standard does not need a bearer, but if it is toppled or touched by an enemy, it loses its effectiveness until reclaimed and replanted by allies of its owner.
Despair: Enemies of the bearer of a hobgoblin battle standard of despair are sickened while within 60 feet of the banner. Any enemy that sustains a critical hit while sickened because of the standard must succeed at a Will saving throw (DC 15) or become dazed for 1 round.
Ferocity: Allies of the bearer of a hobgoblin battle standard of ferocity gain a +2 morale bonus on attack rolls, weapon damage rolls, and saving throws against mind-affecting effects as long as they are within 60 feet of the banner.
Iron Resolve: Allies of the bearer of a hobgoblin battle standard of iron resolve gain 10 temporary hit points and the benefits of the Diehard feat for as long as they are within 30 feet of the banner. The temporary hit points can only be gained once per day per creature.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, crushing despair (despair), rage (ferocity), aid and bear's endurance (iron resolve) Cost 25,000gp (despair), 30,000gp (ferocity), 22,500gp (iron resolve)
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.
Slot Headband Aura faint transmutation CL 3rd Price 5,700gp Weight 1 lb.
DESCRIPTION: This headband is woven of magically preserved holly, its deep green leaves and bright red berries perpetually lustrous. The wearer may create goodberries once per day as the spell, and any effect she creates that affects plants, including the domain powers of the Plant domain, take effect at +1 caster level and gain a +1 bonus to the save DC.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, goodberry, plant growth Cost 2,580gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Head Aura moderate illusion (shadow) CL 1st Price 2,100gp Weight 1 lb.
DESCRIPTION: This iron mask bears a diamond-shaped ivory ornament on its forehead.
This item has an associated deity.
If you worship the associated deity, gain a +2 competence bonus on Heal and Intimidate checks. You may use cause fear and cure light wounds once per day.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cause fear, shadow conjuration, creator must have at least 5 ranks in Heal and Intimidate Cost 1,050gp
Section 15: Copyright Notice: Pathfinder Chronicles: Gods and Magic. © 2008, Paizo Publishing, LLC.
Slot Slotless Price 4,100gp CL 11th Weight 1 lb. Aura moderate transmutation
DESCRIPTION: If a mutagen is poured onto this fist-sized lump of dry clay (a standard action that provokes attacks of opportunity), it transforms into a homunculus. It treats the alchemist who provided the mutagen as its creator. The homunculus gains the benefits of the mutagen. For every 2 points its Constitution would be increased, it instead gains 1 additional hit point per Hit Die and a +1 bonus on Fortitude saves, and the DC of its poison increases by 1. When the effect of the mutagen ends or the homunculus is slain, it reverts to a lump of clay that can be used again at a later time. If the homunculus clay is broken or destroyed in its inactive form, it is forever ruined.
CONSTRUCTION REQUIREMENTS: Cost 2,050gp Feats Craft Construct, Craft Wondrous Item Spells animate objects, arcane eye, mending, mirror image Skills Craft (alchemy) 2 ranks, Craft (sculptures) 2 ranks
Section 15: Copyright Notice: Pathfinder Player Companion: Magical Marketplace. © 2013, Paizo Publishing, LLC.
Slot Slotless Price 750gp CL 7th Weight 1/2 lb. Aura moderate transmutation
DESCRIPTION: Drinking this elixir grants the imbiber a +10 bonus on Bluff checks made to convince another that her words are the truth. This bonus lasts for 10 minutes, and doesn't apply to any other use of the Bluff skill, such as feinting in combat, creating a diversion to hide, or communicating a secret message via innuendo.
If a magical effect is used against the honeytongue elixir's imbiber that would detect her lies or force her to speak the truth, the user of the effect must succeed at a DC 16 caster level check to compel the elixir's imbiber to tell the truth. Failure means the effect doesn't detect the imbiber's lies or force her to tell the truth.
CONSTRUCTION REQUIREMENTS: Cost 375gp Feats Craft Wondrous Item Spells glibness
Section 15: Copyright Notice: Pathfinder Player Companion: Pathfinder Society Primer. © 2013, Paizo Publishing, LLC.
Slot Head Price 2,840gp CL 1st Weight 1 lb. Aura faint divination
DESCRIPTION: This simple leather coif grants the wearer a +2 resistance bonus on Will saves against mind-affecting effects created by undead creatures. Three times per day, the wearer may activate the hood of the living to detect the auras of any undead creatures within a 30-foot radius. Doing so is a full-round action that discloses the presence of any undead auras, the number of undead auras, and the direction of the nearest undead aura, as though the user had concentrated for 3 rounds while using detect undead.
When activated, a hood of the living also detects any living creatures within a 30-foot radius that are acting under the effects of a charm or compulsion created by an undead creature. This effect only reveals the presence of such creatures, not their number or location.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells detect undead, protection from evil Cost 1,420gp
Section 15: Copyright Notice: Pathfinder Player Companion: Undead Slayer's Handbook. © 2014, Paizo Publishing, LLC.
Slot Slotless Aura faint enchantment CL 3rd Price 20,000gp Weight 4 lbs.
DESCRIPTION: Carved from the bone of some giant beast, this large horn emits an eerie, heart-lurching moan when sounded. A person with the favored enemy class feature may blow the horn as a standard action to daze one type of favored enemy within 90 feet for 1d4 rounds (DC 13 Will save negates). Creatures suffer a penalty on this save equal to the ranger's favored enemy bonus against that type of creature. This is a sonic, mind-affecting effect; creatures that cannot hear the horn are immune to its magic. The horn's magic works once per day.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, daze monster Cost 10,000gp
Section 15: Copyright Notice: Advanced Player's Guide Advanced Player's Guide. © 2010, Paizo Publishing, LLC.
Slot Slotless Aura faint enchantment CL 5th Weight 2 lbs. Price 6,000gp
DESCRIPTION: The call of this hollowed-out animal horn rallies nearby creatures to battle. When the horn is blown, all creatures within 60 feet who have not yet acted in combat are no longer considered flat-footed. The horn has no effect on other conditions or abilities that treat a creature as flat-footed.
A barbarian who sounds a horn of battle clarity may spend 2 rounds of rage to act as if she had the superstition rage power for the remainder of that battle.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, rage Cost 3,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate evocation CL 7th Price 20,000gp Weight 1 lb.
DESCRIPTION: This spiraling animal horn can be sounded as a normal horn, but if the command word is spoken and the instrument is then played, it deals 5d6 points of sonic damage to creatures within a 40-foot cone and causes them to be deafened for 2d6 rounds (a DC 16 Fortitude save reduces the damage by half and negates the deafening). Crystalline objects and creatures take 7d6 points of sonic damage, with no save unless they're held, worn, or carried by creatures (Fortitude DC 16 negates).
If a horn of blasting is used magically more than once in a given day, there is a 20% cumulative chance with each extra use that it explodes and deals 10d6 points of sonic damage to the person sounding it.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, shout Cost 10,000gp
Slot Slotless Aura strong evocation CL 16th Price 70,000gp Weight 1 lb.
DESCRIPTION: This horn functions as a horn of blasting, except that it deals 10d6 points of sonic damage, stuns creatures for 1 round, and deafens them for 4d6 rounds (a DC 19 Fortitude save reduces the damage by half and negates the stunning and deafening). Crystalline objects take 16d6 points of sonic damage as described for the horn of blasting. A greater horn of blasting also has a 20% cumulative chance of exploding for each usage beyond the first each day.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, greater shout Cost 35,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint conjuration CL 3rd Price 2,000gp Weight 1 lb.
DESCRIPTION: This small bugle allows its possessor to blow forth a thick cloud of heavy fog similar to that of an obscuring mist spell. The fog covers a 10-foot square next to the horn blower each round that the user continues to blow the horn; a fog cloud travels 10 feet each round in a straight line from the emanation point unless blocked by something substantial such as a wall. The device makes a deep, foghorn-like noise, with the note dropping abruptly to a lower register at the end of each blast. The fog dissipates after 3 minutes. A moderate wind (11+ mph) disperses the fog in 4 rounds; a strong wind (21+ mph) disperses the fog in 1 round.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, obscuring mist Cost 1,000gp
Slot Slotless Aura moderate abjuration CL 6th Price 6,500gp Weight 1 lb.
DESCRIPTION: This trumpet adapts itself to its owner, so it produces either a good or an evil effect depending on the owner's alignment. If the owner is neither good nor evil, the horn has no power whatsoever. If she is good, then blowing the horn has the effect of a magic circle against evil. If she is evil, then blowing the horn has the effect of a magic circle against good. In either case, this ward lasts for 1 hour. The horn can be blown once per day.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, magic circle against good, magic circle against evil Cost 3,250gp
Slot Slotless Aura moderate transmutation CL 9th Weight 1 lb. Price 15,000gp
DESCRIPTION: This golden trumpet is inlaid with silver and ivory and in. Once per day the bearer can sound a singular clarion note that affects up to 9 incorporeal creatures within 30 feet with ghostbane dirge (Will DC 17 negates, Advanced Player's Guide) for 9 rounds.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, ghostbane dirge Cost 7,500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate enchantment CL 9th Price 6,500gp Weight 3 lbs.
DESCRIPTION: This hollowed-out horn comes in four varieties: a horn of plentiful goods, a horn of plentiful labor, a horn of plentiful influence, and a horn of plentiful magic. Each variety carries the same construction requirements but offers a different benefit. The horn's type must be determined at creation and cannot later be changed.
If the horn is random, roll a d4 to determine which type of horn it is.
A horn of plenty may be blown once per week of downtime to improve the rate at which its bearer can exchange capital.
On command, a horn of plentiful goods, labor, or influence allows a creature to trade any 2 points of a single type of capital in exchange for 1 point of either Goods, Labor, or Influence, as indicated by the item's name. (For instance, a horn of plentiful goods allows a creature to trade 2 points of any one kind of capital for 1 point of Goods.) This effect lasts for 1 day. If you are already trading two single types of capital for one other type of capital, at the GM's discretion, blowing the horn allows you to trade on a 1-to-1 basis.
A horn of plentiful magic acts similarly to the aforementioned horns, but instead allows a character to trade 3 points of either Goods, Labor, or Influence for 1 point of Magic.
CONSTRUCTION REQUIREMENTS: Cost 3,250gp Feats Craft Wondrous Item Spells charm person
Section 15: Copyright Notice: Pathfinder Player Companion: Quests & Campaigns. © 2013, Paizo Publishing, LLC.
Slot Slotless Aura moderate transmutation CL 10th Price 7,000gp Weight 5 lbs.
DESCRIPTION: As a standard action, this gold-plated drinking horn can produce a golden draught. A creature that imbibes or is anointed with this liquid is freed from enchantments, transmutations, and curses as if subjected to a break enchantment spell. If the user suffers from no such conditions, her skin instead takes on a golden hue and becomes almost impervious to blows, as per stoneskin. A horn of the golden draught can produce up to five draughts of each version of the draught before it turns to brass and becomes nonmagical.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, break enchantment, stoneskin Cost 3,500gp
Slot Slotless Aura moderate enchantment CL 11th Price 5,000gp Weight 5 lbs.
DESCRIPTION: This elongated horn curves sharply at the end, almost making it seem more like an enormous pipe than a tool for the hunt. Once each day, a person with the hunter's bond (companions) class feature may blow the horn as a standard action; this grants his full favored enemy bonus (instead of half) against a single target to all allies within 30 feet who can see and hear him. The effect lasts for 1 minute.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, greater heroism Cost 2,500gp
Section 15: Copyright Notice: Advanced Player's Guide Advanced Player's Guide. © 2010, Paizo Publishing, LLC.
Slot Slotless Aura moderate conjuration CL 9th Weight 2 lbs. Price 15,000gp
DESCRIPTION: This device is a large, intricately inscribed and decorated conch shell that can be blown once per day (except by a triton, who can sound it three times per day). Blowing the horn activates any one of the following functions:
Any sounding of a horn of the tritons can be heard by all tritons within a 3-mile radius.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, control water, dismissal, fear, summon nature's ally V, creator must be a triton Cost 7,500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura strong conjuration CL 13th Price 50,000gp Weight 2 lbs.
DESCRIPTION: This magic instrument comes in four varieties. Each appears to be a normal, scarred old horn used for hunting or signaling during battle. When someone speaks its command word and blows the horn, however, the horn summons a number of human barbarians to fight for the character who summoned them. Each horn can be blown just once every 7 days. Roll d% and refer to the table above to see what type of horn is found. The horn's type determines what barbarians are summoned and what prerequisite is needed to use the horn. Any character who uses a horn of Valhalla but doesn't have the prerequisite is attacked by the barbarians she herself summoned.
d% | Type of Horn | Barbarians Summoned | Prerequisite |
01-40 | Silver | 2d4+2, 2nd-level | none |
41-75 | Brass | 2d4+1, 3rd-level | Spellcaster level 1st |
76-90 | Bronze | 2d4, 4th-level | Proficiency with all martial weapons or bardic performance ability |
91-100 | Iron | 1d4+1, 5th-level | Proficiency with all martial weapons or bardic performance ability |
Summoned barbarians are constructs, not actual people (though they seem to be); they arrive with the starting equipment for barbarians. They attack anyone the possessor of the horn commands them to fight until they or their opponents are slain or until 1 hour has elapsed, whichever comes first.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, summon monster VI Cost 25,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint transmutation CL 5th Weight 5 lbs. Price 12,000gp
DESCRIPTION: This ornate military saddle, tooled with an elaborate equine motif, grants the mount a +5 competence bonus on Acrobatics checks and the mount's rider a +5 competence bonus on Ride checks. In addition, the mount gains the benefits of any teamwork feats possessed by the rider.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, mount, creator must have 5 ranks in Ride Cost 6,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Feet Aura faint transmutation CL 3rd Price 6,000gp Weight 4 lbs.
DESCRIPTION: These shining, silvery horseshoes bear designs of swift-moving clouds and anthropomorphized images of the wind.
When affixed to a horse, these horseshoes allow the horse to travel without actually touching the ground. The horse must still run above (always around 4 inches above) a roughly horizontal surface. This means that the horse can cross non-solid or unstable surfaces such as water and that it can move without leaving tracks on any sort of ground. The horse moves at its normal base land speed. All four shoes must be worn by the same animal for the magic to be effective.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, levitate Cost 3,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Feet Aura faint evocation CL 5th Price 4,000gp (+1), 16,000gp (+2), 36,000gp (+3), 64,000gp (+4), 100,000gp (+5) Weight 4 lbs.
DESCRIPTION: Horseshoes of crushing blows grant an enhancement bonus on attack and damage rolls made with hoof attacks; this bonus varies based on the item's price. Alternatively, as described for the amulet of mighty fists, they can grant melee weapon special abilities so long as they can be applied to unarmed attacks. Horseshoes of crushing blows cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +5. Horseshoes of crushing blows are crafted as sets of four, with each shoe in the set bearing the same enhancements. All four shoes must be worn by the same animal to be effective.
Horseshoes of crushing blows may be crafted out of special materials, gaining the usual benefits. For purposes of pricing, they count as a single one-handed weapon weighing 4 pounds (for example, adamantine horseshoes of crushing blows would cost an additional 3,000gp). The materials needed to make cold iron horseshoes of crushing blows add no extra costs in and of themselves, but enhancing cold iron horseshoes of crushing blows increases the price by the usual 2,000gp.
CONSTRUCTION REQUIREMENTS: Craft Magic Arms and Armor, Craft Wondrous Item, creator's caster level must be at least three times the horseshoes' bonus, plus any requirements of the melee weapon special abilities Cost 2,000gp (+1), 8,000gp (+2), 18,000gp (+3), 32,000gp (+4), 50,000gp (+5)
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Feet Aura moderate abjuration and transmutation CL 11th Price 39,600gp Weight 12 lbs.
DESCRIPTION: These massive horseshoes sport deadly spikes that jut from their front.
Once per day on command, the rider of a mount wearing these shoes may choose to either increase the mount's size by one size increment (maximum Huge), or change its type to magical beast, as beast shape IV. In addition, while the mount is augmented in either of these two ways, it gains DR/5 chaos, evil, good, or law (selected by the rider). These horseshoes are part of a set and require all four to be worn by the same animal to properly function.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, beast shape IV, protection from chaos/evil/good/law Cost 19,800gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Feet Aura faint transmutation CL 3rd Price 2,500gp Weight 24 lbs. (for four)
DESCRIPTION: These sturdy iron horseshoes come in sets of four like ordinary horseshoes, but are much heavier. When affixed to an animal's hooves, they double the animal's carrying capacity. All four shoes must be worn by the same animal for the magic to be effective.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bear's endurance, bull's strength Cost 1,250gp
Section 15: Copyright Notice: Pathfinder Chronicles Seekers of Secrets Paizo Publishing, LLC. © 2009 Paizo Publishing.
Slot Feet Aura faint transmutation CL 5th Price 27,000gp Weight 12 lbs.
DESCRIPTION: When a horse is shod with these horseshoes, they give off a puff of mist each time a hoof strikes the earth.
On the rider's command, the mount and the rider are both affected as if subject to a gaseous form spell. If for some reason the rider and the mount become separated from one another while in gaseous form, the effect automatically ends for both. The horseshoes can be used for 10 minutes per day. The duration need not be consecutive, but it must be spent in 1-minute increments.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, gaseous form Cost 13,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Feet Aura faint transmutation CL 3rd Price 3,000gp Weight 12 lbs.
DESCRIPTION: When affixed to an animal's hooves, these iron horseshoes increase the animal's base land speed by 30 feet; this counts as an enhancement bonus. As with other effects that increase speed, jumping distances increase proportionally. All four shoes must be worn by the same animal for the magic to be effective.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, haste Cost 1,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint conjuration CL 5th Price 5,000gp Weight 3 lbs.
DESCRIPTION: A luxurious crimson silk hammock embroidered with gold thread and gold fringed tassels, a hospitality's hammock is a beauty to behold, but no self-respecting seaman would ever be caught using it. Aside from the hammock's considerable looks, a single night's rest in it eliminates any sign of seasickness. Additionally, a hospitality's hammock is so comfortable that those who sleep in it for a full 8 hours regain hit points as if they had an entire day of bed rest. Climbing into or out of the hammock is a full-round action. A successful DC 5 Dexterity check reduces this to a move action.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells cure light wounds, remove disease Cost 2,500gp
Section 15: Copyright Notice: Pathfinder Adventure Path #55: The Wormwood Mutiny. © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate conjuration and transmutation CL 11th Weight 0 Price 10,000gp
DESCRIPTION: This tiny hourglass is filled with blood-red sand. The sand flows only one way and turning it to start the flow activates its magic. It grants a target creature within 30 feet the following benefits for a limited time—freedom of movement (as the spell), and suspends any and all of the following conditions: blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, sickened, and stunned. These effects are suspended rather than dispelled; they resume when the hourglass is deactivated or expended and this suspended time does not count toward the duration of the suppressed effect.
Ending the hourglass's effects is a swift action. The hourglass can be used for up to 5 rounds in total before its magic is consumed. These rounds need not be consecutive.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, freedom of movement, heal Cost 5,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Wrists Price 7,000gp CL 7th Weight 1 lb. Aura moderate enchantment
DESCRIPTION: These bracers are made of heavy iron and have a pattern of howling wolves engraved upon them. Once per day on command, the wearer can clash the bracers together rhythmically. This causes the wolves etched into the bracers to come to life and let out a chorus of howls, with the effect of crushing despair (DC 16). Additionally, for every two creatures under the effect of the wearer's raging song when this ability is used, the DC increases by 1, up to a maximum increase of 5.
CONSTRUCTION REQUIREMENTS: Cost 3,500gp Feats Craft Wondrous Item Spells crushing despair Special creator must have the raging song class feature
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Head Aura faint conjuration CL 5th Price 22,600gp Weight 2 lbs.
DESCRIPTION: The wearer of this helm, crafted from a beast's skull, gains the ability to communicate with dogs, wolves, dire wolves, foxes, jackals, coyotes, and similar canine animals as the speak with animals spell.
The wearer gains a +2 competence bonus on Diplomacy checks and Charisma checks to influence wolf-like magical beasts such as blink dogs, winter wolves, and worgs.
On command three times per day, the wearer can unleash a terrifying howl. When he does so, he makes a single Intimidate check to demoralize all opponents within 30 feet that can hear the howl. At the start of the wearer's following turn, 1d3 wolves appear as if summoned by the spell summon nature's ally III. They act on the wearer's initiative and follow her instructions (or attacking her opponents, if she cannot communicate with them) for 5 rounds before vanishing in a swirl of pine needles and snow.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, speak with animals, summon nature's ally III Cost 11,300gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Headband Aura faint transmutation CL 4th Price 11,000gp Weight 1 lb.
DESCRIPTION: This simple headband of braided hide grants a +5 competence bonus on Survival checks and inures the wearer to the strain of long travel, as the tireless pursuit spell. If the wearer is a ranger, the hunter's band increases his favored enemy bonus on attack rolls by +1 for all his favored enemies. If the ranger has the hunter's bond (companions) class feature, this increase also applies to the attack roll bonus his allies gain from that ability.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, instant enemy, tireless pursuit, creator must have 5 ranks in Survival Cost 5,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Shoulders Aura faint transmutation CL 5th Price 7,500gp Weight 1 lb.
APPEARANCE: Usually made from the skins of giant serpents, these cloaks are designed to help rangers, hunters, and trackers blend in with and travel quickly through the areas they are most familiar with.
FUNCTION: If the wearer has the favored terrain class ability and is traveling through one of his favored terrains, he can transform himself into an animal native to that environment. This works identically to the beast shape I spell, save that it is limited to creatures native to the environment (as defined in the appropriate Bestiary entry or per the GMs discretion). This effect lasts for 10 minutes per day. The duration need not be continuous, but it must be used in 1-minute increments.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, beast shape I Cost 3,750gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 10,000gp CL 7th Weight 1 lb. Aura moderate transmutation
DESCRIPTION: This item appears to be a wooden puzzle box approximately 3 inches on a side. When the box is placed on the ground beneath the boughs of a tree with a trunk at least 2 feet in diameter and the command word is spoken, the box unfolds and rises, melding with the tree. It becomes a stable structure attached to the limbs 20 feet above ground level, with a rope ladder hanging down from a trapdoor on the underside of the platform. The outer surfaces of the tree fort take on the visual characteristics of the tree in which it is erected, and require a DC 25 Perception check to notice (DC 15 in a dead tree or tree that has shed its leaves). There are two forms the tree fort can take, chosen at the time the device is activated.
Tree House: This version of the tree fort unfolds into a 20-foot-square, open-air platform with railings on all four sides but no roof. It is open to the elements and provides no protection from the weather, but it has enough convenient braces and knotholes to allow tents to be erected across its surface. Creatures standing in the tree house gain the benefits of partial cover against opponents on the ground, while those who are prone within it have total cover.
Blind: This version of the tree fort forms into a 5-foot-square hunting blind. It is enclosed on all sides, has a roof, and is equipped with a number of narrow horizontal windows for watching or shooting from any side. Creatures inside the blind have improved cover against all foes outside.
In either form, a hunter's tree fort remains open for up to 12 hours in any 24-hour period; these hours of use don't need to be consecutive. If the duration expires while the tree fort is occupied or the tree fort takes 50 points of damage (hardness 5), the fort descends and folds itself back up into its puzzle box form, leaving all inhabitants unharmed on the ground at the base of the tree. If the tree fort was forced to return to box form due to damage, it can't be activated again for 24 hours.
CONSTRUCTION REQUIREMENTS: Cost 5,000gp Feats Craft Wondrous Item Spells warp wood, rope trick
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Slotless Aura faint transmutation CL 3rd Weight 2 lbs. Price 200gp
DESCRIPTION: This two-spouted funnel is used to safely mix two alchemical splash weapons into a single flask. Using the vial requires 10 minutes and a DC 25 Craft (alchemy) check; a half-elf has a +5 bonus on this check. Failing the check means both splash weapon are destroyed. Success means the two materials are safely mixed into one vial that is the same volume as a normal splash weapon vial; when thrown as a splash weapon, the mixture has the effects of both component substances and creatures are affected as if hit by both. The mixture becomes inert after 24 hours. Only liquids may be mixed with the funnel. The bearer can use it to mix an alchemical splash weapon with either holy water or unholy water, but the Craft (alchemy) DC increases to 30; half-elves still get the +5 bonus on this check. The funnel does not work on potions, elixirs, extracts, or other materials. Mixing a substance with a similar or identical substance (such as alchemist's fire with alchemist's fire) has no effect. A mixture cannot be combined with another mixture.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, fabricate or combine extracts discovery Cost 100gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate conjuration (evil) CL 11th Price 3,300gp Weight 0
DESCRIPTION: This water-polished stone is carved in the shape of a froglike head and decorated with evil runes. It feels lighter than it should, as if hollow and partially filled with liquid. When the stone is crushed, smashed, or broken (a standard action), a hydrodaemon appears as if summoned by a summon monster spell. Normally, the daemon is under the control of the creature that broke the runestone, but there is a 25% chance that the daemon is uncontrolled and attacks its summoner.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, summon monster VI Cost 1,650gp
Section 15: Copyright Notice: Pathfinder Campaign Setting: Horsemen of the Apocalypse: Book of the Damned, Vol. 3. © 2011, Paizo Publishing, LLC.
Slot Slotless Price 900gp CL 1st Weight 0 Aura faint enchantment
DESCRIPTION: This arabesque tattoo accentuates the bearer's movements.
If the tattoo is visible, the bearer gains a +2 circumstance bonus on Perform (dance) checks.
When the bearer uses a Perform skill or bardic performance, she can choose a creature within 90 feet that she can see and that can see her hypnotic tattoo. That creature takes a -2 penalty on Perception and Sense Motive checks while the bearer performs. This is a mind-affecting effect. The bearer can change the target of this effect as a free action on her turn.
CONSTRUCTION REQUIREMENTS: Cost 450gp Feats Inscribe Magical Tattoo Spells hypnotism
Section 15: Copyright Notice: Pathfinder Player Companion: Magical Marketplace. © 2013, Paizo Publishing, LLC.
Slot Slotless Price 3,000gp CL 5th Weight 1 lb. Aura faint illusion
DESCRIPTION: This wayfinder has a mother-of-pearl casing with perfect swirls of pink and green patterns covering the face of the device. It hangs on an 8-inch-long silver fob chain that makes it twirl slightly when held aloft.
In addition to the standard functions of a wayfinder (including the ability to create light), a hypnotic wayfinder can be used once per day to mesmerize weak-minded creatures that can see it. When dangled by its fob and swung gently in a pendulum-like motion, the hypnotic wayfinder seems to change colors as light plays off its pearlescent exterior. This replicates the effects of hypnotic pattern (Will DC 13 negates), centered on the hypnotic wayfinder, but creates no visible light aside from the illusory color-shifts on the wayfinder itself. The wayfinder's wielder is immune to this effect, as are sightless creatures.
While the effect is active, the wielder must remain stationary or the effect immediately ends. Otherwise, the effect lasts as long as the wielder swings the wayfinder at the end of its fob (a standard action) and for 2 rounds thereafter.
CONSTRUCTION REQUIREMENTS: Cost 1,500gp Feats Craft Wondrous Item Spells hypnotic pattern, light
Section 15: Copyright Notice: Pathfinder Player Companion: Pathfinder Society Primer. © 2013, Paizo Publishing, LLC.
Slot Slotless Aura moderate evocation CL 7th Price 5,500gp Weight 1 lb.
DESCRIPTION: When a cleric with an icon of aspects prepares spells, she may replace the granted powers of one of her domains with those of a different domain she doesn't have but that is associated with her deity. This lasts until the next time she prepares spells. The cleric must meet the level requirements for both abilities. For example, a 6th-level cleric with the Good domain who swaps for the Healing domain can't use healer's blessing even though she meets the level requirement, because the holy lance power of the Good domain requires her to be 8th level. The icon affects only granted powers, not domain spells, bonus feats, or other benefits. The icon can affect only one person at a time.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells imbue with spell ability Special creator must be a divine spellcaster Cost 2,750gp
Section 15: Copyright Notice: Pathfinder Module: Tears at Bitter Manor. © 2014, Paizo Publishing, LLC.
Slot Slotless Aura moderate divination CL 9th Price 19,000gp Weight 5 lbs.
DESCRIPTION: This squat, golden idol looks like a bald, obese wise man with an extra eye in his forehead.
It can be used once per day to gain information as with an augury spell, and once per day as a divination spell. Once per week, a single yes-or-no question can be asked of it (as with a commune spell). The answers do not come from a deity, but instead from insights granted by celestial movements and conjunctions; a sample insight might be, “Because Aballon and Eox are in conjunction in the House of the Eagle, the answer is yes.”
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, augury, commune, divination Cost 9,500gp.
Section 15: Copyright Notice: Pathfinder Module: Curse of the Riven Sky. © 2010, Paizo Publishing, LLC.
Slot Hands Price 4,500gp CL 5th Weight 1 lb. Aura faint transmutation
DESCRIPTION: These gauntlets are made of worn leather; the palms are smooth, but the wrists and backs of the gauntlets are covered in rough pebbles of various shapes and colors.
The wearer can catch Small, Medium, or Large rocks and similar projectiles as if she possessed the rock catching monster ability, as long as she has at least one hand free. A rock caught by the wearer shrinks and is permanently absorbed into the gauntlets. A wearer who also possesses the rock catching ability can catch rocks twice per round instead of once.
CONSTRUCTION REQUIREMENTS: Cost 2,250gp Feats Craft Wondrous Item Spells shrink item
Section 15: Copyright Notice: Pathfinder Player Companion: Giant Hunter's Handbook. © 2014, Paizo Inc.
Slot Head Price 29,000gp CL 9th Weight 6 lbs. Aura moderate enchantment
DESCRIPTION: Many seasoned military commanders wear this style of silver helmet adorned with a single over-sized red plume.
If the wearer has the Leadership feat, he gains a +3 bonus to his Leadership score, and any of his followers or cohorts gain a +1 bonus on attack rolls and on saving throws against fear effects while they're within line of sight of him.
If the wearer possesses the tactician class feature, the range of that ability increases to 60 feet.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item, Leadership Spells eagle's splendor, greater command Cost 14,500gp
Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Combat. © 2014, Paizo Inc.
Slot Headband Price 4,000gp CL 3rd Weight 0 Aura faint enchantment
DESCRIPTION: Adorned with stylized bronze feathers, these headbands are prized by treacherous nobles who fear an assassin's dagger in the back.
While worn, an imperious headband grants its wearer a +4 deflection bonus to his AC against any attack made by a hireling, a slave, a servant, or any other sentient creature in his employ. In addition, such creatures must succeed at a DC 13 Will save or treat their master as if he were affected by a sanctuary spell. If such creatures are subject to magical compulsion to attack the wearer, they must roll all attack rolls and checks to overcome spell resistance against the wearer twice and take the lower result.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells charm person, sanctuary Cost 2,000gp
Section 15: Copyright Notice: Pathfinder Player Companion: Agents of Evil. © 2015, Paizo Inc.
Slot Slotless Price 3,300gp CL 11th Weight 0 Aura moderate transmutation
DESCRIPTION: When activated, this black pebble acts as a limited gravitational singularity.
Once the command word is spoken, the pebble delays for 1 round, then pulls all stone or earth within a 5-foot-diameter sphere toward it with irresistible force.
This causes small tunnels to collapse inward, creating localized cave-ins. Imploding stones do not affect living creatures, though any creature in the same square as an activated imploding stone is caught in the bury zone of the collapse. Imploding stones are destroyed when used. Activating an imploding stone is a standard action that doesn't provoke attacks of opportunity.
CONSTRUCTION REQUIREMENTS: Cost 1,650gp Feats Craft Wondrous Item Spells move earth
Section 15: Copyright Notice: Pathfinder Player Companion: Kobolds of Golarion. © 2013 Paizo Publishing, LLC.
Slot Slotless Aura strong varied CL 12th Price 8,000gp Weight 0
DESCRIPTION: This stone grants the wearer a +2 enhancement bonus to Wisdom.
Cracked This stone grants a +1 competence bonus on one Wisdom-based skill. Price 200gp.
Flawed This stone grants a +2 enhancement bonus to Wisdom and a -2 penalty on Perception checks. Price 7,200gp.
See Inferior Ioun Stones for details on cracked and flawed variant stones.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must be 12th level Cost 4,000gp.
Slot Slotless Price 1,500gp CL 10th Weight 0 Aura moderate abjuration
DESCRIPTION: This gray incense smells of cold granite.
When burned, the smoke from the incense spreads to fill a space equal to ten 10-foot cubes. This smoke remains stationary unless moved by wind. If inhaled by a creature with blindsense, scent, or tremorsense, the creature must attempt a DC 20 Fortitude save. If it fails the save, it does not benefit from its blindsense, tremorsense, or scent abilities for 10 minutes. After 10 minutes the smoke from the incense dissipates and loses all magical properties.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells blindness/deafness Cost 750gp
Section 15: Copyright Notice: Pathfinder Player Companion: Dragonslayer's Handbook. © 2013, Paizo Publishing, LLC.
Slot Slotless Price 2,000gp CL 8th Weight 1 lb. Aura moderate transmutation
DESCRIPTION: This incense gives off a musty smell when burned, reminiscent of old tomes in libraries. When a character lights incense of eidos and then spends 10 minutes meditating nearby, she is able to recall with perfect clarity any information she wishes. For the next 10 minutes, the affected character can take 20 on any Knowledge skill check, even if in immediate danger or distracted. One pound of incense of eidos is enough for three 10-minute meditation sessions.
CONSTRUCTION REQUIREMENTS: Cost 1,000gp Feats Craft Wondrous Item Spells fox's cunning
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Slotless Aura moderate divination CL 11th Price 3,300gp Weight 1 lb.
DESCRIPTION: When used during meditation, this incense allows a samsaran's consciousness to pass through past or future lives to learn more about an important person, place, or thing. This functions like legend lore, but only works if the subject is at hand. The transcendental state lasts 1 hour, during which she can take no other actions. If she is disrupted during the meditation, the incense's effect is lost. Creatures other than samsarans can use this incense, but the connections to other lives are weaker and require a deeper meditation that takes 24 hours. Each block of incense lasts for 1 use.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, legend lore Cost 1,650gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate enchantment CL 7th Price 4,900gp Weight 1 lb.
DESCRIPTION: This small rectangular block of sweet-smelling incense is visually indistinguishable from nonmagical incense until lit. When it is burned, the special fragrance and pearly hued smoke of this special incense are recognizable by anyone making a DC 15 Spellcraft check.
When a divine spellcaster lights a block of incense of meditation and then spends 8 hours praying and meditating nearby, the incense enables him to prepare all his spells as though affected by the Maximize Spell feat. However, all the spells prepared in this way are at their normal level, not at three levels higher (as with the regular metamagic feat).
Each block of incense burns for 8 hours, and the effects persist for 24 hours.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Maximize Spell, bless Cost 2,450gp
Slot Slotless Aura moderate enchantment CL 7th Weight 1 lb. Price 1,000gp
DESCRIPTION: The heady vapors of this coiled incense facilitate a deep meditative trance. When an oracle lights a coil of incense of transcendence and then spends 8 hours praying and meditating nearby, she can replace one of her revelations with another revelation. The new revelation must be one available to her (such as from the same mystery) and must be available at the same class level as the original revelation (for example, she cannot replace a revelation available at 1st level with a revelation requiring a minimum of 7th level). If she replaces a revelation that is a prerequisite for another revelation or ability, she cannot use that other revelation or ability while under the influence of the incense.
The coil of incense burns for 8 hours. Its effects persist for 24 hours, after which the oracle's original revelations return.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, prayer, creator must be oracle level 7th Cost 500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate evocation CL 10th Price 70,000gp Weight 1/2 lb.
DESCRIPTION: The independent cube of force functions exactly like a cube of force except that it remains activated when dropped or set down. Anyone can pick up and deactivate the item or change the active type of wall; otherwise it shuts off when it runs out of charges.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, wall of force Cost 35,000gp
Section 15: Copyright Notice: Pathfinder Chronicles: Classic Treasures Revisited. © 2010, Paizo Publishing, LLC.
Slot Belt Price 5,000gp CL 8th Weight 1 lb. Aura moderate transmutation
DESCRIPTION: The entirety of this thick hide belt is scarred with impressions of fiendish visages, each shifting between a scowl and a smile.
This belt grants its wearer a +2 enhancement bonus to Constitution. Treat this Constitution bonus as a temporary ability bonus for the first 24 hours the belt is worn.
Whenever an enemy scores a critical hit against the wearer, the wearer gains fast healing 1 for 1 minute. This ability doesn't trigger if the critical hit deals only nonlethal damage. Damage caused by silver weapons, good-aligned weapons, or spells or effects with the good descriptor doesn't trigger the fast healing, and suppresses the fast healing for 1 round if it's already active.
The wearer of an infernal cord can be detected as though she were an evil creature, and can sense the item's evil while wearing it. This belt imparts 1 negative level to any non-evil creature that wears it until the belt is removed.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells bear's endurance, infernal healing Cost 2,500gp
Slot Belt Price 31,000gp CL 8th Weight 1 lb. Aura moderate transmutation
DESCRIPTION: This item functions as an infernal cord, but it grants a +4 enhancement bonus to Constitution, and the fast healing effect increases to fast healing 4. Treat the Constitution bonus as a temporary ability bonus for the first 24 hours the belt is worn.
The wearer can be detected as though she were an evil cleric, not just an evil creature.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells bear's endurance, greater infernal healing Cost 15,500gp
Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Combat. © 2014, Paizo Inc.
Slot Slotless Price 800gp CL 5th Weight 0 Aura faint divination and none (see text)
DESCRIPTION: These gems always come in pairs—one white onyx and one black onyx. The white onyx has an aura of faint divination, while the black onyx is non-magical. The black onyx gem on its own is worth 50gp as a spell component for animate dead and similar spells.
If the black onyx is used as a material component in a necromancy spell, the bearer of the white onyx receives a mental alarm. This alarm reveals the direction of the paired black onyx gem as long as it is within 1,000 feet, as locate object. This effect lasts for 5 minutes.
If the owner of the white onyx gem is within 1 mile of the black onyx at the time the necromancy spell is cast, the owner may destroy the white onyx as a standard action. Doing so also destroys the black onyx, making it unsuitable for use as a spell component and ruining the necromancy spell.
The destruction of either onyx gem immediately ends the alarm and locate object effects. The white onyx turns gray and crumbles to dust after the locate object effect ends.
More expensive sets of these gems exist; black onyx gems in such variant sets are worth up to 1,000gp or more. The value of the black onyx gem is added to the item's construction cost.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells alarm, locate object, magic aura Cost 425gp
Section 15: Copyright Notice: Pathfinder Player Companion: Undead Slayer's Handbook. © 2014, Paizo Publishing, LLC.
Slot Hands Price 2,700gp CL 5th Weight 1 lb. Aura faint evocation
DESCRIPTION: Note This item is associated with a specific deity.
This metal gauntlet is the sort appropriate for wearing with chainmail, though versions suited for leather or full plate exist. Affixed to the wrist is a white cloth with a longsword embroidered in gold thread. Once per day, the wearer can speak a command word to give a weapon the wearer holds in that hand (or the gauntlet itself) a +1 enhancement bonus on attack and damage rolls for 1 minute. An Inheritor's gauntlet uses up the wearer's entire hands slot; the wearer can not use another item (even another Inheritor's gauntlet) that also uses the hands slot, though a matching non-magical gauntlet is often worn on the other hand.
If the associated deity is the wearer's patron, the gauntlet lets the wearer use any sword he holds in that hand as a holy symbol. Once per day, the wearer can speak a command word and give any sword he holds the powers of an evil outsider-bane weapon for 1 minute; this effect ends if the wearer drops the sword or removes the gauntlet. If the wearer uses a finger to draw The Inheritor's symbol on any solid surface, the symbol glows as brightly as a candle for 1 hour or until the wearer draws the symbol elsewhere (whichever comes first).
CONSTRUCTION REQUIREMENTS: Cost 1,350gp Feats Craft Wondrous Item, light, magic weapon, summon monster I
Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Gods. © 2014, Paizo Publishing, LLC.
Slot Hands Aura faint transmutation CL 3rd Price 24,000gp Weight 1/2 lbs.
DESCRIPTION: Inphidian gauntlets are leather or metal gauntlets that provide a creature (normally an inphidian) with limbs but without humanoid hands a set of fully functional hands. When wearing these gauntlets, the creature can manipulate items normally considered unusable (because the creature lacks hands). The wearer can use its full Strength and Dexterity while wearing these gauntlets. An inphidian cannot use its hand-snake bite attacks while wearing inphidian gauntlets. These gauntlets serve no purpose to creatures with humanoid hands.
These gauntlets are manufactured by inphidian craftsmen and are virtually unknown outside the inphidian community.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, alter self Cost 12,000gp.
Section 15: Copyright Notice: Tome of Horrors Complete. © 2011, Necromancer Games, Inc., published and distributed by Frog God Games.
Slot Wrists Aura faint abjuration CL 5th Price 4,000gp Weight 3 lbs.
DESCRIPTION: Constructed of blackened steel, these vambraces augment the protection granted to the inquisitor by the protection judgment. While under that judgment's effects, the inquisitor gains a sacred bonus both to CMD and on checks made to cast spells defensively. This bonus is equal to the sacred bonus the judgement grants to AC.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, shield of faith, creator must be an inquisitor with access to the protection judgment Cost 2,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Eyes Aura faint enchantment CL 3rd Price 6,800gp Weight 0
DESCRIPTION: The thick glass lens of this golden-framed monocle is attached to the wearer by a weighty chain. This monocle helps draw out the truth of things, and was originally created to aid in the investigation of crimes and the questioning of witnesses.
Twice per day on command, it can create a zone of truth, as per the spell. In addition, this monocle grants its wearer a +5 competence bonus on Sense Motive checks. Though it fits over only one of the wearer's eyes, the item takes up the entire eyes slot.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, zone of truth Cost 3,400gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate conjuration, divination, and transmutation CL 5th Price 7,800gp Weight 0
DESCRIPTION: This small golden statuette is fashioned in the likeness of a winged scarab beetle.
When carrying the scarab, once per day you can speak with vermin as if using speak with animals, though the information you can obtain is very limited. If you have wild empathy, you may use it on vermin. Once per day you may cast summon swarm to summon a swarm of dung beetles (treat as a spider swarm, but rather than being poisonous they inflict filth fever if a DC 11 Fortitude save is failed).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, speak with animals, summon swarm, creator must have wild empathy Cost 3,900gp
Slot Slotless Aura moderate conjuration CL 7th Weight 0 Price 8,000gp
DESCRIPTION: This metal badge of a rampant griffon, lion, horse, or similar heraldic creature must be attached to a shield or armor to function. Attaching or removing it requires a DC 15 Craft (armor) check, 10 minutes, and appropriate tools. Its powers only function if the wearer of the shield or armor has the channel energy and smite abilities . If the wearer dispatches an opponent with a smite attack (killing it, destroying it, or reducing its hit points below 0), she may expend one use of her channel energy ability as a swift action that round.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cure critical wounds Cost 4,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate transmutation CL 9th Weight 2 lbs. Price 5,000gp
DESCRIPTION: This iron gargoyle face holds an iron ring in its mouth. Once per day, when the flat back of the gargoyle face is placed against a wall, floor, or ceiling, it fuses into place, creating a usable door and penetrating the space beyond up to 1 foot as if using passwall. Speaking the command word again ends the passwall effect, returns the surface to its previous doorless shape, and releases the doorknocker from the surface.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, passwall Cost 2,500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate transmutation CL 10th Weight 5 lbs. Price 7,000gp
DESCRIPTION: This thin steel plate is approximately 1 foot square. When the command word is spoken, it rapidly stretches outward and unfolds, becoming a panel 1 inch thick, 3 feet wide, and up to 30 feet long (stopping its extension when it encounters any resistance, such as a wall, ceiling, or a creature.) Each 5-foot segment of the metal bridge has hardness 10 and 30 hit points. The bridge weighs 300 pounds and can support up to 4,000 pounds. When the command word is repeated, it collapses into its portable form once more.
The instant bridge can be activated up to three times per day. If any part of it destroyed while it is extended, it immediately loses all magic.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, shrink item, wall of iron Cost 3,500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura strong conjuration CL 13th Price 55,000gp Weight 1 lb.
DESCRIPTION: This metal cube is small, but when activated by speaking a command word it grows to form a tower 20 feet square and 30 feet high, with arrow slits on all sides and a crenellated battlement atop it. The metal walls extend 10 feet into the ground, rooting it to the spot and preventing it from being tipped over. The fortress has a small door that opens only at the command of the owner of the fortress—even knock spells can't open the door.
The adamantine walls of an instant fortress have 100 hit points and hardness 20. The fortress cannot be repaired except by a wish or a miracle, which restores 50 points of damage taken.
The fortress springs up in just 1 round, with the door facing the device's owner. The door opens and closes instantly at his command. People and creatures nearby (except the owner) must be careful not to be caught by the fortress's sudden growth. Anyone so caught takes 10d10 points of damage (Reflex DC 19 half).
The fortress is deactivated by speaking a command word (different from the one used to activate it). It cannot be deactivated unless it is empty.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, mage's magnificent mansion Cost 27,500gp
Slot Slotless Aura moderate enchantment and transmutation CL 9th Price 6,500gp Weight 4 lbs.
DESCRIPTION: This ball of iron bands and hinges is about the size of a human fist.
Three times per day, when thrown at a creature or space as a thrown weapon, the contraption opens up as it strikes a solid surface, taking the shape of a metal muzzle. If it hits the target, the muzzle immediately attaches itself to the face of any Large or smaller creature struck by the ball or any single Large or smaller creature in the 5-foot square so targeted. The muzzle harmlessly clatters to the ground and returns to ball form if it fails to strike a creature or no creature is present in the space in which it landed, and it does not return to its thrower.
A creature muzzled with an instant muzzle cannot speak properly (if it was normally able to do so), and gains a 20% spell failure chance for any spell it attempts to cast with verbal components, and a 20% chance to incorrectly use a command word when activating a magic item. The muzzled creature cannot make bite attacks or even drink or eat properly. The muzzle has hardness 10 and 25 hit points. An instant muzzle remains attached to a creature for 4 rounds before detaching and returning to ball form, immediately teleporting back to the hand of the creature that originally threw the item.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells fumbletongue, telekinesis Cost 3,250gp
Section 15: Copyright Notice: Pathfinder Player Companion: Animal Archive. © 2013, Paizo Publishing, LLC.
Slot Slotless Aura strong conjuration CL 17th Weight 15 lbs.
STATISTICS: Alignment chaotic evil Int 10, Wis 14, Cha 13, Ego 13 (17 against any non-demon) Senses 30 ft., blindsense Languages speech (Abyssal)
DESCRIPTION: Most bags of devouring appear as normal sacks, but this one is unlike most bags of devouring. Sporting rows of vicious teeth, a bad attitude, and a thirst to devour all things, this intelligent cursed item believes it is the favored maw and most important appendage of a fabled creature it refers to as the Eater of All. The bag hates all creatures except for demons, whom it considers kindred spirits of destruction.
It has all of the magical abilities of a regular bag of devouring, along with the following additional powers.
Bite As a standard action, it's possessor can swing the bag by its straps in an attempt to strike any target within a 5-foot radius. The possessor targets a single creature or unattended item with this attack. The bag (not the wielder) makes a single bite attack against the creature or item targeted: bite +14 (1d10+5 and bleed 2). This action does not provoke attacks of opportunity, despite it's Tiny size. Attacks made in this way are never modified by the wielder's abilities.
Hateful Curse When a non-demon is in possession of the bag, the bag's cursed aura imparts a -1 penalty on all of its wielder's attack rolls, saving throws, skill checks, and ability checks. If the bag manages to seize control of a non-demon host through personality conflict, it directs its host to seek out victims to feed to it.
CONSTRUCTION REQUIREMENTS: bag of holding type III
Section 15: Copyright Notice: Pathfinder Campaign Setting: Rival Guide. © 2011, Paizo Publishing, LLC.
Slot Genie Seal Aura moderate divination CL 7th Price 10,000gp Weight 0
DESCRIPTION: This seal is a disk of mithral inscribed with dozens of spiraling arcane and magical sigils. As long as the seal is carried visibly, the carrier can speak and understand all of the elemental tongues. Furthermore, he gains a +5 competence bonus on Intimidate checks made against genies, as long as he speaks in the genie's native tongue. Language-dependent spells cast by the carrier of interpretation of secrets are enhanced—any genie that is targeted by such a spell suffers a -2 penalty on any saving throw to resist the effect of the spell.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, tongues Cost 5,000gp
Slot Head Price 7,000gp CL 8th Weight 0 Aura moderate divination
DESCRIPTION: This black deerstalker cap features a subtle, sinister, eye-like design stitched on the front flap. The hat grants a +2 competence bonus on all Knowledge checks to identify monsters.
If the wearer is an investigator, the hat allows him to take advantage of his deductions in combat. Whenever he uses inspiration to identify a nonhumanoid creature, he can record the result of the inspiration die and use it again later. Within the next minute, before rolling an attack roll against that creature, a skill check against that creature, or a saving throw against one of that creature's attacks, he can add the recorded inspiration die result to his roll—if he does so, he can't use inspiration to apply another inspiration die to the roll. Using the recorded result doesn't require the investigator to spend a use of inspiration, and the recorded result goes away once it's used. He can have only one inspiration die result recorded in this way. If he uses inspiration to identify another monster before using his recorded inspiration die, he must decide whether to replace the old result before rolling.
CONSTRUCTION REQUIREMENTS: Cost 3,500gp Feats Craft Wondrous Item Spells know the enemy
Section 15: Copyright Notice: Pathfinder Player Companion: Advanced Class Origins. © 2014, Paizo Inc.
Slot Slotless Price 9,000gp CL 5th Weight 0 Aura faint conjuration and divination
DESCRIPTION: This long-stemmed, wooden pipe can burn any number of substances, but is primarily used for smoking tobacco. The pipe smoker can command a small, smoky servant to emerge from the pipe to do minor tasks. The servant can move or fetch small objects, and in general acts as an unseen servant, except that it is visible as a small, wispy cloud of gray smoke. Additionally, the servant is capable of clearing one 5-foot square of smoke or fog per round. The servant can be used for up to 1 hour per day; this time doesn't need to be continuous, but must be used in 10-minute increments. An investigator gains some additional benefits while smoking the pipe. He can use inspiration on Survival checks to track or Perception checks to notice fine details without spending a use of inspiration. Additionally, once per day he can attempt a Knowledge check as if he had the eidetic recollection investigator talent.
CONSTRUCTION REQUIREMENTS: Cost 4,500gp Feats Craft Wondrous Item Spells guidance, unseen servant
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Wrists Price 15,000gp CL 12th Weight 2 lbs. Aura strong evocation
DESCRIPTION: As a standard action, a creature wearing these bracers can attempt a steal combat maneuver check to nab any orbiting ioun stone within 30 feet, though the ioun stone's owner receives a +4 circumstance bonus to her CMD. If the bracers' wearer succeeds, the stolen ioun stone embeds itself in one of the bracers' four available slots (each bracer has two). Embedded ioun stones provide their bonuses to the wearer and can be removed with a move action.
As a standard action, the wearer can temporarily drain the power of any ioun stone that is embedded in the bracers and isn't dull gray, and can then channel that power to cast magic missile as a spell-like ability, firing three missiles at a target or targets up to 160 feet away. Drained ioun stones become dull gray for the next 2d4 hours.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells magic missile, telekinesis Cost 7,500gp
Section 15: Copyright Notice: Pathfinder Player Companion: Agents of Evil. © 2015, Paizo Inc.
Slot Slotless Aura strong varied CL 12th Price varies Weight 0
DESCRIPTION:
These crystalline stones always float in the air and must be within 3 feet of their owner to be of any use. When a character first acquires a stone, she must hold it and then release it, whereupon it takes up a circling orbit 1d3 feet from her head. Thereafter, a stone must be grasped or netted to separate it from its owner. The owner may voluntarily seize and stow a stone (to keep it safe while she is sleeping, for example), but she loses the benefits of the stone during that time.
Ioun stones have AC 24, 10 hit points, and hardness 5. The powers of each stone vary depending on its color and shape.
Note Each stone is linked to more details for that particular type of stone and additional details regarding inferior and implanted ioun stones appears below the following table.
Color/Shape | Aura | Craft Requirements | Effect | Market Price |
---|---|---|---|---|
Agate Ellipsoid | strong divination | augury | Single use of the augury spell with 100% success rate | 1,000gp |
cracked | — | — | Single use of the augury spell with 80% success rate | 500gp |
flawed | — | — | Single use of the augury spell with 100% success rate, but lose any reroll abilities for 24 hours | 800gp |
Amber Spindle | moderate abjuration | resistance | +1 resistance bonus on saves (stacks) | 10,000gp |
cracked | — | — | +1 resistance bonus on one save (stacks) | 3,400gp |
flawed | — | — | +1 resistance bonus on saves per stone (stacks) | 6,000gp |
Amethyst Pyramid | strong abjuration | hide from undead | Constant hide from undead effect | 8,000gp |
cracked | — | — | +2 competence bonus on Knowledge (religion) checks to identify undead and their special abilities | 150gp |
flawed | — | — | Constant hide from undead effect, but against undead you take a -1 penalty to AC and on saves | 6,000gp |
Clear Spindle | strong varied | none | Sustains creature without food or water | 4,000gp |
cracked | — | — | Sustains creature on half normal food | 1,000gp |
flawed | — | — | Sustains creature without food, but it must consume twice the normal amount of water | 2,000gp |
Crimson Sphere | moderate transmutation | fox's cunning | +2 enhancement bonus to Intelligence (stacks) | 24,000gp |
cracked | — | — | In pairs, +2 enhancement bonus to Intelligence (stacks) | 12,000gp |
flawed | — | — | +2 enhancement bonus to Intelligence (stacks/doesn't stack) | 16,000gp |
Dark Blue Rhomboid | strong varied | none | Alertness (as the feat) | 10,000gp |
cracked | — | — | +1 competence bonus on Perception and Sense Motive checks | 400gp |
flawed | — | — | +2 competence bonus on Perception checks and a -1 penalty to initiative checks | 300gp |
Dark Green Rhomboid | strong divination | detect poison | Immediately notice poison within 5 feet of you | 8,000gp |
Deep Brown Sphere | strong divination | discern location | Always know exactly how many feet you are under or above sea level. | 10,000gp |
Deep Red Sphere | strong varied | none | +2 enhancement bonus to Dexterity | 8,000gp |
cracked | — | — | +1 competence bonus on one Dexterity-based skill | 200gp |
flawed | — | — | +2 enhancement bonus to Dexterity, -2 penalty to Constitution | 6,000gp |
Dull Gray Stone (any shape) | faint universal | none | none | 25gp |
cracked | — | — | none | 25gp |
flawed | — | — | none | 25gp |
Dusty Rose Prism | strong varied | none | +1 insight bonus to AC | 5,000gp |
cracked | — | — | +1 competence bonus on initiative checks | 500gp |
flawed | — | — | +1 insight bonus to AC, -2 penalty to Constitution | 4,000gp |
Eastern Star | strong divination | tongues | User understands spoken and written languages as comprehend languages. | 4,000gp |
Emerald Ellipsoid | moderate necromancy | false life | 5 temporary hit points (stacks) | 20,000gp |
cracked | — | — | 1 temporary hit point (stacks) | 2,000gp |
flawed | — | — | 5 temporary hit points (stacks), 1 negative level (stacks) | 10,000gp |
Gamboge Nodule | moderate transmutation | neutralize poison | Immunity to poison | 54,000gp |
cracked | — | — | Immunity to one kind of poison | 1,500gp |
flawed | — | — | Immunity to poison, -4 penalty against curses and diseases | 40,000gp |
Gold Nodule | strong divination | tongues | Comprehend, speak, and write one language, chosen by creator | 5,000gp |
cracked | — | — | +1 competence bonus on Linguistics checks | 150gp |
flawed | — | — | Ability to comprehend and read, but not speak or write, a single language chosen by the creator | 1,000gp |
Incandescent Blue Sphere | strong varied | none | +2 enhancement bonus to Wisdom | 8,000gp |
cracked | — | — | +1 competence bonus on one Wisdom-based skill | 200gp |
flawed | — | — | +2 enhancement bonus to Wisdom, -2 penalty on Perception checks | 7,200gp |
Iridescent Spindle | strong varied | none | Sustains creature without air | 18,000gp |
cracked | — | — | +4 competence bonus on Constitution checks to hold breath | 500gp |
flawed | — | — | Sustains creature without air, but creature is always staggered | 12,000gp |
Lavender and Green Ellipsoid | strong varied | none | Absorbs spells of 8th level or lower1 | 40,000gp |
cracked | — | — | Absorbs spells of 2nd level or lower2 | 10,000gp |
flawed | — | — | Absorbs spells of 6th level or lower, deals damage to user3 | 36,000gp |
Magenta Prism | strong transmutation | bear's endurance, bull's strength, cat's grace, eagle's splendor, fox's cunning, owl's wisdom | +2 enhancement bonus on any one ability score, can be changed once daily | 16,000gp |
cracked | — | — | +2 competence bonus on checks with any one skill you choose, can be changed once per day | 800gp |
flawed | — | — | +2 enhancement bonus to any one ability score, can be changed only 4 times | 12,000gp |
Mossy Disk | moderate transmutation | fox's cunning | +5 competence bonus on one Knowledge skill | 2,500gp |
cracked | — | — | +1 competence bonus on one Knowledge skill | 200gp |
flawed | — | — | +5 competence bonus on one Knowledge skill, -2 penalty to Constitution | 1,600gp |
Mulberry Pentacle | moderate transmutation | eagle's splendor | +5 competence bonus on Bluff and Diplomacy checks | 10,000gp |
cracked | — | — | +1 competence bonus on Bluff and Diplomacy checks | 400gp |
flawed | — | — | +5 competence bonus on Bluff and Diplomacy checks, -2 penalty to Will saves | 8,700gp |
Nacreous Gray Sphere | moderate abjuration | bear's endurance | Protects against aging | 10,000gp |
cracked | — | — | Protects against one type of ability damage from aging | 3,400gp |
flawed | — | — | Protects against the appearance of aging | 1,000gp |
Onyx Rhomboid | moderate transmutation | bear's endurance | +2 enhancement bonus to Constitution (stacks) | 24,000gp |
cracked | — | — | In pairs, +2 enhancement bonus to Constitution (stacks) | 12,000gp |
flawed | — | — | +2 enhancement bonus to Constitution (stacks/doesn't stack) | 16,000gp |
Opalescent White Pyramid | moderate transmutation | transformation or proficiency in the appropriate weapon | Proficiency with one weapon | 10,000gp |
cracked | — | — | Weapon familiarity with one weapon | 1,500gp |
flawed | — | — | Proficiency with one weapon, -2 penalty to Dexterity | 3,000gp |
Orange Prism | strong varied | none | +1 caster level | 30,000gp |
cracked | — | — | Add one 0-level spell to user's spells known or prepared | 1,000gp |
flawed | — | — | +1 caster level, -2 to primary casting ability score | 25,000gp |
Pale Blue Rhomboid | strong varied | none | +2 enhancement bonus to Strength | 8,000gp |
cracked | — | — | +1 competence bonus on one Strength-based skill | 200gp |
flawed | — | — | +2 enhancement bonus to Strength, -2 penalty to Constitution | 6,000gp |
Pale Green Prism | strong varied | none | +1 competence bonus on attack rolls, saves, skill checks, and ability checks | 30,000gp |
cracked | — | — | +1 competence bonus on attack rolls or saving throws | 4,000gp |
flawed | — | — | +1 morale bonus on attack rolls, saves, skill checks, and ability checks | 28,000gp |
Pale Lavender Ellipsoid | strong varied | none | Absorbs spells of 4th level or lower4 | 20,000gp |
cracked | — | — | Absorbs spells of 1st level or lower5 | 2,500gp |
flawed | — | — | Absorbs spells of 3rd level or lower, deals user damage6 | 18,000gp |
Pale Orange Rhomboid | strong necromancy | magic jar | Saves you from death once per day | 200,000gp |
cracked | — | — | Can be used as a material component when casting a spell to return you to life, reduces cost by 25% | 1,800gp |
flawed | — | — | Saves you from death one time, then burns out and turns dull grey | 12,000gp |
Pale Ruby Trillian | moderate transmutation | cat's grace | +5 competence bonus on Stealth checks | 5,000gp |
cracked | — | — | +1 competence bonus on Stealth checks | 200gp |
flawed | — | — | +5 competence bonus on Stealth checks, -2 penalty to Dexterity | 1,600gp |
Pearly White Spindle | strong varied | none | Regenerate 1 point of damage per 10 minutes | 20,000gp |
cracked | — | — | Regenerate 1 point of damage per hour | 3,400gp |
flawed | — | — | Regenerate 4 points of damage per hour | 18,000gp |
Pink and Green Sphere | strong varied | none | +2 enhancement bonus to Charisma | 8,000gp |
cracked | — | — | +1 competence bonus on one Charisma-based skill | 200gp |
flawed | — | — | +2 enhancement bonus to Charisma, -2 penalty to Constitution | 6,000gp |
Pink Rhomboid | strong varied | none | +2 enhancement bonus to Constitution | 8,000gp |
cracked | — | — | +4 competence bonus on one type of check affected by Endurance | 1,400gp |
flawed | — | — | +2 enhancement bonus to Constitution, -2 penalty to Dexterity | 6,000gp |
Scarlet and Blue Sphere | strong varied | none | +2 enhancement bonus to Intelligence7 | 8,000gp |
cracked | — | — | +1 competence bonus on one Intelligence-based skill | 200gp |
flawed | — | — | +2 enhancement bonus to Intelligence, -2 penalty to Constitution | 6,000gp |
Scarlet and Green Cabochon | moderate transmutation | bull's strength, cat's grace | Endurance (as the feat) | 10,000gp |
cracked | — | — | +4 competence bonus on one type of check affected by Endurance | 1,400gp |
flawed | — | — | Endurance (as the feat), extra penalties for fatigue and exhaustion | 8,000gp |
Silver Spindle | strong evocation | imbue with spell ability | Use one 1st-level spell as a spell-like ability three times per day | 24,000gp |
cracked | — | — | Use one 0-level spell as a spell-like ability three times per day | 12,000gp |
flawed | — | — | Use one 1st-level spell as a spell-like ability three times per day, but 1d3 Charisma damage per use | 16,000gp |
Thorny | strong varies | 12th level | Grants +2 competence bonus on checks for a specific combat maneuver (varies by color). | 8,000gp |
cracked | — | — | +1 competence bonus instead of +2 on its corresponding type of combat maneuver check | 3,200gp |
flawed | — | — | As the normal version, but wearer also suffers -2 penalty to CMD against the corresponding type of combat maneuver check | 6,900gp |
Tourmaline Sphere | strong transmutation | bear's endurance | Treat your Constitution score as 2 higher for negative hit points needed to cause death | 1,000gp |
cracked | — | — | +1 insight bonus on saves against death effects | 800gp |
flawed | — | — | Treat your Con score as 2 higher for negative hit points needed to cause death, but -1 penalty to stabilize checks | 600gp |
Turquoise Sphere | moderate transmutation | charm animal, longstrider | +5 competence bonus on Ride checks and Fleet (as the feat) for your mount | 6,000gp |
cracked | — | — | +1 competence bonus on Ride checks | 200gp |
flawed | — | — | +5 competence bonus on Ride checks | 5,000gp |
Vermilion Rhomboid | moderate transmutation | bull's strength, cat's grace | +5 competence bonus on Acrobatics and Swim checks | 10,000gp |
cracked | — | — | +1 competence bonus on Acrobatics and Swim checks | 400gp |
flawed | — | — | +5 competence bonus on Acrobatics and Swim checks, -2 to Constitution | 8,000gp |
Vibrant Purple Prism | strong varied | none | Stores three levels of spells, as a ring of spell storing (minor) | 36,000gp |
cracked | — | — | Stores one spell level, as a ring of spell storing (minor) | 2,000gp |
flawed | — | — | Stores three levels of spells, as a ring of spell storing (minor), casting time increased | 36,000gp |
Western Star | strong illusion | disguise self | User can alter his appearance as disguise self. When disguised, user can render ioun stones in his possession invisible. | 4,000gp |
1 After absorbing 50 spell levels, the stone burns out and turns dull gray.
2 After absorbing 10 spell levels, the stone burns out and turns dull gray.
3 After absorbing 50 spell levels, the stone burns out and turns dull gray.
4 After absorbing 20 spell levels, the stone burns out and turns dull gray.
5 After absorbing 5 spell levels, the stone burns out and turns dull gray.
6 After absorbing 20 spell levels, the stone burns out and turns dull gray.
7 This stone has one skill associated with it, as a +2 headband of vast intelligence.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must be 12th level Cost half the market price
Ioun stones only float when sent spinning around the head of an intelligent (Int 3+) creature; otherwise they are as inert as common stone. They have no effect on animals, mindless constructs, and other non-sentient creatures; comatose intelligent creatures and those with significant Intelligence damage or drain cannot use ioun stones. An ioun stone has no particular affinity for the living—intelligent undead and the rare intelligent construct can make full use of them.
Despite their ability to float, ioun stones cannot support more than their own weight. They cannot be used to anchor ropes or support creatures. An ioun stone must be able to orbit freely around a creature's head (or placed in a specialized matrix like a wayfinder) for its power to be active. Creatures without heads usually cannot use ioun stones. The orbit of an ioun stone reflects the thoughts and emotions of its owner; particularly intense emotions have been known to reverse a stone's orbit or even momentarily stop it in its path.
Ioun stones in orbit never collide with other stones or creatures by chance, and automatically change course to avoid any obstacles in their path. This in large part explains the difficulty of striking an ioun stone in battle. An ioun stone in orbit counts as an attended object, and benefits from any magical protections possessed by its owner.
The shape of an ioun stone can help classify it and thus its powers; the first step is recognizing what each of the shapes means. Cabochon and spherical stones are usually smooth and the others are usually faceted.
Most ioun stones use the normal pricing rules for magic items; the major difference is that they all use the x2 modifier for not using a magic item space on the body. For example, figuring out the price of upgrading a deep red sphere ioun stone from a +2 enhancement bonus to a +4 enhancement bonus is just a matter of using the formula (bonus squared x 1,000gp x 2), which gives a final price of 32,000gp; the difference between that and the standard item cost of 8,000gp is 24,000gp, so a qualified character with the Craft Wondrous Item feat can upgrade the stone by spending half that amount (12,000gp) in materials.
Not all the secrets of the ioun stones lie with the Ancients. While the First Humans mastered the intrinsic powers of the stones, uncovering new attributes and binding them to devices, the Second Empire explored the interaction of ioun stones and the mind and body, and in time devised a means of implanting an ioun stone within the flesh. This process, originally believed to be irreversible, protected the ioun stone from harm and theft while still providing its full powers to the owner.
Binding a stone to a single owner is a lengthy process. To begin the ritual, the owner meditates with but a single stone in orbit around him. The body must be cleansed by fasting for a period of at least 3 days. If the fast is broken or interrupted, the process must begin anew. At the end of the fast, the owner makes a DC 20 Charisma check; taking 10 is not permitted on this check. Success indicates the stone has bonded with the owner, and may be implanted. Extending the fasting increases the chance of bonding with the stone, but the character may suffer the effects of starvation and thirst if he persists after several failures; the character gains a +1 circumstance bonus to the Charisma check for each full day past the third spent in fasting, to a maximum of +5. Failing the check means the owner must start over.
Once the owner establishes this bond with the stone, he can have it implanted in his body, which takes 1 hour. This requires a DC 25 Heal check (with a -5 penalty if the owner is the one performing the surgery) and a DC 25 Knowledge (arcana) check to succeed. Failure inflicts 1d6 points of Constitution damage and means the implantation process must start again. Success binds the stone on the surface of the owner's skin in a location of his choice (usually the head, arm, or hand), where it becomes one with the owner's flesh, deals him 1d2 points of Constitution damage (which he can heal naturally or with magic), and gives him the full benefits of the ioun stone. Once implanted, an ioun stone may not be sundered or targeted by effects and cannot be removed without the owner's consent while he is alive (barring complete removal of the implanted body part).
Rumors exist of stranger, darker magics that allow spellcasters to channel spells through their implanted stones, or that cause the stones to shatter if the owner is killed, but those with any actual knowledge of these procedures are dead, hidden, or not talking.
There are very few reports of ioun stones that have negative side effects; even those created by incompetent item-crafters merely create inferior specimens—still valuable to poor adventurers who cannot afford the normal variety. They fall into one of the following categories.
Cracked These stones bear an obvious crack, whether as a result of the crafting process, because the raw stone was already cracked, or because the stone has been damaged (for example, if it gains the broken quality). A cracked stone's power is usually the same as an undamaged stone, but weaker.
Flawed These stones have a flaw other than a crack, such as irregular faceting or impurities in the crystal. A flawed stone's power is usually similar to and weaker than a normal ioun stone, but sometimes it has side effects or slightly different effects than its normal counterpart.
Scorched These stones are depleted somehow, but not so much as to render them completely burned out and powerless; some achieve this state from damaging exposure to extreme heat or electricity. A scorched stone's power functions erratically (typically a 50% chance per day for constant-effect items, or 50% chance per use for use-activated items) but is essentially the same as an intact stone of the same type. For example, a scorched pearly white spindle ioun stone might give the wearer a 50% chance per 10 minutes to regenerate 1 hit point.
Cursed Stones When a magic item creation skill check to create an ioun stone fails by 5 or more but less than 15, there is a 50% chance the result is a cracked stone and a 50% chance the result is a flawed stone. If the check fails by 15 or more, the stone is actually cursed; roll on Table: Common Item Curses to determine the effects of the stone's curse.
Resonant Powers When an ioun stone is set within the special indentation in a wayfinder, a secondary resonant power sometimes manifests to augment the ioun stone's powers, though this suppresses the wayfinder's normal magical abilities. This minor function is in addition to the stone's normal abilities, which continue to affect the wayfinder's bearer as though the stone were orbiting her head. Two resonating wayfinders wielded by the same character suppress one another's abilities, but both return to normal when one wayfinder is set aside. 75% of ioun stones grant resonant powers when placed in a wayfinder. 25% of cracked or flawed ioun stones have resonant powers (see Wayfinders and Ioun Stones) compared to the 75% chance for typical ioun stones; only 10% of scorched ioun stones have resonant powers.
Section 15: Copyright Notice: Pathfinder Chronicles Seekers of Secrets Paizo Publishing, LLC. © 2009 Paizo Publishing.
Slot Slotless Aura strong universal CL 12th Price 75gp Weight 0
DESCRIPTION: This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, continual flame, creator must be 12th level Cost 62gp, 5sp
Section 15: Copyright Notice: Advanced Player's Guide Advanced Player's Guide. © 2010, Paizo Publishing, LLC.
Slot Slotless Aura strong varied CL 12th Price 18,000gp Weight 0
DESCRIPTION: This stone sustains the wearer without air.
Cracked This stone grants a +4 competence bonus on Constitution checks to hold your breath. Price 500gp.
Flawed This stone sustains the wearer without air, but he is always staggered. Price 12,000gp.
See Inferior Ioun Stones for details on cracked and flawed variant stones.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must be 12th level Cost 9,000gp.
Slot Slotless Aura strong evocation CL 13th Price 26,000gp Weight 1 lb.
DESCRIPTION: This potent item appears to be a 3-inch-diameter rusty iron sphere with bandings on the globe.
When the proper command word is spoken and the spherical iron device is hurled at an opponent, the bands expand and then contract to bind the target creature on a successful ranged touch attack. A single Large or smaller creature can be captured thus and held immobile (as if pinned) until the command word is spoken to bring the bands into spherical form again. The creature can break (and destroy) the bands with a DC 30 Strength check or escape them with a DC 30 combat maneuver check or Escape Artist check. Iron bands of binding are usable once per day.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, grasping hand Cost 13,000gp
Slot Head Aura moderate abjuration CL 11th Price 30,000gp Weight 1 lb.
DESCRIPTION: This simple cold iron circle has no markings or ornamentation upon it, and is always slightly cool to the touch. The circle shields both the wearer's soul and his identity from mystic intrusion.
The wearer is immune to effects that target souls (such as trap the soul) or that would be foiled by a nondetection spell (unlike nondetection, the diviner's caster cannot attempt a spell resistance check to overcome this effect). If the wearer is slain, he cannot be restored to life by magic (save by a miracle, wish, or divine intervention) until the circlet is removed.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, nondetection, trap the soul Cost 15,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Hands Aura moderate transmutation CL 7th Price 8,000gp Weight 1 Lb.
DESCRIPTION: This elbow-length scaled metal gauntlet flares at the wrist like a cobra's hood.
Up to three times per day, the wearer way transform the gauntlet into an iron cobra, which crawls from the wearer's wrist and obeys his commands, leaving behind a simple bracelet of linked scales. Whoever wears the bracelet is the iron cobra's master. The iron cobra can remain animated for a total of 1 hour per day.
If the snake is within hearing range of the master and commanded to revert to gauntlet form (a standard action), it travels to its master as fast as possible, crawls onto its master's arm, and as a free action reverts to its inactive shape. If the snake's duration expires before it can reach its master, it reverts to gauntlet form, but automatically melds with the bracelet if the two touch.
If slain in cobra form, the snake reverts to gauntlet form and cannot be used again for 24 hours. If destroyed in gauntlet form, the item is destroyed. The wearer can refill the iron cobra's poison reservoir in snake form or gauntlet form.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, animate objects, discern location, geas/quest Cost 4,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Neck Price 46,000gp CL 11th Weight 2 lbs. Aura moderate transmutation
DESCRIPTION: This grotesque collar is useful to any witch who is eager to form a coven, but would rather avoid associating with one or more evil hags. The collar is a crude band of iron from which hang the fist-sized shrunken heads of three hags (an annis hag, a green hag, and a sea hag). The heads remain semi-animate—they occasionally twitch, blink, coo softly, or whisper curses at the wearer, each other, or anyone else nearby. A witch with the coven hex who wears the collar gains access to the following powers.
CONSTRUCTION REQUIREMENTS: Cost 23,000gp Feats Craft Wondrous Item Spells Craft (leather) 4 ranks, alter self, hold person, transformation, coven hex
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Slotless Aura strong conjuration CL 20th Price 170,000gp (empty) Weight 1 lb.
DESCRIPTION: These special containers are typically inlaid with runes of silver and stoppered by a brass plug bearing a seal engraved with sigils, glyphs, and special symbols. When the user speaks the command word, he can force any creature from another plane into the container, provided that creature fails a DC 19 Will save. The range of this effect is 60 feet. Only one creature at a time can be so contained. Loosing the stopper frees the captured creature.
The command word can be used only once per day.
If the individual freeing the captured creature speaks the command word, the creature can be forced to serve for 1 hour. If freed without the command word, the creature acts according to its natural inclinations. (It usually attacks the user, unless it perceives a good reason not to.) Any attempt to force the same creature into the flask a second time provides it a +2 bonus on its saving throw and makes it hostile. A newly discovered bottle might contain any of the following:
d% | Contents |
01-50 | Empty |
51-54 | Large air elemental |
55-58 | Invisible stalker |
59-62 | Large earth elemental |
63-66 | Xorn |
67-70 | Large fire elemental |
71-74 | Salamander |
75-78 | Large water elemental |
79-82 | Xill |
83-85 | Yeth hound |
86 | Demon (shadow) |
87 | Demon (vrock) |
88 | Demon (hezrou) |
89 | Demon (glabrezu) |
90 | Demon (succubus) |
91 | Devil (osyluth) |
92 | Devil (barbazu) |
93 | Devil (erinyes) |
94 | Devil (cornugon) |
95 | Agathion (avoral) |
96 | Azata (ghaele) |
97 | Archon (trumpet) |
98 | Rakshasa |
99 | Demon (balor) |
100 | Devil (pit fiend) |
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, trap the soul Cost 85,000gp
Slot Shoulders Price 5,750gp CL 3rd Weight 6 lbs. Aura faint abjuration
DESCRIPTION: These simple, leather-strapped iron pauldrons are engraved with intricate images of icy winds and howling winter wolves.
Iron guard pauldrons grant their wearer a +4 resistance bonus on saving throws against fire effects. If the wearer succeeds at a saving throw against an enemy's fire effect, the pauldrons shimmer with blue light for 5 rounds.
The wearer also gains a +2 competence bonus on Intimidate checks. This bonus increases to +5 while the pauldrons cast blue light.
The wearer of iron guard pauldrons gains the benefits of endure elements, but only for cold temperatures.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells endure elements, resistance Cost 2,875gp
Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Combat. © 2014, Paizo Inc.
Slot Slotless Aura faint transmutation CL 4th Weight 1 lb. Price 750gp
DESCRIPTION: When the end of this gray hemp rope is held and the command word is uttered, it is irrevocably transmuted into solid iron. The transmuted rope loses all magic and has the hardness and hit points of a normal inch-thick iron bar. When crafted, the rope is 25 feet long, but can be cut up to three times and each section of rope can be commanded to harden individually.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, animate rope Cost 375gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint illusion CL 3rd Weight 2 lbs. Price 2,000gp
DESCRIPTION: When hammered into place this 9-inch iron spike creates an illusion up to 15 feet high and in a 15-foot diameter centered on the spike. The illusion can be of one of the following: a small hillock of appropriate composition for the terrain, a pile of mundane crates or barrels, a mound of rubble, or a small structure (such as a cabin or canvas enclosure). The exact size and specific parameters (such the composition of timber) are chosen when the spike is placed. Interacting with the illusion grants a Will save (DC 12) to disbelieve it.
Hammering the spike into place or removing it is a full-round action. The spike can be used any number of times and its effects last until removed.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, silent image Cost 1,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Hands Price 4,000gp CL 3rd Weight 2 lbs. Aura faint transmutation
DESCRIPTION: These gloves are made of goatskin reinforced with heavy iron strips. They provide a sure, strengthened grip on large or awkwardly shaped items. When the wearer wields an improvised melee weapon or inappropriately sized weapon, reduce the penalty for doing so by 2 (minimum 0). The gloves don't change the number of hands required to wield such a weapon.
CONSTRUCTION REQUIREMENTS: Cost 2,000gp Feats Craft Wondrous Item Spells bull's strength, enlarge person
Section 15: Copyright Notice: Pathfinder Roleplaying Game Monster Codex. © 2014, Paizo Inc.
Slot Slotless Price 21,000gp
DESCRIPTION: These figurines come in threes. Each goat of this trio looks slightly different from the others, and each has a different function:
CONSTRUCTION REQUIREMENTS: Cost 10,500gp
Slot Feet Aura faint transmutation CL 3rd Price 7,200gp Weight 2 lbs.
DESCRIPTION: These stylish black leather boots are stitched with images of winding roads and trails through peaceful orchards. They can be worn up to mid-thigh, or have their cuffs turned down to make knee-high boots.
Three times per day, as a move action, the wearer can move up to 15 feet (or her movement speed if it's less than 15 feet).
This movement does not provoke attacks of opportunity.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, jester's jaunt Cost 3,600gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Shoulders Aura moderate transmutation CL 7th Price 19,200gp Weight 1 lb.
DESCRIPTION: This billowing white cape renders the wearer almost invisible the moment she is submerged in salt water, granting her concealment (20% miss chance) so long as she remains entirely submerged. The wearer can breathe underwater and gains a swim speed of 20 ft. While the wearer is submerged, the cape surrounds her with tiny stinging tentacles. Any creature that ends its turn adjacent to the wearer takes 1 point of electricity damage and must succeed at a DC 16 Fortitude saving throw or be sickened for 1 round. The sickened effect is a poison effect.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, beast shape II, water breathing Cost 9,600gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Head Aura strong divination CL 15th Price 5,000gp Weight 3 lbs.
DESCRIPTION: This conical iron jingasa, or war hat, grants the wearer a +1 deflection bonus to AC. When struck by a critical hit or sneak attack, the wearer can spend an immediate action to negate the critical hit or sneak attack (similar to the fortification armor special ability, but without requiring a roll). The damage is instead rolled normally.
This ability functions only once, though the jingasa continues to grant its deflection bonus even after the other ability is expended.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, divine favor, moment of prescience Cost 2,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Head Aura moderate divination CL 7th Price 59,200gp Weight 0
DESCRIPTION: This flowing wig of white ringlets grants its wearer an unmistakable impression of dignity and gravitas. This grants a +4 competence bonus on Diplomacy and Intimidate checks.
At will, the wearer can concentrate on a creature within 30 feet to scrutinize it with discern lies.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, discern lies Cost 29,600gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Shoulders Aura faint necromancy CL 5th Price 40,000gp Weight 1 lb.
DESCRIPTION: These massive pauldrons take the shape of a pair of clenched fists made of beaten bronze. They bestow a +4 bonus on CMD, and grant the wearer the ferocity ability. On command, the wearer can increase its size, as though subject to an enlarge person spell, and can revert to regular size with another command. Three times per day, as an immediate action after the pauldrons' wearer kills an opponent, the wearer gains the benefit of the deadly juggernaut spell for 1 minute.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, deadly juggernaut, enlarge person, rage Cost 20,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint evocation CL 3rd Price 300gp Weight 1 lb.
DESCRIPTION: This piece of sooty coal has a tiny bit of flint embedded in it. The bearer of a jumping cinder can, as a standard action, order it to burst into flames and bounce around in random directions. Each round, the jumping cinder leaps into a randomly selected adjacent square. If a creature is in the square into which the jumping cinder lands, that creature takes 1d6 points of fire damage if it fails a DC 12 Reflex save. After 1 minute, the jumping cinder burns out, leaving behind a puff of smoke and a tiny smear of ash. Some goblin tribes use jumping cinders to randomly select volunteers for undesirable duties from a large crowd of goblins—anyone who takes fire damage from the jumping cinder but is not killed by the fire has to do the undesirable task.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, flaming sphere Cost 150gp
Section 15: Copyright Notice: Pathfinder Player Companion: Goblins of Golarion. © 2011, Paizo Publishing, LLC.
Slot Feet Aura faint transmutation CL 3rd Price 6,000gp Weight 1 lb.
DESCRIPTION: These soft leather boots grant the wearer the ability to move through normal undergrowth without hindrance as if she had the woodland stride ability.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, longstrider, woodland stride ability Cost 3,000gp
Section 15: Copyright Notice: Pathfinder Companion: Sargava, the Lost Colony. © 2010, Paizo Publishing, LLC.
These thick cigars are made using a recipe so secret (and so potent) that neither tobacconist nor alchemist can identify the ingredients. Even in the chaos of combat their enormous cigars never fall from their mouths; their thick-skinned stogies interfere with their speech, lending a lazy drawl to their creaky voices.
Slot Slotless Aura faint evocation and necromancy CL 7 Price 2,250gp Weight 4 lbs.
DESCRIPTION: These 2-foot-long cigars never go out. They burn with a glow that sheds light like a candle, but does not burn other organic material. Smoking the cigar is dangerous for any but a kapre—and not just because of its size. Only a Medium or larger creature can attempt to smoke the cigar. Creatures doing so must succeed at a DC 16 Fortitude save or become nauseated for 1 hour. Each time a creature attempts to inhale, he or she must make another save, but receives a cumulative +1 bonus for each successful inhalation in the past 24 hours.
Once inhaled, the smoke can be exhaled to the detriment of nearby foes. The smoking creature must exhale within 1 round of inhaling or be nauseated for 1 round, coughing up the potent smoke into its own square. A Medium creature can blow the smoke as a standard action at one adjacent enemy. A Large or larger creature can blow the smoke in a 15-foot cone, also as a standard action. Creatures caught in the smoky cloud must succeed at a DC 16 Fortitude save or be nauseated for 1 round.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must be a kapre or creation must be completed under the supervision of a kapre Cost 1,125gp
Section 15: Copyright Notice: Pathfinder Adventure Path #58: Island of Empty Eyes. © 2012, Paizo Publishing, LLC.
Slot Head Aura faint abjuration CL 7th Price 2,100gp Weight 2 lbs.
DESCRIPTION: This keffiyeh remains bright white, no matter how many sandstorms it has been in. It protects you from hot environments as if you had endure elements cast upon you. It provides no magical protection against cold environments.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, endure elements Cost 1,050gp
Slot Slotless Aura faint abjuration CL 1st Price 400gp Weight 1/2 lb.
DESCRIPTION: This ornate brass key automatically reshapes itself to fit any standard keyhole (generally those in doors scaled for use by Small or Medium creatures, not deliberately oversized locks like the main door to a dwarven fortress). Once placed inside a lock, the key merges with the lock and fills up all open spaces within it, creating a solid piece of metal and making it impossible to unlock it, even with magic. While securing the lock, the key strengthens its materials, adding +2 to the lock's hardness, 8 to its hit points, and +5 to its Break DC. Touching the key and speaking the command word causes the key to disintegrate, leaving the lock intact and rendering the mechanism operable again.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, hold portal Cost 200gp
Section 15: Copyright Notice: Advanced Player's Guide Advanced Player's Guide. © 2010, Paizo Publishing, LLC.
Slot Slotless/Neck Price 3,000gp CL 5th Weight 0 Aura faint transmutation and conjuration [lawful]
DESCRIPTION: Note This item is associated with a specific deity.
This elaborate key on a fine gold chain always glints, even in the dimmest light.
The bearer can use it to lock (but not unlock) any non-magical lock as if it were the proper key. Once per day, the bearer can turn the key clockwise once to activate a shield of faith upon herself (though if the wearer is chaotic it provides only a +1 deflection bonus).
If Master of the Vault is the bearer's patron, the key counts as a holy symbol. Once per day, the bearer can speak a command word and summon a two-headed eagle as if using summon monster II (the eagle's extra head does not grant it an extra attack). This eagle obeys the bearer's commands as if they shared a common language. While the key is worn as a pendant or held in hand, the bearer gains a +2 bonus on Appraise checks to assess an object's value.
CONSTRUCTION REQUIREMENTS: Cost 1,500gp Feats Craft Wondrous Item, fox's cunning, shield of faith, summon monster II, creator must have 5 ranks in Appraise
Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Gods. © 2014, Paizo Publishing, LLC.
Slot Slotless Aura moderate conjuration (healing) CL 7th Price 10,000gp Weight 3 lbs.
DESCRIPTION: This humble pad of woven river reeds allows its owner to recover his mental fortitude and ki pool by practicing breathing exercises and other forms of meditation.
Each hour its owner spends sitting on the mat without taking any other action, he can attempt to center himself by making a Wisdom check with a DC of 10 plus the monk's current number of ki points (note that ability checks, like skill checks, do not automatically succeed on a 20). If the check is successful, the monk regains 1 ki point.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, lesser restoration, creator must be a monk Cost 5,000gp
Section 15: Copyright Notice: Advanced Player's Guide. © 2010, Paizo Publishing, LLC.
Slot Slotless Price 1,600gp CL 5th Weight 0 Aura faint illusion
DESCRIPTION: This intricate tattoo covers the bearer's face in thousands of hair-fine lines of ink and carefully incised scars, and even extends to etchings upon the bearer's tusks, together giving the effect of a topographic map of the bearer's face. The bearer can activate the tattoo to cause the marked design to shift and the scars to open and pull the bearer's face into a different shape.
The bearer then gains the benefits of disguise self, save that the bearer can take only the form of a specific half-orc, human, or orc, and the disguise lasts up to 5 hours per day. This duration need not be continuous, but it must be used in 1-hour increments.
The material components for the kin's face tattoo include rare pigments that are mixed with the bearer's blood, then worked into the bearer's skin. To remove this tattoo, the tattooed portions must be erased and the scars healed.
CONSTRUCTION REQUIREMENTS: Cost 800gp Feats Inscribe Magical Tattoo Spells disguise self
Section 15: Copyright Notice: Pathfinder Player Companion: Bastards of Golarion. © 2014, Paizo Publishing, LLC.
Slot Eyes Aura faint divination CL 2nd Price 7,500gp Weight 1 lb.
DESCRIPTION: Kinsight goggles are in fact two separate crystal monocles, linked together with a simple silver clasp that allows them to both be worn at once like pince-nez spectacles. The left and right halves may be separated and worn individually, allowing two people to see through one another's eyes.
When separated, the wearer of either half of the goggles may speak a command word to see through the lens of the other half, so long as the halves of the goggles remain within 500 feet of one another. When the two lenses are attached and worn as one item, they offer no magical benefit—just some minor magnification.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, share senses Cost 3,750gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint transmutation CL 1st (1st), 3rd (2nd), or 5th (3rd) Price 750gp (1st), 3,000gp (2nd), 6,750gp (3rd) Weight 0
DESCRIPTION: This magical jewel glows like faerie fire, shedding light as a candle. It acts as a pearl of power, except it only allows a kitsune to recover a spent use of a spell-like ability of the appropriate spell level.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must be a kitsune Cost 365gp (1st), 1,500gp (2nd), or 3,375gp (3rd)
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.
Slot Slotless Price Varies: A 7,500gp, B 15,000gp, C 125,000gp CL 10th Weight 3 lbs. Aura moderate varies
DESCRIPTION: A Knight's banner can be displayed on a lance, polearm, frame, or staff. It has no effect when not mounted properly or when lying on the ground. The banners depict the heraldic symbols of several fortresses, and each provides different benefits, which are described below.
A banner can be carried (on foot or mounted) or planted. In the latter case, the banner does not need a bearer, but if it is toppled or touched by an enemy, it loses its effectiveness until reclaimed and replanted by allies of the owner.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells blessing of fervor or remove fear Cost Varies- A 3,750gp, B 7,500gp, C 62,500gp
Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Combat. © 2014, Paizo Inc.
Slot Slotless Aura moderate abjuration or transmutation CL 6th Price 4,500gp (battle), 2,200gp (honor), 4,500 (parley) Weight 1 lb.
DESCRIPTION: This narrow cloth flag is made to attach to the end a knight's lance, though it can be flown from a spear, polearm, or even a staff. It has no effect if not mounted appropriately.
A knight's pennon grants different benefits depending on its color and design.
Battle The red knight's pennon of battle allows its bearer to benefit from heroism once per day.
Honor The gold knight's pennon of honor bestows protection from evil upon the bearer once per day.
Parley The white knight's pennon of parley, when displayed approaching a negotiation, grants the bearer a +4 enhancement bonus on Bluff, Diplomacy, Intimidate, and Sense Motive checks for 1 hour, so long as the bearer does not initiate any hostile action.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, heroism (battle), protection from evil (honor), eagle's splendor (parley) Cost 2,250gp (battle), 1,100gp (honor), 2,250 (parley)
Section 15: Copyright Notice: Advanced Player's Guide Advanced Player's Guide. © 2010, Paizo Publishing, LLC.
Slot Neck Aura moderate divination CL 5th Price 3,100gp Weight 2 lbs.
DESCRIPTION: This heavy necklace is usually made of gold and looks like a large winged eye.
This item is associated with a specific god.
You gain a +5 competence bonus on one type of Knowledge checks (each pendant has a different specialty).
If you are a worshiper of the associated god, the pendant also counts as a holy symbol. In addition, once per day as a free action, you may add a +10 insight bonus on a single skill check you are about to roll.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, moment of prescience, creator must have 5 ranks in appropriate Knowledge skill Cost 1,550gp
Section 15: Copyright Notice: Pathfinder Chronicles: Gods and Magic. © 2008, Paizo Publishing, LLC.
Slot Slotless Aura faint transmutation CL 1st Price 1,500gp Weight 0
DESCRIPTION: The dark cosmetic in this small decorative tube is made from finely ground minerals. Favored by men and women alike, non-magical kohl is applied around the eyes and is used to reduce the glare from the desert sun, and cosmetically to cause the whites of the wearer's eyes to stand out distinctly.
When applied to the eyes, kohl of uncanny discernment grants its wearer low-light vision and a +2 competence bonus on Perception checks. If the wearer already has low-light vision, the kohl doubles the distance the wearer can see. The wearer also gains a +2 resistance bonus on saving throws against gaze attacks, patterns, visual effects, and sight-based attacks. These effects last for 1 hour. Applying the kohl is a full-round action, and it must be applied to both eyes to function. An unopened tube of kohl of uncanny discernment contains 5 applications.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells keen senses, resistance Cost 750gp
Section 15: Copyright Notice: Pathfinder Adventure Path #79: The Half-Dead City. © 2014, Paizo Publishing, LLC.
Slot Slotless Aura moderate divination CL 7th Price 20,000gp Weight 2 lbs.
DESCRIPTION: This small pane of glass in a frame made of black metal looks like a small hand mirror at first glance, but when a creature spends at least 1 minute staring into its reflection, the image shifts and changes, showing the landscape of another plane. If the lambent window is activated on the Material Plane, it shows the corresponding location on the Shadow Plane, along with any creatures at that location. Likewise, when used on the Shadow Plane, it shows the corresponding location on the Material Plane. This item only allows those staring into it to see the corresponding location on the other plane; they cannot hear through or gain other sensual information about the other side by way of the window. This effect can be used for up to 10 minutes per day. Those minutes need not be consecutive, and the 1 minute it takes to activate the lambent window does not count against this limit.
A person holding an active lambent window can use it as a special focus when casting plane shift or using plane shift as a spell-like ability to reach the specific location shown in the mirror, rather than 5-500 miles from the bearer's intended destination.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, plane shift, scrying Cost 10,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.
Slot Slotless Price 150gp
DESCRIPTION: This token turns into a white-plumed +1 lance for 1 minute. This token is often used when carrying a large weapon is illegal or impractical.
CONSTRUCTION REQUIREMENTS: Cost 75gp
Slot Slotless Price 2,000gp CL 1st Weight 2 lbs. Aura faint divination
DESCRIPTION: A lantern of auras is a bullseye lantern made of cold iron with a series of lenses and colored glass filters that can be flipped down in front of its main aperture. The lantern functions as a bullseye lantern but needs no oil to shed its light. If its command word is spoken, it begins to reveal magic auras as the detect magic spell. It will reveal all auras detect magic reveals over the normal duration of 3 rounds, as long as its light is held on the same area for this duration. Anyone who takes a full-round action to observe the revealed auras during each of these rounds can attempt a Knowledge (arcana) skill check to determine the school of any magic aura revealed, or a Spellcraft check to identify the properties of a magic item within the area.
Roughly 45% of these lanterns have the command word etched on the bottom of the lantern. Casting identify on a lantern of auras reveals the command word.
CONSTRUCTION REQUIREMENTS: Cost 1,000gp Feats Craft Wondrous Item Spells detect magic, light
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Slotless Price 12,000gp CL 5th Weight 2 lbs. Aura faint illusion
DESCRIPTION: This black lamp has a wooden frame wrapped with a cover made from white linen, on which are drawn numerous spidery runes and constellations.
While lit, a lantern of concealment creates a hide campsite effect in a 20-foot cube centered on the lantern that lasts for 10 hours. This effect moves with the lantern, but only functions while the lantern is stationary. If the lantern is moved while its concealment effect is active, it must take 10 minutes to adjust to its new location before continuing the hide campsite effect.
A lantern of concealment can only be used in this way once per day.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells hide campsite Gold 6,000gp
Section 15: Copyright Notice: Pathfinder Player Companion: Dungeoneer's Handbook. © 2013, Paizo Publishing, LLC.
Slot Slotless Aura moderate transmutation CL 6th Price 41,000gp Weight 2 lbs.
DESCRIPTION: This small lantern is made of thin, nearly transparent paper and black iron. The lantern burns for 6 hours on 1 pint of oil. The lantern's light causes the illumination level in a 30-foot radius to move one step toward dim light, from bright light to normal light, from normal light to dim light, or from darkness to dim light. The lantern has no effect in an area that is already in dim light. Nonmagical sources of light, such as torches and lanterns, do not increase the light level in the lantern's area. Magical light or darkness only change the light level in the lantern's area if they have a higher caster level than the lantern.
Once per day, the lit lantern of dancing shadows can be commanded to create quasi-real illusions from the shadows cast by its light, as the shadow conjuration spell. In addition, once per day, the lantern can be commanded to solidify shadows for a short period of time. These solidified shadows cause incorporeal creatures within the lantern's illumination radius (30 feet) to coalesce into semi-physical forms, as the mass ghostbane dirge spell.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, darkness, mass ghostbane dirge, shadow conjuration Cost 20,500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint evocation CL 5th Price 30,000gp Weight 2 lbs.
DESCRIPTION: This lantern operates as a normal hooded lantern. While it is lit, it also reveals all invisible creatures and objects within 25 feet of it, just like the spell invisibility purge.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, invisibility purge Cost 15,000gp
Slot Slotless Price 7,500gp
DESCRIPTION: This palm-sized camel figurine is sculpted of lapis lazuli. When you throw the lapis camel to the ground and speak the command word, it turns into a dromedary camel. The camel acts as a normal camel in all respects, except that it obeys your verbal commands to the best of its animal-level intelligence. At your command, the camel returns to its figurine form. The lapis camel can be used up to 3 times per week for up 8 hours each use.
CONSTRUCTION REQUIREMENTS: Cost 3,750gp
Section 15: Copyright Notice: Pathfinder Companion: Legacy of Fire Player's Guide. © 2009, Paizo Publishing, LLC.
Slot Slotless Aura moderate divination and transmutation CL 8th Weight 0 Price 52,000gp
DESCRIPTION: This vibrant cluster of leaves constantly changes hue through the different colors of the autumn season, from brown and red to orange and yellow. Once per day, the bearer may touch the leaves to her tongue to assume tree shape (as the spell) for up to 8 hours, appearing as a healthy tree that is lush with thousands of autumn leaves for the duration of the effect.
While in tree form, a creature may release these leaves upon the wind, consciously controlling them as a scrying sensor with the abilities of arcane eye. The leaves have the statistics of an army ant swarm, except the swarm has plant traits, fast healing 5, and vulnerability to fire.
The creature may shape the scrying leaves into a semblance of her face, allowing her to speak through the leaves. The leaves' voice is a quiet, dry rustle, and they are capable of conveying most of the creature's intended facial expressions (they can smile, frown, and so on). If the creature has the wild empathy class ability or is a sorcerer with the fey bloodline, she may have any ghost sound, speak with animals, or speak with plants spell she casts originate from the leaves instead of herself, and her tree shape does not prevent her from casting these spells.
If the scrying leaves fail to return before creature returns to its normal shape, the magic item does not function for 1 week. During this time, the leaves fade to brown and appear to have a light coating of frost on them.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, arcane eye, tree shape, whispering wind Cost 26,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Head Aura faint enchantment CL 3rd Price 30,000gp Weight 0
DESCRIPTION: Laurel leaves crafted from fine gold decorate this circlet that imparts powers of persuasion and leadership. The wearer's voice carries great authority and can inspire others to victory.
As a swift action, the wearer can speak words of encouragement or advice to an ally within 30 feet. That ally gains a +2 morale bonus on attack rolls, saving throws, skill checks, and ability checks until the start of the wearer's next turn. The wearer can use the laurel to grant this bonus to himself. A creature cannot gain this bonus more than once per day.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, heroism Cost 15,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura strong varied CL 12th Price 40,000gp Weight 0
DESCRIPTION: This stone absorbs spells of 8th level or lower. After absorbing 50 spell levels, the stone burns out and turns dull gray, forever useless.
Cracked This stone absorbs spells of 2nd level or lower. After absorbing 10 spell levels, the stone burns out and turns dull gray. Price 10,000gp.
Flawed This stone absorbs spells of 6th level or lower, which deals 2 hit points of damage to the wearer for each spell level absorbed. After absorbing 50 spell levels, the stone burns out and turns dull gray. Price 36,000gp.
See Inferior Ioun Stones for details on cracked and flawed variant stones.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must be 12th level Cost 20,000gp.
Slot Eyes Aura moderate divination CL 9th Price 3,500gp Weight 1 lb.
DESCRIPTION: These circular prisms let their wearer detect minute details, gaining a +5 competence bonus on Perception checks. It also aids in tracking, adding a +5 competence bonus on Survival checks when tracking.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, true seeing Cost 1,750gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 2,600gp CL 1st Weight 1 lb. Aura faint divination
DESCRIPTION: This thick black lens can be attached to the viewing end of a telescope. When the telescope is pointed toward the sky at night, whoever gazes through the lens of starsight gains the benefits of starsight as well as a +2 competence bonus on Knowledge (geography) checks relating to the stars.
Only one magical lens (such as this or a harvesting lens) can be attached to a telescope at a time.
CONSTRUCTION REQUIREMENTS: Cost 1,300gp Feats Craft Wondrous Item Spells starsight Special creator has at least 2 ranks in Knowledge (geography)
Section 15: Copyright Notice: Pathfinder Player Companion: People of the Stars. © 2014, Paizo Inc.
Slot Eyes Aura faint transmutation CL 3rd Price 12,000gp Weight 0
DESCRIPTION: Crafted from a dark-colored crystalline material and infused with magical darkness, these lenses fit over the wearer's eyes. When worn by a creature with light sensitivity or light blindness, these lenses protect the wearer against the effect of sunlight, the daylight spell, or similar light effects. Both lenses must be worn for the magic to be effective.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, darkness Cost 6,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.
Slot Eyes Aura faint divination CL 3rd Price 12,000gp Weight 0
DESCRIPTION: When the wearer first sees an illusion effect with the figment subschool with a visual element, and that figment allows a saving throw, she can immediately make any allowed saving throw to realize the image is illusory instead of waiting to interact with it. This has no effect on illusions of other subschools or on illusions that do not normally allow a saving throw. If the wearer fails to disbelieve the illusion and later interacts with it in such a way as to qualify normally for a saving throw to disbelieve, she gains a +4 competence bonus on this saving throw.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, see invisibility Cost 6,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Eyes Price 5,000gp CL 10th Weight 1 lb. Aura moderate divination and transmutation
DESCRIPTION: These wire spectacles are fitted with several ground crystal filters on hinged arms, any combination of which can be moved in front of or away from the lenses as a standard action (one, two, or all three lenses may be positioned at the same time with one action). Each filter grants a specific sense to the wearer when it is placed before one of the lenses. Each set of filters can be used for 10 minutes in 1-minute increments before losing its magical properties. The three sets of lenses are as follows.
Green Lenses Grant the wearer the benefits of detect magic. The wearer doesn't need to concentrate to gain the benefits of the spell as long as a source of magic remains in her line of sight for the appropriate number of rounds.
Pink Lenses Grant the wearer the benefits of see invisibility.
Purple Lenses Grant the wearer darkvision out to a distance of 60 feet. If the wearer already has darkvision, the range of her darkvision increases by 60 feet while she uses these filters.
CONSTRUCTION REQUIREMENTS: Cost 2,500gp Feats Craft Wondrous Item Spells arcane sight, darkvision, see invisibility
Section 15: Copyright Notice: Pathfinder Player Companion: Pathfinder Society Primer. © 2013, Paizo Publishing, LLC.
Slot Eyes Price 8,000gp CL 7th Weight 0 Aura moderate divination
DESCRIPTION: These amber lenses are shaped to look like the eyes of a cat. As a standard action, the wearer can use these lenses to target a single creature that he can see. When he does, as long as the target is not already the subject of the wearer's studied target class feature, the wearer gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against that creature, along with a +1 bonus on weapon attack rolls and damage rolls against it as if he had the studied target class feature. If the wearer has the studied target class feature, he can instead use the magic of these lenses as a free action when designating the subject of his studied target to increase his effective slayer level by 5 for the purposes of the studied target class feature. The wearer can gain these effects for up to 10 rounds per day, but the rounds don't need to be consecutive.
CONSTRUCTION REQUIREMENTS: Cost 4,000gp Feats Craft Wondrous Item Spells creator must have the studied target class feature
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Head Aura moderate varied CL 5th Price 36,000gp Weight 3 lbs.
DESCRIPTION: This helm functions like a helm of brilliance but is lower-powered. Instead of the standard helm's allotment of gems, the lesser helm has 10 diamonds (fireball, 10d6 damage, DC 20 Reflex half), 20 corals (flaming sphere), 30 garnets (scorching ray), and 40 agates (light). It still glows near and harms undead, has the flaming weapon ability, and provides fire resistance (though only 20 instead of 30).
Just like the standard helm, the wearer risks detonation; diamonds become fireballs centered on the wearer, corals become flaming spheres in and adjacent to the wearer's space, garnets become scorching rays that fire randomly at creatures in range, and the agates and helm are destroyed.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, detect undead, fireball, flame blade, flaming sphere, light, protection from energy, scorching ray Cost 18,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Shoulders Aura moderate transmutation CL 10th Price 22,000gp Weight 10 lbs.
DESCRIPTION: This mechanical backpack is a mess of gears and cogs, with two large canvas wings extending out from it to rise over the wearer's shoulders.
When the wearer touches the button on the pack's chest harness, the wings whir to life and begin flapping rapidly, hauling the wearer awkwardly into the air.
Lesser wings of flying grant the wearer a fly speed of 30 feet (poor maneuverability).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, fly Cost 11,000gp
Section 15: Copyright Notice: Pathfinder Adventure Path #63: The Asylum Stone. © 2012, Paizo Publishing, LLC.
Slot Slotless Price 750gp CL 5th Weight 3 lbs. Aura faint transmutation
DESCRIPTION: Once the command word is spoken, this steel disc burrows 3 inches into the ground. To find it, a character with the trapfinding ability must succeed at a DC 25 Perception check. Planting the mine is a full-round action that provokes attacks of opportunity.
Once the mine is set, any creature that steps into its square must succeed at a DC 14 Will save or the mine levitates the creature 5 inches above the ground. A levitated creature can attack but not move, is denied its Dexterity bonus to AC, and takes a -4 penalty to CMD against bull rush, drag, and reposition combat maneuvers.
Flying creatures are immune. The creature can attempt a new save each round to end the effect. The effect ends after 5 rounds, with a successful DC 25 Disable Device check, or with a successful saving throw. The land mine is destroyed when the effect ends.
CONSTRUCTION REQUIREMENTS: Cost 375gp Feats Craft Wondrous Item Spells hostile levitation, snare
Section 15: Copyright Notice: Pathfinder Player Companion: Kobolds of Golarion. © 2013 Paizo Publishing, LLC.
Slot Body Price 4,180gp CL 5th Weight 6 lbs. Aura faint transmutation
DESCRIPTION: This hole-ridden burlap robe would appear completely worthless if not for the immaculate red velvet lining its interior.
When worn inside out, a liar's robe enshrouds the wearer in a continually shifting array of colors, features, and faces that obscure his entire appearance and make physical recognition all but impossible. This effect lasts for 1 hour, during which time the wearer can go back and forth between wearing the robe inside out (disguising himself) and right side out (revealing his true form) any number of times. Witnesses to a creature wearing a liar's robe must use true seeing or a similar effect in order to pierce through this disguise; otherwise, they see the wearer only as a continually shifting humanoid form.
The wearer's voice, scent, and other tangible cues are also continually altered and distorted, though indirect magical means of identification (such as detect thoughts or locate creature) may still be used to recognize the individual. Since even the most magically disinclined individuals can clearly tell that the wearer is enshrouded in an illusion, a liar's robe is typically used in circumstances when it's appropriate to protect the wearer's anonymity without the wearer feigning another identity or hiding her presence.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells alter self Cost 2,090gp
Section 15: Copyright Notice: Pathfinder Player Companion: Champions of Balance. © 2014, Paizo Publishing, LLC.
Slot Slotless Aura strong conjuration CL 13th Weight 1 lb. Price 6,000gp
DESCRIPTION: When this plain leather badge is sewn onto a summoner's armor or clothing, a faded image of his summoner rune appears on its surface. The summoner can add charges to the badge by expending summoner spell slots; the badge gains charges equal to the spell level of the slot expended (maximum 5 charges). Adding charges to the badge is a standard action (regardless of the spell level expended). When the summoner uses his life link ability, instead of sacrificing his own hit points, he may expend charges from the badge to heal the eidolon 1d6 hit points per charge. The summoner does not have to decide how many charges are spent beforehand (he may expend one charge, roll, and decide whether or not to spend more charges for more healing). All charges in the badge are lost when the summoner readies spells after resting.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, rejuvenate eidolon Cost 3,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Eyes Price 15,000gp CL 7th Weight 0 Aura moderate divination
DESCRIPTION: These jet-black spectacles fully obscure the eyes of the wearer while granting her the ability to peer at the auras of other creatures.
The wearer can read the emotion and health auras of any creature as per analyze aura while the spectacles are worn, but can perceive only those auras.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells analyze aura Cost 7,500gp
Section 15: Copyright Notice: Pathfinder Player Companion: Agents of Evil. © 2015, Paizo Inc.
Slot Shoulders Aura moderate transmutation CL 10th Price 12,000gp Weight 1 lb.
DESCRIPTION: Made from a single male lion's coat with the mane surrounding its hood, the lion cloak is an impressive sight. A creature wearing the cloak gains a +2 resistance bonus on saving throws made against mind-affecting and fear effects and a +2 circumstance bonus on Intimidate checks. Once per day, the wearer can pull the hood over her head, assuming the form of a lion (as the beast shape II spell, except that it allows only lion form) for up to 10 minutes. If the wearer has the smite class feature, she can use this power more than once per day by expending uses of her smite; at most she can take the lion form as many times as she has smites plus one additional time. While in this lion form the wearer cannot use its normal smite ability.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, beast shape II Cost 6,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Body Aura faint transmutation CL 3rd Price 5,000gp Weight 2 lbs.
DESCRIPTION: These sheer and silky robes, many of which are made of spider silk, are of the finest quality.
On command, a living garment can make a number of subtle adjustments to itself, including coloring, fit, and basic design, accommodating and accentuating whatever mood the wearer wishes to convey. It always remains clean, and automatically repairs damage to itself at a rate of 1 hit point per round (hardness 0, 4 hit points). It also grants the wearer a +5 competence bonus on Diplomacy checks.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, eagle's splendor, mending, prestidigitation, creator must be a drow Cost 2,500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint enchantment CL 5th Weight 10 lbs. Price 9,000gp
DESCRIPTION: This buckler-sized mirror magnifies flaws and faults, presenting the least appealing image of any creature reflected in it. The mirror must be held in one hand to function. As a standard action three times per day, the bearer of the mirror can project a reflection onto the creature that produced it, making them appear utterly loathsome to all onlookers. The subject must be within 30 feet of the mirror, and must be able to see the mirror to be affected. For the next 5 rounds any creature attempting to target the subject with a beneficial spell or effect must make a DC 14 Will save. On a failure, the creature must choose a new subject for the spell or effect is wasted. Once a creature succeeds on this saving throw, it can target the subject normally for the remainder of the mirror's effect's duration.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, unadulterated loathing Cost 4,500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Wrists Aura faint transmutation CL 3rd Price 7,200gp Weight 1 lb.
DESCRIPTION: These bracers are constructed from woven strands of bamboo.
Three times per day, as a swift action, the wearer can stretch her arms beyond their limits, increasing her reach by 5 feet until the start of her next turn. Her weapon attack rolls take a -4 penalty, while unarmed strikes and natural weapons using the arms take no penalty.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, alter self Cost 3,600gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate (various schools) CL 10th Price 100,000gp (crusades), 10,000gp (swiftness), 56,000gp (terror), 75,000gp (victory) Weight 3 lbs.
DESCRIPTION: A lord's banner is a cloth flag or standard, typically at least 2 feet wide and 4 feet long (though some are up to twice that size), meant to be carried and displayed on a lance, polearm, frame, or staff. It has no effect when not mounted properly or when laying on the ground. It normally depicts the insignia or heraldic symbol of a particular noble.
A lord's banner may be carried (on foot or mounted) or planted. In the latter case, the banner does not need a bearer, but if it is toppled or touched by an enemy, it loses its effectiveness until reclaimed and replanted by allies of its owner.
Crusades A noble-looking lord's banner of crusades emits a hallow effect in a 40-foot radius around it, so long as it is borne by one true to the religion of the person whose crest is on the banner (these sorts of banners usually have a holy symbol or other religious insignia worked into the design). The banner displays the faith's holy symbol along with the owner's crest.
Swiftness A group or army that are traveling under a lord's banner of swiftness can make a forced march without needing Constitution checks or suffering any nonlethal damage from doing so, allowing them to cover great distances while still arriving ready to do battle. This ability affects all allied creatures within 1 mile as long as they are able to see the banner at least once a day.
Terror Enemies of the bearer of a lord's banner of terror, while within 30 feet and able to see the banner, must make a Will saving throw (DC 16) or become panicked, fleeing as quickly as possible for as long as they can see the banner. Those that succeed on the save are shaken. A creature that makes its saving throw is immune to the banner's effects for 1 day.
Victory Allies of the owner of a lord's banner of victory gain a +2 morale bonus on attack rolls, saves, and skill checks for as long as they can see the banner.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, eagle's splendor (leadership), hallow (crusades), freedom of movement (swiftness), fear (terror), heroism (victory) Cost 50,000gp (crusades), 5,000gp (swiftness), 28,000gp (terror), 37,500gp (victory)
Section 15: Copyright Notice: Advanced Player's Guide Advanced Player's Guide. © 2010, Paizo Publishing, LLC.
Slot Head Price 4,000gp CL 3rd Weight 0 Aura faint transmutation
DESCRIPTION: This thick silver needle is approximately 6 inches long and can be carefully inserted into the brain of a willing or helpless target in order to magically expand the target's knowledge. Implanting a lore needle takes 10 minutes and requires a successful DC 15 Heal check. A user can insert the needle into her own head with a successful DC 25 Heal check. On a failure, the needle deals 2 points of Constitution damage and 2 points of Intelligence damage to the target and is not implanted. A creature with an implanted lore needle can, up to three times per day when attempting a Knowledge check, apply to that check its bonus on any other single Knowledge skill in which it is trained.
CONSTRUCTION REQUIREMENTS: Cost 2,000gp Feats Craft Wondrous Item Spells modify memory
Section 15: Copyright Notice: Pathfinder Player Companion: Magic Tactics Toolbox. © 2016, Paizo Inc.
Slot Slotless Price 35,000gp CL 11th Weight 0 Aura moderate enchantment and evocation Alignment neutral good Senses 120 ft. Intelligence 10 Wisdom 16 Charisma 14 Ego 10 Communication Speech (Common, Halfling)
This stone of good luck is weathered and resembles nothing so much as a hard piece of shale.
The stone can cast good hope once per day, and its bearer gains a +2 insight bonus on saving throws against fear effects and effects with the emotion descriptor. The stone is very chatty, making friendly observations about its bearer and offering unsolicited advice about the bearer's current situation. The stone speaks with a slight drawl and uses simple words, but its advice is usually quite sound. Around obvious followers of evil gods, the stone is instead silent and shudders slightly.
CONSTRUCTION REQUIREMENTS: Cost 17,500gp Feats Craft Wondrous Item Spells divine favor, good hope
Section 15: Copyright Notice: Pathfinder Player Companion: Magical Marketplace. © 2013, Paizo Publishing, LLC.
Slot Slotless Price 850gp CL 3rd Weight 3 lbs. Aura faint evocation [light]
DESCRIPTION: This glass cone is welded to a brass base and contains a faint crimson-and-violet fire that burns in the shape of a blooming flower, but sheds no discernible light.
By speaking the item's command word, a creature can ignite the flame within a luminous facet, which then sheds light as a torch. Speaking the item's command word again immediately quenches the flame back to its original dimness. A creature need not be holding a luminous facet in order to activate or deactivate it in this way, but it must be within 60 feet of the item. Multiple luminous facets can be crafted to share the same command word, allowing a creature to ignite or extinguish numerous facets within range with a single utterance.
The flat base of a luminous facet makes it easy to attach to walls or ceilings using alchemical cement or sovereign glue.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells continual flame, prestidigitation Gold 450gp
Section 15: Copyright Notice: Pathfinder Player Companion: Dungeoneer's Handbook. © 2013, Paizo Publishing, LLC.
Slot Slotless Price 6,000gp CL 3rd Weight 2 lbs. Aura faint transmutation
DESCRIPTION: This set of fine, masterwork thieves' tools glimmer when exposed to light. When held in hand, they glow with light visible only to the individual holding them. This light allows the holder to work in all manners of darkness, including magical darkness, unimpeded and without attracting the attention of other creatures. This light does not provide enough illumination to see anything beyond a single lock or similar device on which the tools are used. As they glow, the tools vary their color, indicating favorable or unfavorable positioning within a device.
These guiding lights grant a +5 circumstance bonus on Disable Device checks.
CONSTRUCTION REQUIREMENTS: Cost 3,000gp Feats Craft Wondrous Item Spells knock
Section 15: Copyright Notice: Pathfinder Player Companion: Blood of Shadows. © 2016, Paizo Inc.
Slot Slotless Price 2,000gp CL 3rd Weight 3 lbs. Aura faint transmutation
DESCRIPTION: These magic items are usually crafted as lutes, though they can be fashioned as other instruments. On command three times per day, the lute can transform into a +1 spear, +1 longsword, or +1 battleaxe. The type of the weapon the instrument transforms into must be chosen at creation, and the weapon must be appropriately sized for the user of the instrument. The instrument takes weapon form for 1 minute, or until its wielder uses another command word to transform it back to its normal form.
CONSTRUCTION REQUIREMENTS: Cost 1,000gp Feats Craft Wondrous Item Spells shillelagh
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Slotless Aura moderate transmutation CL 6th Price 13,000gp Weight 5 lbs.
DESCRIPTION: This magical instrument is usually made of gold and inlaid with numerous gems. If the proper chords are struck, a single use of this lyre negates any attacks made against inanimate construction (walls, roof, floor, and so on) within 300 feet. This includes the effects of a horn of blasting, a disintegrate spell, or an attack from a ram or similar siege weapon. The lyre can be used in this way once per day, with the protection lasting for 30 minutes.
The lyre is also useful with respect to building. Once a week, its strings can be strummed so as to produce chords that magically construct buildings, mines, tunnels, ditches, etc. The effect produced in 30 minutes of playing is equal to the work of 100 humans laboring for 3 days. Each hour after the first, a character playing the lyre must make a DC 18 Perform (string instruments) check. If it fails, she must stop and cannot play the lyre again for this purpose until a week has passed.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, fabricate Cost 6,500gp
Slot Slotless Price 16,000gp CL 12th Weight 0 Aura strong transmutation
This stone grants you a +2 enhancement bonus to any one ability score of your choosing. The selected ability score can be changed only once per day at a time unique to each stone (typically sunrise or sunset). A stone attuned to a specific ability score maintains that attunement until changed at the specified time of day, regardless of how long it has remained unused or how many times it changes hands.
Cracked: This stone grants you a +2 competence bonus on checks with any one skill you choose, and you can change the skill modified once per day, as a normal magenta prism ioun stone. Price: 800gp.
Flawed: This stone functions as a normal magenta prism ioun stone that has 4 charges. Changing the ability score modified uses 1 charge, and the stone loses the ability to change when reduced to 0 charges, though it still grants a bonus to the ability score to which it was last changed. Price: 12,000gp.
CONSTRUCTION REQUIREMENTS: Cost 8,000gp Feats Craft Wondrous Item Spells bear's endurance, bull's strength, cat's grace, eagle's splendor, fox's cunning, owl's wisdom Special creator must be 12th level
Section 15: Copyright Notice: Pathfinder Player Companion: Pathfinder Society Primer. © 2013, Paizo Publishing, LLC.
Slot Head Aura moderate transmutation CL 10th Price 20,000gp Weight 0
DESCRIPTION: Mystic symbols embroidered in gold thread decorate this conical hat.
Three times per day as a free action when casting a spell, the wearer can shift metamagic feats on prepared spells. The wearer can either move a metamagic feat from another prepared spell to a spell being cast or from the spell being cast to another prepared spell. In either case, the spell that gains the metamagic feat can't exceed the spell slot of the spell that originally had the metamagic feat. For example, a wizard with detect thoughts, silent dispel magic, and dimension door prepared could cast a silent detect thoughts (and would now have dispel magic prepared), but could not cast silent dimension door. Moving metamagic feats does not increase spell casting time, even for quickened spells. The hat provides no benefit to spontaneous casting or spell-like abilities.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, mnemonic enhancer Cost 10,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Hands Aura faint conjuration CL 3rd Price 6,000gp Weight 0
DESCRIPTION: These thin leather gloves have delicate steel wires running through them.
Three times per day as a standard action, the wearer of these gloves may attempt a disarm combat maneuver on a target within 30 feet. The target's item must be mostly made of metal. If the combat maneuver check is successful, the target is disarmed and the item falls to the ground in the target's square. For every 5 by which the check exceeds the DC, the item lands 1 square closer to the wearer. If this would place the item in the wearer's square, the wearer may attempt to catch the item with a DC 10 Dexterity check; otherwise it lands in the wearer's square. The wearer can only use this ability if she has at least one hand free. If the wearer fails the combat maneuver check, she is not disarmed.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, telekinesis Cost 3,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Head Aura moderate enchantment CL 6th Weight 3 lbs. Price 3,500gp
DESCRIPTION: A maiden's helm appears as a distinctive plate and plumed helm.
The helm imparts enhanced power and gravitas to the wearer's voice, granting a +5 competence bonus on Intimidate checks. The wearer of a maiden's helm can use command three times per day.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cause fear, command Cost 1,750gp
Section 15: Copyright Notice: Pathfinder Adventure Path #62: Curse of the Lady's Light. © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate conjuration CL 9th Weight 1 lb. Price 10,000gp
DESCRIPTION: This undistinguished metal lump has no powers in its default state. By concentrating on it for 1 minute, a creature who worships a deity may transform it into a masterwork holy symbol of that deity. Whenever this holy symbol is used as a focus for channeled energy, as a free action the bearer can alter the channel area to one of the following options:
The symbol reverts to its nondescript lump form after being away from its bearer for 24 hours.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, mass cure light wounds, creator must be able to channel energy Cost 5,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate conjuration CL 9th Weight 2 lbs. Price 5,000gp
DESCRIPTION: This heavy builder's mallet has a wooden shaft and a head made from shiny black iron that turns slightly red when held close to metal. The wielder of the mallet can, as a full-round action, swing the hammer to create and immediately hammer into place a copper nail, iron spike, iron piton, or 4-foot wooden fence post. A created fence post can penetrate earth, and the other materials can penetrate earth, wood, or stone. Removing the created item from the surface destroys it, but otherwise the item lasts as long as a normal object of its sort. The mallet can create up to 100 items per day.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, minor creation Cost 2,500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Wrists Aura faint enchantment CL 1st Price 2,000gp Weight 2 lbs.
DESCRIPTION: These tight iron cuffs can fit over the wrists of any Large or smaller humanoid.
When placed on a helpless humanoid, they make the captive more docile and compliant. The prisoner never attempts to escape of its own volition and agrees to any reasonable request unless it makes a DC 11 Will saving throw.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, charm person Cost 1,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Chest Price 12,500gp CL 10th Weight 5 lbs. Aura strong transmutation
DESCRIPTION: This soft fur vest comes in a variety of shades of brown, black, and white.
Any creature larger than the wearer takes a -1, -2, -4, or -8 penalty on Perception checks to notice the wearer, depending on whether it is one, two, three, or four or more size categories larger than the wearer, respectively. In addition, the wearer can use beast shape III once per day to transform into a mouse.
CONSTRUCTION REQUIREMENTS: Cost 6,250gp Feats Craft Wondrous Item Spells beast shape III
Section 15: Copyright Notice: Pathfinder Player Companion: Giant Hunter's Handbook. © 2014, Paizo Inc.
Slot Hands Price 50,000gp CL 13th Weight 1 lb. Aura strong evocation and necromancy
DESCRIPTION: These stylized red gloves are often employed for stealthy assassinations. If the wearer successfully pins an opponent with a grapple combat maneuver, she can perform a special coup de grace attack the next round with the gloves, treating them as if they were sawtooth sabres (1d8 slashing damage, critical threat range of 19-20) for the purposes of this attack. Should the wearer of these gloves slay her opponent with this attack, the target's head erupts in a geyser of blood, preventing life-restoring spells that require an intact body.
A creature that survives this coup de grace attack is immune to subsequent attempts from any mantis embrace for 24 hours.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells explode head, suffocation Cost 25,000gp
Section 15: Copyright Notice: Pathfinder Player Companion: Agents of Evil. © 2015, Paizo Inc.
Slot Chest Aura strong abjuration CL 20th Price 76,000gp Weight 0
DESCRIPTION: This holy garment bears the varied religious icons and favored colors of a specific faith.
When worn over normal clothing, grants damage reduction 5/evil to the character wearing it.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, stoneskin Cost 38,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Chest Aura strong transmutation CL 17th Price 50,000gp Weight 1 lb.
DESCRIPTION: This elegant cape, trimmed in gold in a pattern resembling an ancient maze, forestalls the negative effects of aging.
The wearer no longer suffers penalties to Strength, Dexterity, and Constitution from being of middle age or older. The penalties return if the robe is removed (or its powers suppressed), and the sudden weight of years is so traumatic that the wearer must make a DC 20 Fortitude save or be exhausted for 24 hours. Donning the robe again removes the age penalties, but does not remove this exhaustion, which must pass on its own or be remedied with magic.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, greater age resistance Cost 25,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Chest Aura moderate abjuration CL 9th Price 90,000gp Weight 0
DESCRIPTION: This light mantle bears a variety of mysterious symbols. When worn over normal clothing or armor, this magical garment grants the wearer spell resistance 21.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, spell resistance Cost 45,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Shoulders Aura faint necromancy CL 5th Price 13,400gp Weight 1 lb.
DESCRIPTION: This mantle grants the wearer a +4 resistance bonus on saving throws against disease. Once per day, the wearer can flourish the cape as a swift action to surround himself with a cloud of deadly spores. Creatures adjacent to the wearer take 1d6 points of damage from the spores, plus 1d3 points of damage per round for 3 rounds as the spores grow into fuzzy green mold. After these rounds the mold becomes harmless, and can be washed away with a minute of scrubbing. The spores can be destroyed by making a DC 15 Heal check on an affected creature, or by effects that remove diseases. The spores are a disease effect.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, contagion Cost 6,700gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Chest Price 95,000gp CL 20th Weight 0 Aura strong abjuration
DESCRIPTION: This holy shroud is inscribed with hundreds of sacred passages in homage to the gods of good.
It grants damage reduction 5/evil to the character wearing it. Against the attacks of creatures with the demon subtype, the damage reduction becomes 5/—. If the wearer is a paladin, the damage reduction changes to 5/— against the target of her smite class feature.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells stoneskin Special creator must be good-aligned Cost 47,500gp
Section 15: Copyright Notice: athfinder Campaign Setting: Inner Sea Combat. © 2014, Paizo Inc.
Slot Shoulders Aura moderate abjuration and conjuration CL 7th Weight 10 lbs. Price 12,200gp
DESCRIPTION: This silvery cloak has steel pauldrons built into it, and always seems to fit a little too loosely, no matter who happens to be wearing it.
At the start of each day, the owner of a mantle of the protector may spend 10 minutes attuning the mantle to his armor and shield. He may then lend his attuned mantle to an ally, who can activate it as an immediate action at any time to gain the owner's armor and shield bonus as well as any other special properties the armor may have for 10 minutes. When the mantle is activated this way, the owner's armor and shield go dormant, and he loses any benefits they may provide for 1 minute.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells shield other Cost 6,100gp
Section 15: Copyright Notice: Pathfinder Player Companion: Champions of Purity. © 2013, Paizo Publishing, LLC.
Slot Slotless Aura strong evocation (if miracle is used) CL 17th Price 27,500gp (+1), 55,000gp (+2), 82,500gp (+3), 110,000gp (+4), 137,500gp (+5) Weight 5 lbs.
DESCRIPTION: This thick tome contains tips on health and fitness, but entwined within the words is a powerful magical effect. If anyone reads this book, which takes a total of 48 hours over a minimum of 6 days, he gains an inherent bonus from +1 to +5 (depending on the type of manual) to his Constitution score. Once the book is read, the magic disappears from the pages and it becomes a normal book.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, wish or miracle Cost 26,250gp (+1), 52,500gp (+2), 78,750gp (+3), 105,000gp (+4), 131,250gp (+5)
Slot Slotless Aura faint transmutation CL 5th Price 4,000gp Weight 2 lbs.
DESCRIPTION: Some manuals teach the reader how to hone his body as a fighting weapon. Others teach mental exercises to hone the wits and sharpen the senses. The manual of calm reflection, a thick book of 30 chapters, aids the reader in centering his spirit and anchors him within himself.
After spending 1 hour reading the book, the reader gains a +1 bonus on saves against mind-affecting spells for the duration of that day.
This item is keyed to a specific deity. If you worship the associated deity, this bonus increases to +2.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, aid Cost 2,000gp
Section 15: Copyright Notice: Pathfinder Player Companion: Faiths of Balance. © 2011, Paizo Publishing, LLC.
Slot Slotless Aura strong evocation (if miracle is used) CL 17th Price 27,500gp (+1), 55,000gp (+2), 82,500gp (+3), 110,000gp (+4), 137,500gp (+5) Weight 5 lbs.
DESCRIPTION: This thick tome contains exercise descriptions and diet suggestions, but entwined within the words is a powerful magical effect. If anyone reads this book, which takes a total of 48 hours over a minimum of 6 days, she gains an inherent bonus from +1 to +5 (depending on the type of manual) to her Strength score. Once the book is read, the magic disappears from the pages and it becomes a normal book.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, wish or miracle Cost 26,250gp (+1), 52,500gp (+2), 78,750gp (+3), 105,000gp (+4), 131,250gp (+5)
Slot Slotless Aura strong evocation (if miracle is used) CL 17th Price 27,500gp (+1), 55,000gp (+2), 82,500gp (+3), 110,000gp (+4), 137,500gp (+5) Weight 5 lbs.
DESCRIPTION: This thick tome contains tips on coordination exercises and balance, but entwined within the words is a powerful magical effect. If anyone reads this book, which takes a total of 48 hours over a minimum of 6 days, he gains an inherent bonus from +1 to +5 (depending on the type of manual) to his Dexterity score. Once the book is read, the magic disappears from the pages and it becomes a normal book.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, wish or miracle Cost 26,250gp (+1), 52,500gp (+2), 78,750gp (+3), 105,000gp (+4), 131,250gp (+5)
Slot Slotless Aura moderate enchantment CL 10th Weight 2 lbs. Price 7,500gp
DESCRIPTION: Bound in bloodstained leather, this heavy tome is scarred like the flesh of a seasoned warrior and contains many generations of martial knowledge. Once per day, after studying the manual for 1 hour, a fighter may exchange one of her fighter bonus feats for another combat feat. She must meet the prerequisites for this new feat and she cannot alter a feat she is using as a prerequisite for another feat, prestige class, or other ability. This change persists for 24 hours, after which time the fighter's feats return to normal. The fighter may spend 10 minutes studying the manual to end its effects early.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, modify memory, creator must be a fighter Cost 3,750gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 17,000gp
DESCRIPTION: This is the largest of the figurines of wondrous power, being about the size of a human hand. Upon utterance of the command word, a marble elephant grows to the size and specifications of a true elephant. The animal created from the statuette is fully obedient to the figurine's owner, serving as a beast of burden, a mount, or a combatant.
The statuette can be used four times per month for up to 24 hours at a time.
CONSTRUCTION REQUIREMENTS: Cost 8,500gp
Slot Eyes Aura faint evocation and divination CL 5th Price 12,000gp Weight 0
DESCRIPTION: This pirate's eye patch typically features at least one jewel set into a leather patch. Upon uttering a command word as a standard action, the eye patch allows the wearer to use the following abilities once per day each: comprehend languages, scorching ray, and see invisibility.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, comprehend languages, scorching ray, see invisibility Cost 6,000gp
Section 15: Copyright Notice: Pathfinder Adventure Path #59: The Price of Infamy. © 2012, Paizo Publishing, LLC.
Slot Slotless Aura strong enchantment CL 9th Price 36,000gp Weight 5 lbs.
DESCRIPTION: Short lengths of twine dangle sharp metal needles from each end of this cross-shaped wooden bar.
To use a marionette crux, the wielder points the item at any humanoid within 25 feet and makes a ranged touch attack as a standard action as the strings suddenly extend out. If the attack hits, the needles pierce the victim's wrists and ankles, causing the victim to become sickened for 1 round by the momentary flash of pain. In addition, the victim must make a DC 17 Will save to avoid being dominated by the crux, as if via dominate person. The needles immediately retract back to the crux an instant after they strike a foe, but if the victim has been dominated, the crux's wielder can control its actions. Control lies with the crux, not the person who made the initial attack—passing the crux to another creature allows that creature to take control of the dominated humanoid. If the crux is given to the victim, the effect ends. The crux must be held in the user's hand in order for the user to issue a new command to the victim. Otherwise, the domination effect caused by a marionette crux lasts for a day, but additional uses of the crux can effectively extend the effect over a victim indefinitely. A marionette crux can maintain domination over only one creature at a time—if a second humanoid is dominated by the crux, the previously dominated human is released from the effect immediately. A marionette crux can be activated up to two times per day.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, dominate person Cost 18,000gp
Section 15: Copyright Notice: Pathfinder Campaign Setting: Rival Guide. © 2011, Paizo Publishing, LLC.
Slot Slotless Aura moderate necromancy CL 6th Weight 0 Price 6,000gp
DESCRIPTION: This imperfect, rose-tinted gemstone resembles a teardrop or a broken heart depending on its orientation. Its pale facets are typically marred by a single crack or chip near the gem's middle.
Once per day, the bearer may spend a standard action to transfer 3d6 hit points from himself into the gem. This deepens the gem's color, with a stronger color indicating more life energy stored in it. The gem can store a maximum of 18 hit points. If any hit points are stored in the gem, the bearer may touch it himself or another creature as a standard action, transferring all the stored life energy from the gem to the target creature, healing it a number of hit points equal to the amount stored in the gem. This returns the gem to its normal color.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, vampiric touch Cost 3,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura strong conjuration CL 15th Price 4,000gp Weight 0
DESCRIPTION: These pigments enable their possessor to create actual, permanent objects simply by depicting their form in two dimensions. The pigments are applied by a stick tipped with bristles, hair, or fur. The emulsion flows from the application to form the desired object as the artist concentrates on the image. One pot of marvelous pigments is sufficient to create a 1,000-cubic-foot object by depicting it two-dimensionally over a 100-square-foot surface.
Only normal, inanimate objects can be created. Creatures can't be created. The pigments must be applied to a surface. It takes 10 minutes and a DC 15 Craft (painting) check to depict an object with the pigments. Marvelous pigments cannot create magic items. Objects of value depicted by the pigments—precious metals, gems, jewelry, ivory, and so on—appear to be valuable but are really made of tin, lead, glass, brass, bone, and other such inexpensive materials. The user can create normal weapons, armor, and any other mundane item (including foodstuffs) whose value does not exceed 2,000gp. The effect is instantaneous.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, major creation Cost 2,000gp
Slot Head Aura faint divination CL 5th Price 10,000gp Weight 1 lb.
DESCRIPTION: The random snippets of script that write across the surface of this parchment-colored eyeless mask hint at the knowledge of the many tomes stored within.
The mask grants its wearer a +10 competence bonus on all Knowledge skill checks, but the wearer is blinded while wearing the mask. The mask must be worn for 10 minutes before the wearer gains its bonus.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, clairaudience/clairvoyance Cost 5,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Head Price 25,000gp CL 10th Weight 1 lb. Aura moderate transmutation
DESCRIPTION: This featureless mask is little more than a white disk with eyeholes and a pair of short leather straps for tying.
After donning the mask, the wearer can meditate for 1 minute in order to assume a faceless identity, becoming an utterly generic and unremarkable member of the wearer's race and gender. Knowledge checks about the wearer's faceless identity don't reveal information about his true identity, unless his true identity is revealed to the world at large. Additionally, attempts to scry or otherwise locate the wearer work only if the creature is attempting to locate the wearer's faceless identity (or the creature knows the wearer's faceless identity and the wearer's true identity are one and the same). Otherwise, the spell has no effect, revealing nothing but darkness, as if the target were invalid or did not exist. In addition, if the wearer owns multiple masks of anonymous mien, the faceless identity he assumes is the same for all such items.
A vigilante who wears a mask of anonymous mien treats the faceless identity created by the item as a vigilante identity for the purpose of his class abilities, although this identity is separate from his actual vigilante identity.
CONSTRUCTION REQUIREMENTS: Cost 12,500gp Feats Craft Wondrous Item Spells alter self, nondetection
Section 15: Copyright Notice: Pathfinder Player Companion: Spymaster's Handbook. © 2016, Paizo Inc.
Slot Head Price 3,000gp CL 3rd Weight 1 lb. Aura faint abjuration
DESCRIPTION: Note This item is associated with a specific deity.
This black leather mask is studded with bits of bone and metal, with smooth-sewn holes for the wearer's eyes, mouth, and nostrils. It laces in the back with long straps and covers the entire face, leaving only the ears and back of the head exposed. The wearer gains a +2 resistance bonus on Fortitude saving throws.
If the associated deity is the wearer's patron, once per day the wearer can whisper a command word to lash out at a target within 100 feet, unerringly slashing the target with an invisible blade of force that deals 2d4+2 points of force damage (spell resistance applies). As a free action, the wearer can will the mask to unlace and reshape itself into a leather cap on top of the wearer's head, or hide itself within the wearer's shirt or helm.
CONSTRUCTION REQUIREMENTS: Cost 1,500gp Feats Craft Wondrous Item, animate rope, magic missile, resistance
Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Gods. © 2014, Paizo Publishing, LLC.
Slot Head Aura faint evocation and illusion CL 5th Price 5,000gp Weight 0
DESCRIPTION: This item has an associated deity.
This reversible silken mask is flat white on one side and a swirling mass of colors above a black background on the other.
When worn with the white side out, it allows the wearer to use detect magic once per day. When worn with the black side out, it allows the wearer to use read magic once per day.
If the associated deity is the wearer's patron, the wearer can use the black side of the mask to cast magic missile as a 3rd-level caster once per day. Likewise, the wearer can use the white side of the mask to cast disguise self once per day.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, detect magic, disguise self, magic missile, read magic Cost 2,500gp
Section 15: Copyright Notice: Pathfinder Player Companion: Faiths of Balance. © 2011, Paizo Publishing, LLC.
Slot Head Aura moderate transmutation (lesser), strong transmutation (greater) CL 6th (lesser), 13th (greater) Price 30,000gp (lesser), 90,000gp (greater) Weight 1 lb.
DESCRIPTION: This wooden mask depicts a leering humanoid with an oversized nose and ears. If the wearer has the wild shape class feature, the mask allows her to use wild shape to take the form of a humanoid with the giant subtype. The forms allowed by a lesser mask of giants are ogre, troll, fire giant, frost giant, or stone giant. If the form has any of the following abilities, the wearer gains the listed ability: darkvision 60 feet, low-light vision, scent. In giant form, the wearer gains a +4 size bonus to Strength, a -2 penalty to Dexterity, and a +1 natural armor bonus.
A greater mask of giants has all the powers of a lesser mask, plus additional abilities in giant form. If the form has any of the following abilities, the wearer gains the listed ability: rend (2d6 damage), regeneration 5 (acid or fire), rock catching, rock throwing (range 60 feet, 2d6 damage). If the chosen giant form has immunity or resistance to any energy type, the wearer gains resistance 20 to that energy type when in giant form. If the giant form has vulnerability to an energy type, the wearer gains that vulnerability when in giant form. In giant form, the wearer gains a +6 size bonus to Strength, a -2 penalty to Dexterity, a +4 size bonus to Constitution, and a +4 natural armor bonus.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, giant form I Cost 15,000gp (lesser), 45,000gp (greater)
Section 15: Copyright Notice: Advanced Player's Guide Advanced Player's Guide. © 2010, Paizo Publishing, LLC.
Slot Head Aura moderate transmutation CL 6th Price 8,000gp Weight 4 lbs.
DESCRIPTION: When worn, this mask transforms the wearer's face into a stone statue and its voice into an emotionless monotone. Though it allows the wearer to speak, its facial expressions and voice betray little emotion, granting a +10 competence bonus on Bluff checks made to lie and a +5 competence bonus on Bluff checks made to feint, but also imposes a -5 penalty on Bluff checks made to pass a hidden message.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, innocence, stone shape Cost 4,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.
Slot Head Aura faint illusion CL 3rd Price 7,200gp Weight 1 lb.
DESCRIPTION: This simple leather mask depicts an earless catlike creature. When worn, it melds into its wearer's face and vanishes, leaving the wearer's face just as it looked before.
Three times per day the wearer can command the mask to appear to retract the wearer's skin, revealing an illusion of the wearer's glistening skull and musculature. Creatures within 100 feet who see this display must succeed at a DC 13 Will save or become frightened (if the target has 6 or fewer Hit Dice) or shaken (if the target has more than 6 HD) for 1d4 rounds. This is a mind-affecting fear effect and a glamer. Anyone who can see through illusions (such as by true seeing) is unaffected.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, disguise self, scare Cost 3,600gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Head Aura faint divination CL 3rd Price 6,000gp Weight 1 lb.
DESCRIPTION: These red masks cover the entire face.
A mantis mask has three daily charges. The wearer can spend a charge to gain:
Once a charge is spent, the effect granted persists for 30 minutes before fading.
Multiple effects can be active simultaneously. Charges used replenish after 24 hours.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, darkvision, see invisibility, deathwatch Cost 3,000gp
Section 15: Copyright Notice: Pathfinder Campaign Setting: The Inner Sea World Guide. © 2011, Paizo Publishing, LLC.
Slot Head Aura strong necromancy and transmutation CL 13th Price 22,000gp Weight 3 lbs.
DESCRIPTION: This fearsome-looking mask of ivory, beaten copper, or pale wood is typically fashioned into the likeness of a human skull with a missing lower jaw, allowing the bottom half of the wearer's face to remain visible when the mask is worn.
Once per day, after it has been worn for at least 1 hour, the mask can be loosed to fly from the wearer's face. It travels up to 50 feet away from the wearer and attacks a target assigned to it. The grinning skull mask makes a touch attack against the target based on the wearer's base attack bonus. If the attack succeeds, the target must make a DC 20 Fortitude save or take 130 points of damage, as if affected by a finger of death spell. If the target succeeds on his saving throw, he nevertheless takes 3d6+13 points of damage. After attacking (whether successful or not), the mask flies back to its user. The mask has AC 16, 10 hit points, and hardness 6.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, animate objects, finger of death, fly Cost 11,000gp
Slot Genie Seal Source Pathfinder #22 Aura moderate enchantment CL 9th Price 12,000gp Weight 0
DESCRIPTION: This seal is perhaps the most hated by geniekind, for it uses the power of the imprisoned genie to dominate other elemental creatures. The master of four quarters is made of ivory and set with red and blue jewels at the corners.
Once per day, a character who takes a standard action to present the seal and the bottle it graces can use a charm monster spell against a single elemental creature in range of the spell. The targeted elemental can resist the charm with a DC 16 Will save, but if the targeted elemental has the same elemental subtype as that of the imprisoned genie, the elemental suffers a -4 penalty to his saving throw.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, charm monster Cost 6,000gp
Slot Slotless Aura strong abjuration CL 15th Weight 10 lbs. Price 20,000gp
DESCRIPTION: This lustrous golden bell produces a deep and resonant ring which vibrates in perfect harmony with the Material Plane and destructively interferes with otherworldly beings. These vibrations reduce the damage reduction and spell resistance of all extraplanar creatures within 30 feet by 5 (for example, changing DR 10/magic to DR 5/magic). The bell has no clapper; to ring it, the bearer must attack it with an unarmed strike (this counts as an attack, with no attack roll needed, and does not damage the bell). The ringing lasts 1d6 rounds; stifling the ringing early is a standard action. It can ring for a maximum of 10 rounds per day.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, banishment Cost 10,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 6,000gp CL 5th Weight 5 lbs. Aura moderate conjuration
DESCRIPTION: This concertina was created by a notorious bard.
It can be used like a masterwork concertina, providing a +2 bonus on Perform (keyboard instruments) checks. At any one time, the squeeze-box is either more compressed than extended or more extended than compressed, and switching between the two is a free action (and in fact, happens regularly when the instrument is played). When the concertina is compressed and held in a hand, the wielder gains the compression ability. When the concertina is extended and held in a hand, the wielder is immune to constriction damage (as from constrict attacks) and damage from being buried, although the wielder gains no protection from suffocation.
CONSTRUCTION REQUIREMENTS: Cost 3,000gp Feats Craft Wondrous Item Spells cushioning bands, grease
Section 15: Copyright Notice: Pathfinder Player Companion: Magical Marketplace. © 2013, Paizo Publishing, LLC.
Slot Neck Price 34,000gp CL 10th Weight 0 Aura moderate enchantment
DESCRIPTION: Platinum filigree wraps around this small, spiral-shell amulet, which hangs on an ornate chain that resembles entwined tentacles.
Enchantment spells and effects created by the wearer of a masters' call are treated as though they came from an aboleth source, so gillman targets take their racial -2 penalty on Will saves to resist the amulet's effects.
Once per day, the wearer can speak a trigger phrase in the Aboleth language to cast dominate person on a single target (Will DC 18 negates). Regardless of whether the dominate person spell succeeds, the wearer can then attempt to cast modify memory on the same target to change its memory of either the actions the target performed while dominated or the attempted domination (Will DC 17 negates).
CONSTRUCTION REQUIREMENTS: Cost 17,000gp Feats Craft Wondrous Item Spells dominate person, modify memory
Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Monster Codex. © 2015, Paizo Inc.
Slot Slotless Aura strong transmutation CL 16th Price 23,348gp Weight 120 lbs.
DESCRIPTION: This digging tool is 10 feet long. Any creature of at least Huge size can use it to loosen or tumble earth or earthen ramparts (a 10-foot cube every 10 minutes). It also smashes rock (a 10-foot cube per hour). If used as a weapon, it is the equivalent of a Gargantuan +3 adamantine warhammer, dealing 4d6 points of base damage.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Craft Magic Arms and Armor, move earth Cost 13,348gp
Slot Head Aura moderate evocation CL 7th Price 18,000gp Weight 3 lbs.
DESCRIPTION: This fearsome helm, wrought into the shape of a roaring dragon's maw, has dozens of glittering dragon scales across its surface.
The helm's wearer gains a +4 competence bonus on Intimidate checks and a +4 insight bonus on saves to resist a dragon's frightful presence aura.
Each helm is modeled after a particular type of chromatic or metallic dragon. Once per day on command, the wearer can breathe out a blast of energy, as the dragon's breath spell to mimic the breath weapon of the dragon the helm is modeled after (7d6 points of damage, Reflex DC 16 half).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, dragon's breath Cost 9,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Neck Aura faint divination CL 5th Price 12,000gp Weight 0
DESCRIPTION: This appears to be a normal pendant disk hung from a neck chain.
Usually fashioned from bronze, copper, or silver, the medallion allows the wearer to read the thoughts of others, as with the spell detect thoughts.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, detect thoughts Cost 6,000gp
Slot Slotless Price 2,500gp CL 7th Weight 1 lb. Aura moderate necromancy
DESCRIPTION: This harrow mat allows a harrower to tap into the ancestral knowledge of nearby spirits. If a harrower uses this mat as an additional focus component while casting harrowing or greater harrowing, she treats her caster level as 1 higher. When this mat is used to perform a harrowing (magical or not) over a grave or other burial site, the spirit of the interned body influences the harrowing; for each card drawn related to the past, the harrower can draw from the deck twice and choose which card to place.
CONSTRUCTION REQUIREMENTS: Cost 1,250gp Feats Craft Wondrous Item Spells speak with dead
Section 15: Copyright Notice: Pathfinder Player Companion: The Harrow Handbook. © 2014, Paizo Inc.
Slot Head Aura moderate transmutation CL 11th Price 10,000gp Weight 1 lb.
DESCRIPTION: This intricate mask is made of gold-plated iron. Writhing snake tails radiate from a gemstone upon the brow, almost as if they were medusa-like hair.
The mask grants a +4 bonus on all saving throws against visual effects, including gaze attacks and sight-based illusions. Once per day as a standard action, the wearer can cause the central gemstone to glow with pale green light, at which point she may target any one creature within 30 feet. The targeted creature must succeed at a DC 15 Fortitude save or be petrified for 1 minute, as if by flesh to stone.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, flesh to stone, resistance Cost 5,000gp.
Editor's Note: The original entry for the Medusa Mask in Pathfinder 2: The Skinsaw Murders described the mask as:
This intricate mask is made of gold-plated iron. The eyes are two dark lenses of crystal, while surrounding these are the writhing tails of snakes radiating up from the mask itself, almost as if they were medusa-like hair.
Ultimate Equipment simplified the object's description.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 45,000gp CL 11th Weight 10 lbs. Aura moderate transmutation
DESCRIPTION: Dried, lacquered, and stuffed with fragrant herbs, this mummified medusa head still contains a measure of the power the medusa possessed in life.
While held, a meduseion radiates an unseen aura that causes all living creatures within 100 feet to take a -2 penalty on saving throws to resist poison or petrification effects. Three times per day as a standard action, the wielder of a meduseion can cause the eyes of the head to shoot forth a petrifying ray as a ranged touch attack with a maximum range of 100 feet. Creatures struck must succeed a DC 19 Fortitude save or be permanently transformed into stone.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells alarm, flesh to stone Cost 22,500gp
Section 15: Copyright Notice: Pathfinder Player Companion: Agents of Evil. © 2015, Paizo Inc.
Slot Neck Source Book of the Damned Volume I: Princes of Darkness Aura strong conjuration CL 8th Price 50,000gp Weight 0
DESCRIPTION: This sickly yellow devils talisman summons a hellmouth that connects to the Hellish layers of Dis and Malebolge. Once per day you can open a 10-foot portal to either of these layers. This portal remains open for 10 minutes (or until you dismiss it) and functions as the spell gate.
The hellmouth summoned by this talisman is an amphisbaenic being known as Alksomasic, each of its two portal-heads appearing as a massive snake with three gigantic fly-like eyes. His maws connect to a shadowy alley in the city of Dis known as the Walk of Wayward Skins and to an outlying bolgia of Malebolge where monstrous worms slither through a waist-deep sea of ash.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item; gate, greater planar binding, ability to conjure and bind a greater devils Cost 25,000gp
Slot Chest Aura moderate conjuration CL 11th Price 60,000gp Weight 2 lbs.
DESCRIPTION: This sash of white silk embroidered with golden suns never tears, fades, or soils. Once per day, a paladin wearing this baldric can select three extra mercies of her level or lower she does not already know and add them to the list of mercies she can use for the day. She has access to these mercies for 24 hours. When the wearer uses a mercy to remove a condition caused by a curse, disease, or poison, the mercy actually cures the source curse, disease, or poison rather than merely suppressing it for 1 hour.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Extra Mercy, remove disease, remove curse, creator must be lawful good Cost 30,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Wrists Aura moderate conjuration CL 7th Price 8,000gp Weight 3 lbs.
DESCRIPTION: These vambraces are constructed of polished steel.
When a paladin wears these vambraces, engravings of the holy symbol of a paladin's deity and other religious iconography mystically appear upon the metal's surface. Once per day, when the paladin uses her lay on hands ability, she can choose to apply an additional mercy to that use of lay on hands that she did not already select. She must be of sufficient level to use that mercy.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cleanse Cost 4,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Belt Aura faint transmutation CL 3rd Price 32,000gp Weight 2 lbs.
DESCRIPTION: Once per day, the wearer of this belt can command it to transform her into the form of a merfolk.
While in this form, the wearer can breathe water and transform her lower body into a merfolk fishtail. Her new form provides a +2 natural armor bonus and a swim speed of 30 feet, though while the wearer is in this form her land speed is reduced to 5 feet. The wearer can take this form for up to 12 hours, and can end the effect at any time with a command.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, alter self, water breathing Cost 16,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Belt Aura moderate transmutation CL 9th Price 1,000gp Weight 1 lb.
DESCRIPTION: This narrow cloth belt has a silver buckle in the shape of four rings. The belt allows a creature to wear a magic ring on each foot in addition to the ring on each hand, though only two rings function at any given time. As a swift action, the wearer can change which of his rings are active (both hands, both feet, left hand and right foot, and so on). For example, a creature could wear a ring of protection, ring of energy resistance, ring of swimming, and ring of counterspells, switching between any two of them as a swift action each round as it desires.
The belt does not change the type of action required to activate a ring (for example, activating a ring of invisibility is still a standard action), but allows the wearer to easily switch between the constant powers of several worn rings. While the belt is worn, wearing a ring on a foot counts toward the attunement process of certain rings (such as a ring of sustenance) even if the belt isn't used to make that ring active during that attunement period.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, polymorph Cost 500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.
Slot Slotless Price 10,800gp CL 5th Weight 0 Aura faint enchantment
DESCRIPTION: This shadowy tattoo is drawn in a spiraling pattern down one of the bearer's arms.
If the tattoo is visible, the wearer gains a +2 circumstance bonus on Diplomacy checks.
Whenever the bearer uses the hypnotism occult skill unlock, casts an enchantment spell that targets a single creature, or uses the hypnotic stare class feature, her target takes a -1 penalty on Will saving throws for the ability's duration and the DC to affect the target with the hypnotism occult skill unlock is reduced by 1. This is a mind-affecting effect.
CONSTRUCTION REQUIREMENTS: Cost 5,400gp Feats Inscribe Magical Tattoo Spells suggestion
Section 15: Copyright Notice: Pathfinder Player Companion: Blood of Shadows. © 2016, Paizo Inc.
Slot Slotless Price 5,500gp CL 5th Weight 3 lbs. Aura faint conjuration
DESCRIPTION: In its inert state, a metalseeker swarm is a heavy, 2-inch-square cube of textured steel. Once per day on command, the cube disintegrates into a cloud of countless Fine flying constructs that resemble mechanical fireflies. These fireflies cluster and flutter about in a 60-foot-radius spread around the user, homing in on Tiny or larger masses of metal and illuminating them as though the objects emitted candlelight. The fireflies continue to highlight metal objects for 5 minutes before swarming back into cube-form in the user's hand.
Creatures in the area wearing metal armor are illuminated as if by faerie fire. Creatures in the area wielding metal weapons are dazzled as long as they are within range of the mechanical fireflies and continue to wield the weapons.
The mechanical fireflies glow different colors depending on the type of metal they touch, though the item bears no indication of which colors correspond to what metals, so the user must figure out the fireflies' code to glean any useful information from it.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells detect metal, faerie fire, summon swarm Cost 2,750gp
Section 15: Copyright Notice: Pathfinder Player Companion: People of the River. © 2014, Paizo Inc.
Slot Slotless Aura strong (no school) CL 11th Price 2,000gp (empowering topaz), 1,000gp (enlarging amethyst), 1,000gp (extending garnet), 4,000gp (maximizing sapphire), 8,000gp (quickening diamond), 1,000gp (silent spinel), 1,000gp (still amber), 4,000gp (widening emerald) Weight 0
DESCRIPTION: Metamagic gems can be used to enhance spells with various metamagic effects, similar to the way metamagic rods are used, save that metamagic gems are consumed when they are used. To apply the effects of a metamagic gem to a spell, you need only use the metamagic gem as an additional material component for the spell in question.
When you apply a metamagic effect to a spell using a metamagic gem, the spell slot of the altered spell does not change. You may only use one metamagic gem on any given spell, and while that spell cannot be further enhanced by a metamagic rod, it can be used with spells already enhanced in the normal way via any metamagic feats you possess. In this case, only the feats possessed by you adjust the spell slot of the spell being cast.
Use of a metamagic gem does not confer the associated feat on the owner, only the one-time ability to use the given feat. A sorcerer or other spontaneous spellcaster must still take a full-round action when using a metamagic gem, just as if using a metamagic feat he possesses (except for quickening diamonds, which can be used as a swift action).
The metamagic gems presented here are not the only such gems that exist. Other metamagic gems based on metamagic feats from other sources could easily be created—their costs should follow the pattern presented here (1,000gp for gems that alter a spell slot by 1 level, 2,000gp for those that alter spell slots by 2 levels, and so on), and each new gem should have a corresponding unique gemstone type associated with it.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, appropriate metamagic feat Cost 1,000gp (empowering topaz), 500gp (enlarging amethyst), 500gp (extending garnet), 2,000gp (maximizing sapphire), 4,000gp (quickening diamond), 500gp (silent spinel), 500gp (still amber), 2,000gp (widening emerald)
Section 15: Copyright Notice: Pathfinder Campaign Setting: Rival Guide. © 2011, Paizo Publishing, LLC.
Slot Slotless Aura moderate evocation CL 6th Weight 20 lbs. Price 10,000gp
DESCRIPTION: This small locker is carved from fossilized wood and it is usually found chained and sealed. When the locker is unsealed and opened, the migrus—a desiccated hairless cat with a humanoid face—is found within. After a few moments the migrus animates and begins to clean itself, and its face begins to take the appearance of the creature who opened the migrus locker. The migrus considers the last creature to release it from the locker is its master.
The migrus moves in a strange jerky motion. It obeys simple verbal commands from its master. The migrus takes a very literal and brutal approach to problem solving and is fond of taking trophies. If the migrus is slain, it decays messily overnight in a glistening slick of putrid fluid. At the next dawn, the migrus reconstitutes within its locker (if the locker is opened before dawn, the partially-reconstituted migrus is visible inside, consuming the remnants of its former body.
The migrus has attributes of a cat familiar except it has the construct type. The migrus always does its best to return to its master and cannot be permanently destroyed by normal means. If the locker is destroyed (hardness 5, 10 hp), the migrus is destroyed, no matter the distance to the locker.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, reincarnate or stone to flesh Cost 5,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Neck Aura faint abjuration CL 1st Price 3,500gp Weight 0
DESCRIPTION: The surface of this silver medallion is covered in angular geometric shapes that refract light randomly. The medallion grants a continuous +2 resistance bonus on saves versus mind-affecting spells, spell-like abilities , and supernatural abilities. If the wearer fails a save to avoid becoming dominated or confused, the amulet immediately grants the wearer a second saving throw to resist the effect. If this second save is successful, the medallion's power fades away entirely and it becomes a simple piece of silver jewelry.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, protection from evil Cost 1,750gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura weak divination CL 1st Price 450gp Weight 0
DESCRIPTION: This simple copper coin establishes a connection with the most recent person to keep it under her tongue for 24 hours. Once established, this connection allows its owner to determine its current direction and distance each time she casts detect magic. The connection instantly breaks if the coin travels to another plane or enters an antimagic field.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, detect magic Cost 225gp.
Section 15: Copyright Notice: Pathfinder Companion: Gnomes of Golarion. © 2010, Paizo Publishing, LLC.
Slot Eyes Aura strong enchantment CL 11th Price 95,000gp Weight 0
DESCRIPTION: This pair of thin and faceted ruby crystals fit over the wearer's eyes.
On command, the wearer can use charm monster (Will DC 19 to negate), or once per day the wearer can use dominate person (Will DC 20 to negate) instead.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, charm monster, dominate person Cost 47,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Belt Aura faint transmutation CL 4th Price 11,000gp Weight 1 lb.
DESCRIPTION: This belt grants its wearer a +2 enhancement bonus to Strength, and the ability to ignore difficult terrain while charging or making an overrun, bull rush, or trample attempt. Treat the enhancement bonus to Strength as a temporary ability bonus for the first 24 hours the belt is worn.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bull's strength, feather step Cost 5,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate illusion CL 7th Weight 4 lbs. Price 7,000gp
DESCRIPTION: Reflections visible in this palm-sized hand mirror always seem ghostly and insubstantial. When a creature holding the mirror is targeted by an attack, he can spend an immediate action to summon his reflection from the glass to interpose itself between him and the blow. The reflection functions as an image produced by the spell mirror image. If the image is struck by the attack, it shatters with a resounding crash. The creature that destroyed the image is subject to bad luck; the next time it makes an attack roll or saving throw, it must roll twice and take the worse result. If the attack does not strike the image, the image fades away at the start of the mirror bearer's next turn. The mirror can be used three times per day.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, mirror image Cost 3,500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura strong abjuration CL 17th Price 200,000gp Weight 50 lbs.
DESCRIPTION: This crystal device is usually about 4 feet square and framed in metal or wood. The frame typically depicts dragons, demons, devils, genies, coiling nagas, or other powerful creatures that are well known for their magical powers. It can be hung or placed on a surface and then activated by giving a command word. The same command word deactivates the mirror. A mirror of life trapping has 15 extradimensional compartments within it. Any creature coming within 30 feet of the device and looking at its own reflection must make a DC 23 Will save or be trapped within the mirror in one of the cells. A creature not aware of the nature of the device always sees its own reflection. The probability of a creature seeing its reflection, and thus needing to make the saving throw, drops to 50% if the creature is aware that the mirror traps life and seeks to avoid looking at it (treat as a gaze attack).
When a creature is trapped, it is taken bodily into the mirror. Size is not a factor, but constructs and undead are not trapped, nor are inanimate objects and other nonliving matter. A victim's equipment (including clothing and anything being carried) remains behind. If the mirror's owner knows the right command word, he can call the reflection of any creature trapped within to its surface and engage his powerless prisoner in conversation. Another command word frees the trapped creature. Each pair of command words is specific to each prisoner.
If the mirror's capacity is exceeded, one victim (determined randomly) is set free in order to accommodate the latest one. If the mirror is destroyed (Hardness 1, 5 hit points), all victims currently trapped in it are freed.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, imprisonment Cost 100,000gp
Slot Slotless Aura strong abjuration and divination CL 17th Weight 40 lbs. Price 175,000gp
DESCRIPTION: This mirror resembles an ordinary looking glass 5 feet tall by 2 feet wide. A creature who knows the proper commands can cause it to perform as follows.
Read the thoughts of any creature reflected therein, as long as the creature controlling the mirror is within 25 feet of the mirror, even if those thoughts are in an unknown language.
View other places as if with clairvoyance, and the controller can even view locations on other planes if she is sufficiently familiar with them.
Use it as a portal to visit other places. The controller first views the place with the clairvoyance function, then steps through the mirror to the place pictured. Others can follow her through the mirror if they like. An invisible portal remains on the other side where she arrives, and she can return through that portal. Once she returns, the portal closes. The portal closes on its own after 24 hours (trapping the user if she's still in the other place), and the user can also close it with a command word. Creatures with Intelligence scores of 12 or higher might notice the portal just as they might notice a magical sensor from a scrying spell. Any creature who steps through the portal appears in front of the mirror.
Once per week the mirror accurately answers one short question regarding a creature whose image is shown on its surface (giving answers similar to those from the legend lore spell).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, clairaudience/clairvoyance, detect thoughts, gate, legend lore Cost 87,500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura strong necromancy CL 15th Price 92,000gp Weight 45 lbs.
DESCRIPTION: This item resembles a normal mirror about 4 feet long and 3 feet wide. It can be hung or placed on a surface and then activated by speaking a command word. The same command word deactivates the mirror. If a creature sees its reflection in the mirror's surface, an exact duplicate of that creature comes into being. This opposite immediately attacks the original. The duplicate has all the possessions and powers of its original (including magic). Upon the defeat or destruction of either the duplicate or the original, the duplicate and its items disappear completely. The mirror functions up to four times per day. Destroying the mirror (Hardness 1, 5 hit points) causes all of the duplicates to immediately vanish.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, clone Cost 46,000gp
Slot Head Aura faint divination CL 1st Price 3,000gp Weight 1 lb.
DESCRIPTION: This wooden mask depicts the sunken face of a miser with an upturned nose.
The mask grants the wearer the scent ability, but she can use it only to sense coins and gems. Each type and quality of gem has its own unique aura to the wearer, granting her a +5 competence bonus on Appraise checks made to ascertain the value of gems.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bloodhound, the creator must have 4 ranks in Appraise Cost 1,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Neck Aura faint transmutation CL 3rd Price 10,000gp Weight 0
DESCRIPTION: These two small, polished pieces of black rock dangle from simple silver chains and are covered in dozens of tiny arcane symbols etched in red paint. Missive stones are always created in pairs. When you and another person each wear one of the stones, you can send whispered messages to each other as long as you are no more than 3 miles apart.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, whispering wind Cost 5,000gp
Section 15: Copyright Notice: Pathfinder Companion: Taldor, Echoes of Glory. © 2009, Paizo Publishing, LLC.
Slot Slotless Aura moderate evocation CL 10th Price 22,500gp Weight 8 lbs.
DESCRIPTION: This strange device appears to be a twisted rod crafted of some unknown alloy of metal and crystal.
The device requires two hands to use. When activated, the mist projector discharges a 60-foot cone of supercooled mist. This functions as cone of cold, dealing 10d6 points of cold damage to all creatures in the area (DC 17 Reflex save for half ). Once fired, a cloud of mist persists in the area of effect for 1d10 minutes or until dispersed, functioning as a fog cloud. A mist projector normally contains 27 charges. A mist projector is impossible to recharge without special technology.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cone of cold, fog cloud, 7 ranks in Spellcraft Cost 11,250gp
Section 15: Copyright Notice: Pathfinder Adventure Path #46: Wake of the Watcher. © 2011, Paizo Publishing, LLC.
Slot Head Aura moderate divination CL 9th Price 18,000gp Weight 2 lbs.
DESCRIPTION: This ostentatious hat functions only for a wearer who can cast divine spells.
The wearer gains a +5 competence bonus on Diplomacy and Knowledge (religion) checks. Once per day on command, the wearer can ask a single question of her patron deity, as if by using commune. Once per week on command, the wearer can touch a creature, atoning it for past misdeeds as if using an atonement spell.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, atonement, commune, guidance Cost 9,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Body Aura strong transmutation CL 17th Price 5,000gp Weight 1 lb.
DESCRIPTION: The surface of this delicate-looking blue silk robe is adorned with tiny embossed runes across its entire surface.
If the wearer is a spontaneous caster, once per day she may use a spell slot to cast a spell from a written source (such as a scroll or spellbook) as if she knew that spell. The spell must be on her spell list, the same spell level or lower than the expended spell slot, and the same type of spell (arcane or divine) as the spell slot expended. The caster must also understand the written source (such as using Decipher Script (Editor's Note: This should probably be Spellcraft.) or read magic) and be carrying it. Activating the robe is not an action, but casting the spell otherwise works as normal, including casting time, providing components or foci, and so on. Using a mnemonic vestment's properties does not consume the written source.
A mnemonic vestment must be worn for 24 consecutive hours before using its effects.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, mnemonic enhancer, creator must be able to spontaneously cast spells Cost 2,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 8,000gp CL 5th Weight 2 lbs. Aura faint necromancy
DESCRIPTION: The tools of juvenile necromancers and bitter witches, mockingskulls are immortal and sleepless guardians. Each is made from a humanoid skull inlaid with a precious gem “eye.”
Mockingskulls keep watch over an area with a +8 Perception check bonus, and can be commanded to either warn away intruders or raise an alarm by screaming insults and invectives.
If a mockingskull screams invectives, it can attempt an Intimidate check at a +10 bonus each round against one creature within 30 feet.
Treat a mockingskull as a single Hit Die mindless undead for the purposes of spells and effects that control, damage, or hide creatures from undead. A mockingskull has hardness 3 and 10 hit points; these hit points are automatically restored every midnight. Although largely mindless, especially old mockingskulls sometimes develop personality quirks.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells alarm, animate dead Cost 4,000gp
Section 15: Copyright Notice: Pathfinder Player Companion: Agents of Evil. © 2015, Paizo Inc.
Slot Body Aura moderate transmutation CL 10th Price 13,000gp Weight 1 lb.
DESCRIPTION: When worn, this simple brown robe confers great ability in unarmed combat. If the wearer has levels in monk, her AC and unarmed damage is treated as a monk of five levels higher. If donned by a character with the Stunning Fist feat, the robe lets her make one additional stunning attack per day. If the character is not a monk, she gains the AC and unarmed damage of a 5th-Level monk (although she does not add her Wisdom bonus to her AC). This AC bonus functions just like the monk's AC bonus.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, righteous might or transformation Cost 6,500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Belt Aura moderate transmutation CL 8th Price 9,400gp Weight 1 lb.
DESCRIPTION: This furry brown belt resembles the tail of a monkey.
The belt grants the wearer a +2 enhancement bonus to Dexterity. Treat this as a temporary ability bonus for the first 24 hours the belt is worn. The wearer does not lose his Dexterity bonus to AC while climbing, and does not take a -5 penalty on Climb checks when climbing at half his speed. As a swift action the wearer can command the belt to animate, transforming it into a prehensile tail under the wearer's control. The tail does not grant the wearer any additional attacks or actions per round, nor can it wield weapons, but it can make unarmed attacks and hold or manipulate objects about as well as the wearer's normal limbs (though any activity requiring fingers is beyond the tail's capabilities). The belt can function as a tail for 5 minutes per day. These minutes do not need to be consecutive.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, beast shape I, cat's grace Cost 4,700gp.
Slot Belt Aura moderate transmutation CL 8th Price 18,000gp Weight 1 lb.
DESCRIPTION: This belt functions as a monkey belt, except it grants the wearer a +2 enhancement bonus to Strength and Dexterity. Treat this as a temporary ability bonus for the first 24 hours the belt is worn.
When the wearer speaks the command word to transform the belt into a prehensile tail, a greater monkey belt also gives the wearer a +5 circumstance bonus on Climb checks.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, beast shape I, bull's strength, cat's grace Cost 9,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Eyes Aura moderate divination CL 11th Price 66,000gp Weight 0
DESCRIPTION: This crystal lens fits over a single eye but takes up the entire eyes slot.
Once per day, the wearer is able to gaze at a 10-foot-by-10-foot area and see exactly what occurred in that area during the past 24 hours. The vision of what occurred in the specified area comes to the user in a single minute of observation; if that minute is interrupted, the wearer must use the monocle again to get the full observation. All the visual details of the observed events are clear and memorable to the user, no matter how obscure. The monocle does not, however, provide any insight into the observed events besides what can be visually seen. Observed conversations cannot be heard, for example.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, legend lore, vision Cost 33,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 16,000gp CL 5th Weight 2 lbs. Aura faint divination and evocation
DESCRIPTION: This collection of gruesome anatomical diagrams is bound in leather that shifts slightly under the reader's fingertips.
The book's many illustrations provide information about how to best wound a variety of creature types, and the book emits light equivalent to that of a candle within 5 feet, allowing it to be read in the dark. The owner can use this folio to gain a +5 bonus on Knowledge checks to identify a creature's special powers or vulnerabilities. A monster killer's folio has a tendency to quickly open to the appropriate page when consulted, as though eager to provide information that will lead to violence. Additionally, once per day the book can be used to cast discovery torch.
CONSTRUCTION REQUIREMENTS: Cost 8,000gp Feats Craft Wondrous Item Spells discovery torch, know the enemy
Section 15: Copyright Notice: Pathfinder Player Companion: Magic Tactics Toolbox. © 2016, Paizo Inc.
Slot Headband Aura strong evocation CL 15th Price 20,000gp Weight 0
DESCRIPTION: This fine silver circlet typically has a carved moonstone inset on the front or a crescent moon design.
The wearer of a moon circlet gains darkvision out to 60 feet (if she does not already possess it). Its other effects only benefit a wearer capable of casting arcane spells.
During the waxing moon, the wearer's caster level is considered one higher for purposes of caster level checks and spell effects; during the three nights of the full moon, this benefit increases to two levels higher than normal. However, this additional power comes with a price. During the waning moon, the wearer's caster level is considered one lower for purposes of caster level checks and spell effects, and during the three nights of the new moon, this penalty increases to two levels lower.
Removing a moon circlet imposes 2 negative levels on the wearer until the next full moon (or until the circlet is worn again, whichever comes first). These negative levels cannot be restored by any means short of a limited wish, wish, or miracle.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, darkvision, light Cost 10,000gp
Section 15: Copyright Notice: Advanced Player's Guide Advanced Player's Guide. © 2010, Paizo Publishing, LLC.
Slot Slotless Price 2,650gp CL 13th Weight 0 Aura moderate divination and illusion
DESCRIPTION: This intricate mechanism opens like a pocket watch to reveal a set of dials indicating the current phase of the moon, as well as the previous and upcoming phases. A moon clock can be destroyed as a standard action to release a powerful blast of lunar energy in a 30-foot-radius burst.
Lycanthropes in the area of this blast must succeed at a DC 20 Will save or revert to their humanoid forms.
CONSTRUCTION REQUIREMENTS: Cost 1,325gp Feats Craft Wondrous Item Spells divination, lunar veil
Section 15: Copyright Notice: Pathfinder Player Companion: Blood of the Moon. © 2013, Paizo Publishing, LLC.
Slot Slotless Aura strong necromancy CL 12th Price 40,000gp Weight 1/2 lb.
DESCRIPTION: Each moribund key bears an engraved skull with two gray, burned-out ioun stones for eyes. Small openings line the coin's outer edge. By turning the skull's head, an inner plate marked with runic symbols lines up with these openings to establish different combinations. Each setting matches symbols inscribed on objects of great importance to the cult, such as statues, paintings, and doors. The proper arrangement of these runes activates stored spell effects in such objects, including powerful wards, programmed images, or the release of arcane locks. The bearer of a moribund key can cast message at will, and spectral hand and vampiric touch 3 times per day. In addition, the skull's eyes glow when undead approach within 60 feet. A moribund key bestows one negative level on any good creature carrying it. The negative level remains as long as the medallion is carried and cannot be overcome in any way while the medallion is in that creature's possession.
CONSTRUCTION: Requirements Craft Wondrous Item, detect undead, knock, message, spectral hand, vampiric touch Cost 20,000gp
Section 15: Copyright Notice: Pathfinder 47: Ashes at Dawn. © 2011, Paizo Publishing, LLC.
Slot Shoulders Price 18,700gp CL 7th Weight 5 lbs. Aura moderate conjuration
DESCRIPTION: A layer of green moss growing on a thin, damp sheet of sod, this heavy cloak can be wrapped around the wearer to provide a measure of camouflage.
When donned in forest or jungle terrain, a moss cloak gives the wearer a +10 competence bonus on Stealth checks. In any terrain, the wearer can remove a single poison currently affecting him once per day as a standard action. This causes the moss to turn a sickly shade of brown as it draws the toxins from the wearer's body, negating the Stealth bonus until the cloak heals itself 24 hours later.
CONSTRUCTION REQUIREMENTS: Cost 9,350gp Feats Craft Wondrous Item Spells invisibility, neutralize poison, restoration
Section 15: Copyright Notice: Pathfinder Player Companion: Heroes of the Wild. © 2015, Paizo Inc.
Slot Slotless Aura moderate transmutation CL 12th Price 5,000gp Weight 0 .
DESCRIPTION: This stone grants you a +5 competence bonus on one Knowledge skill (chosen by the stone's creator).
Cracked: This stone grants a +1 competence bonus on one Knowledge skill. Price 200gp.
Flawed: This stone grants a +5 competence bonus on one Knowledge skill and a -2 penalty to Constitution. Price 1,600gp.
See Inferior Ioun Stones for details on cracked and flawed variant stones.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, fox's cunning, creator must be 12th level Cost 2,500gp
Section 15: Copyright Notice: Pathfinder Chronicles Seekers of Secrets Paizo Publishing, LLC. © 2009 Paizo Publishing.
Slot Slotless Aura moderate transmutation CL 12th Price 10,000gp Weight 0.
DESCRIPTION: This stone grants you a +5 competence bonus on Bluff and Diplomacy checks.
Cracked: This stone grants a +1 competence bonus on Bluff and Diplomacy checks. Price 400gp.
Flawed: This stone grants a +5 competence bonus on Bluff and Diplomacy checks and a -2 penalty on Will saving throws. Price 8,700gp.
See Inferior Ioun Stones for details on cracked and flawed variant stones.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, eagle's splendor, creator must be 12th level Cost 5,000gp
Section 15: Copyright Notice: Pathfinder Chronicles Seekers of Secrets Paizo Publishing, LLC. © 2009 Paizo Publishing.
Slot Shoulders Aura faint transmutation CL 3rd Price 1,000gp Weight 1/4 lb.
DESCRIPTION: These thick leather cords wrap around the wearer's biceps and shoulders. When worn, they make the wearer's muscles appear larger than normal. The wearer treats his Strength score as 8 higher than normal when determining his carrying capacity. This bonus does not apply to combat, breaking items, or any other Strength-related rolls, it only contributes to the amount of equipment or material the wearer can carry.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bull's strength Cost 500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Neck Aura faint illusion CL 5th Price 3,500gp Weight 0
DESCRIPTION: Usually fashioned from brightly colored silk, a mummer's ruff is a favored accoutrement of performers and con artists alike. The wearer of a mummer's ruff gains a +10 bonus on Bluff skill checks when attempting to imitate another's voice. In addition, once per day, the wearer of the mummer's ruff can throw his voice as if using ventriloquism for up to 5 minutes.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, sculpt sound, ventriloquism Cost 1,750gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint necromancy CL 3rd Price 3,500gp Weight 3 lbs.
DESCRIPTION: This mummified house cat—dried, filled with sand, and bound in linen wrappings—appears to be nothing more than a family pet buried alongside its deceased master. Far more than a mere pet, however, a mummified guardian protects and preserves the corpse it is interred with and acts as a guardian against grave robbers and looters, potentially driving such trespassers toward more dangerous defenders or traps. When placed inside a sarcophagus or coffin alongside a dead body and activated, a mummified guardian also infuses the corpse with positive energy, preventing the body from being turned into an undead creature, as sanctify corpse.
In addition, the mummified guardian also creates a magical ward around the sarcophagus containing it. If the sarcophagus is opened after the mummified guardian is placed inside, any creature with 5 Hit Dice or fewer within 20 feet of the open sarcophagus is overcome by a feeling of dread and must succeed at a DC 13 Will save or be frightened for 3 rounds. On a successful save, a creature is instead shaken for 1 round. This ability functions only once. Once triggered, the mummified guardian retains only its sanctify corpse ability (this reduces the price of the mummified guardian to 3,000gp).
If the sarcophagus containing the mummified guardian is placed in an area or room with multiple paths of egress, the owner may designate one general direction an affected target must take if it flees, as long as the chosen direction does not require the target to move any closer to the mummified guardian. After moving in the designated direction for 1 round, the target behaves as normal for the frightened condition for the remainder of the effect's duration.
A mummified guardian must be placed inside a sarcophagus, coffin, or other enclosed container with a dead body to function. Although cats are most common, mummified guardians can be created from the mummified remains of other small animals as well.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells alarm, sanctify corpse, scare Special creator must have 5 ranks in the Heal skill Cost 1,750gp
Section 15: Copyright Notice: Pathfinder Adventure Path #79: The Half-Dead City. © 2014, Paizo Publishing, LLC.
Slot Slotless Price 500gp CL 11th Weight 1 lb. Aura moderate abjuration
DESCRIPTION: This slippery, jet-black goo has a consistency comparable to warm lard. A bottle of mundanity grease can be thrown as a splash weapon with a range increment of 10 feet.
When an animal companion, a familiar, or another bonded creature is struck by mundanity grease, the bond to its master is temporarily suspended. The creature and its master lose any of the following abilities they have from the companion or familiar bond: deliver touch spells, devotion, empathic link, evasion, improved evasion, link, scry on familiar, share spells, speak with animals of its kind, spell resistance, and speak with master. For the duration of the effect, a familiar originally of the animal type is treated as an animal (rather than a magical beast) for the purposes of determining which spells affect it.
This effect lasts for 1d4 minutes or until the grease is washed off the affected creature by magical means.
CONSTRUCTION REQUIREMENTS: Cost 250gp Feats Craft Wondrous Item Spells greater dispel magic
Section 15: Copyright Notice: Pathfinder Player Companion: Familiar Folio. © 2015, Paizo Inc.
Slot Slotless Price 900gp CL 3rd Weight 1 lb. Aura faint conjuration
DESCRIPTION: In magical societies, speak with dead has captured many a murderer, and so this serum was invented by assassins to silence their victims.
Murderer's silence prevents a corpse from communicating via speak with dead by dissolving the victim's vocal organs. To use this item, the thick black liquid must be slowly poured down the throat of the corpse (a full-round action that provokes attacks of opportunity). The following round, the corpse's tongue, vocal cords, and lips deteriorate and the corpse becomes incapable of responding to speak with dead. Other means of interrogating the spirit of the departed still function normally. The price listed is for a single dose.
CONSTRUCTION REQUIREMENTS: Cost 450gp Feats Craft Wondrous Item Spells contagion
Section 15: Copyright Notice: Pathfinder Player Companion: Magical Marketplace. © 2013, Paizo Publishing, LLC.
Slot Chest Source Second Darkness Player's Guide Aura faint abjuration CL 5th Price 500gp Weight 3 lbs.
DESCRIPTION: This spongy, mottled brown vest is several inches thick and composed of woven strips of preserved fungus. The vest feels soft to the touch and springs back into shape no matter how badly compressed. Its magic keeps the vest fresh and whole despite constant wear and abuse.
A mushroom vest protects you from impact trauma. When wearing the vest, you treat any fall as if it were 20 feet less when calculating damage.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, feather fall Cost 250gp
Slot Slotless Price 20,160gp CL 7th Weight 2 lbs. Aura moderate enchantment
DESCRIPTION: A silhouette of a miniature dancer graces the center of this simple music box.
When opened, the music box plays a delicate tune only a few notes long. Although worth 200gp as a work of art, the music box's true value is as a spell repository. A spellcaster can store a single targeted mind-affecting spell of up to 4th level into a closed music box trap that is not currently storing a spell. Thereafter, when the music box trap is opened and allowed to play for 1 round, the stored spell targets the creature that opened the box. If this would result in the spell being cast at an inappropriate target, or if the creature moves farther than the spell's range away from the music box during the 1-round delay, the spell is discharged with no effect.
The original spellcaster remains the caster of the stored spell; for example, a charm person spell successfully delivered onto a target from a music box trap makes the creature well disposed to the spellcaster, even if the spellcaster is long gone.
There is no obvious indicator that the music box trap delivers a stored spell onto the creature opening the box, but while the box is open, those who succeed at a DC 25 Perception check notice that the miniature dancer is keeping her gaze fixed upon the pending target. Closing the music box trap is a move action. If the music box is closed before its stored spell is delivered, the spell remains stored within the music box trap to await the next creature to open the box.
CONSTRUCTION REQUIREMENTS: Cost 10,180gp Feats Craft Wondrous Item Spells permanency, spite
Section 15: Copyright Notice: Pathfinder Player Companion: Magical Marketplace. © 2013, Paizo Publishing, LLC.
Slot Slotless Price 16,500gp CL 7th Weight 2 lbs. Aura moderate enchantment
DESCRIPTION: Every mute marionette appears as a hag with its lips sewn shut. The creator of a mute marionette chooses a creature type or subtype from the ranger's list of favored enemies to which the doll is attuned. If the doll's owner is within 30 feet of one or more creatures of the attuned type, the owner can shake the doll as a standard action. Creatures of the attuned type must attempt a DC 11 Will save; on a failure, for the next hour, affected creatures have a 10% chance of failing to cast spells or spell-like abilities as long as they remain within 30 feet of the doll. Regardless of the result of its save, a creature cannot be targeted by a mute marionette more than once per 24 hours.
Once per day, a mute marionette can be presented forcefully to cast confusion (DC 16) at an area within 170 feet, affecting all creatures of the attuned type in a 15-foot-radius burst.
CONSTRUCTION REQUIREMENTS: Cost 8,250gp Feats Craft Wondrous Item Spells confusion, fumbletongue
Section 15: Copyright Notice: Pathfinder Player Companion: The Harrow Handbook. © 2014, Paizo Inc.
Slot Slotless Aura moderate divination CL 7th Price 4,000gp Weight 0
DESCRIPTION: This magic earring grows warm whenever a ship's crew begins muttering of mutiny, granting the wearer of a mutineer's bane earring a +5 bonus on all Sense Motive checks made while on a ship under such conditions of poor morale.
A mutineer's bane earring has additional effects if worn by a commodore or admiral. If worn by a commodore, that commodore's squadron gains a +3 bonus on morale checks in fleet battles. If worn by an admiral, all squadrons in the admiral's fleet gain a +1 bonus on morale checks in fleet battles.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, detect thoughts Cost 2,000gp
Section 15: Copyright Notice: Pathfinder Adventure Path #59: The Price of Infamy. © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate abjuration CL 12th Price 10,000gp Weight 0.
DESCRIPTION: This stone protects you from ability score penalties from aging and you cannot be magically aged. Any penalties you have already incurred remain in place. Bonuses still accrue, and you still die of old age when your time is up. If you lose the stone or its abilities are negated in some way, all age and penalties apply immediately.
Cracked: This stone protects the wearer from one type of ability damage (such as Strength or Constitution) caused by natural or magical aging. It otherwise functions as a normal nacreous gray sphere ioun stone. Price 3,400gp.
Flawed: Protects wearer from appearing older but does not protect against ability damage from aging. The stone remembers the wearer's age at the time he first wore it and always restores his appearance to that age, even if he hasn't worn it for years or it has been worn by other people. Price 1,000gp.
See Inferior Ioun Stones for details on cracked and flawed variant stones.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bear's endurance, creator must be 12th level; Cost 5,000gp
Section 15: Copyright Notice: Pathfinder Chronicles Seekers of Secrets Paizo Publishing, LLC. © 2009 Paizo Publishing.
Slot Slotless Aura moderate transmutation CL 11th Weight 0 Price 6,600gp
DESCRIPTION: This shining, jewel-like scale is usually worn on the forehead between the eyebrows, though a creature can affix the scale to any part of her body by pressing it to her skin and speaking its command word. Once affixed, the scale causes the creature to take on the attributes of a particular type of naga, chosen when the scale was created. Her skin becomes scaly, her eyes slitted and reptilian, her tongue forked, and her neck lengthens and distends until it resembles a cobra's hood. The creature gains a +4 bonus to her natural armor, darkvision 60 feet, and a poisonous bite attack that deals 1d4 points of damage (1d3 for a Small creature)
Bite—injury; save Fort DC 19; frequency 1/round for 6 rounds; effect varies by the scale's naga type (see below); cure 1 save.
Each scale also grants its wearer access to a special ability, as follows:
The bindi's effects last for 11 minutes, or until the creature spends a standard action to return to her normal form. The bindi can be used twice before it loses its luster and becomes non-magical.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, monstrous physique IV Cost 3,300gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate evocation CL 7th Price 1,400gp Weight 1/2 lb.
DESCRIPTION: This small clay urn contains a scintillating paste which works like imbue with spell ability, except the spell effect is not limited to cleric spells. Any caster may cast spells into the jar. The creature that applies the paste to its scales (a standard action) gains the ability to cast the imbued spells (assuming it has enough Hit Dice and the requisite ability scores). Only a reptilian creature (such as a dragon or a humanoid with the reptilian subtype such as a nagaji) can use the polish to cast spells.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, imbue with spell ability or mnemonic enhancer Cost 700gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate divination CL 10th Price 28,800gp Weight 6 lbs.
DESCRIPTION: Unlike the heavy cast-brass mariner's astrolabes normally used at sea, this astrolabe is of the more common type found on land, made of flat discs of brass. A famed navigator was said to have sacrificed her eye to the instrument to grant her knowledge of things beyond mortal sight, thus giving the astrolabe its name.
In addition to an astrolabe's normal +2 circumstance bonus, Navigator's Eye grants a further +2 competence bonus on Knowledge (geography), Profession (sailor), and Survival checks when used to navigate on land or sea.
Once per day, the user can make a DC 20 Perception check while using Navigator's Eye as a move action to catch a glimpse of how things really are for 1 round, as if with a true seeing spell. While using the astrolabe's true seeing ability, the user can also see through concealment caused by smoke or fog and gains a +10 competence bonus on Perception checks to spot hidden or disguised creatures or objects.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells know direction, true seeing Cost 14,600gp
Section 15: Copyright Notice: Pathfinder Adventure Path #56: Raiders of the Fever Sea. © 2012, Paizo Publishing, LLC.
Slot Neck Aura moderate transmutation CL 7th Price 9,000gp Weight 1 lb.
DESCRIPTION: This necklace is a heavy chain with a platinum medallion.
The magic of the necklace wraps the wearer in a shell of fresh air, making him immune to all harmful vapors and gases (such as cloudkill and stinking cloud effects, as well as inhaled poisons) and allowing him to breathe, even underwater or in a vacuum.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, alter self Cost 4,500gp
Section 15: Copyright Notice: Pathfinder RPG Core Rulebook. © 2009, Paizo Publishing, LLC.
Slot Slotless Aura moderate evocation CL 10th Price 1,650gp (type I), 2,700gp (type II), 4,350gp (type III), 5,400gp (type IV), 5,850gp (type V), 8,100gp (type VI), 8,700gp (type VII) Weight 1 lb.
DESCRIPTION: This item appears to be a string or cluster of spherical beads, sometimes with the ends tied together to form a necklace.
(It does not count as an item worn around the neck for the purpose of determining which of a character's worn magic items is effective.) If a character holds it, however, all can see the strand as it really is—a golden chain from which hang a number of golden spheres. The spheres are detachable by the wearer (and only by the wearer), who can easily hurl one of them up to 70 feet. When a sphere arrives at the end of its trajectory, it detonates as a fireball spell (Reflex DC 14 half).
Spheres come in different strengths, ranging from those that deal 2d6 points of fire damage to those that deal 10d6. The market price of a sphere is 150gp for each die of damage it deals.
Necklace | 10d6 | 9d6 | 8d6 | 7d6 | 6d6 | 5d6 | 4d6 | 3d6 | 2d6 | Market Price |
Type I | — | — | — | — | — | 1 | — | 2 | — | 1,650gp |
Type II | — | — | — | — | 1 | — | 2 | — | 2 | 2,700gp |
Type III | — | — | — | 1 | — | 2 | — | 4 | — | 4,350gp |
Type IV | — | — | 1 | — | 2 | — | 2 | — | 4 | 5,400gp |
Type V | — | 1 | — | 2 | — | 2 | — | 2 | — | 5,850gp |
Type VI | 1 | — | 2 | — | 2 | — | 4 | — | — | 8,100gp |
Type VII | 1 | 2 | — | 2 | — | 2 | — | 2 | — | 8,700gp |
Each necklace of fireballs contains a combination of spheres of various strengths. Some traditional combinations, designated types I through VII, are detailed above.
If the necklace is being worn or carried by a character who fails her saving throw against a magical fire attack, the item must make a saving throw as well (with a save bonus of +7). If the necklace fails to save, all its remaining spheres detonate simultaneously, often with regrettable consequences for the wearer.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, fireball Cost 825gp (type I), 1,350gp (type II), 2,175gp (type III), 2,700gp (type IV), 2,925gp (type V), 4,050gp (type VI), 4,350gp (type VII)
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Neck Aura moderate enchantment CL 9th Price 16,000gp Weight 0
DESCRIPTION: This simple leather cord is tightly knotted at even intervals and gives its wearer a sense of inner calmness and connection with the larger world.
The wearer gains a +4 bonus to his effective level when determining the size of his ki pool and the level-based effects of his ki pool ability (such as bypassing damage reduction).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, calm emotions, owl's wisdom Cost 8,000gp
Section 15: Copyright Notice: Advanced Player's Guide Advanced Player's Guide. © 2010, Paizo Publishing, LLC.
Slot Neck Aura strong illusion and transmutation CL 12th Price 42,000gp Weight 1 lb.
DESCRIPTION: This marvelous mithral necklace forms a broad, draping lacework of threadlike chains set with a multitude of tiny jewels. Seven of these jewels are larger than the rest. While wearing a necklace of netted stars, the wearer can create dancing lights at will and wandering star motes once per day. In addition, each of the seven jewels of the necklace can recall a previously cast 1st-level or 0-level spell, as a pearl of power.
Once per day, the wearer may use the necklace to catch a spell targeted at him, as if readying an action to counterspell using dispel magic, with a bonus on the check equal to 12 + the number of jewels not yet used to recall spells that day. If all jewels have been used, this ability cannot be used that day. The level of the spell to be countered must be less than or equal to the number of unused jewels. If the counterspell succeeds, the spell is negated and the wearer can use its magical energy to recall a previously cast spell of the same level or lower as an immediate action. Whether or not the attempt succeeds, this action exhausts the power of all of the necklace's jewels for that day.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, dancing lights, dispel magic, wandering star motes, creator must be able to cast 7th-level spells Cost 21,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Prospective necrograft hosts seek out these macabre additions to replace a sick or missing body part, although some see necrografts as an extreme form of body modification, excising perfectly healthy body parts to make room for undead flesh. Not all necrograft hosts are willing recipients—some are forced to endure the surgical process as part of mad experiments.
A skilled necrograft surgeon (often a necromancer) is required to install a necrograft. Necrografts can be attached only to humanoids and only to replace a part—a necrograft arm can't be added in addition a human's two healthy arms, for example, but could replace a lost arm. When a necrograft is attached (a process requiring 1 hour), the recipient must succeed at a DC 18 Fortitude save or the necrograft fails to integrate with his body. Either way, the recipient takes 2 points of Constitution damage from the surgery.
A raise dead or resurrection spell cast on a living creature instantly destroys any necrograft implants unless the target succeeds at a separate Will save against the spell for each necrograft implant. If the target of the spell is dead, the target is restored to life but any implants are destroyed.
Undead flesh doesn't readily bond with a living body, creating many problems but also unexpected boons. A necrograft host has a necrosis score equal to half the number of necrografts implants in his body (minimum 1). A necrograft host gains DR against nonlethal damage (excluding nonlethal damage from starvation or exertion) and a racial bonus on saving throws against paralysis, poison, and sleep effects equal to his necrosis score, but takes an equal penalty on saving throws against disease and negative energy effects. A necrograft also reduces the host's morale bonuses and the magical healing he receives by an amount equal to his necrosis score, as the necrotic energies blunt his emotions and ties to the natural cycle of life and death.
The following are among the most commonly sold necrografts.
Slot Slotless Price 16,000gp CL 9th Weight 5 lbs. Aura moderate necromancy and transmutation
DESCRIPTION: A ghoulgut consists of a ghoul's stomach, gallbladder, and liver implanted in the host's torso, resulting in a potent resistance to disease, but also a hunger for flesh.
Once per day, the necrograft host can charge her second stomach by feeding on at least 1 pound of raw meat (doing so provides no nutritional value). This charge lasts for 24 hours. While charged, a ghoulgut grants the host a +4 enhancement bonus on saving throws against disease and poison. As a swift or immediate action, the host can expend her stomach's charge to reroll a failed Fortitude saving throw.
CONSTRUCTION REQUIREMENTS: Cost 8,000gp Feats Craft Wondrous Item Spells create undead, undead anatomy II Skills creator must have 8 ranks in Heal
Slot Slotless Price 6,200gp CL 11th Weight 0 Aura moderate necromancy
DESCRIPTION: A gravespawn gland is a piece of zombie brain implanted in the host's skull.
When the command word (which is often kept secret by its creator) is spoken within 60 feet of the host, the gravespawn gland releases a surge of necromantic power, dealing 4d6 points of negative energy damage to the host. The host must succeed at a Fortitude saving throw (DC = 10 + the damage dealt) or be instantly slain. Creatures killed in this manner cannot be revived by breath of life or raise dead. A creature killed by a gravespawn gland rises 1 round later as a mindless zombie.
A gravespawn gland is rarely implanted willingly. Unlike with most necrografts, implanting this organ requires a successful DC 25 Heal check by the necrograft surgeon, not a successful Fortitude save by the recipient. Removing an implanted gravespawn gland requires a successful DC 25 Heal check; if this check is failed by more than 5, the gravespawn gland detonates inside the host.
CONSTRUCTION REQUIREMENTS: Cost 3,100gp Feats Craft Wondrous Item Spells animate dead, inflict critical wounds Skills creator must have 11 ranks in Heal
Slot Slotless Price 12,000gp CL 13th Weight 10 lbs. Aura strong necromancy and transmutation
DESCRIPTION: An arm of undead flesh allows its host to lift up to 1-1/2 times his maximum load over his head. A humanoid with two necrograft arms can lift up to twice his maximum load over his head. Each necrograft arm also provides its host with a natural slam attack (replacing any natural attacks that limb may have once had) that deals 1d4 points of bludgeoning damage (1d3 for Small creatures) as a secondary attack. If a host attacks with only slam attacks in a round, the slams are instead considered primary attacks. A necrograft arm is clumsy, imposing a cumulative -2 circumstance penalty on all Craft, Disable Device, and Sleight of Hand checks per limb replaced, as well as on relevant Perform checks (such as for stringed instruments and wind instruments).
CONSTRUCTION REQUIREMENTS: Cost 6,000gp Feats Craft Wondrous Item Spells animate dead, regenerate Skills creator must have 8 ranks in Heal
Slot Slotless Price 6,400gp CL 13th Weight 25 lbs. Aura strong necromancy and transmutation
DESCRIPTION: A single necrograft leg allows its host to travel overland for 1-1/2 times longer than normal before needing to attempt Constitution checks to continue running or to avoid nonlethal damage from a forced march. A humanoid with two necrograft legs can travel overland twice as longer than normal before needing to attempt these same checks. In addition, each necrograft leg grants its host a +2 bonus to CMD against bull rush and overrun attempts and provides a 50% chance to ignore caltrops.
CONSTRUCTION REQUIREMENTS: Cost 3,200gp Feats Craft Wondrous Item Spells animate dead, regenerate Skills creator must have 8 ranks in Heal
Slot Slotless Price 20,000gp CL 5th Weight 4 lbs. Aura faint abjuration and necromancy
DESCRIPTION: This necrograft weaves strips of rotted skin across the bearer's body in a grisly process of scarification.
The dense, undead hide provides a +2 enhancement bonus to its host's natural armor bonus, and causes undead creatures to perceive the host as one of their own—skeletons, zombies, and other mindless undead ignore a character implanted with sallowflesh unless attacked first. Intelligent undead may also be fooled by this effect, but can recognize the host as a living creature with a successful DC 11 Will save; on a failed save, the undead assumes the host to be another intelligent undead. Undead attacked by the host, or that witness the host channel positive energy, can immediately see through this effect.
Sallowflesh has no effect on living creatures' perceptions.
CONSTRUCTION REQUIREMENTS: Cost 10,000gp Feats Craft Wondrous Item Spells animate dead, hide from undead Skills creator must have 5 ranks in Heal
Slot Slotless Price 36,000gp CL 5th Weight 1 lb. Aura faint enchantment and necromancy
DESCRIPTION: Extracted from a mohrg, this ropy, claw-tipped tongue is implanted into a recipient's mouth or throat.
A strangler's tongue lacks the strength to grasp or hold items, but the host can lash out with the tongue as a standard action as a melee touch attack. A humanoid hit by the strangler's tongue is paralyzed for 1d4 minutes (Will DC 15 negates).
CONSTRUCTION REQUIREMENTS: Cost 18,000gp Feats Craft Wondrous Item Spells create undead, hold person Skills creator must have 5 ranks in Heal
Section 15: Copyright Notice: Pathfinder Player Companion: Black Markets. © 2015, Paizo Inc.
Slot Slotless Aura strong necromancy CL 11th Price 20,000gp Weight 2 lbs.
DESCRIPTION: This pallid length of sharpened thighbone is carved into the shape of a dagger, but with tiny holes bored into it at equal intervals, almost like a flute. A necromancer who selects the athame as his bonded object can use it to spontaneously convert any prepared wizard necromancy spell into any other wizard necromancy spell he knows; the desired spell must be of the same level or lower than the prepared spell.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, create undead, creator must be a necromancer Cost 10,000gp
Section 15: Copyright Notice: Advanced Player's Guide Advanced Player's Guide. © 2010, Paizo Publishing, LLC.
Slot Slotless Aura faint transmutation CL 5th Weight 1 lb. Price 8,000gp
DESCRIPTION: These tattooing needles can grant a +5 competence bonus on Craft (tattoos) checks. Once per day they can be used to transform an object into a tattoo on a willing creature. This takes 10 minutes. The object may resist with a DC 17 Fortitude saving throw. The transformed object radiates faint transmutation magic and looks like a miniature depiction of itself. The bearer of the tattoo may peel it off as a standard action, transforming it back into its object form. The tattoo automatically reverts back to its object form after 7 days, if dispelled (using the caster level of the needles), or upon the death of the tattooed creature.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, shrink item, creator must have 5 ranks in Craft (tattoos) Cost 4,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint transmutation CL 5th Weight 0 Price 250gp
DESCRIPTION: This narrow vial holds 5 doses of viscous liquid. When dripped onto a willing creature's eyes, it gives the creature low-light vision for 1 hour. The affected creature takes a -2 penalty on saves against light-based spells and effects and gains the light sensitivity weakness. A dose affects one creature, regardless of how many eyes it has.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, beast shape I Cost 125gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Feet Aura moderate evocation and transmutation CL 6th Price 8,500gp Weight 3 lbs.
DESCRIPTION: Prized by evil warriors, these boots are made of inky black leather trimmed with a crimson mane of fiendish horsehair. Some bear the hair of actual nightmares along their rims, causing them to occasionally flare and crackle with flames reminiscent of the foul equines.
When the wearer runs or charges, smoke issues up from the boots, acting as concealment (20% miss chance) when the wearer provokes attacks of opportunity while making those actions. Secondly, three times per day, as a swift action, the wearer can make the boots smoke, which grants her concealment until the end of her turn. Lastly, once per day, when the wearer hits a creature with a melee attack, she can command the boots to ignite. When the boots ignite, all creatures within a 5-foot radius take 2d6 points of fire damage. A DC 13 Reflex saving throw halves the damage.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, burning hands, pyrotechnics Cost 3,750gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Feet Aura moderate conjuration and transmutation CL 7th Price 9,000gp Weight 12 lbs.
DESCRIPTION: These horseshoes are made of blackened steel and are typically stamped with infernal symbols or, less subtly, horrific images of terrified and tortured steeds of the darkest hues. They typically give off a slight smell of brimstone, as though they had been crafted in some hellish forge.
On command, the mount's rider may grant it the smoke supernatural ability. The horseshoes can be used for 10 rounds per day, split up as the mount's rider chooses (minimum 1 round per use). While this power is activated, the mount's eyes, hooves, mane, and tail burst into flame, and its hooves deal an extra 1d4 points of fire damage.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, burning hands, obscuring mist, stinking cloud Cost 4,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint divination CL 5th Price 250gp Weight 0
DESCRIPTION: Nightmare tears are a toxic alchemical solution that, when applied to the eyes, allows the individual to see past certain supernatural effects, as the spell true seeing. These include reality-warping effects and spells or supernatural powers that create phantasms such as weird, nightmare, and phantasmal killer. The effect of the tears lasts for 1 hour.
Nightmare tears have horrific side effects—users suffer both temporary blindness and insanity. Immediately after applying the tears, the user goes blind for 1d4 rounds and loses 1d4 points of Wisdom until the tears wear off. However, if the user fails a DC 11 Will save, both effects become permanent.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, blindness, true seeing Cost 125gp.
Section 15: Copyright Notice: Lost Cities of Golarion. © 2011, Paizo Publishing, LLC.
Slot Neck Price 3,300gp CL 3rd Weight 2 lbs. Aura faint abjuration [evil]
DESCRIPTION: Note This item is associated with a specific deity.
This black rock, usually worn on a heavy chain, looks pitted and partially charred and melted. It gives the impression of reckless evil—more a dangerous scent than any other kind of feeling. The wearer gains fire resistance 1 and a +1 resistance bonus on Will saves against fear. If the wearer takes 10 or more points of fire damage in a single round, a claw-shaped pattern glows faintly on the surface of the stone, similar to an arcane mark.
If the associated deity is the wearer's patron, the wearer can use shatter once per day. At will, the wearer can cause the claw-symbol on the rock to glow; true dragons immediately recognize the symbol as an icon of a dragon god.
CONSTRUCTION REQUIREMENTS: Cost 1,650gp Feats Craft Wondrous Item, arcane mark, remove fear, resist energy, shatter
Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Gods. © 2014, Paizo Publishing, LLC.
Slot Slotless Aura faint divination CL 5th Weight 0 Price 3,600gp
DESCRIPTION: This heart-shaped charm is set with three pearls: one white, one silver, and one black. Inside, a tiny compartment usually contains smelling salts or alchemist's kindness. Each pearl has a primary, passive ability and a secondary, active ability that activates if it is removed from the setting and swallowed (a standard action, as if drinking a potion). Swallowing a pearl destroys it. A command word activates the primary abilities of all three pearls for 1 round.
When activated, the white pearl detects poison in a 10-foot radius around the wearer, dulling to a dark gray if poison is within range. If swallowed, it grants the benefit of a delay poison spell.
The silver pearl detects diseases in a 10-foot radius, turning bright blue on discovery. If swallowed, it grants the benefit of a remove disease spell.
The black pearl turns white if any invisible creature is within 10 feet of the wearer. If swallowed, it grants the benefits of see invisibility for 1 minute.
A pillbox found with missing pearls has its price reduced appropriately; a white pearl is worth 750gp, a silver pearl is worth 1,150gp, and a black pearl is worth 1,700gp.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, delay poison, detect poison, remove disease, see invisibility Cost 1,800gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 7,000gp CL 3rd Weight 1 lb. Aura faint abjuration
DESCRIPTION: This decorative wayfinder appears to be made of gold, and its face is marked with white and silver motifs of roosters.
Whenever the wielder of a noisemaker wayfinder falls asleep, the roosters decorating the wayfinder change to crescent moons.
Whenever a Tiny or larger creature comes within 20 feet of the wayfinder's bearer while she is asleep and this magic item is on her person, the noisemaker wayfinder immediately begins vibrating, buzzing, and ringing loudly as long as there is a clear line of effect between the wayfinder's bearer and the triggering creature. The sound from this effect easily travels 60 feet, as the audible alarm version of the alarm spell. A creature that speaks the password (determined by the wielder and assigned to the wayfinder before she falls asleep) does not set off the alarm.
When the wayfinder's alarm is triggered, the violent motion of the noisemaker wayfinder continues until the wielder presses a button on the side of the device. If the wielder of a noisemaker wayfinder is affected by a magical sleep effect (such as that caused by a sleep spell) and the alarm is triggered, the constant buzzing and vibration of the wayfinder allows the wielder to attempt a saving throw each round at the end of her turn to end the sleep effect and gives her a +2 circumstance bonus on such saves. Other sleeping creatures within hearing range of the wayfinder wake up from normal sleep, but not magical sleep. The bearer of a noisemaker wayfinder may disable its audible alarm function at will by pressing down on the compass needle.
CONSTRUCTION REQUIREMENTS: Cost 3,500gp Feats Craft Wondrous Item Spells alarm, light
Section 15: Copyright Notice: Pathfinder Player Companion: Pathfinder Society Primer. © 2013, Paizo Publishing, LLC.
Slot Head Price 11,475gp CL 3rd Weight 0 Aura faint divination
DESCRIPTION: This item allows its wearer to smell curses as an unearthly odor with traces of brimstone and iron. As a standard action, the wearer can bring its nose near an object or creature and sniff the target to glean information as if using detect magic, except this effect only detects curses and cursed items. The wearer must concentrate as normal to learn all possible information about the object or creature in question.
Once per day as a standard action, the wearer can sniff the air for signs of danger while considering a specific course of action to gain an effect similar to augury. The perceived smell of a favorite food indicates “weal” and the smell of death indicates “woe.”
CONSTRUCTION REQUIREMENTS: Cost 6,675gp Feats Craft Wondrous Item Spells augury, detect magic
Section 15: Copyright Notice: Pathfinder Player Companion: Blood of the Moon. © 2013, Paizo Publishing, LLC.
Slot Slotless Price 2,500gp CL 7th Weight 2 lbs. Aura moderate necromancy
DESCRIPTION: When this iron medallion is placed between the palms of two persons willingly entering into an agreement via handshake, the accord is enforced by the brand's enchantment. If either person breaks the word of the agreement, a hideous mark appears on the top of the unfaithful creature's hand. The brand marks her as an oath breaker, imposing upon her a -8 penalty on Diplomacy and Bluff checks attempted as long as the brand is visible. This mark lasts for 1 year or until it is removed by break enchantment, limited wish, miracle, remove curse, or wish, whichever comes first.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells mark of justice Cost 1,250gp
Section 15: Copyright Notice: Pathfinder Player Companion: People of the River. © 2014, Paizo Inc.
Slot Slotless Price 2,500gp CL 7th Weight 2 lbs. Aura moderate necromancy
DESCRIPTION: When this iron medallion is placed between the palms of two persons willingly entering into an agreement via handshake, the accord is enforced by the brand's enchantment. If either person breaks the word of the agreement, a hideous mark appears on the top of the unfaithful creature's hand. The brand marks her as an oath breaker throughout the River Kingdoms, imposing upon her a -8 penalty on Diplomacy and Bluff checks attempted anywhere in the region as long as the brand is visible. This mark lasts for 1 year or until it is removed by break enchantment, limited wish, miracle, remove curse, or wish, whichever comes first.
CONSTRUCTION REQUIREMENTS: Cost 1,250gp Feats Craft Wondrous Item Spells mark of justice
Section 15: Copyright Notice: Pathfinder Player Companion: People of the River. © 2014, Paizo Inc.
Slot Slotless Price 28,500gp
DESCRIPTION: This figurine appears to be a small, shapeless lump of black stone. Only careful inspection reveals that it vaguely resembles some form of quadruped. On command, the near-formless piece of obsidian becomes a fantastic mount. Treat it as a heavy horse with the following additional powers usable once per round at will: overland flight, plane shift, and ethereal jaunt. The steed allows itself to be ridden, but if the rider is of good alignment, the steed is 10% likely per use to carry him to the lower planes and then return to its statuette form.
The statuette can be used once per week for one continuous period of up to 24 hours. Note that when an obsidian steed becomes ethereal or plane shifts, its rider and his gear follow suit. Thus, the user can travel to other planes via this means.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, animate objects, etherealness, fly, plane shift.
Slot Slotless Aura faint illusion CL 5th Weight 0 Price 250gp
DESCRIPTION: When applied to a one-handed or two-handed firearm, this strange grayish oil renders that firearm silent for 1 hour. Five vials of oil of silence can be used in conjunction to silence a Large firearm siege engine, and 10 can be used to silence a Huge firearm siege engine. The oil does not work on firearm siege engines that are larger than Huge.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, silence Cost 125gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 3,000gp CL 9th Weight 25 lbs. Aura faint abjuration
DESCRIPTION: Ointment of void sealing comes in a 4-gallon tub, typically made out of brass or some other durable metal. When a Medium or smaller character dunks his head into the tub of sticky, viscous goo as a standard action, the ointment flows over and around him with surprising alacrity until it has coated him in a thin but flexible layer that looks like translucent amber. Ointment of void sealing creates a perfect seal around the user, protecting him from the extreme cold and vacuum of outer space, and provides breathable air for the user, as planetary adaptation. After 3 hours, a coating of ointment of void sealing deteriorates and its effects end. A newly created tub of ointment of void sealing contains enough ointment to cover four Medium creatures. Large creatures require 2 doses to gain the benefits of the ointment, while two Small creatures can share a single dose between them.
CONSTRUCTION REQUIREMENTS: Cost 1,500gp Feats Craft Wondrous Item Spells planetary adaptation
Section 15: Copyright Notice: Pathfinder Player Companion: People of the Stars. © 2014, Paizo Inc.
Slot Slotless Price 7,500gp CL 3rd Weight 1 lb. Aura faint divination
DESCRIPTION: When not in use, this magical device appears to be a simple wooden picture frame about 3 inches by 5 inches in size. However, when set against a solid surface, it becomes a window, allowing the user to see through to the other side. No visible evidence of the window appears on the opposite side of the wall or door where it is used. No items, light, sound, spells, or spell effects can pass through the window, and divination magic that allows the user to penetrate illusions or spot hidden things (such as true seeing) does not function. If there is no ambient light in the area being viewed, it appears as complete darkness to the viewer. The one-way window can penetrate up to 1 foot of wood, 6 inches of stone, or 1 inch of metal. If the surface to be looked through is too thick, the frame simply doesn't function. It can't be used to peer at mechanical structures behind thin veneers (such as the tumblers of a lock); it can only show open spaces beyond the barrier it is placed against.
CONSTRUCTION REQUIREMENTS: Cost 2,000gp Feats Craft Wondrous Item Spells clairaudience/clairvoyance
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Slotless Price 15,500gp
DESCRIPTION: When commanded, this statuette changes into a creature with the same properties as a riding dog except that it is endowed with an Intelligence of 8, can communicate in Common, and has exceptional olfactory and visual abilities. It has the scent ability and adds +4 on its Perception checks. It has 60-foot darkvision, and it can see invisibility.
An onyx dog can be used once per week for up to 6 hours. It obeys only its owner.
CONSTRUCTION REQUIREMENTS: Cost 7,750gp
Slot Slotless Aura moderate transmutation CL 12th Price 24,000gp Weight 0.
DESCRIPTION: This stone grants you a +2 enhancement bonus to Constitution. The enhancement bonuses from multiple onyx rhomboids stack (up to a maximum of a +6 enhancement bonus to Constitution).
Cracked: Individually has no effect; when used in pairs, each pair grants a +2 enhancement bonus to Constitution. The bonuses from multiple stones (cracked or otherwise) stack, up to a maximum of a +6 bonus. Price 12,000gp.
Flawed: This stone grants a +2 enhancement bonus to Constitution per stone, stacking up to +4 total. These stones do not stack with non-flawed onyx rhomboid ioun stones. Price 16,000gp.
See Inferior Ioun Stones for details on cracked and flawed variant stones.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bear's endurance, creator must be 12th level Cost 12,000gp
Section 15: Copyright Notice: Pathfinder Chronicles: Seekers of Secrets. Paizo Publishing, LLC. © 2009 Paizo Publishing.
Slot Slotless Aura moderate transmutation CL 12th Price 10,000gp Weight 0.
DESCRIPTION: Each stone of this type is keyed to a particular kind of weapon (heavy flail, light crossbow, short sword, and so on) and grants you proficiency with that weapon.
Cracked: The stone grants the wearer weapon familiarity with the keyed weapon (it is treated as a martial weapon for him). Price 1,500gp.
Flawed: This stone grants proficiency with the keyed weapon and gives the wearer a -2 penalty to Dexterity. Price 3,000gp.
See Inferior Ioun Stones for details on cracked and flawed variant stones.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, transformation or proficiency in the appropriate weapon, creator must be 12th level Cost 5,000gp
Section 15: Copyright Notice: Pathfinder Chronicles Seekers of Secrets Paizo Publishing, LLC. © 2009 Paizo Publishing.
Slot Slotless Aura strong varied CL 12th Price 30,000gp Weight 0
DESCRIPTION: +1 caster level.
Cracked Wearer adds one cantrip or orison (determined when the stone is created) to his list of spells known or spells prepared. Price 1,000gp.
Flawed This stone grants a +1 caster level and a -2 penalty to the wearer's primary casting ability score (Wisdom for clerics, Intelligence for wizards, and so on). Price 25,000gp.
See Inferior Ioun Stones for details on cracked and flawed variant stones.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must be 12th level Cost 15,000gp.
Slot Slotless Aura moderate divination CL 5th Price 7,000gp Weight 6 lbs.
DESCRIPTION: Made of a glassy, translucent substance, this orb swirls with the eldritch energy of spellcasters long departed.
When the bearer researches a spell to create a new spell or learn an existing one from another source, this orb provides a +2 competence bonus on Spellcraft checks.
Additionally, when the command word is spoken, an orb of arcane research allows its bearer to gain a +5 insight bonus on a Craft (alchemy), Knowledge (arcana), Knowledge (nature), or Spellcraft check made to research a spell or extract formula. The orb can be used five times in this way before the item cracks, losing all of its magical properties and reverting to a piece of mundane glass.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Scribe Scroll, read magic Cost 3,500gp
Section 15: Copyright Notice: Pathfinder Player Companion: Quests & Campaigns. © 2013, Paizo Publishing, LLC.
Slot Slotless Aura strong enchantment CL 15th Weight 9 lbs. Price 10,000gp
DESCRIPTION: This cruel device could not seem less intimidating—it appears as nothing more frightening than a hollow sphere of pink glass the size of a halfling's head. When it is held in both hands and its command word is spoken, a pulsing light throbs at the core of the sphere and the sound of an ongoing exhalation of breath emanates from the orb.
This effect lasts for as long as the user concentrates, up to a maximum of 6 rounds per day. All creatures within 10 feet of the orb that possess an Intelligence of 3 or higher (save the orb's user, who is immune to its effects as long as it is held) must succeed at a DC 15 Will save or be compelled to approach the sphere and touch it—this save is required every round the creature remains within 10 feet of the user and the orb. This is a mind-affecting sonic effect. The first applicable creature to touch an active orb of consumption takes 1d2 points of Constitution damage and 1d2 points of Wisdom damage (a successful DC 15 Will save negates this damage). The life energy and sanity consumed by the orb grant the user a +4 enhancement bonus to Charisma for 1 hour per point of Constitution or Wisdom damage dealt. Additional uses do not increase the bonus to Charisma but do increase the duration of the effect.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bestow curse, eagle's splendor Cost 5,000gp
Section 15: Copyright Notice: Pathfinder Adventure Path #62: Curse of the Lady's Light. © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate conjuration CL 10th Weight 1 lb. Price 18,000gp
DESCRIPTION: This grapefruit-sized sphere of glossy black stone glows with faint whorls of orange fire deep within its inky substance. When held in hand, it can be commanded to unleash a dread bolt once per day. When used as an additional focus for casting a spell with the evil descriptor, the bearer gains a +1 bonus to her caster level for these spells. It bestows one permanent negative level on any good creature holding or carrying it. The negative level remains as long as the creature has the orb and disappears immediately when the orb is no longer held or carried. This negative level cannot be overcome in any way (including by restoration spells) while the bearer has the orb.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, dread bolt, creator must be evil Cost 9,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate evocation CL 10th Price 22,000gp Weight 1 lb.
DESCRIPTION: This alabaster sphere, overlaid with golden bands set with diamonds in runelike patterns, sheds light like a continual flame spell. Making a melee touch attack with the orb has the same effect as dousing the target with a flask of holy water. A good creature may hold the orb in hand and command it to invoke consecrate and searing light each once per day.
The orb bestows one permanent negative level on any evil creature holding or carrying it. The negative level remains as long as the creature has the orb and disappears immediately when the orb is no longer held or carried. This negative level cannot be overcome in any way (including by restoration spells) while the bearer has the orb. If the bearer of an orb of golden heaven wears a crown of golden heaven, its light counts as daylight instead of continual flame, and its consecrate acts as if the orb were a shrine to the bearer's deity.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bless water, consecrate, daylight, searing light Cost 11,000gp.
Regalia of Heaven
“A crown, an orb, and a scepter of heaven—collectively known as a regalia of heaven—increase in power when used together.” —Ultimate Equipment
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate divination CL 10th Weight 1 lb. Price 60,000gp
DESCRIPTION: This featureless gray stone is perfectly smooth and flawlessly polished. The bearer of an orb of pure law gains a +4 deflection bonus to AC against attacks from chaotic creatures and a +4 resistance bonus on saving throws against polymorph effects, effects with the chaotic descriptor, and effects that inflict the confused condition.
When held in hand, the bearer of the orb may use detect chaos and detect law at will. A lawful creature may hold the orb in hand and command it to invoke dispel chaos and arrow of law each once per day.
The orb bestows one permanent negative level on any chaotic creature holding or carrying it. The negative level remains as long as the creature has the orb and disappears immediately when the orb is no longer held or carried. This negative level cannot be overcome in any way (including by restoration spells) while the bearer has the orb.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, arrow of law, detect chaos, detect law, dispel chaos Cost 30,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura strong varied CL 18th Price 48,000gp Weight 6 lbs.
DESCRIPTION: This glass sphere is 8 inches in diameter. The possessor can call forth all manner of weather, even supernaturally destructive storms. Once per day, she can call upon the orb to use a control weather spell. Once per month, she can conjure a storm of vengeance. The possessor of the orb is continually protected by an endure elements effect.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, control weather, endure elements, storm of vengeance Cost 24,000gp
Section 15: Copyright Notice: Pathfinder RPG Core Rulebook. © 2009, Paizo Publishing, LLC.
Slot Neck Price 3,900gp CL 3rd Weight 1 lb. Aura faint evocation
DESCRIPTION: Note This item is associated with a specific deity.
This giant pearl is carved with entwined flying dragons and strung on a fine silver chain; the pearl changes size according to the size of the wearer so that its diameter is no greater than the wearer's thumb. Once per day, the wearer can breathe a cone of searing flame that functions as burning hands, except it deals electricity damage instead of fire.
If the associated deity is the wearer's patron, once per day the wearer can use eagle's splendor. On command, the orb glows with a light spell or darkens again.
CONSTRUCTION REQUIREMENTS: Cost 1,950gp Feats Craft Wondrous Item, eagle's splendor, light, shocking grasp
Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Gods. © 2014, Paizo Publishing, LLC.
Slot Slotless Aura moderate abjuration CL 10th Weight 1 lb. Price 36,000gp
DESCRIPTION: This globe of varicolored material constantly shifts hue and texture, from steel-hard to spongy or even gelatinous. The bearer of the orb is constantly protected by entropic shield. Three times per day, when the bearer holds the orb and casts a spell with the polymorph subtype, chaotic descriptor, or one that gives creatures the confused condition, she may modify her caster level for that spell by 1d6-2.
Once per day the bearer may hold the orb and command it to dispel magic. If the dispel check succeeds, the wielder absorbs the unraveled magical energy through the orb and gains the benefit of an aid spell.
The orb bestows one permanent negative level on any lawful creature holding or carrying it. The negative level remains as long as the creature has the orb and disappears immediately when the orb is no longer held or carried. This negative level cannot be overcome in any way (including by restoration spells) while the bearer has the orb.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, aid, dispel magic, entropic shield Cost 18,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 500gp CL 3rd Weight 0 Aura faint conjuration
DESCRIPTION: Breaking open this magically enhanced spider egg sac (a standard action) conjures a massive spider web in a square adjacent to the user. The web is 5 feet thick and up to 20 feet wide and high. The spider web is nearly invisible; spotting it requires a successful DC 20 Perception check in bright light. This DC increases by 4 for every step below bright light in which the spider web is placed. This effect otherwise acts as the web spell (DC 13). Alternatively, the user can enhance a web created by another orbicular sac. Each additional sac increases the duration of the web by 30 minutes and the Reflex and grapple DCs by 2 (maximum increase of +10).
CONSTRUCTION REQUIREMENTS: Cost 250gp Feats Craft Wondrous Item Spells invisibility, web
Section 15: Copyright Notice: Pathfinder Player Companion: Magical Marketplace. © 2013, Paizo Publishing, LLC.
Slot Slotless Aura faint transmutation CL 3rd Weight 0 Price 300gp
DESCRIPTION: This stiff folded paper vaguely resembles a hand-sized pest such as a beetle, spider, or cockroach. Completing two key folds in the paper causes it to multiply into hundreds of similar-sized duplicates of itself.
These duplicates fill a 10-foot space and act as a rat swarm, except they have fire vulnerability, the construct type, and do not have the disease special ability. The paper beetles do not attack their creator, but are otherwise uncontrolled and attack anything nearby. After 5 rounds, the beetles crumple and fall inert. Once activated, an origami swarm loses all magic.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, animate objects Cost 150gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint conjuration CL 5th Weight 1 lb. Price 10,000gp
DESCRIPTION: This palm-sized holy symbol is composed of tiny pieces of stained glass held in a gold frame. The exact symbol is determined upon the item's creation. As a free action, the creature holding the ornament can project the image of the holy symbol upon any creature or surface within 15 feet, similar to using a shadow puppet and lamp. This light is not bright enough to illuminate an area. If the bearer is a paladin, she may use her lay on hands
Ability on a creature touched by the symbol's light (effectively increasing her lay on hands range from touch to 15 feet).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, sacred bond Cost 5,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
This book is constructed of the finest materials kobolds can find, like shed dragonscales, skins from trapped intruders in the tunnels, or the hides of the creators' failed apprentices.
Slot Slotless Price 8,000gp Aura moderate evocation CL 11th Weight 2 lbs.
Each spell inscribed in the book becomes a greater glyph of warding (DC 19, spell glyph) containing the spell recorded. When an unauthorized person reads a spell, the glyph triggers against him. This destroys the pages on which the spell is written, but leaves the rest of the book unharmed. Pages containing harmless spells or spells that can't be attached to a glyph are unaffected.
CONSTRUCTION REQUIREMENTS: Cost 4,000gp Feats Craft Wondrous Item Spells erase, greater glyph of warding Special creator must be a kobold
Section 15: Copyright Notice: Pathfinder Player Companion: Kobolds of Golarion. © 2013 Paizo Publishing, LLC.
Slot Body Aura strong conjuration CL 15th Price 67,000gp Weight 1 lb.
DESCRIPTION: Embroidered images of cherry blossoms and cranes in flight adorn this blue silk kimono.
The wearer can move and reposition these images on the kimono at will. The kimono grants its wearer a +4 resistance bonus on all saving throws and a +4 bonus on all caster level checks.
Once per day, the wearer can capture a single creature within 60 feet within the kimono (no save), shunting the victim into an extradimensional space similar to that created by a maze spell. Inside this otherworldly prison, the maze appears as an endless cherry orchard filled with "walls" of windblown cherry blossoms and cranes flying overhead. Each round on its turn, the victim inside the kimono may attempt a DC 20 Intelligence check to escape the kimono as a full-round action. If the victim doesn't escape, it is released after 10 minutes, returning to where it had been before the kimono drew it in. If this location is occupied by another creature or a solid object, the subject appears in the nearest open space.
Whenever a creature is drawn inside the kimono, the victim's image temporarily manifests as another embroidered design among the kimono's other images. While a victim is trapped inside, the kimono's bonuses on saving throws and caster level checks are increased by 2 (to +6). The kimono's increased bonuses return to normal when the victim is freed or released.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Heighten Spell, maze, resistance Cost 33,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate enchantment CL 11th Price 3,500gp Weight 0
DESCRIPTION: Written and signed in blood, a pact parchment ensures the utter and undeniable fulfillment of the actions stated within. Upon a pact parchment, you can inscribe a contract, defining a certain service or course of action by one or more creatures. If all listed creatures willingly (without magical influence, threats, and so on) sign this pact in blood, they are bound to fulfill this agreement. Henceforth everyone breaking the pact suffers a -4 penalty on attack rolls, saves, ability checks, and skill checks, until they either satisfy the pact's conditions (if still possible) or the parchment is destroyed.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, geas/quest Cost 1,750gp
Section 15: Copyright Notice: Pathfinder Companion: Cheliax, Empire of Devils. © 2009, Paizo Publishing, LLC.
Slot Slotless Aura faint abjuration and enchantment CL 3rd; Price 8,000gp Weight 0.
DESCRIPTION: This perfect lotus flower formed from pink jade offers purity of mind and spiritual calm. While grasped, the blossom grants its holder a +3 competence bonus on Concentration checks and suppresses the following on its holder: morale bonuses, fear effects, and the confused, dazed, or stunned conditions. Twice per day, the bearer can cast calm emotions.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, calm emotions, remove fear Cost 4,000gp.
Section 15: Copyright Notice: Pathfinder Module: Cult of the Ebon Destroyers. © 2011, Paizo Publishing, LLC.
Slot Slotless Aura strong transmutation CL 17th Weight 0 Price 1,000gp (1st), 4,000gp (2nd), 9,000gp (3rd), 16,000gp (4th), 25,000gp (5th), 36,000gp (6th), 49,000gp (7th), 64,000gp (8th), 81,000gp (9th)
DESCRIPTION: This page is covered in densely-worded arcane or divine magical runes. It contains the knowledge of a single arcane or divine spell (chosen by the creator when the item is crafted). If the bearer is a spontaneous spellcaster and has that spell on her class spell list, she may use her spell slots to cast that spell as if it were one of her spells known. A page of spell knowledge is priced based on the spell's cleric or sorcerer/wizard spell level, unless the spell doesn't appear on either of those spell lists, in which case it is based on the highest spell level as it appears on any other spell list. For example, a spell that is on the 4th-level inquisitor list and the 2nd-level paladin list is priced as a 4th-level spell.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must be able to cast the spell contained in the page Cost 500gp (1st), 2,000gp (2nd), 4,500gp (3rd), 8,000gp (4th), 12,500gp (5th), 18,000gp (6th), 24,000gp (7th), 32,000gp (8th), 40,500gp (9th)
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura strong varied CL 12th Price 8,000gp Weight 0
DESCRIPTION: This stone grants the wearer a +2 enhancement bonus to Strength.
Cracked This stone grants a +1 competence bonus on one Strength-based skill. Price 200gp.
Flawed This stone grants a +2 enhancement bonus to Strength and a -2 penalty to Constitution. Price 6,000gp.
See Inferior Ioun Stones for details on cracked and flawed variant stones.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must be 12th level Cost 4,000gp.
Slot Slotless Aura strong varied CL 12th Price 30,000gp Weight 0
DESCRIPTION: This stone grants the wearer a +1 competence bonus on attack rolls, saves, skill checks, and ability checks.
Cracked This stone grants a +1 competence bonus on attack rolls or saving throws. Price 4,000gp.
Flawed This stone grants a +1 morale bonus on attack rolls, saves, skill checks, and ability checks. Price 28,000gp.
See Inferior Ioun Stones for details on cracked and flawed variant stones.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must be 12th level Cost 15,000gp.
Slot Slotless Aura strong varied CL 12th Price 20,000gp Weight 0
DESCRIPTION: This stone absorbs spells of 4th level or lower. After absorbing 20 spell levels, the stone burns out and turns to dull gray, forever useless. This stone works like a rod of absorption, but absorbing a spell requires a readied action, and cannot be used to empower spells.
Cracked This stone absorbs spells of 1st level or lower. After absorbing 5 spell levels, the stone burns out and turns dull gray. Price 2,500gp.
Flawed This stone absorbs spells of 3rd level or lower, which deals 2 hit points of damage to the user for each spell level absorbed. After absorbing 20 spell levels, the stone burns out and turns dull gray. Price 18,000gp.
See Inferior Ioun Stones for details on cracked and flawed variant stones.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must be 12th level Cost 10,000gp.
Slot Slotless Price 200,000gp CL 12th Weight 0 Aura strong necromancy
This stone absorbs your soul as the magic jar spell immediately prior to your death. You can't transfer your soul from the ioun stone receptacle to another creature's body, and are, for all intents and purposes, dead. While your soul is in the ioun stone, you can sense any life forces within 120 feet as though you were placed in a magic jar. At any point within 12 hours of your soul's transfer into the pale orange rhombus ioun stone, you can return to your body as long as it is within 120 feet of the ioun stone. Upon returning to your body, you are unconscious and dying with a number of negative hit points equal to your Constitution score minus 1. If you fail to stabilize and aren't healed after 1 turn, you die and your soul is not absorbed by the ioun stone. Your soul can be absorbed into a pale orange rhombus ioun stone only once per 24-hour period.
Cracked: If you die while using this ioun stone, the stone can be used as an additional material component in any spell to return you to life, reducing the spell's total material component cost by 20%. Price: 1,800gp.
Flawed: This stone functions as a normal pale orange rhomboid, but only once, after which it burns out and turns dull gray. Price: 12,000gp.
CONSTRUCTION REQUIREMENTS: Cost 100,000gp Feats Craft Wondrous Item Spells magic jar Special creator must be 12th level
Section 15: Copyright Notice: Pathfinder Player Companion: Pathfinder Society Primer. © 2013, Paizo Publishing, LLC.
Slot Slotless Aura moderate transmutation CL 12th Price 5,000gp Weight 0 .
DESCRIPTION: This stone grants you a +5 competence bonus on Stealth checks.
Cracked: This stone grants a +1 competence bonus on Stealth checks. Price 200gp.
Flawed: This stone grants a +5 competence bonus on Stealth checks and -2 penalty to Dexterity. Price 1,600gp.
See Inferior Ioun Stones for details on cracked and flawed variant stones.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cat's grace, creator must be 12th level Cost 2,500gp
Section 15: Copyright Notice: Pathfinder Chronicles Seekers of Secrets Paizo Publishing, LLC. © 2009 Paizo Publishing.
Slot Slotless Price 250gp CL 2nd Weight 1 lb. Aura faint evocation
DESCRIPTION: This torch is made from a dull, gray wood that bears intricate carvings. It burns like a normal torch, but only gives off dim light in a 40-foot radius. In areas of normal light, the torch reduces the light level to dim. The torch has no effect in areas of bright light.
CONSTRUCTION REQUIREMENTS: Cost 125gp Feats Craft Wondrous Item Spells light
Section 15: Copyright Notice: Pathfinder Player Companion: Blood of Shadows. © 2016, Paizo Inc.
Slot Neck Source Gods and Magic Aura faint necromancy CL 3rd Price 3,300gp Weight 0
DESCRIPTION: This finger-length crystal is a pale opaque pink color when worn by a living creature, but slowly changes to a translucent deep violet when carried by the undead.
You can eat spoiled food and drink spoiled liquid as if it were fresh and wholesome, tasting as good as it did before it spoiled. Any person with the Profession (cook) skill can use the crystal to season a meal with the flavor of salt, sugar, cinnamon, ginger, or pepper (or the equivalent spices for the undead palate—fear's breath, nightfog, bloodroot, thileu bark, or hatefinger).
This item is associated with a specific deity. If you worship the associated deity, once per day you may use death knell. Both cure and inflict spells heal you, whether you are living or undead; the crystal flares with black or white energy when it converts this energy into a form that does not harm you. The crystal does not affect any other uses of positive or negative energy, just cure and inflict spells (or effects that duplicate these spells).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cure light wounds, death knell, inflict light wounds, purify food and drink Cost 1,650gp
Slot Slotless Aura moderate abjuration and conjuration CL 9th Price 5,000gp Weight 30 lbs.
DESCRIPTION: A paradox box resembles a small stone chest of ornate design that measures approximately 1-1/2 feet by 1-1/2 feet by 1 foot.
Closer inspection reveals the paradox box to be a solid piece of stone that's been carved to resemble a box—it has no seam for a lid or hinges to allow opening. It is a secure storage device that can be accessed only by use of the proper command word or combination. Until the command word is intoned or the combination is correctly entered (the box's creator decides which method of opening works for the box—most boxes have combination locks that function similarly to the one detailed on page 9), the box is effectively a solid piece of stone with no lid or aperture or even an interior, and as such, attempts to open the box by bypassing a lock (with Disable Device or knock) do not work. Some creators also build magical traps into paradox boxes (summon monster traps are particularly popular), but these traps are not included in the standard model.
Once the proper command is given, a seam appears around the chest, and nested hinges within allow this lid to open, revealing an extradimensional space 1 cubic foot in size. Anything that will fit completely within that space (regardless of weight) can be successfully stored within, and the chest can be sealed again simply by closing it. The contents of the storage space do not change the weight of the chest, since they actually stay in an otherwise inaccessible extradimensional space. If the chest is destroyed (hardness 8, hp 90), the extradimensional space collapses and any contents are jettisoned randomly into the Ethereal Plane.
Paradox boxes were especially popular for their relative inexpensiveness as well as their superior security and durability. Many creators, burdened with arrogance and hubris, constructed their paradox boxes such that their surfaces were decorated with elaborate and carefully constructed riddles or wordplays that gave clues to their command words.
These items are prize finds because a particularly clever person can often still open them, revealing their time-lost secrets even though the command word might have been lost millennia ago.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, arcane lock, secret chest Cost 2,500gp
Section 15: Copyright Notice: Pathfinder Adventure Path #61: Shards of Sin. © 2012, Paizo Publishing, LLC.
Slot Slotless Price 2,250gp CL 9th Weight 2 lbs. Aura moderate enchantment
DESCRIPTION: Once the command word is spoken, this 5-foot-diameter loop of wire blends with its surroundings. To find it, a character with the trapfinding ability must succeed at a DC 30 Perception check.
Setting the snare is a full-round action that provokes attacks of opportunity. Any creature that steps into the snare must succeed at a DC 26 Will save or become magically paralyzed, as the spell hold monster. This effect can be ended by uttering the command word, succeeding at a DC 30 Disable Device check, or succeeding at the Will save. The snare is destroyed when the effect ends.
CONSTRUCTION REQUIREMENTS: Cost 12,000gp Feats Craft Wondrous Item Spells snare, hold monster
Section 15: Copyright Notice: Pathfinder Player Companion: Kobolds of Golarion. © 2013 Paizo Publishing, LLC.
Slot Slotless Aura None CL 9th Price 1,000gp Weight 1 lb.
DESCRIPTION: This nondescript belt pouch is quite popular among those who need to smuggle items past snooping guards or government officials.
Detect magic does not detect that it is magical (as per the bag of holding (contents limit 10 pounds, volume limit 2 cubic feet).
With a command word, the wearer can close or open the extradimensional space within the pouch; when closed, the pouch holds no more than a mundane belt pouch the size of a human fist, though objects within the extradimensional space remain stored, unreachable until the pouch is unsealed again. This allows the user to empty his pockets or even turn the pouch inside-out to prove he carries no contraband, and access the hidden goods later when in a safe place. Because of their nonmagical auras, these pouches sometimes hold secret treasures for generations without their owners realizing their nature.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, magic aura, secret chest Cost 1,000gp.
Section 15: Copyright Notice: Pathfinder Chronicles Seekers of Secrets Paizo Publishing, LLC. © 2009 Paizo Publishing.
Slot Slotless Aura faint divination CL 3rd Price 1,500gp Weight 0
DESCRIPTION: This apparently simple coin, usually styled to resemble ancient currency, hides intricate gold and platinum wires within. This matrix causes the Pathfinder's coin to rise an inch into the air and slowly spin in place if placed atop a wayfinder. In addition, when levitating above a wayfinder, the coin can be given a message of 25 words or fewer. This message repeats in the speaker's voice the next time the coin is floated above a wayfinder. Only one message may be stored at a time, and once it is triggered, the message is expended and a new one may be recorded.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, identify, levitate, magic mouth Cost 750gp.
Section 15: Copyright Notice: Pathfinder Campaign Setting: Pathfinder Society Field Guide. © 2011, Paizo Publishing, LLC.
Slot Shoulders Aura faint abjuration CL 5th Price 10,000gp Weight 3 lbs.
DESCRIPTION: These steel pauldrons are engraved with images of charging bulls.
FUNCTION: When the wearer makes a bull rush combat maneuver, she can make the check twice and take the better result. Furthermore, they grant a +2 enhancement bonus to CMD against bull rushes.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bull's strength Cost 5,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Shoulders Aura faint abjuration CL 3rd Price 3,000gp Weight 3 lbs.
DESCRIPTION: Constructed of mithral, each of these pauldrons bears an embossed device of a viper coiled defensively.
These pauldrons grant their wearer a +2 dodge bonus to AC against attacks of opportunity, and increase the wearer's CMD by 2 against bull rush, grapple, reposition, and trip combat maneuvers.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cat's grace Cost 1,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Shoulders Aura faint necromancy CL 5th Price 10,800gp Weight 3 lbs.
DESCRIPTION: These steel and brass pauldrons feature two brass lion heads, one on each shoulder. Twice a day as an immediate action when a creature successfully makes an Acrobatics check to move through the wearer's threatened area or its space without provoking an attack of opportunity, a shadowy lion can animate from one of the pauldrons and attack that creature. The attack uses the wearer's base attack bonus + Dexterity modifier and attacks the target's touch AC. On a hit, the lion deals 2d6 points of piercing damage (x2 critical).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Craft Magic Arms and Armor, spectral hand Cost 5,400gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura strong transmutation CL 17th (see FAQ below) Price 1,000gp (1st), 4,000gp (2nd), 9,000gp (3rd), 16,000gp (4th), 25,000gp (5th), 36,000gp (6th), 49,000gp (7th), 64,000gp (8th), 81,000gp (9th), 70,000gp (two spells) Weight 0
DESCRIPTION: This seemingly normal pearl of average size and luster is a potent aid to all spellcasters who prepare spells (clerics, druids, rangers, paladins, and wizards). Once per day on command, a pearl of power enables the possessor to recall any one spell that she had prepared and then cast that day. The spell is then prepared again, just as if it had not been cast. The spell must be of a particular level, depending on the pearl. Different pearls exist for recalling one spell per day of each level from 1st through 9th and for the recall of two spells per day (each of a different level, 6th or lower).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must be able to cast spells of the spell level to be recalled Cost 500gp (1st), 2,000gp (2nd), 4,500gp (3rd), 8,000gp (4th), 12,500gp (5th), 18,000gp (6th), 24,500gp (7th), 32,000gp (8th), 40,500gp (9th), 35,000gp (two spells)
FAQ: I looked over the magic item crafting rules and was unable to find an explicit statement on this question: Does creating a magic item require the creator to be of the same or higher caster level of the item itself? This doesn't seem to square with the CLs listed for specific magic items; for instance, a Belt of Giant Strength +2 has CL 8th, but the only spell required in its creation, bull's strength, has a minimum caster level of 3. Am I missing anything here?
Though the listed Caster Level for a pearl of power is 17th, that caster level is not part of the Requirements listing for that item. Therefore, the only caster level requirement for a pearl of power is the character has to be able to cast spells of the desired level. However, it makes sense that the minimum caster level of the pearl is the minimum caster level necessary to cast spells of that level--it would be strange for a 2nd-level pearl to be CL 1st. For example, a 3rd-level wizard with Craft Wondrous Item can create a 1st-level pearl, with a minimum caster level of 1. He can set the caster level to whatever he wants (assuming he can meet the crafting DC), though the pearl's caster level has no effect on its powers (other than its ability to resist dispel magic). If he wants to make a 2nd-level pearl, the caster level has to be at least 3, as wizards can't cast 2nd-level spells until they reach character level 3. He can even try to make a 3rd-level pearl, though the minimum caster level is 5, and he adds +5 to the DC because he doesn't meet the "able to cast 3rd-level spells" requirement.
[Source]
Slot Slotless Aura moderate abjuration and transmutation CL 8th Price 15,300gp Weight 0
DESCRIPTION: This pearl is worth at least 1,000gp for its beauty alone, yet if it is clasped firmly in hand or held to the breast while the possessor attempts actions related to the pearl's powers, she understands and is able to employ the item.
The pearl enables its possessor to breathe in water as if she were in clean, fresh air. Her swim speed is 60 feet, and she can cast spells and act underwater without hindrance.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, freedom of movement, water breathing Cost 8,150gp
Slot Slotless Aura strong varied CL 12th Price 20,000gp Weight 0
DESCRIPTION: This stone grants the wearer the ability to regenerate 1 point of damage per 10 minutes. Regeneration works like a ring of regeneration. It only cures damage taken while the character is using the stone.
Cracked Regenerate 1 hit point of damage per hour. Price 3,400gp.
Flawed Regenerate 4 hit points of damage per hour. Price 18,000gp.
See Inferior Ioun Stones for details on cracked and flawed variant stones.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must be 12th level Cost 10,000gp.
Slot Shoulders Price 15,600gp CL 5th Weight 8 lbs. Aura faint transmutation
DESCRIPTION: These lustrous animal pelts are particularly treasured among barbarians. While any humanoid creature can don and use such pelts, their powers are vastly enhanced for skinwalkers. All pelts of the beast grant the following powers:
In addition, if the wearer is a skinwalker, her change shape ability is enhanced so that she may gain an additional bestial feature when taking her bestial form, selectable from the skinwalker heritage tied to the animal from which the pelt came. For instance, a werewolf-kin wearing a bear pelt of the beast could use her change shape ability to gain a climb speed from the pelt's bestial features (identical to the set listed for werebear-kin) in addition to darkvision from her set of werewolf-kin bestial features. Feats or abilities that affect how many bestial features the skinwalker may gain at a single time stack with this ability.
Each pelt also grants a competence bonus on a check, based on its type. These bonuses increase by 50% for skinwalkers wearing a pelt that matches their lycanthropic heritage.
CONSTRUCTION REQUIREMENTS: Cost 7,800gp Feats Craft Wondrous Item Spells beast shape I, speak with animals
Section 15: Copyright Notice: Pathfinder Player Companion: Blood of the Moon. © 2013, Paizo Publishing, LLC.
Slot Shoulders Price 14,800gp CL 3rd Weight 3 lbs. Aura faint evocation
DESCRIPTION: This pelt of a large northern wolf is fashioned into a cloak.
The pelt can be activated up to five times per day.
When struck in combat, the wearer can spend one use as a swift action to animate a ghostly wolf from the pelt. This ghostly apparition strikes the creature that attacked the wearer with a wolf's bite attack (a wolf deals 1d6+1 damage with their bite attack).
The wearer can spend one additional use each subsequent round to have the wolf continue attacking the target. The apparition can't be redirected, and disappears if the target moves more than 5 feet of the wearer or dies. The pelt can manifest only one wolf apparition at a time. Apart from these restrictions, the wolf can be directed as a spiritual weapon spell.
When a human wears a pelt of the wolf, he gains a +1 morale bonus on saving throws against emotion effects. In addition, any round in which he begins his turn affected by a fear effect, he can attempt a new save at the beginning of the turn to reduce the severity of the fear effect from panicked to frightened, frightened to shaken, or shaken to unaffected.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells remove fear, spiritual weapon Cost 7,400gp
Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Combat. © 2014, Paizo Inc.
Slot Neck Aura faint divination CL 3rd Price 1,000gp Weight 0
DESCRIPTION: A carved ruby in the shape of a scarab set in gold, this magic amulet grants its wearer insight on where to strike a creature so as to maximize pain and distress. This pendant must be worn against bare flesh in order to function.
Once per day, as an immediate action, when the wearer of a pendant of the blood scarab threatens a critical hit with any attack, he may automatically confirm the critical hit. When the user activates this ability, the pendant's spiky little legs momentarily animate and clutch against the wearer's skin, dealing 1d6 points of damage as the amulet burrows and digs into the wearer's body in apparent delight at the devastating blow inflicted on the enemy.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, true strike Cost 500gp
Section 15: Copyright Notice: Pathfinder Campaign Setting: Rival Guide. © 2011, Paizo Publishing, LLC.
Slot Neck Aura faint divination CL 3rd Price 4,000gp Weight 0
DESCRIPTION: Crafted from gold beaten into the image of a lanner falcon and suspended upon a gold chain, it's the traditional badge of office for a Prince or Princess—although they are often given as rewards to those who are particularly helpful or well-liked by the Prince or Princess.
The wearer of a pendant of the souk gains a +5 competence bonus on Appraise checks. By holding the pendant to her brow, the wearer can gain the effects of an identify spell once per day. Finally, the pendant grows warm in the presence of illusions, granting a +2 insight bonus on saving throws made to disbelieve existing illusion effects.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, identify Cost 2,000gp
Section 15: Copyright Notice: Pathfinder Adventure Path #61: Shards of Sin. © 2012, Paizo Publishing, LLC.
Slot Slotless Price 24,000gp CL 3rd Weight 0 Aura faint evocation
DESCRIPTION: This ritualistic scar is infused with shadowstuff that shifts and writhes within the bearer's skin.
Whenever the bearer is exposed to illumination brighter than dim light, the tattoo emits a vapor, shrouding the bearer in a dusky haze that provides the benefits of protective penumbra.
CONSTRUCTION REQUIREMENTS: Cost 12,000gp Feats Inscribe Magical Tattoo Spells protective penumbra
Section 15: Copyright Notice: Pathfinder Player Companion: Blood of Shadows. © 2016, Paizo Inc.
Slot Neck Aura faint conjuration CL 5th Price 7,500gp Weight 0
DESCRIPTION: The simple periapt usually appears as a blue gemstone fastened to a silver chain designed to be worn around the neck.
The wearer is immune to all disease, including supernatural diseases.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, remove disease Cost 3,750gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Neck Aura faint conjuration CL 5th Price 27,000gp Weight 0
DESCRIPTION: This item is a brilliant-cut black gem on a delicate silver chain meant to be worn about the neck. The wearer is immune to poison, although poisons active when the periapt is first donned still run their course.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, neutralize poison Cost 13,500gp
Slot Neck Aura faint abjuration CL 5th Price 12,000gp Weight 0
DESCRIPTION: This amethyst stone strung on a coarse iron chain protects the wearer from curses. Three times per day, whenever the wearer rolls a saving throw against a curse (such as a witch's hex, or a bestow curse spell), he may reroll the saving throw as an immediate action. The wearer must decide to use this ability before the results of the saving throw are revealed. He must take the second roll, even if it is worse.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, remove curse Cost 6,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Neck Price 8,000gp CL 9th Weight 1 lb. Aura moderate conjuration
DESCRIPTION: This clear blue crystal amulet contains a pearl figurine depicting a miniature animal on the familiar list, such as a bat, monkey, or raven. Three times per day, the wearer can call forth the animal depicted in the amulet to serve as her familiar. This temporary familiar has all of the familiar abilities as if the wearer was a 5th-level wizard, and remains for 5 minutes or until it is reduced to 0 hit points. If the temporary familiar is reduced to 0 hit points, it cannot be summoned again for 24 hours. The familiar retains memories from past summonings. Only those without familiars of their own can activate a periapt of temporary familiar.
CONSTRUCTION REQUIREMENTS: Cost 4,000gp Feats Craft Wondrous Item Spells summon monster V Special creator must have a familiar
Section 15: Copyright Notice:. © 2015, Paizo Inc.
Slot Neck Aura moderate conjuration CL 10th Price 15,000gp Weight 0
DESCRIPTION: This stone is bright blue and dangles on a silver chain meant to be worn on the neck.
The wearer of this periapt automatically becomes stable if his hit points drop below 0 (but not if the damage is enough to kill the wearer). The periapt doubles the wearer's normal rate of healing or allows normal healing of wounds that would not do so normally. Hit point damage caused by bleeding is negated for the wearer of the periapt, but he is still susceptible to damage from bleeding that causes ability damage or drain.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, heal Cost 7,500gp
Editor's Note: The original entry for the Periapt of Wound Closure in the described it as a bright red stone which “dangles on a golden chain”. changed the colors of the stone and chain.
Section 15: Copyright Notice:. © 2012, Paizo Publishing, LLC.
Slot Hands Price 10,000gp CL 1st Weight 1 lb. Aura faint transmutation and necromancy
DESCRIPTION: These black gloves glow slightly during combat.
Once per day, if the wearer's unarmed attack threatens a critical hit, the critical confirmation roll gains a +2 bonus. Regardless of whether the critical is confirmed, the attack does an additional 1d8 points of damage.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells inflict light wounds, unerring weapon Cost 2,500gp
Section 15: Copyright Notice: Pathfinder Player Companion: Dragonslayer's Handbook. © 2013, Paizo Publishing, LLC.
Slot Slotless Aura faint illusion CL 3rd Price 4,000gp Weight 1 lb.
DESCRIPTION: This small cut crystal appears to be filled with hazy, indistinct images that constantly shift and vary. If a spellcaster holding the phantasmal gem casts an illusion spell with a duration of concentration (or concentration + a number of rounds), the illusion lasts up to an additional 10 rounds after the spellcaster ceases concentrating on it. The spellcaster may end the illusion early as a swift action. The phantasmal gem can be used multiple times in a day, but cannot grant more than a total of 10 additional rounds of illusion spells per day. A gnome using a phantasmal gem can recharge it by expending uses of spell-like abilities gained through the gnome magic racial trait. Each spell-like ability expended as a standard action recharges 1 round of duration to the phantasmal gem (up to a maximum of 10 rounds).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must be a gnome or a wizard specialized in the school of illusion Cost 2,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint illusion CL 1st Price 1,500gp Weight 0
DESCRIPTION: This small, polished leather case opens to reveal a mirror, face powder, rouge, and a puff. Using the puff and uttering a command word allows you to change your appearance once per day as per disguise self. Additionally, you get a +2 competence bonus on Diplomacy checks made to gather information.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, disguise self, creator must have at least 2 ranks in Diplomacy Cost 750gp
Section 15: Copyright Notice: . © 2009, Paizo Publishing, LLC.
Slot Slotless Aura strong enchantment CL 15th Price 3,000gp Weight 0
DESCRIPTION: This potent preparation causes a creature who drinks it to fall madly in love with the first creature he or she perceives after consuming it. The drinker's attitude toward that creature becomes helpful. If a romantic attraction is possible toward the first person viewed, the drinker falls in love with that person. Otherwise, the drinker's love is a platonic adoration. The effects of the philter are permanent unless removed by a break enchantment, dispel magic, limited wish, miracle, remove curse, or wish.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, charm monster, permanency Cost 1,500gp
Section 15: Copyright Notice: Advanced Player's Guide Advanced Player's Guide. © 2010, Paizo Publishing, LLC.
Slot Headband Aura faint divination CL 1st Price 1,000gp Weight 0
DESCRIPTION: This item is a tiny box containing religious scripture. The box is affixed to a leather cord and tied around the forehead, worn so that the box sits upon the wearer's brow. There is no mundane way to determine what function this religious item performs until it is worn.
The wearer of a phylactery of faithfulness is aware of any action or item that could adversely affect his alignment and his standing with his deity, including magical effects. He acquires this information prior to performing such an action or becoming associated with such an item if he takes a moment to contemplate the act.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, detect chaos, detect evil, detect good, detect law Cost 500gp
Slot Headband Aura moderate necromancy CL 10th Price 11,000gp Weight 0
DESCRIPTION: This item is a boon to any character able to channel negative energy, increasing the amount of damage dealt to living creatures by +2d6. This also increases the amount of damage healed by undead creatures.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must be a 10th-level cleric Cost 5,500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Headband Aura moderate necromancy CL 10th Price 11,000gp Weight 0
DESCRIPTION: This item allows channelers of positive energy to increase the amount of damage dealt to undead creatures by +2d6. This also increases the amount of damage healed by living creatures.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must be a 10th-level cleric Cost 5,500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Headband Aura faint divination CL 3rd Price 7,000gp Weight 1 lb.
DESCRIPTION: Three times per day on command, the phylactery's wearer can determine the current health and overall well-being of any one ally within 30 feet. This effect acts as the status spell. If the wearer has the ability to channel energy or lay on hands, he can as a swift action choose to apply the effects of that class feature to an ally he is currently evaluating so long as that ally is within 30 feet of him, but doing so ends the effect of the phylactery's status.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, status Cost 3,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Eyes Price 4,900gp CL 3rd Weight 0 Aura faint conjuration and divination
DESCRIPTION: These nondescript, brass-rimmed spectacles have green-tinted lenses and are favored by practicing doctors and adventurers alike. When worn, they grant the wearer a constant awareness of poisons and diseases as the detect poison and diagnose disease spells. Also, once per day on command the wearer can touch a single creature to use delay poison on that creature.
CONSTRUCTION REQUIREMENTS: Cost 2,450gp Feats Craft Wondrous Item Spells delay poison, detect poison, diagnose disease
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Slotless Aura strong varied CL 12th Price 8,000gp Weight 0
DESCRIPTION: This stone grants the wearer a +2 enhancement bonus to Charisma.
Cracked This stone grants a +1 bonus on one Charisma-based skill. Price 200gp.
Flawed This stone grants a +2 enhancement bonus to Charisma and a -2 penalty to Constitution. Price 6,000gp.
See Inferior Ioun Stones for details on cracked and flawed variant stones.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must be 12th level Cost 4,000gp.
Slot Slotless Aura strong varied CL 12th Price 8,000gp Weight 0
DESCRIPTION: This stone grants the wearer a +2 enhancement bonus to Constitution.
Cracked This stone grants a +4 competence bonus on one type of check affected by the Endurance feat. Price 1,400gp.
Flawed This stone grants a +2 enhancement bonus to Constitution and -2 penalty to Dexterity. Price 6,000gp.
See Inferior Ioun Stones for details on cracked and flawed variant stones.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must be 12th level Cost 4,000gp.
Slot Slotless Aura faint abjuration CL 5th Weight 3 lbs. Price 12,000gp
DESCRIPTION: Carvings of winter scenes decorate this set of pan pipes.
Activating the pipes requires a DC 15 Perform (wind instruments) check. Creatures within 30 feet gain a +2 competence bonus on caster level checks to dispel magical effects and overcome spell resistance. Maintaining the performance is challenging, requiring a move action and a new Perform check each round, with the DC increasing by +1 for each round the instrument is played. The magic ends when the player voluntarily stops or fails the Perform check, after which the pipes cannot be used again for 1 hour.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, dispel magic Cost 6,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint necromancy CL 4th Price 6,000gp Weight 3 lbs.
DESCRIPTION: This magic item appears to be a small set of pan pipes. When played by a person who succeeds on a DC 15 Perform (wind instruments) check, the pipes create an eerie, spellbinding tune. Those within 30 feet who hear the tune must succeed on a DC 13 Will save or become frightened for 4 rounds. Creatures with 6 or more Hit Dice are unaffected. Pipes of haunting can be sounded twice a day.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, scare Cost 3,000gp
Slot Slotless Aura moderate enchantment CL 6th Weight 3 lbs. Price 12,000gp
DESCRIPTION: By making a DC 15 Perform (wind instruments) check, the bearer can use these pipes to create a wondrous melody which fascinates creatures within 30 feet for as long as the bearer continues to play (Will DC 14 negates). This is a mind-affecting sonic compulsion effect. The bearer is immune to the sound of the pipes. When the bearer stops playing, for the next 2d4 rounds all creatures who were fascinated by the music are stricken by intense pain at even the slightest noise. Unless a creature is in a totally silent area, it takes 1d4 points of damage per round on its turn, and it has sonic vulnerability until this time expires. Thereafter, the creature is shaken unless it is in a totally silent area; this hypersensitivity to noise is a curse effect.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, sound burst, creator must have the bardic performance class ability Cost 6,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint transmutation; CL 5th; Price 18,000gp; Weight 2 lbs.
DESCRIPTION: In outer construction and manner of play, pipes of shifting tempo resemble a typical set of unremarkable pan pipes, but the complex chambers within the pipes are modeled after difficult-to-duplicate instruments.
Music created by these pipes sounds unusually mournful, with a strange, almost warbling subtext to the notes. Up to three times per day, a user can attempt to harness these pipes—power by making a DC 15 Perform (wind instruments) check as a standard action. With a successful check, the possessor can play a grave melody to cast slow or an allegro melody to cast haste. The resulting spell functions as normal for the item's caster level, affecting five creatures per casting.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item; Spells haste, slow; Skills Perform (wind instrument) 5 ranks; Cost 9,000gp.
Section 15: Copyright Notice: Pathfinder Campaign Setting: Pathfinder Society Field Guide. © 2011, Paizo Publishing, LLC.
Slot Slotless Aura faint illusion; CL 2nd Price 1,800gp; Weight 3 lbs.
DESCRIPTION: When played by a character who has the Perform (wind instruments) skill, these shiny metallic pan pipes create a variety of sounds. The figment sounds are the equivalent of ghost sound.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, ghost sound; Cost 900gp
Slot Slotless Aura faint conjuration; CL 2nd Price 1,150gp; Weight 3 lbs.
DESCRIPTION: If the possessor learns the proper tune, he can use these pipes to attract 1d3 rat swarms if rats are within 400 feet. For each 50-foot distance the rats have to travel, there is a 1-round delay. The piper must continue playing until the rats appear, and when they do so, the piper must make a DC 10 Perform (wind instruments) check. Success means that they obey the piper's telepathic commands so long as he continues to play. Failure indicates that they turn on the piper. If for any reason the piper ceases playing, the rats leave immediately. The Perform DC increases by +5 for each time the rats have been successfully called in a 24-hour period.
If the rats are under the control of another creature, add the HD of the controller to the Perform check DC. Once control is assumed, another check is required each round to maintain it if the other creature is actively seeking to reassert its control.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, charm animal, summon nature's ally I, wild empathy ability; Cost 575gp
Slot Slotless Aura faint conjuration; CL 5th Price 6,000gp; Weight 0
DESCRIPTION: These finely crafted yellow-ivory pipes are bound in bronze and decorated with bits of amber. If the possessor learns the proper tune, once per day he can use these pipes to summon 1d4+1 dire rats as if using summon monster III. The summoned dire rats also have the swarming racial trait, and count as ratfolk for the purposes of the ratfolk's swarming racial trait.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, summon monster III; Cost 3,000gp
Section 15: Copyright Notice: - Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.
Slot See Text Aura faint necromancy; CL 5th; Price 10,800gp; Weight 300 lbs.
DESCRIPTION: Named for the goddess of piracy, strife, and sea monsters, this figurehead must be mounted on the prow of a ship function.
Once per day, a ship carrying the Pirate Queen's Bones can inflict a curse on an enemy ship struck with a successful ramming attack. The target ship must succeed at a DC 14 Will save or its pilot takes a -4 penalty on Profession (sailor) checks to control the ship.
In addition, the cursed ship can never gain the upper hand in ship-to-ship combat. The curse inflicted by the figurehead cannot be dispelled, but it can be removed with a break enchantment, limited wish, miracle, remove curse, or wish spell.
In addition, once per day, Pirate Queen's Bones can be used to cast false life (CL 5th) on the captain of the ship carrying the figurehead. A ship may not have more than one figurehead, magical or otherwise, mounted on it at one time.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item; Spells bestow curse, false life; Cost 5,400gp
Section 15: Copyright Notice: Pathfinder Adventure Path #56: Raiders of the Fever Sea. © 2012, Paizo Publishing, LLC.
Slot Head Aura faint transmutation; CL 5th; Price 2,600gp; Weight 1 lb.
DESCRIPTION: This black leather tricorne hat is weather-beaten and salt-stained.
Note This item has a direct association with a specific deity.
It grants its wearer a +2 competence bonus on Profession (sailor) and Swim checks.
If the hat's associated deity is your patron, once per day you can speak a command word to transform the hat into a small ship's boat such as a cutter, jolly boat, or longboat. The boat is 20 feet long, has two pairs of oars and a single mast with a square sail, and can carry up to 12 passengers and crew. Upon command, or after 8 hours, the boat returns to hat form, dumping out any occupants.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item; Spells guidance, shrink item; Special creator must have 5 ranks in Profession (sailor); Cost 1,300gp
Section 15: Copyright Notice: Pathfinder Adventure Path #55: The Wormwood Mutiny. © 2012, Paizo Publishing, LLC.
Slot Eyes Aura faint transmutation; CL 2nd Price 2,600gp; Weight 0
DESCRIPTION: This black silk eye patch is adorned by a skull and crossbones worked in silver thread.
The wearer of this patch gains a +2 competence bonus on Swim and Climb checks. In addition, once per day, the wearer of this eye patch can gain the effects of either touch of the sea or expeditious retreat on command (wearer's choice).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, expeditious retreat, touch of the sea; Cost 1,300gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Head Aura faint necromancy; CL 5th; Price 7,500gp; Weight 2 lbs.
DESCRIPTION: This stylized bird mask consists of a pair of goggles attached to a ceramic beak that covers the nose and mouth.
The goggles are not magic and can be replaced with other goggles or eye slot items. It grants the wearer a +4 resistance bonus on saving throws against disease. Once per day on command, the user can remove disease (as the spell) on a single creature touched.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, remove disease; Cost 3,750gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Belt Aura moderate transmutation CL 8th Price 5,200gp Weight 1 lb.
DESCRIPTION: This belt grants its wearer a +2 enhancement bonus to Constitution. Treat this as a temporary ability bonus for the first 24 hours the belt is worn. Also, as an immediate action three times per day, the wearer can call upon the belt to reroll a saving throw made to resist a disease or poison. The wearer must use the second roll, even if it is worse.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bear's endurance, neutralize poison, remove disease Cost 2,600gp.
Slot Belt Aura moderate transmutation CL 8th Price 11,200gp Weight 1 lb.
DESCRIPTION: This belt functions as a plague rat belt, except it grants the wearer a +2 enhancement bonus to Dexterity and Constitution. Treat this as a temporary ability bonus for the first 24 hours the belt is worn.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bear's endurance, cat's grace, neutralize poison, remove disease Cost 5,600gp.
Section 15: Copyright Notice:. © 2012, Paizo Publishing, LLC.
Slot Head Aura faint conjuration CL 5th Price 2,000gp Weight 2 lbs.
DESCRIPTION: Resembling the more common nonmagical doctor's mask, a plaguebringer's mask grants a +2 resistance bonus on saving throws against nauseating scents and immunity to one specific disease (the disease must be chosen at the time of the mask's creation—the ones in this adventure grant immunity to blood veil). The mask veils the wearer's alignment, making him register as neutral to alignment-detecting effects.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, misdirection, remove disease Cost 1,000gp
Section 15: Copyright Notice: Pathfinder 8: Seven Days to the Grave. © 2008, Paizo Publishing, LLC.
Slot Slotless Price 3,000gp CL 5th Weight 1 lb. Aura moderate necromancy
DESCRIPTION: This tiny copper statue of a featureless, dancing humanoid is sometimes awarded to the winners of contests. The power of a player's prize comes not from possessing it, however, but from giving it to an unsuspecting audience member. By inscribing a personal rune on his player's prize, a bard can cause whoever carries the item (knowingly or not) to be more susceptible to his bardic performances. Once inscribed, a player's prize can not be keyed to any other creature.
Devious bards use Sleight of Hand to drop their player's prize on rivals' or foes' persons, usually in a backpack or in among other gear where it would be difficult to locate.
A creature carrying a player's prize keyed to a bard within 30 feet takes a -2 penalty on Will saves against that bard's bardic performances, as well as a -2 penalty on opposed skill checks against any skill checks the bard attempts using his versatile performance class feature. These penalties remain as long as the affected creature continues to carry the player's prize.
Once per day as an immediate action, the character whose personal rune is inscribed on the player's prize can speak the item's command word to cause the statue to instantly appear in his hand. The character must be within 30 feet of the player's prize to activate this ability.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells bestow curse, telekinesis Cost 1,500gp
Section 15: Copyright Notice:. © 2014, Paizo Inc.
Slot Hands Aura strong transmutation CL 9th Price 10,000gp Weight 0
DESCRIPTION: Wearing these form-fitting finger-less black gloves makes the wearer's arms and body more flexible.
As a swift action, the wearer can lengthen his arms for up to 10 rounds per day, gaining an additional 5 feet of reach. These rounds need not be consecutive. Attacking with these extended arms is unwieldy, and the wearer takes a -2 penalty on attack rolls, increasing to -4 if he is using two-handed weapons. Even when his limbs aren't extended, the wearer gains a +5 enhancement bonus on Escape Artist checks and Acrobatics checks to avoid falling damage. The wearer is still able to use hand-based natural attack such as claws while wearing the gloves.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, liquid form1 Cost 5,000gp.
Editor's Note 1The liquid form construction requirement seems to be an error; fluid form was likely the intended requirement.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Head Price 1,000gp CL 5th Weight 0 Aura faint transmutation
DESCRIPTION: This plume is over-sized, chic, and extravagant. To gain its effects, the user must affix it to a non-magical hat worth at least 10gp. Once per day when the wearer performs a deed, the plume provides her with 1 panache point that can be used for that deed. Once used, the plume appears wilted and bedraggled until its magic is replenished.
CONSTRUCTION REQUIREMENTS: Cost 500gp Feats Craft Wondrous Item Spells heroism
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Shoulders Price 9,750gp CL 7th Weight 1 lb. Aura moderate enchantment
DESCRIPTION: Even after cleaning and mending, this traveler's cloak appears worn and weathered. For wearers with the bardic performance class feature, it grants the use of raging song as a 4th-level skald by spending rounds of bardic performance. For wearers with the raging song class feature, it grants the use of inspire courage and inspire competence as a 4th-level bard by spending rounds of raging song.
In addition, each poet's cloak allows its wearer to grant one specific rage power when using raging song in place of his own rage powers (if any). The specific rage power varies by cloak. It must be usable by a 4th-level skald, and can't have any prerequisites other than level.
CONSTRUCTION REQUIREMENTS: Cost 4,875gp Feats Craft Wondrous Item Spells good hope, rage Special creator must have the bardic performance or raging song class feature
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Slotless Price 700gp CL 3rd Weight 2 lbs. Aura faint conjuration (creation)
DESCRIPTION: This squishy, gel-filled sack is the size of a fist, and its exterior is covered with countless tiny metal studs.
When set on the ground or somewhere else within line of sight, a poison popcushion can be targeted with a melee or ranged attack (hardness 0, AC 7). A successful attack causes the poison popcushion to explode, sending a spray of needles everywhere within a 10-foot-radius burst and dealing 1d4+1 points of piercing damage to creatures caught in the area each round for 1d3 rounds. A successful DC 13 Reflex save halves this damage. Additionally, a poison popcushion can be loaded with an injury poison before it is placed. Fully loading a poison popcushion takes 3 doses of poison (not included in the price). In addition to dealing damage, a loaded poison popcushion affects struck creatures with the poison stored within, though the Fortitude save DC to save against this poison is 4 lower than the poison's usual DC.
CONSTRUCTION REQUIREMENTS: Cost 350gp Feats Craft Wondrous Item Spells arrow eruption
Section 15: Copyright Notice: Pathfinder Player Companion: Magical Marketplace. © 2013, Paizo Publishing, LLC.
Slot Slotless Price 3,000gp CL 3rd Weight 1 lb. Aura faint necromancy
DESCRIPTION: Favored by assassins, this magical vial allows the application of poisons at a range of up to 30 feet. The poison must be supplied, and must be a contact or ingested poison. The user adds the poison to the vial and then shakes it in the direction of the item or creature she wishes to affect, making a ranged touch attack (a poison vial of distance provides a +4 circumstance bonus on this roll). If the attack is successful, the poison is successfully delivered to the object or creature intended.
CONSTRUCTION REQUIREMENTS: Cost 1,500gp Feats Craft Wondrous Item Spells mage hand
Section 15: Copyright Notice: Pathfinder Player Companion: Magical Marketplace. © 2013, Paizo Publishing, LLC.
Slot Hands Aura faint transmutation CL 5th Price 5,000gp Weight 0
DESCRIPTION: These black, rubbery gloves have sharpened digits. Fine channels lead to the tip of each finger, which are often stained with foul chemicals. The gloves are used primarily by assassins to deliver poisons while in combat.
Each glove may be filled with a single dose of poison, a potion, alchemist infusion, holy water, or similar liquid as long as the liquid would not harm the gloves (for example, alchemist's fire and acid cannot be used). The wearer can deliver the dose to a target as a melee touch attack or as part of an unarmed strike or natural attack with the hands (such as a claw or slam attack). In the case of a personal infused extract, the opponent receives both a Fortitude save and spell resistance.
The wearer can use both gloves in the same round using two-weapon fighting or multiple natural attacks (such as 2 slams or 2 claws). Each glove can be used once per day. Filling a glove is a full-round action that provokes attacks of opportunity.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, touch injection Cost 2,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Chest Aura faint conjuration and necromancy CL 5th Price 12,000gp Weight 3 lbs.
DESCRIPTION: Three times per day, the wearer of this dark jacket can create a vial containing one dose of any poison from the Core Rulebook that costs 300gp or less. The jacket's poison always looks like a murky amber fluid. This poison becomes inert after 1 hour.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, minor creation, poison Cost 6,000gp.
Slot Chest Aura strong conjuration and necromancy CL 15th Price 58,000gp Weight 4 lbs.
DESCRIPTION: This jacket has the abilities of a lesser poisoner's jacket, and once per day the wearer can create a vial that reproduces the effect of any poison in the Core Rulebook that costs 4,000gp or less. The jacket's poison always looks like a murky lime fluid. This poison becomes inert after 1 hour.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, major creation, poison Cost 29,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 750gp CL 5th Weight 1/2 lb. Aura strong conjuration
DESCRIPTION: This pungent, tar-black armor polish comes in a small circular tin.
One dose is enough to apply to a single Medium suit of armor or two Small suits of armor. Applying the polish takes 10 minutes, during which time the user must visualize a normal set of clothes or another set of armor—an alternative appearance for the armor to take on. After it is applied, the polish's noxious scent dissipates and the armor appears in the way the user visualized, as the glamered magic armor special ability. The armor maintains all properties other than its physical appearance, including weight, armor check penalty, and maximum Dexterity bonus. This effect remains for 24 hours before wearing off.
CONSTRUCTION REQUIREMENTS: Cost 375gp Feats Craft Wondrous Item Spells disguise self
Section 15: Copyright Notice: Pathfinder Player Companion: Pathfinder Society Primer. © 2013, Paizo Publishing, LLC.
Slot Slotless Aura moderate transmutation CL 9th Weight 1 lb. Price 5,000gp
DESCRIPTION: This leather pouch is usually decorated with a druidic motif.
Within is an extradimensional space that can hold 4 cubic feet or 40 pounds worth of items and otherwise functions as a small bag of holding. If the bearer uses a polymorph effect or wild shape to transform into an animal, dragon, elemental, magical beast, plant, or vermin, the pouch never merges with her body. It automatically relocates to an easily-accessible place on her body (such as on a belt or a cord around her neck), allowing her to access the pouch and items within it while she is transformed.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, polymorph, secret chest Cost 2,500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura strong conjuration CL 12th Price 20,000gp Weight 0
DESCRIPTION: A portable hole is a circle of cloth spun from the webs of a phase spider interwoven with strands of ether and beams of starlight, resulting in a portable extradimensional space. When opened fully, a portable hole is 6 feet in diameter, but it can be folded up to be as small as a pocket handkerchief. When spread upon any surface, it causes an extradimensional space 10 feet deep to come into being. This hole can be picked up from inside or out by simply taking hold of the edges of the cloth and folding it up. Either way, the entrance disappears, but anything inside the hole remains, traveling with the item.
The only air in the hole is that which enters when the hole is opened. It contains enough air to supply one Medium creature or two Small creatures for 10 minutes. The cloth does not accumulate weight even if its hole is filled. Each portable hole opens on its own particular nondimensional space. If a bag of holding is placed within a portable hole, a rift to the Astral Plane is torn in that place. Both the bag and the cloth are sucked into the void and forever lost. If a portable hole is placed within a bag of holding, it opens a gate to the Astral Plane. The hole, the bag, and any creatures within a 10-foot radius are drawn there, the portable hole and bag of holding being destroyed in the process.
Editor's Note: Portable hole uses the terms "nondimensional" and "extradimensional" interchangeably which suggests they are just different terms for the same concept.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, plane shift Cost 10,000gp
Slot Slotless Source Second Darkness Player's Guide Aura faint transmutation CL 3rd Price 800gp Weight 1 lb.
DESCRIPTION: This miniature stone stalactite measures 4 to 5 inches long. As a standard action, you can toss a portable stalactite up to any solid surface no more than 20 feet above, whereupon the portable stalactite automatically affixes to the ceiling. If no suitable ceiling exists, the portable stalactite falls at your feet.
Once affixed, the portable stalactite remains in place until you call it back to your hand (a standard action) or until a living creature (except you) walks under it, at which point it drops from the ceiling and makes a +10 attack roll against the target. If it hits, it deals 1d6+1 points of damage.
You can affix as many portable stalactites as you like to an area's ceiling, but you must leave at least 5 feet of space between each. A portable stalactite can be detected and disarmed as if it were a trap—it's a DC 20 Perception check to discover, and a DC 15 Disable Device check to safely detach one.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, magic stone Cost 400gp
Slot Slotless Aura faint, moderate or strong (many schools) CL 1st (blessing), 5th (healing), 7th (smiting), 9th (karma), 11th (wind walking), 17th (summons) Price 9,600gp (lesser), 45,800gp (standard), 95,800gp (greater) Weight 1/2 lb.
DESCRIPTION: This item appears to be nothing more than a string of prayer beads until the owner casts a divine spell while the beads are carried. Once that occurs, the owner instantly knows the powers of the prayer beads and understands how to activate the strand's special magical beads. Each strand includes two or more special beads, each with a different magic power selected from the following list.
Special Bead Type | Special Bead Ability |
Bead of blessing | Wearer can cast bless. |
Bead of healing | Wearer can cast his choice of cure serious wounds, remove blindness/deafness, or remove disease. |
Bead of karma | Wearer casts his spells at +4 caster level. Effect lasts 10 minutes. |
Bead of smiting | Wearer can cast chaos hammer, holy smite, order's wrath, or unholy blight (Will DC 17 partial). |
Bead of summons | Summons a powerful creature of appropriate alignment from the Outer Planes (an angel, devil, etc.) to aid the wearer for 1 day. (If the wearer uses the bead of summons to summon a deity's emissary frivolously, the deity takes that character's items and places a geas upon him as punishment at the very least.) |
Bead of wind walking | Wearer can cast wind walk. |
A lesser strand of prayer beads has a bead of blessing and a bead of healing. A strand of prayer beads has a bead of healing, a bead of karma, and a bead of smiting. A greater strand of prayer beads has a bead of healing, a bead of karma, a bead of summons, and a bead of wind walking.
Each special bead can be used once per day, except for the bead of summons, which works only once and then becomes non-magical. The beads of blessing, smiting, and wind walking function as spell trigger items; the beads of karma and summons can be activated by any character capable of casting divine spells. The owner need not hold or wear the strand of prayer beads in any specific location, as long as he carries it somewhere on his person.
The power of a special bead is lost if it is removed from the strand. Reduce the price of a strand of prayer beads that is missing one or more beads by the following amounts: bead of blessing -600gp, bead of healing -9,000gp, bead of karma -20,000gp, bead of smiting -16,800gp, bead of summons -20,000gp, bead of wind walking -46,800gp.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item and one of the following spells per bead, as appropriate: bless (blessing); cure serious wounds, remove blindness/deafness, or remove disease (healing); righteous might (karma); gate (summons); chaos hammer, holy smite, order's wrath, or unholy blight (smiting), wind walk (wind walking) Cost 4,800gp (lesser), 22,900gp (standard), 47,900gp (greater)
Slot Slotless Aura faint transmutation CL 5th Weight 3 lbs. Price 10,000gp
DESCRIPTION: Sacred or profane mantras cover the outer face of this cylindrical wooden block, which rotates around a decorative brass spindle. By holding the spindle in one hand while meditating or resting to regain ki, the bearer may attune his ki points to the wheel.
Once attuned, the bearer's ki strikes count as good (if the wheel has sacred mantras) or evil (if the wheel has profane mantras) instead of lawful for the purpose of overcoming damage reduction. This lasts until the next time the bearer rests or meditates to regain ki points. A creature can only be attuned to one prayer wheel at a time, and a prayer wheel can only be attuned to one person at a time. Only creatures who can make lawfully-aligned ki strikes can use a prayer wheel.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, align weapon Cost 5,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura strong abjuration CL 17th Weight 0 Price 1,000gp (1st), 4,000gp (2nd), 9,000gp (3rd), 16,000gp (4th), 25,000gp (5th), 36,000gp (6th)
DESCRIPTION: This small, durable flask is designed to preserve alchemical extracts indefinitely. An extract stored in a preserving flask remains potent until it is consumed or otherwise removed from the flask.
Preserved extracts count against an alchemist's extracts per day on the day they are prepared, but not on subsequent days. Each flask is capable of preserving an extract of a particular level. An extract stored in the flask retains duration, caster level, and other properties it had when it was created. The flask works on extracts and infusions, but not mutagens.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must be able to create alchemical extracts of the extract level to be stored Cost 500gp (1st), 2,000gp (2nd), 4,500gp (3rd), 8,000gp (4th), 12,500gp (5th), 18,000 (6th)
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Body and Helm (see text) Aura faint abjuration CL 5th Price 4,000gp Weight 30 lbs.
DESCRIPTION: This magical full-body suit completely protects the wearer from temperature extremes (as if by endure elements) and pressure dangers of hard vacuum and all worlds in the system (save the sun), though it only carries enough air for 3 days before it must be recharged in breathable atmosphere (such as that inside a ship). If the suit's seal is broken—such as the helmet being removed to eat or drink—all the air escapes in 2d6 rounds. A suit with a broken seal confers only the benefits of endure elements. The suit automatically repairs small holes, but if it is struck by a critical hit from a piercing or slashing weapon, the wearer of the pressure suit must succeed at a Reflex save (DC equal to the opponent's confirmation roll) or the seal breaks. A suit with a broken seal can be repaired with a DC 18 Craft (armor) check or a make whole spell. The suit does not compensate for changes in gravity. Wearing a pressure suit imposes a -1 armor check penalty; this penalty stacks with those provided by other equipment (such as armor). Since it takes up both the body and helm slots, armor can be worn over a pressure suit, but robes and helms cannot.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, endure elements, gust of wind Cost 2,000gp
Section 15: Copyright Notice: Pathfinder Campaign Setting: Distant Worlds. © 2012, Paizo Publishing, LLC.
Slot Shoulders Aura faint illusion and transmutation CL 5th Price 17,200gp Weight 1 lb.
DESCRIPTION: This short black cloak grants its wearer a +8 competence bonus on Sleight of Hand checks. Furthermore, as a full-round action, the cloak can be removed and placed on an single object that takes up a 5-foot square or less and weighs 100 lbs. or less, at which point the object disappears and is stored within an extradimensional space within the cloak. The object can remain in the cloak for no more than 1 hour, at which point it falls out of the cloak in a square adjacent to the cloak or its wearer. The wearer can also command the cloak to dispel the object into an adjacent square.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, guidance, rope trick Cost 8,600gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 85,000gp CL 9th Weight 0 Aura moderate divination
DESCRIPTION: These sturdy brass compasses are often painted blood red and etched with images of wolves, lions, crocodiles, or sharks stalking their prey. Though preyfinders function as standard compasses, making them useful tools for navigation, they also have the power to magically identify and track down creatures.
To use a preyfinder, its bearer must (as a standard action) take a drop of blood from a creature, smear it onto the compass's glass faceplate, and then touch the compass to his head. The blood must be no more than 1 week old, and can come from a living or dead creature, though a living or undead target can attempt a DC 18 Will save to resist the preyfinder's tracking ability. If the Will save is successful, the preyfinder can't identify or locate the creature, and none of the preyfinder's magical powers function for 24 hours. If the creature fails the Will save, the preyfinder telepathically provides its bearer with an image of the creature to which the drop of blood belonged and marks the creature as the preyfinder's quarry. After a creature is marked as the preyfinder's quarry, the bearer can spend a standard action to magically divine the creature's current location. As long as the quarry is no more than 100 miles away, the preyfinder provides a series of telepathic images to the bearer, who is then able to determine the direction toward and exact distance to the quarry. This detection ability can be fooled by mislead, nondetection, and polymorph spells and effects.
A preyfinder can have only one creature designated as its quarry at any one time. If the bearer adds a new drop of blood, the old quarry is replaced by the new one. The bearer can also spend a full-round action to remove a quarry designation from the preyfinder.
When used by a slayer with the studied target class feature, a preyfinder grants the slayer a +1 insight bonus on all attack and damage rolls made against a creature designated as the preyfinder's quarry. Additionally, instead of designating another creature as its quarry, a slayer can add a drop of his own blood to the preyfinder (a standard action) to gain a +2 morale bonus on all attack rolls, saves, and skill checks he attempts for 1 minute. After a slayer adds a drop of his own blood to the preyfinder, none of the preyfinder's magical powers functions for 24 hours.
CONSTRUCTION REQUIREMENTS: Cost 42,500gp Feats Craft Wondrous Item Spells blood biography, heroism, locate creature
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Chest Aura faint divination CL 3rd Price 6,000gp Weight 1 lb.
DESCRIPTION: The sacred stones, graven star-patterns, and wisdom-writings of the ancients on this chestplate increase the wearer's chance of success with augury, divination, and contact other plane. The wearer adds 1d6 to the d% roll each time she uses such a spell. When casting commune or commune with nature, the wearer may ask one additional question or gain one additional piece of information.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, divination, guidance Cost 3,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Headband Aura faint transmutation CL 5th Price 11,000gp Weight 1 lb.
DESCRIPTION: This dull brass ring is typically placed in the nose or muzzle, or elsewhere on the head of an animal, and is used to attach a lead rope or bridle.
The wearer (and its rider, if any) gives off no scent and cannot be tracked or located by scent. In addition, it gains the scent ability within 30 feet; if the wearer already possesses scent, the range for this sense increases by 30 feet (to a maximum of 60 feet).
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells beast shape I Cost 5,500gp
Section 15: Copyright Notice: Pathfinder Player Companion: Animal Archive. © 2013, Paizo Publishing, LLC.
Slot Slotless Aura moderate conjuration and transmutation CL 10th Price 19,000gp Weight 0
DESCRIPTION: A favored tool of diplomats and those tasked with protecting the lives of regents and other important people, this small luminescent white pearl purifies putridity and poison in two ways. First, up to 10 cubic feet of food or drink that it touches per day is affected as if a purify food and drink spell had been cast upon the food or drink. Second, once per day, if placed in the mouth of a creature (as a standard action that provokes attacks of opportunity), the pearl acts as a neutralize poison spell cast on that creature (caster level 10th).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, neutralize poison, purify food and drink Cost 8,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate transmutation CL 9th Weight 0 Price 1,000gp
DESCRIPTION: This round metal container is just large enough to contain the wooden, coin-sized token inside. Each side of the token is inscribed with a different prayer.
Once per day, a cleric (or other class with cleric domains) may activate the pyxes and may select any one of her prepared domain spells and replace it with the domain spell of that level from her other domain. For example, a cleric with the Fire and Luck domains could switch her 1st-level prepared burning hands domain spell to true strike. The pyxes has no effect on creatures with no domain spells or only one domain.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, prayer Cost 500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Feet Price 10,000gp CL 5th Weight 1 lb. Aura faint transmutation
DESCRIPTION: The wearer of a pair of quick action slippers may stand up from prone as a free action. Such movement still provokes attacks of opportunity as normal. If the wearer has the stand up rogue talent, the act of standing up from prone no longer provokes attacks of opportunity.
CONSTRUCTION REQUIREMENTS: Cost 5,000gp Feats Craft Wondrous Item Spells haste Special creator must have the stand up rogue talent
Section 15: Copyright Notice: Pathfinder Player Companion: Magical Marketplace. © 2013, Paizo Publishing, LLC.
Slot Shoulders Aura faint transmutation CL 1st Price 1,500gp Weight 1 lb.
DESCRIPTION: One side of this reversible gray hooded cape is exquisitely embroidered and richly decorated, while the other appears shabby and worn. On command, by passing the edge of the cloak over her face, the wearer may remove a mundane disguise (one applied with the Disguise skill) and store it in the cloak. This does not change the cloak's appearance in any way. Once a disguise is stored in the cloak, it can be reapplied to the wearer who placed it within the cloak on command, using the original result of the Disguise check. The cloak can store up to three disguises at once, and any wearer of the cloak can discard any number of disguises within the cloak as a free action.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, prestidigitation, creator must have at least 5 ranks in Disguise Cost 750gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Chest Aura faint transmutation CL 5th Price 1,000gp Weight 0
DESCRIPTION: This shirt is made of light, gossamer-thin fabric embroidered with arrangements of winged feet.
Once per day as a swift action, the wearer can take an additional move action to move and then immediately end his turn, losing any unspent actions.
A character must wear this shirt continuously for 24 hours before he can activate this ability.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, haste Cost 500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Hands Aura faint transmutation CL 5th Price 2,500gp Weight 0
DESCRIPTION: These dark-colored, skin-tight gloves are typically made of either supple calfskin or silk.
A wearer of these gloves with at least 1 rank in Sleight of Hand can perform such a check as a move action by taking a -10 penalty on the check rather than the normal -20. Both gloves must be worn for the magic to be effective.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cat's grace, haste Cost 1,250gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.
Slot Shoulders Aura faint transmutation CL 5th Price 15,000gp Weight 4 lbs.
DESCRIPTION: The exterior of the cloak is an extradimensional space filled with water and sand. Each time a creature of the wearer's size or smaller attempts to grapple the wearer, it must succeed at a DC 15 Reflex save or fail at the attempt and be engulfed by quicksand. Every round it's trapped in the extradimensional space, the trapped creature must make a Swim check (DC 15) to climb out, landing prone adjacent to the wearer. Crawling out doesn't provoke an attack of opportunity from the wearer, but does provoke from others. A creature that fails its Swim check by 5 or more submerges and begins to drown. A creature that succeeds at the initial save grapples the wearer normally, and doesn't need to save again unless the wearer escapes and the creature tries to grapple the wearer again.
A quicksand cloak left on the ground behaves as a patch of quicksand filling one 5-foot square, and swimming out works the same. Others may use aid another to help a creature trapped in the cloak, as though the creature were grappled.
A quicksand cloak of any size can contain only one creature at a time; a creature attempting to grapple the wearer while the cloak already contains a body is not affected by the cloak.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells create water, shifting sand Cost 7,500gp
Section 15: Copyright Notice: Pathfinder Module: Tears at Bitter Manor. © 2014, Paizo Publishing, LLC.
Slot Slotless Aura faint transmutation CL 5th Weight 3 lbs. Price 30,000gp
DESCRIPTION: A racing broom of flying functions like a broom of flying, except for 9 minutes per day it can fly faster than its standard counterpart. Activating this increased speed is a swift action. The broom's increased fly speed is 60 feet with a load up to 200 pounds, or at a speed of 40 feet carrying up to 400 pounds. Each minute at this faster speed uses 1 hour of the broom's daily flight time. As a swift action, the rider may expend 5 hours of flight time to increase the broom's speed to 120 feet with a load up to 200 pounds, or at a speed of 80 feet carrying up to 400 pounds. This speed boost lasts for 1 round, but when it ends there is a 50% chance that the broom gains the broken condition and is powerless until repaired.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, haste, overland flight, permanency Cost 15,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 12,000gp CL 5th Weight 0 Aura faint evocation
DESCRIPTION: This small glass cube bears shallow indents carved into each side.
Pressing an indentation as a standard action creates a thin sheet of hard light that is 5 feet wide. The sheet covers one edge of a 5-foot square, chosen at activation. While active, the sheet blocks attacks as if it is a solid wall, granting total cover against attacks and spells that pass through this edge. The sheet has hardness 10 and 30 hp. Force effects bypass this sheet, acting normally. The edge chosen can even be a horizontal one, creating a platform that can hold 500 pounds of weight.
Once active, the cube anchors itself in place, preventing the sheet from moving. Moving the cube while it is active requires a successful DC 22 Strength check. If the cube moves or if more than 500 pounds of weight is added to the sheet, the sheet shatters, requiring another activation to create a new sheet.
Light sheets created by the cube remain for 1 minute and a cube can create up to 5 sheets per day. A sheet can be dismissed as a standard action, expending the full use of that sheet.
CONSTRUCTION REQUIREMENTS: Cost 6,000gp Feats Craft Wondrous Item Spells floating disk
Section 15: Copyright Notice: Pathfinder Player Companion: Blood of Shadows. © 2016, Paizo Inc.
Slot Slotless Price 1,500gp CL 5th Weight 0 Aura faint evocation
DESCRIPTION: This tattoo typically takes the form of a colorful sunburst. The bearer can activate the tattoo with a command word, causing it to flare brilliantly. A single, adjacent foe is blinded for 1d4 rounds. If it succeeds at a DC 15 Reflex save, it is dazzled for 1d4 rounds instead. If the target has light blindness, light sensitivity, or is otherwise vulnerable to bright light, it is instead blinded for 2d4 rounds or dazzled for 2d4 rounds on a successful save. If the bearer activates the tattoo while more than one foe is adjacent, she may choose which foe is affected. The tattoo vanishes once it has been activated.
CONSTRUCTION REQUIREMENTS: Cost 750gp Feats Inscribe Magical Tattoo Spells daylight
Section 15: Copyright Notice: Pathfinder Player Companion: Dirty Tactics Toolbox. © 2015, Paizo Inc.
Slot Eyes Aura strong enchantment CL 15th Price 21,000gp Weight 0
DESCRIPTION: These lenses interfere with the wearer's ability to see color, and everything appears in shades of black and white, as if the wearer were using darkvision. Once per day the wearer can use color spray, hypnotic pattern, and rainbow pattern.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, color spray, hypnotic pattern, rainbow pattern Cost 10,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 500gp
DESCRIPTION: This token creates a Huge ram. The ram disappears after 24 hours.
CONSTRUCTION: Cost 250gp Feats Craft Wondrous Item Spells major creation, telekinetic assembly
Slot Slotless Price 800gp CL 5th Weight 1 lb. Aura faint transmutation
DESCRIPTION: This pointed metallic piton bears a ring the size of a gold piece. A ranged piton is sized and designed so that it can be launched as easily as an arrow.
When fired from a bow as a standard action at an object or empty square, the wielder makes a ranged attack against AC 5 to determine whether the piton hits the intended target. Range penalties apply as normal. On a hit, the piton attaches to the point struck, cleaving to vertical and horizontal surfaces alike. An attached ranged piton can be recovered only by speaking a command word while pulling on the piton's ring. Light rope, such as silk rope, can be threaded through the piton's ring before it is fired to rapidly place rope lines.
CONSTRUCTION REQUIREMENTS: Cost 400gp Feats Craft Wondrous Item Spells spider climb
Section 15: Copyright Notice: Pathfinder Player Companion: Ranged Tactics Toolbox. © 2014, Paizo Inc.
Slot Feet Aura faint conjuration CL 3rd Price 8,500gp Weight 1 lb.
DESCRIPTION: On command, these rat-fur boots summon a rat swarm underneath the wearer that moves with her and acts as a living carpet. As a move action, the wearer can travel on the backs of the rats as they swim, moving up to 15 feet across the surface of calm waters. If surface conditions become worse than calm, the rats disperse and the wearer falls. On land, the swarm allows the wearer to ignore difficult terrain's effects on her movement for up to 15 feet of movement per round. The swarm can be used for up to 10 minutes per day. This duration doesn't need to be continuous, but must be used in 1-minute increments.
If the wearer falls unconscious while rat-tread boots are active, on the wearer's next turn the swarm tries to move her away from the nearest foe, moving 5 feet before dispersing. This movement doesn't provoke attacks of opportunity. If such movement is impossible, the swarm disperses.
The swarm is a normal rat swarm, except its area doesn't exceed that of the wearer and it can't move out of the wearer's space. The swarm disperses when the effect's duration ends or when the swarm is reduced to 0 hit points or fewer. Rat-tread boots grant the wearer immunity from the attacks of rat swarms, including their special attacks.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells charm animal, summon swarm Cost 4,250gp
Section 15: Copyright Notice: Pathfinder Module: Tears at Bitter Manor. © 2014, Paizo Publishing, LLC.
Slot Slotless Aura moderate transmutation CL 1st Price 100gp Weight 0
DESCRIPTION: The raucous canard appears to be a small, nondescript piece of rolled-up parchment. Unrolling the parchment, however, allows you to record up to a 25-word message. Once you record a message, you may throw it into the air, causing it to animate, sprout small feathery wings, and circle overhead for 10 minutes while loudly repeating the message over and over in a bland, genderless voice. Alternatively, you may close the scroll, and the next person to open it triggers this animation. After 10 minutes, the raucous canard disappears in a small shower of sparks. Scheming nobles like to use these to spread gossip about their enemies.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, animate objects, magic mouth Cost 50gp
Section 15: Copyright Notice: Pathfinder Companion: Taldor, Echoes of Glory. © 2009, Paizo Publishing, LLC.
Slot Hands Aura moderate divination and transmutation CL 9th Price 16,600gp Weight 4 lbs.
DESCRIPTION: This pair of magnificent dark metal bracers is forged to depict the shape of a raven stretched over the wearer's forearm. Several additional raven bracers were created in the mines' final days to aid the king's bodyguards in defending him and maintaining communications throughout the mine.
While worn, these bracers can be used as a swift action to grant the throwing and returning magic weapon qualities to any held melee weapon; these qualities persist for 1 round. This ability can be used three times a day.
In addition, the bracers may be removed and tossed into the air as a standard action, where they transform into a pair of identical black metallic ravens similar to silver raven figurines of wondrous power. Like those items, these ravens obey the wearer, and may each bear a message as if affected by the animal messenger spell. The ravens can only take this shape once per week, retaining the form continuously for up to 24 hours.
Once both of these ravens have delivered their messages (or once the 24-hour limit is reached), they both vanish in a cloud of smoke and return unerringly to the owner's hands via teleportation. If the item's owner is no longer on the same plane as the bracers when this event occurs, they merely revert to bracer form and fall to the ground, awaiting a new owner to find and claim them for their own use.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item; animal messenger, animate objects, teleport object, telekinesis Cost 8,300gp
Section 15: Copyright Notice: Pathfinder Campaign Setting: Dungeons of Golarion. © 2011, Paizo Publishing, LLC.
Slot Slotless Aura medium transmutation CL 3rd Price 8,301gp Weight 3 lbs.
DESCRIPTION: A razored rope is a +1 lasso made out of tightly braided lengths of fine chain, used to help restrain cowards attempting to flee a battle. It can be used to entangle an opponent as normal, but deals 1d4 points of damage to a creature that attempts to slip free and fails. The razored rope is also more difficult to escape from, requiring a DC 18 Escape Artist check to slip free from and a DC 28 Strength check to break.
If your patron is a god of battle, as a standard action you can cause the lasso to constrict around a creature already entangled by the rope, dealing 1d4 points of damage.
If your patron is not a god of battle and you attempt to make the lasso constrict, it lashes up and strikes you for 1d4 points of damage.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, animate rope Cost 4,150gp
Section 15: Copyright Notice: Pathfinder Player Companion: Faiths of Balance. © 2011, Paizo Publishing, LLC.
Slot Head Price 12,000gp Aura moderate enchantment [evil] CL 7th Weight 1 lb.
DESCRIPTION: This disturbing mask appears as a single long strip of pliant human skin, stitched into a widening spiral by black thread. Gaps between the stitching allow the wearer to see and breathe through the unsettling mask.
A reaper's mask functions identically to a skinsaw mask, but also allows the wearer to cast confusion twice per day.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, confusion, deathwatch Cost 6,000gp
Section 15: Copyright Notice: Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition. © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate evocation; CL 10th Price 70,000gp Weight 1/2 lb.
DESCRIPTION: This cube functions like a cube of force except that it can be recharged by casting a wall of force spell into it. Each spell cast in this manner adds 2 charges to the cube. The cube cannot hold more than 36 charges.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, wall of force Cost 35,000gp
Section 15: Copyright Notice: Pathfinder Chronicles: Classic Treasures Revisited. © 2010, Paizo Publishing, LLC.
Slot Slotless Aura moderate evocation CL 6th Price 5,000gp Weight 1 lb.
DESCRIPTION: This fan is made of copper fashioned into a dozen small feathers mounted on a ring-shaped bone handle. Once per day, the bearer can hold it and speak a command word to counterspell a darkness effect (as if using daylight) or counterspell a light effect (as if using deeper darkness). If activated in an area of overlapping light and darkness effects, the fan randomly counterspells one of them, leaving the other intact.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, daylight, deeper darkness Cost 2,500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate evocation CL 10th Price 70,000gp Weight 1/2 lb.
DESCRIPTION: This cube can be activated or deactivated from a distance via use of the spell mage hand or the hand of the apprentice ability. The antimagic wall and the wall that keeps out all things prevent remote deactivation in this manner.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, mage hand, wall of force Cost 35,000gp
Section 15: Copyright Notice: Pathfinder Chronicles: Classic Treasures Revisited. © 2010, Paizo Publishing, LLC.
Slot Slotless Price varies: lesser 500gp; standard 2,000gp; greater 4,000gp CL 7th Weight 20 lbs. Aura moderate conjuration
DESCRIPTION: Replenishing aquarium balls act as standard aquarium balls, but are endowed with magical effects beneficial to the creature held within. The power of the magic depends on the kind of replenishing aquarium ball.
CONSTRUCTION REQUIREMENTS: Cost varies: lesser 250gp; standard 1,000gp; greater 2,000gp Feats Craft Wondrous Item Spells create water (lesser); create food and water (standard); create food and water, stoneskin (greater)
Section 15: Copyright Notice: Pathfinder Player Companion: Familiar Folio. © 2015, Paizo Inc.
Slot Slotless Aura moderate transmutation CL 7th Price 10,000gp
DESCRIPTION: Once per day as a standard action, the bearer can transfer into the tattoo an ongoing single-target spell (of up to 3rd level). The spell must be one the bearer cast on itself. While stored in the tattoo, the spell's effects are suppressed, and the spell's duration is similarly suspended. As a standard action, the bearer can bring the spell back into effect on itself. Spells stored in reservoir tattoos are lost when the bearer next prepares spells.
CONSTRUCTION REQUIREMENTS: Inscribe Magical Tattoo Cost 5,000gp
Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Magic. © 2011, Paizo Publishing, LLC.
Slot Neck Aura faint abjuration CL 3rd Price 4,200gp Weight 5 lbs.
DESCRIPTION: This lumpy piece of unforged iron originates from metal that remained cool after smelting, resisting all attempts to forge it into another shape. It is sometimes used as a mace head or as a counterweight to a greatsword or other large weapon.
This item is associated with a specific god or goddess.
When worn, you gain fire resistance 1 and +1 resistance bonus on Will saving throws.
If you are a worshiper of the associated god or goddess, once per day you may use this to cast chill metal. At will, you may use it to mend small metallic items as if using a mending spell.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, chill metal, mending, resistance, resist energy Cost 2,100gp
Section 15: Copyright Notice: Pathfinder Chronicles: Gods and Magic. © 2008, Paizo Publishing, LLC.
Slot Chest Aura faint enchantment CL 5th Price 7,000gp Weight 5 lbs.
DESCRIPTION: This woolen long coat is typically worn over light armor by military commanders.
A cavalier with the tactician ability may use that ability one additional time per day, and his tactician ability affects allies within 60 feet instead of 30 feet.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, heroism Cost 3,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint transmutation CL 3rd Weight 1 lb. Price 8,000gp
DESCRIPTION: This set of mithral masterwork thieves' tools springs to life in the hands of a skilled user. If the user attempts to use the tools to disarm a trap or other device, he may spend a standard action beginning the disarm attempt, after which the tools continue on their own without being held. Thereafter, the bearer may perform other actions or even move away while the tools work. The tools make a Disable Device using the bearer's skill bonus plus the +2 for being masterwork thieves' tools, taking the normal amount of time to disable the device. When the skill check is completed, the tools remain in place until removed from the device. The tools can animate for up to 10 rounds per day. They can take 10 but cannot take 20. If there aren't enough rounds left in the tools to finish a particular check, the bearer can continue where the animated tools left off as long as she is in the square with the tools when the animation duration runs out.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, knock, mage hand Cost 4,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 2,000gp CL 5th Weight 0 Aura faint conjuration
DESCRIPTION: This silky red dust is pleasantly warm to the touch. When sprinkled on a partially decomposed corpse or skeleton, it causes the dead flesh and bones to mend and reform, allowing the corpse to be identified or raised as if it were killed recently (effectively restarting the day count that limits raise dead). If more than half of the bones are missing or the subject has been dead for more than 100 years, the dust has no effect. One vial contains enough restoration dust to restore a single Medium or smaller corpse. Larger corpses can be restored by using multiple vials (two for Large creatures, four for Huge, eight for Gargantuan, and 16 for Colossal).
CONSTRUCTION REQUIREMENTS: Cost 1,000gp Feats Craft Wondrous Item Spells make whole
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Slotless Aura faint conjuration CL 5th Price 4,000gp Weight 1/2 lb.
DESCRIPTION: A jar of this unguent is 3 inches in diameter and 1 inch deep, and contains five applications.
Placed upon a poisoned wound or swallowed, the ointment detoxifies any poison (as neutralize poison with a +5 bonus on the check). Applied to a diseased area, it removes disease (as remove disease with a +5 bonus on the check). Rubbed on a wound, the ointment cures 1d8+5 points of damage (as cure light wounds).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cure light wounds, neutralize poison, remove disease Cost 2,000gp
Slot Slotless Aura strong conjuration; CL 15th Price 8,000gp Weight 5 lbs.
DESCRIPTION: A retriever drone appears as a masterfully preserved spider the size of a house cat, whose eyes have been replaced by four glittering gemstones. These devices are created by spellcasters who wish to control their own retrievers, since the secret of creating those monsters is beyond mortal capacity to understand.
A retriever drone can be used to usurp control of a retriever that is within 30 feet. To take control of a retriever, the user of a retriever drone must have line of sight to the target and concentrate on it while holding the retriever drone in both hands. The target retriever can resist the attempt to take control by succeeding at a DC 16 Will save. If the retriever is currently on a mission to retrieve a target, it gains a +8 bonus on this save. If the retriever's saving throw is successful, the drone thrashes and scurries, making a single +15 bite attack (1d6+4 damage) against its carrier before becoming inert for 24 hours.
If the retriever fails to resist, it falls under the control of the person who carried the drone—this control is permanent as long as the retriever drone exists and the person who activated the drone is chaotic evil. If the controller isn't chaotic evil, control granted lasts for only 24 hours. If the retriever controlled by a drone is destroyed, the drone itself crumbles to dust.
As a full-round action while touching an active retriever drone, the user can look through the eyes of a controlled retriever and direct its actions. If the drone is destroyed while the user is linked in this manner, the user takes 1d4 points of Constitution damage (Fortitude DC 16 negates).
CONSTRUCTION REQUIREMENTS: Feats Craft Construct, Craft Wondrous Item Spells greater planar binding, scrying Cost 4,000gp
Section 15: Copyright Notice: Pathfinder Adventure Path #75: Demon's Heresy. © 2013, Paizo Publishing, LLC.
Slot Slotless Aura faint evocation CL 1st Price 2,250gp Weight 0
DESCRIPTION: This jewel-like lens slowly changes colors over time. Most owners set it in a metal fixture on a chain and carry it as a pendant, monocle, or loupe. It acts as a magnifying glass and gives you a +5 competence bonus on Appraise checks involving gems and crystals.
If Nivi Rhombodazzle is your patron you gain a +1 luck bonus on Reflex saving throws.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, divine favor, creator must have 5 ranks in Appraise Cost 1,125gp
Section 15: Copyright Notice: Pathfinder Chronicles: Gods and Magic. © 2008, Paizo Publishing, LLC.
Slot Slotless
Although details of this antiquated method of crafting scrolls were once long buried in an obscure library, the secrets of crafting riffle scrolls were recently rediscovered. Happily, he found the crafting and use of these scroll-like devices a handy remedy for the crippling nausea he normally suffered whenever he cast a spell.
A riffle scroll is similar to a standard scroll, but its methods of activation and shape are quite different. A riffle scroll is a wondrous item that holds the power of a single spell. Each riffle scroll is a thin booklet, similar in shape to a chapbook (but somewhat smaller), containing 25 to 50 pages of eldritch symbols. When held between thumb and forefinger and riffled through in a quick manner, the motion of the pages turning activates the magic within, simultaneously completing casting of the spell and erasing the booklet.
A riffle scroll uses spell completion as its activation type, just as do normal scrolls. Characters who cannot cast the spell contained in a riffle scroll must rely on Use Magic Device to activate the magic held within. Riffle scroll are treated exactly as scrolls for the purposes of deciphering the writing, activating the spell, and determining its effects (including the chances for mishaps), save for the fact that riffle scrolls do not require verbal components—they automatically function as if they were cast using the Silent Spell metamagic feat. Activating a riffle scroll provokes attacks of opportunity just like casting a spell. Magical silence does not interfere with using a riffle scroll. Activating a riffle scroll requires one free hand. A riffle scroll uses the normal casting time for the inscribed spell, even if the user or creator is of a class that has increased casting times when using metamagic effects.
Riffle scrolls are somewhat heavier than normal scrolls; a single riffle scroll weighs 1 pound. Each riffle scroll has an AC of 9, 5 hit points, hardness 0, and a break DC of 10. Riffle scrolls cannot be kept in standard scroll tubes; they are normally transported in flat leather cases or boxes similar to containers used to transport books.
Riffle scrolls can be created by any spellcaster who has the Scribe Scroll and Silent Spell feats. Scribing a riffle scroll is more time-consuming and expensive than scribing normal scrolls because of the greater number of pages and more complex magic involved. A riffle scroll's market price is equal to the spell level x the caster's level x 25gp—but note that only spells that have been modified by the Silent Spell metamagic feat can be crafted into riffle scrolls. This affects the spell's effective spell level for the purposes of determining the riffle scroll's price. Effectively, a riffle scroll costs about the same as a normal scroll of one spell level higher. This also means that 9th-level spells cannot be made into riffle scrolls, because there are no 10th-level spell slots. Abilities that reduce the level adjustment of the Silent Spell feat do not affect riffle scrolls.
To scribe a riffle scroll, you must use up raw materials costing half of its market price. Scribing a riffle scroll takes 1 day for each 1,000gp in its base price, with a minimum of 1 day of work. Although an individual riffle scroll might contain more than one spell, each spell must be scribed as a separate effort, meaning that no more than 1 spell can be scribed in a day.
Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Magic. © 2011, Paizo Publishing, LLC.
Slot Neck Aura faint transmutation CL 4th Price 4,000gp Weight 1/2 lb.
DESCRIPTION: This golden amulet is used by religious sects as a way to help the faithful capture fugitives or defend themselves without doing undue harm to potential converts. While the wearer is using her divine powers of retribution (such as a cleric's smite, an inquisitor's smiting judgment, or a paladin's smite), the amulet grants her the ability to make unarmed strikes in melee combat as if she had the Improved Unarmed Strike feat.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Improved Unarmed Strike, stone fist Cost 2,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Feet Price 27,000gp CL 10th Weight 1 lb. Aura moderate conjuration
DESCRIPTION: These fur-lined boots grant the wearer the ability to glide easily across icy surfaces. While doing so, the wearer adds 15 feet to her speed, and she does not need to make Acrobatics checks to run or charge on ice. While fighting on ice, the wearer gains a +2 circumstance bonus on combat maneuver checks and to CMD.
Once per day, the wearer may cause all surfaces within a 30-foot radius of himself to become covered in a thin sheet of ice for 10 rounds. A creature can walk within or through this icy area at half normal speed with a successful DC 10 Acrobatics check.
Failure means it can't move in that round, while failure by 5 or more means it falls. A creature using Acrobatics in this way is considered flat-footed and loses its Dexterity bonus to AC.
CONSTRUCTION REQUIREMENTS: Cost 13,500gp Feats Craft Wondrous Item Spells pass without trace, sleet storm
Section 15: Copyright Notice: Pathfinder Player Companion: Dirty Tactics Toolbox. © 2015, Paizo Inc.
Slot Slotless Aura strong conjuration CL 17th Price 40,000gp Weight 1 lb. each.
DESCRIPTION: These always come in pairs—two iron rings, each about 18 inches in diameter. The rings must be on the same plane of existence and within 100 miles of each other to function. Whatever is put through one ring comes out the other, and up to 100 pounds of material can be transferred each day. (Objects only partially pushed through and then retracted do not count.) This useful device allows for instantaneous transport of items or messages, and even attacks. A character can reach through to grab things near the other ring, or even stab a weapon through if so desired. Alternatively, a character could stick his head through to look around. A spellcaster could even cast a spell through a ring gate. A Small character can make a DC 13 Escape Artist check to slip through. Creatures of Tiny, Diminutive, or Fine size can pass through easily. Each ring has an “entry side” and an “exit side,” both marked with appropriate symbols.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, gate Cost 20,000gp
Slot Ring Aura strong necromancy CL 8th Price 15,000gp Weight 0
DESCRIPTION: Sculpted into the intricate form of a golden cacodaemon, this ring's wide-open mouth is designed to hold a soul gem created by a cacodaemon. The ring allows its wearer to tap into the residual memories of the mangled soul it encapsulates. Once per day, the wearer may interrogate the soul in the gem, similar to using speak with dead, except the soul answers telepathically. Once per day, the bearer can project the soul's last tormented moments before it was consumed and bound, creating a cone of terror equivalent to a fear spell (DC 16).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, fear, speak with dead Cost 7,500gp.
Section 15: Copyright Notice: Pathfinder Campaign Setting: Horsemen of the Apocalypse: Book of the Damned, Vol. 3. © 2011, Paizo Publishing, LLC.
Slot Slotless Price 5,000gp CL 5th Weight 1/2 lb. Aura moderate divination
DESCRIPTION: This disc of thick green glass is 12 inches in diameter and has a small, stylized image of a boat acid-etched into its center.
When set against the deck of a waterborne vessel, the plate warns of nearby obstacles on or under the water, presenting them as glowing green silhouettes on the glass in relation to the boat etched on the plate's center. A riverseer plate warns of inanimate dangers within a 300-foot radius beyond the vessel in which it is set, providing a +6 competence bonus on sailing checks to navigate the vessel around potential dangers (see Ultimate Combat for the full rules on sailing checks).
Once per day, a creature can apply a drop of blood to a riverseer plate's surface. For 5 minutes thereafter, the plate marks the location of Small or larger animate creatures in the water around the vessel, presenting them on the plate's surface as glowing red dots.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells detect animals or plants, riversight Cost 2,500gp
Section 15: Copyright Notice: Pathfinder Player Companion: People of the River. © 2014, Paizo Inc.
Slot Body Aura moderate necromancy CL 9th Price 16,000gp Weight 1 lb.
DESCRIPTION: These elegant, dark purple robes are usually decorated with gold stitching suggesting a particular sorcerer bloodline, though some might indicate a family tree. When a sorcerer dons a robe of arcane heritage, the stitching pulls itself apart and reweaves to match her particular sorcerer bloodline. The wearer treats her sorcerer level as 4 higher than normal for the purpose of determining what bloodline powers she can use and their effects.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, speak with dead, creator must be a sorcerer Cost 8,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Body Aura moderate transmutation CL 10th Price 8,400gp Weight 1 lb.
DESCRIPTION: Once per day this simple wool robe allows you to assume the form of another humanoid creature, as if using alter self. This change lasts for 1 hour, although you can end it prematurely as a free action. While in this form, you also gain the ability to speak and understand the basic racial languages of your chosen form. For example, if you take the form of an orc, you can speak and understand Orc.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, alter self, tongues Cost 4,200gp
Slot Body Aura moderate necromancy CL 6th Price 2,400gp Weight 1 lb.
DESCRIPTION: This sinister item functions much like a robe of useful items for the serious necromancer. It appears to be an unremarkable robe, but a character who dons it notes that it is adorned with small embroidered figures representing undead creatures. Only the wearer of the robe can see the embroidery, recognize them for the creatures they become, and detach them. One figure can be detached each round. Detaching a figure causes it to become an actual undead creature (see the list below). The skeleton or zombie is not under the control of the wearer of the robe, but may be subsequently commanded, rebuked, turned, or destroyed. A newly created robe of bones always has two embroidered figures of each of the following undead:
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, animate dead Cost 1,200gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Body Aura moderate conjuration CL 7th Price 5,000gp Weight 1 lb.
DESCRIPTION: The pockets of this simple blue robe always seem to carry just what the wearer needs whenever she casts a spell.
The robe functions as a spell component pouch, providing any spell components or focuses that are necessary for the wearer's spellcasting. The robe can even produce spell components or focuses with a specific cost, though it provides no more than 50gp worth of such materials in any single day. The materials supplied by the robe are suitable only for spellcasting, and disappear if they leave the wearer's person or when the spell requiring them is cast.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, minor creation Cost 2,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Body Aura moderate divination CL 11th Price 120,000gp Weight 1 lb.
DESCRIPTION: This valuable garment appears to be a normal robe until it is put on. Its wearer is able to see in all directions at the same moment due to scores of visible, magical eye-like patterns that adorn the robe. She also gains 120-foot darkvision.
The robe of eyes sees all forms of invisible or ethereal creatures or objects within 120 feet. The wearer of a robe of eyes gains a +10 competence bonus on Perception checks. She retains her Dexterity bonus to AC even when flat-footed, and can't be flanked. She is not able to avert or close her eyes when confronted by a creature with a gaze attack.
A light or continual flame spell cast directly on a robe of eyes causes the wearer to be blinded for 1d3 minutes. A daylight spell blinds the wearer for 2d4 minutes.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, true seeing Cost 60,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Body Aura strong conjuration CL 17th Price 64,000gp Weight 1 lb.
DESCRIPTION: Silver circles and conjuring runes decorate this black robe.
Three times per day when the wearer uses a summoning spell or spell-like ability to summon a variable number of creatures, he can choose to summon the maximum number of creatures possible. Creatures summoned in this way step from the shadowy folds of the robe, and appear adjacent to the wearer. If there isn't sufficient room for all the creatures to appear, the extra creatures are wasted and do not appear.
If the wearer is a summoner, he can call upon the robe to summon his eidolon as a standard action once per day. It must appear adjacent to the summoner when called this way.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Maximize Spell, gate, summon eidolon Cost 32,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Body Aura moderate conjuration CL 7th Price 1,000gp Weight 1 lb.
DESCRIPTION: This coarse hempen robe seems made from a single strand of twine.
The wearer can draw up to 30 feet of twine or up to 10 feet of hemp rope per round from the robe without harming it. As an immediate action, the wearer can draw up to 150 feet of twine or 50 feet of rope from the robe, but this gives the robe the broken condition and suppresses its powers until it is repaired. Twine or rope drawn from the robe remains connected until cut or torn, but is treated as common material rather than part of a magic item. Pieces removed become normal twine or rope.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, minor creation Cost 500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Body Aura faint evocation CL 5th Price 1,000gp Weight 4 lbs.
DESCRIPTION: This dark, hooded robe has six long, silvery, razor-sharp needles protruding from the bottom of its loose sleeves, three on each side.
The wearer can launch one needle as a ranged touch attack. The needle counts as a thrown weapon with a range increment of 10 feet. If the needle hits, it embeds itself in the target's flesh, dealing 1 point of piercing damage and 1 point of bleed damage. A creature can pull out the needle as a full-round action, which ends the bleed effect. The needle is destroyed if an attack with it misses or when it is removed from a creature it was embedded in. The robe regrows all spent needles each morning.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bleed Cost 500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Body Price 44,000gp Aura strong transmutation CL 13th Weight 1 lb.
DESCRIPTION: This robe is made of crimson silk and emblazoned with dozens of spindly runes, each symbolizing a different type of magical effect or syllable of power.
Though favored by wizards, this robe can provide some benefit to any spellcasting creature. While worn, it grants a +4 enhancement bonus to Intelligence and allows the wearer to recall, as a free action, up to four levels of spells per day that he had prepared and then cast. Each time a spell is recalled and prepared again in this manner, the sudden rush of magical energy infuses the wearer with power. For 1 round after recalling a spell, the wearer's spell save DCs and attack rolls made with spells gain a +2 enhancement bonus.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, fox's cunning, limited wish Cost 22,000gp
Section 15: Copyright Notice: Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition. © 2012, Paizo Publishing, LLC.
Slot Body Aura moderate illusion CL 11th Price 27,000gp Weight 1 lb.
DESCRIPTION: The wearer of this robe can cause the garment to display a shifting pattern of incredible hues, color after color cascading from the upper part of the robe to the hem in sparkling rainbows of dazzling light. The colors daze those near the wearer, conceal the wearer, and illuminate the surroundings. It takes 1 full round after the wearer speaks the command word for the colors to start flowing on the robe. The colors create the equivalent of a gaze attack with a 30-foot range. Those who look at the wearer are dazed for 1d4+1 rounds (Will DC 16 negates). This is a mind-affecting pattern effect.
Every round of continuous scintillation of the robe gives the wearer better concealment. The miss chance on attacks against the wearer starts at 10% and increases by 10% each round until it reaches 50% (total concealment). Additionally, the robe illuminates a 30-foot radius continuously. The effect can be used no more than a total of 10 rounds per day.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, blur, rainbow pattern Cost 13,500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Body Aura strong varied CL 15th Price 58,000gp Weight 1 lb.
DESCRIPTION: This garment is typically black or dark blue and embroidered with small white or silver stars. The robe has three magical powers.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, magic missile, astral projection or plane shift Cost 29,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Body Aura strong varied CL 14th Price 75,000gp Weight 1 lb.
DESCRIPTION: This normal-appearing garment is attuned to one of three types of alignment. It can be white (01-45 on d%, good alignment), gray (46-75, neither good nor evil alignment), or black (76-100, evil alignment). To most wearers, the robe offers no powers or has no effects unless the wearer's alignment doesn't match that of the robe (see below). Only an arcane spellcaster can fully realize this potent magic item's powers once the robe is donned. These powers are as follows.
If a white robe is donned by an evil character, she immediately gains three permanent negative levels. The same is true with respect to a black robe donned by a good character. An evil or good character who puts on a gray robe, or a neutral character who dons either a white or black robe, gains two permanent negative levels. These negative levels remain as long as the garment is worn and cannot be overcome in any way (including through restoration spells). Negative levels are immediately removed if the robe is removed from the wearer.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, antimagic field, mage armor or shield of faith, creator must be of same alignment as robe Cost 37,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Body Price 2,300gp CL 7th Weight 3 lbs. Aura moderate conjuration and transmutation
DESCRIPTION: Note This item is associated with a specific deity.
This brightly colored robe is made of fine silk. As a full-round action, the wearer can shift the original hue of the garment slightly (from red to pink or crimson, from blue to cyan or sapphire, and so on) or return it to its original color; the robe instantly reverts to its original color if the wearer removes the robe. The wearer gains a +2 competence bonus on Perform (dance) checks.
If the associated deity is the wearer's patron, once per day as a free action the wearer can touch a tiny button on the wrist of the robe, granting her the effects of haste for 1 round. Once per day, the wearer can also perform a healing dance that lasts 5 minutes. When she does so, up to 7 allies within 30 feet heal 1 hit point.
CONSTRUCTION REQUIREMENTS: Cost 1,150gp Feats Craft Wondrous Item, cure light wounds, disguise self, haste, creator must have 5 ranks in Perform (dance)
Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Gods. © 2014, Paizo Publishing, LLC.
Slot Body Aura strong varied CL 16th Price 75,000gp Weight 1 lb.
DESCRIPTION: These magnificent vestments disguise the presence of armor as normal clothing (as the glamered armor property).
When worn by a bard, the robe grants the wearer the following powers:
Bards and those who fancy themselves actors or performers commission versions of these robes using only the finest fabric.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, antimagic field, break enchantment, greater heroism, veil Cost 37,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Body Aura moderate transmutation CL 9th Price 7,000gp Weight 1 lb.
DESCRIPTION: A character who dons this battered robe notes that its patches rearrange into the shapes of various helpful but mundane items. Only the wearer of the robe can see these patches, recognize them for what items they become, and detach them. One patch can be detached each round. Detaching a patch causes it to become an actual item, as indicated below. A newly created robe of useful items always has two each of the following patches:
In addition, the robe has several other patches. Roll 4d4 for the number of other patches and then roll for each patch on the table below to determine its nature.
d% | Result |
01-08 | Bag of 100 gold pieces |
09-15 | Coffer, silver (6 in. by 6 in. by 1 ft.), 500gp value |
16-22 | Door, iron (up to 10 ft. wide and 10 ft. high and barred on one side—must be placed upright, attaches and hinges itself) |
23-30 | Gems, 10 (100gp value each) |
31-44 | Ladder, wooden (24 ft. long) |
45-51 | Mule (with saddle bags) |
52-59 | Pit, open (10 ft. by 10 ft. by 10 ft.) |
60-68 | Potion of cure serious wounds |
69-75 | Rowboat (12 ft. long) |
76-83 | Minor scroll of one randomly determined spell |
84-90 | War dogs, pair (treat as riding dogs) |
91-96 | Window (2 ft. by 4 ft., up to 2 ft. deep) |
97-100 | Portable ram |
Multiple items of the same kind are permissible. Once removed, a patch cannot be replaced.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, fabricate Cost 3,500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Body Aura strong abjuration CL 15th Price 65,000gp Weight 900 lbs.
DESCRIPTION: The eldest ayngavhaul garb themselves in robes of lead, massive suits of armor imbued with diabolical runes and profane symbols. These hulking, blasphemous vestments do little to impede the corpulent fiends' already encumbered movement, yet grant them significant defense against servants of the divine.
An ayngavhaul wearing robes of lead gains a +6 armor bonus and a +2 profane bonus to its Armor Class. In addition, these robes add +10 to the wearer's SR when attempting to resist spells cast by a good-aligned divine spellcaster. Any Huge creature can wear robes of lead, but non-ayngavhauls must contend with their crushing, 900-pound weight. Any non-evil creature that attempts to wear robes of lead gains one negative level until the vestments are removed.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, unholy aura, creator must be lawful evil Cost 32,500gp.
Section 15: Copyright Notice: Pathfinder Chronicles: Princes of Darkness, Book of the Damned Vol. 1. © 2009, Paizo Publishing, LLC.
Slot Body Price 198,000gp Aura strong abjuration and conjuration CL 16th Weight 1 lb.
DESCRIPTION: Woven of the finest of silks and accented with precious gemstones and gold, the robes are surprisingly light and easy to move in.
They grant a +6 armor bonus and spell resistance 24, but also cause the wearer to cast all spells at +1 caster level.
Two of the robe's pockets function as handy haversacks. The wearer of these robes can exist comfortably in all high altitudes, including within the death zone at altitudes of 26,000 feet and higher.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, endure elements, mage armor, protection from spells, secret chest Cost 99,000gp
Section 15: Copyright Notice: Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition. © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint transmutation CL 3rd Price 3,000gp Weight 3 lbs.
DESCRIPTION: A 60-foot-long rope of climbing is no thicker than a wand, but it is strong enough to support 3,000 pounds. Upon command, the rope snakes forward, upward, downward, or in any other direction at 10 feet per round, attaching itself securely wherever its owner desires. It can unfasten itself and return in the same manner.
A rope of climbing can be commanded to knot or unknot itself. This causes large knots to appear at 1-foot intervals along the rope. Knotting shortens the rope to a 50-foot length until the knots are untied, but lowers the DC of Climb checks while using it by 10. A creature must hold one end of the rope when its magic is invoked.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, animate rope Cost 1,500gp
Slot Slotless Aura strong transmutation CL 12th Price 21,000gp Weight 5 lbs.
DESCRIPTION: A rope of entanglement looks just like any other hempen rope about 30 feet long. Upon command, the rope lashes forward 20 feet or upward 10 feet to entangle a victim. An entangled creature can break free with a DC 20 Strength check or a DC 20 Escape Artist check.
A rope of entanglement has AC 22, 12 hit points, hardness 10, and damage reduction 5/slashing. The rope repairs damage to itself at a rate of 1 point per 5 minutes, but if a rope of entanglement is severed (all 12 hit points lost to damage), it is destroyed.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, animate objects, animate rope or entangle Cost 10,500gp
Slot Slotless Aura moderate transmutation CL 9th Weight 0 Price 6,000gp
DESCRIPTION: This rope is 100 feet long and can perform all the functions of a rope of climbing. Furthermore, upon command the rope of knots snakes out and knots itself into a rope structure. The rope can tie itself into any structure which can be created out of 100 feet of rope. Possible structures include (but are not limited to) a sturdy rope bridge up to 25 feet long, a 10-foot-square net or hammock, or a 40-foot-tall rope ladder. The rope takes up to 10 rounds to create a complex structure or half that time to return itself to a simple coil. The rope has hardness 1 and 20 hit points. It repairs damage to itself at a rate of 2 hit points every 10 minutes.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, animate rope Cost 3,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Hands Aura faint transmutation CL 5th Price 8,000gp Weight 1 lb.
DESCRIPTION: These gloves are made of a fine metal mesh. If a creature wearing rubble gloves touches a 5-foot square of stone or earth floor, rubble roils to the surface, making the square difficult terrain. Using the gloves is a standard action that does not provoke attacks of opportunity. The wearer can use the gloves to create up to 20 squares of difficult terrain per day.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, expeditious excavation Cost 4,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.
Slot Hands Source Osirion: Land of Pharaohs Aura moderate conjuration and transmutation CL 11th Price 94,000gp Weight 5 lbs.
DESCRIPTION: This golden circlet is set with rubies and is small enough to fit under the standard head regalia of a reigning pharaoh. It functions as a +6 headband of Wisdom and a circlet of persuasion.
If you are the rightful ruler of Osirion, you can use the Ruby Circlet to telepathically communicate with Janhelia, agent of the elemental lords of the desert; this ability functions as long as you and she are on the same plane.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, eagle's splendor, owl's wisdom, planar ally, telepathic bond Cost 47,000gp
Slot Slotless Price 16,000gp CL 12th Weight 1 lb. Aura strong universal
DESCRIPTION: This leather pouch contains a set of black stones, each engraved with a different rune of ill fortune. When used as part of spell kenning, they allow the user to cast spells from the witch spell list. To cast a witch spell, the possessor must spend twice as long casting as for normal spell kenning, and must use a spell slot 1 level higher than normal. If the possessor has the master skald class feature, determine casting time as though he lacked that class feature instead of doubling casting time. The tiles can be used once per day.
CONSTRUCTION REQUIREMENTS: Cost 8,000gp Feats Craft Wondrous Item Spells imbue with spell ability Special creator must be able to cast 6th-level witch spells
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Slotless Price 16,000gp CL 12th Weight 1 lb. Aura strong universal
DESCRIPTION: This velvet pouch contains a number of stones gathered from the creator's local area that bear runes with a single druidic symbol each. Runes of the old faith work as runes of the crone's coven, except they allow casting of druid spells as part of spell kenning. The stones can be used once per day.
CONSTRUCTION REQUIREMENTS: Cost 8,000gp Feats Craft Wondrous Item Spells imbue with spell ability Special creator must be able to cast 6th-level druid spells
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Slotless Price varies; 1st-level 2,000gp; 2nd-level 8,000gp; 3rd-level 18,000gp; 4th-level 32,000gp; 5th-level 50,000gp; 6th-level 72,000gp; 7th-level 98,000gp; 8th-level 128,000gp; 9th-level 162,000gp CL 17th Weight 0 Aura strong transmutation
DESCRIPTION: A runestone of power is a small chip of polished stone etched with a rune. Traditionally, this rune is one of many runes for magic, but more recently created runestones of power often substitute runes from other cultures—the nature of the rune itself has no effect on the runestone's actual powers. These objects are potent aids to all spellcasters who cast spontaneously (bards, inquisitors, oracles, sorcerers, and summoners, but not to spellcasters like clerics who have the option to spontaneously cast certain spells). Once per day, a spontaneous caster can draw upon a runestone of power to cast a spell—doing so is part of the spellcasting action, and expends that runestone's power for the day rather than one of the spellcaster's actual spell slots for the day. An expended runestone of power recharges its capacity after 24 hours. The spell must be of a particular level, depending on the runestone.
CONSTRUCTION REQUIREMENTS: Cost 6,150gp; 1st-level 1,000gp; 2nd-level 4,000gp; 3rd-level 9,000gp; 4th-level 16,000gp; 5th-level 25,000gp; 6th-level 36,000gp; 7th-level 49,000gp; 8th-level 64,000gp; 9th-level 81,000gp Feats Craft Wondrous Item Special creator must be able to spontaneously cast spells of the appropriate spell level
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Slotless Price 1,000gp CL 1st Weight 0 Aura faint divination
DESCRIPTION: Each of these tattoos is keyed to a single school of magic.
The bearer can use detect magic at will, but only to sense auras of that school. The bearer gains a +1 insight bonus on saving throws against spells and spell-like abilities of the keyed school and knows when such a spell or spell-like ability has been cast within 60 feet.
CONSTRUCTION REQUIREMENTS: Cost 500gp Feats Inscribe Magical Tattoo Spells detect magic, guidance
Section 15: Copyright Notice: Pathfinder Player Companion: Magical Marketplace. © 2013, Paizo Publishing, LLC.
Slot Hands Source Dungeon Denizens Revisited Aura moderate transmutation CL 7th Price 56,000gp Weight 2 lbs.
DESCRIPTION: Crafted from a preserved rust monster antenna, this item works similarly to a gauntlet of rust, with the exceptions that you can make a rusting grasp touch attack with the whip at will, you can use it on all non-magical metallic objects (not just ferrous ones), and it does not protect you from other rusting attacks. This item counts as a whip for the purposes of proficiency and weapon feats.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, rusting grasp Cost 24,000gp (28,000gp if deceased rust monster is not provided)
Slot Eyes Price 16,000gp CL 7th Weight 0 Aura moderate enchantment
DESCRIPTION: These goggles are fitted with crimson lenses surrounded by thick, round brass frames and secured with a leather strap. Three times per day, the wearer can use murderous command as a gaze attack (Will DC 16 negates).
CONSTRUCTION REQUIREMENTS: Cost 8,000gp Feats Craft Wondrous Item, Heighten Spell Spells murderous command
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Slotless Price 2,400gp CL 3rd Weight 1 lb. Aura faint divination
DESCRIPTION: When this large, clear prism is held between the user and a text, it allows the user to read that text quickly and still obtain a complete understanding.
The time needed to read any non-magical text with a saccadic focusing prism is reduced to one-tenth the time the user would normally require. The time required to gain a benefit from any magical text (such as a tome of clear thought or a manual of war) is halved. This has no impact on the time required to learn spells or extracts from written sources.
CONSTRUCTION REQUIREMENTS: Cost 1,200gp Feats Craft Wondrous Item Spells comprehend languages, haste
Section 15: Copyright Notice: Pathfinder Player Companion: Magic Tactics Toolbox. © 2016, Paizo Inc.
Slot Slotless Aura faint necromancy CL 3rd Price 2,700gp Weight 1 lb.
DESCRIPTION: This dagger is usually made of chiseled stone, though some are made of sharpened mammoth bone. It is carved with a symbol of a woman holding meat in one hand and a stone tablet in the other. It is more a symbol than an actual weapon, though the hilt is especially long, as if created for a Large creature.
Once per day, you may use detect animals or plants.
This item has an associated deity.
If you worship the associated deity, once per day you may use death knell if you offer the blood of your target to the goddess; you may do this even if your alignment is good.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, death knell, detect animals or plants Cost 1,350gp
Section 15: Copyright Notice: Pathfinder Chronicles: Gods and Magic. © 2008, Paizo Publishing, LLC.
Slot Chest Aura moderate evocation [water] and transmutation [air, water] CL 7th Price 16,000gp Weight 15 lbs.
DESCRIPTION: This nacreous saddle is carved from giant mollusk shells, lashed with braided kelp, and designed to be worn by aquatic mounts.
On command, an arcing torrent of water rises up from an existing body of water, allowing the mount to use its swim speed to move through the air. This functions as air walk and can be used a total of 7 minutes per day, usable in 1-minute increments. The arc of water trails behind the mount and rider and can be used by other swimming creatures to move through the air (Swim DC 15). When the effect ends, the suspended water disappears with a negligible amount of water falling on creatures underneath the path of the arc.
The sky-river created by the saddle does not harm creatures, though it does extinguish non-magical fires in areas it overlaps with them. As a standard action, the rider can expend 2 minutes of the sky-river's duration to produce a hydraulic torrent with a CMB of +9.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells air walk, hydraulic torrent, water walk Cost 8,000gp
Section 15: Copyright Notice: Pathfinder Player Companion: Animal Archive. © 2013, Paizo Publishing, LLC.
Slot Wrists Price 1,500gp CL 3rd Weight 0 Aura moderate conjuration
DESCRIPTION: A copper disc attached to this bracelet bears the image of a figure in religious garb.
The wearer gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. These bonuses apply only against attacks made or effects created by extraplanar creatures.
CONSTRUCTION REQUIREMENTS: Cost 750gp Feats Craft Wondrous Item; protection from chaos, evil, good, or law
Section 15: Copyright Notice: Pathfinder Player Companion: Magical Marketplace. © 2013, Paizo Publishing, LLC.
Slot Slotless Price 900gp CL 5th Weight 1/2 lb. Aura faint conjuration
DESCRIPTION: The putrid concoction in this glass bottle smells foul and tastes worse.
Anyone who drinks a dose of saline purge must succeed at a DC 14 Fortitude save or become nauseated for 1d4+1 rounds. Whether or not this save is successful, the imbiber is cured of any curses or poisons affecting him as his body purges the ill effects.
CONSTRUCTION REQUIREMENTS: Cost 450gp Feats Craft Wondrous Item Spells neutralize poison, remove curse
Section 15: Copyright Notice: Pathfinder Player Companion: Magical Marketplace. © 2013, Paizo Publishing, LLC.
Slot Slotless Source Second Darkness Player's Guide Aura faint conjuration CL 5th Price 350gp Weight 2 lbs.
DESCRIPTION: A salt lamp appears as nothing more than a fist-sized chunk of pink, white, or green quartz-like rock. In reality, the “rock” is compressed salt mined from areas infused with strange magical radiations.
When you speak the command word, the salt lamp lights up with a glow equivalent to a torch. The salt lamp becomes warm, though never uncomfortably hot, to the touch. The salt lamp glows for 1d4+1 hours before its light fades out and it becomes ordinary salt.
At any time while the salt lamp glows, you can hurl it at the floor, causing it to explode into a cloud of glimmering salt crystals that form a 10-foot radius cloud. The cloud continues to shed light as a torch, as well as visibly outlining invisible objects within the cloud. Shining salt particles cover anyone within the area and adhere and glow for the remainder of the lamp's duration. The salt particles cannot be removed by normal means, but they can be dispelled. Any creature within the cloud, or covered with the salt particles, takes a -40 penalty on Stealth checks.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, glitterdust, light Cost 175gp
Slot Slotless Aura moderate conjuration CL 6th Price 1,000gp Weight 0
DESCRIPTION: This substance provides a +20 competence bonus on all Escape Artist checks and combat maneuver checks made to escape from a grapple. The salve also grants a +10 competence bonus to the wearer's Combat Maneuver Defense for the purpose of avoiding grapple attempts. In addition, such obstructions as webs (magical or otherwise) do not affect an anointed individual. Magic ropes and the like do not avail against this salve. If it is smeared on a floor or on steps, the area should be treated as a long-lasting grease spell. The salve requires 8 hours to wear off normally, or it can be wiped off with an alcohol solution (even wine).
Salve of slipperiness is needed to coat the inside of a container meant to hold sovereign glue.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, grease Cost 500gp
Slot Slotless Source Guide to the River Kingdoms Aura moderate transmutation CL 7th Price 1,600gp Weight 0
DESCRIPTION: Under tutelage from Embeth Forest sprites, Mother Nightmoss developed this potent salve from the distillation of nightmoss. When smeared on a body or body part from a recently deceased creature, the salve mimics the effects of a reincarnate spell. If this salve is used on a creature during the night of a new moon, roll twice on the reincarnate table and have the recipient player or NPC choose his preferred result.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, reincarnate Cost 800gp
Slot Feet Price 8,000gp CL 13th Weight 1 lb. Aura strong abjuration
DESCRIPTION: These simple wooden sandals allow their wearer to step in the way of danger to protect her allies.
Three times per day as an immediate action, the wearer can take a 5-foot step to move into the path of a ranged attack and treat herself as the target of the ranged attack that passes through her square for the purposes of Deflect Arrows, Snatch Arrows, Missile Shield, and other feats and abilities that allow her to deflect ranged attacks.
If she lacks a feat or ability that would allow her to deflect the ranged attack, the wearer is instead simply struck by the attack regardless of the attack roll's result or her AC. The wearer can't take a 5-foot step during the turn after using this ability.
CONSTRUCTION REQUIREMENTS: Cost 4,000gp Feats Craft Wondrous Item, Deflect Arrows Spells deflection
Section 15: Copyright Notice: Pathfinder Player Companion: Ranged Tactics Toolbox. © 2014, Paizo Inc.
Slot Feet Aura faint transmutation CL 4th Price 4,000gp Weight 1 lb.
DESCRIPTION: These supple leather sandals grant a burst of speed during times of duress.
When the wearer acts during a surprise round, he can take a standard and a move action during the surprise round. If the wearer already has the ability to take a standard and a move action during the surprise round, he instead gains a +10 circumstance bonus to speed when acting during a surprise round.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, anticipate peril, haste Cost 2,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Feet Aura moderate transmutation CL 7th Price 5,000gp Weight 1/2 lb.
DESCRIPTION: These soft leather sandals have soles that consist of a layer of purple velvet decorated with intricate gold stitching. When slipped onto the feet, they feel as weightless as air.
In any round when the wearer has already moved at least 10 feet along the ground or another surface (not counting travel on a mount or vehicle), these boots can be activated as a swift action to give the wearer the ability to walk on air (as the air walk spell) until the end of the round. If the wearer hasn't reached a solid surface by the end of the round, she immediately falls back to the ground, taking any applicable falling damage.
These sandals can be used up to 5 times per day, but no more often than once per minute.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, air walk Cost 2,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Source Legacy of Fire Player's Guide Aura faint transmutation CL 5th Price 500gp per sheet Weight 1 lb. per sheet
DESCRIPTION: This sticky, amber-colored resin comes sandwiched between two sheets of vellum. When you coat your hands with the resin, you gain the ability to sculpt sand as per the stone shape spell, but you cannot create items with moving parts and must sculpt the shape by hand. One use of resin allows you to shape up to 15 cubic feet of sand, requiring 1 minute per cubic foot sculpted. Sand shapes that cannot support themselves naturally (such as arches or overhangs) collapse after 1 hour, but stable shapes like thick walls or mounds persist indefinitely, barring vandalism or erosion. Once applied to your hands, the resin's power lasts until you have sculpted 15 cubic feet of sand or 1 hour has passed.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, stone shape Cost 250gp
Slot Feet Price 15,000gp CL 3rd Weight 2 lbs. Aura faint evocation
DESCRIPTION: These sandals are made of cloth and animal hide stitched to wood blocks that elevate them an inch off the ground.
The wearer of sandstorm sandals leaves no trace while traveling in desert environments.
If the wearer possesses the flurry of blows class feature, anytime he makes an unarmed flurry of blows while standing on sand or dirt, a minor storm appears around him for 1 round. Any creature that ends its movement within 5 feet of the wearer during this time takes 1 point of nonlethal damage. While the storm is active, the sandals' wearer gains concealment (20% miss chance).
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells gust of wind Cost 7,500gp
Section 15: Copyright Notice: Pathfinder Player Companion: People of the River. © 2014, Paizo Inc.
Slot Neck Source Book of the Damned Volume I: Princes of Darkness Aura strong conjuration CL 8th Price 67,500gp Weight 0
DESCRIPTION: This blood-red devils talisman binds a barbazu. Wearing the talisman grants you a +3 profane bonus to your Armor Class and grants you a telepathic bond with the devils bound within. Once per day, you can make an opposed Charisma check against the barbazu's +0 modifier to summon him forth for 8 rounds, as per the spell summon monster.
The barbazu bound within this sanguine talisman is known as Kalvaddas the Strangler. He is a blunt sadist with a love of hand-to-hand brawls and strangling elves. He knows much of liars and might use his Sense Motive skill to aid a master he favors.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item; planar binding, ability to conjure and bind a barbazu Cost 33,750gp
Slot Belt Aura moderate abjuration CL 10th Price 25,000gp Weight 1 lb.
DESCRIPTION: If this belt's wearer has at least one hand free (holding nothing), he can attempt to deflect a successful melee attack with an immediate action. To do so, he rolls an unarmed strike against the opponent, including any applicable modifiers such as a favored enemy bonus or the penalty for Power Attack. If his attack roll is greater than the opponent's attack roll, the attack is negated without effect. The unarmed strike itself causes no damage and does not count as a successful attack against the opponent. The opponent does not need to be within the wearer's reach to use this ability. Whether the attack succeeds or not, the wearer takes a -4 penalty on attack rolls until the end of his next turn.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Combat Expertise, Improved Unarmed Strike Cost 12,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Chest Aura moderate abjuration CL 9th Price 4,000gp Weight 1 lb.
DESCRIPTION: This bright red strip of cloth, stitched with images of a cheering crowd throwing garlands toward a chariot, fits across the wearer's shoulders and then diagonally down his chest to reach his opposite hip.
The wearer treats his fighter level as 4 higher than normal for the purpose of the armor training and bravery class features.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cat's grace, remove fear Cost 2,000gp
Section 15: Copyright Notice: Advanced Player's Guide Advanced Player's Guide. © 2010, Paizo Publishing, LLC.
Slot Slotless Aura faint transmutation CL 3rd Weight 1 lb. Price 500gp
DESCRIPTION: This leather scabbard resizes itself to fit any axe, sword, dagger, or similar item normally stored in a scabbard. Sheathing a nonmagical weapon in the scabbard for 1 minute hones its edge as if it had been sharpened with a whetstone.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, mending Cost 250gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint transmutation CL 5th Price 16,000gp Weight 1 lb.
DESCRIPTION: This scabbard can shrink or enlarge to accommodate any knife, dagger, sword, or similar weapon up to and including a greatsword. Up to three times per day on command, the scabbard casts keen edge on any blade placed within it.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, keen edge Cost 8,000gp
Slot Slotless Price 5,000gp CL 9th Weight 3 lbs. Aura moderate conjuration
DESCRIPTION: This scabbard can hold multiple melee weapons in an extradimensional space, including weapons that would not normally fit in any kind of scabbard or sheath. It can hold up to four two-handed weapons. Two one-handed or light melee weapons can fit in each two-handed weapon slot, for a maximum capacity of eight one-handed or light melee weapons. Only weapons designed to be used by creatures the same size as the wearer or smaller can be kept in a scabbard of many blades. The scabbard can't be used to store shields (even if they can be used to make melee attacks), gauntlets, improvised weapons, or wands, but can store rods (which are treated as one-handed weapons) and magic staves (which are treated as two-handed weapons).
When the wearer draws a weapon from the scabbard, if she does not lose her grip on it (keeping it in her hands at all times), as a move action she can have it switch places with another weapon in the scabbard. If the wearer has the Quick Draw feat, she can do this as a swift action. If the wearer loses her grip on a weapon drawn from the scabbard, that weapon can't switch places with another weapon until it has been, sheathed in the scabbard of many blades and drawn again.
CONSTRUCTION REQUIREMENTS: Cost 2,500gp Feats Craft Wondrous Item Spells secret chest
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Belt Aura faint conjuration (healing) CL 5th Price 5,000gp Weight 2 lbs.
DESCRIPTION: This fine, red leather sheath is decorated with gold filigree. It fits any bladed slashing weapon. While worn, a scabbard of stanching protects against bleed damage. Anytime the wearer suffers a bleed effect, the scabbard automatically stanches it. It has no effect on bleed damage from effects that require a DC 16 or higher caster level or Heal check.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cure light wounds Cost 2,500gp
Section 15: Copyright Notice: Advanced Player's Guide Advanced Player's Guide. © 2010, Paizo Publishing, LLC.
Slot Slotless Price 41,000gp CL 12th Weight 2 lbs. Aura strong evocation
DESCRIPTION: These black-and-red leather scabbards fit any bladed weapon, and has the bound essence of an efreeti within.
Any weapon drawn from the scabbard gains the flaming weapon special ability for 5 rounds. Three times per day on command, the scabbard can impart the flaming burst weapon special ability to a weapon drawn from it for 10 rounds.
Once per day, the wielder can summon a pyroclastic storm when drawing a weapon from the scabbard. Treat this as an ice storm spell that deals fire damage instead of cold damage. The storm is centered on the location of the wielder, but doesn't harm or otherwise affect her.
CONSTRUCTION REQUIREMENTS: Cost 20,500gp Feats Craft Wondrous Item Spells fireball, giant form I, scorching ray
Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Combat. © 2014, Paizo Inc.
Slot Slotless Price 32,000gp CL 5th Weight 2 lbs. Aura faint necromancy
DESCRIPTION: Whenever an assassin draws a weapon from the scabbard of true death and makes a successful death attack against her target, the DC of her true death ability increases by 4. In addition, regardless of whether the wielder has levels in the assassin class, the wielder gains the bleeding attack rogue talent as though she had a sneak attack that dealt 1d6 points of damage (thus, attacks that qualify as sneak attacks deal 1 point of bleed damage); if the wielder already has the bleeding attack rogue talent, the bleed damage caused by that talent is increased by 1.
CONSTRUCTION REQUIREMENTS: Cost 16,000gp Feats Craft Wondrous Item Spells bestow curse Special creator must have the bleeding attack rogue talent
Section 15: Copyright Notice: Pathfinder Player Companion: Magical Marketplace. © 2013, Paizo Publishing, LLC.
Slot Belt Aura faint transmutation CL 5th Price 1,800gp Weight 3 lbs.
DESCRIPTION: Once per day, as part of the action of drawing forth the weapon held by the scabbard, the wearer can order it to endow the weapon with an enhancement bonus on attack and damage rolls. The duration of the effect depends on the desired enhancement bonus for the weapon.
Bonus | Duration |
+4 | 1 round |
+3 | 3 rounds |
+2 | 5 rounds |
+1 | 10 rounds |
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, greater magic weapon Cost 900gp
Section 15: Copyright Notice: Advanced Player's Guide Advanced Player's Guide. © 2010, Paizo Publishing, LLC.
Slot Chest Price 73,000gp CL 11th Weight 1 lb. Aura moderate transmutation
DESCRIPTION: Glittering with every movement, this sash is associated with a specific type of chromatic dragon.
Three times per day, the wearer may convert all the damage dealt by a single attack with a melee, ranged, or natural weapon into the matching dragon's breath weapon damage type. The amount of damage dealt remains unaffected.
The sash may be used after the attack's results are known, but must be declared before damage has been rolled. Attacks dealing any type of energy damage cannot be converted in this manner unless the energy type of the original damage is the same as that granted by the scaled sash. If the original attack would be affected by damage reduction, the converted damage is reduced as if it did not bypass the damage reduction, even if the target has no special defenses against the converted energy type For example, an archer wearing a black scaled sash makes a successful attack against a target with his longbow. Before rolling damage on the hit, he opts to use his sash to convert the damage dealt to acid damage. Damage is rolled normally, but deals acid damage instead of piercing damage. This includes damage dealt from additional effects such as sneak attack, favored enemy, and the bane special weapon property.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells form of the dragon I Cost 36,500gp
Section 15: Copyright Notice: Pathfinder Player Companion: Dragonslayer's Handbook. © 2013, Paizo Publishing, LLC.
Slot Neck Aura strong abjuration and necromancy CL 18th Price 38,000gp Weight 0
DESCRIPTION: This device appears to be a jade medallion in the shape of a beetle. If it is held for 1 round, an inscription appears on its surface letting the holder know that it is a protective device.
The scarab's possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects. Upon absorbing 12 such attacks, the scarab turns to powder and is destroyed.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, death ward, spell resistance Cost 19,000gp
Editor's Note: While the more recent entry for the Scarab of Protection in Ultimate Equipment details a scarab made from jade, the Pathfinder Core Rulebook described a version which was made of silver.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 850gp CL 1st Weight 40 lbs. Aura faint illusion and transmutation
DESCRIPTION: This life-sized scarecrow is garbed in old clothing and armor. At its center is the real skeleton of a former adventurer. A scarecrow lure is enchanted to writhe and cry out for help as if wounded.
The lure's voice is usually that of the adventurer whose remains are inside, though the creator may choose any voice when creating the item. Anyone who hears or sees a scarecrow lure can attempt a DC 11Will save to disbelieve the effect. Activating a scarecrow lure is a standard action that doesn't provoke attacks of opportunity.
CONSTRUCTION REQUIREMENTS: Cost 450gp Feats Craft Wondrous Item Spells mage hand, ventriloquism
Section 15: Copyright Notice: Pathfinder Player Companion: Kobolds of Golarion. © 2013 Paizo Publishing, LLC.
Slot Belt Aura faint enchantment CL 1st Price 3,000gp Weight 1/2 lb.
DESCRIPTION: This silk scarf is embroidered with all the colors of a flame and tasseled in tiny beads.
When wrapped around the hips, it grants the wearer a +5 competence bonus on Perform (dance) checks. In addition, the scarf adds +1 to the saving throw DC of the wearer's fascinate and suggestion bardic performances.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, hypnotism Cost 950gp
Section 15: Copyright Notice: Pathfinder Module: Murder's Mark. © 2012, Paizo Publishing, LLC.
Slot Slotless Aura strong varied CL 12th Price 8,000gp Weight 0
DESCRIPTION: This stone grants the wearer a +2 enhancement bonus to Intelligence. This stone has one skill associated with it, as a +2 headband of vast intelligence.
Cracked This stone grants a +1 competence bonus on one Intelligence-based skill. Price 200gp.
Flawed This stone grants a +2 enhancement bonus to Intelligence and a -2 penalty to Constitution. Price 6,000gp.
See Inferior Ioun Stones for details on cracked and flawed variant stones.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must be 12th level Cost 4,000gp.
Slot Slotless Aura moderate transmutation CL 12th Price 10,000gp Weight 0.
DESCRIPTION: This stone grants you the Endurance feat.
Cracked: This stone grants a +4 bonus on one type of check affected by the Endurance feat. Price 1,400gp.
Flawed: This stone grants the wearer the Endurance feat. Anything that would make the wearer fatigued instead makes him sickened. Anything that would make the wearer exhausted instead makes him nauseated. Price 8,000gp.
See Inferior Ioun Stones for details on cracked and flawed variant stones.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bull's strength, cat's grace, creator must be 12th level Cost 5,000gp
From Wikipedia "A cabochon (or cabachon) is a gemstone which has been shaped and polished as opposed to faceted. The resulting form is usually a convex top with a flat bottom. The usual shape for cutting cabochons is an ellipse. This is because the eye is less sensitive to small asymmetries in an ellipse, as opposed to a uniformly round shape, such as a circle, and because the elliptical shape, combined with the dome, is attractive." [Source]
Section 15: Copyright Notice: Pathfinder Chronicles Seekers of Secrets Paizo Publishing, LLC. © 2009 Paizo Publishing.
Slot Slotless Aura faint transmutation CL 1st Price 2,000gp Weight 1 lb.
DESCRIPTION: This jagged, egg-shaped stone emits a faint red glow when not in direct sunlight.
By rubbing a scavenger's stone against a damaged (but not destroyed) construct or object as a full-round action, you repair 1d6 points of damage to the object or construct. If this brings a broken object's hit points above half its maximum hit points, it loses the broken condition. As a standard action, you can smash a scavenger's stone against a destroyed object or damaged construct. Doing so immediately repairs the object to full functionality or heals a damaged construct of 10d6 points of damage. Destroyed magic items can be repaired in this manner if their caster level is no higher than 3rd—more powerful destroyed magical items cannot be repaired by a scavenger's stone. A newly-created scavenger's stone has 50 charges—smashing a stone against an object uses up 10 charges.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, make whole Cost 1,000gp
Section 15: Copyright Notice: Pathfinder Player Companion: Goblins of Golarion. © 2011, Paizo Publishing, LLC.
Slot Slotless Aura moderate divination CL 10th Weight 0 Price 5,000gp
DESCRIPTION: This item is a flask of syrupy fluid with an eyeball floating in it. When a creature drinks the entire flask, 1d4 rounds later he is stunned for 1 round as 1d4+1 floating fish with large eyes for heads crawl out of his flesh. Once these eye-fish free themselves, they hover near the drinker, always staying in the drinker's square, and otherwise function as the eyes from a prying eyes spell, except they are Tiny rather than Fine. As long as the drinker has at least three of the fish in his square, he gains a +10 competence bonus on sight-based Perception checks. Every 1d6 x 10 minutes, 1d4+1 more eye-fish crawl out of his flesh, stunning him for 1 round each time. Each flask can produce up to 1d4+10 fish total; once this many have appeared, no more are created. The fish remain until they are destroyed or until 10 hours pass from the time the flask was used.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, prying eyes Cost 2,500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Eyes Aura strong enchantment CL 15th Price 70,000gp Weight 0
DESCRIPTION: This ornate silk eye patch is embroidered with gold thread and studded with pearls in a pattern representing a whirlpool.
The wearer of this item, which is a favorite patch of ruthless or particularly driven pirate captains, is constantly affected as if subject to the touch of the sea and water breathing spells. Furthermore, once per day on command, the wearer can use mass charm monster, as per the spell.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, mass charm monster, touch of the sea, water breathing Cost 35,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Wrists Price 2,400gp CL 5th Weight 2 lbs. Aura faint transmutation
DESCRIPTION: These unmarked bracers of oxidized steel slip easily onto the wrists.
As a swift action while submerged underwater, the wearer can tap the bracers together, causing the bracers and any armor he wears to immediately be removed. Removed armor is disassembled, becomes incredibly buoyant, and floats to the surface. After 4 hours, if the items are still in the water, they lose their buoyancy and sink.
CONSTRUCTION REQUIREMENTS: Cost 2,400gp Feats Craft Wondrous Item Spells water walk
Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Combat. © 2014, Paizo Inc.
Slot Shoulders Aura faint transmutation CL 5th Price 6,000gp Weight 1 lb.
DESCRIPTION: This shawl of delicate lace can be activated once per day to grant the benefits of the fins to feet spell, transforming the wearer's lower fins or appendages into feet whenever he is on dry land—unless dismissed, this effect lasts for 5 hours.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, fins to feet Cost 3,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Belt Aura faint transmutation CL 5th Price 12,500gp Weight 1 lb.
DESCRIPTION: A security belt increases the DC of Sleight of Hand checks made against the wearer and checks to locate items or weapons hidden on the wearer's person by 5. The wearer also gets a +5 bonus to CMD against the steal maneuver. Once per day on command, the wearer can touch a single item of up to 10 cubic feet and shrink it into a tiny cloth duplicate as the shrink item spell. With a move action, the wearer can draw one of these items from one of the belt's pockets and return it to normal size. It is difficult to detect a security belt and any items in the pockets as magic. They are affected as though a constant magic aura spell were making them appear non-magical.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, magic aura, shrink item Cost 6,250gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Wrists Aura moderate abjuration CL 6th Price 9,900gp Weight 0
DESCRIPTION: This slender silver bracelet is worked in an intertwined design of three flowers.
A DC 20 Knowledge (nature) check identifies the flowers as acacia, apocynum, and bilberry, symbolizing concealment, treachery, and falsehood.
The bracelet grants the wearer a +5 competence bonus on Sense Motive checks, and a +5 resistance bonus on Will saves against enchantment effects. If the wearer makes a successful Will save against an enchantment, the caster of that spell incorrectly senses the effect has succeeded. Additionally, the bracelet's wearer knows an enchantment targeted him and the enchantment's source. Seducer's bane creates an aura on its wearer, visible to detect magic, matching the failed enchantment spell or effect, and lasting as long as the intended enchantment's duration. However, if the bracelet's wearer attacks the caster or its allies, or otherwise acts in a way that's contradictory to the failed spell's effect, the caster of that spell immediately realizes the enchantment was ineffective.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, detect magic, magic aura, resistance, creator must have 3 ranks in Sense Motive Cost 4,950gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate divination CL 8th Weight 1 lb. Price 12,000gp
DESCRIPTION: This sight can be attached to a single two-handed firearm. When this is done, the sight becomes part of the weapon, but can be removed from that weapon with a full-round action. A firearm wielder using a firearm that has this sight can choose to spend a full-round action to either locate an invisible creature within line of sight or make a single shot that ignores the invisibility of a creature that she knows is in the area.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, true seeing Cost 6,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint divination CL 3rd Weight 0 Price 550gp
DESCRIPTION: This rich tea can be made from any number of herbs. When the tea is brewed without a filter and imbibed, the drinker can read the patterns in the leaves remaining at the bottom of her cup, gaining the benefits of an augury spell.
Additionally, the unbrewed tea can be used as an extra material component when casting augury, removing the need for a focus. In this case, the caster instead reveals information as if she had cast divination instead.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, augury or divination Cost 275gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Source Legacy of Fire Player's Guide Aura faint divination CL 1st Price 50gp Weight 1/2 lb.
DESCRIPTION: This crystalline hand-sized scorpion figurine is so full of cracks and occlusions that it looks as if it could fall apart at any minute. As a standard action you may throw the sentinel scorpion to the ground, causing it to explode into crystalline shards that cover the ground in a 10-foot burst. When any creature steps in the area, the shards make popping sounds as loud as the audible version of the alarm spell. A creature moving in the area of the shards has a 10% chance each round of stepping on the stinger. The stinger injects Large scorpion venom and is treated as a trap (Perception DC 20, Disable Device DC 20). After 2 hours, the shards decay into harmless powder.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, alarm Cost 25gp
Slot Slotless Aura strong abjuration CL 18th Price 68,000gp Weight 0
DESCRIPTION: This dark stone sometimes appears to be made of transparent crystal filled nearly to the brim with dark ink. It provides the benefits of an iridescent spindle (sustains you without air), pearly white spindle (regenerate 1 hit point per 10 minutes), and an orange prism (+1 caster level). However, it has two drawbacks. First, once set loose to orbit your head, it dislikes being contained (including being placed in a wayfinder) and frees itself to orbit again 1d4+1 hours after being removed from its spinning path. Second, it drains the power out of other ioun stones, rendering them dull gray and powerless at a rate of one every 24 hours. Thus, it is an excellent and valuable item if you only have one ioun stone, but hard to conceal and dangerous to your other treasures. A remove curse or similar spell can put the stone at rest and prevent it from returning to its orbit.
The Society has at least three specimens of this type locked in the Vaults to prevent ignorant Pathfinders from ruining perfectly good ioun stones. In theory you could place one directly into a wayfinder rather than ever letting it orbit, though conflicting reports suggest the sepia ellipsoid may be able to drain power out of orbiting stones even when contained in this way. The specimens in the Vaults are carefully locked in lead boxes to prevent them from draining the powers of other stored ioun stones.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, mage's disjunction, regenerate, water breathing, creator must be 12th level Cost 34,000gp
Section 15: Copyright Notice: Pathfinder Chronicles Seekers of Secrets Paizo Publishing, LLC. © 2009 Paizo Publishing.
Slot Belt Aura faint transmutation CL 5th Price 9,000gp Weight 1 lb.
DESCRIPTION: This belt's wearer gains a +4 bonus to all poisons and a +2 bonus on Escape Artist checks. In addition, once per day on command, the belt can be animated as a venomous snake or constrictor snake that obeys the animator's spoken commands for up to an hour. If the animated snake is slain or moves 100 feet away from the animator, the snake reverts into belt form.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, beast form I, neutralize poison, summon nature's ally II Cost 4,500gp.
Slot Belt Aura faint transmutation CL 5th Price 20,000gp Weight 1 lb.
DESCRIPTION: This belt functions as a serpent belt, except it grants the wearer a +2 enhancement bonus to Strength and Dexterity. Treat this as a temporary ability bonus for the first 24 hours the belt is worn. When the wearer animates the belt as a venomous or constrictor snake, she may speak a second command word to give the snake the advanced, celestial, entropic, fiendish, or resolute simple template. Adding a planar template changes the snake's alignment to that of the corresponding planes.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, beast form I, bull's strength, cat's grace, neutralize poison, summon monster II or summon nature's ally II Cost 10,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Headband Aura moderate conjuration and enchantment CL 10th Price 9,000gp Weight 1 lb.
DESCRIPTION: The wearer of this circlet gains a +2 insight bonus on saving throws against effects with the emotion descriptor, including fear effects. The wearer gains fluency in Draconic and may converse with non-sentient (Int 1 or 2) reptilian animals and magical beasts as if using the speak with animals spell, and gains a +4 competence bonus on Handle Animal and wild empathy checks made when interacting with such creatures.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, animal trance, hypnotism, speak with animals, summon nature's ally V Cost 4,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 9,100gp
DESCRIPTION: This variant of the serpentine owl can be transformed into an eagle or giant eagle but is otherwise identical to the owl figurine. Serpentine eagles are popular for scouting and emergency transportation.
CONSTRUCTION REQUIREMENTS: Cost 4,550gp
Section 15: Copyright Notice: Pathfinder Companion: Andoran, Spirit of Liberty. © 2010, Paizo Publishing, LLC.
Slot Slotless Price 9,100gp
DESCRIPTION: This figurine becomes either a normal-sized horned owl or a giant owl (use the stats for the giant eagle) according to the command word used. The owl communicates with its owner by telepathic means, informing her of all it sees and hears.
The transformation can take place once per day, with a maximum duration of 8 continuous hours. However, after three transformations into giant owl form, the statuette loses all its magical properties.
CONSTRUCTION REQUIREMENTS: Cost 4,550gp
Slot Slotless Price 2,000gp CL 1st Weight 0 Aura faint conjuration
DESCRIPTION: This sinuous tattoo appears to move when the bearer flexes his muscles.
Three times per day when the bearer makes a successful melee attack with a monk or performance weapon or an unarmed strike, he can cause the tattoo to lunge like a snake at the creature hit. This allows the bearer to perform a dirty trick combat maneuver as an immediate action that does not provoke attacks of opportunity.
CONSTRUCTION REQUIREMENTS: Cost 1,000gp Feats Improved Dirty Trick, Inscribe Magical Tattoo Spells summon monster I
Section 15: Copyright Notice: Pathfinder Player Companion: Magical Marketplace. © 2013, Paizo Publishing, LLC.
Slot Wrists Aura faint enchantment CL 3rd Price 3,280gp Weight 2 lbs.
DESCRIPTION: These battered iron manacles are typically found with a small spiked iron key in one of the locks.
The shackles magically adjust themselves to fit around the wrists of any creature from Small to Large size and automatically lock. A creature wearing shackles of compliance becomes more susceptible to intimidation. Any creature attempting to intimidate or demoralize a target wearing shackles of compliance gains a +4 bonus on Intimidate checks. In addition, the holder of the manacles' key can cast command (DC 25 Will) on the wearer of the shackles three times per day.
Shackles of compliance have hardness 10 and 10 hit points, and a DC 30 Disable Device check is required to pick the shackles' lock. A manacled creature can break free with a DC 28 Strength check or DC 35 Escape Artist check. The manacles lock can be opened with a DC 30 Disable Device check.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, command Cost 1,930gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Wrists Aura moderate enchantment; CL 9th Price 16,200gp; Weight 2 lbs.
DESCRIPTION: These masterwork iron manacles sap the will of their wearer.
When they are attached to a humanoid creature as their command word is spoken, they affect their prisoner with a dominate person spell, except that if the prisoner fails its saving throw, the effect lasts for as long as the shackles are attached. Removing or destroying the shackles immediately breaks the enchantment. The shackles can be so used once per day. Shackles of durance vile can only be activated against a helpless, restrained, or willing creature; if attached to a creature still able to resist they function only as manacles, albeit superior ones. Shackles of durance vile have hardness 15, 20 hit points, and a superior lock. They have a break DC of 30 and an Escape Artist DC of 35.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, dominate person; Cost 8,200gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Hands Aura moderate conjuration; CL 7th Price 8,000gp; Weight 1 lb.
DESCRIPTION: This elbow-length, heavy leather glove's fine embroidery is marred by dozens of claw marks.
Once per day on command, its wearer can gesture toward a creature within 30 feet. When he does, a featureless silhouette of a bird of prey appears, swoops toward the target, and performs a disarm or steal combat maneuver (wearer's choice, CMB +16). The shadow falcon is a magical effect, not a creature, and this action does not provoke attacks of opportunity. If the hand wearing the glove is empty, the shadow falcon brings the item to the wearer's hand. If the gloved hand is occupied, the shadow falcon deposits the item on the ground in an unoccupied space adjacent to the wearer. The shadow falcon then disappears.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, shadow conjuration; Cost 4,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Head Price 8,000gp; CL 5th; Weight 0 Aura faint conjuration
DESCRIPTION: These small black feathers appear to have been stripped off an arrow and crafted into a token. By braiding a shadow fletching into her hair, a character can imbue herself with the magic of the Shadow Plane.
Three times per day by touching the fletching as a swift action in an area of dim light or darkness, the wearer can enshroud her next ranged attack in shadowy extraplanar energy. As long as the wearer makes this attack before the end of her turn, the target of the attack is denied its Dexterity bonus to AC as if the attacker were invisible. This doesn't affect creatures with low-light vision, darkvision, or any ability that allows them to see invisible creatures.
CONSTRUCTION REQUIREMENTS: Cost 4,000gp; Feats Craft Wondrous Item; Spells gloomblind bolts; Special creator must be a fetchling
Section 15: Copyright Notice: Pathfinder Player Companion: Ranged Tactics Toolbox. © 2014, Paizo Inc.
Slot Chest Price 16,200gp; CL 3rd; Weight 1 lb.; Aura faint conjuration
DESCRIPTION: This dark-gray tunic allows a character to make a single jump of up to 40 feet per day, or four jumps of 10 feet each per day. All jumps must begin and end in an area that has at least some dim light. If the wearer has at least 4 levels in the shadowdancer prestige class, the tunic instead adds 40 feet to the total number of feet he can shadow jump in 1 day.
CONSTRUCTION REQUIREMENTS: Cost 8,100gp; Feats Craft Wondrous Item; Spells dimension door
Section 15: Copyright Notice: Pathfinder Player Companion: Dirty Tactics Toolbox. © 2015, Paizo Inc.
Shadow piercings are magical pieces of jewelry, formed partially of shadowstuff. Some shadow piercings are more than just single pieces of jewelry—instead they are created in sets that form specific designs across an expanse of the wearer's skin.
Slot Body Body Piercings: Price varies: Minor 1,800gp; Major 2,400gp; Greater 3,200gp; CL 3rd; Weight 0 Aura faint transmutation
DESCRIPTION: These piercings come in the form of grotesque spikes and needles that cover every inch of the wearer's skin.
CONSTRUCTION REQUIREMENTS: Cost varies: Minor 900gp; Major 1,200gp; Greater 1,600gp; Feats Craft Shadow Piercing, Improved Grapple; Spells magic weapon
Slot Body Chest Piercings: Price varies: Minor 2,200gp; Major 3,750gp; Greater 5,750gp; CL 3rd; Weight 0 Aura faint transmutation
DESCRIPTION: These excruciating body ornaments come in the form of sharp barbs and serrated rings inserted in the nipples, abdomen, or along the ribs. The pain they cause sharpens the mind and blocks out distractions.
CONSTRUCTION REQUIREMENTS: Cost varies: Minor 1,100gp; Major 1,875gp; Greater 2,875gp; Feats Craft Shadow Piercing; Spells bear's endurance (minor and greater), fox's cunning (major)
Slot Eyes Eye Piercings: Price varies: Minor 6,000gp; Major 18,000gp; Greater 32,000gp; CL 5th; Weight 0 Aura faint transmutation
DESCRIPTION: These piercings may penetrate the eyebrow, eyelid, or the eye itself. Due to magical, they do not impair the owner's vision. All effects from an eye piercing are continuous.
CONSTRUCTION REQUIREMENTS: Cost varies: Minor 3,000gp; Major 9,000gp; Greater 16,000gp; Feats Craft Shadow Piercing; Spells keen senses (minor), darkvision (major and greater)
Slot Head Head Piercings: Price varies: Minor 3,750gp; Major 6,000gp; Greater 33,600gp; CL 5th; Weight 0 Aura faint transmutation
DESCRIPTION: Whether they are crowns of pins, pinned-back lips, or simple nose rings, these piercings accentuate the owner's terrifying presence and inner resolve.
CONSTRUCTION REQUIREMENTS: Cost varies: Minor 1,875gp; Major 3,000gp; Greater 16,800gp; Feats Craft Shadow Piercing; Spells fear (minor and greater), owl's wisdom (major)
Slot Belt/Shoulder Suspension Piercings: Price varies: Minor 6,000gp; Major 7,200gp; Greater 11,200gp; CL 7th; Weight 0 Aura faint transmutation (minor and major), moderate transmutation (greater)
DESCRIPTION: These piercings are popular among fetishists who hang themselves from hooks attached to their skin.
CONSTRUCTION REQUIREMENTS: Cost varies: Minor 3,000gp; Major 3,600gp; Greater 5,600gp; Feats Craft Shadow Piercing; Spells feather fall (lesser), levitate (normal), air walk (greater)
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Section 15: Copyright Notice: Pathfinder Player Companion: Champions of Corruption. © 2014, Paizo Inc.
Slot Slotless Aura strong conjuration; CL 17th; Price 82,000gp; Weight 0
DESCRIPTION: Rather than opening to random locations across the planes, the shadow well opens only to random locations on the Shadow Plane (or random locations on the Material Plane when on the Shadow Plane). Regardless of which plane the user opens the well from, there is a 15% chance it randomly diverts the user into the Ethereal Plane, given its nature as a natural buffer between the two realities.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, gate, shadow walk; Cost 41,000gp
Section 15: Copyright Notice: Pathfinder Chronicles: Classic Treasures Revisited. © 2010, Paizo Publishing, LLC.
Slot Chest Price 12,000gp; CL 3rd; Weight 5 lbs.; Aura faint abjuration
DESCRIPTION: This black linen tunic has simple brass buttons.
Once per day, the wielder can attune the garment to one ally by standing for 1 minute in a position in which both the wielder's and his ally's shadows overlap. For the next 24 hours, whenever the wielder is adjacent to that ally and that ally takes damage, the wielder can sacrifice up to 10 hit points to prevent an equal amount of damage done to the ally. This damage cannot be reduced or redirected, and if the wielder is incapable of sacrificing hit points, the damage to the ally cannot be prevented. If the vest is removed before its duration ends, the connection between the wielder and ally is lost and the vest is powerless until 24 hours have passed since its last attunement.
CONSTRUCTION REQUIREMENTS: Cost 6,000gp; Feats Craft Wondrous Item; Spells shield other
Section 15: Copyright Notice: Pathfinder Player Companion: Blood of Shadows. © 2016, Paizo Inc.
Slot Belt Aura strong transmutation; CL 17th Price 110,000gp; Weight 0
DESCRIPTION: When wrapped around a wearer's waist, this belt grants a +6 enhancement bonus to Dexterity. Treat this as a temporary ability bonus for the first 24 hours the belt is worn. Furthermore, as a swift action, its wearer can become incorporeal. While incorporeal, he does not gain a deflection bonus to AC based on his Charisma, but his natural armor bonus is converted to deflection bonus. The wearer can remain incorporeal for up to 10 rounds per day. The rounds need not be consecutive.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cat's grace, etherealness; Cost 55,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Neck Aura faint abjuration; CL 5th Price 9,000gp; Weight 0
DESCRIPTION: This amulet is crafted of a single massive petrified shark tooth suspended on kelp twine and grants its wearer combat potency while underwater. While wearing this amulet, its wearer can use melee weapons normally, taking no penalty to attack and dealing full damage with such attacks. This amulet also allows the wearer to make thrown range weapon attacks underwater, though such attacks take a -2 penalty on attack rolls and their range increment is halved.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, touch of the sea, the crafter must be an undine or have the water subtype; Cost 4,500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.
Slot Shoulders Aura faint conjuration CL 3rd Price 1,000gp Weight 1 lb.
DESCRIPTION: This magical shawl is woven from silken, diaphanous material. Once per day, the wearer can speak a command word to transfer some of her life energy into the shawl (up to 10 hit points). If she is wearing the shawl and is reduced to -1 hit points or below, the shawl immediately heals her an amount equal to the number of hit points stored in the shawl. This healing cannot prevent the wearer from being killed. The life energy stored in the shawl lasts for 24 hours or until it heals the wearer, whichever comes first. If the shawl is destroyed, the stored life energy is lost.
While the shawl is storing a creature's life energy, it retains a connection to that creature. If another creature holds the shawl in hand, the creature whose life energy is stored in the shawl takes a -2 penalty on Fortitude and Reflex saving throws against all effects from the current bearer of the shawl.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cure light wounds, stabilize Cost 500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Head Price 1,350gp CL 5th Weight 1 lb. Aura faint illusion
DESCRIPTION: This violet shawl twists and melds with the darkness, becoming as black as coal in even the faintest shadow.
While worn, the wearer can hide her appearance as if with a penumbral disguise spell. Onlookers never discern that the wearer was wearing a shawl of shadowy disguise.
CONSTRUCTION REQUIREMENTS: Cost 675gp Feats Craft Wondrous Item Spells penumbral disguise
Section 15: Copyright Notice: Pathfinder Player Companion: Blood of Shadows. © 2016, Paizo Inc.
Slot Shoulders Aura faint transmutation CL 3rd Price 16,000gp Weight 1 lb.
DESCRIPTION: The yarn making up this knitted gray wrap is frayed and tattered. As soon as a creature puts on the shawl, she immediately takes the form of a venerable female of her race (regardless of the wearer's actual gender) and remains so until the shawl is removed. Though this is an actual physical transformation, the wearer does not experience any infirmities due to advanced age, including penalties to her physical attributes, nor does she gain any bonuses to her mental attributes. The wearer also gains a +4 circumstance bonus on any Charisma-based check intended to make her appear friendly, harmless, helpless, or otherwise in need of assistance or deserving of proper respect for someone of her apparent age. This bonus increases to +8 when directed against children. The wearer also counts as a hag for the purposes of forming a coven, but this coven must always include at least one actual hag.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, alter self Cost 8,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Belt Aura faint illusion CL 5th Price 5,000gp Weight 2 lbs.
DESCRIPTION: This mundane-looking but serviceable sheath fits any bladed slashing weapon, from a dagger to a greatsword.
When a weapon is placed into the sheath of bladestealth, both it and the weapon become invisible (as the invisibility spell) until the weapon is drawn, at which point it and the sheath become visible again. The invisible sheathed weapon can still be detected by touch, but the bearer gains a +5 bonus on Sleight of Hand checks to conceal the weapon, and casual inspection does not reveal it at all. Other effects that detect or reveal invisible things work normally on the sheathed weapon.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, invisibility Cost 2,500gp
Section 15: Copyright Notice: Advanced Player's Guide Advanced Player's Guide. © 2010, Paizo Publishing, LLC.
Slot Shoulders Aura faint abjuration CL 4th Price 1,000gp Weight 1 lb.
DESCRIPTION: The wearer of this rough, gray cloak can, as a move action, grasp the garment's edge and cause it to harden. The wearer can use the hardened edge it as if it were a masterwork light wooden shield. Using the cloak in this fashion imposes no armor check penalty, but does impose a 5% arcane spell failure chance. The edge of the cloak can be dropped and made pliant again as a free action. Shield enhancement bonuses and special abilities can be added to the cloak as if it were a masterwork shield.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Craft Magic Arms and Armor, shield Cost 500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Headband Aura moderate transmutation CL 8th Price 4,500gp (+2), 17,500gp (+4), 39,000gp (+6) Weight 0
DESCRIPTION: This band of reddish fox fur is marked on the front with a distinctive symbol that constantly shifts into a different character. The headband grants the wearer an enhancement bonus to one mental ability score (Intelligence, Wisdom, or Charisma) of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. This bonus is chosen when the headband is created and cannot be changed. If the headband grants a bonus to Intelligence, it also grants skill ranks as a headband of vast intelligence.
If the wearer is a creature who uses magic to change form, she gains the following additional benefits.
These additional shapeshifter abilities are cumulative. For example, a creature wearing a shifter's headband +4 gains the extra transformation ability and treats her caster level as 1 higher than normal for polymorph spells and extracts.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, polymorph self Cost 2,250gp (+2), 8,750gp (+4), 19,500gp (+6).
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint divination CL 3rd Price 2,000gp Weight 1 lb.
DESCRIPTION: A shining wayfinder is a polished silver compass.
In addition to the usual functions of a wayfinder (including the ability to create light), a shining wayfinder can be used to cast detect evil—when so used, its needle points not to the north but rather to the nearest source of evil within 60 feet. Once per day, a shining wayfinder can be used to cast protection from evil upon the wayfinder's bearer. A shining wayfinder functions only for a creature that is good-aligned. When held by an evil creature, the shining wayfinder's needle spins in a frantic circle. When held by any creature that is both nonevil and nongood, the needle simply hangs limply, not pointing to anything at all (not even to true north).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, detect evil, light, protection from evil Cost 1,000gp
Section 15: Copyright Notice: Pathfinder Campaign Setting: Pathfinder Society Field Guide. © 2011, Paizo Publishing, LLC.
Slot Chest Aura moderate evocation CL 10th Price 8,000gp Weight 1 lb.
DESCRIPTION: Whenever the wearer is grappling (whether on the offense or defense), this shirt automatically bursts into flame, dealing 1d6+10 points of fire damage every round to anyone grappling the wearer. The flames do not harm the wearer and last one round (though it continues to burn if the wearer is still grappling after one round). The shirt burns for a maximum of 10 rounds per day. These rounds do not need to be consecutive.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, fire shield Cost 4,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Body Aura moderate abjuration and evocation CL 10th Price 11,000gp Weight 1 lb.
DESCRIPTION: This violet and yellow silk robe gives the impression of electricity crackling over its surface.
The robe grants the wearer electricity resistance 5 and increases the wearer's caster level for all spells with the electricity descriptor by +1.
Once per day on command, the wearer of the robe can emit a 20-foot-radius burst of electricity. Creatures other than the wearer within the area take 2d6 points of electricity damage (Reflex DC 16 half).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Heighten Spell, resist energy, lightning bolt Cost 5,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Feet Aura moderate transmutation CL 6th Price 10,500gp Weight 1 lb.
DESCRIPTION: These short black shoes fit tightly around the wearer's feet and bear designs of leaping arcs of lightning and wild winds.
Once per day on command, a creature wearing these boots can transform into lightning and move up to 50 feet in a straight line, re-materializing at the far end of the lightning bolt. Creatures in the path of the lightning take 6d6 points of electricity damage and objects take damage as per the lightning bolt spell. If the lightning strikes an object or barrier and fails to burst through it, the creature wearing the boots appears next to the impacted object and is staggered for 1 round. Movement while in lightning form does not provoke attacks of opportunity.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, expeditious retreat, lightning bolt Cost 5,250gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Feet Aura moderate evocation CL 6th Price 21,000gp Weight 1 lb.
DESCRIPTION: These low-cut shoes of polished red leather feature golden eyelets and stitching in a fiery pattern.
They grant the wearer fire resistance 10 and allow the wearer to walk atop lava and magma as if subject to the water walk spell.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, resist energy, water walk Cost 10,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate transmutation CL 11th Weight 10 lbs. Price 3,300gp
DESCRIPTION: These burial wrappings are made of fine, embroidered materials. When a body is placed inside, speaking a command word turns the body to dust. The magic of the shroud is usable only once, after which the wrappings become ordinary, fine cloth.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, disintegrate Cost 1,650gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 1000gp
DESCRIPTION: This token creates a Huge siege tower (see Siege Engines). The tower disappears after 1 hour.
CONSTRUCTION: Cost 500gp Feats Craft Wondrous Item Spells major creation, telekinetic assembly
Slot Slotless Price 2,000gp CL 7th Weight 0 Aura moderate divination
DESCRIPTION: This short stick of grayish chalk is flecked with mithral.
When the chalk's bearer succeeds at a Knowledge check to identify a monster's special powers or vulnerabilities, he can take a standard action to draw a 1-foot-wide runic shape in the air that represents the monster's type. This rune floats around the user's head for 1 hour, moving with the user. The hovering rune provides the user a +1 insight bonus on attack rolls and skill checks against creatures of the type represented by the rune. It doesn't impair the user's vision or movement in any way. The rune cannot be harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. A rune's Armor Class against touch attacks is equal to 10 + the user's Dexterity modifier.
If the user fails an attack roll or skill check against a creature of the type represented by his hovering rune, he can dismiss the rune as an immediate action to gain a +2d4 competence bonus on the attack roll or skill check retroactively, which may turn the failure into a success. Each stick of sigil chalk may be used to draw five runes. A single user can have a number of hovering runes equal to his Intelligence modifier (minimum 1) simultaneously, but each must represent a different creature type.
CONSTRUCTION REQUIREMENTS: Cost 1,000gp Feats Craft Wondrous Item Spells gallant inspiration, true strike
Section 15: Copyright Notice: Pathfinder Player Companion: Magic Tactics Toolbox. © 2016, Paizo Inc.
Slot Slotless Price 3,150gp CL 1st Weight 0 Aura faint transmutation
DESCRIPTION: This small silver cylinder is no bigger than a pinhead and is engraved with an Elven aphorism that roughly translates to “unhindered flight.”
A silver nocking point can be attached to the string of any bow or crossbow. When using a weapon equipped with a silver nocking point, a character can treat penalties for wind conditions as though they were one step less severe. For example, a character firing a ranged projectile in severe wind conditions would fire at a ranged penalty of -2 instead of -4. Magical wind effects that would normally deflect the projectile (such as fickle winds) instead impose only a -8 penalty on the attack roll.
CONSTRUCTION REQUIREMENTS: Cost 1,575gp Feats Craft Wondrous Item Spells true strike
Section 15: Copyright Notice: Pathfinder Player Companion: Ranged Tactics Toolbox. © 2014, Paizo Inc.
Slot Slotless Price 3,800gp
DESCRIPTION: This silver figurine turns into a raven on command (but it retains its metallic consistency, which gives it hardness 10). Another command sends it off into the air, bearing a message just like a creature affected by an animal messenger spell. If not commanded to carry a message, the raven obeys the commands of its owner, although it has no special powers or telepathic Abilities.
It can maintain its nonfigurine status for only 24 hours per week, but the duration need not be continuous.
CONSTRUCTION REQUIREMENTS: Cost 1,900gp
Slot Wrists Aura moderate transmutation CL 9th Price 16,000gp Weight 1 lb.
DESCRIPTION: This heavy silver bracelet is etched with icons of purity, fidelity, chastity, and honor, and glows with a soft white light whenever its owner prays. The wearer of this bracelet treats her paladin level as 4 higher than normal for the purpose of her smite evil class feature.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, align weapon, creator must be a paladin Cost 8,000gp
Section 15: Copyright Notice: Advanced Player's Guide Advanced Player's Guide. © 2010, Paizo Publishing, LLC.
Slot Slotless Price 24,000gp CL 12th Weight 0 Aura strong evocation
This stone grants you the ability to use a 1st level spell from the cleric, druid, or sorcerer/ wizard spell list as a spell-like ability three times per day, using your character level as your caster level. The spell keyed to the ioun stone is selected by the stone's creator. In order for you to use this spell-like ability, you must have a Charisma score of 11 or higher.
The save DCs of the chosen spell are Charisma-based, if any.
Cracked: This stone functions as a normal silver spindle ioun stone, but instead grants a 0-level spell. Price: 12,000gp.
Flawed: This stone functions as a normal silver spindle ioun stone, but it deals 1d3 Charisma damage to you each time you use the spell-like ability. Price: 16,000gp.
CONSTRUCTION REQUIREMENTS: Cost 12,000gp Feats Craft Wondrous Item Spells imbue with spell ability Special creator must be 12th level
Section 15: Copyright Notice: Pathfinder Player Companion: Pathfinder Society Primer. © 2013, Paizo Publishing, LLC.
Slot Slotless Aura moderate necromancy CL 8th Weight 2 lbs. Price 9,320gp
DESCRIPTION: Silverfang is a +1 undead bane mithral rapier originally forged by a cabal of vampire hunters in as a weapon against their hated foes. Ironically, the rapier was claimed by a powerful vampire as a trophy after he single-handedly slew the entire cabal during their foolish attempt to destroy him. Since then, the weapon has been bequeathed as a token of his favor to no fewer than a dozen vampiric thralls and five of his dhampir children.
As long as Silverfang is carried, the user gains a +2 resistance bonus on all saving throws against negative energy and level drain, and whenever he makes a Fortitude save to recover from a negative level, he may roll the save twice, taking the better of the two results as the actual result.
Once per day, Silverfang can target an undead creature it just successfully critically hit with a halt undead effect (Will DC 14 negates) as a swift action.
CONSTRUCTION REQUIREMENTS: Craft Magic Arms and Armor, death ward, halt undead Cost 8,250gp
Section 15: Copyright Notice: Pathfinder Adventure Path #62: Curse of the Lady's Light. © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint transmutation CL 5th Price 250gp Weight 0
DESCRIPTION: This shimmering paste-like substance can be applied to a weapon as a standard action. It gives the weapon the properties of alchemical silver for 1 hour, replacing the properties of any other special material it might have. One vial coats a single melee weapon or 20 units of ammunition.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item Cost 125gp
Slot Slotless Aura faint transmutation CL 5th Weight 3 lbs. Price 6,000gp
DESCRIPTION: This simple bowl-shaped bell made of either cold iron or silver is played by rubbing a leather mallet along its rim, creating a ringing sound. By playing the bell while meditating or resting to regain ki, the bearer may attune his ki points to the instrument. Once attuned, the bearer's ki strikes count as cold iron (if the bell is cold iron) or silver (if the bell is silver) instead of magic for the purpose of overcoming damage reduction. This lasts until the next time the bearer rests or meditates to regain ki points. A creature can only be attuned to one singing bell at a time, and a singing bell can only be attuned to one person at a time. Only creatures whose ki strikes normally act as magic weapons can use a singing bell of striking.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, versatile weapon Cost 3,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 500gp CL 7th Weight 0 Aura moderate enchantment
DESCRIPTION: A sinner's wage is a round golden coin with two blank faces.
When placed among non-magical currency, it adopts the size, shape, and any embellishments (such as an engraving or stamp) of the majority of the other coins.
When included as payment for any service that compromises the recipient's morals (such as a bribe for a lawful city guard to look the other way, or a contribution to a good politician to pass dubious legislation), a sinner's wage makes the offered payment more tempting. The giver of the sinner's wage gains a +2 profane bonus on Charisma checks and Bluff, Diplomacy, and Intimidate checks to convince the recipient to perform the service in question. Thus, the item can be used to pay off a guard as well as convince an outsider to perform a service with a planar binding spell (in the latter case, the +2 profane bonus stacks with the bonus normally granted for offering a reward to the outsider).
In addition, a sinner's wage can be used as an optional focus component when the owner casts any charm or compulsion spell of 5th level or lower. When a creature is subject to a spell incorporating this focus, it takes a -2 penalty on all rolls to resist acting against its nature (whether a Will saving throw or a Charisma check). Using the sinner's wage in this fashion temporarily drains the magic from the coin, rendering it unusable for any purpose for a period of 1 week.
CONSTRUCTION REQUIREMENTS: Cost 250gp Feats Craft Wondrous Item Spells charm monster
Section 15: Copyright Notice: Pathfinder Player Companion: Champions of Corruption. © 2014, Paizo Inc.
Slot Chest Aura moderate transmutation CL 7th Price 5,000gp Weight 5 lbs.
DESCRIPTION: Absorbent fibers line this heavy canvas coat.
Once per day as a standard action, the wearer can pour a potion onto this lining, suffusing it into the coat. If the potion has an instantaneous duration, the wearer can activate the coat as a swift action to consume the potion. If the potion's duration is measured in rounds, the wearer can activate the coat as a swift action to gain the potion's benefits for 1 round, repeating as desired each round until the potion's entire duration has been used. These rounds do not need to be consecutive. The coat absorbs only potions with instantaneous or round-based durations, and only those which affect creatures (for example, it does not work on oils). Once the coat absorbs a potion, the potion cannot be retrieved from it, only used as described above. The absorbed potion loses its powers after 24 hours, even if unused.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, amplify elixir Cost 2,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate enchantment and necromancy CL 9th Price 16,500gp Weight 5 lbs.
DESCRIPTION: This small harp is made from a sprite's twisted, leathery corpse, its arms and legs arching up to hold the crossbar along the instrument's top. The strings are made from thin strips of twisted flesh flayed from the fey's torso and strung between their anchor points on the corpse and the crossbar. Though the corpse's chest cavity is clearly visible, all viscera have been removed.
A skin harp functions as a masterwork harp. In addition, once per day, it can be activated to cast either command undead or dominate person (Will DC 19 negates). With a successful DC 20 Perform (string instruments) check, the save DC for this effect increases by +2. When used in this manner, the harp animates and plays itself, the corpse freeing one hand from the crossbar in order to strum its flesh strings.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, command undead, dominate person Cost 8,550gp
Section 15: Copyright Notice: Pathfinder Adventure Path #63: The Asylum Stone. © 2012, Paizo Publishing, LLC.
Slot Head Price 1,500gp Aura faint necromancy [evil] CL 3rd Weight 1 lb.
DESCRIPTION: This hideous mask resembles a patchwork, deformed face, with one bulbous eye, a grimacing mouth with long teeth, and a flat nose. When worn, the mask fills the wearer's mind with hideous whispers and images of murder and violence. It heightens the wearer's ability to sense fear. He can smell the cold sweat brought on by terror and hear the thundering beating of a frightened heart. Further, fresh blood glows brightly to him, to the extent that he can see the shimmering traceries of living circulatory systems pumping away in the bodies of those around him.
These enhancements grant +2 competence bonuses on Perception checks made against creatures that aren't immune to fear. Further, the ability to plainly see the map of targets' arteries and veins grants the wearer a +1 profane bonus on damage with slashing weapons made against living creatures. Wearing a skin mask leaves hideous mental scars; when the mask is donned, the wearer takes 1 point of Charisma damage as his thoughts become tangled with images of murder.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, deathwatch Cost 750gp
Section 15: Copyright Notice: Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition. © 2012, Paizo Publishing, LLC.
Slot Hands Price 15,302gp CL 10th Weight 6 lbs. Aura moderate evocation
DESCRIPTION: These bloodstained gauntlets are made of a combination of blackened steel and polished white stone. They are slightly over-sized and somewhat bulky, though still suitable for combat. They function as +1 gauntlets. Once per day, the wearer can unleash a devastating attack with the gauntlets that can instantly knock a target unconscious. The wearer must announce her intent before making her attack roll, and creatures immune to critical hits can't be affected. To make the attack, the wearer makes a single melee attack at her highest base attack bonus as a full-round action. If the strike hits, the target takes 4d6 points of force damage and must succeed at a DC 15 Fortitude save or fall unconscious until the end of its next turn. Even if the target succeeds at the Fortitude save, it is staggered until the end of its next turn. When worn by a brawler with the knockout class feature, the DC to resist the brawler's knockout increases by 2.
CONSTRUCTION REQUIREMENTS: Cost 7,802gp Feats Craft Wondrous Item Spells deep slumber, stone fist
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Slotless Price 200gp
DESCRIPTION: This token transforms into a huge disembodied eagle's talon (hardness 5, hp 25) anchored wherever you activate it. The talon can support up to 1,000 pounds and persists for 1 day. The talon can be moved up to 10 feet with a DC 20 Strength check.
CONSTRUCTION REQUIREMENTS: Requirements Craft Wondrous Item, major creation Cost 100gp
Slot Slotless Price 14,000gp CL 5th Weight 5 lbs. Aura faint transmutation
DESCRIPTION: Several alterations along the edges of this well-maintained leather saddle allow for the movement of a mount's wings.
The saddle grants a mount wearing it a +5 competence bonus on Fly checks, and grants the rider a +5 competence bonus on Ride checks. If the rider is unsaddled during flight, he is immediately subject to a feather fall effect.
The mount additionally gains the benefits of any teamwork feats the rider possesses.
CONSTRUCTION REQUIREMENTS: Cost 7,000gp Feats Craft Wondrous Item Spells fly, mount Special creator must have 5 ranks in Ride
Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Combat. © 2014, Paizo Inc.
Slot Shoulders Aura faint illusion and transmutation CL 5th Price 20,000gp Weight 1 lb.
DESCRIPTION: This thick burgundy cloak is trimmed with mithral plates and cut to fit handsomely over heavy armor. As a full-round action, the wearer can spin in his space, damaging each creature within 5 feet. This attack uses the wearer's highest base attack bonus against each creature, and deals 2d6 damage on a hit. The wearer is considered proficient with this attack. Furthermore, the cloak can be magically enhanced like a melee weapon, adding the cost of the melee weapon property to the cloak's cost.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, blade barrier; Cost 10,000gp Cost 10,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Body Price 15,000gp CL 9th Weight 5 lbs. Aura moderate divination
DESCRIPTION: This ragged, brown robe could be mistaken for a monk's cassock, but the devotees who wear it are dedicated only to the art of killing. This robe grants the wearer a +5 competence bonus on Stealth checks and Sleight of Hand checks to conceal a weapon, and a +1 resistance bonus on all saving throws. If worn by a slayer, the resistance bonus on saving throws increases to match the slayer's studied target bonus when he is facing a studied target. On command, the robe's wearer is able to turn into a brown mist (as the gaseous form spell) for up to 5 minutes per day. This duration doesn't need to be continuous, but must be used in 1-minute increments. While the wearer is in this form, the bonus on Stealth checks increases to +10. The wearer can end this effect as a standard action.
CONSTRUCTION REQUIREMENTS: Cost 7,500gp Feats Craft Wondrous Item Spells gaseous form, guidance
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Wrists Aura faint illusion CL 1st Price 200gp Weight 1 lb.
DESCRIPTION: These translucent cloth tubes easily fit over their wearer's arms.
The wearer of these sleeves can, when she slips them on, choose to transform the appearance of her current garments into any other non-magical set of clothing. These new clothes fit her perfectly and are always clean and mended unless she specifically designates otherwise. When she removes the sleeves, her clothes revert to their original form.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, disguise self Cost 100gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Feet Aura moderate transmutation CL 11th Price 4,400gp Weight 1 lb.
DESCRIPTION: The wearer of these slippers may walk on air (as the spell air walk) for up to 10 minutes per day, which may be used in 1-minute increments and requires no action to activate. However, she may only walk on air within or on top of natural or magical mist or fog, including fog-like gases such as those created by acid fog, cloudkill, incendiary cloud, or stinking cloud. Walking on top of such clouds carries no danger for the wearer, but walking through the cloud has its normal effect.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, wind walk Cost 2,200gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Feet Aura faint transmutation CL 4th Price 4,800gp Weight 1/2 lb.
DESCRIPTION: When worn, a pair of these slippers enables movement on vertical surfaces or even upside down along ceilings, leaving the wearer's hands free. Her climb speed is 20 feet. Severely slippery surfaces—icy, oiled, or greased surfaces—make these slippers useless. The slippers can be used for 10 minutes per day, split up as the wearer chooses (minimum 1 minute per use).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, spider climb Cost 2,400gp
Slot Feet Aura moderate abjuration CL 7th Price 56,000gp Weight 1 lb.
DESCRIPTION: These slippers allow the wearer to breathe water. Additionally, if the wearer has no swim speed, she gains a 30 foot swim speed. If the wearer has a swim speed, she gains a +10 foot enhancement bonus to her swim speed.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, ride the waves Cost 28,000gp.
Editor's Note: The original entry for the Slippers of the Triton in the Advanced Race Guide described the slippers as being “web-toed”. Ultimate Equipment removed this detail from the description.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 4,000gp CL 10th Weight 1 lb. Aura moderate divination
DESCRIPTION: This oily black paste is kept in a glass jar about the size of a human's fist.
When rubbed onto an opaque surface as a standard action, an application of smear of seeing allows others to see through it for 10 minutes or until it is thoroughly diluted with universal solvent, after which the smear loses its potency. Anyone on the side of the surface on which the smear was applied can see through that surface as though it were a clear glass window. This does not enable creatures to hear through the surface. Creatures on the other side of a surface affected with smear of seeing cannot see the effect, but may detect it via detect magic or other effects as normal.
Smear of seeing can be used on plaster, stone, wooden, or similar surfaces up to 10 feet thick. Smear of seeing has no effect on metal or harder materials, regardless of thickness. One application of smear of seeing is enough to cover a 1-foot-radius area; multiple applications can be used to increase the affected surface area. One jar of smear of seeing contains enough paste for five applications.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells arcane eye, see through stone Gold 2,000gp
Section 15: Copyright Notice: Pathfinder Player Companion: Dungeoneer's Handbook. © 2013, Paizo Publishing, LLC.
Slot Body Aura moderate conjuration CL 9th Price 48,000gp Weight 1 lb.
DESCRIPTION: Appearing to be nothing more than a ratty wool robe with a hood, this garment is an invaluable tool for spies, thieves, and smugglers.
On command, the wearer and non-living objects up to her maximum load are sucked into an extradimensional space within the robe, leaving the robe to collapse where the wearer was standing.
The robe appears to be merely a pile of discarded clothes, and does not detect as magical or function so long as the wearer is within the extradimensional space.
While inside the extradimensional space, the wearer cannot take most actions, but can breathe comfortably for up to 24 hours. The wearer can see the area around the robe, though special senses such as darkvision or blindsense do not function. The wearer may leave the extradimensional space with a thought as a free action—the only action he can make while inside the extradimensional space. He reappears wearing the robe once more. However, if there is not enough room for the wearer to reappear (for example, if the robe was placed inside a small box) then the wearer cannot leave the extradimensional space.
If the robe is destroyed or its magic suppressed while the wearer is within the extradimensional space, or if he spends 24 hours within it, he and all objects inside reappear instantaneously in the robe's space, and the wearer is dazed for one round.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, secret chest, magic aura, arcane eye Cost 24,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 2,000gp CL 9th Weight 1 lb. Aura moderate conjuration
DESCRIPTION: This time-weathered wayfinder lacks any notable features.
Despite its routine appearance, a smuggler's wayfinder has an additional ability generally known only to the person using it. When a command word is spoken, the compass's interior is replaced with a small extradimensional space that can hold up to 10 pounds of material occupying no more than 1 cubic foot of space. This material must be able to fit through the 3-inch diameter opening in the compass's face (such as a thin glass vial, coins, small jewelry, or a rolled-up piece of paper). While the extradimensional space is accessible, all other properties of the wayfinder cease to function, including any resonant ioun stone powers. While the extradimensional space is hidden, the smuggler's wayfinder emits an aura of faint evocation, as a standard wayfinder.
CONSTRUCTION REQUIREMENTS: Cost 1,000gp Feats Craft Wondrous Item Spells light, magic aura, secret chest
Section 15: Copyright Notice: Pathfinder Player Companion: Pathfinder Society Primer. © 2013, Paizo Publishing, LLC.
Slot Chest Aura moderate abjuration and transmutation CL 8th Price 8,000gp Weight 2 lbs.
DESCRIPTION: A snakeskin tunic is a tight, form-fitting shirt crafted from the scales of a giant snake.
When worn, it grants a +1 armor bonus to AC, a +2 enhancement bonus to Dexterity, and a +2 resistance bonus on saving throws against poison.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cat's grace, delay poison Cost 4,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint transmutation CL 5th Weight 0 Price 750gp
DESCRIPTION: This crystalline carving looks like a hand-sized tree leaf. It is usually worn around the neck on a strap so it is within easy reach, but can be affixed to a belt or clothing just like a badge.
While falling, the bearer can snap and destroy the snapleaf as an immediate action to gain the benefits of feather fall and invisibility. The duration of the two effects work independently; ending one early does not affect the other. The item cannot be activated to provide just one of these two effects; they are always activated simultaneously.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, feather fall, invisibility Cost 375gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Eyes Aura faint divination CL 5th Price 20,000gp Weight 1 lb.
DESCRIPTION: The leather strap attached to these bulbous lenses allows their wearer to fit them to his head.
The wearer of these goggles can make ranged sneak attacks from any distance instead of the normal 30 feet. When making ranged sneak attacks within 30 feet, the wearer gains a +2 circumstance bonus on each sneak attack damage die.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, true strike Cost 10,000gp
Slot Eyes Aura moderate divination CL 8th Price 50,000gp Weight 0
DESCRIPTION: These goggles feature stubby periscope-like lenses that expand and retract depending on the needs of the wearer.
These goggles function as sniper goggles, but the wearer gains the +2 circumstance bonus on each sneak attack when making a sneak attack at any range.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, true strike Cost 25,000gp.
Section 15: Copyright Notice: Advanced Player's Guide Advanced Player's Guide. © 2010, Paizo Publishing, LLC.
Slot Slotless Aura faint transmutation CL 3rd Price 5,000gp Weight 250 lbs.
DESCRIPTION: This large sedan chair is made of light but sturdy blackwood and is draped with white silk coverings. Inside, there is room for two medium-sized occupants on a bed of silken pillows and thick padding. Its movement is controlled by one of the occupants. It always floats a few feet above the ground and moves horizontally with a speed of 10 feet, though the occupants can make it land or float again as a free action.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, levitate, creator must have at least 2 ranks in Craft (woodworking) Cost 2,500gp
Section 15: Copyright Notice: Pathfinder Companion: Taldor, Echoes of Glory. © 2009, Paizo Publishing, LLC.
Slot Feet Price 8,250gp CL 3rd Weight 0 Aura faint transmutation
DESCRIPTION: These simple leather shoes are the color of a moonless night and instantly adjust to the wearer's foot shape, becoming skintight while providing magical cushioning and support.
The wearer gains a +5 competence bonus on Stealth checks and can attempt Stealth checks while running at a -20 penalty.
CONSTRUCTION REQUIREMENTS: Cost 4,125gp Feats Craft Wondrous Item Spells silence
Section 15: Copyright Notice: Pathfinder Player Companion: Blood of Shadows. © 2016, Paizo Inc.
Slot Slotless Aura moderate conjuration CL 7th Price 1,000gp Weight 0
DESCRIPTION: When smoked in any pipe, this pinch of magical tobacco produces a languid, milky-white smoke that the smoker can transform into useful objects. A halfling who puffs on the pipe as a full-round action can shape the smoke into an object weighing no more than 5 pounds and having a maximum volume of 1 cubic foot. The halfling can, on following rounds, spend additional full-round actions to increase the object's weight by 2 additional pounds and its volume by another cubic foot. The halfling must succeed at an appropriate Craft check to make a complex item. If the halfling stops puffing on her pipe for any reason before she finishes creating the object, the figure in the smoke collapses and her pipe is extinguished. Objects created by solidsmoke pipeweed last for 24 hours before fading away into vapor. Objects created by the pipeweed have the same hardness, hit points, and other qualities as manufactured objects of their type, but look smoky and indistinct. Each pinch of solidsmoke pipeweed is sufficient for 3 full rounds of smoking. A single larger item must be created with a single pinch of solidsmoke pipeweed, so any item created with this pipeweed can't be larger than 9 pounds and 3 cubic feet. A halfling cannot create an object designed to exactly duplicate or replace another specific object. For instance, while she could create a smoky lock with its own key, she could not puff smoke into an existing keyhole and then create a key that would open that particular lock.
This smoke is caustic and chokes non-halflings. It grants non-halflings no benefits, and each time they spend a standard action to smoke the pipeweed, they are sickenedfor 1 round.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, minor creation, creator must be a halfling Cost 500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.
Slot Body Aura moderate evocation CL 10th Price 5,000gp Weight 1 lb.
DESCRIPTION: This dapper robe enables a sorcerer to add the effects of her 1st-level bloodline power to spells she casts. As a swift action before casting a spell, the wearer expends one use of her 1st-level bloodline power and selects one target of the spell to be affected by that bloodline power. If the spell allows a saving throw, a successful save against the spell means the bloodline power deals half damage (if it normally deals hit point damage) or is negated (if it does not). The robe can be used up to three times per day.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Quicken Spell-Like Ability, creator must be a sorcerer Cost 2,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint abjuration CL 1st Price 200gp Weight 2 lbs.
DESCRIPTION: This small bar of coarse gray soap has tiny pieces of ash, coal, or hard earth embedded in it, making the use of the soap uncomfortable and leaving anyone washed with it as dirty as before. Washing a creature with the soap requires water and takes 1 minute, after which the creature can attempt a new Will saving throw against any hostile ongoing mind-affecting effect currently affecting it. Unwilling creatures must be pinned or otherwise made helpless before they can be washed. The soap is sufficient to wash one creature.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, resistance Cost 100gp
Section 15: Copyright Notice: Advanced Player's Guide Advanced Player's Guide. © 2010, Paizo Publishing, LLC.
Slot Headband Aura strong necromancy CL 16th Cost 30,000gp Weight 0
DESCRIPTION: Appearing at first like an expensive, masochistic adornment, this almond-sized star ruby is set in a gold clasp, one side of which is festooned with several long spikes. A soulbound eye is not an item that most creatures would voluntarily wear—they are instead crafted by powerful creatures who wish to use another creature as a sort of remote-viewing slave.
A soulbound eye must be attached to a willing or helpless creature by pressing the spike-covered surface to the creature's brow—the gem swiftly and painfully embeds itself in the victim's forehead, immediately activating to forge a shared link between the wearer and the creature who placed the item on its head (the “master”).
Once implanted, the soulbound eye allows the master to observe the world around the wearer through the wearer's senses. It also allows for telepathic communication between the wearer and the master. Neither of these features function across planar boundaries.
The soulbound eye's wearer is not compelled to obey its master's telepathic commands, but the master can use the soulbound eye as a conduit for hold monster, modify memory, pain strike, or suggestion spells, treating the wearer as the target of the spell, no matter the distance between master and wearer. The victim is allowed any normal saving throws or spell resistance against spells cast through the soulbound eye.
An implanted soulbound eye functions like a cursed item once it is in place—it can only be removed if the curse is first lifted via an effect like remove curse or break enchantment. Once removed, a soulbound eye crumbles to fragments.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, scrying Cost 15,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Neck Aura faint illusion CL 3rd Price 2,400gp Weight 0.
DESCRIPTION: This grotesque, amulet-like shrunken head is said to contain the enslaved soul of its former owner. Forced to obey whomever carries it, once per day a soulspeaker can repeat a message as if the spell magic mouth were cast upon it. The owner must merely hold the 6-inch-in-diameter head and speak his message and the conditions under which the soulspeaker should repeat it. While it carries a message, the eyes of the stitched head stretch open, closing as soon as its message has been delivered.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, magic mouth Cost 1,200gp.
Section 15: Copyright Notice: GameMastery Module D0: Hollow's Last Hope. © 2007 Paizo Publishing, LLC.
Slot Slotless Aura strong transmutation CL 20th Price 2,400gp (per ounce) Weight 0
DESCRIPTION: This pale amber substance is thick and viscous. Because of its particular powers, it can be contained only in a flask whose inside has been coated with 1 ounce of salve of slipperiness, and each time any of the bonding agent is poured from the flask, a new application of the salve of slipperiness must be put in the flask within 1 round to prevent the remaining glue from adhering to the side of the container. A flask of sovereign glue, when found, holds anywhere from 1 to 7 ounces of the stuff (1d8-1, minimum 1), with the other ounce of the flask's capacity taken up by the salve of slipperiness. One ounce of this adhesive covers 1 square foot of surface, bonding virtually any two substances together in a permanent union. The glue takes 1 round to set. If the objects are pulled apart (a move action) before that time has elapsed, that application of the glue loses its stickiness and is worthless. If the glue is allowed to set, then attempting to separate the two bonded objects has no effect, except when universal solvent is applied to the bond. Sovereign glue is dissolved by universal solvent.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, make whole Cost 1,200gp
Slot Slotless Source Pathfinder #28 Aura strong conjuration CL varies Price 3,300gp Weight 0
DESCRIPTION: Spartoi seeds appear as teeth stained by ash. The teeth themselves typically take the form of tiny dragon teeth, though some appear to come from a serpent, wolf, or human. When a tooth is cast upon the earth as a standard action, a spartolos under the user's command erupts on the following round. The spartolos lasts for 1 hour or until destroyed. A spartolos's equipment vanishes if its owner is destroyed or after an hour.
These seeds are typically found in simple pouches of leather or velvet containing 2d4 teeth. Up to six seeds can be sown by a single standard action.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, create undead Cost 1,650gp
Slot Eyes Aura faint divination CL 2nd Price 3,000gp Weight 0
DESCRIPTION: When worn, these innocent-looking spectacles convert any written language to one known by the wearer, as the comprehend languages spell. The glasses are also good at detecting falsified documents, granting their wearer a +5 bonus to Linguistics checks to identify forgeries and the ability make such checks untrained.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, comprehend languages Cost 1,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Chest Aura moderate necromancy CL 5th Price 26,000gp Weight 0
DESCRIPTION: This thin, bleached cloth covers the wearer's entire torso. Some also cover the wearer's face, but don't interfere with the wearer's vision. The morbid burial shroud grants the wearer some affinity with the spectral dead.
The wearer can discern invisible or ethereal creatures as though using see invisibility. Once per day, the wearer can become incorporeal for 10 rounds and gain a fly speed equal to half his base speed with perfect maneuverability. The wearer can't attack while incorporeal, but can dismiss the effect as a move action.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, hide from undead, see invisibility Cost 13,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price varies; 1st-level 1,000gp; 2nd-level 4,000gp; 3rd-level 9,000gp; 4th-level 16,000gp; 5th-level 25,000gp; 6th-level 36,000gp; 7th-level 49,000gp; 8th-level 64,000gp; 9th-level 81,000gp CL 17th Weight 1 lb. Aura varies (see text)
DESCRIPTION: A spell lattice is a block of transparent crystal, internally etched with a three-dimensional representation of a spell. This spell is chosen when the item is created (the contained spell determines the school of the lattice's aura). When a spell lattice is wielded by a spontaneous spellcaster who has the spell contained within it on her class spell list, she can use her spell slots to cast that spell as if it were one of her spells known. When an arcanist holds a spell lattice, as long as she has the contained spell on her class spell list, she can use her spell slots to cast that spell as if it were one of her spells currently prepared.
A spellcaster who uses a spellbook or formula book can copy the spell from a spell lattice as if it were a scroll. Doing so expends the spell from the spell lattice.
CONSTRUCTION REQUIREMENTS: Cost varies; 1st-level 500gp; 2nd-level 2,000gp; 3rd-level 4,500gp; 4th-level 8,000gp; 5th-level 12,500gp; 6th-level 18,000gp; 7th-level 24,500gp; 8th-level 32,000gp; 9th-level 40,500gp Feats Craft Wondrous Item Spells Scribe Scroll Special creator must be able to cast the spell placed in the spell lattice
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Slotless Aura varies CL varies Price varies
DESCRIPTION: A spell tattoo is essentially a wearable scroll inscribed on flesh instead of on parchment or vellum. These tattoos appear as colorful and intricate patterns rather than magical writing. The tattoo is a silent, spell completion item that only the bearer can activate. It vanishes when activated. A spell tattoo must be visible to the bearer and must be touched as part of its activation. These magical tattoos are not normally placed on the head, neck, or back as a result, since most creatures would require mirrors to activate them. A spell tattoo's aura and caster level varies as per the scroll it emulates. A spell tattoo has a market price four times as much as an equivalent scroll.
CONSTRUCTION REQUIREMENTS: Inscribe Magical Tattoo, the spell to be inscribed Cost varies
Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Magic. © 2011, Paizo Publishing, LLC.
Slot Slotless Price 12,000gp CL 13th Weight 0 Aura moderate evocation
DESCRIPTION: Carved from a piece of bone from the kind of animal it depicts, this primitive charm can hold (but not cast) up to 3 levels of spells as a minor ring of spell storing. When the bearer uses a polymorph effect or other ability to transform into an animal that matches the animal the totem depicts (including dire versions), it can use one of the spells stored within on itself as a swift action. This spell must be able to target the bearer in its animal form. The bearer does not need to be able to cast the spell contained within a spell totem in order to use this item. When the bearer changes shape again—either by taking the form of a different creature or reverting to its natural form—the spell cast from the totem immediately ends, as though the duration had expired. Spell totems can be crafted in the form of animals or magical beasts.
CONSTRUCTION REQUIREMENTS: Cost 6,000gp Feats Craft Wondrous Item, Quicken Spell Spells contingency, imbue with spell ability
Section 15: Copyright Notice: Pathfinder Player Companion: Blood of the Moon. © 2013, Paizo Publishing, LLC.
Slot Slotless Price 5,000gp CL 13th Weight 0 Aura strong abjuration
DESCRIPTION: A spell-capturing gem appears as a small chunk of azurite, lapis lazuli, or turquoise. This small blue gem is imbued with the power to capture a spell and make it available for later use.
Once activated, a spell-capturing gem waits indefinitely for its owner to successfully counterspell a spell by using either dispel magic or other means. The gem's owner may then choose to capture the foiled spell in the gem, where it remains for a number of days equal to the owner's caster level minus the spell's spell level, minimum 1 day. (For example, if a 10th-level spellcaster successfully dispels and captures a fireball spell with this item, the spell could remain in the gem for up to 7 days.) At any time during that period, the wielder of the gem may use it to cast the captured spell, regardless of whether she would normally be able to do so. A spell cast in this way uses the minimum caster level necessary to determine all level-dependent effects.
A spell-capturing gem is a single-use item. Once the captured spell has been released or once the storage duration of the gem is reached, the gem loses its sheen and turns gray, becoming a worthless pebble.
CONSTRUCTION REQUIREMENTS: Cost 2,500gp Feats Craft Wondrous Item Spells spell turning
Section 15: Copyright Notice: Pathfinder Player Companion: Magical Marketplace. © 2013, Paizo Publishing, LLC.
Slot Neck Price 7,500gp CL 10th Weight 1 lb. Aura moderate evocation
DESCRIPTION: This thick leather collar is studded with onyx gems and fastened with a simple metal clasp. Spell-sharing collars come in a variety of sizes and can be secured around the neck of any creature capable of wearing and using a neck-slot item. They are usually sold in sets.
A creature with the share spells ability (such as an animal companion or familiar) wearing a spell-sharing collar can benefit from that ability with any other creature wearing such a collar that is attuned to its own collar, rather than gaining the benefit only with its bonded master. Attuning two or more spell-sharing collars takes 10 minutes, during which time the collars must be touching one another. A spell-sharing collar can have as many as three other spell-sharing collars attuned to it at once. The granted ability otherwise functions as a familiar's share spells ability.
CONSTRUCTION REQUIREMENTS: Cost 3,750gp Feats Craft Wondrous Item Spells imbue with spell ability
Section 15: Copyright Notice: Pathfinder Player Companion: Familiar Folio. © 2015, Paizo Inc.
Slot Wrists Aura faint abjuration CL 4th Price 5,000gp Weight 1 lb.
DESCRIPTION: Typically made of leather dyed blue and decorated with star-shaped studs, these bracers are used by spellcasters who practice their art in the heat of combat.
The bracers grant the wearer a +2 bonus on concentration checks made to cast defensively. Three times per day, the wearer can choose to roll a concentration check to cast defensively twice and take the better result.
CONSTRUCTION REQUIREMENTS: Combat Casting, Craft Wondrous Item, warding weapon Cost 2,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Wrists Aura faint abjuration CL 5th Price 2,100gp Weight 1 lb.
DESCRIPTION: This item has an associated deity.
Dozens of variants of this bracer exist, but they are usually leather, always ornately patterned, and bear a single spherical polished stone or gem (typically a carbuncle, olivine, or sard) mounted near the wrist.
The wearer may use detect magic once per day. When this power is used, the spherical stone or gem appears to open like a human eye. The bracer also provides a +1 resistance bonus on Will saving throws.
If the associated deity is the wearer's patron, once per day the wearer may use the bracer as if it were a lesser silent metamagic rod. The wearer may spontaneously convert prepared spells or use available spell slots to cast mage hand, even if it is not on your the wearer's spell list or the wearer does not know the spell. Using either of these powers causes the “eye” in the gem to open as described earlier.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Silent Spell, detect magic, mage hand, resistance Cost 1,050gp
Section 15: Copyright Notice: Pathfinder Chronicles: Gods and Magic. © 2008, Paizo Publishing, LLC.
Slot Hands Aura strong (no school) CL 17th Price 8,000gp Weight 0
DESCRIPTION: These black leather gloves are lined with soft black velveteen and have silver buckles that run from the wrist to the elbow.
Three times per day, the gloves allow the wearer to treat a ranged magus spell as a spell with a range of "touch," allowing him to deliver the spell with his spellstrike ability. The glove can only affect spells that normally affect one or more creatures at a range greater than "touch" (such as slow), not rays or other created effects. The altered spell only affects the creature attacked (any other targets normally allowed by the spell are lost).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must be a magus Cost 4,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint necromancy CL 4th Price 13,308gp Weight 10 lbs.
DESCRIPTION: This weapon looks like the barbed spine of a humanoid.
A spine flail functions as a +2 flail that deals slashing damage and has reach. Unlike most weapons with reach, a spine flail can be used against adjacent foes. On a critical hit from a spine flail, the victim must succeed at a DC 15 Fortitude save to resist being permanently blinded by the blow.
Spine flails are favored by powerful dullahans, who harvest the spines from their first victims. The undead riders have a particular affinity for their personal spine flails, and often maintain a supernatural control over their weapons, causing them to appear or disappear at will.
CONSTRUCTION REQUIREMENTS: Craft Magical Arms and Armor, blindness/deafness Cost 6,808gp
Section 15: Copyright Notice: Pathfinder Adventure Path #63: The Asylum Stone. © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint divination CL 5th Price 6,000gp Weight 1 lb.
DESCRIPTION: This item is associated with a specific deity.
These 10 ebony, pearl, and ivory tiles, when arranged in a spiral pattern on the ground, provide you with the effects of a guidance spell once per day. The spell's effect lasts until discharged.
If you worship the associated god you can toss the spiral tiles upon the ground once per day as a standard action and interpret the patterns they lie in as if you had cast augury.
If you do not worship the associated god and you attempt to use spiral tiles in this manner, the result is either random or purposefully misleading.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, augury, guidance Cost 3,000gp
Section 15: Copyright Notice: Pathfinder Player Companion: Faiths of Balance. © 2011, Paizo Publishing, LLC.
Slot Slotless Source Pathfinder #27 Aura moderate necromancy CL 7th Price 26,250gp Weight 2 lbs. a piece
DESCRIPTION: Typically found in sets of three, these clay jars are decorated with the heads of animals and monsters. Though they once likely contained the preserved viscera of ancient scholars, nobles, and priests, the jars now hold little more than dust. Their true value lies in the benefits they provide spellcasters seeking to transpose their souls via the spell magic jar. Spirit jars serve as focus items for the spell magic jar, forgoing the spell's need for another focus. All three jars function in this way, allowing a caster to move his soul or that of a nearby target into any one of the three jars, or his own soul between jars and bodies as he pleases. The jars do not allow him to shuffle souls other than his own into different bodies, though he can shift souls between jars.
Spirit jars are permanently affected by magic jar, and can potentially be kept trapped within forever. A caster can only move his soul between bodies while his casting of magic jar is in effect. If his spell expires while he is within a Spirit jar, his soul and those in the other jars are trapped. A soul within a Spirit jar can be freed by opening the jar, allowing the spirit within to try to swap souls with that of the jar's holder as per the spell magic jar (a DC 17 Will save to resist), or return to its body if it is within range. Alternatively, casting magic jar on an Spirit jar containing a spirit, rather than an individual creature, allows that spirit to swap bodies as if it were the target of the spell. Should a spirit within a Spirit jar no longer have a body or be outside its jar when its magic jar spell ends, it returns to one of the empty Spirit jars if one is in range, or dies if one is not.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, gentle repose, magic jar Cost 13,125gp
Slot Slotless Aura moderate divination CL 9th Price 4,000gp (brass planchette), 10,000gp (cold iron planchette), 18,000gp (silver planchette) Weight 5 lbs.
DESCRIPTION: A spirit planchette is typically found in a wooden case along with a thin wooden board printed with numerous letters and numbers. Nonmagical versions of these divination tools can be purchased in curiosity shops (typically costing 25gp); while these items can be used as alternative components for augury spells, only magical spirit planchettes allow users to communicate with the other side. Three types of spirit planchettes exist—brass, cold iron, and silver. Each in turn allows an increasingly potent form of divination effect to be utilized. A spirit planchette requires a board to move upon, but this “board” can be made up of letters scribed upon any smooth surface—it need not be a prepared board for a spirit planchette to work.
To use a spirit planchette, you must rest your fingers lightly upon the planchette's surface and then concentrate on the planchette (as if maintaining a spell with a duration of concentration) for 2d6 rounds while the planchette attunes itself to the ambient spirits of the area. After this time, the planchette begins to slowly slide in random patterns across the board—at this point, questions may be asked of the spirits by any of the individuals involved in the seance. The consequences of each question asked of the spirits depends upon what type of planchette is used for the divination, as summarized on the table below.
The spirits reply in a language understood by the character who asked the question, but resent such contact and give only brief answers to the questions. All questions are answered with “yes,” “no,” or “maybe,” or by spelling out a single word from the letters arranged on the board. The spirits answer each question either in the same round the question is asked (in the case of a yes, no, or maybe answer) or at a rate of one letter per round (in the case of a single word being spelled out). A spirit planchette may be used once per day—the maximum number of questions you can ask with it depends on the type of planchette being used (as detailed on the table below).
Communication with spirits can be a dangerous task, for many spirits are jealous or hateful of the living. Every time a spirit planchette is used, the user must succeed on a Will save to avoid being temporarily possessed and harmed by the angry spirits. In some areas where the spirits are particularly violent or hateful (such as in Harrowstone), this Will save takes a -2 penalty. The DC of this save depends on the type of spirit planchette being used. Anyone who fails the Will save becomes confused for a number of rounds (depending on the type of planchette being used), and no answer is received. The spirits in the area are not omniscient—the GM should decide whether or not the spirits would actually know the answer to the question asked, and if they do not, the answer granted is automatically “maybe.” If the GM determines that the spirits are knowledgeable about the answer, roll d% to determine whether the spirits speak truthfully or whether they lie.
Planchette type | Questions per Use | Will save DC | Confusion Duration | True Answer | Lie |
Brass | 1 | 11 | 1 round | 01-60 | 61-100 |
Cold iron | 3 | 15 | 2 rounds | 01-75 | 76-100 |
Silver | 5 | 19 | 3 rounds | 01-90 | 91-100 |
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, contact other plane, Cost 2,000gp (brass spirit planchette), 5,000gp (cold iron spirit planchette), 9,000gp (silver spirit planchette)
Section 15: Copyright Notice: Pathfinder 43: Haunting of Harrowstone. © 2011, Paizo Publishing, LLC.
Slot Slotless Price 1,500gp CL 5th Weight 4 lbs. Aura faint conjuration
DESCRIPTION: This brown hemp sack is filled with mold spores, soil, and chemical reagents.
It can be thrown as a splash weapon with a range increment of 10 feet. Upon breaking open, a sack of sporecrafter's kindness releases russet mold spores in a 5-foot-radius burst and unleashes 1d4+1 vegepygmies in the nearest adjacent squares. The vegepygmies are not under the control of the user, and immediately attack the nearest creatures for 5 rounds, after which they collapse into non-magical plant matter.
CONSTRUCTION REQUIREMENTS: Cost 750gp Feats Craft Wondrous Item Spells poison, summon nature's ally III
Section 15: Copyright Notice: Pathfinder Player Companion: Magical Marketplace. © 2013, Paizo Publishing, LLC.
Slot Slotless Aura moderate divination CL 9th Price 15,000gp Weight 1 lb.
DESCRIPTION: At first glance, spy eyes appear to be cat's-eye marbles.
When activated, each comes to life and blinks, transforming into an eyeball. When pressed against an inanimate surface (such as a wall or article of clothing), the eyeball absorbs into it, leaving a magical sensor of the same size on the surface. Anyone holding an eye from a particular cluster of spy eyes can share the view from any other eye in the cluster as if that eye were her own, provided she is within 10 miles of that sensor. To recover a sensor, she can press a spy eye she holds from the same cluster against the one that's in sensor form to make the sensor emerge and return to marble form.
A single bag of spy eyes contains five marbles (meaning that up to four may be deployed at any given time). Spy eyes in sensor form can be detected via the normal means for detecting scrying.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, clairaudience/clairvoyance Cost 7,500gp
Section 15: Copyright Notice: Pathfinder Adventure Path #63: The Asylum Stone. © 2012, Paizo Publishing, LLC.
Slot Head Source Pathfinder #31 Aura faint divination CL 5th Price 3,500gp Weight 3 lbs.
DESCRIPTION: This striking helmet is crafted to resemble the skull of a mighty stag. Although made from bone, the antlers and helm are as strong as metal.
When worn, the helm greatly enhances eyesight and hearing, granting a +2 competence bonus on Perception checks. In addition, once per day the helm may be called upon to enhance any ranged attack made by the wearer to make an insightful shot. Activating this ability is a free action, and once activated, your next ranged attack against a target within 30 feet is made as if that target were flat-footed against you—this allows a rogue to gain the benefit of sneak attack with this shot. If you don't make a ranged attack within 1 round of activating this power, the insight fades and is wasted for that day.
A worshiper of the associated deity who wears this helm may utilize the insightful shot ability up to 3 times per day.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must have at least 5 ranks in Perception, true strike Cost 1,750gp
Slot Slotless Price 750gp CL 7th Weight 1/2 lb. Aura moderate transmutation
DESCRIPTION: These dense pebbles are sometimes used by drow skirmishers for both offense and defense.
If a stalagmite seed is thrown, it has a range increment of 20 feet. If it's slung, treat it as a sling bullet. If the attack misses, roll for misdirection as if it were a splash weapon.
When a stalagmite seed strikes a natural stone surface, a stone stalagmite immediately emerges where it landed, filling the 5-foot square and growing to 10 feet in height. Any creature occupying the square takes 5d6 points of piercing and bludgeoning damage and is knocked prone. Any creature that succeeds at a DC 14 Reflex save takes half damage and is not knocked prone.
CONSTRUCTION REQUIREMENTS: Cost 375gp Feats Craft Wondrous Item Spells magic stone, stone shape
Section 15: Copyright Notice: Pathfinder Player Companion: Magical Marketplace. © 2013, Paizo Publishing, LLC.
Slot Head Aura faint illusion CL 5th Price 3,500gp Weight 1 lb.
DESCRIPTION: Preserved sections harvested from several different human faces cover this mask.
When worn, the mask desaturates the wearer's color, making him appear shadowy and granting a +5 competence bonus on Stealth checks. Once per day as a full-round action, the wearer can cause the mask's features to take on the appearance of any creature of the wearer's basic size and shape within 60 feet that he observes, allowing the wearer to adopt that creature's appearance for 1 hour. This grants him a +10 bonus on Disguise checks made to appear as the creature. The mask also grants the wearer a +1 bonus on attack rolls and weapon damage rolls made against the creature he is disguised as, as the mask builds upon the wearer's rage and jealousy of the target's appearance.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, disguise self, rage Cost 1,750gp.
Editor's Note: The original entry for the Stalker's Mask in the Pathfinder 2: The Skinsaw Murders described the mask as:
This mask is crafted from leathery preserved sections harvested from several different human faces, draped one over another almost like scales and leaving the eyes and mouth exposed—the overall effect is similar to that of a scaled skull.
Ultimate Equipment simplified the object's description.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Neck Price 3,500gp Aura faint necromancy CL 5th Weight 0
DESCRIPTION: This medallion hangs on a leather cord, a silver disc inscribed with a seven-pointed star.
By concentrating on a scrying device a runelord can sense the world through the medallion wearer's senses, and could speak through her voice—provided the runelord knows of the existence of the medallion and the fact that it is being worn.
While worn, a star medallion grants its wearer a +1 resistance bonus on all saving throws.
Once per day, as a free action, it may be commanded to bestow the effects of false life on the wearer. Placed on the neck of a dead body, a star medallion preserves the body indefinitely via a gentle repose effect.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, false life, gentle repose, resistance Cost 1,750gp
Section 15: Copyright Notice: Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition. © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint transmutation CL 3rd Price 5,000gp Weight 9 lbs.
DESCRIPTION: This iron grappling hook is attached to a 50-foot length of silk rope. When a steadfast grapple is thrown, it automatically hits and attaches to any targeted object or structure within range of its rope. Against creatures, the wielder must make attack rolls as normal. Once attached, a steadfast grapple can only be removed with a DC 30 Strength check, the command word, or magic such as dispel magic.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells animate rope, true strike Cost 2,500gp
Section 15: Copyright Notice: Pathfinder Adventure Path #55: The Wormwood Mutiny. © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint abjuration CL 3rd Weight 2 lbs. Price 800gp
DESCRIPTION: This fist sized chunk of off-white stone seems too large to fit inside a human's mouth, but may be swallowed with ease as a standard action. Once ingested, the gut-stone remains active for up to a week, maneuvering itself within the body to protect its bearer's vital organs. Any time an attack would subject the bearer to precision-based damage (such as a critical hit or sneak attack), that damage is instead directed to the gut-stone. All other damage from the triggering attack, as well as damage that surpasses the gut-stone's hit points, is applied to the character normally. A gut-stone has 10 hit points and hardness 0.
When a gut-stone is damaged by a melee weapon attack, as a free action its owner may sacrifice the stone to damage the attacker's weapon. Treat this as the bearer making a free sunder combat maneuver against the weapon, except that it does not provoke an attack of opportunity, bypasses the weapon's hardness, and deals 1d4 points of damage.
Only one gut-stone may be in a creature's body at a time.
Any attempt to swallow a second destroys both stones and forces the creature to make a DC 15 Fortitude save or be sickened for 1 round. If a gut-stone is not used within a week of being swallowed or is destroyed it crumbles apart and is passed harmlessly out of the body.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, magic stone, shield other Cost 400gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Head Aura moderate abjuration CL 9th Price 33,600gp Weight 3 lbs.
DESCRIPTION: Ruined scraps of various constructs were repurposed and combined to form this ornate iron helmet. Though the helmet is not intelligent, it has a brute mechanical cunning that allows it to assert control whenever the wearer's mind is overwhelmed.
The helmet takes control of the wearer's body anytime he is dazed or stunned. Whenever the wearer would be dazed, he is instead confused. Whenever the wearer would be stunned, he is instead confused and staggered.
Time spent under the cap's influence counts against the duration of the daze or stun effect. The cap functions for up to 5 rounds per day. These rounds do not need to be consecutive. The cap stops asserting control over its wearer when the duration of the daze or stun effect ends, or when the cap's 5 rounds of duration are expended.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, surmount affliction Cost 16,800gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Armor Price 6,000gp CL 5th Weight 35 lbs. Aura faint transmutation
DESCRIPTION: This gear-jointed, metal exoskeleton can be affixed to or removed from a suit of medium or heavy armor in 10 minutes.
While attached, the enchanted frame bears some of the armor's burden, reducing the armor's check penalty by 2. In addition, three times per day, the wearer of a medium or heavy suit of armor attached to a steelbone frame can ignore the armor's reduction to his speed for 1 round.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells bull's strength, longstrider Cost 3,000gp
Section 15: Copyright Notice: Pathfinder Player Companion: People of the River. © 2014, Paizo Inc.
Slot Neck Price 6,550gp CL 11th Weight 0 Aura moderate conjuration
DESCRIPTION: This palm-sized wooden badge is covered in intricate Druidic script. Occasionally given as a gift to those who aid the druids, a stewards' favor gives the wearer a +4 competence bonus on Handle Animal checks and increases the DC of any enchantment spells the wearer casts against animals by 2.
If the token of favor is broken apart and added to boiling water, it becomes a nourishing porridge that feeds up to eight Medium creatures. This meal cures all ongoing sickness and nausea effects, and provides the benefits of neutralize poison and remove disease. In addition, for 24 hours after eating the porridge, subjects gain a +2 luck bonus on Will saves against fear.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells charm animal, heroes' feast, neutralize poison, remove disease Cost 3,275gp
Section 15: Copyright Notice: Pathfinder Player Companion: People of the River. © 2014, Paizo Inc.
Slot Neck/Ring/Slotless Price 4,500gp CL 3rd Weight 0 Aura faint transmutation
DESCRIPTION: Note This item is associated with a specific deity.
This tiny dagger has a black leather hilt and a gold-inlaid pattern of stripes and sharp angles on its steel blade. It can transform into a delicate necklace or ornate finger-ring at the wearer's command. The wearer gains a +3 competence bonus on Perception checks while the item is carried or worn. The wearer can also use it to cast ghost sound once per day.
If the associated deity is the wearer's patron, once per day the wearer may speak a command word to use fox's cunning. As a standard action, the wearer can prick her finger with the dagger and swear an oath on her own blood to avenge herself against a particular named creature; the wearer gains a +1 competence bonus on her next attack roll within 1 minute against that creature. Speaking a new vengeance-oath removes the old one, whether or not the wearer has achieved her vengeance.
CONSTRUCTION REQUIREMENTS: Cost 2,250gp Feats Craft Wondrous Item, fox's cunning, ghost sound, guidance, creator must have 5 ranks in Perception
Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Gods. © 2014, Paizo Publishing, LLC.
Slot Shoulders Aura faint divination CL 5th Price 18,000gp Weight 1 lb.
DESCRIPTION: This long stole of unrelenting black is marked on one end with golden scales and the other with the embroidered image of hooded justice. The wearer gains a +5 competence bonus on Sense Motive checks and can create a zone of truth for up to 5 minutes per day; these rounds need not be consecutive. When the wearer uses detect chaos, detect evil, detect good, or detect law, at the beginning of her next turn after casting she gains information as if she had concentrated for 3 full rounds. Finally, if the wearer is an inquisitor, when using her judgment she receives a bonus on Perception checks and her combat maneuver defense as if she were wielding a jurist weapon.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, zone of truth, creator must have 5 ranks of Sense Motive Cost 9,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Shoulders Aura faint abjuration CL 5th Price 10,000gp Weight 1 lb.
DESCRIPTION: This mottled gray cloak looks like granite or some other light gray stone. The wearer can pull a minor stone cloak tight around herself and freeze in place as a move action, which causes the cloak to harden like the stone it resembles. When she does this, the wearer can take no actions other than free actions and is denied her Dexterity bonus to AC but gains DR 5/adamantine. She also gains a +5 circumstance bonus to Stealth checks while protected in this manner. This effect can be dismissed as a free action.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, stone shape Cost 5,000gp.
Slot Shoulders Aura moderate abjuration CL 8th Price 20,000gp Weight 1 lb.
DESCRIPTION: This cloak is identical to the stone cloak, save that it provides DR 10/adamantine when activated.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, stoneskin Cost 10,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint abjuration CL 3rd Weight 2 lbs. Price 6,000gp
DESCRIPTION: This life-sized carving of a Tiny animal is crafted from dark, rough stone. It has a hardness of 8 and 20 hit points. A witch can use the stone familiar to store up to 500 levels of spells (cantrips count as 1/2 level for this purpose). A witch can use the stone familiar to teach her living familiar any spells stored in it, and vice versa. A witch who identifies a stone familiar immediately knows what spells are stored inside it. A stone familiar is never found as randomly generated treasure with spells already stored in it.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, share memory, creator must be a witch Cost 3,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura strong transmutation CL 14th Weight 6,000 lbs. Price 10,000gp (Courser), 14,800gp (Destrier)
DESCRIPTION: This item is a roughly-hewn statue of a horse, carved from some type of hard stone. A command word brings the steed to life, enabling it to carry a burden and even to attack as if it were a real horse of the appropriate kind. A stone horse is combat-trained.
A stone horse can carry 1,000 pounds tirelessly and never needs to rest or eat. Damage dealt to it can be repaired either by feeding it gems (1 hp for every 50gp value of the gem) or by casting stone to flesh, then using healing spells until it reaches its maximum hit points, at which time it automatically returns to its stone form.
There are two sorts of stone horses.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, animate objects, flesh to stone Cost 5,000gp (Courser), 7,400gp (Destrier)
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint abjuration CL 3rd Price 2,700gp Weight 2 lbs.
DESCRIPTION: This stone cube, when given the command word, affixes itself to any object. If that object is touched thereafter by anyone who does not first speak that same command word, the stone emits a piercing screech for 1 hour that can be heard up to a quarter-mile away (assuming no intervening barriers).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, alarm Cost 1,350gp
Slot Slotless Aura faint divination CL 3rd Weight 0 Price 5,000gp
DESCRIPTION: This tiny sphere of marble can be used to strengthen an existing link between the user and a creature bound to him. When activated by a creature and then swallowed by that creature's animal companion, bonded mount, or familiar, the stone magically remains inside the companion creature. Thereafter, the master is continually aware of the companion's distance, direction, and general condition as if using the spell status. If the master has line of sight to the companion, he may as an immediate action protect the creature from being harmed by one successful attack, taking the full effect of that attack instead.
Once per day the master may spend a standard action to transfer the blinded, dazzled, deafened, fatigued, shaken, or sickened condition from the companion to himself. Alternatively, the master may partially transfer the exhausted, frightened, or nauseated condition from the companion to himself, with he and the companion both suffering the lesser version of that condition (fatigued for exhausted, and so on). The master must be within 30 feet of the companion for him to use either aspect of this ability.
The stone remains harmlessly inside the companion until it dies, the master dies, or the master dismisses the companion, at which point it crumbles into a worthless powder and is digested.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, shield other, status Cost 2,500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate conjuration CL 11th Weight 5 lbs. Price 90,000gp
DESCRIPTION: A stone of this nature is typically an oddly shaped bit of roughly polished rock. On command as a full-round action, the bearer may summon an earth elemental. If there is an unbroken piece of unworked stone of at least Huge size nearby, the stone conjures a Huge earth elemental as if using summon monster VI. If there is no such stone available (for example, if there is only sand, earth, worked stone, or smaller pieces of stone), the stone conjures a Large earth elemental as if using summon monster V. The stone cannot summon another elemental until the previous one is dismissed, killed, or the duration of its summoning expires.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, summon monster V, summon monster VI Cost 45,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint evocation CL 5th Price 20,000gp Weight 0
DESCRIPTION: This small bit of agate grants its possessor a +1 luck bonus on saving throws, ability checks, and skill checks.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, divine favor Cost 10,000gp
Slot Slotless Aura strong abjuration and transmutation CL 13th Weight 0 Price 4,000gp
DESCRIPTION: This ointment has two uses. If an ounce of it is applied to the flesh of a petrified creature, it returns the creature to flesh as the stone to flesh spell. If an ounce of it is applied to the flesh of a nonpetrified creature, it protects the creature as a stoneskin spell.
The price and creation cost given are per ounce.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, stone to flesh, stoneskin Cost 2,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura strong abjuration and transmutation CL 13th Price 4,000gp per ounce Weight 0
DESCRIPTION: This ointment has two uses. If an ounce of it is applied to the flesh of a petrified creature, it returns the creature to flesh as the stone to flesh spell. If an ounce of it is applied to the flesh of a nonpetrified creature, it protects the creature as a stoneskin spell.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, stone to flesh, stoneskin Cost 2,000gp
Slot Shoulders Aura faint conjuration and illusion CL 3rd Price 3,500gp Weight 1 lb.
DESCRIPTION: In rocky or mountainous areas, when this stone-gray cloak is worn with the hood drawn up around the head, the wearer gains a +5 competence bonus on Stealth checks. Once per day, the wearer can create an area of fog equivalent to obscuring mist.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, invisibility, obscuring mist Cost 1,750gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Eyes Price 6,000gp CL 3rd Weight 0 Aura faint transmutation
DESCRIPTION: These goggles, made from a pair of smoky crystal lenses set in an adjustable leather strap, help the wearer see through storms of rain, snow, or even dust. A pair of storm goggles fully negates any Perception penalties imposed by a natural storm or atmospheric condition. Also, once per round when the wearer makes an attack against a target that has concealment from him because of natural or magical fog, mist, clouds, or vapor, the wearer can choose to roll the miss chance percentile twice and take the better of the two results.
CONSTRUCTION REQUIREMENTS: Cost 3,000gp Feats Craft Wondrous Item, Skill Focus (Perception) Spells acute senses
Section 15: Copyright Notice: Pathfinder Player Companion: Heroes of the Wild. © 2015, Paizo Inc.
Slot Head Aura strong transmutation CL 10th Price 35,000gp Weight 3 lbs.
DESCRIPTION: Two large horns jut from the sides of this iron helm, each of them carved with runes representing storms, thunder, and lightning. The runes give the wearer the ability to control the elements and bring forth a great storm. Once per day, the wearer can call upon the magic of the helm to call a thunderstorm, as if casting the control weather spell. Like that spell, it takes 10 minutes to call the weather and an additional 10 minutes for the thunderstorm to manifest. Once it does, the wearer can call lighting (as the spell) for 10 minutes or until the wearer dismisses the thunderstorm with a standard action.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, call lightning, control weather Cost 17,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Neck Aura faint evocation CL 5th Price 5,400gp Weight 0
DESCRIPTION: A stormlure is usually fashioned from pieces of creatures known for their affinity to air—the feathers of birds, the shells of flying insects, and the scales of a dragon. When activated, stormlures call to the wind, causing a tempestuous gale. Once per day on command, the wearer of a stormlure is surrounding by swirling winds for 1 minute, granting a 50% miss chance against all ranged attacks, including rays and other ranged spells that require a roll to hit. This wind does not hinder the wearer of the stormlure in any way. At any one time during this duration, as a swift action, the wearer can cause the air around her to fill with crackling lightning, dealing 4d6 points of electricity damage to all creatures adjacent to her. A DC 14 Reflex save halves this damage.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, lightning bolt, wind wall Cost 2,700gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 600gp CL 2nd Weight 0 Aura faint illusion
DESCRIPTION: This dust is kept in gaudy bags, but is a simple white powder. When thrown into a fire, it conjures a visible theater of the mind (as minor image) within a 10-foot cube above the flames. The user can manipulate this illusion, which lasts for 2 hours or until the user banishes the scene. The user gains a +2 bonus on all Performance checks to tell a story using the image created by the dust.
CONSTRUCTION REQUIREMENTS: Cost 300gp Feats Craft Wondrous Item Spells minor image
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Slotless Aura faint abjuration CL 3rd Weight 1/2 lb. Price 100gp
DESCRIPTION: This adamantine piton is 6 inches long. As a standard action, the bearer may push the nail by hand into any non-living material, including metal, stone, or wood. The bearer may push it through more than one item at a time, so long as the total thickness is not greater than the length of the nail. Once pushed into place, the nail is held firmly as if it had been hammered there (a DC 20 Strength check to remove it), although the creature who put it there can remove it as a move action. Once removed, the nail leaves no hole or other sign of its presence. The nail can support 500 pounds. If used to hold a door shut, increase the break DC of the door by +2. If pressed into a lock, the lock cannot be opened until the nail is removed. Once removed, the nail loses all its powers and transforms into a non-magical iron piton.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, arcane lock, mending Cost 50gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate necromancy CL 9th Weight 0 Price 10,000gp
DESCRIPTION: This thumb-sized crystalline skull is carved with necromantic runes. Once per day, a spellcaster can grasp the stone while casting a summoning spell. When the spellcasting is finished, the caster may immediately attempt to possess the summoned creature, as if using magic jar, except as a free action. The creature does not get a saving throw to resist, though spell resistance still applies. If successful, the caster possesses the creatures' body until the duration of the summoning spell ends, at which time his mind returns to his body, the creature's mind returns to its body, and the creature disappears.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, magic jar Cost 5,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Eyes Price 11,000gp CL 7th Weight 1 lb. Aura moderate abjuration
DESCRIPTION: These golden-white lenses rest in crystal frames that fit comfortably over the eyes.
Any creatures conjured by summon monster or a similar spell in the wearer's field of vision appear to the wearer as though they were surrounded by a shimmering, purple glow. The wearer sees non-native creatures that have been called by other forms of magic (such as planar ally or gate) outlined in a blue glow. This affects only creatures of which the wearer is already aware. It doesn't bypass concealment or stealth, nor does it work if the target is under the effect of an illusion spell that the wearer hasn't seen through.
Once per day when the wearer hits a summoned or called creature with a weapon, the wearer can concentrate on that target, attempting to banish it back to its place of origin. This is treated as a dismissal spell targeting the creature, which must succeed at a DC 16 Will save or be sent back to its home plane.
CONSTRUCTION REQUIREMENTS: Cost 5,500gp Feats Craft Wondrous Item Spells dismissal, summon monster I
Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Combat. © 2014, Paizo Inc.
Slot Body Price 50,000gp CL 17th Weight 5 lbs. Aura strong conjuration
DESCRIPTION: A summoner's robe is a finely crafted garment of silk the same color as the endless sky of the Astral Plane.
Once per day when casting a summon monster or summon nature's ally spell, the wearer can have the robe absorb one of the creatures summoned rather than have it appear within the spell's range.
When this occurs, the robe gains a defensive aura and takes on visual aspects of the absorbed creature (such as becoming red and spiked if absorbing a demon, or manifesting flame patterns if absorbing a fire elemental). The creature does not exist outside its effect as a defensive aura of the robe as detailed below, and cannot be damaged or targeted by most spells. It is still a magical effect, and any spell or ability that could dispel or disrupt a creature summoned by summon monster can dispel or disrupt the defensive aura. The defensive aura is also dispelled if the robe enters an area a summoned creature could not enter, or at the end of the duration of the spell that summoned the absorbed creature. If the wearer takes an amount of damage equal to or greater than 5 hit points per level of the spell that summoned the absorbed creature, the defensive aura ends.
As long as the robe has a defensive aura, its wearer gains some of the absorbed creature's defenses and powers. These abilities are determined as if the wearer were using a transmutation (polymorph) spell to assume the absorbed creature's form. Unlike a normal polymorph effect, it does not grant her the appearance of the creature (or any bonus to Disguise), any movement type, natural attacks (or proficiency with them), or size change. The wearer does not change form, gain any ability score modifiers, have her gear meld into her body, or lose any abilities based on her form. She is considered to be under the effects of a polymorph spell, and cannot be under the effects of another polymorph spell or size-altering magic for the duration of the defensive aura. The abilities the defensive aura grants are otherwise determined by the type of creature absorbed. If the creature is an elemental, the wearer gains the abilities listed in elemental body III; if it's a plant, the wearer gains the abilities listed in plant shape II; if it's an undead, the wearer gains the abilities listed in undead anatomy IIIUM. If the creature is of any other creature type, the wearer gains the abilities it possesses listed in beast shape IV.
CONSTRUCTION REQUIREMENTS: Cost 25,000gp Feats Craft Wondrous Item Spells summon monster IX or summon nature's ally IX
Section 15: Copyright Notice: Pathfinder Player Companion: Monster Summoner's Handbook. © 2015, Paizo Inc.
Slot Slotless Aura moderate abjuration CL 11th Weight 1 lb. Price 5,000gp
DESCRIPTION: This small silver shackle is carved with conjuration runes. When used as a focus as part of a summoning spell of 3rd level or less, it creates a faintly-glowing intangible magical chain from the caster to the summoned creature or creatures. The duration of that summoning spell is extended as if using the Extend Spell feat, with no increase in casting time. The chain prevents the creature from moving more than 30 feet from the caster, even when using teleportation (though the caster can use these effects to exceed this distance, which ends the shackling effect immediately). The chain does not otherwise obstruct or interfere with any object or creature other than the summoned creature. The shackle may be used up to five times per day. If the shackle or the chain is dispelled, the range limitation and increased duration ends; if the spell's unmodified duration would already have ended by then, the spell ends immediately.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Extend Spell, dimensional anchor, summon monster I Cost 2,500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint conjuration CL 5th Price 5,400gp Weight 0
DESCRIPTION: If this unremarkable appearing utensil is placed in an empty container, the vessel fills with a thick, pasty gruel. Although the gruel tastes like warm, wet cardboard, it is highly nourishing and contains everything necessary to sustain any herbivorous, omnivorous, or carnivorous creature. The spoon can produce sufficient gruel each day to feed up to four humans.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, create food and water Cost 2,700gp
Slot Wrists Aura moderate abjuration; CL 9th Price 27,000gp Weight 1 lb.
DESCRIPTION: These delicate sliver bracers are decorated with blue butterflies.
While worn, swallowtail bracers grant the wearer a +1 luck bonus on all saving throws, ability checks, and skill checks. If the wearer worships the associated deity, the bracers grant an additional boon: Once per day, by speaking a command word and the name and/or title of the intended recipient, the wearer may cast dream. Such a wearer is also immune to nightmare, and when the wearer is targeted by that spell, the effects reflect back upon the caster.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells divine favor, dream Special creator must worship associated deity Cost 13,500gp
Section 15: Copyright Notice: Pathfinder Adventure Path #75: Demon's Heresy. © 2013, Paizo Publishing, LLC.
Slot Slotless Price 450gp
DESCRIPTION: A token that forms a swan-like boat capable of moving on water at a speed of 60 feet. It can carry eight horses and gear, 32 Medium characters, or any equivalent combination. The boat lasts for 1 day.
CONSTRUCTION: Requirements Craft Wondrous Item, major creation Cost 225gp
Slot Slotless Price 700gp CL 7th Weight 0 Aura moderate conjuration
DESCRIPTION: This small brass cylinder is inscribed with a symbol of a honeycomb, and a faint buzzing sound can be heard from within.
A swarm bullet can be loaded into a weapon with the scatter weapon quality, such as a blunderbuss, as though it were ammunition. When fired, the weapon produces a wasp swarm that immediately moves to attack the nearest living target in a 15-foot cone. The wasp swarm acts on the shooter's turn each round, pursuing the closest living creature for 3 rounds or until it's destroyed. Should the weapon misfire while loaded with a swarm bullet, the swarm instead angrily emerges from the weapon and pursues the wielder.
CONSTRUCTION REQUIREMENTS: Cost 350gp Feats Craft Wondrous Item Spells vomit swarm
Section 15: Copyright Notice: Pathfinder Player Companion: Ranged Tactics Toolbox. © 2014, Paizo Inc.
Slot Neck Aura moderate abjuration CL 8th Price 3,000gp Weight 1/2 lb.
DESCRIPTION: An ancient fossilized insect lies trapped within this ornate amber clasp, impaled by the long golden pin that fastens the wearer's cloak. The wearer's weapons, unarmed attacks, and natural attacks deal full damage to swarms, regardless of the swarm's immunity to weapon damage (if any, although damage reduction applies as normal). If the wearer is damaged by a swarm, she automatically succeeds on her saving throw against the swarm's distraction ability.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, repel vermin Cost 1,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate conjuration; CL 9th Price 3,000gp Weight 2 lbs.
DESCRIPTION: This small, lidded jar contains a sizable deformed insect that twitches and wriggles as if constantly undergoing a particularly painful death. A swarmlord's jar has a lid, but the lid is fused to the rest of the jar and cannot be opened.
While a swarmlord's jar is carried openly in one hand, it grants a +2 luck bonus on all saving throws attempted against the attacks of swarms, and reduces swarm damage taken by the target by 5 points. These effects do not stack if more than one jar is carried.
A swarmlord's jar can be thrown to shatter at any point within 30 feet. If the jar shatters in a square that isn't currently occupied by an existing swarm, it creates a locust swarm that follows the thrower's mental commands; these commands may be issued as a free action. If the jar shatters in a square occupied by a swarm, the swarm must succeed at a DC 15 Will save or become controlled by the thrower. Issuing mental commands to a swarm (whether it's a freshly created locust swarm or a controlled swarm) is a move action, but once the swarm has been issued orders, it continues to follow those orders until it's destroyed or the magic of the swarmlord's jar ends. A locust swarm created by this item lasts for 1 minute if not destroyed earlier. Likewise, control granted by the jar lasts for 1 minute. Used against a worm that walks, a swarmlord's jar merely deals 6d6 points of damage on a successful touch attack as it shatters (Will DC 15 half).
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells summon swarm Cost 1,500gp
Section 15: Copyright Notice: Pathfinder Adventure Path #75: Demon's Heresy. © 2013, Paizo Publishing, LLC.
Slot Slotless Price 12,500gp CL 5th Weight 0 Aura faint enchantment
DESCRIPTION: This simple tattoo emits a constant haze of odorless, shadowy smoke around the limbs of its bearer that she can animate with a thought, hiding herself behind a screen of smoke.
If the tattoo is visible when the bearer is hit by a melee or ranged attack or when the bearer fails a Reflex save, the wearer can activate the tattoo to shroud herself in mist as an immediate action. This imposes a 20% miss chance on attacks made against the bearer.
On a failed Reflex save, it grants the ability to reroll the Reflex save and gain a +4 bonus. The bearer can use this ability three times per day.
CONSTRUCTION REQUIREMENTS: Cost 6,250gp Feats Inscribe Magical Tattoo Spells blur
Section 15: Copyright Notice: Pathfinder Player Companion: Blood of Shadows. © 2016, Paizo Inc.
Slot Eyes Aura moderate transmutation CL 9th Price 80,000gp Weight 0
DESCRIPTION: This black band of silk grants its wearer spectacular senses within a limited range. Some believe these items were made to grant lesser swordmasters the illusion of skill.
When the wearer places the blindfold over her eyes, she becomes blinded, but gains blindsight within the reach of her melee weapon, or 5 feet if the wearer is not wielding a melee weapon. Furthermore, the wearer is under the effect of a constant locate weakness spell, but only when making melee attacks.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, blindness, locate weakness Cost 40,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 2,500gp CL 5th Weight 0 Aura faint enchantment
DESCRIPTION: These garish tokens usually take the form of a colorful clothing accessories. So long as a token is grasped in the user's off hand, she can spend 1 panache point to gain the use of a specific ability associated with the token.
Once per day, the bearer can use the token to gain the full benefit of the token without spending panache. Non-swashbucklers can use the tokens, but unless they have another way of gaining panache, they can use the ability only once per day. A character can benefit from only one token at a time; holding a second token provides no additional benefit. There are four types of tokens, each offering a different benefit.
CONSTRUCTION REQUIREMENTS: Cost 1,250gp Feats Blind-Fight, Craft Wondrous Item Spells Improved Trip, Lunge, Nimble Moves Spells good hope
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Slotless Aura faint evocation CL 3rd Price 6,000gp Weight 1 lb.
DESCRIPTION: This translucent sphere of iron-hard glass changes shape to match its bearer's holy symbol within an hour of coming into her possession. After that transformation is complete, when this symbol is used by a halfling with the luck or adaptable luck racial trait to channel energy in order to heal, it also grants those healed a +1 luck bonus on saving throws for a number of rounds equal to the number of dice healed by the channel energy.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, divine favor, the creator must be a halfling Cost 3,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.
Slot Neck Aura faint transmutation CL 6th Price 17,500gp Weight 1 lb.
DESCRIPTION: This silver holy symbol rests just over the wearer's heart, imbuing his blood with divine power. After wearing the amulet for 24 hours, the wearer can shed his own blood as a standard action, dealing 1d6 points of damage to himself, to collect an amount of divinely empowered blood that functions as a flask of holy water. The wearer can collect his blood this way once per day, but the individual vials lose their potency after just 1 week.
Undead creatures and evil outsiders that successfully use a blood drain attack on the wearer take 4d6 points of positive energy damage and are sickened for 1d4 rounds unless they make a DC 16 Will save. Any benefit the creature might gain from drinking the wearer's blood is negated due to the power of this symbol.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bless water Cost 8,750gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint necromancy CL 3rd Price 8,000gp Weight 1 lb.
DESCRIPTION: This unholy symbol is carved entirely from human bone. When the wielder uses this unholy symbol as a focus for the Command Undead feat, he gains a +1 profane bonus to the DC of that feat. Good creatures of 5 Hit Dice or less that attempt to touch the symbol must make a DC 15 Will save or be shaken for 1 round. Deliberate use of a symbol of unholy command is an evil act.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Command Undead or command undead Cost 4,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint divination CL 3rd Price 1,980gp Weight 30 lbs.
DESCRIPTION: Fashioned from granite, this stone tablet is approximately 2 feet long, 1 foot wide, and just over an inch thick. The tablet was once part of a larger stone stele that was publicly displayed for all to see. Now known as the tablet of languages lost, the broken slab is inscribed with a vow of fealty to the emperor in three different languages. The characters and hieroglyphs of the three languages correspond to one another and serve as a translation key between the languages.
Once per day, upon speaking the command word, the owner of the tablet can read and understand any written texts as if using comprehend languages for a period of 30 minutes. This does not allow the owner to speak or write unknown languages, or read magical writings (though the tablet reveals that such texts are magical). In addition, if the tablet is readily available and at hand, the owner gains a +3 competence bonus on all Linguistics checks. Finally, if the owner knows at least one of the three languages inscribed on the tablet, he can attempt Linguistics checks to translate the other two languages even if untrained in the Linguistics skill.
Possession of the tablet of languages lost serves as an acceptable rationale for the owner to learn one of the three languages inscribed upon it (by putting a rank in Linguistics during character advancement) without the need of a teacher or library.
Although the tablet of languages lost was created to ease the transition from pharaonic rule to that of a foreign monarch, other tablets could exist bearing different messages in other languages.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells comprehend languages Special creator must know all three languages displayed on the tablet or have 3 ranks in Linguistics Cost 990gp
Section 15: Copyright Notice: Pathfinder Adventure Path #79: The Half-Dead City. © 2014, Paizo Publishing, LLC.
Slot Slotless Price 3,000gp CL 6th Weight 5 lbs. Aura moderate abjuration
DESCRIPTION: The tablet lists anti-religious teachings along with several related verses that have been transcribed along the edges.
When the tablet is read—a process that takes 10 minutes—its text glows with a golden light, providing the illumination of a candle, and the reader gains a +1 bonus on Will saving throws against all effects that come from a divine source for 24 hours. Only one person can benefit from this bonus at a time.
A reader who possesses the Godless Healing feat can use the healing granted by that feat while reading the tablet. In this case, at the completion of the reading, the reader rolls twice and chooses the better roll when determining the amount of healing granted by Godless Healing.
CONSTRUCTION REQUIREMENTS: Cost 1,500gp Feats Craft Wondrous Item, Godless Healing Spells dispel magic Special creator must be an atheist
Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Combat. © 2014, Paizo Inc.
Slot Neck Aura faint enchantment CL 1st Price 4,000gp Weight 0
DESCRIPTION: This talisman is worn lashed around the neck and is made of flexible bark woven into a mesmerizing pattern.
While wearing a talisman of beast training, a wearer finds that animals become much more patient with her and amenable to training. As such, failed Handle Animal checks made during downtime periods—including those made to rear animals and teach them new tricks—may be treated as if they were successful. The talisman can turn 10 failed checks into successes this way. Once the tenth failed check has been converted to a success, the talisman falls apart and becomes useless.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, charm animal Cost 2,000gp
Section 15: Copyright Notice: Pathfinder Player Companion: Quests & Campaigns. © 2013, Paizo Publishing, LLC.
Slot Neck Aura faint necromancy CL 5th Price 5,400gp Weight 3 lbs.
DESCRIPTION: Worn on a necklace of vertebrae strung on a thin iron chain, this carved cacodaemon skull still bears dozens of sharp teeth.
Once per day as a full-round action, the wearer can use the skull to draw forth the life essence of a dying or recently dead creature, as if the amulet were a living cacodaemon using its soul lock ability, creating a soul gem that appears in the skull's mouth.
The wearer or an evil outsider can ingest the soul gem as a standard action. This frees the soul within the gem, but condemns it to one of the lower planes (though the soul can be raised normally). The ingesting creature gains fast healing 2 for a number of rounds equal to the eater's Hit Dice. Draining a soul with the necklace or consuming a soul gem is an evil act.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, create soul gem Cost 2,700gp.
Section 15: Copyright Notice: Pathfinder Campaign Setting: Horsemen of the Apocalypse: Book of the Damned, Vol. 3. © 2011, Paizo Publishing, LLC.
Slot Neck Source Pathfinder #27 Aura faint conjuration CL 4th Price 12,000gp Weight 2 lbs.
DESCRIPTION: This small statuette—carved from the tusk of a dire boar, chunks of twisted metal, or some manner of dark stone—is a simplistic depiction of a pregnant deity, fiend, or orc. Dark stains mark the face of the crude icon, typically smears of a fallen orc's blood. A simple strand of leather affixes the amulet around the neck.
The figurine allows the wearer to act normally for a single round after being reduced to less than 0 hit points, as though he had the orc ferocity half-orc racial ability. A wearer with orc blood is instead treated as though he had the Diehard feat. If the wearer is of orc blood and already has the Diehard feat, he may act normally for an additional round after being reduced to below 0 hit points.
Whenever the wearer of the talisman is reduced to less than 0 hit points, the amulet weeps tears of blood. Should the wearer be slain, the talisman screams and shatters.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cure moderate wounds, creator must be female and possess orc blood Cost 6,000gp
Slot Slotless Aura faint conjuration CL 1st Price 3,600gp Weight 0
DESCRIPTION: This onyx talisman resembles a majestic black stallion covered in carved wavy lines and bearing a tiny twine bridle.
When the command word is spoken, it transforms into a saddled and thoroughbred light horse that serves you willingly. The command word also returns it to talisman form. If slain, the horse reverts to talisman form and cannot be activated again for 24 hours.
Each talisman's horse form has a specific color (black, brown, gray, pinto, and so on) and markings (blazes, stars, stockings, etc.), chosen by the creator when the item is crafted.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, mount, creator must have at least 2 ranks in Ride Cost 1,800gp
Section 15: Copyright Notice: Pathfinder Companion: Taldor, Echoes of Glory. © 2009, Paizo Publishing, LLC.
Slot Hands Aura strong transmutation CL 15th Price 67,000gp Weight 1 lb.
DESCRIPTION: Finely laid gold filigree lines these ornately worked talons.
Once donned, the talons of Leng grant the wearer a natural claw attack with each hand that deal 1d4 points of damage for a Medium wearer, or 1d3 points of damage for a Small wearer. These claw attacks have a +3 enhancement bonus on attack and damage rolls. On a critical hit, the target must succeed at a DC 20 Will save or become permanently confused as per the insanity spell. This is a mind-affecting effect.
The wearer of the talons of Leng is immune to effects that grant the confused condition. For as long as she wears the talons, however, her Wisdom is reduced by 2, as alien voices constantly whisper through her head. The talons of Leng do not interfere with spellcasting, the use of handheld items, or wielding weapons.
CONSTRUCTION REQUIREMENTS: Craft Magic Arms and Armor, greater magic fang, insanity Cost 33,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 5,300gp CL 3rd Weight 1 lb. Aura faint transmutation
DESCRIPTION: Note This item is associated with a specific deity.
This simple battered tankard is usually made of copper or tin. Its handle is not attached at the bottom so the bearer can hook it on his belt for easy carrying. The bearer gains a +1 resistance bonus on Fortitude and Will saves. Once per day, the bearer can fill the tankard with wine, ale, or other alcohol and drink from it to gain the benefits of a remove fear spell.
If the associated deity is the bearer's patron, the tankard counts as a holy symbol. Once per day, the bearer can drink an alcoholic beverage from the tankard to gain the benefits of heroism. Once per day, the tankard automatically unties ropes that bind the bearer or unlocks locks that hinder him. This occurs about 5 minutes after the tying or unlocking and affects only bindings directly on the bearer's person (for example, it won't unlock a door to the bearer's prison cell, but will unlock the bearer's manacles). This power is subtle enough that it is unnoticeable unless someone checks the bindings to make sure they are secure—ropes loosen but still appear to be tightly bound, manacles unlock and loosen but do not automatically fall off. The tankard can untie or unlock only bindings with an Escape Artist or Disable Device DC of 25 or lower, though more powerful tankards may exist.
CONSTRUCTION REQUIREMENTS: Cost 2,650gp Feats Craft Wondrous Item, animate rope, heroism, knock, remove fear, resistance
Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Gods. © 2014, Paizo Publishing, LLC.
Slot Slotless Price 600gp
DESCRIPTION: This token can be directed to float to any point within 60 feet and then burst into a mass of sticky white feathers that adheres to all creatures in a 10-foot radius. The clinging feathers affect creatures in the area as a glitterdust spell.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, major creation Cost 300gp
Slot Slotless Price 7,600gp CL 7th Weight 7 lbs. Aura moderate conjuration (teleportation)
DESCRIPTION: This mithral grappling hook is decorated with runic engravings and attached to 50 feet of silk rope, with the other end of the rope tied around a thick iron ring.
Three times per day, the wielder of this item may speak the item's command word while holding the iron ring. The grappling hook then teleports to any designated location within 50 feet to which the user has both line of sight and line of effect. The grappling hook does not teleport if the silk rope is held at any point other than the iron ring. If the designated location does not possess a means for the rig's hook to attach, the grappling hook falls to the ground after teleporting.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells dimension door Gold 3,800gp
Section 15: Copyright Notice: Pathfinder Player Companion: Dungeoneer's Handbook. © 2013, Paizo Publishing, LLC.
Slot Slotless Aura faint transmutation CL 3rd Price 1,000gp Weight 2 lbs.
DESCRIPTION: This looks like a one-gallon stoneware jug with white glaze, black birds painted around the middle, and a cork stopper tied about the neck with a hemp cord. Any liquid placed within the jug becomes safe to drink, as though affected by purify food and drink (though the jug only affects liquids). Three times per day, the bearer can command the jug to alter the temperature of its contents so that it ranges anywhere from ice cold to boiling hot. Once per day, the bearer can command water placed into the jug to transform into plum liquor, sake, or tea. A tengu jug holds up to 1 gallon of any liquid.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, prestidigitation, purify food and drink Cost 500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.
Slot Shoulders Aura moderate transmutation CL 7th Price 14,000gp Weight 1 lb.
DESCRIPTION: Subtle, indefinable shapes ripple and flow when this deep blue cloak moves, seemingly devouring any light falling upon it. Once per day at the wearer's command, two large gray tentacles emerge from the cloak near the shoulders. Each tentacle can make a natural attack that deals 1d6 points of bludgeoning damage, assuming the wear is Medium (the damage of the tentacles scales by size of the wearer as a tentacle natural attack). The tentacles have 10-foot reach and the grab monster special ability. In addition, the wearer gains a +4 competence bonus on grapple maneuver checks with the tentacles. The tentacles last for 1 minute.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, polymorph self Cost 7,000gp.
Section 15: Copyright Notice:. © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate divination CL 11th; Price 20,000gp Weight 0
DESCRIPTION: The practice of third eye magic has a long-standing tradition among a Vudran mystical organization known as the Daughters of the Blinding Night. A practitioner of this mysterious sect visited Bahor and Vimanda some years ago to grant them this magic in return for a wealth of magic and secrets the Arkonas stole from the Acadamae.
As part of the process of gaining a third eye, the creator grafts an actual eye into the palm of the recipient's hand. Generally human eyes are used, but any eye harvested from a creature the same size as the recipient will do. Once an eye is grafted into a palm, it is undetectable while closed and doesn't hinder the user's manual dexterity in the slightest. When in use, the eye opens.
The owner of a third eye can use it to see through the donor creature's remaining eye. The third eye can also be attuned to specially prepared bloodstones, allowing the user to observe things in that stone's vicinity as if it were an eye as well. Preparing a bloodstone in this manner requires it to soak in a potion of clairvoyance/clairaudience for a week, at the end of which the owner drinks the potion and spits the bloodstone into the hand bearing the third eye. These bloodstones are often incorporated into magic items like phylacteries, rings, or amulets, allowing the user to gift such items to other creatures and thus gain a new viewpoint. This remote viewing ability functions at any range while on the same plane. It also allows the user to cast clairaudience/clairvoyance up to three times per day.
As long as the third eye is open in a hand that isn't holding an object, the creature gains all-round vision, granting a +4 bonus on Perception checks and making it impossible to flank them. Rakshasas, whose fingers bend backwards, can use the powers of their third eyes while holding an object since the eye effectively looks out of the “back” of their hand.
A third eye cannot be transferred between creatures—if removed from the owner's body, the third eye is destroyed. A third eye that remains in the owner's palm but is damaged or otherwise permanently blinded becomes useless until a remove blindness spell is cast upon it.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, clairaudience/clairvoyance, access to obscure Blinding Night traditions and lore Cost 10,000gp
Section 15: Copyright Notice: Pathfinder 9: Escape from Old Korvosa. © 2008, Paizo Publishing LLC.
Slot Slotless Price 750gp CL 5th Weight 0 Aura faint conjuration
DESCRIPTION: When burned, this firework produces smoke as a smokestick. It also expands into a tube of ash that, after 1 round, takes the form of a thoqqua. The thoqqua attacks the user's opponents to the best of its ability. If the user speaks Ignan, she can direct the thoqqua to not attack, to attack particular enemies, or to perform other actions. After 5 rounds or when it is reduced to 0 hit points (whichever comes first), the thoqqua collapses into a pile of non-magical ash.
CONSTRUCTION REQUIREMENTS: Cost 375gp Feats Craft Wondrous Item Spells summon monster III
Section 15: Copyright Notice:. © 2013, Paizo Publishing, LLC.
Slot Wrists Price 35,600gp CL 7th Weight 2 lbs. Aura moderate abjuration and transmutation
DESCRIPTION: When placed on a helpless, two-armed creature of size Tiny to Huge, these barbed manacles transform to match the creature's size and prevent the captive from utilizing any extradimensional magic, as dimensional anchor (no save). Removing the manacles—whether as an escape attempt or by the owner—requires a successful DC 30 Strength check or a successful DC 37 Escape Artist check; regardless of whether such an attempt succeeds, the manacles deal 2d6+7 points of piercing damage to the victim. The manacles have hardness 12 and 20 hit points.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells dimensional anchor, thorn body Cost 17,800gp
Section 15: Copyright Notice:. © 2013, Paizo Publishing, LLC.
Slot Slotless Price 8,000gp CL 12th Weight 0 Aura strong varies
DESCRIPTION: These variant ioun stones resemble a thorny sphere—each possesses a circular shape with dozens of needle-like points jutting out. Each type of stone is a different color and grants its wearer a +2 competence bonus on checks for a specific combat maneuver. All varieties of thorny ioun stone have the same price and cost (unless they are cracked or flawed).
Cracked A cracked thorny ioun stone provides a +1 competence bonus on its corresponding type of combat maneuver check. Price 3,200gp.
Flawed The flawed version of a thorny ioun stone of any type functions as the normal version, but the wearer also takes a -2 penalty to CMD against the corresponding type of combat maneuver check. Price 6,900gp.
See Inferior Ioun Stones for details on cracked and flawed variant stones.
Resonant Powers A thorny ioun stone's resonant power grants the bearer the benefit of either the Acrobatic or the Athletic feat. The feat varies by individual ioun stone, and each is equally likely (50% chance).
CONSTRUCTION REQUIREMENTS: Cost 4,000gp Feats Craft Wondrous Item Special creator must be 12th level
Section 15: Copyright Notice:. © 2014, Paizo Inc.
Slot Slotless Price 60,000gp CL 9th Weight 0 Aura moderate transmutation
DESCRIPTION: This sturdy leather strap seems worn and weathered, but is as strong as steel.
When wrapped around the grip of a melee weapon for 24 hours, the strap's magic becomes active. Once per day, the wielder of a melee weapon so wrapped can hold the weapon aloft for 1 minute to change local weather conditions to create a thunderstorm. This acts as control weather, except only thunderstorms can be created. Additionally, the wielder can cast call lightning storm once per day. If used outside, this spell is cast as if the local conditions are stormy.
CONSTRUCTION REQUIREMENTS: Cost 30,000gp Feats Craft Wondrous Item Spells call lightning storm, control weather
Section 15: Copyright Notice:. © 2015, Paizo Inc.
Slot Slotless Price 1,000gp CL 1st Weight 25 lbs. Aura faint universal
DESCRIPTION: This small-sized trunk is bound in polished metal and lined with velvet fabric.
While the trunk is latched, items contained within are kept free of mold, moths, water damage, and other undesirable effects of long-term storage, though perishable items still eventually decay. If the trunk is kept latched for at least 8 hours, the items inside are neatly cleaned. The trunk folds and presses clothing, polishes crystalline and metal tableware, removes stains from items, and so on. Items are not repaired of any preexisting damage; they're simply kept clean and organized.
CONSTRUCTION REQUIREMENTS: Cost 500gp Feats Craft Wondrous Item Spells prestidigitation
Section 15: Copyright Notice:. © 2014, Paizo Inc.
Slot Belt Price 4,000gp CL 3rd Weight 1 lb. Aura faint transmutation
As a free action, the wearer of this brown leather belt can compress himself to fit through tight spaces as though affected by a squeeze spell for up to 10 rounds per day.
When using the belt's squeezing ability, the wearer gains a +5 circumstance bonus on Escape Artist checks. Once per day as a move action, the wearer can reduce his size by one step, as the reduce person spell, for 1 round. These effects can be used simultaneously.
CONSTRUCTION REQUIREMENTS: Cost 2,000gp Feats Craft Wondrous Item Spells grease, reduce person, squeeze
Section 15: Copyright Notice: Pathfinder Player Companion: Pathfinder Society Primer. © 2013, Paizo Publishing, LLC.
Slot Slotless Price 13,000gp CL 11th Weight 1 lb. Aura moderate enchantment and transmutation
DESCRIPTION: These fat, smirking imp figurines are made of solid tin. A tin imp turns into an imp on command, though it retains its metallic consistency, which gives it a +4 armor bonus to AC. In imp form, a tin imp can turn invisible at will as a swift action, though it retains none of an imp's other spell-like abilities and lacks a poisoned sting. Tin imps generally avoid combat, but make excellent spies and trackers.
The tin imp's owner can, as a move action, designate a single creature in his line of sight as the tin imp's quarry. The tin imp then follows its quarry clandestinely, and sends a whispered message to its owner once each hour detailing the quarry's location and activities. The message is similar to the whispering wind spell, though the message unerringly locates the tin imp's owner instead of moving to a predetermined location. A tin imp can maintain its animate status for up to 48 hours per week. This duration doesn't need to be continuous, but must be used in 1-hour increments. If slain in combat, a tin imp is destroyed. Additionally, a creature with the track class feature can command a tin imp he owns to study a set of footprints (a standard action) and designate the creature that made the footprints as its quarry. The tin imp can then attempt to track the creature as if its owner was tracking it, using the owner's Perception and Survival skill (and any tracking bonuses).
CONSTRUCTION REQUIREMENTS: Cost 6,500gp Feats Craft Wondrous Item Spells animate objects, invisibility, whispering wind
Section 15: Copyright Notice:. © 2014, Paizo Inc.
Slot Slotless Aura faint conjuration CL 5th Price 5,000gp Weight 1 lb.
DESCRIPTION: Tireless wayfinders have burnished copper cases and silver inner workings.
In addition to the usual functions of a wayfinder (including the ability to create light), the bearer of a tireless wayfinder halves the Strength and Dexterity penalties for being fatigued or exhausted, and gains a +2 resistance bonus on all saving throws made against effects that cause fatigue or exhaustion. The tireless wayfinder must be in a creature's possession for 1 full week before these benefits apply, and they are lost if it leaves the creature's possession for more than 1 hour.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, light, lesser restoration Cost 2,500gp
Section 15: Copyright Notice: Pathfinder Campaign Setting: Pathfinder Society Field Guide. © 2011, Paizo Publishing, LLC.
Slot Slotless Aura strong evocation (if miracle is used) CL 17th Price 27,500gp (+1), 55,000gp (+2), 82,500gp (+3), 110,000gp (+4), 137,500gp (+5) Weight 5 lbs.
DESCRIPTION: This heavy book contains instruction on improving memory and logic, but entwined within the words is a powerful magical effect. If anyone reads this book, which takes a total of 48 hours over a minimum of 6 days, she gains an inherent bonus from +1 to +5 (depending on the type of tome) to her Intelligence score. Once the book is read, the magic disappears from the pages and it becomes a normal book.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, miracle or wish Cost 26,250gp (+1), 52,500gp (+2), 78,750gp (+3), 105,000gp (+4), 131,250gp (+5)
Slot Slotless Price 2,000gp CL 5th Weight 1 lb. Aura faint illusion
DESCRIPTION: This shadowy, waterproof tome is 12 inches tall, 8 inches wide, and 1 inch thick.
When viewed in dim, normal, or bright light, the tome's 1,000 ebon pages are blank and any new writing immediately fades from sight, as if erase had been cast upon the page. When viewed in darkness, however, each page becomes outlined with pale, silvery light and anything then written in the tome is recorded in similar, silvery light. Writings within the tome are protected as per nondetection. A tome of dissolution can be used as a formula book or a spellbook; if so, extracts and spells can only be prepared from the tome when viewed in darkness.
Necromancy spells, spells of the shadow subschool, and spells with the darkness or shadow descriptor take half as many pages when copied into a tome of dissolution as they would in a normal spellbook or formula book.
CONSTRUCTION REQUIREMENTS: Cost 1,000gp Feats Craft Wondrous Item Spells erase, nondetection, secret page
Section 15: Copyright Notice: Pathfinder Player Companion: Blood of Shadows. © 2016, Paizo Inc.
Slot Slotless Aura strong evocation (if miracle is used) CL 17th Price 27,500gp (+1), 55,000gp (+2), 82,500gp (+3), 110,000gp (+4), 137,500gp (+5) Weight 5 lbs.
DESCRIPTION: This ponderous book details suggestions for persuading and inspiring others, but entwined within the words is a powerful magical effect. If anyone reads this book, which takes a total of 48 hours over a minimum of 6 days, he gains an inherent bonus from +1 to +5 (depending on the type of tome) to his Charisma score. Once the book is read, the magic disappears from the pages and it becomes a normal book.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, miracle or wish Cost 26,250gp (+1), 52,500gp (+2), 78,750gp (+3), 105,000gp (+4), 131,250gp (+5)
Slot Slotless Aura strong evocation (if miracle is used) CL 17th Price 27,500gp (+1), 55,000gp (+2), 82,500gp (+3), 110,000gp (+4), 137,500gp (+5) Weight 5 lbs.
DESCRIPTION: This thick book contains tips for improving instinct and perception, but entwined within the words is a powerful magical effect. If anyone reads this book, which takes a total of 48 hours over a minimum of 6 days, she gains an inherent bonus from +1 to +5 (depending on the type of tome) to her Wisdom score. Once the book is read, the magic disappears from the pages and it becomes a normal book.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, miracle or wish Cost 26,250gp (+1), 52,500gp (+2), 78,750gp (+3), 105,000gp (+4), 131,250gp (+5)
Slot Genie Seal Source Pathfinder #22 Aura faint divination CL 5th Price 3,000gp Weight 0
DESCRIPTION: The least of the great seals, the tongue of the hidden is generally made of pewter inlaid with gold and tarnished silver. When this seal is in place, the genie within can see and hear his environs as if he were not imprisoned in a receptacle. Furthermore, the genie can speak via a magic mouth effect and can decide to have the magic mouth actually appear on the seal or not. The genie cannot cast spells through this link.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, clairaudience/clairvoyance, magic mouth Cost 1,500gp
Slot Slotless Price 400gp CL 3rd Weight 0 Aura faint evocation
DESCRIPTION: This simple wooden toothpick is useful for creating flashy diversions on stage or in a fight. Breaking the toothpick causes a blinding flash and a dark cloud of smoke to appear. Creatures other than the user within 20 feet must succeed at a DC 13 Fortitude save or be blinded for 1d4+1 rounds. The cloud of smoke spreads 20 feet in all directions, obscures all sight (including darkvision), and lasts for 3 rounds.
CONSTRUCTION REQUIREMENTS: Cost 200gp Feats Craft Wondrous Item Spells pyrotechnics
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Neck Price 8,000gp CL 7th Weight 1 lb. Aura moderate transmutation
DESCRIPTION: This thick iron torc appears crudely made, and a few dents from the maker's hammer are visible. Once per day as a free action, the wearer can enter a rage for 6 rounds as the spell, except that the wearer is fatigued for 12 rounds after the rage ends. If the wearer has the rage class feature, once per day as a free action the wearer can grant herself 3 additional rounds of rage instead.
CONSTRUCTION REQUIREMENTS: Cost 4,000gp Feats Craft Wondrous Item Spells rage Special creator must have the bloodrage or rage class feature
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Neck Price 1,800gp CL 9th Weight 0 Aura moderate illusion
DESCRIPTION: This simple platinum necklace has five sockets for gems.
An ioun stone placed in a socket registers as non-magical, as per magic aura, and confers no benefit upon the wearer. With a command word, the wearer can release all ioun stones held within the necklace, sending them into orbit around her head and gaining their full benefits.
CONSTRUCTION REQUIREMENTS: Cost 900gp Feats Craft Wondrous Item Spells magic aura
Section 15: Copyright Notice: Pathfinder Player Companion: Spymaster's Handbook. © 2016, Paizo Inc.
Slot Neck Aura faint abjuration CL 3rd Price 8,000gp Weight 1 lb.
DESCRIPTION: Each end of this heavy copper neckwear bears the image of a snarling lion.
The wearer gains a +2 morale bonus on saving throws against fear. If the wearer is a barbarian of at least 12th level, she gains the fearless rage rage power. If she already has this power, she also becomes immune to the panicked condition while raging, and any panic-causing attack against her while she rages instead causes her to regain 1 round of rage up to once per round.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, remove fear Cost 4,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Neck Price 6,000gp CL 9th Weight 4 lbs. Aura moderate enchantment
DESCRIPTION: This heavy gold neck ring resembles a braided rope. When the wearer performs a raging song or benefits from an ally's raging song, she gains the Diehard feat for the duration of the song. In addition, she benefits from any helpful raging song or bardic performance for 1 round after the performance ends or would normally cease affecting the wearer. This does not stack with other means of prolonging the effects of a performance that has ended.
CONSTRUCTION REQUIREMENTS: Cost 3,000gp Feats Craft Wondrous Item Spells greater heroism
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Slotless Price 1,000gp CL 12th Weight 0 Aura strong transmutation
This stone grants you a benefit only when you're dying. When determining the number of negative hit points you must accrue to die, treat your Constitution score as if it were 2 higher. This doesn't provide a bonus to Constitution, so it doesn't grant a bonus on checks made to stabilize but does provide you 2 additional rounds during which to attempt such checks. You can only benefit from one tourmaline sphere ioun stone at a time.
Cracked: This stone grants a +1 insight bonus on saves against death effects. Price: 800gp.
Flawed: This stone functions as a normal tourmaline sphere ioun stone, but you take a -1 penalty on Constitution checks to stabilize when dying. Price: 600gp.
CONSTRUCTION REQUIREMENTS: Cost 500gp Feats Craft Wondrous Item Spells bear's endurance Special creator must be 12th level
Section 15: Copyright Notice: Pathfinder Player Companion: Pathfinder Society Primer. © 2013, Paizo Publishing, LLC.
Slot Slotless Price 1,125gp CL 9th Weight 0 Aura moderate necromancy
DESCRIPTION: This rough, ridged sponge is chalky black in color, and is used to absorb poisonous gases from the surrounding air.
When the command word is spoken, a toxin sponge can absorb a 10-foot cube of inhaled poison, removing the gas from that area and concentrating it in the sponge, which turns a pale green when filled. The sponge must be in the affected area of the poison gas in order to absorb it, and once it is absorbed, the duration of the poison effect (if any) is effectively paused. A toxin sponge can absorb either non-magical poisons or magical poisons (and the poisonous effects of magical gases and mists) with a caster level of 9th or lower.
A toxin sponge can absorb only one poison at a time; an absorbed poison dissipates harmlessly after 24 hours. Alternatively, a creature can squeeze the filled sponge as a standard action before 24 hours have passed to release the noxious gas back into the air centered on the user. A creature may unknowingly activate a poison-filled toxin sponge during the course of regular bathing. Released poison takes up the same area it did when it was absorbed and lasts for the remaining duration of the poison when it was initially absorbed.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells absorb toxicity Gold 563gp
Section 15: Copyright Notice: Pathfinder Player Companion: Dungeoneer's Handbook. © 2013, Paizo Publishing, LLC.
Slot Feet Source Second Darkness Player's Guide Aura faint transmutation CL 9th Price 3,500gp Weight 2 lbs.
DESCRIPTION: Leaving marks of your passage can alert predators that a newcomer has entered their territory. Trackless boots help prevent you from making too much noise as you creep along, and they also mask traces of your passage through underground caverns to prevent your enemies from finding you. These boots are particularly valued by smugglers who work in patrolled areas.
Trackless boots are soft, well-worn leather boots with thin soles. The softness of the boots' soles add a +4 competence bonus on Stealth checks. In addition, the boots conceal your passage much like the pass without trace spell—you leave no trail underground and cannot be tracked.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, pass without trace Cost 1,750gp
Slot Slotless Aura moderate conjuration CL 7th Price 600gp Weight 0
DESCRIPTION: This small token is a thumb-sized cylinder of unbreakable greenish glass. A transport token allows the bearer to use the transport function of a local dungeon. The bearer can teleport to a level only if she knows and speaks its identifying rune.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells dimension door Special a small shard chipped from the associated dungeon Cost 300gp
Section 15: Copyright Notice: Pathfinder Module: The Emerald Spire Superdungeon. © 2014, Paizo Inc.
Slot Slotless Aura moderate transmutation CL 9th Price 20,000gp Weight 2 lbs.
DESCRIPTION: This heavy leather bag bulges only slightly but upon closer inspection appears to be chocked full of knives, gears, picks, shovels, and arrows. Once per day as a full-round action, the bearer can command the sack to create any mechanical trap of CR 4 or less, which appears at a designated spot within 50 feet. The bearer must make a Craft (traps) check with a DC equal to the normal DC for creating the trap. If successful, the trap instantly merges with the chosen area, exactly as if someone had actually built the trap in that spot. If the check fails, no trap appears. The sack can alter earth, stone, and wood to accommodate the trap without altering nearby terrain (including doors, pits, and so on).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, fabricate, creator must have 5 ranks in Craft (traps) Cost 10,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.
Slot Slotless Price 300gp CL 3rd Weight 2 lbs. Aura faint conjuration
DESCRIPTION: This brightly labeled bottle or waterskin could appear to contain any number of different beverages, from absinthe to wine. However, it's actually a magical trap, and when the bottle is opened, a spider swarm pours out. The swarm stays in the area for 3 rounds, then disappears. Detecting that the bottle is trapped requires a successful DC 25 Perception check made by a character with the trapfinding ability, and disabling it requires a successful DC 25 Disable Device check.
After being triggered, the trapped beverage remains a mundane bottle or wineskin.
CONSTRUCTION REQUIREMENTS: Cost 150gp Feats Craft Wondrous Item Spells summon swarm
Section 15: Copyright Notice: Pathfinder Player Companion: Kobolds of Golarion. © 2013 Paizo Publishing, LLC.
Slot Slotless Price 750gp CL 5th Weight 1/2 lb. Aura faint evocation
DESCRIPTION: Solving this simple kinetic puzzle involves removing several pegs from a handheld wooden cube. However, removing the final peg triggers the magical trap. The box explodes in the victim's hands, dealing 6d6 points of fire damage (Reflex DC 14 for half damage). Detecting that the box is trapped requires a successful DC 30 Perception check made by a character with the trapfinding ability, and disabling it requires a successful DC 30 Disable Device check.
CONSTRUCTION REQUIREMENTS: Cost 375gp Feats Craft Wondrous Item Spells explosive runes
Section 15: Copyright Notice: Pathfinder Player Companion: Kobolds of Golarion. © 2013 Paizo Publishing, LLC.
Slot Slotless Price 850gp CL 1st Weight 4 lbs. Aura faint evocation
DESCRIPTION: This longsword glows and has an aura, making it appear valuable. Its grip is hollow and can be filled with a dose of poison (bought separately, and requiring a full-round action to refill and rearm). Once the sword is grasped, its mechanical trap engages: Small needles in the grip deliver the poison. Detecting the trap requires a successful DC 30 Perception check made by a character with the trapfinding ability, and disabling it requires a successful DC 28 Disable Device check.
CONSTRUCTION REQUIREMENTS: Cost 175gp Feats Craft Wondrous Item, Learn Ranger Trap Spells light, magic aura
Section 15: Copyright Notice: Pathfinder Player Companion: Kobolds of Golarion. © 2013 Paizo Publishing, LLC.
Slot Hands Aura faint divination CL 5th Price 4,000gp Weight 1 lb.
DESCRIPTION: These studded leather gloves look similar to workman's gloves, though they are reinforced with numerous metal strips that the user can extend or retract as she wills, turning the tip of each finger into a customizable tool useful in examining and disarming traps. While worn, these gloves grant a +5 competence bonus on all Disable Device checks made to disarm traps. In addition, the gloves grant the user a +1 luck bonus on all saving throws made against traps.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, find traps Cost 2,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Source Legacy of Fire Player's Guide Aura faint evocation CL 7th Price 750gp Weight 3 lbs.
DESCRIPTION: This 5-foot-square cloth canopy is brightly colored with gold fringe around the edges, something a slightly foppish sultan might use while resting on the seashore. When you speak the command word, the canopy unfolds and floats 3 feet above your head, positioning itself to keep you shaded. The travel canopy cannot hold any weight. It reverts to its 1-foot-square folded form at your command, or automatically when it is out of the sun for more than 1 minute.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, floating disk Cost 375gp
Slot Slotless Aura moderate transmutation CL 9th Weight 2 lbs. Price 250gp
DESCRIPTION: This implement at first seems to be nothing but a 12-inch iron bar lined with small plates and spikes. It can be folded, twisted, hinged, and bent, to form almost any known tool. Hammers, shovels, even a block and tackle (without rope) are possible. It can duplicate any tool the wielder can clearly visualize that contains only limited moving parts, such as a pair of scissors, but not a handloom. It cannot be used to replace missing or broken parts of machines or vehicles unless a mundane tool would have done the job just as well.
The any-tool counts as a set of masterwork artisan's tools for most Craft or Profession skills (although very specialist crafts such as alchemy still require their own unique toolset). It is an ineffective weapon, always counting as an improvised weapon and never granting any masterwork bonus on attack rolls.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, major creation Cost 125gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 1,200gp CL 5th Weight 2 lbs. Aura moderate illusion and transmutation
DESCRIPTION: This masterwork harrow carrying case protects the harrow deck within from harm. When the case is used as part of a harrowing, the light level within 15 feet of the case darkens to dim light and miniature illusions of the interpreted cards appear in front of the harrower and her subjects. While stored in a traveler's grandiose carrying case, a harrow deck gains a +2 bonus on saves against effects that specifically target the deck.
CONSTRUCTION REQUIREMENTS: Cost 600gp Feats Craft Wondrous Item Spells darkness, endure elements, major image
Section 15: Copyright Notice: Pathfinder Player Companion: The Harrow Handbook. © 2014, Paizo Inc.
Slot Slotless Price 1,550gp CL 3rd Weight 0 Aura faint divination
DESCRIPTION: This single earring consists of a prismatic crystal set into a platinum bezel. A traveler's translator provides its owner a basic and limited ability to communicate with intelligent creatures that speak unfamiliar languages.
When created, a traveler's translator is imprinted with a single base language chosen by its creator (typically Common), and is capable of learning one additional language. When its owner speaks the command word, the traveler's translator begins listening to all spoken conversations and speech within 30 feet. After 1 minute of exposure to a language other than its base language, the translator learns the new language. Thereafter, the item automatically translates speech of the newly learned language into the translator's base language, telepathically imparting the translated words to its owner. A traveler's translator can store only one learned language at a time and can learn only one language per day—speaking the command word again after at least 24 hours causes the translator to erase the previously learned language (but not its base language) to make room for a new language.
As a standard action, the owner of the stone can designate a single creature within 30 feet. When the owner speaks aloud to that creature in the translator's base language, the traveler's translator telepathically transmits the owner's meaning to the target, using the learned language. A traveler's translator does not grant its owner the ability to read or write in either the base or the learned language.
CONSTRUCTION REQUIREMENTS: Cost 775gp Feats Craft Wondrous Item Spells share language
Section 15: Copyright Notice: Pathfinder Player Companion: People of the Stars. © 2014, Paizo Inc.
Slot Eyes Aura faint divination CL 3rd Price 6,400gp Weight 0
DESCRIPTION: These sturdy but plain goggles help the wearer locate secret doors and coins and identify treasure.
While wearing these goggles, the wearer can use detect secret doors at will. The goggles do not aid in determining how secret doors are opened.
Once per day on command, the wearer gains the ability to locate object as per the spell, but only to detect 100 or more coins in a small area, such as a backpack, chest, pouch, or sack.
Three times per day, the wearer may use identify.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, detect secret doors, identify, locate object Cost 3,200gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint abjuration CL 3rd Weight 1 lb. Price 10,000gp
DESCRIPTION: Six inches in diameter, one side of this porcelain seal shows a many-keyholed padlock, while the other displays a lightning bolt superimposed on an open hand. The padlock side is used to lock and alarm doors, chests, and other portals. The bearer may speak a command word to activate it when holding it against a lockable item. If the padlock side of the seal is touching the item, it bestows an alarm (mental alarm) and arcane lock on the target item. If the lightning bolt side of the seal is touching the item, it casts fire trap on the lock (the seal must be held to the lock for 10 minutes to use this ability).
A creature carrying the seal can speak a command word to suspend its effects on an item for 1 minute. This ability is usable at will, but only works on effects created by that specific seal.
The seal can be used at will but can only maintain effects on three items at any given time. Using it on a fourth item automatically negates the oldest effect.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, alarm, arcane lock, fire trap Cost 5,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 400gp
DESCRIPTION: A token that causes a great oak to spring into being (5-foot-diameter trunk, 60-foot height, 40-foot top diameter). This is an instantaneous effect.
CONSTRUCTION: Craft Wondrous Item, major creation Cost 200gp
Slot Shoulders Aura moderate transmutation CL 7th Price 6,000gp Weight 1 lb.
APPEARANCE: This long green cloak's back features an embroidered image of an ancient oak.
FUNCTION: Once per day on command, the wearer can assume the shape of a tree, as the tree shape spell, but can only take the form of a living tree.
Furthermore, each hour the wearer spends in tree form while in direct sunlight, he heals 1d6 hit points.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, goodberry, tree shape Cost 3,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Feet Aura faint divination CL 5th Price 10,000gp Weight 1 lb.
DESCRIPTION: These brown leather boots have a reinforced toe of steel with grooves along the soles, crafted to help the wearer pick up vibrations from the surrounding environment.
These boots grant the wearer tremorsense 5 feet as long as he is standing on solid ground.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, see invisibility Cost 5,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Head Source Pathfinder #27 Aura faint divination CL 5th Price 22,000gp Weight 3 lbs.
DESCRIPTION: Crafted of overlaid bronze, steel, and chain, each tri-faced helm is a work of art. These exotic helmets possess three stylized faces, each serene visage staring in a different direction (with the wearer's face concealed behind the central sculpted plate). The helm allows the wearer to see in every direction, granting him immunity to being flanked, as well as granting a +4 enhancement bonus on all vision-based Perception checks.
One in every 10 tri-faced helms is an intelligent magical item, having spontaneously manifested such properties after the deaths of heroically devoted former wearers. Such helms are lawful good, speak a language, and have an ego score of 10. These lingering personalities prove noble, knowledgable of many deities, and actively encourage wearers to defend holy places and their devout worshipers. Some might even possess goals from their lives that they wish their new wearer to fulfill. Despite any of the helm's desires, though, it possesses no way to compel a wearer other than deactivating or reactivating its magical properties at will.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, clairvoyance Cost 11,000gp
Slot Special Aura moderate (school varies) CL 7th Price 1,800gp (black and white paints) or 900gp (all other paints) Weight 0
DESCRIPTION: There are numerous variations of magical war paint, each providing a specific benefit to aid their hunters, warriors, and heroes in a variety of tasks.
Tribal war paint can be applied to any visible part of the body—typically the face, shoulders, legs, or arms. Applying a dose of war paint is a full-round action that provokes an attack of opportunity.
Tribal war paint does not take up a magic item slot, but you can only benefit from one color of war paint at a time—applying a dose of a different color replaces the effects of the previous application. Once applied, the effects granted by the war paint last for 24 hours.
The eight most common colors and their effects are listed here.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item; blur (black), expeditious retreat (blue), heroism (green), stoneskin (orange), resist energy (red), shield of faith (silver), death ward (white), clairaudience/clairvoyance (yellow) Cost 900gp (black and white paints); 450gp (all other paints)
Section 15: Copyright Notice: Pathfinder 10: A History of Ashes. © 2008, Paizo Publishing LLC.
Slot Slotless Price 200gp CL 1st Weight 0 Aura faint transmutation
DESCRIPTION: Originally developed by huldras for hunting trolls, this green-gray paste is stored in a tree bark jar in order to mask its pungent odor, for trolls recognize its scent immediately and often flee from it, or attack the bearer in preference to all other targets.
When applied to a weapon as a full-round action, a dose of trollbane blanch causes the weapon to deal 1 additional point of fire damage or acid damage (the type of damage is chosen when the blanch is created) on its next successful attack.
Once applied, trollbane blanch lasts for 1 minute or until the wielder makes a successful attack.
CONSTRUCTION REQUIREMENTS: Cost 100gp Feats Craft Wondrous Item Spells acid splash (acid) or spark (fire)
Section 15: Copyright Notice: Pathfinder Player Companion: Giant Hunter's Handbook. © 2014, Paizo Inc.
Slot Slotless Price 4,550gp CL 13th Weight 0 Aura strong conjuration
DESCRIPTION: This rancid, bubbling tonic is mud-colored and reeks of sweat, gore, and decay.
Upon drinking a dose of trollblood elixir, the imbiber gains fast healing 5. This fast healing is even capable of reattaching a severed limb that is pressed against its stump for 1 round, as long as the limb has been severed for no more than 1 hour and is essentially intact. The effects of trollblood elixir last 1 minute; during this time, the imbiber is nauseated. Each round, the imbiber can choose to prematurely end the elixir's effects by succeeding at a DC 10 Fortitude save as a full-round action.
Trollblood elixir does not affect objects or nonliving creatures such as constructs and undead.
CONSTRUCTION REQUIREMENTS: Cost 5,060gp Feats Craft Wondrous Item Spells regenerate
Section 15: Copyright Notice: Pathfinder Player Companion: Giant Hunter's Handbook. © 2014, Paizo Inc.
Slot Slotless Price 2,400gp CL 7th Weight 1 lb. Aura moderate conjuration
DESCRIPTION: Runic engravings adorn this charred rib bone pulled from a slain troll. When the bone is tossed up to 20 feet away, it can grow into a full-sized troll under the user's control on command. The troll normally remains for 2d4 rounds, but if the user is maintaining a bardic performance when the item is activated, the duration is extended until the end of the performance. When the troll is slain or the duration ends, it turns back into a bone that then crumbles into dust.
CONSTRUCTION REQUIREMENTS: Cost 1,200gp Feats Craft Wondrous Item Spells summon monster IV
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Slotless Price 18,000gp CL 9th Weight 5 lbs. Aura moderate conjuration
DESCRIPTION: A trophy box is a 1-foot-wide clay box used to trap and release beasts too dangerous to confront directly.
As soon as the trophy box is placed and the first command word is spoken, the trap is rigged to trigger whenever a Medium or larger animal comes within 20 feet of the box. The target must succeed at a DC 17 Will save or be drawn into an extradimensional space within the box, where it is held in a state of suspended animation for up to 24 hours. A trophy box can hold only one such victim at a time. The first command word can be used once per day.
If the second command word is spoken, any animal trapped within the trophy box appears adjacent to the box either immediately or when a Tiny or larger creature (other than the user) comes within 20 feet (user's choice). A creature within 20 feet that speaks the password (set when the box is first activated) does not trigger the box. If the user is within 50 feet of the released animal, she can control it for 1 minute after its release as the dominate animal spell. Otherwise, the released animal attacks the nearest creature for 1 minute, after which its normal instincts take over.
CONSTRUCTION REQUIREMENTS: Cost 9,000gp Feats Craft Wondrous Item Spells alarm, dominate animal, secret chest
Section 15: Copyright Notice: Pathfinder Player Companion: Magical Marketplace. © 2013, Paizo Publishing, LLC.
Slot Slotless Source Pathfinder #27 Aura faint divination CL 1st Price 50gp Weight 0
DESCRIPTION: Truecolor dye produces vibrant colors, yet the actual color that registers varies according to the personality and temperment of the viewer—the viewer's good, neutral, or evil alignment component determines the color he sees. Good viewers see a pleasing gold, while evil viewers see a rich blood red. A neutral viewer sees the dye as its actual color, a dull orange.
A DC 25 Knowledge (geography or nature) check reveals the dye's nature.
A single vial of truecolor dye is enough to coat a square foot of material, or to ink 5 pages of text. Once applied, truecolor dye is permanent, although it can be washed off with universal solvent.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, detect good or detect evil Cost 25gp
Slot Armor Price 6,950gp CL 10th Weight 1 lb. Aura moderate illusion
DESCRIPTION: This +1 chain shirt appears as a fine hooded robe made of silk of a color appropriate to the wearer's rank within his or her church as if it had the glamered special ability (it appears white when worn by anyone who doesn't follow the Living God). Used primarily as a means of appearing to be protected by the false god's power, the armor is treated as a +3 breastplate against attacks made by any enemy who has not seen through the illusion. Unlike with standard glamered armor, any creature that successfully hits the target with a melee weapon is considered to have interacted with the illusion, and can see the armor's true form with a successful DC 16 Will save.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells disguise self Cost 3,600gp
Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Combat. © 2014, Paizo Inc.
Slot Eyes Aura strong divination CL 11th Price 184,800gp Weight 0
DESCRIPTION: These goggles, constructed of a pair of perfect prisms held in place by golden frames and affixed to the head by a black leather strap, grants the wearer true seeing continuously. Furthermore, once per day on command, the wearer can use analyze dweomer as the spell.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, analyze dweomer, true seeing Cost 92,400gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 6,500 CL 6th Weight 1 lb. Aura moderate necromancy
DESCRIPTION: This long, segmented cone is made of a lightweight metal and collapses into three sections.
Although non-magical spirit trumpets are most often used by fraudulent mediums and manipulated with sleight of hand and ventriloquism, a trumpet of spirit speaking allows actual communication with the spirits of the deceased. Once per day, when its mouthpiece is placed to the lips of a mostly intact corpse, the user can ask up to three questions of the dead creature, as if the corpse were subject to a speak with dead spell.
The corpse's replies to the questions issue forth from the horn in quiet, ghostly whispers.
CONSTRUCTION REQUIREMENTS: Cost 3,250gp Feats Craft Wondrous Item Spells speak with dead
Section 15: Copyright Notice: Pathfinder Campaign Setting: Occult Mysteries. © 2014, Paizo Inc.
Slot Slotless Price 39,000gp CL 7th Weight 1 lb. Aura moderate divination
DESCRIPTION: This wayfinder is crafted from polished gold and when viewed in bright light is highly reflective—resembling a mirror more than it does simple metal.
A truthseeker wayfinder allows the wielder to cast zone of truth for up to 7 minutes per day (Will DC 14 negates). This duration doesn't need to be continuous, but must be used in 1-minute increments. If a creature saves against this effect once, it is immune to the effect for 24 hours. Creatures that fail their saves are granted a new save each time the effect is activated anew. Once per day, the wielder of a truthseeker wayfinder can gain the benefits of discern lies for up to 7 rounds (Will DC 16 negates). When the truthseeker wayfinder senses the target creature issue an intentional falsehood, it vibrates just enough to be perceptible to the wielder but no one else.
CONSTRUCTION REQUIREMENTS: Cost 19,500gp Feats Craft Wondrous Item Spells discern lies, light, zone of truth
Section 15: Copyright Notice: Pathfinder Player Companion: Pathfinder Society Primer. © 2013, Paizo Publishing, LLC.
Slot Slotless Price 18,000gp CL 7th Weight 0 Aura moderate illusion
DESCRIPTION: This faintly glowing bowstring is twined from the hair of a lillend. When strung on a bow, a tuned bowstring also functions as a masterwork stringed instrument, granting the wielder an enhancement bonus on Performance (string) checks equal to the bow's enhancement bonus (if any). A tuned bowstring produces a perfect note with every arrow fired by its wielder, allowing a character with the bardic performance class feature to maintain a performance in combat without expending rounds of bardic performance as long as she fires at least one arrow each round. Activating a bardic performance or switching to a different performance still costs a round of bardic performance.
CONSTRUCTION REQUIREMENTS: Cost 9,000gp Feats Craft Wondrous Item Spells exquisite accompaniment Special creator must have the bardic performance class feature
Section 15: Copyright Notice: Pathfinder Player Companion: Ranged Tactics Toolbox. © 2014, Paizo Inc.
Slot Chest Aura faint abjuration CL 3rd Price 5,000gp Weight 1 lb.
DESCRIPTION: This woolen garment is decorated with a pattern of linked chains embroidered in silver and black thread.
It assists the wearer with maintaining focus during spellcasting, granting a +2 bonus on Concentration checks.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Combat Casting Cost 2,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Chest Aura faint evocation CL 3rd Price 6,000gp Weight 2 lbs.
DESCRIPTION: This tunic is crafted from golden thread, and has silver-hemmed sleeves. The wearer gains a +2 bonus to Combat Maneuver Defense against disarm and sunder combat maneuvers. If the wearer is a samurai, twice per day as a swift action he can apply the effects of the thundering weapon special ability to a successful critical hit against the target of his challenge.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, blindness/deafness, mage armor Cost 3,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate transmutation CL 12th price 6,000gp Weight 0 .
DESCRIPTION: This stone grants you a +5 competence bonus on Ride checks. Any horse or pony you ride gains the benefits of the Fleet feat.
Cracked: This stone grants a +1 competence bonus on Ride checks. Price 200gp.
Flawed: This stone grants a +5 competence bonus to Ride checks. Price 5,000gp.
See Inferior Ioun Stones for details on cracked and flawed variant stones.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, charm animal, longstrider, creator must be 12th level Cost 3,000gp
Section 15: Copyright Notice: Pathfinder Chronicles Seekers of Secrets Paizo Publishing, LLC. © 2009 Paizo Publishing.
Slot Slotless Aura moderate evocation CL 10th Price 66,000gp Weight 1/2 lb.
DESCRIPTION: These cubes function as two cubes of force, except that when a face on one cube is pressed, its counterpart creates the appropriate wall instead as long as the distance between the cubes does not exceed 100 feet. Both cubes can remain active even after being set down on the ground and abandoned.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, wall of force Cost 33,000gp
Section 15: Copyright Notice: Pathfinder Chronicles: Classic Treasures Revisited. © 2010, Paizo Publishing, LLC.
Slot Chest Aura moderate abjuration and transmutation CL 7th Price 10,000gp Weight 0
DESCRIPTION: This loose, often ruffled, shirt is cut in a style designed to avoid hindering its wearer's movement.
Once per day on command, the wearer can gain the benefits of freedom of movement for 10 minutes.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cat's grace, freedom of movement Cost 5,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint transmutation CL 3rd Price 150gp Weight 0
DESCRIPTION: When applied to any matter that was once alive, such as wood, paper, or a dead body, this ointment allows that substance to resist the passage of time. Each year of actual time affects the substance as if only a day had passed. The coated object gains a +1 resistance bonus on all saving throws. The unguent never wears off, although it can be magically removed (by dispelling the effect, for instance). One flask contains enough material to coat eight Medium or smaller objects. A Large object counts as two Medium objects, and a Huge object counts as four Medium objects.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, gentle repose Cost 75gp
Slot Slotless Aura faint transmutation CL 3rd Price 50gp Weight 0
DESCRIPTION: This substance has the unique property of being able to dissolve sovereign glue, tanglefoot bags, and all other adhesives. Applying the solvent is a standard action.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, acid arrow Cost 25gp
Slot Wrists Aura faint abjuration CL 5th Price 6,000gp Weight 3 lbs.
DESCRIPTION: These polished steel vambraces grant a +1 deflection bonus to AC. Once per day, as an immediate action, if the wearer has at least one hand free, when he would normally be hit with an attack from a ranged weapon, he may deflect it with the bracers, taking no damage from it, as if he had the Deflect Arrows feat.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, shield Cost 3,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Wrists Aura faint evocation CL 5th Price 14,400gp (efreeti), 18,900gp (djinni), 18,900gp (marid), 18,900gp (shaitan) Weight 3 lbs.
DESCRIPTION: These bracers are decorated with icons representing air, earth, fire, or water, and depictions of genies appropriate to that element.
The item protects the wearer against hot and cold environments as if she were using endure elements The vambraces' materials and other powers depend on their associated genie type.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, protection from elements and the three spells the wearer can use Cost 7,200gp (efreeti), 9,450gp (djinni), 9,450gp (marid), 9,450 (shaitan).
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Wrists Aura moderate enchantment CL 7th Price 8,000gp Weight 3 lbs.
DESCRIPTION: These vambraces change their appearance depending on who wears them.
If the wearer is a cavalier, these vambraces display the symbol of his order. When unworn or in the hands of a non-cavalier, they appear to be an ordinary pair of steel vambraces.
A cavalier wearing these vambraces is considered two class levels higher for purposes of determining the effects of his challenge class feature. Furthermore, once per day as a swift action, a cavalier with the tactician class feature can increase the area in which he grants teamwork feats. Before the end of his next turn, when the cavalier grants his allies a teamwork feat, he can grant it to all allies within 60 feet, though they must still be able to see and hear him.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, heroism Cost 4,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Hands Aura moderate necromancy CL 5th Price 18,000gp Weight 0
DESCRIPTION: These pale, elegant-looking leather gloves have blood-red stitching on the fingers—which bears a startling resemblance to blood-encrusted fingernails.
Three times per day, the wearer can use vampiric touch and bleed. If the wearer uses vampiric touch and holds the charge, the charge dissipates if the gloves are removed.
Though vampiric touch is normally a touch attack, the wearer may instead use that ability as a ranged touch attack with a range of 30 feet, but only against a dying target or a target suffering from a bleed effect. When using vampiric touch in this way, the wearer may hold the charge on a missed ranged touch attack.
If the wearer is suffering from a bleed effect, he may expend one use of vampiric touch to end the bleed effect.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bleed, vampiric touch Cost 9,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Wrists Price 5,000gp CL 6th Weight 1 lb. Aura moderate conjuration
DESCRIPTION: This small sheath attaches to the wrist with a leather strap. The sheath can accommodate any single light weapon, wand, or piece of ammunition weighing no more than 5 pounds. While sheathed, the weapon is hidden in an extradimensional space and is weightless. As a swift action, the wearer can flex her wrist, ejecting the weapon into her hand. If her hand is not empty, the weapon remains sheathed. Stowing a weapon in the sheath requires a move action. The wearer gains a +4 bonus on any Sleight of Hand check to oppose the Perception check of someone observing or frisking the wearer in search of a weapon in the sheath.
Vanishing sheaths can be worn in pairs—one on each arm. A person wearing two vanishing sheaths can eject either or both weapons with a single swift action.
CONSTRUCTION REQUIREMENTS: Cost 2,500gp Feats Craft Wondrous Item Spells secret chest
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Slotless Aura faint illusion CL 5th Price 8,000gp Weight 1 lb.
DESCRIPTION: Vanishing wayfinders are crafted of ivory chased with gold and silver.
In addition to the usual functions of a wayfinder (including the ability to create light), as a standard action the holder of a vanishing wayfinder can press a hidden catch to become invisible (as the spell invisibility) for as long as she concentrates, up to a maximum duration of 5 minutes per day. These minutes need not be consecutive, but each activation counts as a minimum use of 1 minute, even if the user becomes visible because of an attack action or some other event before that minute is up.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, invisibility, light Cost 4,000gp
Section 15: Copyright Notice: Pathfinder Campaign Setting: Pathfinder Society Field Guide. © 2011, Paizo Publishing, LLC.
Slot Head Aura faint divination CL 3rd Price 9,000gp Weight 0
DESCRIPTION: In addition to hiding the face, this fine lace veil protects the wearer against gaze attacks. The wearer has a 50% chance to avoid making a saving throw against a gaze attack even when not averting her eyes. If the wearer averts her eyes, she rolls twice (once for the veil, once for averting her eyes) and uses the more favorable result.
Against patterns, visual figments, and other vision-based effects and attacks that cannot affect blind creatures, the veil grants the wearer a +4 circumstance bonus on saving throws. The veil does not otherwise impede the wearer's vision in any way.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, blindness/deafness, true strike Cost 4,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Head Price 3,300gp CL 3rd Weight 0 Aura faint illusion
DESCRIPTION: Note This item is associated with a specific deity.
This fine silken veil can change color or alter its appearance to a highwayman's mask or similar cloth face covering. Once per day, the wearer can use disguise self, though the veil remains visible as some kind of garment on the wearer's head or face.
If the associated deity is the wearer's patron, once per day the wearer can use blur. In addition, the wearer gains a +2 competence bonus on Bluff checks.
CONSTRUCTION REQUIREMENTS: Cost 1,650gp Feats Craft Wondrous Item, blur, disguise self, creator must have 5 ranks in Bluff
Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Gods. © 2014, Paizo Publishing, LLC.
Slot Headband Aura faint conjuration CL 5th Price 12,000gp Weight 0
DESCRIPTION: This banded agate attaches itself to its wearer's forehead and then, blinking and focusing, begins to act as an additional eye. When worn, the veiled eye has the same vision as the wearer (such as low-light vision, darkvision 60 ft., or the oracle's clouded vision curse). It grants the wearer no particular advantages so long as his original eyes continue to function normally. However, should his original eyes stop working, whether because of the wearer becoming blinded or even his own decision to close them, he can see through the veiled eye instead. When the wearer is using the veiled eye as his only vision source, he takes a -2 penalty on ranged attack rolls but gains a +2 insight bonus on saves against gaze attacks.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, remove blindness/deafness Cost 6,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Feet Aura faint transmutation CL 5th Price 12,000gp Weight 2 lbs.
DESCRIPTION: The wearer of these boots can, on command three times per day, cause her current square to sprout a thick canopy of fruit-bearing or otherwise edible plants. These plants count as difficult terrain and grant cover to any Medium or smaller creature within the square. They also provide enough food to sustain two Medium creatures for 1 full day. While the plants can grow on surfaces that would not normally support vegetation such as a wooden floor or cave stone, they cannot sprout on surfaces explicitly hostile to vegetation. The plants are usually of a sort common to the terrain or climate of the area in which they were produced. They disappear after 24 hours or when completely harvested, whichever comes first.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, plant growth Cost 6,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Wrists Aura faint conjuration CL 5th Price 6,000gp Weight 0
DESCRIPTION: Consisting of a vine with five green berries, a verdant vine is worn tied around the wrist.
Once per day on command, the wearer can pinch a berry off the vine, and throw it up to 30 feet away, like a splash weapon. Viciously thorny vines erupt in a 20-foot radius from the point of impact, even if the berry misses its target. Creatures within the area must succeed at a DC 16 Reflex saving throw or become entangled, as the spell entangle, as the vines coil around the creature's legs. The vines persist, but at the start of the affected creature's turn, it gains a new saving throw against the effect. If the affected creature fails the saving throw, it also takes 1d4 points of damage.
A DC 20 Strength check, made as a standard action, allows an affected creature to break free and end the effect. Failing the check causes the vines to constrict, dealing 1d4 points of damage.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, entangle, plant growth Cost 3,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Weapon Aura strong necromancy CL 13th Price 32,000gp Weight 2 lbs.
DESCRIPTION: Infused with the power of Hell's courts, this blood-quenched steel gavel emits an ear-splitting din when struck against a hard surface. Once per day, as a standard action, you can use it to judge a single foe within 30 feet, who then suffers the effect of a dictum spell.
The gavel bestows one negative level on any chaotic or good creature attempting to wield it. The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. This negative level never results in actual level loss, but it cannot be overcome in any way (including restoration spells) while the weapon is wielded. If the creature is chaotic good, these negative levels stack.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, dictum Cost 16,000gp
Section 15: Copyright Notice: Pathfinder Chronicles - Cheliax: Empire of Devils. © 2009, Paizo Publishing, LLC.
Slot Slotless Aura moderate transmutation CL 12th Price 10,000gp Weight 0.
DESCRIPTION: This stone grants the wearer a +5 competence bonus on Acrobatics and Swim checks.
Cracked: This stone grants the wearer a +1 competence bonus on Acrobatics and Swim checks. Price 400gp.
Flawed: This stone grants the wearer a +5 competence bonus on Acrobatics and Swim checks and a -2 penalty to Constitution. Price 8,000gp.
See Inferior Ioun Stones for details on cracked and flawed variant stones.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bull's strength, cat's grace, creator must be 12th level Cost 5,000gp
Section 15: Copyright Notice: Pathfinder Chronicles Seekers of Secrets Paizo Publishing, LLC. © 2009 Paizo Publishing.
Slot Chest Aura moderate conjuration and transmutation; CL 9th Price 2,000gp Weight 1 lb.
DESCRIPTION: This sturdy vest stays dry and spotless in the worst of conditions. You can secure up to six objects (weighing up to 1 pound each) to the vest by holding them to it and speaking a command word.You can retrieve any of these items as a move action.
In addition, the vest has four large pockets, each capable of holding as much as 1/2 cubic foot in volume or 5 pounds in weight, and weighing only 1 pound when full. When closed, the pockets are proof against water and the elements. The first pocket contains 1 day's worth of trail rations, a quart of water in a waterskin, two candles, and a tindertwig. The vest recreates these items if the first pocket is left empty for 3 days.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, create food and water, prestidigitation, secret chest, Cost 1,000gp
Section 15: Copyright Notice: Pathfinder Chronicles Seekers of Secrets Paizo Publishing, LLC. © 2009 Paizo Publishing.
Slot Chest Aura faint conjuration and transmutation CL 4th Price 5,200gp Weight 0
DESCRIPTION: This simple silk vest looks nondescript, but is actually studded with numerous secret pockets sewn into its lining.
Hidden inside these are magic lockpicks that provide a +4 competence bonus on Disable Device checks. The vest also grants its wearer a +6 competence bonus on Escape Artist checks.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, knock, grease Cost 2,600gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Chest Aura moderate abjuration CL 8th Price 20,000gp Weight 2 lbs.
DESCRIPTION: This leather vest is fitted with a number of pockets that are useful for storing the ingredients necessary for alchemical tinkering.
The main ability of this vest, however, is to lessen the debilitating effects of an alchemist's mutagen. While under the effect of any type of mutagen, the wearer takes no penalty to mental ability scores from that mutagen.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, eagle's splendor, fox's cunning, owl's wisdom, creator must be an alchemist Cost 10,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Chest Aura faint conjuration CL 5th Price 3,000gp Weight 4 lbs.
DESCRIPTION: This emerald vest has four prominent and bulging pockets along its front.
The wearer is always treated as if using a healer's kit when making Heal checks. Once per day, the wearer can make a DC 20 Heal check as if attempting to treat deadly wounds. If the check is successful, it cures 1d4 points of ability damage instead of hit point damage.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, lesser restoration, creator must have 5 ranks in Heal Cost 1,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Chest Aura faint necromancy CL 3rd Price 16,000gp Weight 2 lbs.
DESCRIPTION: This padded and slightly bulky vest, made from dyed, red-brown cloth, causes its wearer to feel vaguely uncomfortable whenever lying prone.
If the wearer is a rogue, she gains the resiliency rogue talent. If she already has this talent, activating the talent grants her 2 hit points per rogue level instead of 1.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, false life Cost 8,000gp.
Section 15: Copyright Notice: Advanced Player's Guide Advanced Player's Guide. © 2010, Paizo Publishing, LLC.
Slot Chest Price 2,000gp CL 7th Weight 1 lb. Aura moderate abjuration
DESCRIPTION: A vest of the deep creates a constant shell of magical energy that protects the wearer from extreme environmental pressure, such as that inflicted by water at a depth of over 100 feet. It does not provide any protection from constriction or other forms of direct crushing damage, nor does it grant water breathing.
Favored by aquatic races who find themselves moving between varying depths in the sea or undertaking visits out of the ocean's depths entirely onto dry land, the vest of the deep is an invaluable tool to the surface-dwelling creature who seeks to explore the ocean depths.
These vests are common gifts from aquatic elves to surface-dwelling allies who seek environmental protection when visiting a particularly deep-water settlement. A vest of the deep is typically crafted from the hides of fish and treated to remain supple in and out of water; often, the vests are adorned with complex patterns or other elements to enhance the fashion and sense of style.
CONSTRUCTION REQUIREMENTS: Cost 1,000gp Feats Craft Wondrous Item Spells life bubble
Section 15: Copyright Notice: Pathfinder Adventure Path #99: Dance of the Damned. © 2015, Paizo Inc.
Slot Chest Aura faint divination CL 5th Price 6,000gp Weight 3 lbs.
DESCRIPTION: This green-and-brown vest has pockets sewn along its length, each with a tiny lodestone button. The wearer feels a surge of heroism when she tracks down prey.
She gains a +1 morale bonus on the first attack and damage rolls made with weapons against creatures she has successfully tracked within the previous 24 hours. If her target is flat-footed, this bonus increases to +2. If her target is also her favored enemy, she gains a +4 bonus on critical hit confirmation rolls against the target.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, commune with nature Cost 3,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura strong varied CL 12th Price 36,000gp Weight 0
DESCRIPTION: This stone stores three levels of spells, as a ring of spell storing. Stored spells in the stone must be placed by a spellcaster but can be used by anyone (see ring of minor spell storing).
Cracked This stone stores one spell level, as a ring of spell storing (minor). Price 2,000gp.
Flawed This stone stores three levels of spells, as a ring of spell storing (minor), except casting spells out of the stone requires at least a full-round action. Price 36,000gp.
See Inferior Ioun Stones for details on cracked and flawed variant stones.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must be 12th level Cost 18,000gp.
Slot Slotless Price 18,000gp CL 5th Weight 0 Aura faint conjuration
DESCRIPTION: This tattoo typically takes the form of a coiled snake, and once per day the bearer can activate it as a standard action. A viper tattoo must be visible to the bearer and must be touched as part of its activation. The tattoo is not normally placed on the head, neck, or back as a result, since most creatures would require mirrors to activate them.
When activated, the snake tattoo animates and becomes a viper. It appears in the bearer's space and acts immediately, on the bearer's turn, and obeys the bearer's spoken commands for up to 5 rounds.
The viper uses the bearer's base attack bonus when it attacks, and the DC to resist and cure its poison is equal to 10 + the 1/2 bearer's level + the bearer's Constitution modifier. If the bearer has a class feature or an ability that grants it precision damage (such as sneak attack), the viper's attack deals 1 additional point of damage per die of that precision damage.
At the end of the 5 rounds, the viper vanishes and reverts to its tattoo form. If the viper is killed, the tattoo vanishes. As a swift action, the bearer can command the viper to withdraw from an opponent, and in this case, the viper returns to its tattoo form once it reaches the bearer's space.
CONSTRUCTION REQUIREMENTS: Cost 9,000gp Feats Inscribe Magical Tattoo Spells summon nature's ally I
Section 15: Copyright Notice: Pathfinder Player Companion: Dirty Tactics Toolbox. © 2015, Paizo Inc.
Slot Head Price 22,900gp CL 9th Weight 2 lbs. Aura moderate conjuration and evocation
DESCRIPTION: Crafted from gold and lacquer, these elaborate masks resemble various outsiders. Once per day when the wearer casts a summon monster spell, he may choose to house the summoned outsider within the visage of the bound rather than conjuring it onto the Material Plane. For the spell's duration, the wearer can use of any of the bound outsider's spell-like abilities as if they were his own. A visage of the bound has no effect on outsiders already summoned or on summoning spells cast by other creatures. Removing the mask immediately releases a bound outsider.
The wearer cannot use the bound outsider's spell-like abilities to summon other creatures, and a summoner cannot activate a visage of the bound while his eidolon is summoned. Effects that extend the duration of a summon monster spell (such a the Extend Spell metamagic feat or the conjurer's summoner's charm class ability) have no effect on the duration of a spell contained by a visage of the bound. Outsiders who are opposed to one or more axes of the wearer's alignment cannot be housed within a visage of the bound.
CONSTRUCTION REQUIREMENTS: Cost 11,450gp Feats Craft Wondrous Item Spells imbue with spell ability, summon monster V
Section 15: Copyright Notice: Pathfinder Player Companion: Monster Summoner's Handbook. © 2015, Paizo Inc.
Slot Head Aura strong conjuration CL 6th Price 9,600gp Weight 1 lb.
DESCRIPTION: Made of interwoven wicker strands and insect-excreted resin, these horrific masks have the appearance of demonic insects.
The mask's wearer is rendered immune to swarms' distraction special attack. Additionally, once per day the wearer can transform into an insect as per the spell vermin shape I.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells vermin shape I Cost 4,800gp
Section 15: Copyright Notice: Pathfinder Campaign Setting: Lost Kingdoms. © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate transmutation CL 11th Weight 0 Price 4,500gp
DESCRIPTION: Infused with the essence of destruction, a pinch of void dust unmakes force effects. If sprinkled on or thrown at a force effect, it acts as a dispel magic, unless the force effect is immune to dispel magic, in which case it acts like disintegrate. Void dust can be sprinkled on an adjacent force effect or thrown up to 10 feet. No attack roll is required. A single pinch affects only a single force effect. A found container holds three pinches.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, disintegrate Cost 2,250gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate abjuration CL 10th Weight 1 lb. Price 14,000gp
DESCRIPTION: This long tapering pennant resembles a stylized serpentine figure wearing a shimmering crown. The figure's claws function as clasps, attaching it to a lance, polearm, frame, or staff. The pennant has no effect when not mounted properly, or when activated by a lawfully aligned creature.
Planting the pennant in the ground generates an area of twisted space around the flag out to a range of 30 feet. Any creature that teleports into or out of this area is nauseated for 1 round (a DC 18 Fortitude save reduces this penalty to sickened). Any creature may end the effect by uprooting the pennant as a standard action. The pennant functions for 10 rounds per day. These rounds do not need to be consecutive.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, dimensional anchor Cost 7,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Body Aura moderate abjuration and evocation CL 10th Price 11,000gp Weight 1 lb.
DESCRIPTION: This blue and white silk robe gives the impression of ice and frozen fog forming over its surface.
The robe grants the wearer cold resistance 5 and increases the wearer's caster level for all spells with the cold descriptor by +1.
Once per day on command, the wearer of the robe can emit a 20-foot-radius burst of cold. Creatures other than the wearer within the area take 2d6 points of cold damage (Reflex DC 16 half).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Heighten Spell, resist energy, cone of cold Cost 5,500gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 30,000gp CL 5th Weight 2 lbs. Aura faint evocation
DESCRIPTION: This ornately designed lantern is crafted from volcanic glass.
When lit, the lantern's magic creates an area of darkness in a 20-foot radius and lowers the illumination level by one step for an additional 20 feet beyond that area (bright light becomes normal light, normal light becomes dim light, and dim light becomes darkness). If used in an area of darkness, a voidlight lantern creates an area of supernatural darkness (as per deeper darkness) in a 20-foot radius instead.
CONSTRUCTION REQUIREMENTS: Cost 15,000gp Feats Craft Wondrous Item Spells deeper darkness
Section 15: Copyright Notice: Pathfinder Player Companion: Blood of Shadows. © 2016, Paizo Inc.
In remote parts of the world, it is not always practical for the faithful to visit holy places with any regularity. In particular, the weak, the sick, and the dying may be in no position to trek across plains or risk dangerous water crossings to see their spiritual leaders. In response to this, the godstick was born—a crafted rod that serves as a portable shrine, carried by shamans and witchdoctors and pushed into the ground to focus devotion at any location. Ingenuity is not just the way of the benign, however, and just as often it is the way of evil. Before long, shamans who worshiped more hateful deities corrupted this notion; they created the voidsticks and drove them into bodies, living or dead, charging those bodies with the power of the endless void and creating rattling, hungry abominations.
Slot Special Aura faint necromancy [evil] CL 5 Price 2,500gp Weight 1 lb.
DESCRIPTION: Each voidstick is 6 to 10 inches long, with a diameter of about an inch. Carved from single pieces of polished darkwood, they often display markings or symbols sacred to the deity of their creator, but can just as easily be plain and smooth.
Planting a voidstick into the ground with an appropriate prayer is a full-round action that provokes attacks of opportunity. The device floods the area with negative energy, producing an effect identical to the desecrate spell in a 20-foot radius. In addition, any evil divine caster within 20 feet of the voidstick may cast her spells without the need for any material component with a value of 10gp or less, or any focus item with a value of 50gp or less. This ability functions only for the individual planting the voidstick and persists until the stick is uprooted.
While this is a useful tool for shamans in locations poorly serviced by trade in magical goods, it pales in comparison to the voidstick's most potent function: the creation of undead. Creating a voidstick zombie requires an hour-long ritual during which foul symbols are drawn across a corpse's flesh. At the end of the hour, the creator must make a DC 25 Knowledge (religion) check before driving the first voidstick into the victim's heart. If this check succeeds, the victim is transformed into a voidstick zombie. To fully animate the creature, one voidstick must be used for each Hit Die the base creature has. In 12 rounds, the creature rises under its own power, eager to spread its negative energy and snuff out life nearby. Undead created using voidsticks are not under the control of their creator but can be commanded using channeled negative energy, spells, or similar effects.
Voidsticks can also be driven into a living body to slay the creature and transition it to undeath. If a living body is used, the creature must be pinned or otherwise helpless for the duration of the entire ritual. When the ritual is complete and the first voidstick is inserted, the creature must make a DC 18 Fortitude save. If this save succeeds, the creature is reduced to 0 hit points and is dying, but the magic of the voidstick and the ritual are wasted and the ritual must be performed again, using another voidstick. If the save fails, the creature dies and the ritual is successful, transforming the base creature into a voidstick zombie.
Undead that contain such an item benefit from the +2 bonus hit points per Hit Die for having been created in the area of an enhanced desecrate spell.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, animate dead, desecrate; Creator must have 5 ranks in Knowledge (religion) Cost 1,750gp
Section 15: Copyright Notice: Pathfinder Adventure Path #57: Tempest Rising. © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint transmutation CL 4th Weight 0 Price 2,200gp(1st), 3,000gp (2nd), 3,800 (3rd)
DESCRIPTION: This lime green pill is inedible but turns a potion into a cloud of mist that can be shared by multiple creatures. When placed inside a potion flask, the potion bubbles and froths itself into a pungent 10-foot-radius cloud. Any creature within the cloud when it appears gains the full effect of the potion. The cloud has no effect on creatures that cannot breathe. A creature may automatically resist the effects of the potion cloud by momentarily holding its breath. Using the pill destroys it and the potion. Each pill can only be used on potions of a particular spell level; using it on a potion of a different spell level has no effect (neither the potion nor the pill are consumed). The vaporizer also works on alchemist infusions, but not mutagens, extracts, or magical oils.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, alchemical allocation Cost 1,100gp (1st), 1,500gp (2nd), 1,900gp (3rd)
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 3,000gp CL 5th Weight 8 lbs. Aura faint universal
DESCRIPTION: Each of these rune-carved brass rings is keyed to a specific spell at creation. When using the Use Magic Device skill to activate a scroll or spell trigger item based on that spell, the bearer gains a +10 insight bonus on the skill check.
CONSTRUCTION REQUIREMENTS: Cost 1,500gp Feats Craft Wondrous Item Spells guidance Special creator must have 10 ranks in the Use Magic Device skill
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Slotless Aura faint necromancy CL 1st Price 100gp Weight 0
DESCRIPTION: This thimble-sized clay container of thick, moist face paint has enough material to paint streaks and whorls of any color on one creature's face. Once applied, the wearer can, as a swift action, make the paint rearrange itself into a ghastly mélange of colors, making his appearance momentarily disturbing and hideous. The wearer chooses one creature who can see his painted face within 30 feet to be affected by cause fear (DC 11). Once the paint is used in this fashion, it loses all magic and becomes normal face paint. Once applied, the wearer has 24 hours to use the paint's magic; otherwise it fades away.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cause fear Cost 50gp
Section 15: Copyright Notice: Advanced Player's Guide Advanced Player's Guide. © 2010, Paizo Publishing, LLC.
Slot Belt Aura faint divination CL 5th Price 5,000gp Weight 20 lbs.
DESCRIPTION: This military saddle is made of cured hide, with numerous straps and hooks to allow it to be easily configured to fit different sizes of animals and saddlebags. Any creature of the animal or magical beast type of an appropriate shape to wear a saddle (creatures with unusual anatomies may be affected with GM discretion) can wear the war saddle, which magically changes size and shape as necessary. The saddle allows the creature wearing it to act as if it were combat trained (see Handle Animal for more information on combat training), and gives the rider a +5 competence bonus on Ride checks made while mounted upon the creature.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, speak with animals, Ride 5 ranks Cost 2,500gp
Section 15: Copyright Notice: Pathfinder Player Companion: Knights of the Inner Sea. © 2012, Paizo Publishing, LLC.
Slot Belt Source Qadira: Gateway to the East Aura moderate transmutation CL 9th Price 13,000gp Weight 5 lbs.
DESCRIPTION: A favored item among the dawn dervishes, this skirt of overlapping, brightly colored silk is magically reinforced, granting you increased durability and mobility.
You gain a +2 natural armor bonus to AC and a +2 competence bonus on Acrobatics and Perform (dance) checks.
Once per day, when an adjacent foe attempts to take a 5-foot step away from you, you may make a 5-foot step as an immediate action so long as you end up adjacent to that foe. If you take this step, you cannot take a 5-foot step during your next turn. If you take an action to move during your next turn, subtract 5 feet from your total movement.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, expeditious retreat, barkskin or stoneskin Cost 6,500gp
Slot Slotless Price 1,900gp CL 7th Weight 0 Aura moderate conjuration and necromancy
DESCRIPTION: When placed upon the lips, these thin, translucent sheets of wax melt invisibly onto the user's mouth. The user is aware of—but unaffected by—any magical attacks or effects that might harm him through the lips or mouth (such as a succubus's energy drain attack). In addition, the next time he would be exposed to an ingested poison, the warding lips instead absorb the toxin and leave him unharmed. Once exposed to a magical attack or ingested poison, a set of warding lips loses its magic and becomes useless.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells death ward, neutralize poison Cost 950gp
Section 15: Copyright Notice: Pathfinder Player Companion: Demon Hunter's Handbook. © 2013, Paizo Publishing, LLC.
Slot Slotless Aura moderate conjuration CL 9th Weight 4 lbs. Price 1,000gp
DESCRIPTION: This is a hand-sized replica of a wasp's nest, crafted out of paper. It is extremely fragile and comes in a snug rigid case. If the nest is placed on the floor or ground, each time a creature passes through that square there is a 50% chance that it kicks or steps on the nest, triggering it. The nest may instead be thrown (range increment 10 feet), triggering when it strikes a hard surface or a creature. When triggered, the nest creates a wasp swarm that attacks the nearest creature and follows it until it is dead, the swarm is killed, or the swarm is unable to reach the target, at which point the swarm attacks the next nearest creature. If the swarm can't find any targets, it waits in place until another creature appears. The swarm dissipates 9 minutes after being released.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, insect plague Cost 500gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura moderate transmutation CL 9th Weight 1 lb. Price 12,500gp
DESCRIPTION: This small lacquered box made from exotic and colorful woods contains five vials and a single dropper. The vials are labeled "glass," "iron," "paper," "stone," and "wood," and each contains a magical fluid that permanently transforms solid objects it touches into that material. Administering the fluid requires the included dropper, is a standard action, and provokes an attack of opportunity (similar to drinking a potion, and the attacker can strike at the dropper instead of the bearer). For example, using the vial marked "paper" on a lock transforms the lock into paper, with all of the various properties of paper (hardness, hit points, flammability, and so on). If the target object has a volume of one cubic foot or less, the transformation occurs instantly. Larger objects slowly transform at a rate of 1 hour per cubic foot of material (maximum 10 cubic feet affected). Each vial contains 5 applications of that particular fluid. Magical and attended objects may resist this transformation with a successful DC 17 Fortitude save.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, fabricate Cost 6,250gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint abjuration CL 5th Weight 0 Price 1,200gp
DESCRIPTION: This waxy amber substance is typically stored in a lidded container that holds 10 applications. One application is enough to plug both of a creature's ears—applying the wax is a standard action.
Once applied, the wax imparts a -2 penalty on Perception checks, but imparts a +4 resistance bonus on all saving throws against charm or language-dependent compulsion effects, like charm monster, command, and suggestion. If placed in the ears of a willing or helpless creature currently under a charm or language-dependent compulsion effect, the dose immediately allows the creature to make a new saving throw against the original effect to throw off the charm or compulsion effect (although without the normal +4 bonus granted by the wax if used when a creature is first targeted by such an effect). A single dose of wax of defiance lasts for 1 hour once applied.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, break enchantment, silence Cost 600gp
Section 15: Copyright Notice: Pathfinder Adventure Path #62: Curse of the Lady's Light. © 2012, Paizo Publishing, LLC.
The wayfinder is a blend of artistry, magic, and technology. Reverse-engineered from half-understood artifacts, wayfinders combine the function of a mundane compass with magical utility and—a somewhat guarded secret—the power to enhance the function of ioun stones. Within each wayfinder is a fine lattice of wire, spun of silver, gold, or even more precious metals. This lattice channels and amplifies the natural energy of the ioun stone, extending its benefits to the owner as long as the wayfinder is held or kept close to the body. Inserting or removing an ioun stone is a standard action that provokes attacks of opportunity. Some wayfinders have multiple slots for ioun stones; these usually—but not always—function independently (an enhanced power from the first slot has nothing to do with the enhanced power of the second slot, whether or not another stone is present).
Though any spellcaster with the proper ability can create a new wayfinder, most are decades or centuries old, passed down from mentor to student or through family lines.
Contrary to popular belief, the basic version most associated with the Global Explorerers is not the only type of wayfinder.
Slot Slotless Aura faint evocation CL 5th Price 500gp Weight 1 lb.
DESCRIPTION: A small magical device patterned off ancient relics of a long lost civilization, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, light Cost 250gp
Within each wayfinder is a fine lattice of wires that serve to channel the power of ioun stones, allowing the owner of a wayfinder to benefit from a stone's power without the attendant risk of having a valuable item orbiting around her head. In addition, the magic worked into the wayfinder amplifies the power of the ioun stone, usually (about 75% of the time) unlocking new abilities in addition to the stone's normal power. Unfortunately, the energy required is such that the magical properties of the wayfinder itself are diverted to power the ioun stone, temporarily negating the wayfinder's normal abilities. The mechanism of using a wayfinder to boost the power of an ioun stone is usually called augmenting, channeling, enhancing, or resonating.
The resonant aura of a wayfinder interacting with an ioun stone can be detected and identified with detect magic (or similar spells) and the Spellcraft skill, just like any other magic item.
The auras of multiple augmenting wayfinders tend to interfere with each other; a person with one who tries to hold or carry a second usually finds that both sputter out in just a few seconds, but activate again once the second one is set aside. Some advanced, expensive wayfinders may hold more than one ioun stone at the same time and still function (though another wayfinder can interfere if brought too close).
To determine what effect a wayfinder has on an ioun stone, select one of the following methods.
Method 1, The Static Assignment All ioun stones of a particular color and shape react exactly the same way to all wayfinders. This is the easiest and fastest method, but lacks variety and allows the PCs to easily predict what a new stone or device will do when combined. For a listing of these combinations, see below.
Method 2, The Random Roll Each combination of an ioun stone and a wayfinder requires a roll on a table to see what resonant power it gains. This methods allows for a lot of variety but requires bookkeeping to track each unique stone's augmented power, and also makes it difficult for the PCs to predict what any particular combination may be. See the table on page 53.
The resonant powers of the most common forms of ioun stones are listed below. If the power is a feat, the bearer gains that feat as a bonus feat even if he does not meet its prerequisites.
Spell effects with uses per day are spell-like abilities.
Agate ellipsoid: Increases the caster level of divination spells by 1.
Amber spindle 5% chance per Reflex saving throw of granting the wearer evasion against that effect; bonuses from multiple amber spindles stack.
Amethyst ellipsoid: +2 circumstance bonus on Stealth checks against undead.
Clear spindle Protection from possession and mental control (as protection from evil).
Crimson sphere +1 competence bonus on single Knowledge skill (chosen by the stone's creator).
Dark blue rhomboid The wearer no longer suffer penalties on Perception checks for being distracted or asleep; during sleep the wearer may remain open-eyed and fully aware of his environment, though he is still helpless against undetected threats until he actually wakes up.
Deep red sphere Improved Unarmed Strike.
Dull gray stone Read magic 1/day day for 10 minutes.
Dusty rose prism +2 insight bonus on CMB and to CMD.
Emerald ellipsoid 5 additional temporary hit points.
Gamboge nodule +2 resistance bonus on saving throws against disease.
Gold nodule: +1 bonus on saves against language-dependent effects.
Incandescent blue sphere Blind-Fight.
Iridescent spindle Endure elements, as the spell, as well as protection against exposure to vacuum and underwater pressure.
Lavender and green ellipsoid If the bearer is holding the wayfinder, he may use the stone's absorption ability as an immediate action instead of a readied action.
Magenta prism: +1 bonus on one saving throw not modified by the ability score the stone is currently attuned to (chosen at the same time as the ability score).
Mossy disk +1 competence bonus on Appraise checks.
Mulberry pentacle +2 competence bonus on Sense Motive checks.
Nacreous gray sphere Miss chance against incorporeal creatures decreases to 25%.
Onyx rhomboid Virtue at will (self only).
Opalescent white pyramid Weapon Focus with the stone's keyed weapon.
Orange prism Every time the bearer casts a spell, roll 1d4-2 and add this (and the +1 caster level granted by the normal power of the ioun stone) to his caster level. If this modified caster level is too low to cast the spell, the spell fails and is lost.
Pale blue rhomboid +1 bonus on Fortitude saves.
Pale green prism Twice per day as a free action the bearer may remove the fatigued condition from himself as a free action (or reduce the exhausted condition to fatigued).
Pale lavender ellipsoid If the bearer is holding the wayfinder, he may use the stone's absorption ability as an immediate action instead of a readied action.
Pale orange rhomboid: A soul held within the stone can remain there indefinitely as long as the wayfinder remains on the soul's original body. If the wayfinder is removed from the body, the ioun stone's resonant power is suppressed until the wayfinder is replaced.
Pale ruby trillian Increase by 10 feet the distance the bearer may fall safely (stacks with other effects that increase this distance, such as making Acrobatics checks or falling into water).
Pearly white spindle +1 sacred bonus on saves against attacks that rely on negative energy.
Pink and green sphere +1 bonus on Will saves.
Pink rhomboid +1 bonus on Reflex saves.
Scarlet and blue sphere +1 bonus on Will saves.
Scarlet and green cabochon +5 bonus on Constitution checks made to stabilize.
Silver Spindle: All spell-like abilities granted by race are treated as 1 caster level higher.
Tourmaline sphere: +1 bonus on Constitution checks to stabilize when dying.
Turquoise sphere +2 competence bonus on Handle Animal checks.
Vermilion rhomboid Breathe water for up to 10 minutes per day, useable in 1-minute increments.
Vibrant purple prism The bearer may use a standard action to expend one stored spell level in the stone, refreshing a cast 1st-level spell as if using a pearl of power.
The resonant powers of the most common forms of ioun stones are listed below. If the power is a feat, the bearer gains that feat as a bonus feat even if he does not meet its prerequisites.
d% | Resonant Power |
---|---|
1 | +2 enhancement bonus to Charisma. 1 |
2 | +2 enhancement bonus to Constitution. 1 |
3 | +2 enhancement bonus to Dexterity. 1 |
4 | +2 enhancement bonus to Intelligence. 1 |
5 | +2 enhancement bonus to Strength. 1 |
6 | +2 enhancement bonus to Wisdom. 1 |
7 | +1 natural armor bonus to Armor Class. |
8 | +2 natural armor bonus to Armor Class. |
9 | 5% chance per Reflex saving throw of granting the bearer evasion against the effect that required the save. |
10 | Favored enemy (as a 1st-level ranger). This stacks with any favored enemy bonus the bearer has. |
11 | Bearer gains orc ferocity, as if he were a half-orc. If he is a half-orc, this grants him another daily use of his racial ability. |
12 | Bearer may channel energy 1 additional time per day. |
13 | Points to the nearest magic item of the ancient civilization that created wayfinders within 100 feet. 3 |
14 | Bearer may use his lay on hands ability one additional time per day. |
15 | Bearer's ki pool increases by 1. |
16 | +2 insight bonus on CMB and to CMD. |
17 | +2 bonus on saves against illusion spells and effects. |
18 | +5 bonus on Constitution checks made to stabilize. |
19 | Alertness. |
20 | Blind-Fight. |
21 | Combat Expertise. |
22 | Improved Unarmed Strike. |
23 | Miss chance against incorporeal creatures decreases to 25%. |
24 | Quicken Spell. |
25 | Run. |
26 | Stone holds the knowledge of a single rogue talent; if the bearer is a rogue, he gains the benefit of this talent as if he had selected it. |
27 | Wayfinder needle points at the nearest tiefling or other part-human outsider within 30 feet. 3 |
28 | +2 bonus on concentration checks for defensive casting. |
29 | +4 on saves against gaze attacks. |
30 | Absorbs 10 points of magic missile damage per day (usable in 1-minute increments). |
31 | Breathe water for up to 10 minutes per day. |
32 | Brew Potion. |
33 | Counteracts the effect of one negative level. If the stone is lost or put away, the negative level applies normally (even if the negative level was temporary). |
34 | Cure spells heal the bearer an additional 2 hit points per die. |
35 | Increase by 10 feet the distance the bearer may fall safely. |
36 | Misdirection (constant); the bearer detects as if he were the stone. 25% of these stones have an alignment aura other than neutral. |
37 | Resist energy 5 against one type of energy. |
38 | Stone acts as a 1st-level pearl of power. |
39 | Stone contains the knowledge of one language, which the bearer may read and speak fluently. |
40 | Stone is intelligent (two mental ability scores of 10, one of 14; speech; 30-ft. senses; determine alignment with Table 15-21 in the Pathfinder RPG Core Rulebook). There is a 25% chance the stone has at least one power. |
41 | Wayfinder needle points at the nearest aboleth, gillman, mimic, or skum within 100 feet. 3 |
42 | Wayfinder needle points at the strongest magic within 30 feet. 3 |
43 | Wayfinder points toward a particular secret location such as a cache of treasure, hidden city, or other place of interest. 3 |
44 | Whenever the bearer is polymorphed against his will, he may revert to his natural form as a standard action. |
45 | Darkvision 60 feet. |
46 | Immune to magic sleep effects and a +2 saving throw bonus against enchantment spells and effects. |
47 | Low-light vision. |
48 | Stonecunning, as a dwarf. |
49 | +1 resistance bonus on all saves. 1 |
50 | +1 resistance bonus on Fortitude saves. 1 |
51 | +1 resistance bonus on Reflex saves. 1 |
52 | +1 resistance bonus on Will saves. 1 |
53 | +1 sacred bonus on saves against attacks that rely on negative energy. |
54 | +2 resistance bonus on all saves. 1 |
55 | +2 resistance bonus on Fortitude saves. 1 |
56 | +2 resistance bonus on Reflex saves. 1 |
57 | +2 resistance bonus on Will saves. 1 |
58 | +2 resistance bonus on saves against disease. |
59 | +4 resistance bonus on saves against curses. |
60 | +4 resistance bonus on saves against disease. |
61 | +4 resistance bonus on saves against petrification. |
62 | +4 resistance bonus on saves against poison. |
63 | SR equal to bearer's Hit Dice -5. |
64 | +1 competence bonus on single skill (chosen by the stone's creator). 1 |
65 | +1 competence bonus on three skills (chosen by the stone's creator). 1 |
66 | +1 competence bonus on two skills (chosen by the stone's creator). 1 |
67 | +2 competence bonus on single skill (chosen by the stone's creator). 1 |
68 | +2 competence bonus on two skills (chosen by the stone's creator). 1 |
69 | Defensive Combat Training. |
70 | Mirror image (1 image) 1/day. |
71 | Dancing lights at will. |
72 | Disguise self at will to one of three disguises preset in the stone. |
73 | DR 1/magic or silver. |
74 | Endure elements (constant, self only). |
75 | Fleet. |
76 | Force dart at will; as magic missile except only 1 hit point damage per use. |
77 | Invisibility (self only) 1/day. |
78 | Mage hand at will. |
79 | Message at will, targeting a wayfinder in range. |
80 | Protection from possession and mental control (as protection from evil). |
81 | Purify food and drink 3/day. |
82 | Read magic once per day for 10 minutes. |
83 | Stone knows a 1st-level arcane spell. If the bearer is a caster who prepares arcane spells, he may prepare this spell as if it were in his spellbook. If the bearer is a caster who spontaneously casts arcane spells, he may cast this spell as if it were a spell he knew. This has no effect if the spell is not on his spell list or he cannot cast arcane spells. |
84 | Stone holds a 1st-level divine spell; otherwise as result 83. |
85 | Stone holds a 2nd-level arcane spell; otherwise as result 83. |
86 | Stone holds a 2nd-level divine spell; otherwise as result 83. |
87 | Teleport 1/week to a location designated at the time of the stone's creation. |
88 | Unseen servant 3/day. |
89 | Virtue at will (self only). |
90 | Water walk 1/day. |
91 | Roll again, doubling the strength, uses per day, or duration of the resonant power determined by the second roll. |
92 | Roll twice, ignoring results above 90. |
93 | Roll three times, ignoring results above 90. |
94 | Stone becomes cracked. Roll again to determine its resonant power, ignoring results above 90. |
95 | Stone becomes flawed. Roll again to determine its resonant power, ignoring results above 90. |
96 | Stone becomes scorched. Roll again to determine its resonant power, ignoring results above 90. |
97 | Stone burns out, becoming dull gray and powerless. |
98 | An adverse reaction fuses the ioun stone to the wayfinder; they function normally but cannot be separated without a DC 40 Disable Device check. Roll again, ignoring results above 97. |
99 | Feedback damages the wayfinder, giving it the broken condition and rendering it nonfunctional until it is repaired. The stone is unharmed. 2 |
100 | Feedback destroys the wayfinder unless it makes a DC 19 Fortitude save; success means it gains the broken condition and is nonfunctional until repaired. The ioun stone is unharmed. 2 |
1 If the stone's normal power gives the same kind of bonus, these effects stack. For example, a deep red sphere (+2 enhancement bonus to Dexterity) that has the resonant power of “+2 enhancement bonus to Dexterity” gives a +4 enhancement bonus to Dexterity.
2 Optionally, a wayfinder with multiple spaces for ioun stones may only be damaged at one of those locations, and other ioun stone slots work normally.
3 If no appropriate target is within range, the needle points north as normal.
Section 15: Copyright Notice: Pathfinder Chronicles Seekers of Secrets Paizo Publishing, LLC. © 2009 Paizo Publishing.
Slot Slotless Price 57,750gp CL 18th Weight 1 lb. Aura strong conjuration
DESCRIPTION: This wayfinder has a spiral of stars at the center of its compass, and its housing is decorated with images of doors.
A wayfinder of many paths behaves like a normal wayfinder, allowing it to shine (as the light spell) on command and granting its user a +2 circumstance bonus on Survival checks to avoid getting lost. It has a small indentation designed to hold a single ioun stone, and when an ioun stone is placed within, the owner of the wayfinder gains the stone's normal benefits as if it were orbiting his head.
Once per day on command, a wayfinder of many paths with an implanted ioun stone can be used to create a 5- to 20-foot-diameter gateway, similar to the spell gate. The exact destination depends on the type of ioun stone slotted into the wayfinder; ioun stones of the same type always lead to the same location. The gateway remains open for up to 18 rounds, but the user can drain the socketed ioun stone, rendering it dull gray and powerless, to keep the gateway open for up to 18 additional rounds. If fitted with an ioun stone while in that stone's attuned location, a wayfinder of many paths can open a gateway back to the location in which it was last used, allowing its user to make a return trip after 24 hours.
CONSTRUCTION REQUIREMENTS: Cost 28,875gp Feats Craft Wondrous Item Spells gate, know direction, light
Section 15: Copyright Notice: Pathfinder Campaign Setting: Lost Treasures. © 2014, Paizo Inc.
Slot Slotless Aura moderate varied CL 10th Price 136,000gp Weight 1 lb.
DESCRIPTION: This wayfinder is an artistic treasure, crafted in gold and set with tiny opals, rubies, diamonds, and sapphires. Three slots on the inner side of the lid can each hold one ioun stone. It sheds light equivalent to the daylight spell on your command. It has the following abilities, each activated by a different command word:
When the first ioun stone slot is used, the dimension door ability no longer functions. When the second slot is used, feather fall and resist energy are unavailable. When the third slot is used, daylight and knock no longer function.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item; daylight, dimension door, feather fall, knock, resist energy Cost 68,000gp
Section 15: Copyright Notice: Pathfinder Chronicles Seekers of Secrets Paizo Publishing, LLC. © 2009 Paizo Publishing.
Slot Slotless Aura faint divination and evocation CL 6th Price 8,000gp Weight 1 lb.
DESCRIPTION: Wayfinders of revelation show a more ornate design than ordinary wayfinders, and are crafted of gold-accented silver.
A wayfinder of revelation's light effect is double the normal effect of a light spell, illuminating an area twice as large.
Once per day as a standard action, while a wayfinder of revelation is creating light, you can fill this 40-foot radius of light with an invisibility purge effect (as per the spell). This effect also makes it easier to notice secret doors and hidden compartments—characters who search for such hidden objects and portals inside this area gain a +10 bonus on their Perception checks to do so. Once activated, this effect remains active for 6 rounds.
Section 15: Copyright Notice: Pathfinder Campaign Setting: Pathfinder Society Field Guide. © 2011, Paizo Publishing, LLC.
Slot Slotless Price 18,000gp CL 6th Weight 1 lb. Aura moderate abjuration
DESCRIPTION: This wayfinder is made of magically hardened glass, through which the complex inner matrix of the compass can be seen.
Once per day, the wielder of a wayfinder of the planes can choose one of the following alignments: chaotic, evil, good, or lawful. For 1 hour thereafter, the wayfinder of the planes creates a magic circle effect against the chosen alignment, centered on the wayfinder. Once selected, the alignment of the magic circle effect can't be changed until the effect recharges the next day.
CONSTRUCTION REQUIREMENTS: Cost 9,000gp Feats Craft Wondrous Item Spells light, magic circle against chaos, magic circle against evil, magic circle against good, magic circle against law
Section 15: Copyright Notice: Pathfinder Player Companion: Pathfinder Society Primer. © 2013, Paizo Publishing, LLC.
Slot Slotless Aura strong illusion CL 13th Price 70,000gp Weight 1 lb.
DESCRIPTION: This exquisitely crafted wayfinder bears the design of a half-closed eye in platinum and mithral. The eye is a socket for an ioun stone; when filled, you may activate the wayfinder when you sleep or meditate to create a mobile illusory image of yourself that is partly real.
You control the image as if it were your own body and perceive things through it as if it had all of your normal senses plus darkvision with a range of 60 feet. You do not need to maintain line of sight to the image. The image is visible but transparent, and it cannot perform any action that an unseen servant is unable to perform. The image has 40% of your hit points at the time it was created. Its AC is 10 + your size modifier + your Dexterity modifier. It uses your current Will saving throw bonus but automatically fails Fortitude and Reflex saves. It is destroyed if brought to 0 hit points, which deals you 2d4 points of Charisma damage. It can be dispelled, and cannot enter areas warded against summoned creatures, your alignment, illusions, or incorporeal creatures. You may end this ability as a free action, and it ends automatically if you are awakened, your body is attacked, or 8 hours pass; ending the image in this manner does not deal you Charisma damage.
Using this ability drains energy from the slotted ioun stone, rendering it dull gray and powerless for 24 hours. A dull gray ioun stone cannot power the projection ability of this wayfinder. The wayfinder can still have synergistic powers granted by an ioun stone, though they do not function while the slotted stone is powerless.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, arcane eye, shadow conjuration Cost 35,000gp
Section 15: Copyright Notice: Pathfinder Chronicles Seekers of Secrets Paizo Publishing, LLC. © 2009 Paizo Publishing.
Slot Slotless Price 70,200gp CL 17th Weight 2 lbs. Aura strong conjuration and divination
DESCRIPTION: About half again the size of a standard wayfinder, a wayfinder of the stars features an extra outer ring around the normal directional compass in the center. Embedded into this outer ring are 13 semi-precious stones, each representing a major celestial body of the solar system.
At will, the owner can speak the item's command word to cause the wayfinder's compass needle to stop pointing north and instead indicate the direction of the nearest active interplanetary portal within 500 miles. If no such portal is within range, the compass needle hangs listlessly. A second command word causes the wayfinder of the stars to once again function as a basic wayfinder.
Once per day, the owner can touch one of the semi-precious stones on the wayfinder of the stars to teleport her and any willing creatures touching her to a safe location on the indicated planet, as interplanetary teleport.
CONSTRUCTION REQUIREMENTS: Cost 35,100gp Feats Craft Wondrous Item Spells interplanetary teleport, light, locate object
Section 15: Copyright Notice: Pathfinder Player Companion: People of the Stars. © 2014, Paizo Inc.
Slot Slotless Price 10,000gp CL 5th Weight 0 Aura faint conjuration
DESCRIPTION: This tattoo can store one weapon, sized for the bearer of the tattoo. When no weapon is stored, the tattoo takes the form of an empty sword sheath. When a weapon is stored within the tattoo, it takes the form of the weapon so stored. Storing a weapon in the tattoo is a full-round action, but removing a weapon from the tattoo is only a swift action. This tattoo can only be put on one of the bearer's arms (preventing the other arm from receiving another tattoo), and the weapon automatically appears in the hand of the arm it is tattooed upon. If that hand is not free, the weapon cannot be summoned. If the bearer is tightly constrained in an area too small for the weapon to appear without damaging something, the weapon cannot be summoned. If the tattoo is destroyed while a weapon is in it, the weapon falls to the ground in a random space adjacent to the bearer of the tattoo.
CONSTRUCTION REQUIREMENTS: Cost 5,000gp Feats Inscribe Magical Tattoo Spells disguise weapon
Section 15: Copyright Notice: Pathfinder Player Companion: Dirty Tactics Toolbox. © 2015, Paizo Inc.
Slot Slotless Aura faint transmutation CL 5th Price 22,000gp Weight 0
DESCRIPTION: This gold-plated watch is divided into five pieces. The weirding watch keeps flawless time without ever needing to be wound or repaired. In addition, the bearer of any piece of the watch can activate it to exercise power over time for herself and her allies. Once a watch piece is activated, the bearer gains the benefits of haste and lesser age resistance for 3 rounds. Anyone bearing a piece from the same weirding watch within 30 feet receives the same effect. Each piece of the watch can be activated once per day. The price of a weirding watch includes all five pieces. Pieces are rarely sold separately.
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells haste, lesser age resistance Cost 11,000gp
Section 15: Copyright Notice: Pathfinder Module: Tears at Bitter Manor. © 2014, Paizo Publishing, LLC.
Slot Slotless Aura strong conjuration CL 17th Price 82,000gp Weight 0
DESCRIPTION: This strange, interdimensional device looks just like a portable hole. Anything placed within it is immediately cast to another world—a parallel world, another planet, or a different plane (chosen randomly). If the well is moved, it opens to a new plane (also randomly determined). It can be picked up, folded, or rolled, just as a portable hole can be. Objects from the world the well touches can come through the opening just as easily—it is a two-way portal.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, gate Cost 41,000gp
Slot Slotless Aura strong conjuration CL 17th Price 60,000gp Weight 0
DESCRIPTION: Rather than opening to locations on different planes, this well instead opens to worlds on the Material Plane. It does not, however, necessarily open to worlds with similar environments to that of its user; hence it can pose much the same danger as the traditional well in terms of both the unpredictable environs of the destination and the alien beings that might step through from the other side.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, gate Cost 30,000gp
Section 15: Copyright Notice: Pathfinder Chronicles: Classic Treasures Revisited. © 2010, Paizo Publishing, LLC.
Slot Slotless Aura strong conjuration CL 17th Price 122,000gp Weight 0
DESCRIPTION: While normally functioning as a standard well of many worlds, this well possesses a command word that supersedes its normal placement-based destination, and it instead opens up onto a single location designated by its maker during the well's creation (often the creator's home or a private, warded demiplane). Those finding the well are not immediately aware of this command word unless a spell more powerful than a simple identify spell is used, and the well's secret destination, whatever it might be, may or may not still be occupied.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, gate, mage's magnificent mansion Cost 61,000gp
Section 15: Copyright Notice: Pathfinder Chronicles: Classic Treasures Revisited. © 2010, Paizo Publishing, LLC.
Slot Slotless Aura moderate transmutation CL 9th Weight 0 Price 8,000gp
DESCRIPTION: This whistle is shaped like a wolf's head and is crafted out of silver. Once per day the bearer may blow the whistle to cause one lycanthrope within 30 feet to make a DC 17 Will save or be forced back into its humanoid form for the next 24 hours.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, baleful polymorph Cost 4,000gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Price 4,000gp CL 12th Weight 0 Aura strong illusion
DESCRIPTION: This blue crystal is cut in the shape of a five-pointed star.
As a standard action, its user can alter his appearance as with a disguise self spell. When so disguised, the user can render the western star and other ioun stones in his possession invisible.
CONSTRUCTION REQUIREMENTS: Cost 2,000gp Feats Craft Wondrous Item Spella disguise self
Section 15: Copyright Notice: Pathfinder Campaign Setting: Occult Mysteries. © 2014, Paizo Inc.
Slot Slotless Price 500gp
DESCRIPTION: A token that forms into a huge leather whip and wields itself against any opponent desired just like a dancing weapon. The weapon has a +10 base attack bonus, does 1d6+1 points of nonlethal damage, has a +1 enhancement bonus on attack and damage rolls, and a makes a free grapple attack (with a +15 bonus on its combat maneuver checks) if it hits. The whip lasts no longer than 1 hour.
CONSTRUCTION: Requirements Craft Wondrous Item, major creation Cost 250gp
Slot Slotless Aura moderate divination CL 9th Weight 0 Price 3,000gp
DESCRIPTION: This ancient gold coin measures an inch in diameter and a quarter of an inch thick. One face bears one of the seven ancient runes representing magic and sin, while the opposite side bears the image of a broken column.
When carried, a whispering coin periodically haunts its carrier with soft whispers that seem to be in an ancient language, but which are never loud enough to understand. These whispers are only slightly distracting, and in fact offer a boon to the carrier of the coin—they grant a +1 resistance bonus on saving throws against spells of the school of magic associated with the coin's rune (the coin found in this adventure bears the rune of lust, and thus grants a +1 resistance bonus against enchantment spells).
Once per day, when the bearer flips the whispering coin and asks a question in the same ancient language while the coin is in the air, the coin provides an answer to the question as it lands, either “yes” (the rune) or “no” (the broken column); the word “yes” or “no” is also whispered into the user's ear as the answer is determined. A whispering coin's knowledge is limited to events that have a significant chance to affect the coin's carrier in the immediate future (no further out than a few minutes), and is further limited to facts, not conjecture.
You could ask a whispering coin whether a door you were about to open is trapped, but not “Is the king the mastermind of the conspiracy we just learned about?” The GM, in other words, can determine whether or not a whispering coin can answer or not—if the coin can't answer, it spins on its edge upon landing for several seconds before flopping over to a random side and does not whisper a “yes” or “no” into the user's ear. The coin's one use for the day is still consumed.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, augury, resistance Cost 1,500gp
Section 15: Copyright Notice: Pathfinder Adventure Path #62: Curse of the Lady's Light. © 2012, Paizo Publishing, LLC.
Slot Hands Aura faint illusion and transmutation CL 5th Price 15,400gp Weight 0
DESCRIPTION: These gloves constantly project a very short-range silence spell, so that anything touched or held by the wearer's hands makes no sound. Thus picking a locked door wouldn't make a clicking noise audible to those on the other side, and holding a hand over a victim's mouth would silence his scream. The silence extends only a few inches, so knocking on a door produces no sound but hammering it down still does.
If the wearer presses a finger to her lips and speaks, no sound comes out, but the words are audible to anyone she chooses in her line of sight (as the message spell).
CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells message, silence Cost 7,700gp
Section 15: Copyright Notice: Pathfinder Module: Tears at Bitter Manor. © 2014, Paizo Publishing, LLC.
Slot Slotless Price 6,300gp CL 7th Weight 0 Aura moderate conjuration
DESCRIPTION: This whistle emits a loud, shrill note. Once per day when the user blows this whistle his mount or animal companion is instantly teleported to a safe space of the user's choice that's within 30 feet of him. The creature must be within 1 mile, and any effect that bars or hampers teleportation also impedes this effect. The whistle is useless unless attuned to a specific mount or animal companion; attuning the whistle is a special ritual that takes 10 minutes. The whistle can be attuned to a new mount or animal companion at will.
CONSTRUCTION REQUIREMENTS: Cost 3,150gp Feats Craft Wondrous Item Spells teleport
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.
Slot Slotless Aura faint transmutation CL 3rd Weight 0 Price 5,500gp
DESCRIPTION: A wind fan appears to be nothing more than a wood and papyrus or cloth instrument with which to create a cooling breeze. By uttering the command word, its possessor causes the fan to duplicate a gust of wind spell. The fan can be used once per day with no risk. If it is used more frequently, there is a 20% cumulative chance per usage during that day that the device tears into useless, non-magical tatters.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, gust of wind Cost 2,750gp
Slot Slotless Aura faint transmutation CL 3rd Weight 0 Price 4,400gp
DESCRIPTION: This light gray compass made of fine metal, and is engraved with various depictions of the sun, moon, and clouds. It allows a creature to increase or decrease the intensity of the wind four times per day as if using alter winds.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, alter winds Cost 2,200gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Belt Price 7,000gp CL 5th Weight 5 lbs. Aura faint transmutation
DESCRIPTION: Note This item is associated with a specific deity.
This kilt is made of thick woven strips of sea-green and sky-blue cloth decorated with tiny pearls and bits of coral along the beltline. The wearer gains a +3 competence bonus on Swim checks.
When not worn, a windwave kilt floats on water like a dry log, automatically buoying upward any creature that weighs 100 pounds or less and aiding in flotation for heavier creatures.
If the associated deity is the wearer's patron, once per day the wearer can use gaseous form. In this form, the wearer does not need to breathe and can enter water or other liquid, appearing as a mass of fine bubbles and gaining the ability to swim at a speed of 10 feet. The wearer can also drink salt water as if it were fresh water.
CONSTRUCTION REQUIREMENTS: Cost 3,500gp Feats Craft Wondrous Item, create water, gaseous form, levitate or water walk, creator must have 5 ranks in Swim
Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Gods. © 2014, Paizo Publishing, LLC.
Slot Feet Aura moderate transmutation CL 8th Price 16,000gp Weight 1 lb.
DESCRIPTION: These boots appear to be ordinary footgear.
On command, they sprout wings at the heel and let the wearer fly, without having to maintain concentration, as if affected by a fly spell (including a +4 bonus on Fly skill checks). The wearer can fly three times per day for up to 5 minutes per flight.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, fly Cost 8,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Shoulders Aura moderate transmutation CL 10th Price 54,000gp Weight 2 lbs.
DESCRIPTION: A pair of these wings might appear to be nothing more than a plain cloak of old, black cloth, or they could be as elegant as a long cape of blue feathers.
When the wearer speaks the command word, the cloak turns into a pair of bat or bird wings that empower her to fly with a speed of 60 feet (average maneuverability), also granting a +5 competence bonus on Fly skill checks.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, fly Cost 27,000gp
Slot Shoulders Aura moderate transmutation CL 7th Price 72,000gp Weight 3 lbs.
DESCRIPTION: These cloth shoulder straps have many pebbles stitched into them. The wearer of the straps can command them to unfurl a pair of wings made from a hard gray stone. These wings grant her a fly speed of 60 feet and average maneuverability. When these wings are present her skin also takes on a noticeable stone-like appearance and she gains DR 10/adamantine. The wearer can furl and unfurl these wings as a swift action. The wings can be used for up to 5 minutes each day. The duration need not be continuous, but it must be used in 1-minute increments.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, fly, stoneskin Cost 36,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Headband Aura moderate transmutation CL 7th Price 32,000gp Weight 1 lb.
DESCRIPTION: Crafted of pale bone or silver, this headband features a snarling wolf's head centered on the wearer's forehead. The wearer gains cold resistance 10. Once per day, the wearer may transform into a Large white-furred wolf for 11 minutes. In addition, once per day the wearer may breathe a 30-foot cone of cold that deals 7d6 points of cold damage (Reflex DC 16 for half). The wearer may use this breath weapon even when transformed.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, beast shape II, dragon's breath, resist energy Cost 16,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Body Aura moderate abjuration CL 7th Price 35,000gp Weight 1 lb.
DESCRIPTION: Spun from combed cotton, this simple, unassuming gown bears a strong aura of witchcraft. These magical garments are highly sought after by witches, for though anyone may wear a witching gown, only a witch may realize its full potential. A witching gown grants its wearer a +2 resistance bonus on all saving throws and a +2 competence bonus on all Bluff, Diplomacy, and Intimidate skill checks. When worn by a witch, these bonuses double.
In addition, a witch may change the appearance and style of the gown to match her whims (as the glamered armor special ability) and adopt virtually any disguise, gaining a +10 bonus on Disguise checks that incorporate the gown's appearance. Only a true seeing spell or similar magic can pierce this effect.
Lastly, a witch may cast a single touch range spell of 4th level or lower into the gown. Thereafter, the gown holds the magic for up to 24 hours, functioning as a spite spell against the next foe to strike the witch with a successful melee attack or combat maneuver. The gown's spite spell counts as an active spite effect for the witch wearing the gown.
CONSTRUCTION: Requirements Craft Wondrous Item, charm person, disguise self, resistance, spite Cost 17,750gp
Section 15: Copyright Notice: Pathfinder 47: Ashes at Dawn. © 2011, Paizo Publishing, LLC.
Slot Neck Price 14,000gp CL 5th Weight 1 lb. Aura faint illusion
DESCRIPTION: This forest green clasp is engraved with a stylized version of a tree. If the wearer has the woodland stride ability, she gains the ranger's camouflage ability in forest terrain. If the wearer has an animal companion that also benefits from her woodland stride ability, the companion gains the camouflage ability as well.
CONSTRUCTION REQUIREMENTS: Cost 7,000gp Feats Craft Wondrous Item Spells disguise self, invisibility
Section 15: Copyright Notice: Pathfinder Player Companion: Advanced Class Origins. © 2014, Paizo Inc.
Slot Slotless Aura moderate evocation CL 7th Weight 1 lb. Price 1,500gp
DESCRIPTION: This fragile glass flask encloses a single scrap of worn parchment held in place by a taut metal wire threaded through its cork stopper. As a full-round action, a spellcaster can cast a targeted language-dependant spell of 3rd level or lower into the flask as a full round action, which covers the parchment with magical writing and charges the flask with power. The flask cannot be used with spells that have a casting time longer than 1 full round. Any of the spell's variables that are determined by its caster (such as commands given to the spell's target) are decided when the spell is cast into the bottle.
The charged flask can be thrown as a splash weapon with a range increment of 10 feet. The flask shatters and is destroyed upon impact, releasing the stored spell. A creature struck by the flask is subject to the effects of spell contained within, just as if it had been the target of the spell. Creatures within 5 feet of the flask when it breaks hear whispery echoes of the spell's words and are also subject to its effects, though they receive a +5 bonus on their saves to resist the spell. If the spell does not ordinarily allow a save, creatures caught in the splash radius may still make a Will save to negate it (with the +5 bonus).
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, imbue with spell ability Cost 750gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Slotless Aura faint conjuration CL 1st Price 50gp Weight 1/2 lb.
DESCRIPTION: Prized by slavers as an affordable way to stop a captive from bleeding to death, a dose of wound paste acts as a stabilize spell when slathered on a dying creature. Applying wound paste is a standard action that provokes an attack of opportunity. A pot of wound paste contains 5 doses.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, stabilize Cost 25gp
Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.
Slot Shoulders Aura moderate transmutation CL 7th Price 78,600gp Weight 1 lb.
DESCRIPTION: This heavy cloak is made of blue scaled leather and has a pointed hem that hangs near the ground. The cloak provides the wearer a +4 resistance bonus on Will saves, a continuous feather fall effect (as the spell), and the ability to use fly once per day. At will as a swift action, the wearer can form the hem into a stinger, granting her a sting natural weapon. This sting deals 1d6 points of damage plus poison (as the spell; DC 16). Reverting the stinger to its normal, inconspicuous shape is a free action.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, feather fall, fly, poison, resistance, creator must be at least caster level 12 Cost 39,300gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.
Slot Body Aura moderate transmutation CL 9th Price 20,000gp Weight 1 lb.
DESCRIPTION: This brown and gray robe is always dirty, and the chest and the back of each shoulder is decorated with a gem-like eye pattern.
The wearer gains a +5 bonus on Perception checks, and can use earth glide to pass through up to 20 feet of natural or worked stone per day. The distance traveled with earth glide does not need to be consecutive, but it must be used in 5-foot increments. The wearer is able to safely chew, swallow, digest, and derive nutrition from gems, precious metals, and metallic ore, with 100gp worth of these materials sustaining him for 1 full day. If the wearer removes the robe after such a meal, he is sickened until 24 hours have passed since the last meal of this kind. Wearing the robe again immediately negates this penalty.
CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, passwall, purify food and drink Cost 10,000gp.
Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.