Abjurant Salt

Slot Slotless Aura moderate abjuration CL 9th Weight 1 lb. Price 600gp

DESCRIPTION: Carried in a tube of beaten silver, this rough-ground salt is a powerful defense against evil conjurers. As a full-round action that provokes attacks of opportunity, the salt can be poured in a circle with a diameter of 5 feet or a straight line up to 15 feet long. While the line of salt remains unbroken and undisturbed, evil summoned or called creatures cannot physically cross it or interfere with it. These creatures can continue to make ranged or magical attacks over the line. Any other creature may disturb the line simply by scuffing it. The effects of the salt last as long as the line remains unbroken. Once laid, the salt cannot be recollected.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, magic circle against evil, permanency Cost 300gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Acrobat Slippers

Slot Feet Aura faint transmutation CL 3rd Price 3,000gp Weight 2 lbs.

DESCRIPTION: These supple gray leather slippers enable the wearer to keep his balance in precarious positions.
The wearer retains his Dexterity bonus to AC when climbing, running, or using the Acrobatics skill to move on narrow surfaces or uneven ground without falling. In addition, the wearer gains a +2 competence bonus to CMD against trip maneuvers and on Reflex saves to avoid falling (including falling prone).

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cat's grace Cost 1,500gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Admixture Vial

Slot Slotless Aura moderate universal CL 8th Weight 0 Price 5,000gp

DESCRIPTION: Once per day, an alchemist can use this simple-looking glass vial to combine two extracts into one usable extract as if he had the combine extracts discovery. An admixture vial can combine extracts of 3rd level or lower. Extracts combined with an admixture vial cannot be combined again using this item or the combine extracts discovery.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must be an alchemist with the combine extracts discovery Cost 2,500gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Adventurer's Greatcoat

Slot Body Price 8,000gp CL 9th Weight 4 lbs. Aura moderate transmutation

DESCRIPTION: This long, double-breasted jacket is sewn from durable, dun-colored canvas with a removable liner to keep its wearer comfortable in a wide range of temperatures. Anyone wearing the coat notes many small cloth patches of various shapes. Only the wearer of the robe can see these patches, recognize them for the items they become, and detach them. One patch can be detached each round.
Detaching a patch causes it to become an actual item, as indicated below. An adventurer's greatcoat has each of the following patches (unless noted otherwise, the coat has only one of each patch):

CONSTRUCTION REQUIREMENTS: Cost 4,000gp Feats Craft Wondrous Item Spells fabricate

Section 15: Copyright Notice: Pathfinder Player Companion: Pathfinder Society Primer. © 2013, Paizo Publishing, LLC.


Aegis of Recovery

Slot Neck Aura faint abjuration and conjuration CL 3rd Price 1,500gp Weight 0

DESCRIPTION: An aegis of recovery grants its wearer a +2 resistance bonus on all saving throws made to recover from a continuing effect, such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack. This bonus does not help against initial saving throws against such effects. Should the wearer ever drop below 0 hit points, the aegis heals the wearer for 2d8+3 points of damage and then crumbles to dust.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, barkskin, cure moderate wounds Cost 750gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Agate Ellipsoid (Ioun Stone)

Slot Slotless Price 1,000gp CL 12th Weight 0 Aura strong divination

DESCRIPTION: This stone grants you a single use of the augury spell with a 100% success rate. The stone must have been orbiting your head for at least 24 hours before it can be activated in such a way, which you can do with a thought as a free action. The stone instantly returns an answer of “weal,” “woe,” “weal and woe,” or “nothing.” After being used in this manner, the stone loses all magical power and becomes a dull gray ioun stone.

Cracked: This stone grants you a single use of augury with an 80% success rate. It otherwise functions as a normal agate ellipsoid ioun stone. Price: 500gp.

Flawed: This stone functions as a normal agate ellipsoid ioun stone, but you lose any abilities to reroll ability checks, skill checks, or saving throws for 24 hours after equipping it. Price: 800gp.

CONSTRUCTION REQUIREMENTS: Cost 500gp Feats Craft Wondrous Item Spells augury Special creator must be 12th level

Section 15: Copyright Notice: Pathfinder Player Companion: Pathfinder Society Primer. © 2013, Paizo Publishing, LLC.


Agile Alpenstock

Slot Slotless Aura faint transmutation CL 3rd Weight 1 lb. Price 2,000gp

DESCRIPTION: This gnarled wooden walking stick aids a creature's travel, granting a +5 foot enhancement bonus to speed and a +2 enhancement bonus to CMD against trip attempts and on saving throws to avoid being tripped. These bonuses apply as long as the agile alpenstock is held in hand. It can be wielded in combat as a quarterstaff.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, longstrider Cost 1,000gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Alchemist's Atlatl

Slot Slotless Price 1,500gp CL 1st Weight 2 lbs. Aura faint transmutation

DESCRIPTION: This wooden atlatl resembles a handheld, lever-controlled catapult. One end sports a shaft covered in carvings of alchemical formulae, and the other is a roughly carved bowl.
The user can place an alchemical splash weapon, such as a flask of acid or alchemist's fire, in the bowl. This is a move action that provokes an attack of opportunity. When the splash weapon is launched from the atlatl, its range is doubled. Magic items (including an alchemist's bombs) aren't affected by an alchemist's atlatl.

CONSTRUCTION REQUIREMENTS: Cost 750gp Feats Craft Wondrous Item Spells longshot

Section 15: Copyright Notice: Pathfinder Player Companion: Ranged Tactics Toolbox. © 2014, Paizo Inc.


Aligned Horn of Valhalla

Slot Slotless Aura strong conjuration CL 13th Price 45,000gp Weight 2 lbs.

DESCRIPTION: This horn of Valhalla is crafted for service to a cause, whether lofty or profane. Though not intelligent, it has an alignment as determined by the Intelligent Item Alignment table, and summons barbarians of that alignment. A character who sounds the horn but is more than one step away from the horn's alignment is attacked by the summoned barbarians. The horn's minions also turn against an owner who gives them an order in strong opposition to their ethos, such as ordering lawful good barbarians to attack helpless villagers.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, summon monster VI Cost 25,000gp (alignment restriction affects the item's market price, but not the cost to create the item)


All Tools Vest

Slot Chest Aura faint conjuration CL 1st Price 1,800gp Weight 5 lbs.

DESCRIPTION: This well-made leather vest bears numerous shiny metal buttons, which stud a number of bulging pockets.
Once per day, as a standard action, the wearer can speak the vest's command word and order it to bring forth all the standard tools required to make checks for any one Craft skill. These tools appear in the countless pockets of the vest or, if too heavy, on the floor, on a nearby shelf, on a workbench, or in a toolbox or cupboard that appears nearby. Once summoned, they remain for 24 hours or until another creature touches them, whichever comes first.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, summon instrument Cost 900gp

Editor's Note: The Advanced Player's Guide described the All Tools Vest: “The stitching along the many pockets of this light leather vest depicts cheerful laborers going about their daily work.” Ultimate Equipment changed the first sentence of this description.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


All-Seeing Eye

Slot Slotless Aura moderate divination CL 9th Price 5,500gp Weight 5 lbs.

Cyclopes possess the uncanny ability to temporarily gaze into the future. Most cyclopes only receive occasional flashes of this insight. Some, however, fall into deep trances, receiving detailed visions of events that have not yet occurred. Some scholars claim that during such trances, cyclopes are possessed by the eldritch spirits of their ancient empires, perhaps even by the long-dead gods of those primeval kingdoms. Such heavy trances tend to be violent, with the cyclops convulsing spastically, her body given over to involuntary seizures, blood seeping from the ducts of her enlarged, bloodshot eyeball as it rolls into the back of her head. Thankfully for other races, cyclops oracles capable of invoking such potent visions are relatively rare. The ravings of an entranced cyclops are typically composed almost entirely of unintelligible gibberish, though words from a long-forgotten dialect of the Cyclops language can occasionally be discerned by the attentive.
Throughout the ages, numerous peoples and cultures have viewed a cyclops's singular, enlarged eye as a gateway to visions of mysterious and ancient forces. All manner of popular folklore and myths claim that whoever possesses a cyclops's eye can tap into the mystical powers of the one-eyed giants. The following new magic item can either be crafted by talented spellcasters or might be taken from the heads of particularly gifted cyclops oracles.

DESCRIPTION: This hardened, over-sized eyeball is nearly a foot in diameter. The possessor gains a +1 insight bonus on the saving throw DCs of any spells of the divination school he casts, as well as a +1 insight bonus on dispel checks made against divination effects. In addition, once per week, the possessor of an all-seeing eye can cast commune as a spell-like ability without the need for a material component. Using an all-seeing eye in this way effectively uses up its magic for a week, and the possessor does not benefit from the insight bonuses it grants until a week after commune was cast.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, commune, guidance Cost 2,250gp

Section 15: Copyright Notice: Pathfinder Campaign Setting: Giants Revisited. © 2012, Paizo Publishing, LLC.


Alluring Golden Apple

Slot Slotless Aura faint enchantment CL 4th; Price 400gp Weight 1 lb.

DESCRIPTION: This enchanted apple appears to be made of solid gold.
When dropped or thrown, it draws the attention of the nearest hostile creature within 20 feet. The creature must make a DC 13 Will save or be paralyzed as if by hold person as it focuses its undivided attention on the golden apple. If the creature makes its save on a later round, it realizes it has been affected by magic and the apple is not actually gold. While focusing on the apple, the target takes a -2 penalty on Perception checks. The apple is consumed upon being dropped or thrown.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, beguiling gift, hold person Cost 200gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Amazing Tools of Manufacture Tools

Slot Slotless Aura faint transmutation CL 3rd Price 12,000gp Weight 1 lb.

DESCRIPTION: Tools of this type always appear to be of the highest quality and wrought of the finest materials, most often mithral, darkwood, and adamantine. In the hands of a casual wielder, these items simply appear to be magically enhanced masterwork tools for a specific Craft skill (determined randomly), granting a +4 circumstance bonuson such skill checks. However, in the hands of a craftsman with 6 or more ranks in the selected Craft skill, the greater power of the amazing tools of manufacture becomes apparent. The wielder may use the tools to create items using the Craft skill much more surely and quickly. The wielder may take raw materials with a value equal to half the price of an object to be crafted, and produce a finished object in as little as 1 hour for an item with a final cost of 2,000gp or less. For objects with a final cost of more than 2,000gp, the wielder can perform 2,000gp worth of work in a single hour, but only once each day. Only a single skill check is required to successfully complete the item, made on the last day of crafting and gaining the +4 circumstance bonus granted by the tools.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Master Craftsman Cost 6,000gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.


Amber Spindle (Ioun Stone)

Slot Slotless Aura moderate abjuration CL 12th Price 10,000gp Weight 0

DESCRIPTION: This stone grants you a +1 resistance bonus on saving throws. The bonuses from multiple amber spindles stack (up to a maximum of a +5 resistance bonus to saving throws).

Cracked: This stone grants a +1 resistance bonus on Fortitude, Reflex, or Will saves. The bonuses from multiple amber spindles (cracked or otherwise) stack, up to a maximum of a +5 resistance bonus. Price 3,400gp.

Flawed: This stone grants a +1 resistance bonus on saving throws per stone, stacking up to +3 total with other amber spindle ioun stones (flawed or otherwise). Price 6,000gp.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, resistance, creator must be 12th level Cost 5,000gp

Section 15: Copyright Notice: Pathfinder Chronicles Seekers of Secrets Paizo Publishing, LLC. © 2009 Paizo Publishing.


Amethyst Pyramid (Ioun Stone)

Slot Slotless Price 8,000gp CL 12th Weight 0 Aura strong abjuration

This stone grants you the ability to pass undetected before undead as if under the effects of a hide from undead spell.
Unintelligent undead automatically can't see you, and intelligent undead receive a single DC 12 Will save to notice you despite the stone's effects. If you attempt to channel positive energy, turn or command undead, touch an undead creature, or attack any creature (even with a spell), the stone's effects are negated for 1 hour.

Cracked: This stone grants a +2 competence bonus on Knowledge (religion) checks to identify undead and their special abilities. Price: 150gp.

Flawed: This stone functions as a normal amethyst pyramid ioun stone, but against undead you take a -1 penalty to AC and on saves. Price: 6,000gp.

CONSTRUCTION REQUIREMENTS: Cost 4,000gp Feats Craft Wondrous Item Spells hide from undead Special creator must be 12th level

Section 15: Copyright Notice: Pathfinder Player Companion: Pathfinder Society Primer. © 2013, Paizo Publishing, LLC.


Ampoule of False Blood

Slot Neck Aura strong transmutation CL 15th Price 20,000gp Weight 0

DESCRIPTION: This necklace consists of a fine gold chain from which hangs a small sealed crystal vial containing preserved liquid blood. Each ampoule is attuned to a specific sorcerer bloodline. If a sorcerer (or other creature with sorcerer bloodline powers, such as from the Eldritch Heritage feat) wears the ampoule for at least one day, she loses her existing bloodline powers and gains the bloodline powers of the ampoule's bloodline, using her sorcerer level to determine the powers gained. The ampoule has no effect on the sorcerer's bonus spells, bloodline arcana, or bonus feats from her original bloodline (which remain unchanged).
The sorcerer can only use these bloodline powers as long as she wears the necklace. Removing the necklace leaves the sorcerer unable to access any bloodline power, either her own or those of the ampoule, until one hour has passed.
As a full round action that provokes an attack of opportunity, the wearer can break open the ampoule and drink the blood within. This destroys the item, and gives her the sickened condition for 1d4 hours. If the drinker is a sorcerer, her bloodline permanently changes to match that of the ampoule. In this case, the sorcerer's bonus spells, bloodline arcana, and bloodline powers all permanently change to match those of the ampoule's bloodline. Bonus feats previously selected due to the sorcerer's bloodline are unaffected, but new feats must be selected from the new bloodline's bonus feat list.

CONSTRUCTION REQUIREMENTS: Craft Wondrous item, limited wish, polymorph, creator must be a sorcerer of the appropriate bloodline Cost 10,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Amulet of Bullet Protection

Slot Neck Aura faint abjuration CL 5th Price 1,500gp (+1), 6,000gp (+2), 13,500gp (+3), 24,000gp (+4), 37,500gp (+5) Weight 0

DESCRIPTION: This amulet, usually crafted from the splintered remains of spent firearm bullets shaped into a rough holy symbol or clover, grants the wearer a luck bonus to AC against firearm attacks that target touch AC.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, divine favor, creator's caster level must be at least three times the amulet's bonus Cost 750gp (+1), 3,000gp (+2), 6,750gp (+3), 12,000gp (+4), 18,750gp (+5).

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Amulet of Channeled Life

Slot Neck Aura moderate transmutation CL 10th Price 12,000gp Weight 1/2 lb.

DESCRIPTION: This amulet consists of a pale translucent gem in a dull gray metal setting etched with ancient runes. When worn by an individual with the negative energy affinity racial trait, it alters the effects of positive energy on his body. When targeted by positive energy that heals living creatures, the wearer instead gains half the hit points the positive energy heals as temporary hit points. These temporary hit points go away after 10 minutes. This effect does not stack with life channel or other effects that convert healing positive energy to temporary hit points. This item does not actually transpose positive energy into negative energy, it just affects the way the wearer's body reacts to positive energy. Only a living creature can benefit from this amulet; it provides no benefit to undead.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, life channel Cost 6,000gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.


Amulet of Elemental Strife

Slot Neck Aura moderate abjuration CL 8th Price 4,000gp Weight 1 lb.

DESCRIPTION: This amulet shines brightly when brought within 60 feet of an outsider with the elemental subtype, shedding light as a torch. The amulet glows a different color depending on the subtype of the elemental or elementals present (white for air, yellow for earth, red for fire, and blue for water). If more than one subtype is present, the gem flickers back and forth between the appropriate colors.
The wearer gains resistance 5 against a single energy type determined by the subtype of the closest elemental present (air grants electricity resistance, earth grants acid resistance, fire grants fire resistance, and water grants cold resistance). If the closest elemental possesses multiple subtypes, the wearer may choose which type of resistance she gains. This energy resistance only applies against attacks from elementals. The amulet also allows any attacks made by the wearer to bypass the damage reduction of such creatures.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, resist energy, creator must be at least 8th level Cost 2,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Amulet of Euphoric Healing

Slot Neck Price 12,000gp CL 3rd Weight 1 lb. Aura faint enchantment

DESCRIPTION: These glass amulets hold a bubbling red magical liquid called "euphorica" and often feature a religion's or deity's holy symbol.

EFFECTS: While worn, the magical liquid within the amulet tinges the user's healing magic with a wash of ecstasy that acts as a magical drug, making the recipient of the healing more susceptible to mental manipulation by the wearer of the amulet.
Anytime the wearer casts a healing spell or uses a spell-like ability on a single target, the recipient of the magical healing additionally must succeed at a DC 13 Fortitude save or become addicted to the wearer's healing spells. The wearer can suppress this effect by shielding the amulet from view with a hand or held item as a free action.

CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells cure light wounds, enthrall Cost 6,000gp

Section 15: Copyright Notice: Pathfinder Player Companion: Champions of Corruption. © 2014, Paizo Inc.


Amulet of Grappling

Slot Neck Source Pathfinder #27 Aura moderate evocation CL 9th Price 20,258gp Weight 2 lbs.

DESCRIPTION: This nearly perfect pearl replica of a hand is attached to a gold chain and can be worn as an amulet.
Once per day, the wearer can animate the hand as an immediate action. The hand attempts to grapple an adjacent foe of Medium size or smaller, using the wearer's CMB. If it succeeds, the hand deals 1d4 non-lethal damage every round it maintains a grapple. If the grapple attempt fails or the victim escapes the grapple, the hand ceases its activity. If any creature within reach of the amulet (including the wearer) attempts to steal anything, the hand activates and attempts to choke the creature. If the amulet is not currently worn, it uses the victim's own CMB and Strength to determine the attack bonus and damage.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, interposing hand Cost 10,129gp


Amulet of Grasping Souls

Slot Neck Aura strong transmutation CL 13th Price 21,000gp Weight 0

DESCRIPTION: This amulet can be worn by both corporeal and incorporeal creatures. If worn by a corporeal creature, it confers the ghost touch special ability on her natural attacks and weapons she wields (even thrown weapons and projectiles). Once per day as a swift action, the wearer can make the next spell she casts affect incorporeal creatures as though she were using the Ectoplasmic Spell metamagic feat but without increasing the spell level.
When an incorporeal creature wears the amulet, it can interact with it surroundings. Any item in its possession becomes incorporeal, allowing the incorporeal creature to take items and phase through objects with them. An incorporeal creature without a Strength score uses its Charisma score to determine how much it can carry.

CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item, Ectoplasmic Spell Spells plane shift Cost 10,500gp

Section 15: Copyright Notice: Pathfinder Module: Tears at Bitter Manor. © 2014, Paizo Publishing, LLC.


Amulet of Hidden Light

Slot Neck Aura faint illusion CL 3rd Price 9,000gp Weight 0

DESCRIPTION: This large amulet crafted of rough-cut glass can, on command, shed light as a sunrod. Unlike a normal light source, creatures outside this area* cannot see the amulet's light.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, light, invisibility Cost 4,500gp

Editor's Note: A sunrod's affected area is a total of 60 ft radius, 30 feet of bright light and 30 feet beyond that raising the light level by one. Based on this, creatures farther than 60 ft away from the bearer of an amulet of hidden light would not be able to see the amulet's light when active.

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.


Amulet of Hidden Strength

Slot Neck Aura faint transmutation CL 5th Price 9,000gp Weight 0

DESCRIPTION: This glass teardrop hangs on a platinum chain and can be used once per day to grant a surge of power. This surge can be used in one of two ways. As a swift action, the wearer of the amulet can make one melee or ranged attack at his highest attack bonus. Alternatively, if the wearer of the amulet has a ki pool, he can instead focus on the power of the amulet as a full-round action and regain two ki points.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must have a ki pool Cost 4,500gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Amulet of Magecraft

Slot Neck Aura moderate universal CL 9th Price 20,000gp Weight 2 lbs.

DESCRIPTION: A universalist wizard who selects the amulet as his bonded object may choose one school of spells each day when he prepares spells. He then can use the necklace to spontaneously convert any prepared wizard spell of that school into any other wizard spell of that school he knows; the desired spell must be of the same level or lower than the prepared spell. For example, if the wizard chose “evocation” when he prepared his spells that morning, until the next time he prepares spells, he can spontaneously convert a prepared fireball into any other evocation wizard spell of 3rd level or lower that he knows.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, permanency, creator must be a universalist Cost 10,000gp

Editor's Note: The original entry for the Amulet of Magecraft in the Pathfinder Advanced Player's Guide was prefaced with: Each silver link that makes up this heavy necklace represents a well-known concept of arcane theory.
Ultimate Equipment removed this aspect of the description.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Amulet of Mighty Fists

Slot Neck Aura faint evocation CL 5th Price 4,000gp (+1), 16,000gp (+2), 36,000gp (+3), 64,000gp (+4), 100,000gp (+5) Weight 0

DESCRIPTION: This amulet grants an enhancement bonus of +1 to +5 on attack and damage rolls with unarmed attacks and natural weapons.
Alternatively, this amulet can grant melee weapon special abilities, so long as they can be applied to unarmed attacks. See Table: Melee Weapon Special Abilities for a list of abilities. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses. An amulet of mighty fists cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +5. An amulet of mighty fists does not need to have a +1 enhancement bonus to grant a melee weapon special ability.

CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells greater magic fang Special creator's caster level must be at least three times the amulet's bonus, plus any requirements of the melee weapon special abilities Cost 2,000gp (+1), 8,000gp (+2), 18,000gp (+3), 32,000gp (+4), 50,000gp (+5)

Editor's Note: Price: The price (and cost) of the amulet of mighty fists has been officially adjusted by Paizo. The new prices are as follows: 4,000gp (+1), 16,000gp (+2), 36,000gp (+3), 64,000gp (+4), 100,000gp (+5). Accordingly, the costs to create these amulets are also reduced to the following: 2,000gp (+1), 8,000gp (+2), 18,000gp (+3), 32,000gp (+4), 50,000gp (+5).
This update has been applied to the text of this page.
Does the amulet of mighty fists allow a creature's natural attacks to bypass damage reduction if the enhancement bonus is high enough?
Yes. If the amulet grants at least a +3 enhancement bonus it allows a creature's natural attacks to bypass cold iron and silver damage reduction. If it is +4, it allows them to bypass adamantine damage reduction (although not hardness), and if it is +5, it allows them to bypass alignment-based damage reduction.
[Source]
If a creature with multiple natural attacks (such as bite/claw/claw) wears an Amulet of Mighty Fists with the speed property, does it get one extra attack with each of its natural weapons?
No... mainly because that combination is way too good for monsters with multiple attacks, and gets better the more natural attacks a monster has. Doubling a creature's attacks per round is really powerful, even for 80,000gp (the price of a +4 amulet).
[Source]
The Amulet of Mighty Fists' price and cost were updated in a recent Paizo blog. This page reflects those changes.
[Source]


Amulet of Natural Armor

Slot Neck Aura faint transmutation CL 5th Price 2,000gp (+1), 8,000gp (+2), 18,000gp (+3), 32,000gp (+4), or 50,000gp (+5) Weight 0

DESCRIPTION: This amulet, usually containing some type of magically preserved monster hide or other natural armor—such as bone, horn, carapace, or beast scales—toughens the wearer's body and flesh, giving him an enhancement bonus to his natural armor from +1 to +5, depending on the kind of amulet.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, barkskin, creator's caster level must be at least three times the amulet's bonus Cost 1,000gp (+1), 4,000gp (+2), 9,000gp (+3), 16,000gp (+4), 25,000gp (+5)

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Amulet of Proof against Detection and Location

Slot Neck Aura moderate abjuration CL 8th Price 35,000gp Weight 0

DESCRIPTION: This silver amulet protects the wearer from scrying and magical location just as a nondetection spell does. If a divination spell is attempted against the wearer, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 19 (as if the wearer had cast nondetection on herself ).

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, nondetection Cost 17,500gp


Amulet of Proof against Petrification

Slot Neck Aura moderate abjuration CL 8th Price 8,000gp Weight 0

DESCRIPTION: This finely polished wooden amulet has the image of a blindfolded medusa carved upon its surface. Whenever the wearer fails a saving throw that would result in him being turned to stone, he is instead staggered for 1d6 rounds. If a spell or effect turns him to stone without allowing a saving throw, he is instead staggered for 1 minute. These abilities do not function while the wearer is staggered.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, stone to flesh Cost 4,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Amulet of Spell Cunning

Slot Neck Aura moderate transmutation CL 7th Price 10,000gp Weight 1 lb.

DESCRIPTION: This silver locket only has power when used as a wizard's bonded object. It allows a wizard to prepare an additional 3 levels of spells per day.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, mnemonic enhancer Cost 5,000gp

Section 15: Copyright Notice: Advanced Player's Guide. © 2010, Paizo Publishing, LLC.


Amulet of Spell Mastery

Slot Neck Aura strong transmutation CL 11th Price 22,000gp Weight 1 lb.

DESCRIPTION: This platinum locket only has power when used as a wizard's bonded object. It allows the wizard to prepare an additional 6 levels of spells per day.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Items, mnemonic enhancer Cost 11,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Amulet of the Abyss

Slot Neck Aura moderate conjuration [chaotic, evil] CL 5th Price 15,000gp Weight 0

DESCRIPTION: Each amulet of the Abyss bears a demon lord's rune on its face, indicating the lord to which the amulet is attuned. An amulet of the Abyss functions as an unholy symbol to the demon lord. For a worshiper of that demon lord, an amulet of the Abyss functions as a phylactery of faithfulness. An amulet of the Abyss grants its wearer the ability to cast all three spell-like abilities granted by the associated demon lord's first demonic boon, once per day per spell.
See the individual demoniac prestige class for the spells each demon lord grants as a boon. Any lawful or good character who wears this amulet gains two negative levels. These negative levels remain as long as the amulet is worn. Although they never result in actual level loss, they cannot be overcome in any way as long as the amulet is worn.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, must worship a demon lord Cost 7,500gp

Section 15: Copyright Notice: Pathfinder Campaign Setting: Lords of Chaos: Book of the Damned, Vol. 2. © 2010, Paizo Publishing, LLC.


Amulet of the Blooded

Slot Neck Price varies; Aberrant 15,000gp; Abyssal 12,000gp; Accursed 12,000gp; Celestial 12,000gp; Destined 10,000gp; Draconic 12,000gp; Elemental 12,000gp; Fey 10,000gp; Infernal 12,000gp; Undead 12,000gp CL varies Weight 1 lb. Aura varies

DESCRIPTION: Each different type of amulet of the blooded grants its wearer powers from one sorcerer bloodline, but makes him vulnerable to attacks and effects that target creatures with the appropriate bloodline (such as a blood-hunting weapon). If a creature that already has the associated bloodline wears the amulet, the wearer does not gain the abilities listed below; instead, the effective level of his bloodline powers increases by 2. This effect does not stack with other abilities that increase the effective level of bloodline powers.

Aberrant This chunk of pitch-black onyx is suspended on a chain of silver. Strange whorls and tentacle-like shapes are etched upon its surface. The wearer gains a 25% chance to negate any critical hit or sneak attack (as the light fortification armor special ability). When making a melee touch attack, the wearer's reach increases by 5 feet. Moderate illusion; CL 9th; Craft Wondrous Item Spells blur, enlarge person.

Abyssal This amulet is a chunk of bright red garnet in which fire seems to dance when light plays across its surface. It hangs from a chain of brass. The wearer gains electricity resistance 5 and a +2 bonus on saving throws against poison. In addition, the wearer can grow claws as a free action. The claws are treated as natural weapons, and allows the wearer to make two claw attacks as a full attack action using his full base attack bonus. The claws deal 1d4 points of damage each (1d3 if the wearer is Small) plus the wearer's Strength modifier. Moderate abjuration; CL 9th; Craft Wondrous Item Spells delay poison, magic fang, resist energy.

Accursed This swirling green malachite hangs from a chain of oxidized copper. Sinister, unblinking eyes are etched upon its surface. The wearer gains a +2 bonus on saving throws against charm, cold, fear, fire, and sleep effects. Three times per day as a standard action, the wearer can fix his gaze on any one creature within 60 feet. The target becomes staggered for 4 rounds unless it succeeds at a Will saving throw (DC 18). Only one target can be affected by the wearer's gaze at a time; if the wearer attempts to stagger a new opponent, the previous target immediately recovers whether the new attempt is successful or not. Moderate necromancy; CL 9th; Craft Wondrous Item Spells bestow curse, resist energy, resistance.

Celestial This large, polished opal hangs from a chain of smoky gray steel. The wearer gains acid resistance 5 and cold resistance 5. Three times per day as a standard action, the wearer can unleash a ray of heavenly fire as a ranged touch attack, targeting any foe within 30 feet. Against evil creatures, the ray deals 1d4+4 points of damage. The damage is divine and not subject to energy resistance or immunity. The ray heals good creatures of 1d4+4 points of damage, but a good creature cannot benefit from the heavenly fire more than once per day. Neutral creatures are unaffected by the ray. Moderate abjuration and evocation; CL 9th; Craft Wondrous Item Spells resist energy, scorching ray.

Destined This chunk of uncut quartz hangs on a platinum chain. The wearer gains a +2 luck bonus on all saving throws and to AC during surprise rounds or any time he is otherwise unaware of an attack. Once per day, the wearer can reroll one attack roll, critical hit confirmation roll, or caster level check to overcome spell resistance. He must decide to use this ability after the first roll is made but before the result is revealed. He must take the second result, even if it's lower. Moderate enchantment; CL 7th; Craft Wondrous Item Spells aid.

Draconic This amulet comes in a variety of minerals depending on its powers, as shown in the table below, and is formed into the shape of a dragon's scale. The wearer gains resistance 5 against the energy type shown in the table, as well as a +1 natural armor bonus to AC. Once per day as a standard action, the wearer can produce a breath weapon. This breath weapon deals 4d6 points of damage of the energy type and shape listed (Reflex DC 13 half). Moderate abjuration and evocation; CL 9th; Craft Wondrous Item Spells fire breath, resist energy.

d%MaterialEnergy TypeBreath Shape
01-25MalachiteAcid60-foot line
26-50AzuriteElectricity60-foot line
51-75Red AgateFire30-foot cone
76-100CalciteCold30-foot cone

Elemental This amulet comes in a variety of minerals depending on its powers, as shown in the table below. The wearer gains resistance 5 against the energy type shown in the table. Once per day as a standard action, the wearer can unleash a blast of elemental power. This 20-foot-radius burst deals 4d6 points of damage (Reflex DC 14 half) of the energy type listed. Creatures that fail their saves gain vulnerability to the energy type until the end of the wearer's next turn. Moderate evocation; CL 9th; Craft Wondrous Item Spells elemental aura, resist energy.

d%MaterialEnergy Type
01-25AnhydriteElectricity
26-50HematiteAcid
51-75BerylFire
76-100ForsteriteCold

Fey This drop of amber hangs on a silk cord. The wearer can turn invisible for 9 rounds per day (as greater invisibility). The rounds don't need to be consecutive. Three times per day, the wearer can make a melee touch attack to cause a creature to burst out laughing. That creature can take only a move action, but can defend itself normally. Once a creature has been affected by this laughter, it is immune to it for 24 hours. This is a mind-affecting effect. Moderate illusion CL 9th; Craft Wondrous Item Spells greater invisibility, hideous laughter.

Infernal This chunk of black marble hangs from a chain of brass. The wearer gains fire resistance 5 and a +2 bonus on saving throws against poison. Three times per day the wearer can make a melee touch attack to cause a creature to become shaken for 4 rounds. Multiple touches do not stack, but do add to the duration. Moderate abjuration CL 9th; Craft Wondrous Item Spells chill touch, resist energy.

Undead This chunk of petrified bone dangles from a silver chain. The wearer gains cold resistance 5 and DR 5/— against nonlethal damage. Three times per day the wearer can make a melee touch attack to cause a creature to become shaken for 4 rounds. Touching a creature that is already shaken causes it to become frightened for 1 round if it has fewer than 8 Hit Dice. Moderate abjuration CL 9th; Craft Wondrous Item Spells chill touch, resist energy.

CONSTRUCTION REQUIREMENTS: Cost varies; Aberrant 7,500gp; Abyssal 6,000gp; Accursed 6,000gp; Celestial 6,000gp; Destined 5,000gp; Draconic 6,000gp; Elemental 6,000gp; Fey 5,000gp; Infernal 6,000gp; Undead 6,000gp Feats Craft Wondrous Item Spells additional spells (see text), creator must be a sorcerer of the appropriate bloodline.

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.


Amulet of the Planes

Slot Neck Aura strong conjuration CL 15th Price 120,000gp Weight 0

DESCRIPTION: This device usually appears to be a black circular amulet, although any character looking closely at it sees a dark, moving swirl of color. The amulet allows its wearer to utilize the spell plane shift. However, this is a difficult item to master. The user must make a DC 15 Intelligence check in order to get the amulet to take her to the plane (and the specific location on that plane) that she wants. If she fails, the amulet transports her and all those traveling with her to a random location on that plane (01-60 on d%) or to a random plane (61-100).

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, plane shift Cost 60,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Amulet of the Spirits

Slot Neck Price varies; Battle 12,000gp; Bones 12,000gp; Flame 10,000gp; Heavens 8,000gp; Life 12,000gp; Stone 10,000gp; Waves 10,000gp; Wind 8,000gp CL varies Weight 1 lb. Aura varies

DESCRIPTION: Each different type of amulet of the spirit grants its wearer powers from one type of shaman spirit bond, but makes her vulnerable to attacks and effects that target creatures with that spirit bond (such as a spirit-hunting weapon). If a creature that already has the associated mystery or spirit wears the amulet, that wearer does not gain the abilities listed below; instead, the effective level of her mystery or spirit powers increases by 2. This effect does not stack with other abilities that increase the effective level of mystery or spirit powers.

CONSTRUCTION REQUIREMENTS: Cost varies; Battle 6,000gp; Bones 6,000gp; Flame 5,000gp; Heavens 4,000gp; Life 6,000gp; Stone 5,000gp; Waves 5,000gp; Wind 4,000gp Feats Craft Wondrous Item Spells additional spells (see text), creator must be a shaman with the appropriate spirit.

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.


Amulet of the True Form

Slot Neck Price 6,500gp CL 7th Weight 0 Aura moderate transmutation

DESCRIPTION: This impeccable sapphire amulet is set with an immaculate pearl. An amulet of the true form is enchanted to ward off powers that would result in unwanted transformation. It grants its wearer a +2 resistance bonus on saving throws against polymorph effects and on a +4 resistance bonus on saving throws against unwilling lycanthropic transformation.

CONSTRUCTION REQUIREMENTS: Cost 3,250gp Feats Craft Wondrous Item Spells polymorph

Section 15: Copyright Notice: Pathfinder Player Companion: Blood of the Moon. © 2013, Paizo Publishing, LLC.


Amulet of Uncanny Defense

Slot Neck Price 5,000gp CL 9th Weight 0 Aura moderate abjuration

DESCRIPTION: This heavy, cold-iron amulet depicts a bear's head with jaws open in a roar. It increases the wearer's uncanny dodge ability, causing it to function as improved uncanny dodge. (The amulet has no benefit for characters who do not have uncanny dodge). If the wearer already has improved uncanny dodge, treat his class level as 4 higher for the purpose of determining the number of rogue levels an attacker must have in order to sneak attack the wearer by flanking him.

CONSTRUCTION REQUIREMENTS: Cost 2,500gp Feats Craft Wondrous Item Spells true seeing

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.


Anaconda's Coils Belt

Slot Belt Aura moderate transmutation CL 8th Price 18,500gp Weight 1 lb.

DESCRIPTION: This snakeskin belt's buckle is shaped like a serpent's head.
The wearer gains a +2 enhancement bonus to Strength and a +2 competence bonus on grapple combat maneuver checks. Treat the enhancement bonus to Strength as temporary ability bonus for the first 24 hours the belt is worn. In addition, the belt grants the wearer the constrict ability for 1d6 points of damage plus the wearer's Strength modifier.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, beast shape I, bull's strength Cost 9,250gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Anaphexis Robe

Slot Body Price 16,000gp CL 10th Weight 1 lb. Aura moderate divination and necromancy

DESCRIPTION: Sewn from deep purple fabric, an Anaphexis robe appears to be a plain version of holy vestments.
A creature wearing this robe can speak directly into the minds of other creatures wearing Anaphexis robes or carrying an unholy symbol within 100 feet, as long as they share a common language. The robes grant a +10 circumstance bonus on Disguise checks to appear as a monk and a +10 circumstance bonus on Sleight of Hand checks to conceal weapons. Once per day, a wearer with the death attack class ability can reduce the number of rounds required to study a target for a death attack by 1.

CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells message, slay living Cost 8,000gp

Section 15: Copyright Notice: Pathfinder Player Companion: Agents of Evil. © 2015, Paizo Inc.


Anatomy Doll

Slot Slotless Aura faint necromancy CL 5th; Price 1,000gp Weight 1 lb.

DESCRIPTION: This stuffed rag doll might resemble a child's toy if not for the vital organs depicted on its cloth.
By dabbing the doll with a few drops of blood from a living creature (a standard action), the bearer can form a sympathetic link between the doll and the victim. If the chosen victim has spell resistance, the doll must beat the target's spell resistance to create the link. As a standard action, the bearer can twist or stab the doll; this gives the target the sickened condition for one round and deals 1 point of negative energy damage plus 1 point for each die of the doll bearer's sneak attack damage (if any). Each time the target is affected by the doll, it receives a DC 14 Will save to end the link. The doll's holder needs line of effect to the victim, but not line of sight. Once linked to a particular creature, an anatomy doll cannot be linked to another creature, but the bearer can re-establish a broken link by anointing it with more of the target's blood.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bestow curse, bleed Cost 500gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Ancestral Clasp

Slot Slotless Aura faint transmutation CL 5th Price 10,000gp Weight 1/2 lb.

DESCRIPTION: Favored by half-elves seeking to distill their heritage into a combat edge, an ancestral clasp resembles a metal tube, open on both sides and covered in delicate elven calligraphy. Whenever a half-elf fits an ancestral clasp to the pommel, grip, or haft of a longbow, longsword, rapier, or shortbow, the character is treated as though she were proficient with that weapon. In addition, when an ancestral clasp is fitted to any weapon with the word “elven” in the title, the character treats the weapon as if it were a martial weapon, mirroring the Weapon Familiarity elven racial trait. A half-elf who already is proficient with one of the above weapons adorned with an ancestral clasp receives a +1 insight bonus on attack rolls with that weapon. Although this ability stems from the item's magic, the affected weapon is treated as non-magical for the purpose of overcoming damage reduction. Affixing and removing an ancestral clasp is a standard action.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, paragon surge, creator must be a half-elf Cost 5,000gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.


Anchor Feather Token

Slot Slotless Price 50gp

DESCRIPTION: A token that creates an anchor that moors a craft in water so as to render it immobile for up to 1 day.

CONSTRUCTION: Cost 25gp


Angel's Clarion

Slot Slotless Aura faint conjuration and transmutation CL 5th Price 23,400gp Weight 1 lb.

DESCRIPTION: An angel's clarion is a graceful trumpet whose bell unfolds like the petals of a flower. These trumpets are usually platinum or silver near the mouthpiece, transforming to a rose gold at the bell.
Three times per day when an angel's clarion is sounded, it releases a blast that sounds like the chiming, resonant voices of an angelic choir. Any good-aligned creatures in a 30-foot cone emanating from the trumpet are washed in positive energy and healed for 3d8+5 points of damage. This energy only affects good-aligned creatures; neutral and evil creatures receive no benefit and undead creatures are not harmed. A carpet of flowers springs up beneath the 30-foot cone, growing and blooming in seconds. Any evil-aligned creatures within the area of effect must succeed at a DC 13 Reflex save or be treated as if in the area of an entangle spell. The entangling flowers persist for 5 minutes.

CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells cure serious wounds, entangle Special creator must worship an empyreal lord Gold 11,700gp

Section 15: Copyright Notice: Pathfinder Campaign Setting: Chronicle of the Righteous. © 2013 Paizo Publishing, LLC.


Animal Totem Tattoo

Slot Slotless Price 12,000gp CL 5th Weight 0 Aura faint transmutation

DESCRIPTION: An animal totem tattoo is dedicated to a specific animal totem.
The bearer gains the totem transformation ability of a 5th-level druid with the corresponding animal shaman archetype (ape, bat, bear, boar, dragon, eagle, lion, saurian, serpent, shark, or wolf). If the bearer already has the corresponding totem transformation as a class ability, she is instead treated as a druid of 5 levels higher for the purposes of this ability.

CONSTRUCTION REQUIREMENTS: Cost 6,000gp Feats Inscribe Magical Tattoo Spells beast shape I

Section 15: Copyright Notice: Pathfinder Player Companion: Magical Marketplace. © 2013, Paizo Publishing, LLC.


Animated Portrait

Slot Slotless Aura faint illusion CL 5th; Price 500gp Weight 1 lb.

DESCRIPTION: This 4-foot-by-6-foot framed painting is a detailed portrait of a particular intelligent creature, animated to show movement or action within the painted scene. The image reacts when questioned, with the creature turning to face the viewer and responding appropriately.
The image is a magical effect with no actual intelligence, but is programmed with up to ten 25-word verbal responses and can respond to questions if these responses seem appropriate.
For example, if one of the programmed responses is the name of the person shown in the portrait, it can answer questions such as "who are you?" and "what is your name?" If the item crafter is familiar with or has the cooperation of the creature depicted in the painting, the illusory image has the voice and mannerisms of that creature.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, magic mouth, major image Cost 250gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Annihilation Spectacles

Slot Eyes Aura moderate transmutation CL 11th Price 25,000gp Weight 1/4 lb.

DESCRIPTION: Creatures viewed through these darkly tinted glasses sometimes seem to flicker briefly in and out of existence.
A transmuter can use these spectacles to spontaneously convert any prepared wizard transmutation spell into any other wizard transmutation spell he knows; the desired spell must be of the same level or lower than the prepared spell. Once per day, he may use the spectacles to spontaneously cast disintegrate in place of one of his prepared transmutation wizard spells of 6th level or higher, even if he doesn't know that spell.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, disintegrate, creator must be a transmuter Cost 12,500gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Apparatus of the Crab

Slot Slotless Aura strong evocation and transmutation CL 19th Price 90,000gp Weight 500 lbs.

DESCRIPTION: An apparatus of the crab is a metallic magical vehicle. When unoccupied, it appears to be a large, sealed iron barrel big enough to hold two Medium creatures. Close examination, and a DC 20 Perception check, reveals a secret catch that opens a hatch at one end. Anyone who crawls inside finds 10 (unlabeled) levers and seating for two Medium or Small occupants. These levers allow those inside to activate and control the apparatus's movements and actions.

Lever (1d10)Lever Function
1Extend/retract legs and tail
2Uncover/cover forward porthole
3Uncover/cover side portholes
4Extend/retract pincers and feelers
5Snap pincers
6Move forward/backward
7Turn left/right
8Open/close “eyes” with continual flame inside
9Rise/sink in water
10Open/close hatch

Operating a lever is a full-round action, and no lever may be operated more than once per round. However, since two characters can fit inside, the apparatus can move and attack in the same round. The device can function in water up to 900 feet deep. It holds enough air for a crew of two to survive 1d4+1 hours (twice as long for a single occupant).
When active, an apparatus of the crab has the following characteristics: hp 200; hardness 15 speed 20 ft., swim 20 ft. AC 20 (-1 size, +11 natural) melee 2 pincers +12 (2d8) CMB +14 CMD 24.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, animate objects, continual flame, creator must have 8 ranks in Knowledge (engineering) Cost 45,000gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Apple of Eternal Sleep

Slot Slotless Aura moderate enchantment CL 10th Price 2,500gp Weight 0

DESCRIPTION: This ripe red apple looks fresh and delicious. Should anyone bite into it (even a small taste), he must make an immediate DC 19 Will saving throw or fall into an eternal slumber as though by the witch's grand hex of the same name. The victim can only be awakened by a casting of break enchantment, limited wish, wish, or miracle, or by a kiss from someone of royal blood.

CONSTRUCTION REQUIREMENTS: Brew Potion, Craft Wondrous Item, eternal sleep hex Cost 1,125gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Apprentice's Cheating Gloves

Slot Hands Aura faint transmutation CL 3rd Price 2,200gp Weight 0

DESCRIPTION: These nondescript white gloves are a boon to minor spellcasters and fakes who are limited or lacking in magical ability or versatility.
The wearer of these gloves can employ mage hand and prestidigitation at will.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, mage hand, prestidigitation Cost 1,100gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Aquatic Cummerbund

Slot Belt Aura faint transmutation CL 5th Price 2,600gp Weight 0

DESCRIPTION: Long believed to have been gnome in origin, this stately cummerbund features a number of dancing dolphins embroidered on its deep blue material.
The cummerbund grants its wearer a +4 competence bonus on Swim checks, and allows her to take 10 on such checks even if distracted or endangered.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, touch of the sea Cost 1,300gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Arachnid Goggles

Slot Eyes Aura moderate transmutation CL 9th Price 15,000gp Weight 2 lbs.

DESCRIPTION: This leather band is studded with dozens of faceted crystals of varying size, two of which fit over the eyes.
When wearing these goggles, the wearer uses all the crystals as eyes, gaining all-around vision.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, countless eyes Cost 7,500gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Arcane Battery

Slot Slotless Price 22,000gp CL 7th Weight 0 Aura moderate evocation

DESCRIPTION: An arcane battery is a fist-sized lead container—typically a sphere, pyramid, or cylinder—that stores magically treated saltwater.
When affixed to the head of a magical staff with the attached lashings, an arcane battery increases the maximum number of charges the staff can hold to 11 (instead of 10). An attached arcane battery also allows the wielder of a staff to imbue a staff with up to two charges per day. In order to do so, the wielder must expend two prepared spells or spell slots that meet the prerequisites for recharging a staff.
A staff may only have a single arcane battery attached to it, and an arcane battery must be adjoined to a staff for 24 hours before its powers are attuned to the staff. If an arcane battery is removed from a staff by the staff's wielder, it must be reattached and remain so for 24 hours before it's attuned again.

CONSTRUCTION REQUIREMENTS: Cost 11,000gp Feats Craft Wondrous Item Spells imbue with spell ability

Section 15: Copyright Notice: Pathfinder Player Companion: Magical Marketplace. © 2013, Paizo Publishing, LLC.


Archon's Torch

Slot Slotless Aura faint evocation CL 5th Weight 1 lb. Price 750gp

DESCRIPTION: This torch is made of pale yellow wood and inscribed with holy runes. When lit, it burns as a regular torch, but only lasts for 5 minutes. When held by a lawful good creature, it functions as an archon's aura spell. The magical aura ends if a lawful good creature isn't holding it, and resumes automatically if a lawful good creature holds it again.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, archon's aura Cost 375gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Aristocrat's Gloves

Slot Hands Price 3,600gp CL 5th Weight 1 lb. Aura faint abjuration and evocation

DESCRIPTION: Wealthy aristocrats wear these elegant, full-length white gloves.
Twice per day as a move action, the wearer of these gloves can repel an unwanted creature for 1 minute or until the wearer touches another creature, whichever comes first. Any creature attempting to attack or touch the wearer during this time must succeed at a DC 11 Will save to do so (as the sanctuary spell).
Once per day, the wearer can summon a surge of invisible force to knock back a single target within 40 feet. The wearer attempts a combat maneuver check to bull rush one creature or object with a +5 bonus. This bull rush combat maneuver doesn't provoke an attack of opportunity.

CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells hydraulic push, sanctuary Cost 1,800gp

Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Combat. © 2014, Paizo Inc.


Armbands of the Brawler

Slot Wrists Aura faint transmutation CL 3rd Price 500gp Weight 1 lb.

DESCRIPTION: These scarred and worn armbands have clearly seen rough use, and are constructed out of coarse leather and fastened with thick leather straps.
They grant their wearer a +1 competence bonus on grapple checks and checks to break a grapple.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bull's strength Cost 250gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Armiger's Panoply

Slot Wrists Aura faint transmutation CL 3rd Price 7,200gp Weight 1 lb.

DESCRIPTION: An armiger's panoply is a magic item set made up of one pair of bracers and a large leather sack. The bracers are normally forearm guards made in the style of masterwork padded or quilted cloth armor. They are often made of silk or high quality linen, though they can also be crafted of leather or even chain links. A command word is normally inscribed on the inside of one of the bracers.
The sack can be used to store a single suit of armor, including a shield. The armor retains its normal weight when stored. If items other than a suit of armor and a shield are put in the sack, they immediately fall through.
Three times per day, the wearer of the bracers can speak the panoply's command word to have the suit of armor and shield stored in the sack teleport onto the wearer. The sack must be within 500 feet of the wearer of the bracers in order to function.
If the wearer is already in a suit of armor, it is teleported into the sack at the same time the new armor is teleported onto the user's body. As long as the armor to be worn is the same size as the user, it fits perfectly and doesn't interfere with anything else worn or hindering the user, including any grapple or tight space the wearer might be trapped in.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, effortless armor Cost 3,600gp

Section 15: Copyright Notice: Pathfinder Player Companion: Knights of the Inner Sea. © 2012, Paizo Publishing, LLC.


Armillary Amulet

Slot Neck Aura faint divination CL 5th Price 2,500gp Weight 0.

DESCRIPTION: This thin chain of silvery-gray metal holds a series of interlocking rings that slowly turn within themselves in an accurate replication of the celestial sphere. The amulet grants its wearer a +5 competence bonus on Spellcraft checks. It also grants immunity to the dangerous effects of the Orrery of Nal-Kashel.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must have 5 ranks in the Spellcraft skill Cost 1,250gp.

Section 15: Copyright Notice: Pathfinder Module: From Shore to Sea. © 2010, Paizo Publishing, LLC.


Arrow Magnet

Slot Slotless Aura faint abjuration CL 3rd Weight 0 Price 600gp

DESCRIPTION: This tiny silver cube is activated by throwing it at an intersection of squares within 50 feet. The cube hovers 5 feet above the ground at that location for the next 5 rounds. Any small projectile or thrown weapon (such as arrows, shuriken, vials, and bullets) that passes through the squares adjacent to the cube automatically turn in midair to hit the cube (no attack roll needed) instead of their intended target. The cube has 5 hit points and hardness 8. If the arrow magnet is touched by a creature or reduced to 0 hit points or less, it falls to the ground and is destroyed.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, protection from arrows Cost 300gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Arrowmaster's Bracers

Slot Wrists Aura faint abjuration CL 5th Price 13,900gp Weight 1 lb.

DESCRIPTION: This simple pair of leather shooting bracers are designed to protect the wearer's wrist from being snapped by bowstrings.
They appear similar to a set of bracers of archery, but a wearer notices the difference as soon as she dons them.
The wearer of these bracers gains damage reduction 5/magic against ranged weapons, as well as a +1 deflection bonus against ranged attacks. In addition, once per day, as a swift action, the wearer can grant herself a +20 insight bonus on her next ranged attack roll before the end of her next turn.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Craft Magic Arms and Armor, protection from arrows, true strike Cost 6,950gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Ashes of Unluck

Slot Slotless Price 2,400gp CL 5th Weight 0 Aura faint necromancy

DESCRIPTION: These fine, gray ashes usually come in a black leather bag covered in various symbols of bad luck. When the contents of the bag are flung into the air, the ashes coat creatures within a 10-foot radius of the user, causing them to take a -4 penalty on attack rolls, saving throws, ability checks, and skill checks for 2d4 rounds. The user is immune to this effect.

CONSTRUCTION REQUIREMENTS: Cost 1,200gp Feats Craft Wondrous Item Spells bestow curse

Section 15: Copyright Notice: Pathfinder Player Companion: Dirty Tactics Toolbox. © 2015, Paizo Inc.


Aspect Mask

Slot Head Price 6,500gp CL 3rd Weight 2 lbs. Aura faint transmutation

DESCRIPTION: This leather mask is vaguely animalistic, and is inlaid with various primitive designs. Three times per day on command, the wearer gains the benefit of a single aspect of an animal attuned to the mask, as if by the hunter's animal focus class feature. Each mask is attuned to one type of animal from the animal focus list, chosen when the mask is created.

CONSTRUCTION REQUIREMENTS: Cost 3,250gp Feats Craft Wondrous Item Special creator must have animal focus or wild shape class feature

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.


Assassin's Dust

Slot Slotless Price 750gp CL 5th Weight 0 Aura faint transmutation

DESCRIPTION: This fine dust causes bare skin that it comes in contact with to burn and tingle. When sprinkled on a corpse or an inanimate skeleton, it causes the dead flesh and bones to disintegrate into a fine brown powder similar to that left by a disintegrate spell. Assassin's dust comes in a small vial suitable for treating eight Small corpses, four Medium corpses, or one Large corpse. A skeletal corpse counts as half a corpse of its size. This dust has no effect on living or undead creatures.

CONSTRUCTION REQUIREMENTS: Cost 375gp Feats Craft Wondrous Item Spells disintegrate

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.


Assassin's Sight

Slot Slotless Price 5,250gp CL 5th Weight 4 lbs. Aura faint divination

DESCRIPTION: This black telescopic sight is made of lusterless metal and features a thick glass lens.
It can be mounted on the stock of a light or heavy crossbow, but not a hand crossbow. An assassin's sight allows the wielder to make ranged sneak attacks from greater distances than normal. This sight has two settings: 0-30 feet and 30-60 feet. A character using a crossbow equipped with an assassin's sight can make sneak attacks against foes within the selected range.
For example, by setting the range to 30-60 feet, a character can make sneak attacks against creatures only if they are between 30 and 60 feet of the wielder; attacks against targets closer than 30 feet or farther than 60 feet would not count as sneak attacks, even if they met all the other requirements for making a sneak attack.
Setting the range on an assassin's sight is a full-round action that provokes attacks of opportunity.

CONSTRUCTION REQUIREMENTS: Cost 2,625gp Feats Craft Wondrous Item Spells locate weakness, true strike

Section 15: Copyright Notice: Pathfinder Player Companion: Ranged Tactics Toolbox. © 2014, Paizo Inc.


Assisting Gloves

Slot Hands Aura faint transmutation CL 1st Price 180gp Weight 1 lb.

DESCRIPTION: The wearer of these simple gloves can speak a command word create a glowing disembodied hand. As a swift action, the wearer can have the hand assist him with a task as if using the aid another action. The hand uses the wearer's base attack bonus or skill ranks when making the check to see if aid another is successful (it does not gain the benefit of the wearer's ability scores or other bonuses). The hand remains until it has attempted one action or until 1 minute passes, whichever comes first, at which time the gloves become non-magical.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, mage hand, unseen servant Cost 90gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Astrologer's Telescope

Slot Slotless Price 54,000gp CL 110th Weight 30 lbs. Aura moderate divination

DESCRIPTION: This telescope has over a dozen lenses and measurement devices attached to it. An astrologer's telescope functions as a telescope with x50 magnification.
A skilled astronomer can use an astrologer's telescope to glean insights into the future by carefully manipulating the various lenses and other apparatuses attached to the telescope while gazing at the stars. When doing so, the user selects a Knowledge skill and attempts a DC 20 Knowledge (geography) check over the course of 1 hour while stargazing with the telescope. If she doesn't possess ranks in Knowledge (geography), she can attempt a Perception check instead, albeit at a -5 penalty.
If the viewing is successful, the user records that check result. Anytime during the next 24 hours that the user would roll the selected Knowledge check, she can use the result of the earlier check as the result of her Knowledge check instead of rolling as normal. If the user is untrained in the selected Knowledge skill, she can use her Knowledge (geography) check result as the Knowledge check's result only if the DC is 20 or lower. If she doesn't use this benefit within 24 hours after the viewing, it is lost. The user can increase the amount of time she has to attempt the Knowledge check by adjusting the telescope's various apparatuses and taking a cumulative -5 penalty on her Knowledge (geography) or Perception check for every additional 24 hours she wishes to retain her insight.
On a failed check to use the telescope, the user gains no useful insight into the future. Unskilled viewers can attempt only one Perception check per night; a viewer with ranks in Knowledge (geography) can attempt to use the telescope one additional time per night for every 2 ranks she has in Knowledge (geography). Each additional viewing attempt requires the user to spend 1 hour gazing through the telescope. A character can benefit from only one viewing at a time; a second viewing removes the previous benefit, regardless of whether the new attempt succeeds or fails.

CONSTRUCTION REQUIREMENTS: Cost 27,000gp Feats Craft Wondrous Item Spells divination Special creator has at least 10 ranks in Knowledge (geography)

Section 15: Copyright Notice: Pathfinder Player Companion: People of the Stars. © 2014, Paizo Inc.


Autonomous Cartographer

Slot Slotless Aura faint divination; CL 5th Price 2,000gp Weight 1/2 lb.

DESCRIPTION: Upon command, this item draws your surroundings, out to the limits of your normal vision, rendering them as if depicted by a competent but unexceptional artist. It does not record any details you cannot see. The autonomous cartographer creates the map as needed to fit upon a 1-foot-by-4-foot parchment or scroll contained within the item. A second command erases the scroll, allowing you to use it again. You may insert or remove a scroll as a full-round action.

CONSTRUCTION: Requirements Craft Wondrous Item, erase, prestidigitation, Cost 1,000gp

Section 15: Copyright Notice: Pathfinder Chronicles Seekers of Secrets Paizo Publishing, LLC. © 2009 Paizo Publishing.


Azata's Whimsy

Slot Neck Price 8,000gp CL 7th Weight 0 Aura moderate enchantment

DESCRIPTION: Any time the wearer of an azata's whimsy would become confused, her random actions are modified as follows:

CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells confusion Special creator must be a chaotic good bard Cost 4,000gp

Section 15: Copyright Notice: Pathfinder Player Companion: Demon Hunter's Handbook. © 2013, Paizo Publishing, LLC.


Bag of Concealment

Slot Slotless Aura moderate conjuration CL 9th Price 5,000gp (type I), 10,000gp (type II), 14,800gp (type III), 20,000gp (type IV) Weight 15 lbs. (type I), 25 lbs. (type II), 35 lbs. (type III), 60 lbs. (type IV)

DESCRIPTION: A bag of concealment appears to be a common leather sack with a shoulder strap, about 2 feet by 4 feet in size.
The bag behaves as a bag of holding, with all the same carrying capacities according to size, except for a few key points. Each bag of concealment is keyed to a specific owner upon creation (and can only be keyed to one person at a time)—should the bag's owner be killed, it becomes keyed to the next person to open it (the currently keyed person can also relinquish this status as a standard action, allowing another creature to become keyed to the bag by opening it). Only the person a bag of concealment is keyed to may access its contents. Any others who look in the bag see only the inside of an empty sack, with dimensions matching the bag's outside measurements, as the true contents are kept separate and undetectable in the bag's magical pocket dimension. Should anything be placed in the empty bag by someone other than the owner, the goods that have been shunted to the pocket dimension cannot be accessed unless the new item is removed.
A bag of concealment registers as non-magical unless successfully identified, as per a permanent version of the spell magic aura. The mouth of a bag of concealment can be stretched to up to four times its normal width, so larger goods may be hidden inside.

CONSTRUCTION: Feats Craft Wondrous Item, Spells fabricate, secret chest Cost 2,500gp (type I), 5,000gp (type II), 7,400gp (type III), 10,000gp (type IV)

Section 15: Copyright Notice: Pathfinder Chronicles: Classic Treasures Revisited. © 2010, Paizo Publishing, LLC.


Bag of Everlasting Dung

Slot Slotless Aura faint conjuration (creation) CL 5th Price 500gp Weight 4 lbs.

DESCRIPTION: This leather bag exudes a pungent scent when opened. Each day it provides enough dried dung to fuel a small fire for 8 hours or fertilize a 20-foot-square patch of land.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, create food and water Cost 250gp

Source Legacy of Fire Player's Guide 26


Bag of Holding

Slot Slotless Aura moderate conjuration CL 9th Price see below Weight see below

DESCRIPTION: This appears to be a common cloth sack about 2 feet by 4 feet in size. The bag of holding opens into a nondimensional space: its inside is larger than its outside dimensions.
Regardless of what is put into the bag, it weighs a fixed Amount. This weight, and the limits in weight and volume of the bag's contents, depend on the bag's type, as shown on the table below.

Bag Type
Bag WeightContents LimitContents Volume LimitMarket Price
I15 lbs.250 lbs.30 cubic ft.2,500gp
II25 lbs.500 lbs.70 cubic ft.5,000gp
III35 lbs.1,000 lbs.150 cubic ft.7,400gp
IV60 lbs.1,500 lbs.250 cubic ft.10,000gp

If a bag of holding is overloaded, or if sharp objects pierce it (from inside or outside), the bag immediately ruptures and is ruined, and all contents are lost forever. If a bag of holding is turned inside out, all of its contents spill out, unharmed, but the bag must be put right before it can be used again. If living creatures are placed within the bag, they can survive for up to 10 minutes, after which time they suffocate. Retrieving a specific item from a bag of holding is a move action, unless the bag contains more than an ordinary backpack would hold, in which case retrieving a specific item is a full-round action. Magic items placed inside the bag do not offer any benefit to the character carrying the bag.
If a bag of holding is placed within a portable hole, a rift to the Astral Plane is torn in the space: bag and hole alike are sucked into the void and forever lost. If a portable hole is placed within a bag of holding, it opens a gate to the Astral Plane: the hole, the bag, and any creatures within a 10-foot radius are drawn there, destroying the portable hole and bag of holding in the process.

Editor's Note: Bag of Holding refers to the space inside as "non-dimensional" whereas the rules on extradimensional spaces explicitly refer to bags of holding as examples of extradimensional spaces.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, secret chest Cost 1,250gp (type I), 2,500gp (type II), 3,700gp (type III), 5,000gp (type IV)

Bag of Holding, Minor

Slot Slotless Source Classic Treasures Revisited Aura moderate conjuration CL 9th Price 1,000gp Weight 3 lbs.

DESCRIPTION: This more economical version of the bag of holding functions in the same manner, but its internal measurements are smaller than those of a regular bag of holding. It measures 2 feet by 4 feet and can carry up to 50 pounds or 6 cubic feet of material.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, secret chest Cost 500gp

Section 15: Copyright Notice: Pathfinder Chronicles: Classic Treasures Revisited. © 2010, Paizo Publishing, LLC.


Bag of Rust

Slot Slotless Price 1,400gp CL 7th Weight 1/2 lb. Aura moderate transmutation

DESCRIPTION: This dull-red cloth pouch is magically sealed and contains fine grains of a powdery substance. As a ranged touch attack, the user can throw the pouch at a creature or object within 30 feet. On a hit, the bag breaks open and showers the target with the powder.
If the target is wearing metal armor, the bag of rust rapidly corrodes the armor, lowering its armor bonus by 1d6 (to a minimum bonus of 0). If the target is a ferrous creature or a metal object, the bag deals 3d6+7 points of damage. The user can target a creature's metal weapon with the thrown bag, but the user takes a -10 penalty on such ranged touch attacks, as weapons are more difficult to hit. Metal weapons struck by the bag are destroyed. Magic items made of metal are immune to this effect.
If the bag misses its target, use the rules for when splash weapons miss to determine where it lands. If it lands on a metal surface, the bag damages that surface as described above, but it deals no splash damage" to adjacent creatures.

CONSTRUCTION REQUIREMENTS: Cost 700gp Feats Craft Wondrous Item Spells rusting grasp

Section 15: Copyright Notice: Pathfinder Player Companion: Dirty Tactics Toolbox. © 2015, Paizo Inc.


Bag of Shadow Clouds

Slot Slotless Aura moderate illusion CL 7th Price 30,240gp Weight 1 lb.

DESCRIPTION: Anyone peering into this bag of deep gray cloth sees nothing but empty blackness. Within the bag exists an extradimensional space linked to the Plane of Shadow. Three times per day, as a move action, the bearer can reach within the bag and pull out 1d4 semisolid shards of shadow. The bag's bearer can use each shard of shadow as a thrown weapon targeting a single 5-foot square. When it hits, it acts as a darkness spell, but only affecting one 5-foot square. As a move action, the bearer of the bag can move a shadow cloud up to 10 feet in any direction. Whether or not they are thrown, the shards of shadow and shadow clouds last 10 minutes before dissipating.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, darkness, shadow conjuration Cost 15,120gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.


Bag of Tricks

Slot Slotless Aura faint (gray or rust) or moderate (tan) conjuration CL 3rd (gray), 5th (rust), 9th (tan) Price 3,400gp (gray); 8,500gp (rust); 16,000gp (tan)

DESCRIPTION: This small sack appears empty. Anyone reaching into the bag feels a small, fuzzy ball. If the ball is removed and tossed up to 20 feet away, it turns into an animal. The animal serves the character who drew it from the bag for 10 minutes (or until slain or ordered back into the bag), at which point it disappears. It can follow any of the commands described in the Handle Animal skill.
Each of the three kinds of bags of tricks produces a different set of animals. Use the following table to determine what animals can be drawn out of each.

Gray BagRust BagTan Bag
d%Animald%Animald%Animal
01-30Bat01-30Wolverine01-30Grizzly bear
31-60Rat31-60Wolf31-60Lion
61-75Cat61-85Boar61-80Heavy horse
76-90Weasel86-100Leopard81-90Tiger
91-100Riding dog91-100Rhinoceros

The heavy horse appears with harness and tack and accepts the character who drew it from the bag as a rider.
Animals produced are always random, and only one may exist at a time. Up to 10 Animals can be drawn from the bag each week, but no more than two per day.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, summon nature's ally II (gray), summon nature's ally III (rust), or summon nature's ally V (tan) Cost 1,700gp (gray); 4,250gp (rust); 8,000gp (tan)


Balm of Impish Grace

Slot Slotless Aura moderate transmutation CL 7th Weight 0 Price 7,500gp

DESCRIPTION: When rubbed vigorously into the skin, this potent red liniment enhances a Tiny or smaller creature's ability to make full use of its size and mobility. Applying a dose of liniment is a standard action that provokes an attack of opportunity (similar to applying an oil). A creature under the effects of the liniment no longer provokes attacks of opportunity for moving through threatened squares or for entering a larger creature's square. The balm lasts for 5 minutes before its effects wear off. A newly created bottle of balm holds 5 doses.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, grace Cost 3,750gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Band of the Stalwart Warrior

Slot Headband Aura strong abjuration CL 16th Price 14,000gp Weight 1 lb.

DESCRIPTION: This plain iron band protects its wearer from fear effects. Whenever the wearer suffers a fear effect, she is merely shaken (even if the effect would normally make the target frightened or panicked). Furthermore, the subject gains a +2 competence bonus on all Will saves against fear. If the wearer has the bravery class feature, she is considered four levels higher when determining that class feature's effect.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, remove fear Cost 7,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Bandages of Rapid Recovery

Slot Chest Aura faint conjuration CL 1st Price 200gp Weight 1 lb.

DESCRIPTION: These linen bandages have the same color and softness as the feathers of a dove, but their antiseptic smell suggests a less natural origin. Any creature wrapped in these bandages recovers from wounds and ability damage each day as if receiving complete bed rest regardless of activity. A creature actually receiving long-term care (from the Heal skill) or complete bed rest while wearing the bandages gains a +4 bonus to its effective level or Hit Dice when determining how many hit points it recovers each day. The bandages are destroyed once removed or when the wearer recovers all hit points and ability damage, whichever comes first.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cure light wounds, lesser restoration, stabilize Cost 100gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Bane Baldric

Slot Chest Aura moderate conjuration CL 10th Price 10,000gp Weight 1 lb.

DESCRIPTION: This ornate sash of embroidered velvet stretches across the chest from shoulder to waist.
If the wearer is an inquisitor, she is treated as five levels higher when using her bane and greater bane abilities . If the wearer is not an inquisitor, she gains the bane ability of a 5th-level inquisitor, but must first attune a light or one-handed melee weapon to the baldric by hanging it from the cloth for 24 hours, and can only use the bane ability with the attuned weapon. Attuning a new weapon to the baldric ends the attunement for the previous weapon.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, summon monster I, creator must be an inquisitor Cost 5,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Banner of Restful Nights

Slot Slotless Price 5,040gp CL 9th Weight 7 lbs. Aura moderate abjuration

DESCRIPTION: This magical standard appears to be a rather plain banner of nondescript canvas cloth, but on command it takes on the device or pattern chosen by the person using it. Once per day when the banner is planted firmly in the ground, it creates a calm and comfortable environment in a 20-foot radius from the banner, granting those within the area the benefits of endure elements. This area of calm and comfort can even resist magical weather effects, but only if those effects are of a caster level lower than that of the banner.
Also, the banner wards the area of calm and comfort as if by an alarm spell (audible alarm). The creature that plants the banner into the ground chooses the password upon doing so. The area created by the banner lasts for 8 hours or until the banner is taken out of the ground.

CONSTRUCTION REQUIREMENTS: Cost 2,520gp Feats Craft Wondrous Item Spells alarm, endure elements

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.


Banner of Tactical Command

Slot Slotless Aura moderate divination CL 10th Price 100,000gp Weight 3 lbs.

DESCRIPTION: This brightly colored banner measures 2 feet by 4 feet in size, and is mounted on an 8-foot-long pole of spiraled gold and ivory.
When the commander of an army engaged in mass combat displays this banner, the army under her command is treated as knowing one additional tactic. The granted tactic must be selected at the time of the banner's creation and cannot be changed. The army must be able to see the banner in a given phase of mass combat to receive the bonus; a banner is considered obscured in conditions of darkness, fog, and sandstorms. If the commander is killed or captured, the banner ceases to function, even if it remains visible in the commander's absence. A commander may have a number of banners in effect equal to her Charisma modifier; if more banners are displayed than her Charisma modifier allows, roll randomly each round to determine which banners' abilities are suppressed.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, tactical insight Cost 50,000gp

Banner of Tactical Command, Lesser

Slot Slotless Aura moderate divination CL 10th Price 20,000gp Weight 3 lbs.

DESCRIPTION: This item functions as a banner of tactical command but can only affect armies of size Large or smaller.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, tactical insight Cost 10,000gp

Section 15: Copyright Notice: Pathfinder Player Companion: Quests & Campaigns. © 2013, Paizo Publishing, LLC.


Banner of the Ancient Kings

Slot Slotless Aura moderate abjuration CL 8th Price 18,000gp Weight 5 lbs.

DESCRIPTION: This tattered white canvas banner looks like an old piece of sailcloth, or perhaps a winding shroud—a 4-foot-by-6-foot rectangle with loops that can fit over a spear haft or pole running up one side. If mounted on a longspear or pole at least 8 feet in length, the banner shifts in appearance to match the heraldry or coat of arms of the person who attached it. If that person has no device, the flag instead displays a device that echoes the owner's personality (such as a favorite animal, favored weapon, or holy symbol of the wielder's deity).
When carried into battle, a banner of the ancient kings confers several benefits. As long as the longspear or pole to which the banner is attached is firmly wielded in two hands, its carrier gains a +4 circumstance bonus on Initiative checks. In addition, when so wielded, it grants the wielder and all allies within 30 feet a +2 resistance bonus on all saving throws against mind-affecting effects. If the carrier of the banner fails a saving throw against a mind-affecting effect, he may attempt a new saving throw against that effect every round he continues to wield the banner of the ancient kings—once he releases his firm grip on the banner's haft, though, he no longer gets this benefit, even if he wields the banner properly at a later point while still under the effects of the mind-affecting effect.
If the banner's carrier possesses the Flagbearer feat, the banner of the ancient kings doubles the morale bonuses granted by that feat. A bard who carries a longspear or pole to which a banner of the ancient kings has been attached is treated as four levels higher than his actual bard level for the purposes of determining the bonuses granted by his inspire courage bardic performance ability.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, heroism, resistance Cost 9,000gp

Section 15: Copyright Notice: Pathfinder Campaign Setting: Lands of the Linnorm Kings. © 2011, Paizo Publishing, LLC.


Barbed Pentacle of Asmodeus

Slot Neck Aura faint abjuration CL 1st Price 3,000gp Weight 1 lb.

DESCRIPTION: This iron disk is inscribed with an inverted pentagram, decorated around its outer edge with tiny metal barbs (facing slightly forward so as to not snag if worn outside clothing), and hangs from an iron chain. When worn visibly, it provides a +1 deflection bonus on AC.
If Asmodeus is your patron, the pentacle counts as a holy symbol. By holding it and speaking a command word, you may use charm person once per day. If you squeeze the pentacle so its barbs draw your blood (1 point of damage), you may use that blood as ink, writing with a quill or even your finger for up to 1 hour; the blood-ink dries instantly on the writing surface so it never smudges, and if used as part of a magical spell you cast which requires or is augmented by writing (such as magic circle against evil or sepia snake sigil), the DC of that spell increases by +1.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bleed, charm person, shield of faith Cost 1,500gp

Section 15: Copyright Notice: Pathfinder Chronicles: Gods and Magic. © 2008, Paizo Publishing, LLC.


Bastion Banner

Slot Slotless Price 182,000gp CL 10th Weight 3 lbs. Aura moderate varies

DESCRIPTION: This banner, emblazoned with a good or lawful deity's holy symbol, is meant to be carried and displayed and has no effect when not mounted properly or when lying on the ground. A bastion banner emits a hallow effect in a 40-foot radius around it, so long as it is borne by one true to the religion whose holy symbol graces the banner.
Within the 40-foot radius of its hallow effect, a planted bastion banner secures terrain that would otherwise be unstable, whether due to natural causes (such as a mudslide) or supernatural causes (such as a specific plane's morphic trait). Natural terrain is simply fixed in its current configuration and cannot be altered naturally or magically; a spellcaster attempting to change the terrain affected by a bastion banner (such as with move earth or transmute mud to rock) must make a successful DC 21 caster level check to do so.
Unnaturally or magically morphic terrain (such as that on the Abyss) is shaped into a 40-foot sphere with the topmost hemispherical half composed of breathable air and the lower hemispherical half composed of packed earth. This effect only secures basic footing against collapse; it cannot impede moving objects from outside the area (such as rain or an avalanche) or forces that act physically on the soil (such as shovels or tunneling creatures).
When planted, a bastion banner also has a specific spell tied to the hallow effect, as well as an additional effect, both tied to the holy symbol it bears. When a bastion banner affects allies, the allies must worship the same deity as the one portrayed on the banner to benefit from the deity-specific spell and effect, and only as long as they are within 40 feet of the banner. Enemies must also be within 40 feet of the banner to be affected.
The spells and effects are:

CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells hallow or unhallow, move earth, additional spell depending on deity Special creator must worship the related deity Cost 91,000gp

Section 15: Copyright Notice: Pathfinder Player Companion: Demon Hunter's Handbook. © 2013, Paizo Publishing, LLC.


Bastion Boots

Slot Feet Price 10,500gp CL 10th Weight 4 lbs. Aura moderate transmutation

DESCRIPTION: These metal boots are engraved with the image of a keep.
The boots can be used as an immovable rod, even when worn. If the boots are moved, the wearer moves with the boots. Even while not activated, bastion boots grant the wearer a +4 bonus to her CMD against combat maneuvers to move her.

CONSTRUCTION REQUIREMENTS: Cost 5,250gp Feats Craft Wondrous Item Spells levitate

Section 15: Copyright Notice: Pathfinder Player Companion: The Harrow Handbook. © 2014, Paizo Inc.


Bathing Basin

Slot Slotless Price 6,750gp CL 5th Weight 5 lbs. Aura faint conjuration and transmutation

DESCRIPTION: This heavy bronze bowl, etched with outlines of waves, feels cool to the touch.
Once per day as a standard action, the bowl can be commanded to grow in size and fill with 25 gallons of cool, fresh water. In its enlarged state, the basin can accommodate a Medium or smaller creature. The basin remains enlarged for 1 hour or until the user commands it to shrink. All water in the basin disappears when the item shrinks, and any creatures or objects that don't fit in the shrunken bowl are expelled into an adjacent square.

CONSTRUCTION REQUIREMENTS: Cost 3,375gp Feats Craft Wondrous Item Spells create water, shrink item

Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Monster Codex. © 2015, Paizo Inc.


Batrachian Helm

Slot Head Aura moderate transmutation CL 10th Price 26,000gp Weight 3 lbs.

DESCRIPTION: This oily bronze helm is fashioned in the shape of a frog's head.
Three times per day as a swift action, the helm fires an unerring tongue of force at a visible target within 20 feet.
If the target is an unattended object weighing 250 pounds or less, it is pulled 20 feet toward the wearer. If the target is a creature of the wearer's size or smaller, the wearer may make a combat maneuver check as a free action to pull the target 20 feet toward him.
If the target is a creature larger than the wearer, an unattended object weighing more than 250 pounds, or an immobile structure such as a wall, the wearer is pulled 20 feet toward the target. This movement does not provoke attacks of opportunity, and the object or creature stops if the movement would move it into a solid object or creature.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, telekinesis Cost 13,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Bead of Force

Slot Slotless Aura moderate evocation CL 10th Price 3,000gp Weight 0

DESCRIPTION: This small black sphere appears to be a lusterless pearl. a bead of force can be thrown up to 60 feet with no range penalties. Upon sharp impact, the bead explodes, sending forth a burst that deals 5d6 points of force damage to all creatures within a 10-foot radius.
Once thrown, a bead of force functions like a resilient sphere spell (Reflex DC 16 negates) with a radius of 10 feet and a duration of 10 minutes. A globe of shimmering force encloses a creature, provided the latter is small enough to fit within the diameter of the sphere. The sphere contains its subject for the spell's duration. The sphere is not subject to damage of any sort except from a rod of cancellation, a rod of negation, disintegrate, or a targeted dispel magic spell. These effects destroy the sphere without harm to the subject. Nothing can pass through the sphere, inside or out, though the subject can breathe normally. The subject may struggle, but the globe cannot be physically moved either by people outside it or by the struggles of those within. The explosion completely consumes the bead, making this a one-use item.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, resilient sphere Cost 1,500gp


Bead of Newt Prevention

Slot Slotless Aura faint abjuration CL 5th Weight 0 Price 1,000gp

DESCRIPTION: This bead is carved with a tiny pictogram representing a small, harmless animal such as a newt, rabbit, or frog. If the bearer fails a saving throw against a hostile polymorph effect such as baleful polymorph, the bead is destroyed and the effect does not affect the bearer.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, dispel magic Cost 500gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Bear Pelt of the Bonebreaker

Slot Shoulders Price 3,300gp CL 7th Weight 10 lbs. Aura moderate transmutation

DESCRIPTION: Note This item is associated with a specific deity.
This large bearskin cloak is almost too big for a human to wear comfortably.
The wearer gains a +2 competence bonus on Intimidate checks. Once per day, the wearer can use bless; using this ability causes the hair on the cloak to bristle menacingly.
If the associated deity is the wearer's patron, the wearer can use beast shape II once per day to transform into a black or brown bear for up to 7 minutes.

CONSTRUCTION REQUIREMENTS: Cost 1,650gp Feats Craft Wondrous Item, beast shape II, bless, creator must have 5 ranks in Intimidate

Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Gods. © 2014, Paizo Publishing, LLC.


Beast-Bond Brand

Slot Slotless Aura faint abjuration CL 5th Weight 0 Price 1,000gp

DESCRIPTION: This sticky henna paste is used to stamp a rust-colored handprint onto the body of a familiar or animal companion, and a hoof, claw, or paw print from that creature onto its master. These brands demonstrate a bond of friendship and balance, not ownership and subservience. Applying the brand requires a full-round action each for master and companion. The brand enhances the share spells ability of druids, wizards, and other classes with animal companions or familiars, allowing these characters to cast spells with a range of personal or touch on the marked companion at a range of 30 feet, provided the character has line of effect to the creature. Each spell cast at range in this way drains one charge from the beast-bond brand for each spell level of the spell cast. A newly applied beast-bond brand has 10 charges. When all charges are consumed, the brand vanishes. For the purposes of teleportation spells and effects, the master may treat a marked companion as an object or a creature, whichever is more favorable (weight restrictions still apply).
A character may have only one creature marked in this way at any time. The brand lasts until all charges are expended or the master marks another companion in this way.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Reach Spell, creator must have an animal companion or familiar Cost 500gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Behemoth Golem Manual Book

Slot Slotless Aura strong conjuration, enchantment, and evocation CL 18th Price 70,000gp Weight 5 lbs.

DESCRIPTION: This book contains earthquake, geas/quest, mage's magnificent mansion, and wish. The reader may treat her caster level as two levels higher than normal for the purpose of crafting a behemoth golem.

CONSTRUCTION REQUIREMENTS: Feats Craft Construct Caster Level 18 Spells earthquake, geas/quest, mage's magnificent mansion, wish Cost 35,000gp

Section 15: Copyright Notice: Pathfinder Campaign Setting: Lost Kingdoms. © 2012, Paizo Publishing, LLC.


Bell of Returning Spirits

Slot Slotless Price 3,000gp CL 7th Weight 1 lb. Aura moderate conjuration

DESCRIPTION: This ancient bronze hand bell has an ivory handle, and simple pictograms of animals are etched onto its exterior. Once per day on command, the user can ring the bell to summon his familiar to his side, as long as the familiar is within 100 feet of the user. This ability is the equivalent of a spell of a level equal to one-third the user's level. The familiar immediately appears in a space of the user's choice adjacent to him.
If the user's familiar is dead, this ability can be used summon its spirit back from beyond the grave. This functions as a raise dead spell, but can target only the user's familiar. The familiar doesn't need to be touched to accomplish this, though it must be within 100 feet. Any negative levels the familiar gains as a result of being raised are automatically removed at the rate of 1 per day, and any lost Constitution is automatically restored at the rate of 1 point per day. Once the bell has been used to raise a familiar, it transforms into inert clay and loses all of its magic abilities.

CONSTRUCTION REQUIREMENTS: Cost 1,500gp Feats Craft Wondrous Item Spells raise dead, summon nature's ally

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.


Belt of Dwarvenkind

Slot Belt Aura strong divination CL 12th Price 14,900gp Weight 1 lb.

DESCRIPTION: This belt gives the wearer a +4 competence bonus on Charisma checks and Charisma-based skill checks as they relate to dealing with dwarves, a +2 competence bonus on similar checks when dealing with gnomes and halflings, and a -2 competence penalty on similar checks when dealing with anyone else. The wearer can understand, speak, and read Dwarven. If the wearer is not a dwarf, he gains 60-foot darkvision, dwarven stonecunning, a +2 enhancement bonus to Constitution, and a +2 resistance bonus on saves against poison, spells, and spell-like effects.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, tongues, creator must be a dwarf Cost 7,450gp


Belt of Equilibrium

Slot Belt Aura faint conjuration CL 3rd Price 12,000gp Weight 1 lb.

DESCRIPTION: As long as this belt's wearer doesn't move more than 5 feet during her turn, she ignores the penalties for being fatigued, shaken, or sickened until the end of her next turn or until she moves more than 5 feet, whichever occurs first. While she does not take any of the penalties of those conditions, she is considered to be under the effect of those conditions until they end or are removed.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, lesser restoration, remove fear Cost 6,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Belt of Fallen Heroes

Slot Belt Aura moderate conjuration CL 7th Price 21,000gp Weight 1 lb.

DESCRIPTION: This large brass belt has three panels depicting scenes of battle.
Once per day on command, the wearer can summon the spirit of a hero of one of the depicted battles. This spirit acts as a spiritual ally, though unlike the force created by that spell, the summoned hero is not entirely mindless.
Whether or not the summoned hero is active, it attempts to guide its wearer to victory via telepathic warning and advice, granting its user a +1 insight bonus on all saving throws.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, divine favor, spiritual ally Cost 10,500gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Belt of Foraging

Slot Belt Aura faint divination CL 3rd Price 6,000gp Weight 1 lb.

DESCRIPTION: This belt allows its wearer to easily forage while in the wilderness. As long as the wearer of this belt has at least 1 rank in Survival, he need not make a check to get along in the wild; he always succeeds at that Survival check as long as he moves at half his overland speed. He can still choose to make that check to provide food and water for one other creature for every 2 points by which his result exceeds DC 10. Furthermore, he can instead make a DC 20 Survival check to get along in the wild while moving at full speed instead of half speed. While doing so, he can provide food and water for one other creature for every 2 points by which his check result exceeds 20.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, detect animals or plants, creator must have at least 1 rank in Survival Cost 3,000gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.


Belt of Giant Strength

Slot Belt Aura moderate transmutation CL 8th Weight 1 lb. Price 4,000gp (+2), 16,000gp (+4), 36,000gp (+6)

DESCRIPTION: This belt is a thick leather affair, often decorated with huge metal buckles. The belt grants the wearer an enhancement bonus to Strength of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the belt is worn.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bull's strength Cost 2,000gp (+2), 8,000gp (+4), 18,000gp (+6)


Belt of Incredible Dexterity

Slot Belt Aura moderate transmutation CL 8th Weight 1 lb. Price 4,000gp (+2), 16,000gp (+4), 36,000gp (+6)

DESCRIPTION: This belt has a large silver buckle, usually depicting the image of a tiger.
The belt grants the wearer an enhancement bonus to Dexterity of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the belt is worn.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cat's grace Cost 2,000gp (+2), 8,000gp (+4), 18,000gp (+6)


Belt of Mighty Constitution

Slot Belt Aura moderate transmutation CL 8th Price 4,000gp (+2), 16,000gp (+4), 36,000gp (+6) Weight 1 lb.

DESCRIPTION: This belt's golden buckle depicts a bear's head. The belt grants the wearer an enhancement bonus to Constitution of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the belt is worn.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bear's endurance Cost 2,000gp (+2), 8,000gp (+4), 18,000gp (+6).

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Belt of Mighty Hurling

Belt of Mighty Hurling, Lesser

Slot Belt Aura moderate transmutation CL 8th Price 14,000gp Weight 1 lb.

DESCRIPTION: This thick leather belt is buckled with a bright bronze clasp in the shape of a fist.
When worn, it grants its wearer a +2 enhancement bonus to Strength and allows him to apply his Strength modifier as a bonus on attack rolls instead of his Dexterity modifier when making ranged attacks with thrown weapons. Also, the range increment of any weapon thrown by the wearer gains a +10-foot bonus. Treat this Strength bonus as a temporary ability bonus for the first 24 hours the belt is worn.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bull's strength, longshot Cost 7,000gp.

Belt of Mighty Hurling, Greater

Slot Belt Aura moderate transmutation CL 12th Price 42,000gp Weight 1 lb.

DESCRIPTION: This item functions as the lesser belt of mighty hurling, except it grants a +4 enhancement bonus to Strength and any thrown weapons its wearer hurls are treated as though they had the returning quality. This does not apply to improvised ranged weapons, splash weapons, or weapons the wearer lacks proficiency with. Treat the bonus to Strength as a temporary ability bonus for the first 24 hours the belt is worn.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bull's strength, longshot, returning weapon Cost 21,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Belt of Physical Might

Slot Belt Aura strong transmutation CL 12th Price 10,000gp (+2), 40,000gp (+4), 90,000gp (+6) Weight 1 lb.

DESCRIPTION: This belt grants the wearer an enhancement bonus to two physical ability scores (Strength, Dexterity, or Constitution) of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the belt is worn. These bonuses are chosen when the belt is created and cannot be changed.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bear's endurance, bull's strength, and/or cat's grace Cost 5,000gp (+2), 20,000gp (+4), 45,000gp (+6).

Editor's Note: The original description of the Belt of Physical Might in the Pathfinder Core Rulebook notes that “[t]his belt has a large steel buckle, usually depicting the image of a giant.” Ultimate Equipment removed this detail from the description.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Belt of Physical Perfection

Slot Belt Aura strong transmutation CL 16th Price 16,000gp (+2), 64,000gp (+4), 144,000gp (+6) Weight 1 lb.

DESCRIPTION: This belt has a large platinum buckle and grants the wearer an enhancement bonus to all physical ability scores (Strength, Dexterity, and Constitution) of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the belt is worn.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bear's endurance, bull's strength, cat's grace Cost 8,000gp (+2), 32,000gp (+4), 77,000gp (+6).

Editor's Note: The original description of the Belt of Physical Perfection in the Pathfinder Core Rulebook notes that the buckle “usually depict[s] the image of a titan.” Ultimate Equipment removed this detail from the description.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Belt of Stoneskin

Slot Belt Aura moderate abjuration CL 10th Price 60,000gp Weight 10 lbs.

DESCRIPTION: Every 24 hours, this belt's wearer gains DR 10/adamantine until the belt absorbs 100 points of damage, at which point the belt becomes useless for the remainder of the 24-hour period. When first worn, or after each time this belt is taken off, it must worn for 24 consecutive hours in order for its magic to take effect again.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, stoneskin, creator must be an oread or a creature with the earth subtype Cost 30,000gp.

Editor's Note: The original description of the Belt of Stoneskin in the Advanced Race Guide stated that “[t]his belt is made of specially treated stone plates held together by thick iron chain.” Ultimate Equipment removed this detail from the description.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Belt of Superior Maneuvers

Slot Belt Price varies; +1 bonus 2,000gp; +2 bonus 8,000gp; +3 bonus 18,000gp; +4 bonus 32,000gp; +5 bonus 50,000gp CL 5th Weight 0 Aura faint evocation

DESCRIPTION: This thin, black canvas belt is typically tied loosely about the waist to secure a robe, kimono, or martial artist's dobok. Three times per day as a free action, the wearer can select a combat maneuver and receive an enhancement bonus of +1 to +5 on combat maneuver checks for this combat maneuver and a +1 to +5 bonus to CMD when defending against this maneuver for 1 round.
Additionally, when worn by a brawler, the belt grants one additional use of her martial flexibility class feature each day.

CONSTRUCTION REQUIREMENTS: Cost varies; +1 belt of superior maneuvers 1,000gp; +2 belt of superior maneuvers 4,000gp; +3 belt of superior maneuvers 9,000gp; +4 belt of superior maneuvers 16,00gp; +5 belt of superior maneuvers 25,000gp Feats Craft Wondrous Item Spells divine favor Special creator's caster level must be at least triple the belt's bonus

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.


Belt of Teeth

Slot Belt Aura faint transmutation CL 1st Price 4,000gp Weight 3 lbs.

DESCRIPTION: The brass buckle on this stout leather belt is fashioned to resemble three demonic faces.
Once each round, this belt's buckle can animate, lashing out at a creature that provokes an attack of opportunity within 5 feet. This attack uses its wearer's base attack bonus and Strength modifier, with a +4 competence bonus. It deals damage as a bite attack made by a creature of its wearer's size (1d6 for a Medium wearer; see Table: Natural Attacks by Size) plus the wearer's Strength modifier. This belt does not add to the normal number of attacks the wearer can make in a round; it offers another way in which to make attacks of opportunity.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, magic fang Cost 2,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Belt of the Snake King

Slot Belt Price 2,600gp CL 5th Weight 1 lb. Aura faint transmutation

DESCRIPTION: Note This item is associated with a specific deity.
This belt writhes like a living snake, and even hisses and blinks its red eyes. It clasps by holding its tail in its mouth. The wearer gains a +1 enhancement bonus to natural armor.
If the associated deity is the wearer's patron, once per day, the wearer can use magic fang on one of his own natural weapons.

CONSTRUCTION REQUIREMENTS: Cost 1,300gp Feats Craft Wondrous Item, barkskin, magic fang, summon monster I

Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Gods. © 2014, Paizo Publishing, LLC.


Belt of the Weasel

Slot Belt Aura moderate transmutation CL 4th Price 10,000gp Weight 1 lb.

DESCRIPTION: This surprisingly soft belt has an absurdly large buckle, made even more absurd by the fact that it's crafted in the shape of a smiling weasel's face.
It grants its wearer a +2 enhancement bonus to Dexterity, and the ability to move at half normal speed while prone. Treat the enhancement bonus to Dexterity as a temporary ability bonus for the first 24 hours the belt is worn. The wearer does not take a penalty on melee attack rolls or to AC against melee attacks while prone. Additionally, the wearer gains the compression ability.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, beast shape I Cost 5,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Belt of Thunderous Charging

Slot Belt Aura moderate transmutation CL 8th Price 10,000gp Weight 1 lb.

DESCRIPTION: An engraving of a charging rhinoceros decorates this thick leather belt.
The belt grants its wearer a +2 enhancement bonus to Strength. Treat this as a temporary ability bonus for the first 24 hours the belt is worn.
The belt magnifies the wearer's momentum whenever she charges, granting her a +2 bonus on bull rush and overrun maneuvers. Furthermore, when the wearer makes a charge attack, her melee weapons and natural weapons deal damage as if they were one size category larger than they actually are.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bull's strength, lead blades Cost 5,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Belt of Tumbling

Slot Belt Aura faint transmutation CL 1st Price 800gp Weight 1 lb.

DESCRIPTION: This thin and flexible cotton cord is meant to be wrapped several times around wearer's waist. The belt's wearer gains a +4 competence bonus on Acrobatics checks made to move through a threatened square or through an enemy's space.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cat's grace Cost 400gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Beneficial Bandolier

Slot Belt Aura moderate transmutation CL 9th Price 1,000gp Weight 2 lbs.

DESCRIPTION: This bandolier is made of finely tanned leather. It has slots for up to 200 rounds of ammunition. Pellets and black powder are kept in tiny individual pouches, and bullets in small loops. The bandolier alters itself as needed to accommodate both.
There are also places on the beneficial bandolier for a gunsmith's kit and a powder horn. Regardless of what quantities of these items are placed within the beneficial bandolier, its weight does not change.
As a swift action, the wearer can command a single round of ammunition from the beneficial bandolier to teleport into a firearm of the appropriate type that he is wielding.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, secret chest Cost 500gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Bird Feather Token

Slot Slotless Price 300gp

DESCRIPTION: A token that creates a small bird that can be used to deliver a small written message unerringly to a designated target. The token lasts as long as it takes to carry the message.

CONSTRUCTION: Requirements Craft Wondrous Item, major creation Cost 150gp


Bivouac Banners

Slot Slotless Aura faint abjuration and conjuration CL 5th Price 3,200gp Weight 5 lbs. per banner

DESCRIPTION: All three of these banners must be planted in the ground, with no two banners more than 40 feet apart, before they activate. An illusory mastiff manifests once all three banners are planted and walks a triangular circuit from banner to banner, moving at a speed of 30 feet. The illusory hound lasts for as long as the banners remain planted, to a maximum of 8 hours. After 8 hours, the ward ceases to function. The banners cannot be replanted and reactivated for 12 hours.
Anytime a creature of Tiny or larger size crosses into the area delineated by the banners, the mastiff erupts in earsplitting barks. At the same time, the banners summon a riding dog (as per summon nature's ally I). The dog appears adjacent to the square in which the ward was breached; if the ward was breached in multiple areas, the dog appears adjacent to a randomly selected breached square. The dog attacks the nearest intruder immediately.
Any creatures standing within the warded area when the third banner is planted are excluded from the effects of the item, and can freely cross into and out of the area without triggering the mastiff's attack.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, alarm, minor image, summon nature's ally I Cost 1,600gp.

Section 15: Copyright Notice: Pathfinder Campaign Setting: Rival Guide. © 2011, Paizo Publishing, LLC.


Black Feather Fan

Slot Slotless Aura faint evocation CL 5th Price 10,000gp Weight 1 lb.

DESCRIPTION: This elaborate fan is made with a dozen black feathers set into a metal handle embossed with a stylized crest. The bearer can use it to create a gust of wind, whispering wind, or wind wall. The fan's effects can be used 3 times per day, in any combination.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, gust of wind, whispering wind, wind wall Cost 5,000gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.


Black Jade Raven Figurine of Wondrous Power

Slot Slotless Aura moderate conjuration and transmutation CL 11th Price 9,100gp Weight 1 lb.

DESCRIPTION: This fist-sized piece of black jade is exquisitely tooled into the shape of a raven with outstretched wings. Upon command, it transforms into a black raven (use the stats for an eagle) or a giant black raven (use the stats for a giant eagle). Both forms of the raven have Improved Steal as a bonus feat. The raven understands Common but cannot speak. It can answer questions related to its abilities or what it has seen by cawing once for “yes” and twice for “no.”
The raven can maintain its non-figurine status for only 24 hours per week. This duration need not be continuous, but it must be used in 1-hour increments. After three transformations into its giant raven form (though not its smaller version), the statuette loses all magical properties.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, animate objects Cost 4,550gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.


Black Soul Shard

Slot Slotless Aura moderate necromancy CL 7th Weight 0 Price 12,000gp

DESCRIPTION: This dark gem attunes itself to the soul of its bearer. When carried close to the body of a creature continuously for 1 week, the gem harmlessly absorbs a portion of that creature's life essence. If separated from its bearer for at least 1 day, the gem loses this attunement. If the bearer gains one or more negative levels, the black soul shard absorbs one of these negative levels into itself, negating the effect. The black soul shard can only absorb a negative level if carried by the person it is attuned to. If an attuned black soul shard is used as an additional focus component for raising the attuned creature from the dead, the negative level cost of being raised is one less than normal (minimum 1), but only if the spell is cast within 24 hours of the creature's death.
Absorbing a negative level (whether from an attack or raising the attuned creature from the dead) destroys the portion of the soul within a black soul shard. This does not harm the creature, but requires re-attuning the gem for another week for it to function again. A creature can only have one black soul shard attuned to it at a time.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, death ward, restoration Cost 6,000gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Bladed Belt

Slot Belt Aura faint transmutation CL 1st Price 2,000gp Weight 3 lbs.

DESCRIPTION: Rather than being made of one continuous line of material, this belt consists of many bits of tanned leather joined together by thick metal studs.
On command, the belt's wearer can transform the belt into a single masterwork slashing and/or piercing melee weapon of her choice. As long as she is holding the weapon, she can also revert it back to belt form with a command. Furthermore, the belt can be enchanted like a piercing and slashing melee weapon, using the cost of the belt as the cost of the masterwork item.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, magic weapon Cost 1,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Blazing Robe

Slot Body Aura moderate evocation CL 8th Price 11,000gp Weight 1 lb.

DESCRIPTION: This red and orange silk robe gives viewers the impression of a flame roiling just below the fabric's slick surface.
The robe grants the wearer fire resistance 5 and increases the wearer's caster level for all spells with the fire descriptor by +1.
Once per day on command, the wearer of the robe can emit a 20-foot-radius burst of fire. Creatures other than the wearer within the area take 2d6 points of fire damage (Reflex DC 16 half).

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Heighten Spell, resist energy, fireball Cost 5,500gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Blessed Book

Slot Slotless Aura moderate transmutation CL 7th Price 12,500gp Weight 1 lb.

DESCRIPTION: This well-made tome is always of small size, typically no more than 12 inches tall, 8 inches wide, and 1 inch thick. All such books are durable, waterproof, bound with iron overlaid with silver, and locked.
A wizard can fill the 1,000 pages of a blessed book with spells without paying the material cost. This book is never found As randomly generated treasure with spells already inscribed in it.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, secret page Cost 6,250gp


Blind Man's Fold

Slot Eyes Aura moderate transmutation CL 6th Price 12,000gp Weight 0

DESCRIPTION: Fashioned from a scrap of a blind beggar's clothing, a blind man's fold is often used by explorers who must traverse caves inhabited by invisible creatures, or those drawn to sources of light.
A blind man's fold fully obscures normal vision while worn, but grants the effects of the Improved Blind-Fight feat. Creatures which are unable to see normally gain no benefit from wearing a blind man's fold.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Improved Blind-Fight, darkness Cost 6,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Blinkback Belt

Slot Belt Aura moderate conjuration CL 7th Price 5,000gp Weight 2 lbs.

DESCRIPTION: A set of clips is attached to this segmented belt constructed of metallic links.
Up to two one-handed melee weapons or up to four light melee weapons can be hung from the belt in straps or sheaths. When the wearer draws a weapon attached to this belt and throws it before the end of her next turn, the weapon teleports back to its strap or sheath immediately after the attack is resolved.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, teleport object Cost 2,500gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Blood Chest

Slot Slotless Price 42,000gp CL 9th Weight 50 lbs. Aura moderate transmutation

DESCRIPTION: A blood chest is a medium-sized chest of red iron with a volume of 4 cubic feet. The metal sculpture of a monstrous fanged face surrounds the inset superior quality lock, making it impossible to reach the lock without putting a hand in the mouth. The chest is additionally sealed by a permanent arcane lock, and is protected by powerful magic that makes the chest as resilient as a wall of force.
The chest is attuned to a particular owner, which can be changed by speaking a command word while the chest is open. Any key can be used in the lock, but whenever a key is inserted, the fanged mouth closes on the hand holding it (or on the device holding it, if some contraption is used to insert the key) and deals 1 point of damage. If the bitten hand is that of the owner attuned to the chest, the chest opens. If the hand belongs to anyone else, or no hand is present to bite, or the hand is not damaged by the bite, the chest doesn't open. If the lock is picked with a successful DC 50 Disable Device check, the teeth don't close.

CONSTRUCTION REQUIREMENTS: Cost 21,000gp Feats Craft Wondrous Item Spells arcane lock, vampiric hunger, wall of force

Section 15: Copyright Notice: Pathfinder Campaign Setting: Lost Treasures. © 2014, Paizo Inc.


Blood Reservoir of Physical Prowess

Slot Slotless Aura faint necromancy CL 3rd Weight 0 Price 2,000gp

DESCRIPTION: This blown-glass vial has a chain for attaching it to the handle of a weapon. When filled with the wearer's blood, it gains powerful magic. Filling the reservoir takes a full minute, deals 4 points of Constitution damage (which can be healed normally), and imbues the reservoir with 4 charges. Charging the reservoir changes the blood to magical fluid, which does not clot or decay with time.
The wearer can speak the first command word to draw 1 or more charges from the reservoir, curing 1 point of physical ability score damage per charge used.
The wearer can speak the second command word to imbue herself with a great burst of physical prowess, depleting all remaining charges and gaining an inherent bonus to one physical ability score equal to twice the number of charges used. This bonus lasts until the end of the wearer's next turn.
The bearer can only use the reservoir if it is held in hand or attached to a held or wielded weapon. A bearer can safely carry only one charged reservoir at a time; any others spontaneously drain their charges in 1d10 rounds, leaving only the highest-charged reservoir intact. A reservoir has no effect if not charged with the wearer's blood, and cannot be charged by bloodless creatures or those that cannot take Constitution damage.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, death knell Cost 1,000gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Bloodbrew Elixir

Slot Slotless Aura faint necromancy CL 3rd Price 1,000gp Weight 0

DESCRIPTION: This ruby red wine carries an aroma of fresh-spilled blood with a persistent finish tasting of iron and scarberries. Anyone who drinks the concoction gains 1d10+3 temporary hit points for 1 hour. In addition, an enslaved vampire or vampire spawn who drinks the elixir is freed from its creator's control for 1 hour, becoming a free-willed undead creature for that time. At the end of the hour, the vampire is once again enslaved under its creator's control.
Bloodbrew elixir is highly addictive to vampires, and any vampire who drinks it must make a DC 20 Fortitude save or become addicted to the bloodbrew. Thereafter, the vampire must drink a new dose of bloodbrew every day, or take a -2 penalty to Dex, Con, Str, and Wis and lose her fast healing ability, until a new dose is taken. The addiction can only be cured with greater restoration, or the vampire must make three consecutive saves, one per day, against the elixir's DC, after a day of not taking the drug. Should the vampire take a new dose of the elixir before the addiction is cured, any past successful saves are negated.
A living creature who drinks the elixir gains the temporary hit points, but takes a -2 penalty on saves against energy drain and negative energy effects, including channeled negative energy, for 1 hour. Bloodbrew elixir is not addictive to living creatures.

CONSTRUCTION: Requirements Craft Wondrous Item, Craft (alchemy) DC 25, false life, protection from evil Cost 500gp

Section 15: Copyright Notice: Pathfinder 47: Ashes at Dawn. © 2011, Paizo Publishing, LLC.


Bloodstained Gloves

Slot Hands Price 8,000gp CL 6th Weight 5 lbs. Aura moderate divination

DESCRIPTION: The original color of these supple, calfskin gloves is obfuscated by layers of brown bloodstains that persist through any amount of cleaning. If the gloves are soaked in the blood of a recently killed creature, the wearer gains a +1 insight bonus on attack rolls and damage rolls against creatures of the same type (or subtype for humanoids or outsiders, per the ranger's favored enemy class feature) for 1 hour. If the gloves are worn by a slayer, the bonus on damage rolls is equal the slayer's studied target bonus. Creatures that lack blood, such as skeletons, golems, or clockwork creatures, cannot activate the gloves' ability.

CONSTRUCTION REQUIREMENTS: Cost 4,000gp Feats Craft Wondrous Item Spells instant enemy

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.


Blouse of the Boastful

Slot Chest Price 8,000gp CL 5th Weight 0 Aura faint transmutation

DESCRIPTION: This stylish, purple silk shirt trimmed with designs embroidered in golden thread brings out reckless behavior in even the most conservative swashbucklers. If the wearer has the panache class feature, when she takes damage from a successful critical hit, she regains 1 panache point. This shirt has no effect on someone who is not a panache user.

CONSTRUCTION REQUIREMENTS: Cost 4,000gp Feats Craft Wondrous Item Spells guidance, prestidigitation, resistance

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.


Body Wrap of Mighty Strikes

Slot Body Aura faint evocation CL 5th Price 3,000gp (+1), 12,000gp (+2), 27,000gp (+3), 48,000gp (+4), 75,000gp (+5), 108,000gp (+6), 147,000gp (+7) Weight 1 lb.

DESCRIPTION: This long cloth is wrapped around the chest multiple times like a bandage.
Once per round, the wearer may add an enhancement bonus of +1 to +5 on one attack and damage roll for an unarmed strike or natural attack (for one specific attack, not all attacks made with an unarmed strike that round). The wearer may use this item an additional time per round when his BAB reaches +6, +11, and +16.
Choosing to enhance an unarmed strike is not an action and may occur when it is not the wearer's turn (such as when making an attack of opportunity). The wearer must decide to use the item before the attack roll is made, but does not have to expend all uses at the same time. For example, if the wearer can use the item twice per round, he can use it once on his turn when making an attack and save the second for the possibility of making an attack of opportunity.
Additionally, the bodywrap can grant melee weapon special abilities to a creature's unarmed attacks, so long as those special abilities to be added apply to unarmed attacks. See Table: Melee Weapon Special Abilities for a list of abilities. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses. Any special abilities are set at the time of creation. A bodywrap of mighty strikes cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +7. Unlike an amulet of mighty fists, a bodywrap needs to have a +1 enhancement bonus to grant a melee weapon special ability.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, greater magic fang, creator's caster level must be at least three times the bodywrap's bonus, plus any requirements of the melee weapon special abilities Cost 1,500gp (+1), 6,000gp (+2), 13,500gp (+3), 24,000gp (+4), 37,500gp (+5), 54,000gp (+6), 73,500gp (+7).

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Bogstrider Boots

Slot Feet Price 10,000gp CL 7th Weight 1 lb. Aura moderate abjuration

DESCRIPTION: These soft leather boots smell strongly of marsh gas, and leave faint wet prints behind even when they're dry.
Despite these aesthetic flaws, bogstrider boots are of great use in areas of swampy terrain. They provide the wearer the ability to move without penalty in squares of shallow or deep bog, and the DCs of Acrobatics checks attempted by the boots' wearer are unchanged in squares of shallow bog. In addition, three times per day when the wearer takes a charge or withdraw action, she can increase her speed by 60 feet for 1 round.

CONSTRUCTION REQUIREMENTS: Cost 5,000gp Feats Craft Wondrous Item Spells freedom of movement, haste

Section 15: Copyright Notice: Pathfinder Player Companion: Heroes of the Wild. © 2015, Paizo Inc.


Bondbreaker's Boots

Slot Feet Aura faint transmutation CL 1st Weight 1 lb. Price 1,600gp

DESCRIPTION: These leather boots bear a knife motif worked into their durable blue leather.
Three times per day, the wearer can speak a command word as a swift action, causing a serrated knife to fly from the boots and instantly slice through any non-magical bond currently restraining the wearer. The knife conjured from bondbreaker's boots can cut through brambles, ropes, tanglefoot bags, vines, webs, or any other similar non-magical item restraining the wearer, but cannot help when the owner is actively restrained by a creature. Bondbreaker's boots also cannot free the wearer if manacles or chains restrain her.

CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells unseen servant Cost 800gp

Section 15: Copyright Notice: Pathfinder Player Companion: Champions of Purity. © 2013, Paizo Publishing, LLC.


Bone Beads

Slot Wrists Aura faint necromancy CL 3rd Price 6,000gp Weight 0

DESCRIPTION: This bracelet of tiny carved skulls allows its wearer to command up to 8 HD worth of mindless undead creatures as the command undead spell. It is a standard action to establish control over an undead creature, and a free action to relinquish control. If the wearer attempts to control more than 8 HD of undead, the new creatures fall under the wearer's control, and any previously controlled undead in excess of this amount become uncontrolled.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, command undead Cost 3,000gp

Section 15: Copyright Notice: Pathfinder Adventure Path #48: Shadows of Gallowspire. © 2011, Paizo Publishing, LLC.


Bone Razor

Slot Slotless Aura faint necromancy CL 5th Weight 1 lb. Price 5,000gp

DESCRIPTION: This jagged bone knife seems too thin and frail for combat but easily cuts flesh. If used to perform a coup de grace on a helpless living creature and the creature dies from the attack, the creature's flesh begins to peel off and its bones animate as a skeleton under the command of the bearer of the razor. The creature's flesh is not destroyed, but decays at a steady rate. The bearer of the razor can spend 1 minute reattaching the flesh to the animate skeleton, which ends the necromantic magic and results in a normal corpse (though a corpse of a person killed or mutilated by knife wounds). If the bearer uses the razor to flense and animate another creature's bones, the previous animate skeleton is immediately destroyed.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, animate dead Cost 2,500gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Bonebreaker Bracers

Slot Hands Aura faint necromancy CL 5th Price 6,000gp Weight 2 lbs.

DESCRIPTION: These thick brass and leather bracers allow the wearer to tear through bone and muscle like paper.
Once per day, as part of a melee attack, the wearer can activate the bracers to inflict a horrific injury on an opponent. If the attack hits, the target must make a DC 14 Will save. If the save fails, the bracers reduce the target's Strength, Dexterity, or Constitution (wearer's choice) by -6. This penalty cannot reduce the target's ability score below 1. The injury heals over time, reducing the penalty by 1 for each day that passes since the time of the injury, and is immediately removed by heal, regenerate, restoration, or any magic that can break a curse.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bestow curse Cost 3,000gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.


Bones of the Founder

Slot Slotless Source Pathfinder #27 Aura faint enchantment CL 4th Price 2,250gp Weight 0 to 1 lb. each (entire set weighs 8 lbs.)

DESCRIPTION: The bones of the Founder are small, blackened bone fragments, most no more than an inch long, and that radiate a faint, soothing warmth. Each bone grants the bearer 1 temporary hit point. These temporary hit points stack with other temporary hit points gained from possessing multiple bones, but not with those from other sources. These temporary hit points return daily at dawn. There are a total of 32 bones that bear the power of the Founder.
In addition to granting temporary hit points, the bearer of one or more of these bones is always aware of the presence of other bones of the Founder within 50 feet.
The bones also possess a mild drive to seek out their remaining pieces. Every time a character acquires a bone of the Founder, she must make a Will save (DC 10 + the number of bones of the Founder in her possession). Failure causes the character to have a dream of the Founder that encourages her to seek out the other bones. This dream does not force the character to act, but suggests that seeking the remaining bones would be a benevolent act. Should all 32 bones ever be gathered together, they immediately crumble to dust and release the Founder's soul to the afterlife, losing all power.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, aid Cost 1,125gp


Book of Cults

Slot Slotless Price 1,500gp CL 5th Weight 5 lbs. Aura faint conjuration [evil]

DESCRIPTION: This strange leather-bound book contains erratic handwriting; the words within it appear to have been translated from Gnome into Common (and perhaps some other language before Gnome). It contains notations of strange cult practices, disturbing rants about ancient godlike beings, and confusing diagrams resembling summoning circles, with many parts crossed out or obliterated with ink or fire. The bearer of the Book of Cults gains a +1 resistance bonus on Will saving throws while carrying the book.
If the bearer's patron is one of the Great Old Ones, the bearer can hold the book in one hand to use it as a lesser extend metamagic rod, but only for conjuration spells that summon or call an evil outsider.

CONSTRUCTION REQUIREMENTS: Cost 750gp Feats Craft Wondrous Item, Extend Spell, resistance

Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Gods. © 2014, Paizo Publishing, LLC.


Book of Extended Summoning

Slot Slotless Aura strong conjuration CL 17th Weight 1 lb. Price 750gp (lesser), 2,750gp (standard), 6,126gp (greater)

DESCRIPTION: This leather-bound book is inscribed with runes relating to outsiders and conjuration magic. It enhances spells that summon monsters. The user may apply the Extend Spell feat to these spells as they are cast. This does not change the spell slot of the altered spell. The book counts as a metamagic rod for the purpose of combining multiple metamagic effects on a spell. A normal book of extended summoning can be used with spells of 6th level or lower, while a lesser book can be used with spells of 3rd level or lower, and a greater book can be used with spells of 9th level or lower. Each book is keyed to a particular alignment (equal chances of chaotic, evil, good, or lawful) and only works when used to summon a creature with that alignment. Once the book is used, it crumbles into cold ash and is destroyed.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Extend Spell, summon monster I Cost 375gp (lesser), 1,375gp (standard), 3,063gp (greater)

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Book of Marvelous Recipes

Slot Slotless Aura moderate conjuration CL 11th Price 28,800 Weight 3 lbs.

DESCRIPTION: The pages of this thick and travel-worn leather book visibly rewrite themselves as a reader flips through them, creating a number of delicious recipes that seem to anticipate the current craving or culinary desires of the reader. The recipes can aid the reader in creating such dishes, allowing him to use the Profession (cook) skill untrained, or granting a +4 competence bonus on such checks if the reader is trained in that skill.
Furthermore, once per day, this book can be used to enhance a meal the reader is cooking. When used in this way, it grants the meal being cooked the effects of a heroes' feast spell (caster level 11th).

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, heroes' feast, the creator must have at least 4 ranks in Profession (cook) Cost 14,400gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.


Book of the Loremaster

Slot Slotless Aura moderate divination CL 7th Price 15,000gp Weight 2 lbs.

DESCRIPTION: This digest-sized book contains a seemingly random collection of words, phrases, and strange mnemonic aids. Three times each day, a bard can consult it while using the lore master class feature in order to gain a +5 competence bonus when taking 10 or taking 20 on a Knowledge check.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, clairaudience/clairvoyance Cost 7,500gp

Section 15: Copyright Notice: Advanced Player's Guide. © 2010, Paizo Publishing, LLC.


Book Thief's Satchel

Slot Slotless Price 10,000gp CL 9th Weight 2 lbs. Aura moderate conjuration and divination

DESCRIPTION: Often used by spies and arcane scholars to steal important texts without alerting their owners, a book thief's satchel contains enough room to hold a single tome of no more than 1,000 pages and no larger than 12 by 18 inches in size. Prior to using the satchel, its bearer must place a blank book in the satchel and utter a command word. This blank book is sequestered in an extradimensional space accessible only upon command. (A typical blank, 50-page journal costs 10gp.) Once per day, when another book, folio, scroll, or other text is placed within the satchel while a blank book is hidden within the extradimensional space, the pages of the newly added book are wiped blank (though the covers and bindings remain unchanged). The entire contents of this book or scroll appear on the pages of the blank book in the satchel's extradimensional pocket. The transfer takes 1 full round, and if the process is interrupted, such as by either book being removed or the satchel being significantly damaged, the text being copied is lost forever.
If the blank book is smaller in size (in number of pages for a book or number of inches for a scroll) than the book to be stolen, the satchel doesn't transfer the contents, and the text being copied is lost forever.
A book thief's satchel can't transfer magical writing (such as the pages of a wizard's spellbook, a magical scroll, or a wondrous item). Attempts to do so fail immediately, neither erasing the book to be copied nor copying any of the pages to the blank book.

CONSTRUCTION REQUIREMENTS: Cost 5,000gp Feats Craft Wondrous Item Spells secret chest, steal book

Section 15: Copyright Notice: Pathfinder Player Companion: Pathfinder Society Primer. © 2013, Paizo Publishing, LLC.


Bookmark of Deception

Slot Slotless Aura faint illusion CL 5th Weight 0 Price 1,500gp

DESCRIPTION: This bookmark alters the book that holds it so that it appears to be another book entirely, even upon a thorough reading. The apparent book is determined when the bookmark is crafted, and is usually an especially boring or commonplace book such as a legal or religious text. The bookmark also protects itself and the book with nondetection.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, nondetection, secret page Cost 750gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Bookplate of Recall

Slot Slotless Aura strong conjuration CL 13th Weight 0 Price 1,000gp

DESCRIPTION: This metal bookplate is inscribed with mystical words in Draconic, leaving space for a single written name. When the bookplate is glued to the inside cover of a book, the named individual may speak the title of the book to summon it as if using instant summons. This ability functions once per day.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, instant summons Cost 500gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Boots of Elvenkind

Slot Feet Aura faint transmutation CL 5th Price 2,500gp Weight 1 lb.

DESCRIPTION: These soft boots are partially made out of living leaves and other natural materials.
They enable the wearer to move nimbly about in virtually any surroundings, granting a +5 competence bonus on Acrobatics checks.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must be an elf Cost 1,250gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Boots of Escape

Slot Feet Aura moderate conjuration CL 5th Price 8,000gp Weight 1 lb.

DESCRIPTION: These sturdy leather-soled cloth boots have straps at the ankles and calves to ensure a snug fit.
Once per day, when the wearer of the boots is grappled, pinned, or entangled, she may transfer herself to any spot within 30 feet as if using a dimension door spell. A gnome wearing these boots may instead transfer herself up to 400 feet away.

CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells dimension door Special creator must be a gnome or a wizard specialized in the school of conjuration Cost 4,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Boots of Friendly Terrain

Slot Feet Aura faint transmutation CL 5th Price 2,400gp Weight 1 lb.

DESCRIPTION: Boots of friendly terrain turn inhospitable territory into a perfect hunting grounds for any ranger who wears them, so much so that his footprints vanish behind him with each step he takes. Each pair of these supple leather boots corresponds to a specific sort of environment as defined by the ranger's favored terrain class feature (jungle, plains, and so on). A ranger wearing the boots can treat the corresponding environment of the boots as one of his favored terrains, granting him a +2 bonus. If he already has that particular environment as one of his favored terrains, that terrain's bonus increases by 2.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, pass without trace, creator must be a ranger Cost 1,200gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Boots of Gusto

Slot Feet Price 2,000gp CL 4th Weight 1 lb. Aura faint transmutation

DESCRIPTION: These boots are made of fine red leather, and are decorated with stitched designs featuring humanoids wielding rapiers and other light weapons suited for swashbucklers. Up to three times per day, the wearer can perform the derring-do 1st-level swashbuckler deed.

CONSTRUCTION REQUIREMENTS: Cost 1,000gp Feats Craft Wondrous Item Spells cat's grace Special creator must be a panache user

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.


Boots of Levitation

Slot Feet Aura faint transmutation CL 3rd Price 7,500gp Weight 1 lb.

DESCRIPTION: These soft leather boots are incredibly light and comfortable, with thin soles reinforced by strips of tough hide that provide an unexpected amount of support and protection to the foot.
On command, these boots allow the wearer to levitate as if she had cast levitate on herself.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, levitate Cost 3,750gp


Boots of Speed

Slot Feet Aura moderate transmutation CL 10th Price 12,000gp Weight 1 lb.

DESCRIPTION: As a free action, the wearer of boots of speed can click her heels together, letting her act as though affected by a haste spell for up to 10 rounds each day. The haste effect's duration need not be consecutive rounds.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, haste Cost 6,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Boots of Striding and Springing

Slot Feet Aura faint transmutation CL 3rd Price 5,500gp Weight 1 lb.

DESCRIPTION: These boots increase the wearer's base land speed by 10 feet. In addition to this striding ability (considered an enhancement bonus), these boots allow the wearer to make great leaps. She can jump with a +5 competence bonus on Acrobatics checks.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, longstrider, creator must have 5 ranks in the Acrobatics skill Cost 2,750gp


Boots of Swift Fury

Slot Feet Price 7,500gp CL 11th Weight 2 lbs. Aura moderate transmutation

DESCRIPTION: These boots of heavy, furred hide rise to the wearer's calf, and are held in place with rough hide straps secured by thick iron buckles. They increase the wearer's base land speed by 10 feet (considered an enhancement bonus). When the wearer is in a rage, the boots also grant him a +4 deflection bonus to AC against attacks of opportunity provoked by moving through or out of a threatened area or by casting a spell.

CONSTRUCTION REQUIREMENTS: Cost 3,750gp Feats Craft Wondrous Item Spells expeditious retreat, rage

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.


Boots of Teleportation

Slot Feet Aura moderate conjuration CL 9th Price 49,000gp Weight 3 lbs.

DESCRIPTION: When scrutinized closely, parts of these light gray boots appear to fade in and out of existence.
Any character wearing this footwear may teleport three times per day, exactly as if she had cast the teleport spell.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, teleport Cost 24,500gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Boots of the Battle Herald

Slot Feet Price 30,000gp CL 11th Weight 2 lbs. Aura moderate enchantment

DESCRIPTION: These boots are made of fine white leather tooled with scenes of epic battles. Once per day as a move action, the wearer can affect himself with greater heroism for 11 minutes.

CONSTRUCTION REQUIREMENTS: Cost 15,000gp Feats Craft Wondrous Item Spells greater heroism, remove fear

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.


Boots of the Cat

Slot Feet Aura faint transmutation CL 1st Price 1,000gp Weight 1 lb.

DESCRIPTION: These high-soled blue boots provide a great deal of comfort and arch support while also making the wearer appear a little bit taller than normal.
The boot's wearer always takes the minimum possible damage from falls (as if the GM had rolled a 1 on each die of damage incurred by the fall) and at the end of a fall always lands on his feet.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, feather fall Cost 500gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Boots of the Enduring March

Slot Feet Aura faint conjuration CL 2nd Price 1,500gp Weight 2 lbs.

DESCRIPTION: These travel-stained boots of stout brown leather enable the wearer to traverse great distances without tiring.
When making a forced march, for each hour of marching beyond 8 hours, the wearer needs only to make a Constitution check (DC 10, +1 per extra hour) instead of the normal check. Furthermore, if the wearer fails the check, she only takes 1d4 points of nonlethal damage and does not become fatigued the first time she takes nonlethal damage in this way.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Endurance Cost 750gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Boots of the Eternal Rose

Slot Feet Price 4,000gp CL 3rd Weight 1 lb. Aura faint transmutation

DESCRIPTION: Note This item is associated with a specific deity.
These leather boots are found in a variety of styles but always have a prominent engraving of a rose. The wearer gains a +2 competence bonus on Perform (dance) and Stealth checks. The wearer may move through areas of flowers (whether wild-growing or a garden) at normal speed and without suffering any impairment or taking damage from thorns, brambles, or similar hazards; areas of flowers that have been magically manipulated to impede motion still affect the wearer.
If the associated deity is the wearer's patron, the wearer may use daze monster once per day; if the wearer is dancing, singing, or using some other Perform skill as part of a performance lasting at least 1 minute, he may activate daze monster as a free action during his performance. As a free action once per round, the wearer may conjure a beautiful, non-magical, common flower (such as a daisy, pansy, rose, sunflower, or the like) that lasts for 1 day before crumbling into perfume and dust.

CONSTRUCTION REQUIREMENTS: Cost 2,000gp Feats Craft Wondrous Item, daze monster, pass without trace, creator must have 5 ranks in Perform (dance) and Stealth

Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Gods. © 2014, Paizo Publishing, LLC.


Boots of the Mastodon

Slot Feet Aura moderate transmutation CL 8th Price 10,500gp Weight 2 lbs.

DESCRIPTION: These massive boots are made from mastodon hide.
The boots are so large and cumbersome that their wearer takes a -2 penalty on Stealth checks, but gains a +2 enhancement bonus on overrun attempts and a +2 dodge bonus to AC while attempting an overrun combat maneuver. In addition, once per day the wearer can make a trample attack. Regardless of his actual size, the creature wearing the boots can trample creatures of size Large or smaller in his path. The trample attack deals 2d8+18 points of damage (Reflex DC 29 halves).

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, beast shape III Cost 5,250gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Boots of the Mire

Slot Feet Price 3,500gp Aura faint abjuration and transmutation CL 5th Weight 1 lb.

DESCRIPTION: These soft leather boots confer several powers upon the wearer.
First, he is granted the power to walk on water in swampy environments, provided the water is no deeper than 5 feet—this effectively lets him move through swampy terrain and mud at no cost to his speed. He leaves no tracks or other sign of his passage as long as he's in swampy terrain, and never becomes uncomfortable or wet from rain, fog, or other forms of non-freezing precipitation. Finally, the boots grant him a +2 resistance bonus on all Fortitude saves made against poison and disease.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, endure elements, pass without trace, resistance, water walk Cost 1,750gp

Section 15: Copyright Notice: Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition. © 2012, Paizo Publishing, LLC.


Boots of the Soft Step

Slot Feet Source Legacy of Fire Player's Guide 26 Aura faint transmutation CL 7th Price 1,000gp Weight 2 lbs.

DESCRIPTION: These bronze-riveted boots have thick leather soles that compress and expand as you walk. This reduces the force of your footfalls, making you more difficult to detect with tremorsense. If you are walking at half speed, a creature with tremorsense can only sense you at half the usual distance. If you walk at one-quarter speed or slower, a creature with tremorsense cannot detect you at all.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, feather fall Cost 500gp


Boots of the Vengeful Behir

Slot Feet Price 5,400 CL 5th Weight 1 lb. Aura moderate transmutation

DESCRIPTION: These heavy boots are made of blue leather.
Three times per day, when the wearer speaks the command word, he can attempt a bull rush the following round as if one size category larger than normal. If the target of the bull rush is a dragon, the wearer is treated as if two size categories larger than normal. This bull rush attempt does not provoke attacks of opportunity.

CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells enlarge person Cost 2,700gp

Section 15: Copyright Notice: Pathfinder Player Companion: Dragonslayer's Handbook. © 2013, Paizo Publishing, LLC.


Boots of the Winterlands

Slot Feet Aura faint abjuration and transmutation CL 5th Price 2,500gp Weight 1 lb.

DESCRIPTION: The wearer of these boots is able to travel across snow at her normal speed, leaving no tracks. Additionally, the boots enable her to travel at normal speed across the slipperiest ice (horizontal surfaces only, not vertical or sharply slanted ones) without falling or slipping.
Finally, boots of the winterlands warm the wearer, as if she were affected by an endure elements spell.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cat's grace, endure elements, pass without trace Cost 1,250gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Boots of Vaulting

Slot Feet Price 3,500gp CL 3rd Weight 1 lb. Aura faint transmutation

DESCRIPTION: The wearer of these suede boots ignores an additional 10 feet of falling distance when she successfully uses Acrobatics to soften a fall. Once per round as a free action, the wearer can use the boots to gain a +10 competence bonus on an Acrobatics check to jump, treating such jump as though she had a running start. The wearer also receives this +10 competence bonus on Acrobatics checks to avoid attacks of opportunity during the jump or to balance after landing.
Using the boots in this fashion strains the lower body. If the wearer attempts a second such jump before at least 1 minute has passed, she must succeed at a Fortitude save with a DC equal to the DC of her second jump attempt or injure her legs. This injury reduces her speed by half for 24 hours, or until she is successfully treated with a DC 15 Heal check or at least 1 point of magical healing. The DC of the Fortitude save increases by 5 for each additional jump attempted until at least 1 minute passes between jumps.

CONSTRUCTION REQUIREMENTS: Cost 1,750gp Feats Craft Wondrous Item Spells cat's grace, jump

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.


Boro Bead

Slot Slotless Aura strong transmutation CL 16th; Weight 0 Price 1,000gp (1st), 4,000gp (2nd), 9,000gp (3rd), 16,000gp (4th), 25,000gp (5th), 36,000gp (6th)

DESCRIPTION: This multicolored, sturdy glass bead is an aid to members of the alchemist class. Once per day on command, a boro bead enables the bearer to recharge any one extract that he had mixed and then consumed that day. The extract is then reconstituted and usable again, just as if it had not been drank. The extract must be of a particular level, depending on the bead. Different beads exist for recalling one extract per day of each level from 1st through 6th. A bead works on an infusion, but not a potion, elixir, bomb, mutagen, or non-magical alchemical material such as antitoxin.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must be able to prepare extracts of the extract level to be recalled; Cost 500gp (1st), 2,000gp (2nd), 4,500gp (3rd), 8,000gp (4th), 12,500gp (5th), 18,000gp (6th)

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Bottle of Air

Slot Slotless Aura moderate transmutation; CL 7th Price 7,250gp; Weight 2 lbs.

DESCRIPTION: This item appears to be a normal glass bottle with a cork. When taken to any airless environment, it retains air within it at all times, continually renewing its contents. This means that a character can draw air out of the bottle to breathe. The bottle can even be shared by multiple characters who pass it around. Breathing out of the bottle is a standard action, but a character so doing can then act for as long as she can hold her breath.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, water breathing; Cost 3,625gp


Bottle of Messages

Slot Slotless Aura faint illusion CL 3rd Price 300gp Weight 1 lb.

DESCRIPTION: This green glass bottle has a tiny winding key on its elongated stem that, if turned, causes a shadowy cork to slowly become substantial over a 1-round period. Anything the owner of the bottle speaks into the bottle during this time (up to 25 words) gets trapped inside it once the cork fully manifests. As soon as the cork is removed or the bottle is smashed, this message is released exactly as if the owner had spoken the words at that moment. Once the bottle releases its message, it shatters.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, magic mouth Cost 150gp

Section 15: Copyright Notice: Advanced Player's Guide. © 2010, Paizo Publishing, LLC.


Bottle of Shadows

Slot Slotless Aura faint conjuration CL 5th Weight 0 Price 7,000gp

DESCRIPTION: This bottle is crafted from the darkest ebony. When opened and held upright, faint whispers can be heard emanating from the bottle's mouth. The bottle initially has 4 charges. When turned upside down, the bottle summons a shadow to do the bidding of the user, draining 1 charge each round of service. As a standard action, the bearer may dismiss the summoned shadow. If the shadow kills a humanoid creature of at least 4 HD, the bottle gains 1 charge. The bottle is automatically restored to 4 charges at sundown.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, animate dead Cost 3,500gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Bottled Misfortune

Slot Slotless Aura moderate necromancy CL 10th Weight 1 lb. Price 500gp

DESCRIPTION: This leather bottle is filled to the brim with frothy green liquid. As a full-round action, a witch can target the bottle with any hex (but not a greater or grand hex) she knows that targets a single creature, transferring its effects to the brew within, which congeals into a sticky syrup. Any creature can use this syrup as a dose of injury poison (including the 5% chance to affect the user if she does not possess the poison use class feature). Any creature struck by a weapon coated in this syrup must save against the hex (DC 15) or be affected as if the witch had targeted them with the hex directly. The syrup counts as a poison and is a magical effect. If the hex cannot affect a target more than once every 24 hours, subsequent doses of the syrup are similarly ineffective against that target. Once imbued with the power of a hex, the syrup lasts for 24 hours before reverting into useless, harmless liquid.

CONSTRUCTION REQUIREMENTS: Brew Potion, Craft Wondrous Item, creator must be a witch with the poison steep hex Cost 250gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Bottled Scream

Slot Slotless Price 900gp CL 7th Weight 1/2 lb. Aura moderate evocation

DESCRIPTION: Wax and resin seal this smoked glass bottle. When the bottle is opened or shattered, a shrill scream erupts in a 20-foot-radius burst. Any bardic performances with audible components immediately end. Any spellcaster concentrating on or casting a spell must succeed at a concentration check (DC 15 + spell level) or lose the spell. In addition, the scream dispels any silence spells that overlap its area. The bottle can be thrown as a splash weapon or opened by hand. If the bottle is opened, its burst is centered on the opener's space.

CONSTRUCTION REQUIREMENTS: Cost 450gp Feats Craft Wondrous Item Spells shout

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.


Bottled Yeti Fur

Slot Slotless Aura faint abjuration CL 3rd Weight 0 Price 800gp

DESCRIPTION: This small opaque flask releases a thick stream of coarse white fur when opened. This fur creeps up the user's arm and across her entire body until she is completely covered in a tangled pelt.
While coated with this fur she gains cold resistance 5, a +2 natural armor bonus to AC, and a +4 competence bonus on Stealth checks in areas of ice and snow. This fur sheds from her body after 24 hours, or can be removed early by soaking it in alcohol. The flask is expended after one use.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, barkskin, resist energy Cost 400gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Boundary Chalk

Slot Slotless Aura moderate evocation CL 10th Weight 0 Price 10,000gp

DESCRIPTION: The surface of this stick of white chalk is covered with silvery runes.
Drawing a line with the chalk creates a wall of force that is as long as the line and extends 10 feet perpendicular to the surface on which the line was drawn. Drawing a 5-foot line is a standard action that provokes acts of opportunity. Each wall lasts 10 minutes; the bearer of the chalk can dismiss a section of wall as a swift action by touching the stick of chalk to it. One stick of boundary chalk can draw 100 feet of line before it is used up, and it must be used in 5-foot increments.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, wall of force Cost 5,000gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Bowl of Conjuring Water Elementals

Slot Slotless Aura moderate conjuration CL 11th Weight 3 lbs. Price 90,000gp

DESCRIPTION: This large container is usually fashioned from silver with a rippled pattern. It is about 1 foot in diameter and half that deep. The bowl must be filled with fresh or salt water to function.
On command as a full-round action, the bearer may summon a water elemental. If the bowl is filled with salt water, it conjures a Huge water elemental as if using summon monster VI. If filled with fresh water, it conjures a Large water elemental as if using summon monster V. Conjuring an elemental empties the bowl. The bowl cannot summon another elemental until the previous one is dismissed, killed, or the duration of its summoning expires.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, summon monster V, summon monster VI Cost 45,000gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Bracelet of Bargaining

Slot Wrists Aura moderate divination CL 7th Price 14,500gp Weight 0

DESCRIPTION: This heavy gold band can be worn openly as a display of wealth or concealed beneath a sleeve.
It grants its wearer a +5 competence bonus on Bluff, Diplomacy, and Sense Motive checks. Whenever the wearer shakes hands with another creature in order to seal a deal or a promise, she can immediately sense whether deceit is involved (Will save DC 16 negates), though the wearer cannot determine the exact nature of the deception.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, detect lie, detect thoughts Cost 7,250gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Bracelet of Friends

Slot Wrists Aura strong conjuration CL 15th Price 19,000gp Weight 0

DESCRIPTION: This silver charm bracelet has four charms upon it when created.
The owner may designate one person known to him to be keyed to each charm. (This designation takes a standard action, but once done it lasts forever or until changed.) When a charm is grasped and the name of the keyed individual is spoken, that person is called to the spot (a standard action) appearing at the user's location along with his gear, as long as the bracelet's owner and the called person are on the same plane. The keyed individual knows who is attempting to teleport him, and the bracelet of friends only functions on willing travelers. Once a charm is activated, it disappears. Charms separated from the bracelet are worthless. A bracelet found with fewer than four charms is worth 25% less for each missing charm.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, refuge Cost 9,500gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Bracelet of Mercy

Slot Wrists Aura faint conjuration CL 5th Price 15,000gp Weight 0

DESCRIPTION: This metal bracelet is set with multiple gems blessed by a priest.
If the wearer has the lay on hands class feature, she can use it one additional time per day and is always treated as if she has the diseased mercy. If the wearer already has that mercy, her effective caster level for removing diseases increases by +4.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, remove disease Cost 7,500gp.

Editor's Note: The original entry for the Bracelet of Mercy in the Advanced Player's Guide described the bracelet: “[e]ach gem in this metal bracelet has a tiny inscription from a holy book.” Ultimate Equipment changed the origin of the beads' significance.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Bracelet of Second Chances

Slot Wrists Aura moderate conjuration CL 9th Price 15,750gp Weight 0

DESCRIPTION: This bracelet is adorned with seven coral beads carved in intricate designs.
When a critical hit or sneak attack is confirmed on the wearer, as an immediate action before the damage is rolled, he can choose to convert the critical hit into a normal hit. Each time the wearer negates a critical hit or sneak attack in this manner, one bead shatters. When all seven are used up, the bracelet itself crumbles into powder.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, breath of life Cost 7,875gp.

Editor's Note: The original entry for the Bracelet of Second Chances in the Pathfinder Society Field Guide prefaced the bracelet's description with:

A tribe of gillmen gifted the first of these bracelets to the legendary Durvin Gest, but since then other Pathfnders have duplicated the bracelet's design.

Ultimate Equipment removed this preface.

Section 15: Copyright Notice: Pathfinder Campaign Setting: Pathfinder Society Field Guide. © 2011, Paizo Publishing, LLC.


Bracelets of Stone

Slot Wrists Price 26,760gp CL 9th Weight 4 lbs. Aura moderate conjuration

DESCRIPTION: These rugged stone armbands slip on easily and swiftly adjust to a size appropriate for the wearer.
Once per day, the wearer can create a wall of stone up to 2 inches thick and 45 feet long (or 90 feet long, if the thickness is reduced to 1 inch). For the purpose of this effect, the bracelets of stone count as a stone surface that the wall of stone can merge with, and they magically provide the wearer the strength necessary to support any wall of stone so created. Thus, the wearer can create a bridge or wall in nearly any location as long as he is standing adjacent to a point where the bracelets can connect to it. If the bracelets are used this way, the wearer can't move from this space and is considered flat-footed during this time, but may end the effect as an immediate action (thus destroying the wall). If either bracelet is taken off or a portion of the wall is breached or destroyed, this effect immediately ends and the wall of stone crumbles to dust.

CONSTRUCTION REQUIREMENTS: Cost 13,380gp Feats Craft Wondrous Item Spells wall of stone

Section 15: Copyright Notice: Pathfinder Player Companion: Magical Marketplace. © 2013, Paizo Publishing, LLC.


Bracers of Archery

Bracers of Archery, Greater

Slot Wrists Aura moderate transmutation CL 8th Price 25,000gp Weight 1 lb.

DESCRIPTION: These bracers look like normal protective wear. They empower the wearer to use any bow (not including crossbows) as if she were proficient in its use. If she already has proficiency with any type of bow, she gains a +2 competence bonus on attack rolls and a +1 competence bonus on damage rolls whenever using that type of bow. Both bracers must be worn for the magic to be effective.

CONSTRUCTION REQUIREMENTS: Craft Magic Arms and Armor, Craft Wondrous Item, crafter must be proficient with a longbow or shortbow Cost 12,500gp.

Bracers of Archery, Lesser

Slot Wrists Aura faint transmutation CL 4th Price 5,000gp Weight 1 lb.

DESCRIPTION: These wristbands appear similar to greater bracers of archery, though they are typically constructed of lighter material. They function as greater bracers of archery, except that they grant a +1 competence bonus on attack rolls and no bonus on damage rolls.

CONSTRUCTION REQUIREMENTS: Craft Magic Arms and Armor, Craft Wondrous Item, crafter must be proficient with a longbow or shortbow Cost 2,500gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Bracers of Armor

Slot Wrists Aura moderate conjuration CL 7th Price 1,000gp (+1), 4,000gp (+2), 9,000gp (+3), 16,000gp (+4), 25,000gp (+5), 36,000gp (+6), 49,000gp (+7), 64,000gp (+8) Weight 1 lb.

DESCRIPTION: These items appear to be wrist or arm guards, sometimes etched with symbols of protection or depictions of vigilant-looking animals.
Bracers of armor surround the wearer with an invisible but tangible field of force, granting him an armor bonus of +1 to +8, just as though he were wearing armor. Both bracers must be worn for the magic to be effective.
Alternatively, bracers of armor can be enchanted with armor special abilities. See Table: Armor Special Qualities for a list of abilities. Special abilities usually count as additional bonuses for determining the market value of an item, but do not improve AC. Bracers of armor cannot have a modified bonus (armor bonus plus armor special ability bonus equivalents) higher than +8. Bracers of armor must have at least a +1 armor bonus to grant an armor special ability. Bracers of armor cannot have any armor special abilities that add a flat gp amount to their cost. Bracers of armor and ordinary armor do not stack. If a creature receives a larger armor bonus from another source, the bracers of armor cease functioning and do not grant their armor bonus or their armor special abilities. If the bracers of armor grant a larger armor bonus, the other source of armor ceases functioning.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, mage armor, creator's caster level must be at least two times that of the bonus placed in the bracers, plus any requirements of the armor special abilities Cost 500gp (+1), 2,000gp (+2), 4,500gp (+3), 8,000gp (+4), 12,500gp (+5), 18,000gp (+6), 24,500gp (+7), 32,000gp (+8)

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Bracers of Celestial Intervention

Slot Wrists Price 16,000gp CL 13th Weight 1 lb. Aura strong conjuration

DESCRIPTION: Prayers and engravings of celestial beings cover these golden bracers. A paladin can expend one or more of her uses of smite evil into these bracers as a standard action to call forth agathions, angels, or archons to aid her. This acts as a summon monster spell of a spell level equal to the number of smite evil uses the paladin expends. Outsiders summoned with the bracers must be from the list detailed in the summon monster spell or from the expanded summon monster list.

CONSTRUCTION REQUIREMENTS: Cost 8,000gp Feats Craft Wondrous Item Spells summon monster VII, creator must be lawful good

Section 15: Copyright Notice: Pathfinder Player Companion: Monster Summoner's Handbook. © 2015, Paizo Inc.


Bracers of Falcon's Aim

Slot Wrists Aura faint transmutation CL 3rd Price 4,000gp Weight 1 lb.

DESCRIPTION: Each of these crimson leather bracers is emblazoned with the image of a soaring golden falcon scanning the ground for easy prey.
Once per day, on command, the wearer gains the benefits of aspect of the falcon for 1 minute. The wearer must wear these bracers continuously for 24 hours before activating this ability.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, aspect of the falcon Cost 2,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Bracers of Steadiness

Slot Wrists Aura faint abjuration CL 1st Price 2,000gp Weight 2 lbs.

DESCRIPTION: These tortoiseshell bracers fit so snuggly against their wearer's skin that they almost seem part of him.
The wearer of these bracers becomes exceptionally calm and composed if she takes her time to accomplish particular tasks. Whenever she takes 20 on a skill check for a skill that primarily depends on her arms and hands, she gains a +5 competence bonus on the check.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, aid Cost 1,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Bracers of Sworn Vengeance

Slot Wrists Aura strong evocation CL 15th Price 25,000gp Weight 1 lb.

DESCRIPTION: These white leather bracers have delicate elven runes etched upon them, one reading “swift defeat” and the other “vengeance.”
Once per day, as an immediate action when the wearer takes hit point damage from a target, he may cry out, “Death to those who wrong me!”, swearing vengeance against the attacker. The wearer gains a +1 competence bonus on weapon attack rolls made against the target of his sworn vengeance, and deals an additional 2d6 points of damage on successful weapon attack rolls.
For the duration of the effect, the wearer takes a -2 penalty on attack rolls against any target other than his sworn enemy. These bonuses and penalties last for 24 hours or until the sworn enemy is slain or destroyed by the wearer, whichever comes first. If the wearer fails to slay the target of his oath, these bracers cannot be used again until 7 days have passed.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, shout, creator must be an elf Cost 12,500gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Bracers of the Avenging Knight

Slot Wrists Aura moderate transmutation CL 8th Price 11,500gp Weight 1 lb.

DESCRIPTION: These silver bracers are polished to a mirrored sheen, but otherwise shift their appearance to match whatever suit of armor they are worn with.
If the wearer has levels in a class that grants a smite ability (such as a paladin, or a cleric with the Destruction domain), her smite damage is treated as though she were a member of that class four levels higher. If the wearer is not a member of such a class, once per day she may make one smite attack, gaining a bonus on the attack roll equal to her Charisma bonus, and a +5 bonus to the damage roll on a hit.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bless weapon Cost 5,750gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Bracers of the Glib Entertainer

Slot Wrists Aura moderate transmutation CL 7th Price 7,900gp Weight 1 lb.

DESCRIPTION: These decorative bracers are stippled with vibrant colors and have various tiny bells sewn onto their surface.
While wearing them, the wearer gains a +5 competence bonus on Perform checks. Once per day on command, the user can gain the benefit of the glibness spell.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, glibness Cost 3,950gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Bracers of the Merciful Knight

Slot Wrists Aura moderate conjuration CL 9th Price 15,600gp Weight 1 lb.

DESCRIPTION: These golden bracers are engraved with images of celestial creatures.
When worn by a paladin, he is considered four levels higher for the purposes of determining the uses per day and healing provided by his lay on hands class feature. Additionally, once per day, the wearer can infuse a use of lay on hands with additional power, providing relief as a lesser restoration spell.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cure serious wounds, lesser restoration Cost 7,800gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Brain Cylinder

Slot Slotless Aura moderate necromancy CL 9th Price 5,000gp Weight 10 lbs.

DESCRIPTION: A brain cylinder allows the surgically extracted brain of a Large or smaller creature to continue to function even after it has been removed from the body. Technically, the creature from whom the brain was harvested is dead, but as long as the brain remains in the cylinder, the creature can continue to think. Dials on the cylinder's side control whether the brain can see, hear, or speak using a raspy speaker built into the cylinder's surface. The brain can speak and understand any languages it knew in life, and retains the use of the following skills at the values it possessed while alive: Appraise, Bluff, Diplomacy, all Knowledge skills, Linguistics, Perception, and Sense Motive. It retains no other abilities it possessed in life, including purely mental abilities. The mi-go typically preserve humanoid brains in this grisly manner when they wish to interrogate a creature at a later date, or when they wish to preserve a creature as a resource for consultation or research purposes.
A brain cylinder is usually made of dark metal and has hardness 10 and 30 hit points—cylinders made of other materials might have higher or lower hardness scores and hit point totals. If a brain cylinder is destroyed, the brain within is lost. Likewise, if the creature from whom the brain was harvested is restored to life, the brain within the cylinder is destroyed, and only powerful effects capable of building entirely new bodies can restore to life a creature that has had its brain removed. Note that the gp price to create a brain cylinder only accounts for the basic creation—the brain of a particularly knowledgeable creature could be worth far more than 5,000gp to some buyers, especially if the information contained in the brain is of a particularly sensitive nature.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, gentle repose, magic jar, 7 ranks in Heal Cost 2,500gp

Section 15: Copyright Notice: Pathfinder Adventure Path #46: Wake of the Watcher. © 2011, Paizo Publishing, LLC.


Brass Spider

Slot Slotless Price 2,500gp CL 7th Weight 2 lbs. Aura moderate transmutation

DESCRIPTION: This diminutive, shiny brass construct looks like a spider made of gears and cogs. It's roughly the size of an adult human's hand, and its legs are all picks, chisels, pliers, and other tools of fine manipulation. Its body contains reservoirs of powders and oils it can spray 2 inches out of its nozzle-spinnerets. A fine chain can be played out of a winch on the brass spider's back, connecting it to a small disk with studs and levers that control the construct's actions, enabling it to walk and crawl like a spider. It has no autonomous motivation.
Once per day, a character holding the brass spider's chain can use the Disable Device skill from 15 feet away without penalty, though he must have line of sight to the device he is attempting to disable. In most cases, this means any mishap caused by the skill affects the brass spider (which has hardness 5 and 25 hit points) rather than the spider's controller.
Additionally, the brass spider can be used without limit as masterwork thieves' tools, without the advantage of any additional range.

CONSTRUCTION REQUIREMENTS: Cost 1,250gp Feats Craft Wondrous Item Spells animate object, cat's grace

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.


Brazier of Conjuring Fire Elementals

Slot Slotless Aura moderate conjuration CL 11th Weight 5 lbs. Price 90,000gp

DESCRIPTION: This device appears to be a normal container for holding burning coals. The brazier must be filled with coals or wood and a fire lit within it to function.
On command as a full-round action, the bearer may summon a fire elemental. If 1 pound of brimstone (sulfur) is burning in the brazier, it conjures a Huge fire elemental as if using summon monster VI. Otherwise, the brazier conjures a Large fire elemental as if using summon monster V. Conjuring an elemental extinguishes the fire in the brazier. The brazier cannot summon another elemental until the previous one is dismissed, killed, or the duration of its summoning expires.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, summon monster V, summon monster VI Cost 45,000gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Bridle of Tricks

Slot Head Aura faint divination CL 5th Price 900gp (3 tricks) 1,600gp (4 tricks) 2,500gp (5 tricks) Weight 2 lbs.

DESCRIPTION: Appearing to be a finely crafted bridle of polished steel and blue-dyed leather, a bridle of tricks can be placed on any animal or magical beast with an appropriate shape to wear a bridle (creatures with unusual anatomies may be affected with GM discretion). While wearing the bridle, a creature is treated as knowing three, four, or five additional tricks, as if it had been taught the tricks with the Handle Animal skill. The tricks granted by a bridle of tricks are set when it is created, and cannot be changed. The most common tricks found in a bridle of tricks are attack, defend, fetch, guard, and heel. See Handle Animal for more information on tricks.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, speak with animals, Handle Animal 5 ranks Cost 450gp (3 tricks) 800gp (4 tricks) 1,250gp (5 tricks)

Section 15: Copyright Notice: Pathfinder Player Companion: Knights of the Inner Sea. © 2012, Paizo Publishing, LLC.


Brilliant Bulwark

Slot Slotless Price 9,655gp CL 10th Weight 4 lbs. Aura moderate evocation

DESCRIPTION: This +1 blinding buckler is made from a lustrous glass that is as hard as steel and reflects light like a mirror. The shield glows as a torch, though this light can be suppressed or resumed on command. The shield can be commanded to shine light as per daylight for up to 10 minutes each day. This duration need not be consecutive, but it must be used in 1-minute increments.
The wielder can also expend this duration while activating the buckler's blinding ability to increase the save DC by 1 for every 2 minutes of daylight duration expended. The shield must sit in natural bright light for at least 1 hour after its 10 minutes of daylight is expended before the ability can be used again.

CONSTRUCTION REQUIREMENTS: Cost 4,975gp Feats Craft Magic Arms and Armor Spells daylight, light

Section 15: Copyright Notice: Pathfinder Player Companion: Blood of Shadows. © 2016, Paizo Inc.


Broken Chain of the Beast Chain

Slot Belt Price 4,500gp CL 5th Weight 5 lbs. Aura faint conjuration

DESCRIPTION: Note This item is associated with a specific deity.
This 8-foot length of corroded, broken chain is threaded with a leather strap to hold it together; it is worn like a belt and must be tied in place, as it lacks a buckle. Once per day, the wearer can call upon its power to summon an evil creature from the summon monster I list; the creature attacks the wearer's enemies if any are present, but it is not under the wearer's control and attacks the wearer or the wearer's allies if there are no more enemies to kill.
If the associated deity is the wearer's patron, the wearer can gain the benefits of a rage spell once per day by speaking the god's name. If the wearer is ever bound, shackled, or otherwise rendered helpless while still conscious, this rage ability automatically activates if the wearer hasn't already used it that day.

CONSTRUCTION REQUIREMENTS: Cost 2,250gp Feats Craft Wondrous Item, rage, summon monster I

Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Gods. © 2014, Paizo Publishing, LLC.


Bronze Griffon Figurine of Wondrous Power

Slot Slotless Price 10,000gp

DESCRIPTION: When animated, a bronze griffon acts in all ways like a normal griffon under the command of its possessor. The item can be used twice per week for up to 6 hours per use. When 6 hours have passed or when the command word is spoken, the bronze griffon once again becomes a tiny statuette.

CONSTRUCTION REQUIREMENTS:Cost 5,000gp


Brooch of Amber Sparks

Slot Neck Aura faint abjuration and evocation CL 5th Price 16,800gp Weight 1 lb.

DESCRIPTION: This copper clasp adorned with a piece of amber is used to fasten a cloak or cape. When its wearer takes electricity damage, this brooch absorbs up to 20 points of electrical damage and holds that electrical charge until it is released by its wielder or harmlessly at the end of 10 minutes, whichever occurs first. The brooch can absorb up to 50 points of electricity damage per day. The wielder can release the charge on command, unleashing any electricity in the brooch as if casting a shocking grasp spell (dealing 1d6 points of electricity damage per 5 points of damage held).

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, resist energy, shocking grasp Cost 8,400gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Brooch of Blending

Slot Neck Aura faint transmutation CL 3rd Price 2,000gp Weight 0

DESCRIPTION: Occasionally, half-elves find it socially advantageous to blend in fully with either elves or humans. As a standard action, the wearer of this brooch can transform his features to appear either entirely elven or entirely human. The magic of this brooch actually changes the wearer's features physically, granting him a +20 circumstance bonus on Disguise checks to appear as a member of the selected race.
The transformation does not otherwise alter the wearer's features, and those who know him recognize him without a Perception check. This change remains until the brooch is used again or removed. This change does not radiate magic and cannot be seen with detect magic, although true seeing does reveal the alteration. This item only functions for half-elves, but there are versions that exist for half-orcs as well.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, alter self, creator must be a half-elf Cost 1,000gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.


Brooch of Shielding

Slot Neck Aura faint abjuration CL 1st Price 1,500gp Weight 0

DESCRIPTION: This appears to be a piece of silver or gold jewelry used to fasten a cloak or cape.
In addition to this mundane task, it can absorb magic missiles of the sort generated by the spell or spell-like ability. A brooch can absorb up to 101 points of damage from magic missiles before it melts and becomes useless.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, shield Cost 750gp


Broom of Flying

Slot Slotless Aura moderate transmutation CL 9th Price 17,000gp Weight 3 lbs.

DESCRIPTION: This broom is able to fly through the air as if affected by an overland flight spell (+4 on Fly skill checks) for up to 9 hours per day (split up as its owner desires). The broom can carry 200 pounds and fly at a speed of 40 feet, or up to 400 pounds at a speed at 30 feet. In addition, the broom can travel alone to any destination named by the owner as long as she has a good idea of the location and layout of that destination. It flies to its owner from as far away as 300 yards when she speaks the command word. The broom of flying has a speed of 40 feet when it has no rider.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, overland flight, permanency Cost 8,500gp


Bubble Vault

Slot Slotless Aura faint transmutation CL 5th Price 1,500gp Weight 0

DESCRIPTION: This tiny pearl swells to form a 1-foot-diameter soap-like bubble when placed in water. Up to 5 cubic feet of goods can be placed inside the bubble vault. On command, the bubble sinks to the bottom of the water, automatically burying itself 1 foot deep in the bottom ground if there is mud or other loose material present. If the command word is spoken three times within 30 feet of the bubble, it rises to the surface of the water, at which time it can be opened and the items within it retrieved. Once opened, the bubble reverts to its pearl form for 24 hours. The bubble is watertight but does not otherwise magically protect or preserve its contents. If forced open, it has hardness 1 and 5 hit points.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, shrink item, unseen servant Cost 750gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.


Buffering Cap

Slot Head Aura faint conjuration CL 1st Price 2,000gp Weight 1 lb.

DESCRIPTION: This cloth hat is floppy and shapeless. It offers its wearer an unusual amount of protection against particularly devastating blows.
Once per day when struck by a critical hit, the wearer can spend an immediate action to convert the bonus damage of the critical hit into nonlethal damage. The cap has no effect if the wearer is immune to nonlethal damage.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, shield Cost 1,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Burdenstone

Slot Slotless Price 1,000gp CL 5th Weight 0 Aura faint enchantment

DESCRIPTION: This smooth lodestone is gray and streaked with veins of glossy obsidian. As a ranged touch attack, the bearer can throw it at an opponent within 30 feet. If it strikes a target in metal armor, the burdenstone attaches itself to the target for 2d6 rounds.
An attached burdenstone increases the target's load by one step. If a target's load is already heavy, the target is knocked prone, its movement is reduced to 10 feet, and it cannot run.
An attached burdenstone also prevents the target from flying.
A target may not be affected by more than one burdenstone at a time.
A successful DC 20 Strength check made as a full-round action can remove the stone from a target before the duration elapses. Once a burdenstone has been removed or the duration expires, it becomes an ordinary magnetic stone.

CONSTRUCTION REQUIREMENTS: Cost 500gp Feats Craft Wondrous Item Spells burdened thoughts

Section 15: Copyright Notice: Pathfinder Player Companion: Dirty Tactics Toolbox. © 2015, Paizo Inc.


Burglar Boots

Burglar Boots, Minor

Slot Feet Aura faint divination CL 1st Price 4,000gp Weight 1/2 lb.

DESCRIPTION: These form-fitting, calfskin boots are dyed black and lightly decorated with raven feathers.
They grant their wearer a +5 competence bonus on Perception checks to spot or locate traps and devices on the floor with 10 feet. This includes pits, pressure plates, and other mechanical and magical devices located on or attached to the floor. This bonus also applies to AC and on any Reflex saving throws against such traps.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must have 4 ranks in Perception Cost 2,000gp.

Burglar Boots, Major

Slot Feet Aura moderate divination CL 10th Price 46,000gp Weight 1/2 lb.

DESCRIPTION: These boots look and act as the minor burglar boots, but grant a +10 competence bonus on Perception checks and to AC and on Reflex saves. Also, once per day on command, these boots grant the wearer the ability to use find traps as the spell.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, find traps, creator must have at least 12 ranks in Perception Cost 23,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Burglar's Bracers

Slot Wrists Aura faint transmutation CL 3rd Price 1,050gp Weight 1 lb.

DESCRIPTION: On command, these plain leather bracers can transform into a set of masterwork thieves' tools. They can transform back to their bracer form with another such command. Once per day, while using these thieves' tools or wearing these bracers, the user can take 10 on a single Disable Device check, even when in immediate danger or distracted.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, shrink item Cost 550gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Burrower's Bridle

Slot Neck Price 6,000gp CL 9th Weight 2 lbs. Aura moderate transmutation

DESCRIPTION: This metal-studded bridle can be attached to any creature with a burrowing speed that is made friendly or helpless.
The bridle grants anyone who mounts the bridled creature a +4 competence bonus on Ride, Handle Animal, and wild empathy checks to control the bridled creature. An equipped burrower's bridle allows the user to calm and train (with Handle Animal or wild empathy) any creatures with a burrow speed and an Intelligence score of less than 3—not just animals or magical beasts. The bridle also allows a creature riding a burrowing creature to accompany it underground while it burrows, but does not grant the ability to breathe underground.

CONSTRUCTION REQUIREMENTS: Cost 3,000gp Feats Craft Wondrous Item Spells charm monster, passwall

Section 15: Copyright Notice: Pathfinder Player Companion: People of the Sands. © 2013, Paizo Publishing, LLC.


Cackling Hag's Blouse

Slot Chest Aura faint enchantment CL 3rd Price 6,000gp Weight 2 lbs.

DESCRIPTION: This loose-fitting blouse is adorned with grotesque fetishes and trophies, granting the wearer a +2 competence bonus on Intimidate checks. If the wearer is a witch, she gains the cackle hex. If the wearer already has the cackle hex, twice per day she can use her cackle ability as a swift action instead of a move action.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, hideous laughter or the cackle hex, creator must have 5 ranks in Intimidate Cost 3,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Cage of Captivity

Slot Slotless Price 160,000gp CL 15th Weight 1 lb. Aura strong enchantment

DESCRIPTION: This miniature cage of golden wire can be used to capture a weakened outsider once per day. The target outsider must be called or otherwise physically present; a cage of captivity has no effect on summoned outsiders. The target also must be unable to take actions continually throughout the entire process, whether cowering, dazed, dying, helpless, stunned, or unconscious.
The user can attempt to draw a subdued outsider into the cage of captivity by placing gemstones within and concentrating for 1 minute. These gems must be worth at least 100gp per Hit Dice of the target. If the target fails a DC 20 Will save—this increases to DC 25 if the user speaks the target's true name—the target shrinks to a height of 1 inch and is drawn into the cage, as the minimum containment option of the binding spell. Any creature holding the cage can converse with the trapped outsider. The planar being cannot use any supernatural or spell-like abilities while trapped, but it can still interact with, lie to, and manipulate captors using appropriate skill checks.
Anyone holding the cage of captivity may attempt to open it as a standard action. If an outsider is trapped within, doing so requires a DC 22 Will save. If a creature fails this save, they cannot open the cage and are repulsed by it for 24 hours as per the antipathy spell. The user who originally captured the imprisoned outsider gains a +5 morale bonus on this save.
Any creature opening a cage of captivity can compel the trapped outsider to perform a service in exchange for its release. The trapped creature is compelled to fulfill this request as geas/quest if the creature opening the cage of captivity knows the creature's true name. If not, this request functions as lesser geas if the trapped outsider has 7 or fewer Hit Dice, or as suggestion if it has more than 7 Hit Dice. These requests ignore any spell resistance of the trapped outsider, but a successful DC 20 Will save negates this effect. Once it performs this service, an outsider can never again be trapped by the same cage of captivity.
Variant cages of captivity may take the form of lamps, bowls, bottles, and similar containers.

CONSTRUCTION REQUIREMENTS: Cost 80,000gp Feats Craft Wondrous Item Spells antipathy, binding, geas/quest

Section 15: Copyright Notice: Pathfinder Player Companion: Cohorts and Companions. © 2015, Paizo Inc.


Caller's Feather

Slot Head Price 2,000gp CL 15th Weight 0 Aura strong conjuration

DESCRIPTION: This magnificent feather, plucked from the wing of a powerful erinyes or angel, allows the wearer to call stronger outsiders to her service. The wearer can use the feather to call 2 more HD worth of creatures when casting a planar binding or planar ally spell (including lesser and greater versions) or when casting gate.
Alternatively, when casting one of these spells, the spellcaster can expend this feather to summon a single outsider with up to 2 more Hit Dice than the spell would normally allow. For example, he may summon a trumpet archon with planar ally, or a pit fiend with greater planar binding. The wearer gains a +2 insight bonus on all Charisma checks and Charisma-based skill checks to influence the creature called. Once used, the feather crumbles to mundane dust.

CONSTRUCTION REQUIREMENTS: Cost 1,000gp Feats Craft Wondrous Item Spells planar ally or planar binding

Section 15: Copyright Notice: Pathfinder Player Companion: Monster Summoner's Handbook. © 2015, Paizo Inc.


Caltrop Bead

Slot Slotless Price varies: iron 40gp, cold iron 80gp CL 7th Weight 2 lbs. Aura faint conjuration

DESCRIPTION: The wielder may throw this small, dense iron sphere as a ranged touch attack (with a 10-foot range increment) or use it as a sling bullet. Upon striking a solid object, a caltrop bead explodes into caltrops in a 10-foot-radius burst. A creature directly hit by a caltrop bead takes 2d4 points of piercing damage, and adjacent creatures take 1d4 points of damage as the bead suddenly bursts. Caltrops created by a caltrop bead remain for 1 hour before disappearing.

CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells minor creation Cost iron 20gp, cold iron 40gp

Section 15: Copyright Notice: Pathfinder Player Companion: Demon Hunter's Handbook. © 2013, Paizo Publishing, LLC.


Caltrop Boots

Slot Feet Aura faint transmutation CL 5th Price 10,000gp Weight 2 lbs.

DESCRIPTION: These knee-high black leather boots have prominent and irregularly shaped heels which seem to bulge from the rest of the shoe.
As a swift action, the boots' wearer can cause the boots to let loose a spray of caltrops through the back of the heels as he moves during the remainder of his round. These caltrops fill each square the wearer moves into during that round. Any creature, including the wearer, occupying or who steps into one of these squares suffers the normal effects of coming into contact with caltrops. Once produced, these caltrops remain in existence until removed from their square, at which point they immediately disappear. The shoes can be used for 10 rounds per day. These rounds need not be consecutive.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, spike growth Cost 5,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Campfire Bead

Slot Slotless Aura faint evocation CL 1st Price 720gp Weight 0

DESCRIPTION: This tiny glass bead transforms itself into a small (2-foot-tall) pile of burning logs whenever its command word is spoken. The fire burns for 8 hours or until extinguished, at which point it turns back into a bead. The owner of the item must wait twice as long as the fire burned before he can order the bead to become a campfire again.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, produce flame Cost 360gp

Section 15: Copyright Notice: Advanced Player's Guide. © 2010, Paizo Publishing, LLC.


Campsite Feather Token

Slot Slotless Price 500gp CL 12th Weight 0 Aura strong conjuration

DESCRIPTION: This feather token can be used only once. It creates a fully functional campsite, including a tent suitable to house six Medium creatures, a campfire with enough dry wood to burn for 24 hours, a modest wooden table with two benches suitable to seat three people each, and a hitching post for up to six steeds. The campsite remains for up to 24 hours before disappearing, leaving no trace except footsteps and refuse left behind by those using the site.

CONSTRUCTION REQUIREMENTS: Cost 250gp Feats Craft Wondrous Item Spells major creation

Section 15: Copyright Notice: Pathfinder Player Companion: Pathfinder Society Primer. © 2013, Paizo Publishing, LLC.


Candle of Abaddon

Slot Slotless Aura strong necromancy and abjuration CL 13th Price 9,000gp Weight 1 lb.

DESCRIPTION: Molded from a pale, milky green wax into the shape of a column of screaming souls, and stamped on the bottom with the unholy symbol of one of the Four Horsemen, the candle of Abaddon is a boon to evil spellcasters, but also to any who would summon or interact with daemons. When burned, the candle sheds eerie illumination in a radius of 15 feet, similar to Abaddon's perpetual eclipse.
A spellcaster within the radius of the burning candle gains a +2 bonus to caster level when casting spells with the evil descriptor. The light also acts as a magic circle against evil, but only against daemons. Within the light, all creatures take 1 point of damage per round, natural healing doesn't work, and magical healing requires a DC 24 caster level check to succeed.
A candle normally burns for 4 hours, and any burning consumes at least 1 minute of its power. It is possible to extinguish the candle simply by blowing it out, so users often place it in a lantern to protect it from drafts and the like. Doing this doesn't interfere with its magical properties.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, magic circle against evil, desecrate, creator must be evil Cost 4,500gp.

Section 15: Copyright Notice: Pathfinder Campaign Setting: Horsemen of the Apocalypse: Book of the Damned, Vol. 3. © 2011, Paizo Publishing, LLC.


Candle of Clean Air

Slot Slotless Aura moderate abjuration CL 10th Weight 0 Price 7,500gp

DESCRIPTION: This clean-smelling white candle is inscribed with glyphs portraying various sweet smelling flowers. When lit, the candle repels smoke, mist, cloud, and other gas effects in a 5-foot radius.
These effects do not penetrate the area around the candle if they are of spell level 3 or lower. Against more powerful cloud effects (including effects not based on spells, such as dragon breath or a gorgon's breath weapon), the candle grants creatures in the area a +4 resistance bonus on saving throws against these effects. Creatures in the area gain a +4 deflection bonus to AC against attacks from creatures with the air subtype.
The candle burns for up to 5 minutes, in increments of 1 minute. Once all 5 minutes are used, the candle is destroyed.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, wind wall Cost 3,750gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Candle of Invocation

Slot Slotless Aura strong conjuration; CL 17th Price 8,400gp; Weight 1/2 lb.

DESCRIPTION: Each of these special tapers is dedicated to one of the nine alignments. Simply burning the candle generates a favorable aura for the individual if the candle's alignment matches that of the character. Characters of the same alignment as the burning candle add a +2 morale bonus on Attack rolls, saving throws, and skill checks while within 30 feet of the flame.

A cleric whose alignment matches the candle's operates as if two levels higher for purposes of determining spells per day if he burns the candle during or just prior to his spell preparation time. He can even cast spells normally unavailable to him As if he were of that higher level, but only so long as the candle continues to burn. Except in special cases (see below), a candle burns for 4 hours. It is possible to extinguish the candle simply by blowing it out, so users often place it in a lantern to protect it from drafts And the like. Doing this doesn't interfere with its magical properties.

In addition, burning a candle also allows the owner to cast a gate spell, the respondent being of the same alignment as the candle, but the taper is immediately consumed in the process.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, gate, creator must be same alignment as candle created; Cost 4,200gp


Candle of Truth

Slot Slotless Aura faint enchantment; CL 3rd Price 2,500gp; Weight 1/2 lb.

DESCRIPTION: This white tallow candle, when burned, calls into place a zone of truth spell (Will DC 13 negates) in a 5-foot radius centered on the candle. The zone lasts for 1 hour, while the candle burns. If the candle is snuffed before that time, the effect is canceled and the candle ruined.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, zone of truth; Cost 1,250gp


Canopic Stone

Slot Slotless Aura moderate necromancy; CL 12th Price 28,800gp; Weight 0

DESCRIPTION: A canopic stone is a talisman that typically takes the form of a ceramic totem or amulet bound in silver. The stone permanently binds a spectral vilkacis to the Material Plane. So long as the stone exists, the creature remains stuck between life and death, its spirit strangling on its own rage.

The bearer of a canopic stone can summon a vilkacis once per day. The stone grants no control over the vilkacis, but the creature will not attack or attempt to possess the stone's bearer. Upon being summoned, the vilkacis turns its attention to the nearest creature other than the summoner, attempting to possess the creature's body and go on a murderous rampage. Using a canopic stone to summon a vilkacis is considered an evil act.

Although many vilkacis are purposefully created and employed by evil spellcasters, some manifest spontaneously. These beings wander and rampage as they please, but still are bound to a talisman similar to a canopic stone. This spontaneously created artifact can be utilized by those who discover it and discern its importance in the same way as can a canopic stone created specifically to summon and control a vilkacis, and typically takes the form of the dead werewolf's skull, the silver weapon that killed the werewolf, or a talisman it bore in life.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, create undead, rage; Cost 14,400gp.

Section 15: Copyright Notice: Pathfinder Adventure Path #45: Broken Moon. © 2011, Paizo Publishing, LLC.


Canopic Wrap

Slot Belt Price 10,500gp CL 7th Weight 1 lb. Aura moderate transmutation

DESCRIPTION: Tattered and yellowed, this belt is made up of dozens of interwoven linen wraps bound together by a simple stone buckle at the front. Crafted from mummifies' wrappings, these belts are commonly used by explorers.
While worn, the belt grants a +4 resistance bonus on saving throws against disease, including supernatural diseases such as mummy rot.
A canopic wrap also causes strange internal shifts in key organs, moving them randomly within the body. Because of this odd effect, the wearer gains the benefits of the light fortification armor special ability. This effect also plays havoc on trained healers, however, increasing the DC of any Heal check used on the wearer by 5.

CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells bear's endurance, greater infernal healing Cost 5,250gp

Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Combat. © 2014, Paizo Inc.


Cap of Human Guise

Slot Head Aura faint illusion CL 3rd Price 800gp Weight 0

DESCRIPTION: This threadbare hat allows its wearer to alter her appearance at will as with a disguise self spell, except she can only appear as a plainly dressed Small human child, adult halfling, or adult gnome, such as a peasant, blacksmith, or shopkeeper. The wearer can slightly alter the cap's appearance as part of the disguise, but otherwise must match the overall unremarkable look of the illusory form.
Though invented and primarily used by Small humanoids, it can be used by any Small or Medium humanoid creature.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, disguise self Cost 400gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Cap of Light

Slot Head Aura faint evocation CL 1st Price 900gp Weight 0

DESCRIPTION: This small cloth skullcap resembles those some priests wear, but is topped with a small silver statue in the shape of a lit candle.
The wearer can command the statue to radiate light (as light). The light can also be turned off on command.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, light Cost 450gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Cap of the Free Thinker

Slot Head Aura moderate abjuration CL 10th Price 12,000gp Weight 0

DESCRIPTION: This soft cap helps the wearer free herself from outside influences.
Once per day, when the wearer fails a saving throw against a mind-affecting effect, she can reroll the save and take the second result.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, mind blank Cost 6,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Cape of Bravado

Slot Slotless Aura faint enchantment CL 2nd Weight 1 lb. Price 7,000gp

DESCRIPTION: This bright red garment bestows no benefit when worn on the shoulders, but when held in one hand while draped over the arm, the cape obscures its user's movements in combat.
Used this way, the cape bestows a +1 insight bonus to AC and a +5 competence bonus on Bluff checks to feint in combat. Readying the cape in combat is a move action; if the wielder has a base attack bonus of +1 or higher, the wielder can ready the cape as a free action as part of movement.
Once per day as an immediate action, a creature brandishing a cape of bravado may attempt to compel an opponent within 30 feet to attack him on its next turn (Will negates DC 11).

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, compel hostility, creator must have 5 ranks in the Bluff skill Cost 3,500gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Cape of Daring Deeds

Slot Shoulders Price 9,000gp CL 5th Weight 2 lbs. Aura faint abjuration

DESCRIPTION: The wearer can spend a full-round action concentrating to change the color of this short, silken cape to match any attire or mood. When using the derring-do 1st-level swashbuckler deed, the wearer adds an additional die when rolling either a natural 5 or 6 rather than just a natural 6. Additionally, the cape grants a +2 resistance bonus on saving throws. This bonus increases to +4 for 1 round each time the wearer uses the charmed life swashbuckler class feature.

CONSTRUCTION REQUIREMENTS: Cost 4,500gp Feats Craft Wondrous Item Spells guidance, prestidigitation, resistance

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.


Cape of Effulgent Escape

Slot Shoulders Aura faint evocation and illusion CL 3rd Price 14,000gp Weight 1 lb.

DESCRIPTION: This shining white cloak is trimmed with golden sunbursts and continuously radiates light (as per the light spell, but only in a 10-foot radius). Twice per day, the wearer can command the cape to erupt in a burst of light, blinding all creatures other than the wearer within 20 feet for 1d4 rounds (Reflex DC 14 negates). After triggering this burst, the wearer becomes invisible (as the invisibility spell, with a duration of 1 minute) and the cape's light is extinguished as long as the wearer is invisible.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, daylight, invisibility Cost 7,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Cape of Feinting

Slot Shoulders Price 14,000gp CL 8th Weight 1 lb. Aura moderate enchantment

DESCRIPTION: This hooded cape is crafted from fine fabric with colorful embroidery and elegant weasel-fur trim. Three times per day, the wearer can spend a standard action to purposely miss an opponent, performing a dramatic feint that causes that opponent to lose its Dexterity bonus to AC until the wearer's next turn. If a swashbuckler wearing the cloak of feinting performs the superior feint deed or uses this cape's ability, the opponent is also dazed until the start of the swashbuckler's next turn if the foe fails a DC 13 Will save.

CONSTRUCTION REQUIREMENTS: Cost 7,000gp Feats Craft Wondrous Item Spells daze Special creator must be able to perform the superior feint deed

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.


Cape of the Mountebank

Slot Shoulders Aura moderate conjuration CL 9th Price 10,800gp Weight 1 lb.

DESCRIPTION: Once per day on command, this bright red and gold cape allows the wearer to use the magic of the dimension door spell. When he disappears, he leaves behind a cloud of harmless gray smoke, appearing in a similar fashion at his destination.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, dimension door Cost 5,400gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Captain's Locker

Slot Slotless Aura strong conjuration CL 13th Price 30,000gp Weight 150 lbs.

DESCRIPTION: This iron-banded sea chest is 2-1/2 feet by 3 feet by 4 feet in size and is decorated with chains and brass skulls. The chest has no lock, but any standard lock can be easily attached to its hasp.
The interior of a captain's locker functions similarly to a type IV bag of holding, and can hold up to 2,500 pounds or a volume of 250 cubic feet. The chest's weight remains the same, regardless of what it is holding. A captain's locker does not rot or take any other damage from immersion in water and is watertight, even if opened underwater.
When a captain's locker is placed within the hold of a ship or some other enclosed cargo-carrying vehicle (such as a freight wagon with a cargo box), the chest warps the dimensions of the cargo hold so that the area's cargo capacity increases by 50% without changing the weight of the vehicle. The cargo area remains attached to the vehicle, however, so outside conditions that affect the vehicle can also affect the cargo hold.
If the captain's locker is removed from the cargo area while the hold contains more cargo than it could contain on its own, any excess cargo is forcibly expelled through hatches or other means of egress, dealing 3d6 points of damage to anyone standing within 5 feet of the means of egress.

CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells mage's magnificent mansion, secret chest Cost 15,000gp

Section 15: Copyright Notice: Pathfinder Adventure Path #56: Raiders of the Fever Sea. © 2012, Paizo Publishing, LLC.


Carcanet of Detention

Slot Neck Aura faint conjuration CL 4th Price 7,200gp Weight 0

DESCRIPTION: Comprised of thick iron links, the carcanet of detention is commonly worn by prison guards and elite members of the city watch. Once per day, the wearer of the carcanet may command it to animate and attempt to wrap around one Medium or smaller creature within 15 feet. The target receives a DC 15 Reflex saving throw to avoid the chain. If the saving throw fails, the target is entangled and cannot move from its current location. As a full-round action, the target can attempt a new saving throw to end the effect; otherwise it persists for 10 minutes or until ended by the wearer as a swift action, at which point it returns to its carcanet form. The chain has a hardness of 10 and 15 hit points.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, animate rope Cost 3,600gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Carpet of Comfort

Slot Slotless Price 90,000gp CL 10th Weight 15 lbs. Aura moderate transmutation

DESCRIPTION: This specialized carpet of flying always measures 10 feet by 10 feet.
When it's in flight, its passengers are shielded from wind and extreme temperatures as if inside a tiny hut (though without creating an opaque, immobile sphere). In addition, once per day while the carpet of comfort is on the ground, a command word transforms the carpet into an opulent silk tent that, other than its appearance, is equivalent to a secure shelter.

CONSTRUCTION REQUIREMENTS: Cost 45,000gp Feats Craft Wondrous Item Spells overland flight, secure shelter, tiny hut

Section 15: Copyright Notice: Pathfinder Player Companion: People of the Sands. © 2013, Paizo Publishing, LLC.


Carpet of Flying

Slot Slotless Aura moderate transmutation CL 10th Price varies Weight 0

DESCRIPTION: This rug is able to fly through the air as if affected by an overland flight spell of unlimited duration. The size, carrying capacity, and speed of the different carpets of flying are shown on the table below. Beautifully and intricately made, each carpet has its own command word to activate it—if the device is within voice range, the command word activates it, whether the speaker is on the rug or not. The carpet is then controlled by spoken directions.

SizeCapacitySpeedWeightMarket Price
5 ft. by 5 ft.200 lbs.40 ft.8 lbs.20,000gp
5 ft. by 10 ft.400 lbs.40 ft.10 lbs.35,000gp
10 ft. by 10 ft.800 lbs.40 ft.15 lbs.60,000gp

A carpet of flying can carry up to double its capacity, but doing so reduces its speed to 30 feet. a carpet of flying can hover without making a Fly skill check and gives a +5 bonus to other Fly checks.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, overland flight Cost 10,000gp (5 ft. by 5 ft.), 17,500gp (5 ft. by 10 ft.), 30,000gp (10 ft. by 10 ft.)


Cassock of the Clergy

Slot Body Aura moderate abjuration CL 1st Price 4,600gp Weight 1 lb.

DESCRIPTION: The cut and color of this solemn vestment varies from religion to religion, but its properties are the same.
The wearer may command the cassock of the clergy to display the holy symbol of her deity or hide this symbol. At the most basic level, the garment functions as a divine focus. Additionally, the wearer gains a +3 competence bonus on Charisma-based checks to influence creatures that match her alignment or that of her patron deity. Also, the wearer may use bless and sanctuary (DC 11) each once per day, and may prepare one additional orison each day. If the wearer is a spontaneous divine caster, once per day she may spend 1 hour in prayer to gain an orison of her choice as a spell known for the next 24 hours.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bless, sanctuary, creator must be a divine spellcaster Cost 2,300gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Caster's Tattoo

Slot Slotless Aura faint (lesser), moderate (normal), or strong (greater) evocation CL 5th (lesser), 11th (normal), or 17th (greater) Price 6,000gp (lesser), 21,000gp (normal), 48,000gp (greater)

DESCRIPTION: A caster's tattoo is infused with potential magical energy that aids in casting spells that normally utilize verbal and somatic components. Once per day, a spellcaster may activate her caster's tattoo as a swift action to automatically enhance the next spell she casts in that round with both the Still Spell and Silent Spell feats. When she casts the spell, the caster's tattoo flares with light for a moment, then grows faint and faded—it replenishes its energy in 24 hours, after which it becomes bold and colorful and can be used again. Required material components or foci must be in the creature's possession to cast the spell (and are consumed as normal), but need not be held when the spell is cast.
Caster's tattoos are available in lesser, standard, and greater versions, allowing the modified casting of a spell of up to 3rd level, 6th level, or 9th level respectively.

CONSTRUCTION REQUIREMENTS: Inscribe Magical Tattoo, Silent Spell, Still Spell Cost 3,000gp (lesser), 10,500gp (normal), 24,000gp (greater)

Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Magic. © 2011, Paizo Publishing, LLC.


Cat Burglar's Boots

Slot Feet Aura faint transmutation CL 3rd Price 2,000gp Weight 1 lb.

DESCRIPTION: These soft-soled boots provide their wearer with a +2 competence bonus on Acrobatics, Climb, and Stealth checks.
Once per day as an immediate action, the wearer of cat burglar's boots can reroll any one failed Acrobatics, Climb, or Stealth check, taking the result of that check in place of the first failed check (even if the second result is worse). In addition, a secret pocket in the boots is built to hold a fully functional set of masterwork thieves' tools. A DC 22 Perception check is required to notice this pocket. Any other object in the pocket causes it to bulge and become obvious to even casual observation.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cat's grace Cost 1,000gp

Section 15: Copyright Notice: Pathfinder Adventure Path #61: Shards of Sin. © 2012, Paizo Publishing, LLC.


Cat's Eye Crown

Slot Head Aura moderate divination CL 10th Price 18,000gp Weight 1 lb.

DESCRIPTION: This slender silver crown is decorated with a single cat's eye gemstone as a centerpiece.
When the gem is attached to the crown, its wearer gains darkvision 60 feet, or increases her darkvision by 60 feet if she already possesses that sense. The gemstone is detachable, and can be rolled into rooms, dropped into holes, thrown through windows, or planted on a creature. Once per day, on command, the crown's wearer gains the benefit of the clairaudience/clairvoyance spell, but uses the cat's eye gemstone as that spell's sensor and gains darkvision when viewing through that sensor. If the stone is held or carried by a creature, even within a sack or some other container, the creature wearing the crown uses the senses of the creature carrying the gemstone as the sensor instead, whether or not the creature carrying the gemstone is aware of the stone's true purpose or even its existence. Destroying the gem (hardness 8, hp 5) severs the link, but a new cat's eye gemstone worth at least 100gp can be fashioned and attuned to the crown. The attunement process takes 24 hours.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, clairaudience/clairvoyance, darkvision, creator must be a catfolk Cost 9,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Catapult Feather Token

Slot Slotless Price 400gp

DESCRIPTION: This token creates a standard catapult (see Siege Engines). The catapult disappears after 12 hours.

CONSTRUCTION: Cost 200gp Feats Craft Wondrous Item Spells major creation, telekinetic assembly


Catching Cape

Slot Shoulders Aura faint abjuration CL 1st Price 200gp Weight 3 lbs.

DESCRIPTION: This silvery cape furls and ripples like a flag with every step its owner takes.
As a swift action, the wearer can order the cape to transform into a faint sphere of force that surrounds him on all sides. The field grants the wearer concealment (20% miss chance) against ranged attacks and lasts for 1 minute or until the wearer is missed by a ranged attack due to the power of the cloak, whichever comes first. When the field is used, all magic is lost from the cloak, leaving only a mundane silvery garment.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, shield Cost 100gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Cauldron of Brewing

Slot Slotless Aura faint transmutation CL 5th Price 3,000gp Weight 5 lbs.

DESCRIPTION: A cauldron of brewing looks like a fine cooking pot with four stout legs. The cauldron is capable of heating any liquid placed in it to a precise temperature (anywhere from just above room temperature to hot enough to boil salt water) and maintaining it indefinitely while still remaining only slightly warm to the touch on the outside. A cauldron of brewing provides a +5 competence bonus on Craft (alchemy) skill checks.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, trained in Craft (Alchemy) Cost 1,500gp

Section 15: Copyright Notice: Advanced Player's Guide. © 2010, Paizo Publishing, LLC.


Cauldron of Flying

Slot Slotless Aura moderate transmutation CL 10th Price 40,000gp Weight 100 lbs.

DESCRIPTION: This iron pot is large enough for two Medium humanoids to stand in comfortably. Upon command, the cauldron and up to 500 pounds of additional weight can fly as if using overland flight. The cauldron moves under the direction of the person who spoke the activating command word. It can carry up to double its capacity, but doing so reduces its speed to 30 feet. It can hover in place without the need for a Fly skill check. The cauldron provides partial cover for anyone standing in it. It has a hardness of 10 and 60 hit points.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, overland flight Cost 20,000gp

Section 15: Copyright Notice: Advanced Player's Guide. © 2010, Paizo Publishing, LLC.


Cauldron of Plenty

Slot Slotless Aura strong conjuration CL 12th Price 15,000gp Weight 25 lbs.

DESCRIPTION: This enchanted iron pot can produce nourishing, simple fare sufficient to feed up to 36 people per day upon command. Once per week it can also be commanded to create a heroes' feast for up to 12 people. The cauldron needs neither fire nor ingredients to produce food; it does so instantly upon command.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, create food and water, heroes' feast Cost 7,500gp

Section 15: Copyright Notice: Advanced Player's Guide. © 2010, Paizo Publishing, LLC.


Cauldron of Resurrection

Slot Slotless Aura strong conjuration (healing) CL 13th Price 33,000gp Weight 35 lbs.

DESCRIPTION: The mouth of this heavy, dark iron cauldron is shaped like a monstrous maw and is large enough to accommodate a single Medium creature. When the cauldron is filled with pure water and certain rare and sacred herbs, and a deceased creature is placed inside it, the cauldron can restore the creature to life as if from a raise dead or resurrection spell. The spell effect depends on the components used: raise dead costs 5,000gp worth of materials, while resurrection costs 10,000gp worth of materials. The cauldron can function once per day.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, resurrection Cost 16,500gp

Section 15: Copyright Notice: Advanced Player's Guide. © 2010, Paizo Publishing, LLC.


Cauldron of Seeing

Slot Slotless Aura moderate divination CL 10th Price 42,000gp Weight 5 lbs.

DESCRIPTION: When filled with liquid, this small cauldron allows the user to see over virtually any distance as if using the scrying spell. It may have additional powers like those of a crystal ball for the same prices.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, scrying Cost 21,000gp

Section 15: Copyright Notice: Advanced Player's Guide. © 2010, Paizo Publishing, LLC.


Cauldron of the Dead

Slot Slotless Aura moderate necromancy CL 9th Price 30,000gp Weight 35 lbs.

DESCRIPTION: This cauldron of dark iron is large enough to accommodate a single Medium creature. When filled with a mixture of water and rare herbs, the cauldron transforms any dead body placed in it into a zombie as if animated by an animate dead spell. Each corpse animated uses up 25gp in materials per Hit Die, and the cauldron can animate one corpse per round. The user of the cauldron commands the undead so created—up to 12 HD, unless the user can cast the animate dead spell, in which case that spell's limit is used; animating more beyond this limit causes earlier specimens to become uncontrolled.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, animate dead Cost 15,000gp

Section 15: Copyright Notice: Advanced Player's Guide. © 2010, Paizo Publishing, LLC.


Cautionary Creance

Slot Slotless Aura faint transmutation CL 1st Weight 2 lbs. Price 4,000gp

DESCRIPTION: This slim leather leash is just over 100 feet long, incredibly light, and uncannily strong, making it an excellent tool for training birds of prey and other flying predators.
It grants a +4 circumstance bonus on any Handle Animal check made to train such animals. When used to bind a flying animal companion or familiar to its master, the leash allows the master to cast feather fall on the creature at will. If the master has the share touch spells class ability, once per day he can use that ability on the leashed creature, even if they are not touching. The delivered spell can be no higher than 3rd level. The creance attaches to the master's forearm; attack rolls and skill checks made with that arm take a -1 penalty.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Reach Spell, feather fall Cost 2,000gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Caver's Hammock

Slot Slotless Source Second Darkness Player's Guide 28 Aura faint illusion and transmutation CL 5th Price 1,200gp Weight 1 lb.

DESCRIPTION: This soft, billowy hammock weighs next to nothing and folds up small enough to fit into a pocket. Its magic renders the hammock both lightweight and incredibly strong, able to support up to 500 pounds. With a command word, the hammock affixes to any relatively flat, overhead surface or any two sturdy surfaces up to 10 feet apart. The hammock refuses to adhere to surfaces not strong enough to support the hammock at full capacity.
Once affixed, a caver's hammock takes on a dark gray, pebbly appearance like that of a typical cavern wall. Anyone attempting to spot the hammock in an underground or naturally rocky setting must make a DC 30 Perception check. Creatures with darkvision gain no special bonus to notice a caver's hammock, but creatures with blindsense or scent have no additional difficulty in noticing an occupant of a caver's hammock.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, silent image, spider climb Cost 600gp


Censer of Conjuring Air Elementals

Slot Slotless Aura moderate conjuration CL 13th Weight 1 lb. Price 90,000gp

DESCRIPTION: This 6-inch-wide, perforated metallic vessel resembles a thurible found in a place of worship. The censer must be filled with incense to function. On command as a full-round action, the bearer may summon an air elemental.
If the censer is filled with incense of meditation, it conjures a greater air elemental as if using summon monster VII. If filled with any other incense, it conjures a Large air elemental as if using summon monster V. Conjuring an elemental consumes any normal incense in the censer, or one-fourth of a block of incense of meditation. The censer cannot summon another elemental until the previous one is dismissed, killed, or the duration of its summoning expires.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, summon monster V, summon monster VII Cost 45,000gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Chalice of Communal Dweomer

Slot Slotless Aura moderate transmutation CL 7th Price 3,750gp Weight 1 lb.

DESCRIPTION: Once per day, a creature can pour a potion with a duration longer than instantaneous into the chalice, then drink it as a standard action that provokes attacks of opportunity. The bearer and up to two willing allies within 30 feet gain the benefits as though they had consumed the potion; however, the duration is divided evenly between all recipients (including the bearer), rounded down to the nearest round.

CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells alchemical allocation, amplify elixir Cost 1,875gp

Section 15: Copyright Notice: Pathfinder Module: Tears at Bitter Manor. © 2014, Paizo Publishing, LLC.


Chalice of Poison Weeping

Slot Slotless Aura moderate conjuration CL 7th Weight 1 lb. Price 8,000gp

DESCRIPTION: This silver chalice has stylized representations of rearing unicorns serving as handles. The bearer of the chalice can expel toxins from a poisoned creature's body, causing the target to weep the poison from its eyes and allowing the bearer to collect it in the chalice.
This functions as neutralize poison on the target, eliminating that poison. If the target is immune to poison or the poison has run its course, the chalice has no effect. If the poison normally has a solid or liquid form, it collects as a single dose of the poison in the cup (regardless of how many times the target was poisoned). The collected poison has all the normal effects of the original poison, except its DC is 4 lower, and can be stored in another container or used like any other poison. The chalice can be used once per day.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, fabricate, neutralize poison Cost 4,000gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Challenger's Gloves

Slot Hands Aura faint enchantment CL 1st Price 2,200gp Weight 0

DESCRIPTION: These supple, velvet gloves are the sort that might be thrown down in challenge for a duel or other single combat.
By removing a glove and using it to make a melee or ranged touch attack against an opponent, the wearer of the other glove gains a +1 morale bonus on attack rolls against the target, and the target gains a -1 penalty on attack rolls against the wearer. Both of these effects last for 1 minute, but immediately end if anyone but the glove's wearer attacks the challenged opponent. Both gloves must be worn by the same creature.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bane, bless Cost 1,100gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Champion's Banner

Slot Slotless Aura faint transmutation CL 5th Price 8,000gp Weight 3 lbs.

DESCRIPTION: A champion's banner is a cloth flag or standard (typically 2 feet wide and 4 feet long) meant to be carried and displayed on a lance, polearm, frame, or staff. It has no effect unless it is mounted properly and a wielder is carrying the object bearing it. It depicts the insignia or heraldic symbol of its wielder; if the wielder has no such symbol, it depicts a heraldic lion.
A character with the challenge class feature carrying a champion's banner treats his class level as 4 levels higher when determining the effect of his challenge ability. This does not alter the number of times per day the wielder may use his challenge ability, only the value of the bonuses it grants when he does so.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, eagle's splendor, Knowledge (nobility) 5 ranks Cost 4,000gp

Section 15: Copyright Notice: Pathfinder Player Companion: Knights of the Inner Sea. © 2012, Paizo Publishing, LLC.


Chaos Emerald

Slot Slotless Aura strong abjuration CL 19th Weight 1 lb. Price 25,000gp

DESCRIPTION: This lustrous green gemstone is uncut and about the size of a human fist.
The gem grants its bearer the use of the following abilities:

1 charge entropic shield
1 charge lesser confusion
1 charge magic circle against law
2 charges chaos hammer

A newly created chaos emerald has 1d6+2 charges. It can hold a maximum of 10 charges and automatically regains 1d3-1 charges each day.
A non-chaotic creature who holds or carries a chaos emerald gains one negative level. This negative level persists as long as the creature holds or carries the gem and disappears when the gem is dropped. This negative level cannot be overcome in any way (including restoration spells) while held or carried.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, chaos hammer, entropic shield, lesser confusion, magic circle against law, creator must be chaotic Cost 12,500gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Charlatan's Cape

Slot Shoulders Aura strong evocation and illusion CL 13th Price 45,000gp Weight 1 lb.

DESCRIPTION: This garish cloak of red velvet is embroidered with gold-threaded patterns, typically in shapes of sinisterly masked harlequins or other imagery of sinister revelry. The cloak acts like a cloak of the mountebank, but its dimension door power can be used three times per day. Furthermore, once per day the wearer of the cloak can use ethereal jaunt, as per the spell.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, dimension door, ethereal jaunt Cost 22,500gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Charm Bracelet

Slot Wrists Aura faint varied CL 5th Price 8,000gp Weight 0

DESCRIPTION: Tiny ornaments of gold hang from the links of a charm bracelet.
In addition to 1d4+4 non-magical charms, each bracelet carries one of each of the following magic charms. These magic charms can be activated with a command, producing the listed effect, but each charm can be only used once. After a charm is used, it dissolves into a thick vapor and dissipates.

Reduce the price of a charm bracelet that has one or more expended charms by 1,580gp per absent charm. The charm bracelet itself becomes a non-magical bracelet worth 100gp when the last charm is used, no matter the number of non-magical charms left on the bracelet.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, calm emotions, charm person, cure moderate wounds, prayer, shadow weapon Cost 4,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Charm of Aluum Control

Slot Neck Source Dark Markets: A Guide to Katapesh Aura moderate transmutation CL 20th Price 20,000gp Weight 0

DESCRIPTION: This pendant holds a glowing crystal exactly like that of an aluum. If you are attuned to the charm, when you wear it you may give orders to any generic aluum within 100 feet; the construct obeys you as if you were using dominate person on a humanoid creature. If multiple aluum are within range, they all obey unless you specify which construct you are commanding.
The aluum cannot resist your commands, though they will not harm other aluum, the pactmasters, or an attuned person wearing a charm. Unlike dominate person, you cannot use an aluum's senses. If multiple people give orders to the same aluum, you make opposed Will saves to control the golem. Only the pactmasters can re-attune a charm.

CONSTRUCTION REQUIREMENTS: Craft Construct, Craft Wondrous Item, soul bind Cost 10,000gp


Chest of Defending Chest

Slot Slotless Price 29,300gp CL 12th Weight 100 lbs. Aura moderate transmutation

DESCRIPTION: This appears to be a complex wooden chest of immense size—at least 5 feet long and 3 feet wide and tall, with numerous drawers, side-compartments, hatches, and lids and ornately carved feet and scrollwork trim.
In spite of its size, a chest of defending has an interior volume of 6 cubic feet. It has permanent alarm and arcane lock spells cast on it, which can be set to acknowledge a specific creature as the effective caster of the spells with a command word (thus allowing that creature to determine the details of the chest's spells as if she had cast them). This password is normally carved in one of the small drawers. All the compartments of the chest have average quality locks, and can be further locked with padlocks (not included).
If the chest's alarm spell is triggered, the chest's most impressive magic property comes into effect: it alters shape and composition to become a Medium wood golem (the chest's contents are unharmed by the transformation). Unless given different instructions by someone who uses the chest's command word, the golem attacks the creature that triggered its alarm, then folds back into a normal chest once the trespasser is defeated. All the items within the chest count against the golem's encumbrance.

CONSTRUCTION REQUIREMENTS: Cost 14,800gp Feats Craft Construct, Craft Wondrous Item Spells alarm, animate objects, cat's grace, geas/quest, limited wish Special creator must be at least caster level 12th, creator must succeed at a DC 17 Craft (carpentry) check

Section 15: Copyright Notice: Pathfinder Campaign Setting: Lost Treasures. © 2014, Paizo Inc.


Chest of the Mercane Chest

Slot Slotless Price 30,000gp CL 9th Weight 250 lbs. Aura moderate conjuration

DESCRIPTION: This beautiful, gem-encrusted golden chest measures 4 feet long, 2 feet wide, and 4 feet tall. The chest of the mercane is engraved with symbols of wealth and trade, and comes with an equally ornate key. Even without its magic properties, the chest is worth 5,000gp. The chest is bonded to a traveling mercane that makes i ts living trading magical items throughout the planes. The chest acts as if affected by the secret chest spell (CL 9th), except it allows the key wielder to retrieve the chest once per day and send it back to its mercane master once per day. The chest's ornate key functions as the small replica chest does in secret chest.
Each time the chest is sent back to its mercane master, there's a chance the mercane decides to buy any new magic item in the chest. If the mercane buys the item, it may pay slightly less than, equal to, or more than the standard market value (normally 50% of its total value).
The mercane's interest and payment is determined by the table below. If the mercane does buy an item, the payment is always in gold pieces that take the item's place in the chest of the mercane.

d%Mercane's Trade
01-1040% of the item's total value
11-50Item is not purchased
51-9050% of the item's total value
91-9960% of the item's total value
10075% of item's total value

It's also possible to send notes to the mercane connected to the chest, but such notes never receive a response through the chest. If an owner of the chest of the mercane finds the mercane connected to it, she can use the ability to pass notes to pay in advance (with magic items) for objects she wishes the mercane to purchase on the owner's behalf. Such objects are never sent via the chest; the mercane requires that they be picked up in person.

CONSTRUCTION REQUIREMENTS: Cost 15,000gp Feats Craft Wondrous Item Spells contact other plane, secret chest

Section 15: Copyright Notice: Pathfinder Campaign Setting: Lost Treasures. © 2014, Paizo Inc.


Chime of Interruption

Slot Slotless Aura moderate evocation CL 7th Price 16,800gp Weight 1 lb.

DESCRIPTION: This instrument can be struck once every 10 minutes, and its resonant tone lasts for 3 full minutes.
While the chime is resonating, no spell requiring a verbal component can be cast within a 30-foot radius of it unless the caster can make a concentration check (DC 15 + the spell's level).

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, shout Cost 8,400gp


Chime of Opening

Slot Slotless Aura moderate transmutation CL 11th Price 3,000gp Weight 1 lb.

DESCRIPTION: A chime of opening is a hollow mithral tube about 1 foot long. When struck, it sends forth magical vibrations that cause locks, lids, doors, valves, and portals to open. The device functions against normal bars, shackles, chains, bolts, and so on. A chime of opening also automatically dispels a hold portal spell or even an arcane lock cast by a spellcaster of lower than 15th level.
The chime must be pointed at the item or gate to be loosed or opened (which must be visible and known to the user). The chime is then struck and a clear tone rings forth. The wielder can then make a caster level check against the lock or binding, using the chime's caster level in place of her own. The DC of this check is equal to the Disable Device DC to open the lock or binding. Each sounding only opens one form of locking, so if a chest is chained, padlocked, locked, and arcane locked, it takes four successful uses of a chime of opening to get it open. A silence spell negates the power of the device. A brand-new chime can be used a total of 10 times before it cracks and becomes useless.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, knock Cost 1,500gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Chime of Resounding SIlence

Slot Slotless Aura moderate evocation CL 7th Weight 1 lb. Price 10,000gp

DESCRIPTION: This foot-long tube of gold absorbs nearby sound when struck, as if it were the target of a silence spell. This ability can be used once per day. The chime vibrates silently for the next 5 rounds, increasing in strength as time passes. On the bearer's turn each round there is a cumulative 20% chance that the chime prematurely ends the magical silence and releases the pent-up sound as a shout spell as a free action, oriented in a random direction. The bearer may spend a standard action to strike the vibrating chime again, ending its silence early and unleashing the shout in a direction of his choosing. If dropped while vibrating, the chime automatically gains the broken condition and releases the shout effect in a random direction. A broken chime of resounding silence cannot be used until it is repaired. The chime has no effect if struck in an area of silence it did not create.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, shout, silence Cost 5,000gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Choker of the Beast

Slot Neck Price 100,000gp CL 20th Weight 1 lb. Aura strong abjuration and conjuration

DESCRIPTION: This black iron neckpiece grants an evil wearer a +2 profane bonus on all saving throws.
A creature with the touch of corruption class ability that wears the choker of the beast increases the damage dice of that ability from 1d6 per 2 antipaladin levels to 1d8 per 2 levels.
Good-aligned creatures within 120 feet of the choker of the beast hear distant bellows of unimaginable rage, giving them a -2 penalty on all Perception checks as the sounds distract them. Within 30 feet of the necklace, the sound increases, and all good-aligned creatures must succeed at a DC 18 Will save or be shaken while within range. They can attempt another save after 24 hours.
If the wearer willingly breaks the choker in half (a full-round action), the ground under his feet ruptures open and consumes him (as the imprisonment spell). The blood of the beast seeps up from the wound in the earth 1d6 rounds after the wielder is consumed. Treat this as a fiendish carnivorous blob that attacks any living creature within sight. The hole seals immediately after the blood rises.

CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells imprisonment, summon monster IX Cost 50,000gp

Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Combat. © 2014, Paizo Inc.


Chon Chon Elixir

Slot Slotless Aura moderate transmutation CL 11th Price 2,750gp Weight 0

DESCRIPTION: When a humanoid imbibes this foul-tasting green fluid, its ears grow to 10 times their size, and its head separates from its body. This effect is similar to beast shape II, shifting the drinker's consciousness into a Tiny form cosmetically similar to that of a chon chon, with the same powers of flight, constant detect magic sight, and +4 racial bonus on Perception checks made to listen, but lacking the creature's acid spit or jabber abilities. The duration of this transformation proves highly unpredictable, though. The GM should roll on the following chart to determine how long the effect lasts.

d%Duration of Transformation
11 minute
2-251d10 minutes
26-506d10 minutes
51-751 hour
76-801d10 hours
81-856d10 hours
86-901 day
91-951d6 days
96-991 week
100Permanent

The transformation can be ended prematurely by remove cursedispel magic has no effect. However, when the effect ends, the drinker's head immediately returns to normal. If the head is not within 5 feet of its body when the elixir's duration expires, the creature is slain immediately. The drinker knows when the elixir's effects will end 1 minute before they do so (no earlier). If the drinker's body is harmed or destroyed while its head is elsewhere, it takes that damage as soon as it reunites with its body, or is slain if its body has been destroyed. Until the elixir's duration ends, the drinker can only reattach its head to its body through the use of remove curse. The drinker's body is considered helpless while the head is unattached.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, detect magic, polymorph Cost 1,375gp

Section 15: Pathfinder Adventure Path #53: Tide of Honor. © 2011, Paizo Publishing, LLC.


Circlet of Mindsight

Slot Head Aura moderate divination CL 9th Price 22,000gp Weight 0

DESCRIPTION: This elaborate circlet of gold-and-platinum filigree bears tiny gems in settings that look disturbingly like human eyes.
When worn, the circlet lets the wearer sense the presence of other thinking creatures in her immediate area. The wearer gains the benefits of blindsense 30 feet, but only against creatures with an Intelligence score that are susceptible to mind-affecting effects.
Undead, constructs, and mindless creatures like most oozes and vermin cannot be perceived when using the circlet, nor can creatures under the effects of mind blank or a ring of mind shielding.
The circlet does not interfere with the wearer's ability to see normally. If the wearer has blindsense or blindsight, he is able to differentiate creatures detected with those senses from creatures detected with the circlet of mindsight.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, clairaudience/clairvoyance, detect thoughts Cost 11,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Circlet of Persuasion

Slot Head Aura faint transmutation CL 5th Price 4,500gp Weight 0

DESCRIPTION: This delicately engraved silver headband grants its wearer a +3 competence bonus on Charisma-based checks.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, eagle's splendor Cost 2,250gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Circlet of Petty Discord

Slot Head Price 84,000gp CL 10th Weight 0 Aura moderate enchantment

DESCRIPTION: Once per day, when the wearer of this delicate silver crown casts a spell from the charm subschool, he can add a subtle compulsion to the effect. All targets affected by the spell must succeed at a DC 20 Will saving throw or become incredibly frustrated with their allies. For the next 10 rounds, affected targets still recognize their allies (and do not attack them), but they cannot treat them as allies when determining movement or flanking, nor can they use any feats (including teamwork feats), spells, abilities, or effects that allow them to target allies or use allies to gain beneficial effects, nor can they be the targets of such friendly effects. Affected targets also cannot aid another.

CONSTRUCTION REQUIREMENTS: Cost 42,000gp Feats Craft Wondrous Item Spells confusion, suggestion

Section 15: Copyright Notice: Pathfinder Player Companion: Dirty Tactics Toolbox. © 2015, Paizo Inc.


Circlet of Speaking

Slot Headband Aura faint divination CL 4th Price 4,800gp Weight 1 lb.

DESCRIPTION: This thin, silver circlet allows an animal wearing it to speak, even if it is not normally capable of doing so because of its low Intelligence score or lack of known languages. The creator of the item decides what language the circlet's wearer can speak when she crafts the item (typically Common); once crafting is complete, this cannot be changed. A circlet of speaking does not grant an animal a bonus to Intelligence, and the wearer's general behavior remains largely the same while it wears a circlet of speaking, though it can communicate its desires and rudimentary knowledge as though being spoken to via speak with animals.

CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells speak with animals Cost 2,400gp

Section 15: Copyright Notice: Pathfinder Player Companion: Animal Archive. © 2013, Paizo Publishing, LLC.


Clamor Box

Slot Slotless Aura moderate illusion CL 10th Price 2,000gp Weight 2 lbs.

DESCRIPTION: This delicate tin music box can produce a great volume of noise at a specific time determined by its owner. Four command words determine what sorts of sounds it is to play (battle, fire, massacre, or riot), and a fifth determines the delay (anywhere from 1 round to 20 minutes) until the box begins to produce the desired sound. The noise from the box is as loud as 40 people. The sound persists for 2d6 rounds.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, ghost sound Cost 1,000gp

Section 15: Copyright Notice: Advanced Player's Guide Advanced Player's Guide. © 2010, Paizo Publishing, LLC.


Clasp of the Mind Scream

Slot Head Source Pathfinder #27 Aura moderate evocation CL 8th Price 12,800gp Weight 1 lb.

DESCRIPTION: This strange device grants the ability to mentally communicate with others, yet proves difficult to control. It generates a constant field of mental static that grants the wearer a +1 bonus on Will saves against mind-affecting effects. The wearer may generate an attack similar to the spell shout, though the sound is mental, and thus does not affect items or creatures immune to mind-affecting effects, and its damage is not affected by sonic vulnerability, resistance, or immunity. In addition, as part of the attack, the wearer may make a DC 20 Charisma check to shape a specific noise or message of five words or fewer. These sounds are purely mental and not heard by any creature outside the area of effect.
The wearer may use this effect 1d3 times per day. The GM determines how many times per day the clasp of the mind scream can be used. If the wearer attempts to use the clasp beyond this number of times, he is affected by its effects and the clasp is inert for the next 24 hours.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, detect thoughts, shout Cost 6,400gp


Claws of the Ice Bear

Slot Hands Aura faint transmutation CL 3rd Price 1,300gp Weight 1 lb.

DESCRIPTION: Strapped to the hands, these spiked climbing claws grant a +2 competence bonus on Climb checks and Acrobatics checks made when using both hands to aid in movement, and allow the wearer to ignore the normal penalties on those skills for slippery or icy surfaces. In addition, up to 3 times per day, the wearer can activate the claws as a swift action to gain the benefits of spider climb for 1 round. The wearer cannot hold anything else in her hands while using claws of the ice bear. If used as a weapon, claws of the ice bear function as spiked gauntlets.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, spider climb Cost 750gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Clear Spindle (Ioun Stone)

Slot Slotless Aura strong varied CL 12th Price 4,000gp Weight 0

DESCRIPTION: This stone sustains the wearer without food or water.

Cracked This stone sustains the wearer on half the normal amount of food. Price 1,000gp.

Flawed This stone sustains the wearer without food but he must consume twice the normal amount of water. Price 2,000gp.

See Inferior Ioun Stones for details on cracked and flawed variant stones.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must be 12th level Cost 2,000gp.


Cloak of Arachnida

Slot Shoulders Aura moderate conjuration and transmutation CL 6th Price 14,000gp Weight 1 lb.

DESCRIPTION: This red and violet silk garment, delicately embroidered with a barely perceptible web-like pattern, gives the wearer the ability to climb as if a spider climb spell had been placed upon her. In addition, the cloak grants her immunity to entrapment by web spells or webs of any sort; she can move in webs at half her normal speed. Once per day, the wearer of this cloak can cast web. She also gains a +2 luck bonus on all Fortitude saves against poison from spiders.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, spider climb, web Cost 7,000gp

Editor's Note: The original entry for the Cloak of Arachnida in the Pathfinder Core Rulebook described it as a “black garment, ebroidered with a web-like pattern in silk”. Ultimate Equipment changed these details of the cloak's color and composition.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Cloak of Disarming

Slot Shoulders Price 35,000gp CL 9th Weight 1 lb. Aura moderate transmutation

DESCRIPTION: This cloak is well crafted and stylish. As a swift action, the wearer can direct the cloak to attempt a combat maneuver check to disarm a creature within 5 feet, using the wearer's CMB. This disarm combat maneuver does not provoke attacks of opportunity. If the attempt fails, the wearer doesn't risk losing the cloak. The wearer can spend 1 panache point before making the disarm attempt to gain a +5 competence bonus on the combat maneuver check.

CONSTRUCTION REQUIREMENTS: Cost 17,500gp Feats Craft Wondrous Item Spells Improved Disarm, pilfering hand Special creator must be a panache user

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.


Cloak of Displacement

Cloak of Displacement, Major

Slot Shoulders Aura moderate illusion CL 7th Price 50,000gp Weight 1 lb.

DESCRIPTION: Embroidered with images of falling stars and pale moons, this item appears to be a normal cloak, but on command its magical properties distort and warp light waves. This displacement works just like the displacement spell and lasts for a total of 15 rounds per day, which the wearer can divide up as she sees fit.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Extend Spell, displacement Cost 25,000gp.

Cloak of Displacement, Minor

Slot Shoulders Aura faint illusion CL 3rd Price 24,000gp Weight 1 lb.

DESCRIPTION: This item appears to be a normal cloak, with a pattern very similar to a major cloak of displacement's nocturnal designs, but when worn its magical properties distort and warp light waves. This displacement works similar to the blur spell, granting a 20% miss chance on attacks against the wearer. It functions continually.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, blur Cost 12,000gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Cloak of Elvenkind

Slot Shoulders Aura faint illusion CL 3rd Price 2,500gp Weight 1 lb.

DESCRIPTION: These cloaks of famed elven design are enhanced to reflect the wearer's surroundings, aiding him in blending in with any terrain.
When this plain gray cloak is worn with the hood drawn up around the head, the wearer gains a +5 competence bonus on Stealth checks.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, invisibility, creator must be an elf Cost 1,250gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Cloak of Etherealness

Slot Shoulders Aura strong transmutation CL 15th Price 55,000gp Weight 1 lb.

DESCRIPTION: This silvery gray cloak seems to absorb light rather than be illuminated by it. On command, the cloak makes its wearer ethereal (as the ethereal jaunt spell). The effect is dismissible.
The cloak works for a total of up to 10 minutes per day. This duration need not be continuous, but it must be used in 1 minute increments.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, ethereal jaunt Cost 27,500gp.


Cloak of Fangs

Slot Shoulders Aura moderate transmutation CL 9th Price 2,800gp Weight 1 lb.

DESCRIPTION: Wearing this animal-hair cloak grants a +1 resistance bonus on saving throws. Furthermore, the wearer can force its teeth to grow rapidly up to five times per day as a swift action. The oversized teeth last for 1 round, during which time the wearer can make a bite attack. Treat this attack as a primary natural attack that deals 1d6 points of damage (or 1d4 if the wearer is Small). If the wearer already has a bite attack, the damage of that bite attack increases by one step.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, alter self, resistance Cost 1,250gp.

Editor's Note: The original entry for the Cloak of Fangs in the Pathfinder Advanced Race Guide stated that “[t]his rough-looking cloak covered in coarse animal hair is greatly prized by goblins.” Ultimate Equipment removed the reference to goblins.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Cloak of Fiery Vanishing

Slot Shoulders Aura faint abjuration and illusion CL 5th Price 2,600gp Weight 1 lb.

DESCRIPTION: This thick leather cloak is charred and blackened around the edges and smells faintly of soot.
Once per day, when subject to an effect that deals fire damage, the wearer can spend an immediate action while obscured by the flames to become invisible, leaving behind an illusory pile of ashes and bones, as if he had been slain by the fire effect. The wearer's invisibility and his illusory remains last for 5 rounds or until the wearer attacks any creature. Creatures that study or interact with the ashes can make a DC 11 Will save to disbelieve the illusion, though this does not end the invisibility effect.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, invisibility, silent image Cost 1,300gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Cloak of Flash and Shadow

Slot Shoulders Aura minor illusion CL 3rd Price 11,000gp Weight 1 lb.

DESCRIPTION: Designed to meet the dual needs of the elite -- glamour and subtlety -- the cloak of flash and shadow is a magic reversible cloak. When worn one way, the cloak shimmers with heavy gold and silver embroidery against richly colored silk, and grants you a +2 enhancement bonus to Charisma.
When worn inside-out, the matte-black lining seems to absorb light, cloaking you in shadow and giving you a +2 competence bonus on Stealth checks. In this configuration you can cast blur three times per day.
Reversing the cloak's position is a standard action and requires at least one free hand.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, blur, eagle's splendor Cost 5,500gp

Section 15: Copyright Notice: Pathfinder Chronicles - Cheliax: Empire of Devils. © 2009, Paizo Publishing, LLC.


Cloak of Human Guise

Slot Shoulders Aura faint illusion CL 1st Price 900gp Weight 1 lb.

DESCRIPTION: This plain cloak only has any effect when worn by a member of a half-human race, such as a half-orc or half-elf. It alters the wearer's appearance similarly to a hat of disguise, but only to the extent that it conceals or alters the wearer's non-human physical traits so the creature appears fully human. Any feature that is plausibly human remains. For example, a half-orc wearing the cloak loses his green or gray skin color and pointed ears, has no visible tusks, and is otherwise completely able to pass as a human version of his normal self. Likewise, a half-elf wearing the cloak has round ears, human-like eyes, and no other traits indicating elven ancestry. The wearer has no control over the specific guise, and those familiar with his normal appearance can recognize him in his human guise.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, disguise self Cost 450gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Cloak of Moral Refraction

Slot Shoulders Price 54,200gp CL 13th Weight 1 lb. Aura strong abjuration

DESCRIPTION: The cloak of moral refraction has long been a tool of mystics who charge themselves with maintaining cosmic balance and closing extraplanar portals throughout the multiverse. The shimmering fabric of this light silver-and-red cloak never dirties or wrinkles, and when laid out flat, the cloak reflects light nearly as well as a mirror.
A fully charged cloak of moral refraction has 3 charges—charges used are automatically renewed at a rate of 1 charge per day at dawn. The wearer may use the cloak to expend these charges and create the following effects.

The effect is automatically countered, and no caster level check is required. In addition, the outsider must succeed at a DC 20 Will save or be banished back to its home plane, as banishment. An outsider with more than 26 Hit Dice is unaffected by the banishment effect.

CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells banishment; dispel chaos, evil, good, and law; dispel magic Special creator must be neutral Cost 27,100gp

Section 15: Copyright Notice: Pathfinder Player Companion: Champions of Balance. © 2014, Paizo Publishing, LLC.


Cloak of Resistance

Slot Shoulders Aura faint abjuration CL 5th Price 1,000gp (+1), 4,000gp (+2), 9,000gp (+3), 16,000gp (+4), 25,000gp (+5) Weight 1 lb.

DESCRIPTION: Flecks of silver or steel are often sown amid the fabric of these magical cloaks. This garment offers magic protection in the form of a +1 to +5 resistance bonus on all saving throws (Fortitude, Reflex, and Will).

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, resistance, creator's caster level must be at least three times the cloak's bonus Cost 500gp (+1), 2,000gp (+2), 4,500gp (+3), 8,000gp (+4), 12,500gp (+5)

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Cloak of the Bat

Slot Shoulders Aura moderate transmutation CL 7th Price 26,000gp Weight 1 lb.

DESCRIPTION: Fashioned of dark brown or black cloth, this cloak bestows a +5 competence bonus on Stealth checks. The wearer is also able to hang upside down from the ceiling like a bat.
By holding the edges of the garment, the wearer is able to fly as per the spell (including a +7 bonus on Fly skill checks). If he desires, the wearer can actually polymorph himself into an ordinary bat and fly accordingly (as beast shape III). All possessions worn or carried are part of the transformation. Flying, either with the cloak or in bat form, can be accomplished only in darkness (either under the night sky or in a lightless or near-lightless environment underground). Either of the flying powers is usable for up to 7 minutes at a time, but after a flight of any duration the cloak cannot bestow any flying power for a like period of time.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, beast shape III, fly Cost 13,000gp.


Cloak of the Crusader

Slot Shoulders Price 2,700gp CL 1st Weight 1 lb. Aura faint enchantment

DESCRIPTION: Note This item is associated with a specific deity.
This brilliant red cloak bears a golden symbol of an upright winged sword. The wearer can use bless once per day.
If the associated deity is the wearer's patron, the wearer gains a +1 enhancement bonus to natural armor. As a standard action, the wearer can create an illusory image of the Inheritor's banner, which floats 2 to 5 feet above the wearer's head and remains in place as long as the wearer is conscious. If the wearer has the banner class feature, she can use this battle standard as her banner.

CONSTRUCTION REQUIREMENTS: Cost 1,350gp Feats Craft Wondrous Item, barkskin, bless, silent image

Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Gods. © 2014, Paizo Publishing, LLC.


Cloak of the Dark Tapestry

Slot Shoulders Aura faint abjuration CL 5th Price 2,500gp Weight 5 lbs.

DESCRIPTION: This dark hooded cloak is decorated with embroidered comets, moons, and stars along its edge.
If you sleep while wearing the cloak, it protects you from hot or cold environments like an endure elements spell, and you may sleep in medium armor without becoming fatigued and you may use know direction once per day.
If your patron is a good god:

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, disguise self, endure elements, flare, know direction, lesser restoration, longstrider Cost 1,250gp

Section 15: Copyright Notice: Pathfinder Chronicles: Gods and Magic. © 2008, Paizo Publishing, LLC.


Cloak of the Diplomat

Slot Shoulders Aura moderate enchantment CL 7th Price 20,000gp Weight 1 lb.

DESCRIPTION: The forest-green cloak grants a +5 competence bonus on Diplomacy and Sense Motive checks. In addition, once per day, before making a Diplomacy or Sense Motive check, the wearer can decide to call upon the powers of the cloak to roll twice and take the better result. Finally, the wearer of this cloak can adjust a creature's attitude up to three steps when using Diplomacy, instead of the normal limit of two steps. However, the cloak's power does have one drawback. Should the wearer ever fail a Diplomacy checks made to adjust a creature's attitude by 5 or more, the creature's attitude is reduced by two steps instead of one.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, charm person, creator must have 5 ranks in Diplomacy and Sense Motive Cost 10,000gp

Editor's Note: The original entry for the Cloak of the Diplomat in the Advanced Race Guide prefaced the description with:

Half-elves are often called upon to mediate disputes when elves and humans come into conflict. This is due in part to their blood, but also to their natural skills as facilitators and diplomats. The cloak of the diplomat greatly aids them in this task.

Ultimate Equipment removed this preface.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Cloak of the Dusk Walker

Slot Shoulders Aura faint illusion CL 3rd Price 10,000gp Weight 1 lb.

APPEARANCE: This dark, velvety cloak billows with a dramatic flourish in its wearer's wake.

FUNCTION: The cloak grants its wearer low-light vision.
In addition, once per day, on command, the wearer can surround herself with darkness, as the darkness spell. While this darkness is active, the cloak also grants the wearer darkvision 60 feet as well as low-light vision.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, darkness, darkvision Cost 5,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Cloak of the Hedge Wizard

Slot Shoulders Aura faint, school based on cloak type CL 1st Price 2,500gp Weight 1 lb.

DESCRIPTION: This cloak comes in eight varieties—one for each school of magic. The cloak grants its wearer the ability to use a certain number of spells on command (caster level 1st) based on its school of magic. It also grants the wearer the ability to use prestidigitation on command and at will.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, prestidigitation and any spell the cloak allows the caster to use; the creator must have Spell Focus in the cloak's school of magic Cost 1,125gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Cloak of the Jungle

Slot Shoulders Aura faint transmutation CL 3rd Price 2,400gp Weight 1 lb.

DESCRIPTION: When this plain green cloak is worn with the hood drawn up around the head, the wearer can assume the form of a Large tree or shrub, as per the tree shape spell. The cloak is usable once per day, and the wearer may remain in tree form for up to 1 hour. The wearer can return to her normal form as a free action.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, tree shape Cost 1,200gp

Section 15: Copyright Notice: Pathfinder Companion: Sargava, the Lost Colony. © 2010, Paizo Publishing, LLC.


Cloak of the Manta Ray

Slot Shoulders Aura moderate transmutation CL 9th Price 7,200gp Weight 1 lb.

DESCRIPTION: This cloak appears to be made of leather until the wearer enters salt water.
At that time, the cloak of the manta ray adheres to the individual, and he appears nearly identical to a manta ray (as the beast shape II spell, except that it allows only manta ray form). He gains a +3 natural armor bonus, the ability to breathe underwater, and a swim speed of 60 feet, like a real manta ray.
The cloak does allow the wearer to attack with a manta ray's tail spine, dealing 1d6 points of damage. This attack can be used in addition to any other attack the character has, using his highest melee attack bonus. The wearer can release his arms from the cloak without sacrificing underwater movement if so desired.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, beast shape II, water breathing Cost 3,600gp.


Cloak of the Scuttling Rat

Slot Shoulders Aura faint transmutation CL 5th Price 6,000gp Weight 1 lb.

DESCRIPTION: This unassuming cloak initially appears to be made of plain leather.
When the wearer speaks the command word, however, the cloak of the scuttling rat wraps itself around her, transforming her into a dire rat as if using beast shape I. The wearer can remain in dire rat form for up to 5 minutes per day. This duration need not be consecutive, but it must be used in 1-minute increments.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, beast shape I Cost 3,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Cloak of the Sneaky Scoundrel

Slot Shoulders Price 6,400gp CL 5th Weight 2 lbs. Aura faint illusion

DESCRIPTION: This dark burgundy cloak shifts its hue and pattern to blend in against its surroundings, granting the wearer a +5 competence bonus on Stealth checks. The cloak holds a concealed scabbard in which a light blade (as defined in the fighter weapon group) can be hidden. The wearer can draw the blade as if from a normal scabbard, but anyone searching the wearer for the item must succeed at a DC 20 Perception check, as if he were looking for a secret door.
If a swashbuckler is wearing the cloak, she can spend 1 panache point to vanish, as the spell.

CONSTRUCTION REQUIREMENTS: Cost 3,200gp Feats Craft Wondrous Item Spells shrink item, vanish

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.


Clockwork Arm

Slot Slotless Price 6,400gp CL 13th Weight 25 lbs. Aura strong conjuration and transmutation

DESCRIPTION: The claw can be attached in place of the missing arm of any Medium humanoid to function as a replacement arm. This requires an hour-long installation surgery that must be performed by a character with 8 ranks in both Craft (clockwork) and Heal. The recipient must succeed at a DC 18 Fortitude save for the arm to properly attach, and takes 2 points of Constitution damage from the surgery in any case.
If the arm is properly attached, the recipient can lift up to 1-1/2 his maximum load over his head, and gains a claw attack as a secondary attack that deals 1d6 points of damage (if nothing is held in that arm).

CONSTRUCTION REQUIREMENTS: Cost 3,200gp Feats Craft Wondrous Item Spells bull's strength, regenerate Special creator must have 8 ranks in Craft (clockwork)

Section 15: Copyright Notice: Pathfinder Module: Plunder & Peril. © 2014, Paizo Inc.


Clockwork Bug

Slot Slotless Price 1,100gp CL 4th Weight 1/2 lb. Aura faint illusion

DESCRIPTION: This Fine brass construct is made to look like a beetle, and is sometimes painted in green, brown, or gray camouflage.
A clockwork bug can record all nearby sounds within a 20-foot-radius spread onto a low-quality gemstone worth 10gp, which is embedded in its body. The bug can record up to 1 hour of sound, which must be continuous; if the recording is stopped early, it cannot be restarted. Making the clockwork bug replay the recorded audio is a swift action.
Once a gemstone is imprinted with an audio recording, it cannot be reused, and must be replaced with a fresh gemstone in order for the bug to make a new recording. Replacing a gemstone is a full-round action that requires a DC 25 Disable Device check. Failing this check causes the used gemstone to become cracked and erases any recorded sounds on that gemstone.
Though a clockwork bug isn't treated as a creature and cannot move or perform other actions by itself, it can cling indefinitely to any surface onto which it is placed, including the underside of objects. These bugs are also equipped with a timer that can delay the start of recording process by up to 24 hours. Additionally, the bug is equipped with an optional self-destruct timer with a maximum duration of 72 hours. If engaged, the self-destruct sequence causes the bug to erase any information on its current gemstone and then send a surge of energy through its filaments, rendering itself useless and irreparable.

CONSTRUCTION REQUIREMENTS: Cost 550gp Feats Craft Wondrous Item Spells ghost sound Skills Craft (clockwork) 4 ranks

Section 15: Copyright Notice: Pathfinder Player Companion: Magical Marketplace. © 2013, Paizo Publishing, LLC.


Clockwork Key

Slot Slotless Aura faint abjuration CL 5th Price 500gp Weight 1 lb.

DESCRIPTION: A clockwork key has two uses, but one functions only if your patron is a good god.
Constructs avoid attacking the bearer of the clockwork key, directing their attacks toward other targets if possible, unless they are directly threatened by the bearer or are ordered by their creator to attack. If there are no targets other than a clockwork key's bearer, a construct will act and attack as normal.
If your patron is a good god, you can use the clockwork key as an improvised weapon that deals 1d2 points of damage. If you strike a construct with a clockwork key, it takes 1d4 points of damage and must make a DC 12 Will save. If the construct fails, it is paralyzed for 1d4 rounds. Once the key has successfully paralyzed a construct, it is destroyed.

CONSTRUCTION REQUIREMENTS: Craft Construct, Craft Wondrous Item, shatter Cost 250gp

Section 15: Copyright Notice: Pathfinder Player Companion: Faiths of Balance Pathfinder. © 2011, Paizo Publishing, LLC.


Clockwork Prosthesis

Slot Slotless Price 6,400gp CL 13th Weight 25 lbs. Aura strong conjuration and transmutation

DESCRIPTION: A clockwork prosthesis is attached to the area where a limb once was—a prosthesis can't be added in addition to an already existing limb. Only humanoid creatures can equip themselves with clockwork prostheses, which must be installed by a trained prosthesis merchant. As a clockwork prosthesis is installed (a process that takes no less than 1 hour), the bearer must succeed at a DC 18 Fortitude save or the prosthesis doesn't take hold. Either way, the bearer takes 2 points of Constitution damage from the surgery. Clockwork prostheses commonly come in two types—arms and legs.

The clockwork prostheses detailed here are only the most common types of clockwork prostheses. Other, more specialized clockwork prostheses capable of transforming into firearms, pinning opponents, and even channeling magical energy are also rumored to exist.

CONSTRUCTION REQUIREMENTS: Cost 3,200gp Feats Craft Wondrous Item Spells bull's strength, regenerate Skills Craft (clockwork) 8 ranks

Section 15: Copyright Notice: Pathfinder Player Companion: Magical Marketplace. © 2013, Paizo Publishing, LLC.


Coat of Pockets

Slot Body Price 2,500gp CL 9th Weight 7 lbs. Aura moderate conjuration

This black-and-gray wool coat sports over a dozen pockets on its front alone and even more line the insides. Interdimensional magic causes anything placed in one pocket to immediately appear in another randomly determined pocket. A character wearing this coat gains a +5 circumstance bonus on Sleight of Hand checks made to hide a small object on her body. However, if a character wearing a coat of pockets places anything in one of the coat's pockets, she must spend a standard action to retrieve it (rather than a move action).

CONSTRUCTION REQUIREMENTS: Cost 1,250gp Feats Craft Wondrous Item Spells secret chest

Section 15: Copyright Notice: Pathfinder Player Companion: Pathfinder Society Primer. © 2013, Paizo Publishing, LLC.


Cockatrice Grit

Slot Slotless Aura moderate transmutation CL 11th Price 2,000gp Weight 0

DESCRIPTION: This magical grit is used by flinging a dose at a creature within 15 feet by as a ranged touch attack. If the grit hits, the target takes 1d4 points of Dexterity damage and is slowed (as the spell) for 1 round as its body starts slowly turning to stone. Each round that follows, the victim can attempt a DC 17 Fortitude save at the start of its turn as a free action to end the effect; otherwise, it takes an additional 1d4 points of Dexterity damage and is slowed for 1 more round. This effect can last for a maximum of 11 rounds. If this Dexterity damage ever meets or exceeds the victim's actual Dexterity score, the creature becomes petrified permanently, as if by flesh to stone. A dose of cockatrice grit is consumed when it is used, and doesn't activate until it has been thrown—the grit can be handled safely.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, calcific touch or flesh to stone Cost 1,000gp

Section 15: Copyright Notice: Pathfinder Campaign Setting: Rival Guide. © 2011, Paizo Publishing, LLC.


Cocoon Cloak

Slot Shoulders Aura moderate transmutation CL 7th Price 10,000gp Weight 1 lb.

APPEARANCE: This ruffled silk cloak is incredibly durable despite its soft, delicate construction.

FUNCTION: Anytime the wearer falls asleep (whether the sleep is natural or brought on by a magical effect), the cloak immediately transforms into sticky strands that envelop the wearer's body, hardening into a solid silk cocoon. While wrapped in the cocoon the wearer gains a +4 enhancement bonus to natural armor and is protected from critical hits and sneak attacks as if subject to the light fortification armor ability (25% chance for normal damage on a critical hit). The cocoon opens and transforms back into a cloak once the wearer awakens.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, vermin shape I Cost 5,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Coin of the Untrodden Road

Slot Slotless Aura moderate transmutation CL 6th Weight 0 Price 6,000gp

DESCRIPTION: When tossed into the air, this tarnished copper coin brings forth potential lost by life's decisions.
If a human, half-elf, or half-orc flips the coin and catches it, she takes a -2 penalty to the ability score modified by her +2 racial ability score bonus, but gains a +2 inherent bonus to a random other ability score. The bonus and penalty last for 1 hour. Negating the penalty automatically negates the bonus as well. The coin can be used three times per day.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, alter self Cost 3,000gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Coldfire Wrappings

Slot Body Aura moderate evocation [cold] CL 10th Price 2,000gp Weight 1 lb.

DESCRIPTION: When carefully wrapped around the body of a Medium-sized creature (a process that takes 10 minutes), these magical linen wrappings protect the wearer from fire and provide defense against physical attacks. As an immediate action, the wearer can immolate herself in wispy blue flames that protect the wearer as the chill shield version of fire shield and deal 1d6+10 points of cold damage to attackers. This protection lasts for 10 rounds before the wrappings crumble away into fine ash.

CONSTRUCTION: Requirements Craft Wondrous Item, fire shield Cost 1,000gp

Section 15: Copyright Notice: Pathfinder Adventure Path #48: Shadows of Gallowspire. © 2011, Paizo Publishing, LLC.


Collar of Obedience

Slot Neck Aura moderate enchantment CL 9th Price 5,000gp Weight 3 lbs.

DESCRIPTION: This collar of bright red leather bears a small golden pendant and makes the wearer much more biddable and compliant.
The wearer takes a -4 penalty on saving throws against mind-affecting effects used by the creature that placed the collar on it, and that creature gains a +4 bonus on Handle Animal checks to train or push the wearer. Any other creatures take a -4 penalty on Handle Animal checks against the wearer, and the wearer gains a +2 resistance bonus on saving throws against their mind-affecting effects.
A collar of obedience can be placed on any Small, Medium, or Large creature. Placing a collar of obedience on a creature is a full-round action that requires a successful grapple maneuver. Removing the collar is also a full-round action, and the creature removing it must have precise digits capable of working the locking mechanism. A creature made helpful with wild empathy does not resist having the collar equipped or removed.

CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells charm animal or mind fog Cost 2,500gp

Section 15: Copyright Notice: Pathfinder Player Companion: Animal Archive. © 2013, Paizo Publishing, LLC.


Collar of the True Companion

Slot Neck Aura moderate transmutation CL 9th Price 10,000gp Weight 1 lb.

DESCRIPTION: Although it appears to be a simple thong of leather, this collar was initially conceived by druids who believed that there were animals who possessed spirits worthy of elevation to true sentience. If worn by a creature of the animal type with an Intelligence less than 3, a collar of the true companion grants a +2 enhancement bonus to Intelligence. This does not give the animal the ability to speak, but it does allow it to understand one spoken language (chosen by the item's creator).
If the collar is worn for at least 1 week by a creature of the animal type, the creature is raised to humanlike sentience, as though by the awaken spell. Once this occurs, the collar loses its magical properties.
If a collar of the true companion is worn for more than 1 week by a creature not of the animal type, the wearer is feebleminded until the collar is removed.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, awaken, fox's cunning Cost 6,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Collar of Unliving Servitude

Slot Neck Price 14,000gp CL 7th Weight 1 lb. Aura moderate necromancy

DESCRIPTION: This black iron choker chain forges a link between the wearer and any undead creature of the wearer's choice. Creating this link requires a command word. The wearer can dismiss this bond with another command word, and reforge it with the same or a different undead creature at a later time. While the two are bound and within 100 feet of one another, any positive energy damage the undead would take is instead transferred to the wearer as healing. Likewise, any negative energy damage the wearer would take transfers to and heals the undead. The collar can transfer up to 70 total points of damage per day.

CONSTRUCTION REQUIREMENTS: Cost 7,000gp Feats Craft Wondrous Item Spells shield other or unwilling shield

Section 15: Copyright Notice: Pathfinder Player Companion: Champions of Corruption. © 2014, Paizo Inc.


Colossus Draught

Slot Slotless Price 28,800gp CL 16th Weight 1 lb. Aura strong transmutation

DESCRIPTION: This potent elixir is capped with an incredibly tight lid; a successful DC 22 Strength check is needed to open and allow access to the bubbling jade liquid within. Once the vial is opened, the contents must be imbibed within the next minute, or they spoil and have no effect.
Drinking the colossus draught imparts a temporary +4 enhancement bonus to Constitution and Strength, and increases the imbiber's size to the next larger category (as enlarge person, with all the resulting bonuses and penalties) for the next 24 hours. While under the effects of the elixir, the imbiber takes a -4 penalty on all Will saves as the fluid addles her mind.

CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells giant form I Special creator must be a 16th-level alchemist Cost 14,400gp

Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Combat. © 2014, Paizo Inc.


Comfort's Cloak

Slot Shoulders Aura faint abjuration and necromancy CL 5th Price 15,600gp Weight 1 lb.

DESCRIPTION: A favored cloak of rangers, this cloak is a patchwork of hides and fur. Comfort's cloak grants a constant endure elements effect to the wearer, and grants a +4 competence bonus to saves against disease, energy drain, effects that cause fatigue or exhaustion, and poisons. Furthermore, while the wearer is resting he regains twice his Hit Dice in hit points for 8 hours of rest instead of the typical 1 hit point per Hit Die. When taking a full 24 hours of rest, the character regains 5 times his Hit Dice in hit points instead of twice his Hit Dice in hit points.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, endure elements Cost 7,800gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Commander's Banner

Slot Slotless Aura faint transmutation CL 5th Price 10,000gp Weight 3 lbs.

DESCRIPTION: A commander's banner is a cloth flag or standard (typically 2 feet wide and 4 feet long) meant to be carried and displayed on a lance, polearm, frame, or staff. It has no effect unless it is mounted properly, and a wielder is carrying the object bearing it. It normally depicts the insignia or heraldic symbol of a particular noble.
A character with the tactician class feature carrying a commander's banner can use her tactician ability one additional time per day, she can use it to grant the teamwork feat granted by the tactician ability to allies within 60 feet (rather than 30 feet), and allies can use the granted feat for 2 rounds longer than normal.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, eagle's splendor, Diplomacy 5 ranks Cost 5,000gp

Section 15: Copyright Notice: Pathfinder Player Companion: Knights of the Inner Sea. © 2012, Paizo Publishing, LLC.


Concealing Pocket

Slot Slotless Aura faint illusion CL 3rd Weight 0 Price 1,000gp

DESCRIPTION: This 4-inch-square cloth pocket has no powers unless it is sewn onto a garment (which takes 1d4 minutes).
Once sewn, it changes its appearance to match the garment. Any magic item inside it cannot be magically detected, as if protected by magic aura. Hiding an item in the pocket gives the garment's wearer a +5 competence bonus on Sleight of Hand checks to conceal the item. The pocket can be removed from the garment with a DC 10 Heal check or an appropriate Craft check such as Craft (cloth) or Craft (leather); failing this roll by 5 or more gives the pocket the broken condition.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, magic aura Cost 500gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Construct Channel Brick

Slot Slotless Aura moderate transmutation CL 7th Price 10,000gp Weight 1 lb.

DESCRIPTION: This solid red brick changes its shape to match its bearer's holy symbol. If the bearer has the channel energy class feature, she can focus her power on the brick, allowing her to repair damaged constructs and objects as if they were living creatures. The item works whether the bearer channels positive or negative energy. If the bearer has the artifice domain, she adds +2d6 points of damage to her channel energy result when repairing constructs and objects.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, make whole Cost 5,000gp

Section 15: Copyright Notice: . © 2010, Paizo Publishing, LLC.


Contingent Wayfinder

Slot Slotless Price 132,000gp CL 11th Weight 1 lb. Aura moderate evocation

DESCRIPTION: This wayfinder is constructed of delicate ivory. Its face constantly reshapes to form a relief of its bearer, and is capable of changing as quickly as two creatures can pass the wayfinder back and forth.
The socket in which an ioun stone could normally be placed is instead filled with a permanently fixed gem that functions as a ring of minor spell storing. After wielding this wayfinder for 24 hours, its wielder can designate a series of conditions upon which the wayfinder will cast the highest-level spell stored in the gem with the wearer as the spell's target, as though it were using the contingency spell. For example, the wielder of a contingent wayfinder could place a cure moderate wounds spell in the wayfinder's gem, then specify that if she ever falls unconscious because of lethal damage, the spell must be cast on her.
Once used in such a manner, the wayfinder requires 1 month to recharge its contingency effect, though a new spell can be cast into the enclosed gem at any time during this period. If the conditions of the contingency effect are not met within 1 week of when they were assigned, the user can change the conditions, though the spell stored in the gem can't be changed until it has been cast.

CONSTRUCTION REQUIREMENTS: Cost 66,000gp Feats Craft Wondrous Item Spells contingency, imbue with spell ability, light

Section 15: Copyright Notice: Pathfinder Player Companion: Pathfinder Society Primer. © 2013, Paizo Publishing, LLC.


Copycat Siphon

Slot Slotless Price 1,800gp CL 5th Weight 1 lb. Aura faint illusion

DESCRIPTION: A copycat siphon is a simple-looking metal tube that can be connected to two flasks, bottles, beakers, or vials of standard size.
Three times per day while two containers are connected to a copycat siphon, the user can speak the item's command word while pouring a liquid (including magical liquids like potions or elixirs) into one of the containers. In doing so, the other container attached to the siphon also fills up with an exact replica of the poured liquid, appearing to all normal senses (including touch, smell, taste, and sight) as if it were an exact copy of the original liquid. However, when imbibed, the copy acts only as fresh water, and has none of the other effects of the original liquid. The created liquid registers to detect spells as if it were the original liquid (as the magic aura spell, Will DC 14).

CONSTRUCTION REQUIREMENTS: Cost 900gp Feats Craft Wondrous Item Spells create water, magic aura, major image

Section 15: Copyright Notice: Pathfinder Player Companion: Magical Marketplace. © 2013, Paizo Publishing, LLC.


Cord of Stubborn Resolve

Slot Belt Aura moderate transmutation CL 8th Price 15,000gp Weight 1 lb.

DESCRIPTION: When fastened about the waist, this stout length of rope grants a +2 enhancement bonus to Constitution along with prodigious stamina. Treat the enhancement bonus to Constitution as a temporary ability bonus for the first 24 hours the belt is worn.
Any effect which would cause the wearer to become fatigued deals an additional 1d6 points of nonlethal damage instead. Any effect that would cause exhaustion likewise causes 1d6 points of nonlethal damage and leaves the wearer fatigued instead of exhausted.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bear's endurance, lesser restoration Cost 7,500gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Corpse Puppet

Slot Slotless Price 250gp CL 5th Weight 0 Aura faint necromancy

DESCRIPTION: This crudely carved wax doll is roughly humanoid in shape. If the bearer of a corpse puppet dies while in an alternate form (such as that of a shapechanger using her change shape ability, a caster using a polymorph spell, or one obtained through some other effect), the creature automatically retains the shape it had upon dying instead of reverting to its natural form. Creatures with reason to suspect deception can attempt a DC 12 Will save; if successful, they realize the unnatural state of the corpse. A corpse puppet melts into nothingness when activated.

CONSTRUCTION REQUIREMENTS: Cost 125gp Feats Craft Wondrous Item Spells sculpt corpse

Section 15: Copyright Notice: Pathfinder Player Companion: Blood of the Moon. © 2013, Paizo Publishing, LLC.


Corpse-Ferrying Bag

Slot Slotless Aura moderate conjuration and necromancy CL 9th Price 4,000gp Weight 20 lbs.

DESCRIPTION: This large black leather bag has a wide mouth and laces to help keep it shut. It weighs 20 pounds and can carry up to 300 pounds or 10 cubic feet of material (easily able to hold a single Medium corpse or two Small corpses, including their gear). Anything within the bag is protected by a gentle repose spell.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, gentle repose, secret chest Cost 2,000gp

Section 15: Copyright Notice: Pathfinder Chronicles: Classic Treasures Revisited. © 2010, Paizo Publishing, LLC.


Corsair's Coffer Chest

Slot Slotless Price 24,000gp CL 11th Weight 250 lbs. Aura moderate transmutation

DESCRIPTION: This huge-sized lacquered chest is bound in gold-plated steel, with three hasps for securing locks and spade-shaped feet.
The chest is airtight when closed, and can be commanded to bury itself in dirt, loose soil, or sand. Once per day, the chest can burrow down between 10 and 30 feet. The process takes 1 minute for every 10 feet the chest travels. The chest stops digging once it reaches the desired depth, if it encounters solid stone, or if its path is blocked by any other obstruction. A buried chest can be commanded to dig back to the surface by a creature standing within 5 feet of the location beneath which it buried itself. The chest doesn't leave a usable tunnel, nor does it dig any direction other than down or back up.
The chest opens into an extradimensional space: its inside is larger than its outside dimensions. This allows the chest to hold a large volume of material, to a maximum of 3,000 pounds and 500 cubic feet. The contents of the chest don't change its weight. Any effort to overload the chest fails, and items must be drawn from the chest intentionally; it's not possible to tip the chest over and spill its contents. Retrieving a specific item is a full-round action. As with the secret chest spell, magic items placed inside a corsair's coffer don't offer any benefit to characters carrying it. The chest is treated as a bag of holding for the purpose of determining what happens if placed in another extradimensional or non-dimensional space. There's enough air for living creatures placed within the chest to survive for 20 minutes, after which time they begin to suffocate.

CONSTRUCTION REQUIREMENTS: Cost 12,000gp Feats Craft Wondrous Item Spells move earth, secret chest

Section 15: Copyright Notice: Pathfinder Campaign Setting: Lost Treasures. © 2014, Paizo Inc.


Corset of Dire Witchcraft

Slot Body Aura moderate abjuration CL 6th Price 22,000gp Weight 1 lb.

DESCRIPTION: This slimming garment is fastened with laces, buckles, and buttons and reinforced with ribs of leather or bone.
A corset of dire witchcraft grants a +4 armor bonus to AC. If the wearer is a witch, each day when she communes with her familiar to prepare spells, she may enhance one hex she knows, increasing its caster level by +2 for 24 hours. This enhancement ends if the corset is removed or if she uses it to enhance a different hex.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, mage armor, creator must be a witch Cost 11,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Corset of the Vishkanya

Slot Body Aura faint transmutation CL 3rd Price 3,000gp Weight 1 lb.

DESCRIPTION: This black corset fits neatly beneath armor. As a free action, the wearer can compress herself to fit through tight spaces as though affected by a squeeze spell for up to 10 rounds per day. While using the corset's magic, she gains a +5 bonus on Escape Artist checks.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, grease, squeeze Cost 1,500gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.


Costume Bureau

Slot Slotless Aura moderate conjuration and transmutation CL 9th Price 7,000gp Weight 500 lbs.

DESCRIPTION: This large oaken bureau has a double-door cabinet that sits atop three horizontal drawers.
Once per day, you can concentrate on a set of clothing you would like to wear, then open the cabinet or one of the drawers to retrieve a set of magically fabricated clothing matching what you imagined. While worn, the clothing gives you a +2 enhancement bonus to Charisma. The clothes fade to worthless scraps after 24 hours, as do any pieces separated from the whole (such as buttons, gem adornments, or strips torn off as bandages).

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, eagle's splendor, fabricate, minor creation, creator must have at least 2 ranks in Craft (tailoring) or Profession (tailor) Cost 3,500gp

Section 15: Copyright Notice: Pathfinder Companion: Taldor, Echoes of Glory. © 2009, Paizo Publishing, LLC.


Cowardly Crouching Cloak

Slot Shoulders Aura faint abjuration CL 1st Price 1,800gp Weight 4 lbs.

DESCRIPTION: This nondescript gray cloak has a hood that can fit over the wearer's entire face. The wearer can, as a move action, cover his face and drop to a huddling crouch. Any creature seeking to directly attack him while he does this must make a DC 11 Will save to do so (as the sanctuary spell). The wearer cannot see or take any actions while crouching. This makes him effectively blind, with all the normal penalties, but not helpless. The wearer can end his crouch simply by standing up or moving.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, sanctuary Cost 900gp

Section 15: Copyright Notice: Advanced Player's Guide. © 2010, Paizo Publishing, LLC.


Crimson Sphere (Ioun Stone)

Slot Slotless Aura moderate transmutation CL 12th Price 24,000gp Weight 0 .

DESCRIPTION: This stone grants you a +2 enhancement bonus to Intelligence. The bonuses from multiple crimson spheres stack (up to a maximum of a +6 enhancement bonus to Intelligence).

Cracked Individually these have no effect; when used in pairs, each pair grants a +2 enhancement bonus to Intelligence. The bonuses from multiple crimson spheres (cracked or otherwise) stack, up to a maximum of a +6 enhancement bonus. Price 12,000gp.

Flawed This stone grants a +2 enhancement bonus to Intelligence per stone, stacking up to +4 total. These stones do not stack with non-flawed crimson sphere ioun stones. Price 16,000gp.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, fox's cunning, creator must be 12th level Cost 12,000gp

Section 15: Copyright Notice: Pathfinder Chronicles Seekers of Secrets Paizo Publishing, LLC. © 2009 Paizo Publishing.


Crown of Blasting

Crown of Blasting, Minor

Slot Head Aura moderate evocation CL 6th Weight 1 lb. Price 6,480gp

DESCRIPTION: On command, this simple golden crown projects a blast of searing light (3d8 points of damage) once per day.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, searing light Cost 3,240gp

Crown of Blasting, Major

Slot Head Aura strong evocation CL 17th Weight 1 lb. Price 23,760gp

DESCRIPTION: On command, this elaborate golden crown projects a blast of searing light (5d8 maximized for 40 points of damage) once per day.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Maximize Spell, searing light Cost 11,880gp


Crown of Conquest

Slot Head Aura moderate enchantment CL 7th Price 24,600gp Weight 3 lbs.

DESCRIPTION: This crown of steel and gold projects an aura of menacing power.
The wearer gains a +4 competence bonus on Intimidate checks, and whenever he confirms a critical hit, the crown creates a prayer effect centered on the crown's wearer (caster level 5th).
If the wearer of the crown has the Leadership feat, he gains a +1 bonus to his Leadership score and any follower or cohort of the wearer gains a +1 bonus on attack rolls and saving throws against fear effects while within line of sight of the wearer.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bless, eagle's splendor, prayer Cost 12,300gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Crown of Heaven

Slot Head Aura moderate abjuration CL 10th Price 150,000gp Weight 5 lbs.

DESCRIPTION: This slim golden diadem, bejeweled with diamonds and sapphires, grants its wearer fluency in Celestial and allows her to detect evil at will and use tongues once per day, both on command. She also gains a +5 sacred bonus on Knowledge (planes) checks regarding outsiders with the good or evil subtypes, and any effect she creates with the good descriptor takes effect at +1 caster level.
A crown, an orb, and a scepter of heaven—collectively known as a regalia of heaven—increase in power when used together. If the wearer of a crown of heaven wields an orb or scepter of heaven, effects she creates with the good descriptor gain an additional +1 caster level, and she gains a +1 sacred bonus to AC and on saves against attacks or effects created by evil creatures. She also radiates an aura of menace in a 20-foot radius. Any evil creature within this aura takes a -2 penalty on attack rolls, on saving throws, and to AC until it successfully hits the wearer of the regalia (DC 20 Will negates). A creature that saves is immune to this effect for 24 hours. If the aura is dispelled, the wearer can restore it as a standard action.
If the crown is worn while the wearer is wielding both an orb and scepter of heaven, the crown's caster level increases to 15th, effects the wearer creates with the good descriptor gain an additional +1 caster level increase, and her sacred bonus to AC and saves increases to +2. In addition, as a full-round action, the wearer can create an aura of sanctity for as long as she concentrates. This aura provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws against attacks made or effects created by evil creatures, as well as the benefits of a magic circle against evil and a lesser globe of invulnerability.
A crown of heaven bestows one negative level on any evil creature bearing it, which cannot be removed or overcome while carrying the crown. If the same creature carries an orb or scepter of heaven, it gains one additional negative level per object. An evil creature intentionally donning a crown of heaven gains an additional negative level and is affected as bestow curse (DC 17) immediately and every 24 hours that the crown is worn. A neutral character can attempt a DC 17 Fortitude save to avoid gaining these negative levels.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, aura of doom, detect evil, dispel evil, magic circle against evil, tongues Cost 75,000gp.
Regalia of Heaven
“A crown, an orb, and a scepter of heaven—collectively known as a regalia of heaven—increase in power when used together.” —Ultimate Equipment

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Crown of Swords

Slot Head Aura faint evocation CL 3rd Price 6,000gp Weight 3 lbs.

DESCRIPTION: This radiant crown of steel is bedecked with miniature mithral swords. A crown of swords can be used up to 10 times per day. When struck in combat, the wearer may spend one use as an immediate action to create a longsword-shaped spiritual weapon that then attacks her attacker. On the wearer's next turn, she may spend one additional use each round to continue attacking that target with the spiritual weapon; the spiritual weapon cannot be redirected and disappears if the target is killed or moves out of range. Multiple spiritual weapons may be created (even attacking the same target) if the wearer is attacked in subsequent rounds.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, spiritual weapon Cost 3,000gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.


Crown of the Kobold King

Slot Head Aura strong transmutation CL 12th Price 15,000gp Weight 1 lb.

DESCRIPTION: This ancient burnished bronze heirloom has passed from king to king for centuries. Rumors abound of secret blood rites that grant the wearer additional abilities, but even without this ceremony the crown invests its wearer with power. Wearing the crown grants a +2 enhancement bonus to Charisma and a +2 natural armor bonus. You are immune to the frightful presence ability of all dragons. If you are a sorcerer you cast spells at +1 caster level.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, barkskin, eagle's splendor Cost 7,500gp.

Section 15: Copyright Notice: GameMastery Module D1: Crown of the Kobold King. © 2007 Paizo Publishing, LLC.


Crusader's Scabbard

Slot Belt Price 8,500gp CL 7th Weight 3 lbs.; Aura Alignment Lawful Good Senses 60 ft. Intelligence 10 Wisdom 12 Charisma 14 Ego 6 Communication Speech (Common)

Three times per day, this scabbard can cast bless weapon on any weapon sheathed within, but does so reluctantly on any weapon other than a longsword.
While the user is in combat, the scabbard hurls threats of righteous retribution in a loud, clear voice as it attempts to demoralize opponents (Intimidate bonus of +7).
The consciousness within the crusader's scabbard is valorous and stridently condemns displays of cowardice or dishonesty.

CONSTRUCTION REQUIREMENTS: Cost 4,250gp Feats Craft Wondrous Item Spells bless weapon, greater magic weapon

Section 15: Copyright Notice: Pathfinder Player Companion: Magical Marketplace. © 2013, Paizo Publishing, LLC.


Crusader's Tabard

Slot Body Aura faint transmutation CL 5th Price 6,000gp Weight 2 lbs.

DESCRIPTION: A crusader's tabard is a sturdy cloth vestment worn over armor and other clothing. It is normally decorated with the symbol or heraldic device of the owner, and may be trimmed with expensive and delicate materials (such as silk, fur, or cloth of gold).
Once per day, the wearer of the tabard may say its command word (often a family motto); thereafter, the wearer can spend a standard action (instead of a full-round action) to move up to his speed and make a single charge attack. This ability lasts until used or for 1 minute, whichever duration is shorter.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, haste Cost 3,000gp

Section 15: Copyright Notice: Pathfinder Player Companion: Knights of the Inner Sea. © 2012, Paizo Publishing, LLC.


Crystal Ball

Slot Slotless Aura moderate divination CL 10th Price varies Weight 7 lbs.

DESCRIPTION: This is the most common form of scrying device, a crystal sphere about 6 inches in diameter. So well-known are these items that many so-called oracles or fortune-tellers use similar appearing (but completely non-magical) replicas of these items to ply their trades. a character can use a magical crystal ball to see over virtually any distance or into other planes of existence, as with the spell scrying (Will DC 16 negates). a crystal ball can be used multiple times per day, but the DC to resist its power decreases by 1 for each additional use.
Certain crystal balls have additional powers that can be used through the crystal ball on the target viewed.

Crystal Ball TypeMarket Price
Crystal ball42,000gp
Crystal ball with see invisibility50,000gp
Crystal ball with telepathy*70,000gp
Crystal ball with true seeing80,000gp
Crystal ball with detect thoughts (Will DC 13 negates)51,000gp

* The viewer is able to send and receive silent mental messages with the person appearing in the crystal ball. Once per day, the character may attempt to implant a suggestion (as the spell, Will DC 14 negates) as well.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, scrying (plus any additional spells put into item) Cost 21,000gp (standard), 25,000 (with see invisibility), 25,500gp (with detect thoughts), 35,000gp (with telepathy), 40,000gp (with true seeing)

Fortune-telling: Fortune-telling conjures images of hazy tents, mysterious women shrouded in shawls, and portents wafting through the air like incense.
So how do you, in your modern game room that is probably noticeably lacking in crystal balls and mysterious tents, use the illusion of fortune-telling to give your players the same excited trepidation, as well as both hope and fear for their characters' destinies? No matter how the fortune-telling enters your campaign, you as the Gamemaster have options. You can choose to roll some dice behind a screen and simply tell your players the result—or you can choose to use the moment to create dramatic tension and the feeling that the players' characters are integral to the fortune-telling. While the second option is likely a lot more fun for all involved, it does require some work on your part.

Basic Fortune-Telling Methods: Many fortune-telling methods exist, and each has its pros and cons in terms of use in a roleplaying game. What follow are some of the more easily integrated fortunetelling methods and their strengths and weaknesses for a Gamemaster.

Cold Readings: A cold reading is when you decide to plunge into a fortune-telling situation without much—if any—preparation. This might occur because the players suddenly seek out a fortune-teller or because it suddenly seems right in your campaign.
For a cold reading, you can either revert to reading the palms of your players' characters, throwing stones, using cards or dice, or other mystical-feeling methods. The critical thing with a cold reading is not to commit too anything too concrete or detailed in the fortuneteller's answers. You haven't prepared and committing to a possible game changer or other critical game element on the fly can come back to haunt you.
With such readings, attempt to give vague answers or ones filled with symbolism that the players can interpret (“I see a red hawk at your shoulder. Its left foot is crippled, a black ribbon tangled in its claws.”). While such prophecies might have little meaning initially, you can work manifestations of such revelations into future adventures—or not, depending on the legitimacy of your fortune-telling NPC.

True Randomness: With this method of fortunetelling you let the sticks, dice, cards, or stones fall as they may. Then it is up to you to interpret the results in a way that is useful and potentially meaningful for your players. This method works best if you write down a few possible results for each player. You can do this by listing several positive and negative results (say, having the upper numbers on dice tell something positive and the lower numbers mean a negative future). Doing so allows you to create a few vague and optional fates that work with your campaign and your characters' abilities, but still afford the excitement of leaving the results up to chance.

False Randomness: Many fortune-telling methods can be made to look random while allowing you to remain in total control of the outcome. This is easiest to do with a prop like a spirit board, but can also be done easily with cards. The advantage to false randomness is that it allows you to give players specific information you want to impart about their futures. By spelling out words on a spirit board or stacking a deck so certain cards are revealed, you can impart meanings specific to the needs of your game. The disadvantage of this technique is that, if you mess up, players know you rigged the results and don't feel as excited or as invested in the results as they might otherwise.

Fortune-Telling Props: It is usually helpful to use props in the course of a fortune-telling. You can simply use a player's palm as a prop, but players tend to get more excited when they feel that an element of randomness and fate are involved, which rolling dice or drawing cards provide. Of course, you also have to be prepared to deal with that randomness and come up with appropriate responses for the answers, which often require some preparation or research. Certain tools, like tarot cards, imply particular interpretations, and familiarizing yourself with these can help guide your fortune-telling by suggesting results.
There are far more fortune-telling methods in the world than can be addressed here, but the following often prove easiest to integrate into a fantasy roleplaying campaign. If you're interested, the library and Internet have a wealth of information on other fortune-telling methods such as the I-Ching, pendulum reading, horacy, crystalmancy, chiromancy, and countless others.

Cards: These can be used either as single cards drawn from a deck or in more complicated fortune-telling spreads. You should have an idea of what each card means in fortune-telling or in your world before doing such a reading, as being able to interpret each card off the top of your head or with only a quick reference of your notes goes a long way to increasing the verisimilitude of the experience. The Harrow Deck offers cards designed specifically for use in the Pathfinder RPG, dealing with RPG-related themes, and can be useful in shortening your research time to convert real-world answers to your fantasy world.

Dice, Sticks, or Stones: Dice are something every Gamemaster has readily available. Many also have shiny stones of different colors and types. The GM reveals fortunes using thse props by interpreting either marks on their surfaces or how they fall in relation to one another. While such items typically prove vague enough that only the “fortune-teller” can decipher them, they offer little in the way of thematic suggestions, and thus prove difficult to ad-lib with unless the GM already has an idea of how he wants the prophecy to play out. They do, however, lend an air of action, mysticism, and randomness that simple palm reading or staring into a crystal ball does not.

Crystal Ball, Fire, Foci: When using a crystal ball, fire, or any other prop that offers no visible result, you need to use a more theatrical style. These readings tend to be more scripted (see Fortune-Telling as Theater), although you can still add player interaction into such encounters by asking the players questions, such as “What animal comes to mind as you stare into the fire?” You must then be ready to assign a meaning to the animal or whatever other factors you decide have relevance.

Fortune-Telling as Theater: With a bit of preparation, you can give a truly theatrical fortune-telling session using palm reading, a crystal ball, or any other interpretive method where you, as the fortune-teller, are telling the players what you “see” in their future. First off, try to set the mood. Dimming the lights and insisting that everyone stay in character can go far toward eliminating disruptions.
In addition, make sure you have a good message in mind, one using metaphor and/or allegory liberally. Sometimes it helps to actually write a brief script for yourself ahead of time. For example, let's say the message is that the characters will wind up trapped in a magical labyrinth, and the only way out is to find the labyrinth's guardian who has a golden key. Instead of saying this straight out in a reading, you might instead phrase it more mysteriously, such as, “I see you lost, trapped in an endless series of choices... Do not allow yourself to spiral out of control or all is lost. Darkness... confusion... grief and terror. All this I see, but there is a glimpse of golden hope, a spider spinning a golden web of safety. Find her or find oblivion.”
The technique here is to not simply spoon feed your players the information they need. You want to give them clues they must unravel as they adventure forward. Also, be sure that whatever scenario your fortune-teller is describing is one you're pretty sure the players will soon face. You can, of course, combine this theatrical reading style with one of the more random fortune-telling elements. The combination can be particularly powerful. And always remember that, even in the most directed of readings, you want to integrate the players into the process. This will provide them with the most powerful and enjoyable experience, and will also give them things to look forward to—or dread—in the coming adventure. That kind of emotional engagement and suspense can turn a run-of-the-mill adventure into a truly magical experience.

Mundane and Magical Fortune-Telling: One of the first things PCs are likely to wonder before or after having their fates revealed is whether or not their fortune-teller's words are true. Some fortune-tellers are complete con artists, devoid of any kind of mystical power, using the same techniques as real-world mystics. If a fortune teller is scamming the PCs, you should roll a Bluff check to determine the effectiveness of her performance. Don't call for a Sense Motive check from the characters unless they raise the question of their seer's legitimacy. Part of the effectiveness of fortune-telling is the recipient's belief in the medium's miraculous insights. Only once a character doubts these powers does the illusion risk breaking down.
The Pathfinder RPG also presents many magical options for fortune-telling. The spells augury, contact other plane, and vision, along with a host of other divination spells, all prove useful in giving characters insights into the future, where classic magic items like crystal balls and medallions of thoughts allow seers to demonstrate their uncanny insights. A variety of illusion-based spells and magic items, such as a wand of major image or a deck of illusions, help bring flair to a fortune-teller's readings, regardless of actual truthfulness. The harrower prestige class employs the aforementioned Harrow Deck and allows characters to play a kind of adventuring fortune-teller.

Source Gamemastery Guide


Crystal of Healing Hands

Slot Neck Aura moderate conjuration (healing) CL 10th Price 12,000gp Weight 1 lb.

DESCRIPTION: A cloth cord marked with esoteric religious symbols typically holds this roughly cut, glittering prism in place.
A person with the lay on hands class feature can direct one use of this energy into the crystal, which stores it until the wearer speaks a command word to release it. Releasing the energy targets the wearer with the stored lay on hands effect, as if touched by the person who infused the crystal with its power. The crystal can contain a single use of the lay on hands class feature. When filled with this magic, it begins to glow with a pearly white light. The wearer of the crystal can order it to release its energy as a standard action. This acts identically to receiving the lay on hands directly from the person who channeled it into the crystal, including any mercies they had at the time.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cure light wounds, creator must be a paladin Cost 6,000gp

Editor's Note: The original entry for the Crystal of Healing Hands in the Pathfinder Advanced Player's Guide described it as a gem hanging on a cotton cord. Ultimate Equipment removed this detail of the cord's composition.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Cube of Force

Slot Slotless Aura moderate evocation CL 10th Price 62,000gp Weight 1/2 lb.

DESCRIPTION: This device is just under an inch across and can be made of ivory, bone, or any hard mineral. Typically, each of the cube's faces are polished smooth, but sometimes they are etched with runes.
The device enables its possessor to put up a special cube made up of 6 individual wall of force spells, 10 feet on a side around her person. This cubic screen moves with the character and is impervious to the attack forms mentioned on the table below. The cube has 36 charges when fully charged—charges used are automatically renewed each day. The possessor presses one face of the cube to activate a particular type of screen or to deactivate the device. Each effect costs a certain number of charges to maintain for every minute (or portion of a minute) it is in operation. Also, when an effect is active, the possessor's speed is limited to the maximum value given on the table.
When the cube of force is active, attacks dealing more than 30 points of damage drain 1 charge for every 10 points of damage beyond 30 that they deal. The charge cost to maintain each of the cube's six walls is summarized below.
Spells that affect the integrity of the screen also drain extra charges. These spells cannot be cast into or out of the cube.

Cube FaceCharge Cost per MinuteMax. SpeedEffect
1130 ft.Keeps out gases, wind, etc.
2220 ft.Keeps out nonliving matter
3315 ft.Keeps out living matter
4410 ft.Keeps out magic
5610 ft.Keeps out all things
60As normalDeactivates

Attack FormExtra Charges
Disintegrate6
Horn of blasting6
Passwall3
Phase door5
Prismatic spray7
Wall of fire2

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, wall of force Cost 31,000gp


Cube of Frost Resistance

Slot Slotless Aura faint abjuration CL 5th Price 27,000gp Weight 2 lbs.

DESCRIPTION: This cube is activated or deactivated by pressing one side. When activated, it creates a cube-shaped area 10 feet on a side centered on the possessor (or on the cube itself, if the item is later placed on a surface). The temperature within this area is always at least 65° F. The field absorbs all cold-based attacks. However, if the field is subjected to more than 50 points of cold damage in 1 round (from one or multiple attacks), it collapses and cannot be reactivated for 1 hour. If the field absorbs more than 100 points of cold damage in a 10-round period, the cube is destroyed.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, protection from energy Cost 13,500gp


Cube of Varied Force Walls

Slot Slotless Aura moderate evocation CL 10th Price 56,000gp Weight 1/2 lb.

DESCRIPTION: This cube functions exactly like a cube of force except that each wall of the cube can be activated independently and can even have different effects. For example, one wall can block living matter, another wall can block magic, and a third can keep out gases, while the other sides are open without any protection. Activating each wall costs the price of activating that effect for an entire standard cube of force—for instance, one wall against magic and one wall against living matter cost a total of 7 charges per minute.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, wall of force Cost 28,000gp

Section 15: Copyright Notice: Pathfinder Chronicles: Classic Treasures Revisited. © 2010, Paizo Publishing, LLC.


Cubic Gate

Slot Slotless Aura strong conjuration CL 13th Price 164,000gp Weight 2 lbs.

DESCRIPTION: This potent magical item is a small cube fashioned from carnelian. Each of the six sides of the cube is keyed to a different plane of existence or dimension, one of which is the Material Plane. The character creating the item chooses the planes to which the other five sides are keyed.
If a side of the cubic gate is pressed once, it opens a gate to a random point on the plane keyed to that side. There is a 10% chance per minute that an outsider from that plane (determine randomly) comes through it looking for food, fun, or trouble. Pressing the side a second time closes the gate. It is impossible to open more than one gate at a time.
If a side is pressed twice in quick succession, the character so doing is transported to a random point on the other plane, along with all creatures in adjacent squares. The other creatures may avoid this fate by succeeding on DC 23 Will saves.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, plane shift Cost 82,000gp


Cups of Rapport

Slot Slotless Price 8,000gp CL 5th Weight 1 lb. (pair) Aura faint enchantment

DESCRIPTION: These wooden drinking cups are similar to those found in many common taverns, and always come in pairs—one is a master cup, and the other is a mark cup. When a user of the master cup shares drinks with someone with the mark cup, the master cup's user gains a supernatural advantage when attempting to develop a good rapport with the creature drinking from the mark cup. After 5 minutes of sharing a drink and chatting with a user of the mark cup, the user of the master cup gains a +5 bonus on Bluff, Diplomacy, and Sense Motive checks against the user of the mark cup. The two users must share a beverage from a common source (for example, two cupfuls poured from a single bottle of wine, ladled from the same punch bowl, or dipped into the same spring water) and spend the 5 minutes socializing with one another. The bonus lasts for 1 hour or until the users move more than 15 feet apart from each other, whichever comes first. Once a creature has used a mark cup, that creature cannot be affected by the same mark cup for 1 day.

CONSTRUCTION REQUIREMENTS: Cost 4,000gp Feats Craft Wondrous Item Spells charm person

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.


Cyclops Helm

Slot Head Aura faint divination CL 1st Price 5,600gp Weight 5 lbs.

DESCRIPTION: This helm is made from the husk of a cyclops's shrunken head, and grants a limited version of that creature's flash of insight ability. Once per day as an immediate action, the wearer can choose the result of the die roll instead of rolling her next attack roll, saving throw, skill check, or ability check.

CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells true strike Cost 2,800gp

Section 15: Copyright Notice: Pathfinder Module: The Emerald Spire Superdungeon. © 2014, Paizo Inc.


Daredevil Softpaws Boots

Slot Feet Aura faint enchantment CL 3rd Price 1,400gp Weight 1 lb.

DESCRIPTION: This pair of magical softpaw boots allows the wearer to gain extra maneuverability while moving through hazardous areas.
As a free action, the wearer can click her heels together to grant herself a +5 competence bonus on Acrobatics checks made to move through threatened squares or to move through an enemy's space without provoking attacks of opportunity for up to 10 rounds per day. The rounds need not be consecutive. Furthermore, anytime the wearer of the boots successfully moves though the space of an enemy without provoking an attack of opportunity, she gains a +21 bonus on attack rolls against that enemy until the end of her turn.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cat's grace Cost 700gp

Editor's Note: 1 This item also appears in Ultimate Equipment but in that version the bonus is only +1 but every other mechanical detail is unchanged. We have requested clarification from Paizo on the intended bonus but until we have more information the actual bonus is left to GM discretion whether it should be +1 or +2.

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.


Dark Blue Rhomboid (Ioun Stone)

Slot Slotless Aura strong varied CL 12th Price 10,000gp Weight 0

DESCRIPTION: This stone grants the wearer the effects of the Alertness feat.

Cracked This stone grants a +1 competence bonus on Perception and Sense Motive checks. Price 400gp.

Flawed This stone grants a +2 competence bonus on Perception checks and a -1 penalty to initiative checks. Price 300gp.

See Inferior Ioun Stones for details on cracked and flawed variant stones.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must be 12th level Cost 5,000gp.


Dark Green Rhomboid (Ioun Stone)

Slot Slotless Price 8,000gp CL 12th Weight 0 Aura strong divination

DESCRIPTION: This ioun stone is forest green with flecks of yellow.
At all times, it allows you to immediately notice any poison within 5 feet of you. This effect is otherwise identical to the detect poison spell.

CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells detect poison Creator Level 12th Gold 4,000gp

Section 15: Copyright Notice: Pathfinder Player Companion: Dungeoneer's Handbook. © 2013, Paizo Publishing, LLC.


Darksight Goggles

Slot Eyes Aura moderate transmutation CL 6th Price 20,000gp Weight 0

DESCRIPTION: These goggles' dark lenses are made of round obsidian sheets thin enough to see through.
They grant the wearer darkvision 120 ft., as well as a +4 competence bonus on Perception checks and Survival checks made to track while underground.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, darkvision, terrain bond Cost 10,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Darksire Amulet

Slot Neck Aura faint abjuration CL 3rd Price 9,000gp Weight 1 lb.

DESCRIPTION: This small iron locket contains some token—a scale, a shaving of a horn or claw, or lock of burning hair—from a fiend. When worn by a tiefling, if he has cold, electricity, or fire resistance, this amulet increases that resistance by 5. Furthermore, it provides a +4 insight bonus on Diplomacy skill checks made to influence evil outsiders.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, resist energy, creator must be a tiefling, half-fiend, or true fiend Cost 4,500gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.


Darkskull

Slot Slotless Aura moderate evocation [evil] CL 9th Price 60,000gp Weight 5 lbs.

DESCRIPTION: This skull, carved from ebony, is wholly evil. Wherever the skull goes, the area around it is treated as though an unhallow spell had been cast with the skull as the touched point of origin. Each darkskull has a single spell effect tied to it. This spell is from the standard list given in the unhallow spell description, and it cannot be changed.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, unhallow, creator must be evil Cost 30,000gp


Dawn's Light

Slot Slotless Price 40,000gp CL 5th Weight 2 lbs. Aura faint divination and evocation

DESCRIPTION: When lit, this hooded lantern shines brightly in a 60-foot radius, as daylight.
Once per day as a swift action, if the owner is a good-aligned divine spellcaster, she can intensify the lantern's light for 1 hour. This intensified light dazzles evil outsiders and undead in the area, and evil incorporeal creatures take 75% damage from magical attacks instead of 50%. If an illuminated creature or object has a mark indicating evil allegiance—such as a demoniac's demonic mark—that mark glow brilliantly, shining through anything short of magical concealments.

CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells daylight, detect evil Special creator must worship a good god or goddess, usually one that represents light or brilliance Cost 20,000gp

Section 15: Copyright Notice: Pathfinder Player Companion: Demon Hunter's Handbook. © 2013, Paizo Publishing, LLC.


Dead Man's Headband

Slot Headband Aura faint enchantment and abjuration CL 1st Price 3,600gp Weight 1 lb.

DESCRIPTION: This taut black band, clipped with a black metal skull, can be attached on the outside of a hat or other head slot item or can be worn as a normal headband. The wearer gains a +2 competence bonus on Intimidate checks and increases the DC of any fear effect he creates by +1. In addition, if this headband is attached to the outside of a hat, the wearer's hat or headgear cannot be blown off or removed by wind, water, or environmental effects, and the wearer gains a +5 circumstance bonus to his CMD against steal and sunder attempts targeting his headgear.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, doom, shrink item Cost 1,800gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Dead Man's Shroud

Slot Slotless Aura faint necromancy CL 5th Price 6,000gp Weight 1 lb.

DESCRIPTION: This dirt-stained cloak was woven in shadow from the burial shroud of a condemned murderer. It prevents nonintelligent undead from detecting you, as per the hide from undead spell. Intelligent undead can perceive you if they succeed at a DC 11 Will save. The warding is ended if you touch an undead creature, channel energy against undead, or attack any creature. Once per day as a standard action you can silently call forth the shadows bound into the shroud, rendering you invisible for 5 minutes.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, hide from undead, invisibility, Cost 3,000gp

Section 15: Copyright Notice: Pathfinder Chronicles Seekers of Secrets Paizo Publishing, LLC. © 2009 Paizo Publishing.


Deadlimb Pins

Slot Slotless Price 60,000gp CL 9th Weight 1 lb. Aura moderate transmutation

DESCRIPTION: As a move action, the wielder may dip these two sharp, 4-inch-long pins into their paired vial to coat them in the viscous blue-black liquid within. This coating lasts 1 minute before dissipating.
On a successful unarmed attack against a creature while both coated pins are held between the wielder's knuckles, the liquid flows under the skin of one of the target's limbs (wielder's choice; two limbs on a critical hit). The target must then attempt a DC 17 Fortitude save. On a failed save, an affected limb becomes withered and useless, anything held in the limb drops to the ground, and the victim cannot move the limb for 5 minutes. If an affected limb contributes to one of the creature's modes of movement (such as a leg), the creature's movement is halved.
A creature may be affected by multiple instances of deadlimb pins. Generally, a creature with both legs affected by deadlimb pins can only crawl to move, and a creature with both arms affected is unable to attack (unless they can make attacks with other body parts, of course). The exact consequences of applying multiple doses of deadlimb pins to creatures with inhuman anatomies or unusual limbs are left to the GM's discretion.
In order to function, deadlimb pins must be used with the vial of liquid they were constructed with and vice-versa. One set of deadlimb pins and their adjoining vial can be used 50 times before its magic is depleted.

CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells baleful polymorph Cost 30,000gp

Section 15: Copyright Notice: Pathfinder Player Companion: Demon Hunter's Handbook. © 2013, Paizo Publishing, LLC.


Deadshot Vest

Slot Chest Aura faint necromancy CL 3rd Price 6,000gp Weight 1 lb.

DESCRIPTION: This rough vest of black snakeskin is decorated with a fringe of rawhide tassels, each knotted around a bit of bone or a small animal skull.
A gunslinger with the deadeye deed reduces the grit point cost to use that deed by 1 (minimum 1 grit).
In addition, once per day when the wearer reduces a creature to 0 or fewer hit points with a firearm she can use death knell (Will DC 13 negates) against that target as a swift action. She does not have to touch the target to activate this ability, but her range increment penalty for shooting the target also applies to the saving throw DC of the death knell (for example, if the range increment penalty is -2, the DC is 11).

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, death knell, true strike Cost 3,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Death's Head Coffer

Slot Slotless Aura faint necromancy CL 5th Price 1,000gp Weight 5 lbs.

DESCRIPTION: Typically engraved with numerous skulls, these small metal coffers allow the safe transport of infectious substances of up to Tiny size. Closing the lid seals in the contents and holds them in stasis, rendering them immune to aging or any damage. In addition, any infectious material—such as the body of a creature that died of disease—is preserved for as long as the coffer is closed. A death's head coffer can potentially hold several Tiny items, having dimensions of approximately 4 inches by 4 inches by 6 inches.
A death's head coffer can spread infections between items. Any item placed into a coffer with a diseaseridden item (something capable of spreading a disease by contact) becomes infected with the same disease. For 1 week after being removed from the coffer, the newly infected item can spread the same affliction as the disease-ridden item to any creature that touches it. For example, a coin placed into a death's head coffer with a rat infected with the shakes forces any creature that touches the coin to make a DC 13 Fortitude save or become infected with the shakes as well.
After a death's head coffer is closed and then reopened, its magic dissipates, rendering the box completely mundane. Some death's head coffers feature complex locking mechanisms, which require DC 20 Disable Device checks to open.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, contagion, gentle repose Cost 500gp

Section 15: Copyright Notice: Pathfinder 8: Seven Days to the Grave. © 2008, Paizo Publishing, LLC.


Death's Head Talisman

Though several necromancers in Kaer Maga deal in undead servants, all use variations of the same method, instilling their innate control over the creature into a convenient magic item that can then be passed to the customer.

Slot Amulet Aura varies CL 5th (10 HD), 7th (14 HD), 9th (18 HD),12th (24 HD) Price 1,000gp (10 HD), 1,400gp (14 HD),1,800gp (18 HD), 2,400gp (24 HD) Weight 0

DESCRIPTION: This amulet allows the wearer to command a number of undead skeletons and zombies, which are keyed to the amulet when it is created. The animation of the undead is part of the creation process—undead that have already been created cannot be bound to a death's head talisman. The number of HD of undead tied to the amulet is equal to twice the amulet's caster level. The amulet allows the wearer to command the undead as if she had created them with animate dead, even if she has no magical talent of her own. The undead are only under control while the amulet is worn; if the amulet is removed, the undead revert to normal behavior, standing in place but responding if attacked. Once the specific undead tied to the amulet are destroyed, the talisman loses all power.

CONSTRUCTION: Requirements Craft Wondrous Item, animate dead Cost 625gp (10 HD), 875gp (14 HD), 1,125gp (18 HD),1,5000gp (24 HD)

Section 15: Copyright Notice: Pathfinder Chronicles: City of Strangers. © 2010, Paizo Publishing, LLC.


Deathbalm Talisman

Slot Neck Aura moderate conjuration CL 5th Weight 1 lb. Price 5,000gp

DESCRIPTION: A deathbalm talisman grants its wearer a +5 resistance bonus on Fortitude saves against disease or poison, and if placed around the neck of an individual already suffering the effects of poison or disease, it allows a new save (with no additional bonus from the deathbalm talisman) to immediately remove the affliction. Whenever a wearer successfully saves against the effects of disease or poison while wearing a deathbalm talisman, it becomes dormant for 24 hours. After this time has passed, it refreshes and functions again. A character who wears a functioning deathbalm talisman for a period of 24 hours heals 1d4 points of ability damage to any one ability score currently suffering ability damage.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, lesser restoration, neutralize poison, remove disease Cost 2,500gp

Section 15: Copyright Notice: Pathfinder Adventure Path #62: Curse of the Lady's Light. © 2012, Paizo Publishing, LLC.


Deathgag Elixir

Slot Slotless Aura moderate necromancy [evil] CL 7th Price 1,400gp Weight 0

DESCRIPTION: Death cults such as the Whispering Way use this elixir to prevent their enemies from stealing their members' secrets, even after death. Elite cultists typically imbibe deathgag elixir as part of an elaborate initiation ritual when they are promoted to high-ranking positions in the cult. Thereafter, should the imbiber fall below -1 hit point, the elixir triggers the release of a fatal poison that throws him into wild convulsions. The victim begins foaming at the mouth, and his eyes turn blood red. Soon after, the victim's entire jaw dissolves, rendering him immune to speak with dead spells. Prior to the victim's death, only a limited wish, miracle, or wish spell can undo the effects of the elixir. Individuals that have imbibed deathgag elixir are noted as being “deathgagged” in the Defensive Abilities section of their stat blocks.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, contagion Cost 700gp

Section 15: Copyright Notice: Pathfinder Adventure Path #45: Broken Moon. © 2011, Paizo Publishing, LLC.


Deathlurker's Cloak

Slot Shoulders Aura faint necromancy CL 3rd Price 2,700gp Weight 1 lb.

DESCRIPTION: This drab gray cloak sometimes billows about on an invisible wind.
Once per day, you may use doom, which causes a deathlike shadow to cross your face for a moment.
This item has an associated deity.
If you worship the associated deity, once per day you may use false life. While false life is active, if you coup de grace a dying foe, your temporary hit points from the spell increase by 1 (to a maximum of 20 temporary hit points). The dispatched creature must have at least as many hit dice as you for this effect to occur.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, death knell, doom, false life Cost 1,350gp

Section 15: Copyright Notice: Pathfinder Chronicles: Gods and Magic. © 2008, Paizo Publishing, LLC.


Deathwatch Eyes

Slot Eyes Aura faint necromancy CL 1st Price 2,000gp Weight 0

DESCRIPTION: These blood red crystal lenses fit snugly over the wearer's eyes.
The wearer gains the constant effects of the deathwatch spell.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, deathwatch Cost 1,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Decanter of Endless Water

Slot Slotless Aura moderate transmutation CL 9th Price 9,000gp Weight 2 lbs.

DESCRIPTION: If the stopper is removed from this ordinary-looking flask and a command word spoken, an amount of fresh or salt water pours out. Separate command words determine the type of water as well as the volume and velocity.

The geyser effect exerts considerable pressure, requiring the holder to make a DC 12 Strength check to avoid being knocked down each round the effect is maintained. In addition, the powerful force of the geyser deals 1d4 points of damage per round to a creature that is subjected to it. The geyser can only affect one target per round, but the user can direct the beam of water without needing to make an attack role to strike the target since the geyser's constant flow allows for ample opportunity to aim. Creatures with the fire subtype take 2d4 points of damage per round from the geyser rather than 1d4. The command word must be spoken to stop it.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, control water Cost 4,500gp


Deck of Illusions

Slot Slotless Aura moderate illusion CL 6th Price 8,100gp Weight 1/2 lb.

DESCRIPTION: This set of parchment cards is usually found in an ivory, leather, or wooden box. a full deck consists of 34 cards. When a card is drawn at random and thrown to the ground, a major image of a creature is formed. The figment lasts until dispelled. The illusory creature cannot move more than 30 feet away from where the card landed, but otherwise moves and acts as if it were real. At all times it obeys the desires of the character who drew the card. When the illusion is dispelled, the card becomes blank and cannot be used again. If the card is picked up, the illusion is automatically and instantly dispelled.
The cards in a deck and the illusions they bring forth are summarized on the following table. (Use one of the first two columns to simulate the contents of a full deck using either ordinary playing cards or tarot cards.)

Playing CardTarot CardCreature
Ace of heartsIV. The EmperorRed dragon
King of heartsKnight of swordsMale human fighter and four guards
Queen of heartsQueen of stavesFemale human wizard
Jack of heartsKing of stavesMale human druid
Ten of heartsVII. The ChariotCloud giant
Nine of heartsPage of stavesEttin
Eight of heartsAce of cupsBugbear
Two of heartsFive of stavesGoblin
Playing CardTarot CardCreature
Ace of diamondsIII. The EmpressGlabrezu (demon)
King of diamondsTwo of cupsMale elf wizard and female apprentice
Queen of diamondsQueen of swordsHalf-elf ranger
Jack of diamondsXIV. TemperanceHarpy
Ten of diamondsSeven of stavesMale half-orc barbarian
Nine of diamondsFour of pentaclesOgre mage
Eight of diamondsAce of pentaclesGnoll
Two of diamondsSix of pentaclesKobold
Playing CardTarot CardCreature
Ace of spadesII. The High PriestessLich
King of spadesThree of stavesThree human clerics
Queen of spadesFour of cupsMedusa
Jack of spadesKnight of pentaclesMale dwarf paladin
Ten of spadesSeven of swordsFrost giant
Nine of spadesThree of swordsTroll
Eight of spadesAce of swordsHobgoblin
Two of spadesFive of cupsGoblin
Playing CardTarot CardCreature
Ace of clubsVIII. StrengthIron golem
King of clubsPage of pentaclesThree halfling rogues
Queen of clubsTen of cupsPixies
Jack of clubsNine of pentaclesHalf-elf bard
Ten of clubsNine of stavesHill giant
Nine of clubsKing of swordsOgre
Eight of clubsAce of stavesOrc
Two of clubsFive of cupsKobold
Playing CardTarot CardCreature
JokerTwo of pentaclesIllusion of deck's owner
Joker (with trademark)Two of stavesIllusion of deck's owner (sex reversed)

A randomly generated deck is usually complete (11-100 on d%), but may be discovered (01-10) with 1d20 of its cards missing. If cards are missing, reduce the price by a corresponding amount.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, major image Cost 4,050gp


Deep Brown Sphere (Ioun Stone)

Slot Slotless Price 10,000gp CL 12th Weight 0 Aura strong divination

DESCRIPTION: This deep brown ioun stone is streaked with amber and looks much like a tiger's eye gem save for its perfectly spherical shape.
While using this stone, you know at all times exactly how many feet you are under or above sea level.

CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells discern location Creator Level 12th Gold 5,000gp

Section 15: Copyright Notice: Pathfinder Player Companion: Dungeoneer's Handbook. © 2013, Paizo Publishing, LLC.


Deep Red Sphere (Ioun Stone)

Slot Slotless Aura strong varied CL 12th Price 8,000gp Weight 0

DESCRIPTION: This stone grants the wearer a +2 enhancement bonus to Dexterity.

Cracked This stone grants a +1 competence bonus on one Dexterity-based skill. Price 200gp.

Flawed This stone grants a +2 enhancement bonus to Dexterity, and a -2 penalty to Constitution. Price 6,000gp.

See Inferior Ioun Stones for details on cracked and flawed variant stones.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must be 12th level Cost 4,000gp.


Defoliant Polish

Slot Slotless Aura faint transmutation CL 5th Price 800gp Weight 0

DESCRIPTION: This container of sickly gray paste can coat the armor of one Medium or two Small creatures. Affected objects produce dark gray fumes for the next 24 hours. These fumes cause natural plants to wilt and diminish as soon as they come into contact with the affected armor. This allows the wearer to move through terrain made difficult due to the presence of vegetation as if it were normal terrain, though the creature leaves a clear path of ruined vegetation. In addition, creatures belonging to the plant type that target someone protected by defoliant polish with a natural attack or grapple take 1 point of damage with each successful attack.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, diminish plants Cost 400gp

Section 15: Copyright Notice: Advanced Player's Guide Advanced Player's Guide. © 2010, Paizo Publishing, LLC.


Deliquescent Gloves

Slot Hands Aura moderate conjuration CL 7th Price 8,000gp Weight 1 lb.

DESCRIPTION: These heavy leather gloves ripple and flows at the wearer's command, reshaping to fit any hand, claw, tentacle, or alien limb.
The wearer's melee touch attacks with that hand deal 1d6 points of acid damage. If the wearer uses that hand to wield a weapon or make an attack with an unarmed strike or natural weapon, that attack gains the corrosive weapon special ability.
The wearer's gloved hand is protected from the acid ability of oozes, allowing him to use that hand to attack oozes with unarmed strike or natural attack without risk of harm from contact with the ooze. These unarmed strikes and natural attacks never cause an ooze to split.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, acid arrow, summon monster V Cost 4,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Demon Blood

Slot Slotless Aura faint evocation [evil] CL 5th Price 800gp Weight 1 lb.

DESCRIPTION: A character who drinks a dose of this black, bubbling ichor becomes nauseated for 1d6 rounds if he fails a DC 15 Fortitude save. He also gains an enhanced capacity to affect demons with his magical attacks for 1 hour—during this time, demons suffer a -2 penalty on their saving throws against the user's spells and spell-like abilities, and the user gains a +2 bonus on caster level checks made to penetrate a demon's spell resistance. Demon blood is somewhat addictive, and every day for a week after a user stops daily doses of the ichor, he must make a DC 15 Fortitude save to avoid taking 1 point of Wisdom damage and being sickened for the entire day.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, desecrate Cost 400gp

Section 15: Copyright Notice: Pathfinder Campaign Setting: Lords of Chaos: Book of the Damned, Vol. 2. © 2010, Paizo Publishing, LLC.


Demon Senses

Slot Slotless Aura strong conjuration [evil] CL 15th Price 20,000gp Weight 1 lb.

DESCRIPTION: This implant appears as a demonic eye, tongue, finger, ear, or nose floating in a small jar of transparent fluid. In order to gain the benefit of this implant, the contents of the jar—thick fluid, body part, and all—must be consumed as a full-round action. This immediately grants a permanent +8 racial bonus on all Perception checks (note that as a racial bonus, this does not stack with any other racial bonuses a creature might already possess). After gaining this bonus, the part of the creature's body corresponding to the body part eaten changes to match the eaten part—eyes might become red, ears might grow long and pointed, a tongue might become forked, and so on.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, limited wish, regenerate Cost 10,000gp

Section 15: Copyright Notice: Pathfinder Campaign Setting: Lords of Chaos: Book of the Damned, Vol. 2. © 2010, Paizo Publishing, LLC.


Demon Talon

Slot Slotless Aura strong conjuration [evil] CL 15th Price 20,000gp Weight 3 lbs.

DESCRIPTION: A demon talon must be held against the raw flesh of a fresh stump—preparing a creature by severing an existing hand causes 1d6 points of Constitution damage, but preparing a preexisting stump by cutting the flesh free at the end causes no significant damage. Once attached, the demon talon fuses with the stump, granting the creature a claw attack as appropriate for a creature one size category larger than the target's actual size. The claw is shaped like a human hand (fingers and a thumb), but looks obviously demonic (scales, strange coloration, long nails, and so on), and is fully capable of wielding weapons or performing any other feat a human hand can perform.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, limited wish, regenerate Cost 10,000gp

Section 15: Copyright Notice: Pathfinder Campaign Setting: Lords of Chaos: Book of the Damned, Vol. 2. © 2010, Paizo Publishing, LLC.


Demonic Smith's Gloves

Slot Hands Price 8,000gp CL 9th Weight 1 lb. Aura moderate evocation and transmutation

DESCRIPTION: Used by drow smiths, these worked black leather gloves are stitched with red symbols dedicated to the demon lord of fire and volcanoes.
Whenever the wearer makes a melee touch attack, she deals 1d6 points of fire damage. If the wearer wields a weapon or makes an attack with an unarmed strike, that attack gains the flaming weapon special ability.
When demonic smith's gloves are used during the construction of armor or weapons, they grant their wearer a +4 competence bonus on the relevant Craft checks. If the wearer rolls a natural 1 while benefiting from this bonus, the gloves become non-magical until the wearer crafts at least five masterwork items and then destroys them in the name of the demon lord.

CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells fabricate, fireball Cost 4,000gp

Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Combat. © 2014, Paizo Inc.


Demonspike Pauldrons

Slot Shoulders Aura moderate necromancy CL 7th Price 14,350gp Weight 8 lbs.

DESCRIPTION: These black iron pauldrons are studded with jagged spikes of various lengths. Demonspike pauldrons act as +2 armor spikes and also deal 1d2 bleed damage on a successful grapple attack or melee attack made with the pauldrons. If these pauldrons are worn with normal armor spikes, increase the damage done by the armor spikes to 1d6 (Small) or 1d8 (Medium), and use the greater of the two enhancement bonuses to attack and damage—either from the armor spikes (if any) or the demonspike pauldrons.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Craft Magic Arms and Armor, bleed Cost 7,175gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Desiccating Dust

Slot Slotless Aura moderate necromancy CL 5th Price 1,500gp Weight 0

DESCRIPTION: This yellowish gray powder is composed of grave dirt and ground snakeskin.
The user spreads the dust in two 5-foot squares, typically across doorways frequented by the intended victims—this takes 1d4 rounds to accomplish. A creature stepping into an area warded by desiccating dust must make a DC 19 Fortitude save to avoid suddenly becoming horrifically thirsty and wracked with pain, taking 5d6 points of nonlethal damage, and immediately becoming fatigued. The nonlethal damage caused by this effect cannot be healed until the creature can drink some water. A creature that remains in an area warded by desiccating dust need not make additional saves to avoid the effect, but if it steps out of the area, it must save again as soon as it reenters the warded area. A creature already taking nonlethal damage or fatigue from desiccating dust suffers no additional ill effect from passing through an area protected by this magical dust.
Once a dose of desiccating dust is applied to an area, that area remains warded by the effect for 24 hours, or until a creature is affected by the dust, at which point the entire dusted area expends its magic and becomes harmless.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cup of dust Cost 750gp

Section 15: Copyright Notice: Pathfinder Campaign Setting: Rival Guide. © 2011, Paizo Publishing, LLC.


Devastating Dog Whistle

Slot Slotless Aura faint necromancy CL 3rd Price 1,500gp Weight 1 lb.

DESCRIPTION: When blown, this crudely carved reed whistle emits a painful sound that only dogs (or other canine creatures, like wolves, werewolves, or yeth hounds) can hear. All such creatures within a 30-foot-radius spread when a devastating dog whistle is activated must make a DC 11 Fortitude save to avoid taking 1d6 points of sonic damage. A creature that fails to resist the effects of this spell is also affected by magical silence, preventing it from speaking or making sounds with its voice (it can still make noise by movement—it just can't talk or bark or howl) for 1 minute. A devastating dog whistle can be used once per day without peril, but each additional use per day brings a 25% cumulative chance that the devastating dog whistle is destroyed upon activation.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, silence, sound burst Cost 750gp

Section 15: Copyright Notice: Pathfinder Player Companion: Goblins of Golarion. © 2011, Paizo Publishing, LLC.


Devil's Crux

Slot ??? Source Pathfinder #27 Aura moderate conjuration (masked by ...? CL ??? Price ??? Weight ???

DESCRIPTION: A Devil's crux is similar to a bag of holding in that its interior space is larger than its exterior would suggest. When closed, a Devil's crux is a wooden and metal dodecahedron (similar in shape to a d12) that measures about 6 inches in diameter. Each face of the crux is carved with a different rune or image—in order to open the puzzle box, a person must trace the outlines of these runes and images with the tip of a finger in the proper order. Each time a rune is triggered in the correct order in this manner, it glows with a soft red light, but whenever a rune is triggered out of order, the light flashes into fire and inflicts 2 points of fire damage per currently lit rune on the person attempting to open the crux (Reflex DC 15 halves) and causes all lit faces to deactivate (forcing the process of opening it to start anew). Failure to open a crux eight times in a row causes the combination of runes to randomize to a new combination. You can simulate this puzzle for the PCs by determining the order in which the runes must be activated and then having the players stumble through the combinations, or you can allow a character a DC 35 Disable Device check or a DC 25 Intelligence check to try to open the puzzle box—each attempt takes 1 minute, and the check can be retried with a cumulative +1 bonus on the roll, to a maximum bonus of +7, after which the crux resets its order (at which point the bonus reverts to +0 and the character must start anew). Failure on either of these checks causes the crux to flash with fire and causes 2 points of fire damage (Reflex DC 15 halves), plus 2 points for each failure.
A Devil's crux can be forced open with damage or a DC 28 Strength check. The crux has hardness 10 and 30 hit points. If a crux is forced open in either of these two ways, it explodes into a 10-foot-radius burst of fire, inflicting 3d6+6 points of fire damage to all within the area (Reflex DC 15 halves). The fire damage affects any objects held within the crux as well. If forced open, the crux crumbles to ashes and any objects it contains appear on the ground at the site of the fiery burst.
Once a particular crux's combination is known, a character can open it automatically (this takes 3 consecutive full-round actions). Opened properly, the crux unfolds into a 2-foot-square flat sheet of metal and wood. Any objects the crux contains sit upon the center of the sheet. An unfolded crux automatically folds as soon as a character attempts to bend any of the sheet's four corners as a move-equivalent action. The crux automatically folds up around any objects that sit upon its face at this time—objects that would exceed the crux's capacity are pushed gently aside by the refolding action.
A Devil's crux can hold up to 200 pounds of objects, but the physical size of each object is irrelevant—the sight of a crux folding up around a long polearm, for example, might make one assume the weapon was crushed and destroyed, but when the crux is next opened, the pole arm is unharmed. As an object that creates an extradimensional space, a Devil's crux functions as a bag of holding for determining how long a living creature within can survive, or for what happens when the crux is placed in another extradimensional object like a portable hole.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, secret chest Cost 1,000gp


Diadem of Inspiring Rule

Slot Head Aura faint transmutation CL 5th Price 4,500gp Weight 0;

DESCRIPTION: This ornate, ostentatious diadem grants its wearer a +3 competence bonus to her Leadership score.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, eagle's splendor Cost 2,250gp

Section 15: Copyright Notice: Pathfinder Player Companion: Quests & Campaigns. © 2013, Paizo Publishing, LLC.


Dimensional Acid

Slot Slotless Price varies: basic pit 450gp; corrosive pit 1,750gp; jagged pit 1,000gp; living pit 2,700gp CL varies Weight 1 lb. Aura varies

DESCRIPTION: The acid in this flask burns not through matter, but through space itself, creating a temporary extradimensional pit wherever it touches. A flask of dimensional acid can be thrown as a splash weapon with a range increment of 10 feet. Alternatively, it can be used as a special component when casting the snare spell.
Instead of the spell's usual effect, the creature that triggers the modified snare is treated as if it had taken a direct hit from the dimensional acid.
Dimensional acid comes in a number of varieties.

CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells special Cost varies Basic pit 225gp; Corrosive pit 875gp; Jagged pit 500gp; Living pit 1,350gp

Section 15: Copyright Notice: Pathfinder Player Companion: Champions of Balance. © 2014, Paizo Publishing, LLC.


Dimensional Shackles

Slot Wrists Aura moderate abjuration CL 11th Price 28,000gp Weight 5 lbs.

DESCRIPTION: These shackles have magical runes traced across their cold iron links.
Any creature bound within them is affected as if a dimensional anchor spell were cast upon it (no save). They fit any Small to Large creature. The DC to break or slip out of the shackles is 30.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, dimensional anchor Cost 14,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Dire Collar

Slot Neck Price 1,000gp CL 3rd Weight 2 lbs. Aura faint transmutation

DESCRIPTION: This leather collar resizes to fit almost any size of creature. Once per day on command, the creature that fastened the dire collar to the animal can cause that animal to grow larger and more bestial. The collar's fastener must be within 30 feet of the animal to do so. The animal gains the benefits of an enlarge person spell (despite the normal targeting restrictions of that spell) for 1 minute.

CONSTRUCTION REQUIREMENTS: Cost 500gp Feats Craft Wondrous Item Spells animal growth

Dire Collar, Greater

Slot Neck Price 14,000gp CL 9th Weight 2 lbs. Aura moderate transmutation

DESCRIPTION: This collar functions as a dire collar, except that the animal wearing it gains the benefit of an animal growth spell for 1 minute.

CONSTRUCTION REQUIREMENTS: Cost 7,000gp Feats Craft Wondrous Item Spells animal growth

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.


Dirgesinger's Choir

Slot Slotless Price 34,000gp CL 13th Weight 3 lbs. Aura strong necromancy [evil]

DESCRIPTION: Equal parts grisly and lovely, this unusual harp-like musical instrument is crafted from a corpse, with a bone frame, skin stretched around the soundbox for percussion, and strings of twisted hair.

EFFECTS: When played, it can summon forth a soul bound to it. Initially, the soul is that of the person whose corpse was used to make the instrument. The spirit manifests in an adjacent square as a translucent, intangible image of the person as he was in life.
The image cannot attack or be attacked in any way. It is clearly distressed by the musician's playing; it wails an eerie, pained accompaniment that nonetheless enhances the music's quality, granting a +4 circumstance bonus on Performance checks made with the instrument and (if the performer is a bard) adding 1 to the DC of a dirge of doom, frightening tune, or deadly performance played on the instrument.
If an undead is within 30 feet, the musician can command the bound soul to seize it as a standard action. The undead must attempt a DC 20 Will save. If it's successful, the image dissipates for 1 day; if it fails, the soul rides the undead for 1d4+1 rounds, acting as control undead cast by the musician. If the musician has the bardic performance ability, she can continue playing and spend a round of bardic performance as a free action each round to prevent that round from counting toward the duration of this effect. The soul dissipates for 1 day after the effect ends.
Crafting the instrument destroys the original body; that creature cannot be brought back to life via raise dead. As long as the instrument exists, resurrection and true resurrection can revive the creature only if they're cast on the instrument itself; doing so destroys the instrument. The instrument cannot be affected by spells that target corpses, such as animate dead or decompose corpse.

CONSTRUCTION REQUIREMENTS: Cost 17,000gp Feats Craft Wondrous Item Spells control undead, ghost sound Special creator must be evil

Section 15: Copyright Notice: Pathfinder Player Companion: Champions of Corruption. © 2014, Paizo Inc.


Discerning Goggles

Slot Eyes Price 13,500gp CL 3rd Weight 0 Aura faint divination

DESCRIPTION: This eyewear consists of two thick, gold-rimmed glass lenses encased in a leather band.
When worn over the eyes, a pair of discerning goggles allows you to determine creatures' alignments with a single look. Good creatures appear to faintly glow blue and evil creatures to faintly glow red. Neutral-aligned creatures appear normal, as do creatures under the effect of an undetectable alignment spell or similar effect. These goggles function only during times when you normally would possess sight; for example, they do not work in darkness unless you possess darkvision.

CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells detect good, detect evil Gold 6,750gp

Section 15: Copyright Notice: Pathfinder Player Companion: Dungeoneer's Handbook. © 2013, Paizo Publishing, LLC.


Discordant Piccolo

Slot Slotless Price 16,000gp CL 6th Weight 1/2 lb. Aura moderate enchantment

DESCRIPTION: This bright silver piccolo produces only disjointed notes when played, no matter how talented the user. In fact, talented performers produce more dissonant notes.
If the user succeeds at a DC 15 Perform (wind instruments) check while playing the discordant piccolo, one target creature within 30 feet is sickened for 1 round (Will DC 14 negates). If the user succeeds at a DC 25 Perform check, the target is instead nauseated for 1 round (Will DC 16 reduces the effect to sickened). A creature that successfully saves cannot be affected by the discordant piccolo for 24 hours. This is a mind-affecting effect.

CONSTRUCTION REQUIREMENTS: Cost 8,000gp Feats Craft Wondrous Item Spells cacophonous call

Section 15: Copyright Notice: Pathfinder Player Companion: Magical Marketplace. © 2013, Paizo Publishing, LLC.


Discriminating Cube

Slot Slotless Aura moderate evocation CL 10th Price 40,000gp Weight 1/2 lb.

DESCRIPTION: This cube of force only creates one type of screen, which excludes living matter. Each of the five active faces sets the screen to exclude a different type of living matter (using the same categories as the bane weapon special ability).

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, summon monster I, wall of force Cost 20,000gp

Section 15: Copyright Notice: Pathfinder Chronicles: Classic Treasures Revisited. © 2010, Paizo Publishing, LLC.


Discriminating Cube of Force

Slot Slotless Aura moderate evocation CL 10th Price 40,000gp Weight 1/2 lb.

DESCRIPTION: This cube of force only creates one type of screen, which excludes living matter. Each of the five active faces sets the screen to exclude a different type of living matter (using the same categories as the bane weapon special ability).

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, summon monster I, wall of force Cost 20,000gp

Section 15: Copyright Notice: Pathfinder Chronicles: Classic Treasures Revisited. © 2010, Paizo Publishing, LLC.


Displacing Stone

Slot Slotless Price 430gp CL 11th Weight 0 Aura moderate transmutation

DESCRIPTION: Upon activation, this pulsing white pebble creates an instantaneous burst of reverse gravity, which clears a 5-foot-diameter sphere of any loose stone or earth. The displacing stone then holds the affected stone or earth in place, keeping a collapsed tunnel clear for 1 minute. Once the duration ends, the loose earth collapses if it's not supported. Displacing stones are destroyed when used, and don't affect living creatures. Activating a displacing stone is a standard action that doesn't provoke attacks of opportunity.

CONSTRUCTION REQUIREMENTS: Cost 215gp Feats Craft Wondrous Item Spells move earth

Section 15: Copyright Notice: Pathfinder Player Companion: Kobolds of Golarion. © 2013 Paizo Publishing, LLC.


Doomharp

Slot Slotless Aura faint necromancy CL 4th Weight 5 lbs. Price 10,000gp

DESCRIPTION: Made from bone and sun-dried sinew, this masterwork harp produces a vague sense of unease in anyone near it.
If the owner of this item has the bardic performance class feature he can use it to perform a dirge of doom even if he is not of sufficient level to normally have access to that ability. A bard who can use dirge of doom and who plays the harp as part of his performance increases the effective radius to 60 feet.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cause fear Cost 5,000gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Doomharp Harp

Slot Slotless Aura faint necromancy CL 4th Price 10,000gp Weight 5 lbs.

DESCRIPTION: Made from bone and sun-dried sinew, this masterwork harp produces a vague sense of unease in anyone near it. If the owner of this item has the bardic performance class feature he can use it to perform a dirge of doom even if he is not of sufficient level to normally have access to that ability. A bard who can use dirge of doom and who plays the harp as part of his performance increases the effective radius to 60 feet.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cause fear Cost 5,000gp

Section 15: Copyright Notice: Advanced Player's Guide Advanced Player's Guide. © 2010, Paizo Publishing, LLC.


Dowsing Syrup

Slot Slotless Aura moderate divination CL 11th Weight 1/2 lb. Price 1,000gp

DESCRIPTION: The thick liquid in this ceramic jar smells sickly sweet.
To activate its powers, the user it must be unstopper the jar as a standard action while thinking deeply about a specific person or object that she has seen at least once from up to 30 feet away. When then poured onto the ground, the syrup flows at 15 feet per round following the most direct route to the creature or object visualized, provided the creature or object is on the same plane, leaving behind a sticky trail. The syrup can flow uphill or even up stairs and can pass through openings as narrow as one-sixteenth of an inch. It cannot penetrate other liquids or porous or absorbent surfaces (such as sand or sawdust).

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, find the path, locate creature, locate object Cost 500gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Dragon Herald Vestments

Slot Body Price 30,000gp CL 3rd Weight 1 lb. Aura faint abjuration

DESCRIPTION: A set of dragon herald vestments is covered in scales of one of five different colors, and grants resist energy 5 of one type (as the resist energy spell) to the wearer: acid for black or green, electricity for blue, fire for red, or cold for white. If the wearer is a kobold with scales matching one of those five colors, she can speak a command word in Draconic to change the vestments' scales to the same color as her own, or back to the color chosen when the vestments were constructed. Altering the scales' color is a standard action that provokes attacks of opportunity.

CONSTRUCTION REQUIREMENTS: Cost 15,000gp Feats Craft Magic Arms and Armor Spells resist energy

Section 15: Copyright Notice: Pathfinder Player Companion: Kobolds of Golarion. © 2013 Paizo Publishing, LLC.


Dragonbane Divination Sticks

Slot Slotless Aura faint divination CL 5th Weight 1 lb. Price 6,400gp

DESCRIPTION: These eight rune-engraved dragon bones may be used as a divine focus for augury. They add 5% to the chance to successfully cast augury and divination. The bearer of the set gains a +3 luck bonus on one type of saving throw (Fortitude, Reflex, or Will), determined randomly each day. If a creature carries multiple sets of dragonbone divination sticks, all of them provide a bonus on the same saving throw.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, augury, guidance Cost 3,200gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Dragonfoe Amulet

Slot Neck Aura moderate transmutation CL 9th Price 20,000gp Weight 1 lb.

DESCRIPTION: This amulet consists of a cracked dragon scale set in a disk of gold. Most are slightly damaged, bearing the scars of draconic breath weapons. The dragonfoe amulet is a powerful, specialized tool for those who oppose dragons, improving the protection and attacks of the wearer in a number of ways.
The wearer of a dragonfoe amulet ignores the damage reduction of dragons. This only affects actual dragons, not all creatures of the dragon type. In addition, if the wearer casts a spell against a dragon, she can roll twice to overcome any spell resistance the dragon might possess, taking the higher result. Lastly, the wearer takes no damage instead of half damage on a successful Reflex save against a dragon's breath weapon (as the evasion ability).

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Spell Penetration, magic weapon, jump Cost 10,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Dream Journal of the Pallid Seer Book

Slot Slotless Source Pathfinder #27 Aura no aura (or faint divination) CL 3rd Price 600gp Weight 2 lbs.

DESCRIPTION: This battered, leather-bound book looks like an aged and heavily worn notebook. Anyone reading the journal for an hour or more has strange dreams the following night, the details of which he cannot remember. The following day the character is fatigued. Reading the journal for a total of 24 hours or more causes the reader to have a prophetic dream wherein he sees his own death—though, as before, he cannot remember the details. If a character who has had this vision comes near death at any point afterward, at the moment he is about to die he may reroll any failed saving throw made within the last round or force an opponent to reroll a killing attack. The character must accept the result of the second roll, regardless of its outcome.
Once a character has had the opportunity to avert death, regardless of its success or failure, the journal provides no more benefit and never aids the character again.
The Dream Journal of the Pallid Seer is affected by a permanent magic aura that makes it appear to be nonmagical.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, guidance, magic aura Cost 300gp.

Section 15: Copyright Notice: Pathfinder Adventure Path volume #27: What Lies in Dust. © 2009, Paizo Publishing, LLC.


Drinking Horn of Bottomless Valor

Slot Slotless Aura moderate enchantment CL 10th Weight 2 lbs. Price 24,000gp

DESCRIPTION: This horn is bound with fittings of gold and decorated with ornate carvings depicting scenes of glorious battle.
A fully charged horn has 3 charges—charges used are automatically renewed each day. So long as the horn has at least one charge remaining, it's owner can command it to fill with mead or a similar alcoholic drink.
A creature can spend one or more charges while drinking from the horn to gain the following benefits:

1 charge The drinker gains 1d8 temporary hit points (as if from an aid spell), which last for 1 minute. Using 1 charge is similar to drinking a potion—it takes a standard action and provokes an attack of opportunity (though certain abilities can reduce the action required).
2 charges The drinker gains 1d8+5 temporary hit points and is enlarged, as the spell enlarge person, for 5 minutes. To use 2 charges, the drinker must spend a full round drinking from the horn, which always provokes an attack of opportunity.
3 charges The drinker gains 1d8+10 temporary hit points, is enlarged for 10 minutes, and gains the benefit of a heroism spell for as long as she is enlarged. To use all 3 charges, the drinker must spend 2 full-round actions drinking from the horn.

A creature must drink deeply from the horn to receive its full benefit.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, aid, enlarge person, heroism Cost 12,000gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Drinking Horn of the Panacea

Slot Slotless Price 12,000gp CL 7th Weight 1 lb. Aura moderate conjuration

DESCRIPTION: This drinking horn is made from the highly polished tusk of some great beast. Etched around the rim are stylized waves and sea creatures. The horn typically appears empty, but once per day a creature holding it can command it to fill with a liquid that has the effect of one of four spells when consumed: cure serious wounds, neutralize poison, remove disease, or lesser restoration. Consuming a drink from the horn is a standard action that provokes attacks of opportunity. No matter the spell chosen, the drink in the horn has the appearance and honeyed fragrance of summer mead. If the liquid is not consumed within 1 minute or is spilled from the horn, its effects are wasted.

CONSTRUCTION REQUIREMENTS: Cost 6,000gp Feats Craft Wondrous Item Spells cure serious wounds, neutralize poison, remove disease, lesser restoration

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.


Drowning Medallion

Slot Neck Price 1,000gp CL 10th Weight 1 lb. Aura moderate conjuration

DESCRIPTION: Often sold to traveling river-goers, this small stone disk is etched with the symbol of waves and affixed to a silver chain. If the wearer falls unconscious from drowning while wearing a drowning medallion, she can remain unconscious for up to 10 minutes before she must start attempting Constitution checks to avoid asphyxiation. One round after emerging from the substance that caused the wearer to drown (usually water), the wearer regains consciousness at 0 hit points and the medallion crumbles to dust.

CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells air bubble Cost 500gp

Section 15: Copyright Notice: Pathfinder Player Companion: People of the River. © 2014, Paizo Inc.


Druid's Vestment

Slot Body Aura moderate transmutation CL 10th Price 3,750gp Weight 0

DESCRIPTION: This light garment is worn over normal clothing or armor. Most such vestments are green, embroidered with plant or animal motifs. When this item is worn by a character with the wild shape ability, the character can use that ability one additional time each day.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, polymorph or wild shape ability Cost 1,375gp

Section 15: Copyright Notice: Pathfinder RPG Core Rulebook. © 2009, Paizo Publishing, LLC.


Drum of Advance and Retreat

Slot Slotless Aura faint transmutation CL 1st Weight 5 lbs. Price 10,000gp

DESCRIPTION: When played, this sturdy snare drum increases the run speed of allied creatures within 120 feet as if they had the Run feat. Activating the drum is a standard action that requires a DC 20 Perform (percussion) check; maintaining the playing is a free action if the player is running. If the bearer stops playing the drum, the enhanced running speed ends. The drum may be used for up to 1 hour per day. This duration does not need to be consecutive, but must be used in 10-minute increments.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, expeditious retreat Cost 5,000gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Drums of Haste

Slot Slotless Aura faint transmutation CL 5th Weight 5 lbs. Price 45,000gp

DESCRIPTION: This set of kettle drums is carried on a shoulder strap and played one-handed using a single two-sided mallet. By making a DC 20 Perform (percussion) check, the bearer can grant the effects of a haste spell on up to 5 creatures. The drums can affect up to 25 creatures per day.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, haste Cost 22,500gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Drums of Panic

Slot Slotless Aura moderate necromancy CL 7th Weight 10 lbs. Price 30,000gp

DESCRIPTION: These drums are kettle drums (hemispheres about 1-1/2 feet in diameter on stands). They come in pairs and are unremarkable in appearance. If both of the pair are sounded, all creatures within 120 feet (with the exception of those within a 20-foot-radius safe zone around the drums) are affected as by a fear spell (Will DC 16 partial). Drums of panic can be used once per day.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, fear Cost 15,000gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Dryad Sandals

Slot Feet Aura moderate conjuration and transmutation CL 9th Price 24,000gp Weight 1 lb.

DESCRIPTION: These sandals are woven from grass, lengths of pliant vine, living leaves, and supple bark.
In forest terrain, the wearer leaves no tracks or scent and gains a +2 competence bonus on Stealth checks.
The wearer can move through natural undergrowth without impediment or harm as a druid using woodland stride, and once per day she may step inside a tree and remain there for up to 9 hours, or teleport to a similar tree within range, as tree stride but allowing only a single teleport.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, pass without trace, tree stride, creator must be a druid Cost 12,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Dryload Powder Horn

Slot Slotless Aura faint conjuration CL 3rd Weight 1 lb. Price 2,000gp

DESCRIPTION: This horn holds 20 doses of black powder for firearms. When a firearm is loaded with black powder directly from this horn, the horn creates a small pocket of air that envelops the gun and allows that shot to be fired underwater or in an area lacking air, such as a vacuum. Once the gun is loaded with powder from the dry load powder horn, it retains the pocket of air for 10 minutes or until the firearm is fired, whichever comes first.
Firing a firearm that has been loaded from this horn underwater still incurs the -2 penalty on attack rolls for every 5 feet of water the bullet passes through, in addition to the normal penalties to range. When a shot loaded from a dry load powder horn results in a firearm explosion while underwater or in an airless environment, that explosion occurs normally.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, air bubble Cost 1,000gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Dueling Cuffs

Slot Wrists Price 10,000gp CL 3rd Weight 1 lb. Aura faint abjuration

DESCRIPTION: These tight-fitting mithral bracers grant the wearer a +1 deflection bonus to AC. This bonus increases to +2 if the wearer is wielding one or more weapons that benefit from the Weapon Finesse feat.
In a duel, the wielder doesn't take the normal -5 penalty when using the dueling parry action. In addition, the wielder can attempt to deflect ranged attacks from firearms with a dueling parry, but takes a -5 penalty on such attempts.

CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells bullet shield, cat's grace Cost 5,000gp

Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Combat. © 2014, Paizo Inc.


Duelist's Vambraces

Slot Wrists Aura moderate abjuration CL 8th Price 8,000gp Weight 2 lbs.

DESCRIPTION: Made from a mix of sturdy steel and boiled leather, these vambraces grant a +1 deflection bonus to AC while the wearer is wielding a double weapon or two weapons (not including natural weapons or unarmed attacks). In addition, once per round, when attacking with an off-handed weapon, the wearer can reduce any penalties on attack rolls made with that weapon by 2.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cat's grace, shield, creator must have the Two-Weapon Fighting feat Cost 4,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Dull Gray Stone (Ioun Stone)

Slot Slotless Aura faint universal CL 12th Price 25gp Weight 0.

DESCRIPTION: These are ioun stones that have been burned out or otherwise rendered all but powerless. They retain the ability to float and orbit, and are useful as the target of spells such as continual flame, daylight, and silence, allowing you to keep your hands free. They may be any shape (cabochon, disk, ellipsoid, and so on).

Cracked: This stone has no powers. Price 25gp.

Flawed: This stone has no powers. Price 25gp.

See Inferior Ioun Stones for details on cracked and flawed variant stones.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must be 12th level Cost 12gp, 5sp

Section 15: Copyright Notice: Pathfinder Chronicles Seekers of Secrets Paizo Publishing, LLC. © 2009 Paizo Publishing.


Dunestrider Boots

Slot Feet Source Legacy of Fire Player's Guide 26 Aura moderate transmutation CL 7th Price 3,000gp Weight 2 lbs.

DESCRIPTION: These boots are cracked and weathered from the desert sun. When you wear dunestrider boots, you may walk on sand as if it were hardpacked earth. Overland movement across sandy desert is treated as plains. Even loose sand and quicksand are not difficult terrain for you, allowing you to cross them at normal speed.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, expeditious retreat, longstrider Cost 1,500gp


Dust of Acid Consumption

Slot Slotless Aura moderate transmutation CL 10th Weight 0 Price 1,600gp

DESCRIPTION: This brown dust is similar to dust of dryness, but affects acid rather than water and absorbs less liquid. If it is thrown into acid, a volume of as much as 10 gallons is instantly transformed into nothingness, and the dust becomes a marble sized pellet floating or resting where it was thrown. If this pellet is hurled, it breaks and releases the same volume of acid, dealing 1d6 points of acid damage per gallon absorbed into the pellet (maximum 4d6), affecting all creatures within a 30-foot radius of its point of impact. This is a splash weapon.
If the dust is used against an ooze that deals acid damage with its attacks, the creature must make a DC 18 Fortitude save or be destroyed. The dust deals 5d6 points of damage to the ooze even if its saving throw succeeds.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, control water, disintegrate Cost 800gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Dust of Appearance

Slot Slotless Aura faint conjuration CL 5th Price 1,800gp Weight 0

DESCRIPTION: This powder appears to be a very fine, very light metallic dust. a single handful of this substance flung into the air coats objects within a 10-foot radius, making them visible even if they are invisible. It likewise negates the effects of blur and displacement. In this, it works just like the faerie fire spell. The dust also reveals figments, mirror images, and projected images for what they are. a creature coated with the dust takes a -30 penalty on its Stealth checks. The dust's effect lasts for 5 minutes.
Dust of appearance is typically stored in small silk packets or hollow bone tubes.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, glitterdust Cost 900gp


Dust of Darkness

Slot Slotless Aura faint evocation CL 3rd Weight 0 Price 600gp

DESCRIPTION: This shimmering black dust causes one creature to be coated in a layer of darkness for 1 minute. In normal light, the creature gains concealment (20% miss chance). In dim light, the creature gains total concealment (50% miss chance). It has no effect in areas of bright light or darkness (though in bright light, a viewer can make a DC 20 Perception check to notice the target is slightly shadowed). Creatures with darkvision see through the dust's darkness as if it were normal darkness. The dust dispels and counters the outlining effects of glitterdust, but doesn't affect the spell's blinding effects. Glitterdust dispels and counters the effects of the dust of darkness.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, darkness Cost 300gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Dust of Disappearance

Slot Slotless Aura moderate illusion CL 7th Price 3,500gp Weight 0

DESCRIPTION: This dust looks like dust of appearance and is typically stored in the same manner. a creature or object touched by it becomes invisible (as greater invisibility). Normal vision can't see dusted creatures or objects, nor can they be detected by magical means, including see invisibility or invisibility purge. Dust of appearance, however, does reveal people and objects made invisible by dust of disappearance. Other factors, such as sound and smell, also allow possible detection. The greater invisibility bestowed by the dust lasts for 2d6 rounds. The invisible creature doesn't know when the duration will end.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, greater invisibility Cost 1,750gp


Dust of Dryness

Slot Slotless Aura moderate transmutation CL 11th Price 850gp Weight 0

DESCRIPTION: This special dust has many uses. If it is thrown into water, a volume of as much as 100 gallons is instantly transformed into nothingness, and the dust becomes a marble-sized pellet, floating or resting where it was thrown. If this pellet is hurled, it breaks and releases the same volume of water. The dust affects only water (fresh, salt, alkaline), not other liquids.
If the dust is employed against an outsider with the elemental and water subtypes, the creature must make a DC 18 Fortitude save or be destroyed. The dust deals 5d6 points of damage to the creature even if its saving throw succeeds.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, control water Cost 425gp


Dust of Emulation

Slot Slotless Aura faint illusion CL 1st Price 800gp Weight 0

DESCRIPTION: A creature coated with this glittering golden dust can interact with any one item or object as if she had successfully used the Use Magic Device skill to emulate a class feature or race (if the exact result of the check matters, treat the character's result as a 25). If the user of the dust does not mentally select the intended item or object while coating herself with the dust, the magic of the dust applies to the first eligible object she encounters. She can apply the result of this automatic check when dealing with the item or object for 1 hour after exposure to the dust.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, disguise self Cost 400gp

Section 15: Copyright Notice: Advanced Player's Guide Advanced Player's Guide. © 2010, Paizo Publishing, LLC.


Dust of Illusion

Slot Slotless Aura moderate illusion CL 6th Price 1,200gp Weight 0

DESCRIPTION: This unremarkable powder resembles chalk dust or powdered graphite. When stared at, however, the dust changes color and form. A creature covered in dust of illusion is affected as if by a disguise self glamer, with the individual who sprinkles the dust envisioning the illusion desired. An unwilling target is allowed a DC 11 Reflex save to avoid the dust. The glamer lasts for 2 hours.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, disguise self Cost 600gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Dust of Tracelessness

Slot Slotless Aura faint transmutation CL 3rd Price 250gp Weight 0

DESCRIPTION: This normal-seeming dust is actually a magic powder that can conceal the passage of its possessor and his companions. Tossing a handful of this dust into the air causes a chamber of up to 100 square feet of floor space to become as dusty, dirty, and cobweb-laden as if it had been Abandoned and disused for a decade.
A handful of dust sprinkled along a trail causes evidence of the passage of as many as a dozen men and horses to be obliterated for 250 feet back into the distance. The results of the dust are instantaneous, and no magical Aura lingers afterward from this use of the dust. Survival checks made to track a quarry across an area affected by this dust have a DC 20 higher than normal.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, pass without trace Cost 125gp


Dust of Weighty Burdens

Slot Slotless Aura faint transmutation CL 5th Weight 3 lbs. Price 3,600gp

DESCRIPTION: Also known as lodestone essence, this coarse gray powder comes in a fragile ceramic flask covered in Terran runes. A newly-crafted flask contains enough powder for 10 applications if poured out carefully, or the whole container can be thrown as a splash weapon with a range increment of 10 feet.
One application of the dust sprinkled over an object increases the target's weight by 100 pounds. Multiple applications stack, and the effect remains until the object is scrubbed clean of the metallic particles (taking a full-round action per application) or it takes 5 points of electricity damage per application.
A creature struck directly with a thrown flask must make a Fortitude save (DC 10 + 1 per application remaining in the flask) or gain heavy encumbrance and be unable to fly for 2d4 rounds. Targets in the splash area must save or gain medium encumbrance for 2d4 rounds. Scrubbing or electricity damage neutralizes the thrown powder as noted above.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, slow, stone shape Cost 1,800gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Dusty Rose Prism (Ioun Stone)

Slot Slotless Aura strong varied CL 12th Price 5,000gp Weight 0

DESCRIPTION: This stone grants the wearer a +1 insight bonus to AC.

Cracked This stone grants a +1 competence bonus on initiative checks. Price 500gp.

Flawed This stone grants a +1 insight bonus to AC and a -2 penalty to Strength. Price 4,000gp.

See Inferior Ioun Stones for details on cracked and flawed variant stones.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must be 12th level Cost 2,500gp.


Dweomer's Essence

Slot Slotless Aura Moderate abjuration CL 9th Price 500gp Weight 0

DESCRIPTION: Derived from the patient distillation of rare magical reagents, a pinch of this fine white powder can be added to the casting of any spell as an additional material component to give the spellcaster a +5 bonus on caster level checks made to overcome spell resistance.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Spell Penetration Cost 250gp.

Section 15: Copyright Notice: Pathfinder Campaign Setting: Pathfinder Society Field Guide. © 2011, Paizo Publishing, LLC.


Eagle Cape

Slot Shoulders Aura moderate transmutation CL 7th Price 7,000gp Weight 1 lb.

APPEARANCE: Large eagle feathers decorate the back and arms of this magnificent cape.

FUNCTION: Should the cape's wearer fall more than 5 feet, the cape spreads out behind the wearer and she gently drifts to the ground. This acts exactly like a feather fall spell for the wearer only. Once per day, if the wearer grasps the edges of the cape and spreads her arms, she transforms into an eagle (as per the beast shape I spell, except that it allows only eagle form and the wearer gains the eagle's full fly speed of 80 feet). This effect lasts for 10 minutes but can be ended prematurely as a standard action. In addition, while in eagle form, the wearer gains a +5 competence bonus on Perception checks.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, beast shape I, feather fall, perceive clues Cost 3,500gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Earth Child Faceguard

Slot Head Price 10,000gp CL 10th Weight 0 Aura moderate transmutation

DESCRIPTION: An earth child faceguard is designed to refine the wearer's focus when fighting giants.
The wearer gains the benefits of Earth Child Style, regardless of whether she meets the prerequisites. If the wearer does not possess the defensive training racial trait, the dodge bonus to AC against giants is reduced to +2. If the wearer already possesses the Earth Child Style feat, she can enter the earth child stance as a free action.

CONSTRUCTION REQUIREMENTS: Cost 5,000gp Feats Craft Wondrous Item, Earth Child Style Spells know the enemy

Section 15: Copyright Notice: Pathfinder Player Companion: Giant Hunter's Handbook. © 2014, Paizo Inc.


Earth Elemental Belt

Slot Belt Aura moderate transmutation CL 11th Price 24,000gp Weight 3 lbs.

DESCRIPTION: This belt is constructed of flat pieces of slate connected with strong leather straps.
This belt grants its wearer a +4 enhancement bonus to Constitution, and the wearer is immune to effects that would push, pull, or forcefully move the wearer. This offers no protection from teleportation effects. Furthermore, once per day on command, the wearer can take the form of a Large earth elemental, as though subject to the elemental body III spell.
Treat the enhancement bonus to Constitution as a temporary ability bonus for the first 24 hours the belt is worn.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bear's endurance, elemental body III Cost 12,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Earth Root Boots

Slot Feet Aura faint transmutation CL 3rd Price 8,000gp Weight 2 lbs.

DESCRIPTION: The longer the wearer of these boots stays in one place—as long as that place is on solid ground—the harder it is to move her from that place.
The wearer gains a cumulative +1 circumstance bonus to her CMD (maximum of +10) for each round she does not move from her space.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, elemental body I Cost 4,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Eastern Star (Ioun Stone; Emerald Spire version)

Slot Slotless Aura faint divination CL 1st Price 6,000gp Weight 0

DESCRIPTION: This red crystal is perfectly cut in the shape of a five-pointed star.
Its user understands spoken languages, and reads as if under the effects of comprehend languages.

CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells comprehend languages Cost 3,000gp

Section 15: Copyright Notice: Pathfinder Module: The Emerald Spire Superdungeon. © 2014, Paizo Inc.


Eastern Star (Ioun Stone; Occult Mysteries version)

Slot Slotless Price 4,000gp CL 12th Weight 0 Aura strong divination

DESCRIPTION: This red crystal is cut in the shape of a five-pointed star.
Its user understands spoken and written languages as if under the effects of comprehend languages.

CONSTRUCTION REQUIREMENTS: Cost 2,000gp Feats Craft Wondrous Item Spells tongues

Section 15: Copyright Notice: Pathfinder Campaign Setting: Occult Mysteries. © 2014, Paizo Inc.


Ebon Wayfinder

Slot Slotless Aura faint evocation and transmutation CL 5th Price 18,000gp Weight 1 lb.

DESCRIPTION: Favored by adventurers exploring dark and dangerous locales, the exterior of this wayfinder is constructed of panels of darkwood with ebony inlays. The panels slide apart to reveal platinum mesh work capable of holding one or two ioun stones.
The ebon wayfinder grants you darkvision with a range of 60 feet, and with a command word it can create darkness (as the spell) once per day, centered on itself.
When one ioun stone is slotted into the device, its darkness ability no longer functions.
When a second stone is placed in it, the darkvision ability no longer functions.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item darkvision, darkness; Cost 9,000gp

Section 15: Copyright Notice: Pathfinder Chronicles Seekers of Secrets Paizo Publishing, LLC. © 2009 Paizo Publishing.


Ebony Bolero

Slot Shoulders Price 18,000gp CL 9th Weight 5 lbs. Aura moderate conjuration

DESCRIPTION: Wisps of black smoke dance above these gray, fetchling-made pauldrons. The wearer can manipulate these strands of shadow matter, assailing a target within 60 feet as a move action to create any of the effects listed below. All sustained effects last as long as the wearer concentrates to maintain them or up to 1 minute. The effects of these shadowy tendrils can be ignored with a successful DC 16 Will save. An ebony bolero has 5 charges, which regenerate at dusk each day. Each of the following assaults uses 1 charge.

CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells shadow conjuration Cost 9,000gp

Section 15: Copyright Notice: Pathfinder Player Companion: Agents of Evil. © 2015, Paizo Inc.


Ebony Fly Figurine of Wondrous Power

Slot Slotless Price 10,000gp

DESCRIPTION: When animated, an ebony fly is the size of a pony and has all the statistics of a pegasus but can make no attacks. The item can be used three times per week for up to 12 hours per use. When 12 hours have passed or when the command word is spoken, the ebony fly again becomes a tiny statuette.

CONSTRUCTION REQUIREMENTS: Cost 5,000gp


Efficient Quiver

Slot Slotless Aura moderate conjuration CL 9th Price 1,800gp Weight 2 lbs.

DESCRIPTION: This appears to be a typical arrow container capable of holding about 20 arrows. It has three distinct portions, each with a nondimensional space allowing it to store far more than would normally be possible.
The first and smallest one can contain up to 60 objects of the same general size and shape as an arrow. The second slightly longer compartment holds up to 18 objects of the same general size and shape As a javelin. The third and longest portion of the case contains as many as 6 objects of the same general size and shape as a bow (spears, staffs, or the like). Once the owner has filled it, the quiver can quickly produce any item she wishes that is within the quiver, as if from a regular quiver or scabbard. The efficient quiver weighs the same no matter what's placed inside it.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, secret chest Cost 900gp


Efreeti Bottle

Slot Slotless Aura strong conjuration CL 14th Price 145,000gp Weight 1 lb.

DESCRIPTION: This item is typically fashioned of brass or bronze, with a lead stopper bearing special seals. Periodically, a thin stream of bitter-smelling smoke issues from the bottle's top. The bottle can be opened once per day. When opened, the efreeti imprisoned within issues from the bottle instantly amid a cloud of noxious smoke. There is a 10% chance (01-10 on d%) that the efreeti is insane and attacks immediately upon being released. There is also a 10% chance (91-100) that the efreeti of the bottle grants three wishes. In either case, afterward the efreeti disappears forever, and the bottle becomes nonmagical. The other 80% of the time (11-90), the inhabitant of the bottle loyally serves the character for up to 10 minutes per day (or until the efreeti's death), doing as she commands. Roll each day the bottle is opened for that day's effect.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, planar binding Cost 72,500gp


Eidolon Anchoring Harness

Slot Body Aura moderate abjuration CL 7th Price 6,000gp Weight 1 lb.

DESCRIPTION: Loadstone studs line the straps of this ornate leather harness.
When worn by an eidolon, the bindings act as a dimensional safety harness, anchoring the outsider to its current plane. Any time the eidolon would be forced to return to its home plane (such as when it's reduced to negative hit points equal to its Constitution score or when its master is rendered unconscious), it can expend one use of its summoner's summon monster spell-like ability as a free action to remain on the Material Plane for 1 round. The summoner does not need to be conscious for the eidolon to use this ability, but he must be within 100 feet. If the summoner is conscious, he can refuse to allow this expenditure (which means the eidolon is forced back to its home plane).
If the condition that would have sent the eidolon back to its home plane is still in effect after 1 round has passed, the eidolon may expend another use of its master's summon monster spell-like ability; otherwise it immediately returns to its home plane.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, dimensional anchor Cost 3,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Eldritch Egress

Slot Slotless Aura moderate transmutation CL 9th Price 10,000gp Weight 4 lbs.

DESCRIPTION: This cunningly designed bundle of wooden slats unfolds and interlocks to form a 3-foot-by-3-foot frame. Once per day you may place the unfolded frame upon a solid surface to form a passage up to 10 feet deep, as if using a passwall spell. The passageway lasts for 1 hour unless the frame is removed earlier.
Folding or unfolding the frame is a full-round action that provokes attacks of opportunity. Using the unfolded frame to create a passage is a standard action. Medium or smaller creatures can easily pass through the tunnel, while Large creatures require an Escape Artist check. The eldritch egress can only be removed from outside the surface it was placed on, so careful planning is required when using it.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, passwall Cost 5,000gp

Section 15: Copyright Notice: Pathfinder Chronicles Seekers of Secrets Paizo Publishing, LLC. © 2009 Paizo Publishing.


Elemental Gem

Slot Slotless Aura moderate conjuration CL 11th Price 2,250gp Weight 0

DESCRIPTION: An elemental gem comes in one of four different varieties. Each contains a conjuration spell attuned to a specific elemental plane (Air, Earth, Fire, or Water).
When the gem is crushed, smashed, or broken (a standard action), a Large elemental appears as if summoned by a summon nature's ally spell. The elemental is under the control of the creature that broke the gem.
The coloration of the gem varies with the type of elemental it summons. Air elemental gems are transparent, earth elemental gems are light brown, fire elemental gems are reddish orange, and water elemental gems are blue-green.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, summon monster V or summon nature's ally V Cost 1,125gp


Elemental Storing Stone

Slot Slotless Price 900gp CL 3rd Weight 1/2 lb. Aura faint evocation

DESCRIPTION: This small stone appears to be a normal river rock shot through with veins of white marble.
At the beginning of each day, an elemental storing stone activates and can begin storing elemental energy. If the wielder of the stone takes 10 or more points of a single type of energy damage (acid, cold, electricity, fire, or sonic), the stone becomes charged with that energy. A charged elemental storing stone can be used to launch a single ray attack of the energy type stored within. The ray is a ranged touch attack with a range of 60 feet that deals 2d6 points of damage on a successful hit. An elemental storing stone may be used once per day. If the stone is charged and not used by the beginning of the next day, the charge is wasted and the stone must be charged again to function.

CONSTRUCTION REQUIREMENTS: Cost 450gp Feats Craft Wondrous Item Spells elemental touch

Section 15: Copyright Notice: Pathfinder Player Companion: Magical Marketplace. © 2013, Paizo Publishing, LLC.


Elixir of Darksight

Slot Slotless Aura moderate transmutation CL 6th Price 1,200gp Weight 0

DESCRIPTION: This dark, syrupy draught doubles the range of the drinker's darkvision and also enables her to see through deeper darkness when using darkvision. The effects last for 1 hour.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, darkvision, deeper darkness Cost 600gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.


Elixir of Dragon Breath

Slot Slotless Aura moderate evocation CL 7th Weight 0 Price 1,400gp

DESCRIPTION: This gurgling, luminescent elixir comes in several different varieties, each keyed to a particular type of metallic or chromatic dragon. A creature that drinks the elixir can, as a standard action, breathe out a single blast of energy similar to a dragon's breath weapon, dealing 7d6 points of energy damage. Creatures in the area may attempt a DC 16 Reflex save for half damage. The magic of the elixir ends after one use of the breath weapon or after 1 hour has passed, whichever comes first. The type of energy produced and the shape of the blast are determined by the elixir's associated dragon type:

Type of DragonEffect
Black or copper dragon30-foot line of acid
Blue or bronze dragon30-foot line of electricity
Brass dragon30-foot line of fire
Green dragon15-foot cone of acid
Gold or red dragon15-foot cone of fire
Silver or white dragon15-foot cone of cold

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, dragon's breath Cost 700gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Elixir of Elemental Protection

Slot Slotless Price 1,800gp CL 9th Weight 0 Aura moderate abjuration

DESCRIPTION: Scintillating colors swirl through this liquid.
The elixir grants the drinker 100 points of protection from the first type of elemental damage he takes after drinking it. Unused points of protection dissipate 1 hour after the liquid is consumed.

CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells protection from energy Cost 900gp

Section 15: Copyright Notice: Pathfinder Player Companion: Dragonslayer's Handbook. © 2013, Paizo Publishing, LLC.


Elixir of Fire Breath

Slot Slotless Aura moderate evocation CL 11th Price 1,100gp Weight 0

DESCRIPTION: This strange bubbling elixir bestows upon the drinker the ability to spit gouts of flame. He can breathe fire up to three times, each time dealing 4d6 points of fire damage to a single target up to 25 feet Away. The victim can attempt a DC 13 Reflex save for half damage. Unused blasts of fire dissipate 1 hour after the liquid is consumed.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, scorching ray Cost 550gp


Elixir of Forceful Exhalation

Slot Slotless Aura faint evocation CL 3rd Price 900gp Weight 1 lb.

DESCRIPTION: This fizzy, sky-blue liquid leaves its drinker feeling buoyant, yet bloated. The drinker gains a +4 competence bonus on Acrobatics checks made to make high or long jumps and on Swim checks for up to 1 hour after consuming the elixir. As a standard action, the drinker can exhale a 15-foot-long gust of wind. The drinker can exhale up to three gusts, after which the elixir's effect is discharged and the skill bonuses end. Unused gusts dissipate after 1 hour.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, gust of wind Cost 450gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.


Elixir of Hiding

Slot Slotless Aura faint illusion CL 5th Price 250gp Weight 0

DESCRIPTION: A character drinking this liquid gains an intuitive ability to sneak and hide (+10 competence bonus on Stealth checks for 1 hour).

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, invisibility Cost 125gp


Elixir of Last Will

Slot Slotless Aura faint necromancy CL 1st Price 150gp Weight 0

DESCRIPTION: If a character drinks this gray liquid, the next time (within 24 hours) he falls below 0 hit points, he exhales a sliver of his consciousness—whether he is alive or dead. If a character drinks multiple elixirs in a 24-hour period, only one is effective.
As an immediate action, the sliver can guide the action of one ally within 30 feet of the drinker's body. This guidance gives a +2 luck bonus on that ally's next attack roll, to the ally's AC against the next attack made against her, or on the ally's next skill check. The drinker decides the type of bonus and the ally. The bonus must be used within 1 round.

CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells guidance Cost 75gp

Section 15: Copyright Notice: Pathfinder Module: Tears at Bitter Manor. © 2014, Paizo Publishing, LLC.


Elixir of Love

Slot Slotless Aura faint enchantment CL 4th Price 150gp Weight 0

DESCRIPTION: This sweet-tasting liquid causes the character drinking it to become enraptured with the first creature she sees after consuming the draft (as charm person—the drinker must be a humanoid of Medium or smaller size, Will DC 14 negates). The charm effect wears off in 1d3 hours.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, charm person Cost 75gp


Elixir of Luck

Slot Slotless Aura moderate evocation CL 7th Price 3,600gp Weight 0

DESCRIPTION: Note This magic item grants characters additional hero points or allows the possibility of recovering points as they are spent. See Hero Points for full details.
This golden elixir grants good luck to the imbiber. After drinking the elixir, the character gains 3 hero points that must be used within 1 hour. These hero points do not count against the imbiber's limit. They can only be used to aid the imbiber. They cannot be used to aid the rolls of others. A character cannot benefit from more than one elixir of luck in a 1-month period.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, heroic fortune Cost 1,800gp

Section 15: Copyright Notice: Advanced Player's Guide. © 2010, Paizo Publishing, LLC.


Elixir of Repression

Slot Slotless Price 150gp CL 3rd Weight 0 Aura faint enchantment

DESCRIPTION: A draught of this pale blue liquid imposes a dull placidity upon the imbiber, making him less quick to anger while not significantly impairing his mental functions. A drinker with homicidal or other antisocial tendencies can dull his more extreme urges with regular doses of this elixir, allowing him to blend into society without resorting to murder, assault, or other actions that might make day-to-day life difficult.
Additionally, the elixir gives the imbiber a +2 insight bonus on saving throws against any mind-affecting spell or effect. As a side effect, the imbiber must succeed at a DC 13 Will save to benefit from spells and effects that grant a morale bonus. An imbiber who is afflicted with any form of madness receives a +4 insight bonus on any saving throws made to resist the effects of that madness during the elixir's duration. A dose of elixir of repression lasts for 12 hours.

CONSTRUCTION REQUIREMENTS: Cost 75gp Feats Craft Wondrous Item Spells calm emotions

Section 15: Copyright Notice: Pathfinder Player Companion: Champions of Corruption. © 2014, Paizo Inc.


Elixir of Sex Shifting

Slot Slotless Price 2,250gp CL 9th Weight 0 Aura moderate transmutation

DESCRIPTION: Upon drinking this elixir, a character permanently transforms their biology to take on a different set of sexual characteristics of their choice. While the imbiber's physiology changes dramatically and their features adjust slightly to take on the new qualities, the imbiber is still recognizable as the same person. The character has only minor control over the specific details of this new appearance, and the elixir grants no benefit on Disguise skill checks or similar checks.
This elixir's magic functions instantaneously and can't be dispelled, though drinking a second elixir of sex shift either reverts the character back to a former form or allows them to adopt alternate sexual characteristics, as they choose. The elixir has no effect on characters who are pregnant or are of races with no sexual differentiation. Most races have a wide spectrum of sexual differentiation, some common, others more rare. Therefore, most creatures can decide how this elixir transforms them. An unwilling imbiber can choose not to change at all.

CONSTRUCTION REQUIREMENTS: Cost 1,125gp Feats Craft Wondrous Item Spells polymorph

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.


Elixir of Shadewalking

Slot Slotless Aura moderate illusion CL 11th Price 3,500gp Weight 1 lb.

DESCRIPTION: Typically kept in a small bone flask, a draught of this potent elixir is enough to catapult the drinker and up to 11 additional creatures the drinker is in contact with at the time of imbibing into the Shadow Plane. Once there, the affected creatures are under the effects of a shadow walk spell and may travel at an effective speed of 50 mph over land for up to 11 hours.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, shadow walk Cost 1,750gp Source PAP10


Elixir of Swimming

Slot Slotless Aura faint transmutation CL 2nd Price 250gp Weight 0

DESCRIPTION: This elixir bestows swimming ability. An almost imperceptible magic sheath surrounds the drinker, allowing him to glide through the water easily (+10 competence bonus on Swim checks for 1 hour).

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must have 5 ranks in the Swim skill Cost 125gp


Elixir of the Peaks

Slot Slotless Price 2,450gp Aura moderate transmutation, CL 7th Weight 0

DESCRIPTION: When imbibed, an elixir of the peaks gives the user the ability to scale and survive in mountainous terrain with great skill.
The imbiber is treated as if acclimated to all high altitudes lower than a death zone, and gains a +2 competence bonus on all Survival checks made at elevations of above 5,000 feet. She also gains a +10 competence bonus on Climb checks and Survival checks in mountainous terrain (these bonuses stack with the altitude-based bonus above). Finally, the imbiber gains the benefits of an endure elements spell. The effects of this elixir wear off after 8 hours.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, endure elements, spider climb Cost 1,225gp

Section 15: Copyright Notice: Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition. © 2012, Paizo Publishing, LLC.


Elixir of the Thundering Voice

Slot Slotless Price 250gp CL 5th Weight 0 Aura faint transmutation

DESCRIPTION: This light gray elixir makes the user's voice fiercer and louder, and gives it an inhuman quality that rattles those he talks to, granting the user a +10 competence bonus on Intimidate checks for 1 hour.

CONSTRUCTION REQUIREMENTS: Cost 125gp Feats Craft Wondrous Item Spells sound burst

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.


Elixir of True Form

Slot Slotless Aura moderate abjuration CL 8th Price 1,600gp Weight 0.

DESCRIPTION: This elixir removes all curses and transmutation effects from the imbiber, including the unnatural mutations resulting from the arcane warping of the island of Nal-Kashel or gained through an ancestor's unspeakable interbreeding with ulat-kini. The elixir stops gillmen from transforming into skum but cannot reverse the transformation if a gillman has already become a skum. Only doses of the elixir manufactured on the island of Nal-Kashel can remove the warping effects of the island's influence.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, remove curse Cost 800gp.

Section 15: Copyright Notice: Pathfinder Module: From Shore to Sea. © 2010, Paizo Publishing, LLC.


Elixir of Truth

Slot Slotless Aura faint enchantment CL 5th Price 500gp Weight 0

DESCRIPTION: This elixir forces the drinker to say nothing but the truth for 10 minutes (Will DC 13 negates). She must answer any questions put to her in that time, but with each question she can make a separate DC 13 Will save. If one of these secondary saves is successful, she doesn't break free of the truth-compelling enchantment but also doesn't have to answer that particular question (if she does answer, she must tell the truth). No more than one question can be asked each round. This is a mind-affecting compulsion enchantment.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, zone of truth Cost 250gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Elixir of Tumbling

Slot Slotless Aura faint transmutation CL 5th Price 250gp Weight 0

DESCRIPTION: This draught of liquid grants the drinker the ability to tumble about, avoiding attacks and moving carefully across nearly any surface, granting a +10 competence bonus on Acrobatics checks for 1 hour.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cat's grace Cost 125gp


Elixir of Vision

Slot Slotless Aura faint divination CL 2nd Price 250gp Weight 0

DESCRIPTION: Drinking this elixir grants the imbiber the ability to notice acute details with great accuracy (+10 competence bonus on Perception checks for 1 hour).

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, true seeing Cost 125gp


Embalming Thread

Slot Slotless Aura moderate transmutation CL 7th Weight 0 Price 10,000gp

DESCRIPTION: This coarse, acrid-smelling thread is more akin to wire than fabric. When carefully sewn into the body of a flesh golem or zombie (requiring 1 hour per Hit Die of the creature and a successful DC 20 Heal or Spellcraft check), the stitches change the creature's damage reduction to DR 5/adamantine and slashing. Variant zombies lacking damage reduction (such as fast zombies) instead gain DR 5/slashing. One length of stitching is required for every Hit Die of the creature being enhanced. Using an insufficient number of lengths has no effect. A full thimble of embalming thread contains 20 lengths.
If the skill check to use the stitches fails, they are not wasted, but must first be cleaned and unknotted, requiring 1 hour per stitch. Once used successfully, the stitches cannot be reused.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, gentle repose, stoneskin Cost 5,000gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Emerald Ellipsoid (Ioun Stone)

Slot Slotless Aura moderate necromancy CL 12th Price 20,000gp Weight 0 .

DESCRIPTION: This stone grants you 5 temporary hit points, which are restored automatically at a specific time of day unique to each stone (typically sunrise or sunset). The bonuses from multiple emerald ellipsoids stack, with no known limit.

Cracked: This stone grants 1 temporary hit point, which is restored automatically at a specific time of day unique to each stone (typically sunrise or sunset). The bonuses from multiple cracked emerald ellipsoids stack (limit 5 temporary hit points). Price 2,000gp.

Flawed: This stone grants the wearer 5 temporary hit points (stacking to 25 for multiple emerald ellipsoids of any kind), which are restored automatically at a specific time of day unique to each stone (typically sunrise or sunset). Each stone inflicts one negative level upon you no known limit); these negative levels remain as long as the stone is in use, and disappear when it is no longer in use. These negative levels never result in actual level loss, but they cannot be overcome in any way while the stone is used. Price 10,000gp.

See Inferior Ioun Stones for details on cracked and flawed variant stones.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, false life, creator must be 12th level Cost 10,000gp

Section 15: Copyright Notice: Pathfinder Chronicles Seekers of Secrets Paizo Publishing, LLC. © 2009 Paizo Publishing.


Endless Bandolier

Slot Chest Aura moderate conjuration CL 9th Price 1,500gp Weight 2 lbs.

DESCRIPTION: Small loops sewn into this bandolier look like they can hold twenty alchemical cartridges (ammunition for a firearm), but due to a subtle bending of space can actually hold up to 60 cartridges. Additionally, the six thin pockets on the bandolier are extradimensional spaces meant to hold extra guns and gear. The four small pockets can each hold a one-handed firearm, 1 pound of ammunition, a powder horn, or a similarly sized object. The two large pockets are large enough to hold a two-handed firearm or a similarly sized object. The wearer can draw an item stored in the bandolier as easily as if from an ordinary ammunition pouch or holster. The bandolier weighs the same no matter what is placed inside it.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, secret chest Cost 750gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Engineer's Workgloves

Slot Hands Aura faint divination CL 5th Price 3,000gp Weight 0

DESCRIPTION: These durable canvas and leather gloves imbue the wearer with an instinctive knowledge of mechanical devices.
The wearer also gains a +5 competence bonus on Craft and Knowledge checks made to repair or understand mechanical devices.
Once per day, the wearer may touch a device and instantly analyze it, learning its purpose and general method of operation, as well as diagnosing any acute malfunctions of the device, but not its magical powers or additional non-mechanical effects. For example, she could touch a pressure plate and understand that stepping on it would trigger a wall scythe trap attacking that square and that the trap resets automatically, but not that the trap includes a +1 flaming scythe coated in poison.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must have 5 ranks in Knowledge (engineering) Cost 1,500gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Enmity Fetish

Slot Slotless Aura faint transmutation CL 5th Weight 1 lb. Price 40,000gp

DESCRIPTION: This small talisman is comprised of teeth, fingers, ears, or other grotesque trophies taken from the freshly dead. Each talisman is imbued with an intense animosity toward a particular type of creature, chosen from the ranger favored enemy list when the fetish is created. Once per day, the talisman can impart this animosity to a ranger (or other character with the favored enemy class feature), replacing one of his favored enemies with the fetish's designated creature type. This lasts 24 hours. To activate the fetish, the ranger must spend 10 minutes quietly holding it; he then may select one of his favored enemies to replace with the item's favored enemy. For example, a ranger with a +6 favored enemy bonus against orcs may use a dragon-hating fetish, gaining a +6 favored enemy bonus against dragons and losing the bonus against orcs for 24 hours. Alternatively, once per day, the bearer can activate the fetish as a swift action, but its effects only last 10 minutes and the bearer only gains half his favored enemy bonus (for example, the ranger would lose his orc bonus and only gain a +3 favored enemy bonus against dragons for 10 minutes).

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, instant enemy, creator must have the favored enemy class feature Cost 20,000gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Entangling Aiguillette

Slot Shoulders Price 2,000gp CL 5th Weight 1 lb. Aura faint transmutation

DESCRIPTION: This length of prickly green vine is woven into a living aiguillette worn around the shoulder. Once per day as an immediate action when the wearer is struck by a melee attack, she can compel the vine to uncoil and wrap around the attacker, causing the attacker to become entangled (Reflex DC 13 negates). An entangled creature cannot move from its space. At the start of the entangled creature's turn, it can attempt a new saving throw against the entangling aiguillette, though the DC increases by 1 for each round the creature fails its save (to a maximum of 16 after 3 rounds). The entangled creature can also untangle itself as a move action by succeeding at a DC 13 Strength or Escape Artist check. The entangling aiguillette's owner cannot move while entangling a creature, but can release an entangled creature as a free action.

CONSTRUCTION REQUIREMENTS: Cost 3,000gp Feats Craft Wondrous Item Spells entangle

Section 15: Copyright Notice: Pathfinder Player Companion: Ranged Tactics Toolbox. © 2014, Paizo Inc.


Entwined Syrinx

Slot Slotless Source Pathfinder #27 Aura moderate illusion CL 7th Price 15,300gp Weight 2 lbs.

DESCRIPTION: This complex wind instrument is made of interwoven, gilded pipes. It is considered a masterwork musical instrument, granting a +2 bonus on all Perform (wind instrument) checks. The bonus is also added to the DC of any bardic performances made using the entwined syrinx.
Anytime anyone attempts to play the entwined syrinx, however, he must make a DC 15 Will save or be compelled to play a dirge of somber beauty. The dirge acts like the fascinate bardic performance—even if the character is not a bard or cannot use Perform (wind instrument)—affecting every creature within 90 feet able to see and hear the character, including the musician playing the entwined syrinx. The DC to resist this effect is 12 + the character's Charisma modifier (though if it is being played by a bard, the DC increases to include 1/2 the bard's level; the +2 Perform bonus is included). This effect persists and the musician continues to play for 1 hour, or until the performance is interrupted.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, hypnotic pattern Cost 7,150gp


Equestrian Belt

Slot Belt Aura faint transmutation CL 3rd Price 3,200gp Weight 1 lb.

DESCRIPTION: This belt is worked with images of horses stampeding across a barren, windswept plain.
The belt's wearer automatically succeeds at any check to guide with the knees, stay in the saddle, fight with a combat-trained mount, control a mount in battle, or make a fast mount or dismount, as long as the belt's wearer is wearing medium, light, or no armor. Furthermore, the belt grants a +4 competence bonus on all other Ride checks, including ones made while the wearer is in heavy armor.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, cat's grace Cost 1,600gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Escape Dust

Slot Slotless Aura faint conjuration CL 3rd Price 300gp Weight 0

DESCRIPTION: When a handful of this coarse, crystalline powder is thrown at a single creature, it circles around that creature and disrupts its ability to attack and see. Using this dust requires a ranged touch attack by its user (with a range increment of 5 feet), but doing so does not provoke attacks of opportunity. On a hit, the target is dazzled and cannot make attacks of opportunity or immediate actions for 1 round.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, glitterdust Cost 150gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.


Escape Ladder

Slot Slotless Aura moderate transmutation CL 7th Weight 1 lb. Price 4,000gp

DESCRIPTION: This 10-foot long rope ladder unrolls itself on command, extending upward into the air and magically holding itself in place. The ends of each rope have small loops for tying to another rope, a grappling hook, a piton, or similar fixtures. A second command word makes the ladder roll itself again, pulling itself toward whichever end the speaker is touching. Climbing the ladder is a DC 0 Climb check. The ladder can hold up to 300 pounds if holding itself in the air, or 600 pounds if attached to a sturdy surface.
A third command word creates an extradimensional space at the top of the ladder that is identical to rope trick, except it only holds up to one Medium creature and has a very short duration. When a creature enters the extradimensional space, at the end of the creature's turn the space collapses and the creature is transported as though by dimension door 1d6 x 100 feet away in a random direction to a safe, ground-level location. The ladder remains behind and falls to the ground when this power is used. The third command word may be used once per day.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, animate rope, dimension door, rope trick Cost 2,000gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Eversmoking Bottle

Slot Slotless Aura faint transmutation CL 3rd Price 5,400gp Weight 1 lb.

DESCRIPTION: This metal urn is identical in appearance to an efreeti bottle, except that it does nothing but smoke. The amount of smoke is great if the stopper is pulled out, pouring from the bottle and totally obscuring vision across a 50-foot spread in 1 round. If the bottle is left unstoppered, the smoke billows out another 10 feet per round until it has covered a 100-foot radius. This area remains smoke-filled until the eversmoking bottle is stoppered.
The bottle must be resealed by a command word, after which the smoke dissipates normally. a moderate wind (11+ mph) disperses the smoke in 4 rounds; a strong wind (21+ mph) disperses the smoke in 1 round.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, pyrotechnics Cost 2,700gp


Everwake Amulet

Slot Neck Aura faint conjuration CL 2nd Price 8,000gp Weight 1 lb.

DESCRIPTION: Cast in the image of the sun and often ornamented with an open eye, this amulet defends the wearer against the need for sleep. The wearer of this amulet does not need sleep, but must remain at ease for the normal amount of time to regain spells and other abilities that require rest (although the wearer could perform light activity, such as reading or keeping watch).
Once the wearer has used the power of this amulet for a total of seven nights, the amulet loses its power for one day and the wearer is exhausted for this duration. If the wearer removes the amulet for any reason after having used its ability, she becomes exhausted for four hours for every night of sleep skipped.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, lesser restoration Cost 4,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Evidentiary Dust

Slot Slotless Price 600gp CL 4th Weight 0 Aura faint divination

DESCRIPTION: This light, shimmery blue powder is typically kept in a silk satchel with hemp drawstrings.
When tossed into the air, the dust can cover a chamber with up to 100 square feet of floor space, and illuminates all footprints made within that space in the last 24 hours. Illuminated footprints glow softly for 1 hour after the dust is sprinkled and grant a +20 circumstance bonus on Survival checks to follow the tracks. A handful of dust sprinkled along a trail or road illuminates footprints in the same way, and can span as much as 250 feet.
Evidentiary dust cannot reveal footprints of creatures that hid their trail via effects such as dust of tracelessness or a druid's trackless step.

CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells faerie fire, residual tracking Gold 300gp

Section 15: Copyright Notice: Pathfinder Player Companion: Dungeoneer's Handbook. © 2013, Paizo Publishing, LLC.


Exorcist's Aspergillum

Slot Slotless Aura moderate divination CL 7th Weight 1 lb. Price 8,000gp

DESCRIPTION: This short aspergillum is made of silver. An inquisitor who carries it may use detect undead as if it were one of the spells associated with her detect alignment ability. Once per day, the item can alter an inquisitor's judgment ability; by spending one use of her judgment ability, she can allow her spells of 3rd level and lower to have full effect against incorporeal creatures, as though using the Ectoplasmic Spell feat. This lasts until the combat ends.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Ectoplasmic Spell, detect undead, creator must be an inquisitor Cost 4,000gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Expedition Pavilion

Slot Slotless Aura faint evocation CL 5th Price 6,400gp Weight 10 lbs.

DESCRIPTION: This ordinary-looking, windowless tent appears to cover only a 10-foot-by-10-foot area, but, inside, it measures a full 30 feet by 30 feet, with a large central area and three small “bedrooms” (separated by curtains) along the back wall. The interior can be lit on command, and can be adjusted from normal darkness as per the spell light. Occupants inside the tent cannot be seen, heard, or smelled by creatures outside.
The temperature inside the expedition pavilion is 70° F if the exterior temperature is between 0° and 100° F. For every degree the exterior temperature is below 0° or above 100°, the interior temperature decreases or increases, respectively, by 1°. The pavilion also provides protection against the elements, such as rain, dust, and sandstorms. The pavilion withstands any wind of less than hurricane force, but a hurricane (75+ mph wind speed) or greater force destroys it. The pavilion can only be set up once per day, requiring 10 minutes to erect or dismantle. The tent cannot be dismantled while foreign objects are still inside, though if the pavilion is destroyed, any creatures and objects inside immediately spill out.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, hide from animals, tiny hut Cost 3,200gp

Section 15: Copyright Notice: Pathfinder Companion: Sargava, the Lost Colony. © 2010, Paizo Publishing, LLC.


Explorer's Pith Helmet

Slot Head Price 3,200gp CL 1st Weight 1 lb. Aura faint abjuration

DESCRIPTION: This colonial-style helmet protects the wearer from jungle nuisances.
The wearer is affected by a constant endure elements effect (as the spell, hot weather only) and gains a +4 competence bonus on saving throws against the distraction ability of swarms. In addition, once per day the wearer can conjure an invisible porter that acts as either a floating disk or an unseen servant (wearer's choice).

CONSTRUCTION REQUIREMENTS: Cost 1,600gp Feats Craft Wondrous Item Spells endure elements, floating disk, hide from animals, unseen servant

Section 15: Copyright Notice: Pathfinder Player Companion: Magical Marketplace. © 2013, Paizo Publishing, LLC.


Explosion Pocket

Slot Slotless Aura faint evocation CL 1st Price 3,000gp Weight 1/2 lb.

DESCRIPTION: An explosion pocket looks like a cloth pouch just large enough to contain a Small or Medium humanoid's hand. When placed against a shirt, vest, jacket, trousers, or similar piece of clothing, this ragged green patch attaches to the clothing, creating a loose pocket. The pocket functions as a normal pocket, but once per day the pocket's wearer can, as a standard action by speaking a command word while his hand is in the pocket, cause the pocket to create a single vial of alchemist's fire. If a vial of alchemist's fire is in the explosion pocket when it is commanded to create a vial of alchemist's fire, the pocket instead supercharges the existing vial within so that it inflicts double the normal fire damage a vial of alchemist's fire would normally inflict. An explosion pocket can be removed as a full-round action, allowing it to be placed on a different piece of clothing as the owner wishes. A vial of alchemist's fire created or supercharged by an explosion pocket reverts to a vial of inert bitter-tasting water 1 minute after it is created or supercharged.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, burning hands Cost 1,500gp

Section 15: Copyright Notice: Pathfinder Player Companion: Goblins of Golarion. © 2011, Paizo Publishing, LLC.


Extraction Scarificator

Slot Slotless Aura faint conjuration and transmutation CL 3rd Price 2,500gp Weight 1 lb.

DESCRIPTION: An extraction scarificator is a horrid variant of the more common bloodletting device used by healers and doctors.
An extraction scarificator can be used only on a willing or helpless target.
When placed against exposed flesh, the extraction scarificator's blades deal 1d4 points of damage plus 1d4 bleed.
Once per day, an extraction scarificator can be used to extract and concentrate one of the four bodily humors from its target as well. The humor to be extracted can be adjusted as needed, and must be immediately poured into a potion vial or the extracted humor is lost. Extracting a humor takes a variable number of rounds—as soon as the victim has taken a total of 6 points of damage in all from the bleed effect, the extraction is complete. For 24 hours after extraction, this purified humor has an additional effect, functioning as one of four potions as listed below (all function at caster level 3rd).

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bleed, calm emotions, cure moderate wounds, lesser restoration, rage Cost 1,250gp

Section 15: Copyright Notice: Pathfinder Adventure Path #61: Shards of Sin. © 2012, Paizo Publishing, LLC.


Eye of Brokerage

Slot Neck Price 16,550gp CL 9th Weight 1/2 lb. Aura moderate divination

DESCRIPTION: This golden, eye-shaped amulet is relatively unassuming save for the stunning diamond in the center of the piece. An eye of brokerage grants the wearer additional prowess while bartering with merchants and otherwise making deals. The wearer gains a +5 competence bonus on Appraise checks and on Sense Motive checks to avoid being bluffed. In addition, once per day, the wearer can hold the eye of brokerage to one of her eyes for up to 7 rounds to determine whether up to seven creatures within 40 feet are lying (Will DC 16 negates), as discern lies.

CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells chaos hammer, order's wrath Special creator must be neutral Cost 8,275gp

Section 15: Copyright Notice: Pathfinder Player Companion: Champions of Balance. © 2014, Paizo Publishing, LLC.


Eye of the Void

Slot Slotless Aura moderate necromancy CL 9th Weight 1 lb. Price 10,000gp

DESCRIPTION: The eye of the void normally appears to be a small black glass or crystal ball 3 to 4 inches in diameter. However, when commanded to open, the eye reveals itself as the terrifying, multi-pupilled eye of some abomination from the dark spaces between the stars. Once per day, the bearer may hold the eye and speak one of two command words to open the eye. The first word creates a gaze effect in a 30-foot cone. The second word creates a gaze effect in a 15-foot sphere. Each creature subject to the gaze must make a DC 16 Will save; success means the creature is shaken for 1 minute, failure means it becomes frightened for 1 minute and takes 1d6 points of Wisdom damage. This is a mind-affecting fear effect.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, fear Cost 5,000gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Eye-Stealing Locket

Slot Slotless Price 24,000gp CL 3rd Weight 0 Aura faint necromancy

DESCRIPTION: This silver locket is suspended from a silver chain.
As a standard action, a creature holding the locket can speak a command word to attempt to steal the sight of one creature within 30 feet. The target must succeed at a DC 13 Fortitude saving throw or its eyes are immediately sealed within the locket's interior and replaced with featureless, shadowy orbs, causing the creature to be permanently blinded. The wielder can speak a second command word to return the victim's eyes; otherwise, this blindness cannot be removed except by miracle or wish.
Each eye-stealing locket can contain only a single set of eyes at a time, and the creature in possession of the locket is treated as having a body part of the creature to whom the eyes belong for the purpose of spells such as scrying.
If the wielder is a mesmerist and he uses an eye-stealing locket against the target of his hypnotic stare, he can apply the Will saving throw penalty from his hypnotic stare to the Fortitude saving throw the target attempts to prevent its eyes being stolen.

CONSTRUCTION REQUIREMENTS: Cost 12,000gp Feats Craft Wondrous Item Spells blindness/deafness

Section 15: Copyright Notice: Pathfinder Player Companion: Blood of Shadows. © 2016, Paizo Inc.


Eyes of Charming

Slot Eyes Aura moderate enchantment CL 7th Price 56,000gp Weight 0

DESCRIPTION: These two crystal lenses fit over the user's eyes.
The wearer is able to use charm person (one target per round) merely by meeting a target's gaze. Those targets failing a DC 16 Will save are charmed as per the spell. Both lenses must be worn for the magic item to take effect.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Heighten Spell, charm person Cost 28,000gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Eyes of Doom

Slot Eyes Aura moderate necromancy CL 11th Price 25,000gp Weight 0

DESCRIPTION: These crystal lenses fit over the user's eyes, enabling him to cast doom upon those around him (one target per round) as a gaze attack, except that the wearer must take a standard action, and those merely looking at the wearer are not affected. Those failing a DC 11 Will save are affected as by the doom spell. The wearer also gains the additional power of a continual deathwatch effect and can use fear (Will DC 16 partial) as a normal gaze attack once per week. Both lenses must be worn for the magic item to take effect.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, doom, deathwatch, fear Cost 12,500gp


Eyes of Eyebite

Slot Eyes Aura moderate necromancy CL 11th Price 30,000gp Weight 0

DESCRIPTION: These glasses look like golden teeth holding a pair of green-tinted lenses.
The wearer may use eyebite 11 times per day on command, affecting one target for each use of the spell. The wearer does not need to use these rounds consecutively, but each activation is a standard action (unlike the spell, in which targeting a new foe is a swift action). If the wearer removes the glasses, the eyebite effects immediately end.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, eyebite Cost 15,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Eyes of Keen Sight

Slot Eyes Aura faint transmutation CL 1st Price 6,000gp Weight 0

DESCRIPTION: These clear crystals fit over the wearer's eyes.
They grant the wearer a +2 competence bonus on Perception checks, and the wearer gains low-light vision. If the wearer has low-light vision already, these lenses double the distance the wearer can see with this vision.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, keen senses Cost 3,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Eyes of the Dragon

Slot Eyes Aura strong transmutation CL 15th Price 110,000gp Weight 0

DESCRIPTION: These tigereye gems fit over and then meld into the eyes, transforming the wearer's eyes into something slitted and draconic.
These eyes grant the wearer darkvision 120 ft. and blindsense 60 ft. The wearer sees four times as well as a human in dim light and twice as well in normal light.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, form of the dragon III Cost 55,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Eyes of the Eagle

Slot Eyes Aura faint divination CL 3rd Price 2,500gp Weight 0

DESCRIPTION: These lenses are made of special crystal and fit over the eyes of the wearer.
They grant a +5 competence bonus on Perception checks. Both lenses must be worn to gain the benefit. Wearing only one causes a character to become dizzy and stunned for 1 round.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, clairaudience/clairvoyance Cost 1,250gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Eyes of the Owl

Slot Eyes Aura faint transmutation CL 5th Price 4,000gp Weight 0

DESCRIPTION: These magical goggles are decorated with owl motifs, including clusters of feathers over the eyes.
The wearer gains low-light vision.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, beast shape I Cost 2,000gp.

Section 15: Copyright Notice: Pathfinder Campaign Setting: Pathfinder Society Field Guide. © 2011, Paizo Publishing, LLC.


Face of Dagon

Slot Slotless Aura strong divination CL 13th Price 27,000gp Weight 3 lbs.

DESCRIPTION: This peculiar idol, carved from some unknown green stone, depicts a seven-legged octopoid figure with a horribly grinning face. Also known as the Seasage Effigy, the Face of Dagon is a sacred relic of the ulat-kini. The bearer of the idol can breathe water (as the water breathing spell) as long as it is in her possession. In addition, the bearer can cast commune once per week to contact Dagon or one of the Great Old Ones or Outer Gods. Each time the Face of Dagon is used in this way, however, the bearer must make a DC 20 Will save or suffer insanity (as the spell) as her mind is opened to the horrors of beyond.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, commune, water breathing Cost 14,000gp

Section 15: Copyright Notice: Pathfinder Adventure Path #46: Wake of the Watcher. © 2011, Paizo Publishing, LLC.


Faithful Lantern

Slot Slotless Price 2,500gp CL 9th Weight 2 lbs. Aura moderate abjuration and conjuration

DESCRIPTION: This fine, silver bullseye lantern is embossed with the image of a stoic sentinel. It functions as a bullseye lantern that doesn't require oil to function. On command, the lantern floats alongside its user, shedding its light in whichever direction the user is looking.
Once per day on command, the lantern can be designated to stand guard for up to 8 hours. The lantern ceases to shed light and keeps watch over a 30-foot-radius area centered on itself.
The lantern acts as the alarm spell, except it is activated only by creatures that are Small or larger, and it cannot see invisible creatures. If the lantern detects a creature, it notifies the user that commanded the lantern with a mental alarm, waking the user if necessary. Once the lantern notifies its user, it shines its light on the intruder until commanded to stop.

CONSTRUCTION REQUIREMENTS: Cost 1,250gp Feats Craft Wondrous Item Spells alarm, light, mage's faithful hound, unseen servant

Section 15: Copyright Notice: Pathfinder Player Companion: Blood of Shadows. © 2016, Paizo Inc.


False Face

Slot Head Price 1,600gp CL 3rd Weight 1/2 lb. Aura see text

DESCRIPTION: This simple, hand-painted party mask emanates no magical aura. Its true usefulness is revealed only when it's worn. When a person dons the mask, she instantly assumes the appearance of single specific Small or Medium humanoid creature. Each mask has a single "face" that can't be changed once the item is created. This effect otherwise works as disguise self.

CONSTRUCTION REQUIREMENTS: Cost 800gp Feats Craft Wondrous Item Spells disguise self, magic aura

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.


Fan Feather Token

Slot Slotless Price 200gp

DESCRIPTION: A token that forms a huge flapping fan, causing a breeze of sufficient strength to propel one ship (about 25 mph). This wind is not cumulative with existing wind speed. The token can, however, be used to lessen existing winds, creating an area of relative calm or lighter winds (but wave size in a storm is not affected). The fan can be used for up to 8 hours. It does not function on land.

CONSTRUCTION: Cost 100gp


Fan of Autumn

Slot Slotless Price 6,000gp CL 3rd Weight 1 lb. Aura faint illusion

DESCRIPTION: This delicate fan is made of dried leaves and thin twigs.
Three times per day as a standard action, the wielder can wave the fan to summon forth a 30-foot cone of swirling red and gold leaves that lasts for 3 rounds. This area acts as obscuring mist, except for the duration and the fact it is composed of leaves rather than fog (thus, creatures able to see through mist and fog can't see through the fan of autumn's concealment). As long as the wielder has the fan in her hand, the leaves don't obscure her vision.

CONSTRUCTION REQUIREMENTS: Cost 3,000gp Feats Craft Wondrous Item Spells gust of wind

Section 15: Copyright Notice: Pathfinder Player Companion: Heroes of the Wild. © 2015, Paizo Inc.


Far-Reaching Sight

Slot Slotless Aura faint divination CL 3rd Weight 1 lb. Price 4,000gp

DESCRIPTION: This sight can be attached to a single two-handed firearm. When this is done, the sight becomes part of the weapon, but can be removed from that weapon with a full-round action. A firearm wielder can choose to spend a full-round action to make a single shot with a firearm that has this sight. When she does, she can resolve the attack against the touch AC of her target regardless of the range increment.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, true strike Cost 2,000gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Farglass

Slot Slotless Aura faint divination CL 5th Price 6,400gp Weight 1 lb.

DESCRIPTION: This telescoping brass spyglass functions as a normal spyglass and allows clear vision to the horizon 3 miles away at sea level. From atop a typical crow's nest or 70-foot-tall tower like Tidewater Rock, this vision extends to over 10 miles.
Once per day, the user of a farglass can activate a clairaudience/clairvoyance effect upon any location seen through the farglass's lens. As long as the location is kept in sight through the lens, the clairaudience/clairvoyance sensor can move with the location. This effect lasts for up to 5 minutes.

CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells clairaudience/clairvoyance Cost 3,700gp

Section 15: Copyright Notice: Pathfinder Adventure Path #56: Raiders of the Fever Sea. © 2012, Paizo Publishing, LLC.


Farwatcher

Slot Slotless Aura moderate divination CL 11th Price 120,850gp Weight 260 lbs.

DESCRIPTION: This exquisite telescope is crafted of brass, ivory, wood, and carefully polished crystal lenses and silver mirrors, and is over 10 feet long.
Anyone using a farwatcher must possess at least 5 ranks in Profession (astronomy) in order to use it—the device is simply too complex for anyone with less training to use it properly.
An observer using this device gains a +20 circumstance bonus on Perception checks to discern celestial bodies, as well as a +20 circumstance bonus on any Profession (astronomer) checks made while using it at night. A farwatcher can be used during either the night or day to look at celestial or terrestrial objects, though any object within 1 mile viewed through the telescope is obscured beyond recognition. A farwatcher allows its user to see things through it as though under the effects of true seeing for up to 1 hour per day. These minutes need not be consecutive, but must be expended in minimum increments of 10 minutes each.

CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Skills Profession (astronomy) 11 ranks Spells true seeing Cost 60,550gp

Section 15: Copyright Notice: Pathfinder Campaign Setting: Lost Kingdoms. © 2012, Paizo Publishing, LLC.


Fate-Reader's Lenses

Slot Slotless Price 11,250gp CL 5th Weight 0 Aura strong divination

DESCRIPTION: Fate-reader's lenses consist of two specially crafted harrow decks. The decks sport a stylized image of an eye on the back of each card—one deck's eyes are red, and the deck's eyes are blue. Each card in the red deck is linked to its corresponding card in the blue deck. The owner can peer through the eyes of any card from the red deck to see whatever is in front of the corresponding blue-eyed card, as if using enter image.
The owner can peer through any red card at will; drawing a random card and peering through it is a standard action, while going through the deck and selecting a specific card is a full-round action. If the corresponding blue card is still shuffled in with the rest of the blue deck, it is automatically moved to the top of that deck, ready to be drawn by whoever bears it. Once a blue card is drawn, it can be placed on a creature's person with a successful Sleight of Hand check or stuck to any sturdy flat surface, where it remains until moved again by either you or another creature.
Only a single pair of cards can have a visual link between them at any time, and placing a red card at the bottom of its deck causes the eye on the matching blue card to close, ending the visual link until the red card is peered through again. While the blue cards can be meted out and separated however the owner desires, the red cards lose their magic if separated from the red-eyed harrow deck for more than 10 minutes. If a blue card or a red card is destroyed, the matching card of the opposite deck loses its magic.

CONSTRUCTION REQUIREMENTS: Cost 5,625gp Feats Craft Wondrous Item Spells enter image

Section 15: Copyright Notice: Pathfinder Player Companion: The Harrow Handbook. © 2014, Paizo Inc.


Feather Step Slippers

Slot Feet Aura faint transmutation CL 3rd Price 2,000gp Weight 1 lb.

DESCRIPTION: Once per day for 10 minutes, these fine silken slippers allow their wearer to ignore the adverse movement effects of difficult terrain as if subject to the feather step spell, including granting the ability to take 5-foot steps in difficult terrain.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, feather step Cost 1,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Feather Token

Slot Slotless Aura strong conjuration CL 12th Price see individual tokens Weight 0

DESCRIPTION: Each of these items is a small feather that has a power to suit a special need. The kinds of tokens are described below. Each token is usable once. a particular feather token has no specific features to identify it unless its magic aura is viewed—even tokens with identical powers can be wildly different in appearance.

Types of Feather Tokens

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, major creation Cost see individual tokens


Featherleaf Barding

Slot Armor Price 7,310gp CL 9th Weight 1 lb. Aura faint transmutation

DESCRIPTION: This enchanted sleeve is made of tiny, feather-shaped leaves and is designed to fit birds. Once fitted over the body of a Tiny or smaller avian creature, featherleaf barding automatically shrinks to snugly fit the creature's torso and neck, serving as +1 leather armor (granting a total bonus to AC of +2). The maximum fly speed of a creature wearing featherleaf barding is 60 feet with average maneuverability. In forests, jungles, and thickly wooded areas, the wearer can fly through branches, brush, and even whole tree trunks as if they weren't there, though its fly speed and maneuverability remain the same.

CONSTRUCTION REQUIREMENTS: Cost 3,660gp Feats Craft Magic Arms and Armor Spells fly, tree stride

Section 15: Copyright Notice: Pathfinder Player Companion: Familiar Folio. © 2015, Paizo Inc.


Feller's Belt

Slot Belt Price 12,000gp CL 10th Weight 1 lb. Aura moderate transmutation

DESCRIPTION: A creature wearing a feller's belt gains +4 bonus on combat maneuver checks to sunder wooden objects, ignores any hardness possessed by wooden objects, and bypasses the damage reduction of any creatures of the plant or fey type. A creature wearing a feller's belt for over 24 hours doubles the critical threat range of any held axe, as though that weapon possessed the keen weapon special ability.
This benefit lasts for as long as the belt is worn, and doesn't stack with any other effects that expand the critical threat range of a weapon (such as keen edge or the Improved Critical feat).

CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells keen edge, warp wood Cost 6,000gp

Section 15: Copyright Notice: Pathfinder Player Companion: Agents of Evil. © 2015, Paizo Inc.


Ferocious War Mask

Slot Head Source Pathfinder #27 Aura faint necromancy CL 4th Price 3,700gp Weight 5 lbs.

DESCRIPTION: This oversized wooden mask covers the face and extends down to a point at the wearer's waist, covering most of his chest and abdomen. It is simplistically carved as a stylized, bestial face distorted with rage or nightmarish styles.
The light wood provides little protection, yet is magically reinforced to grant a +1 armor bonus. In addition, once per day as a free action, the wearer can cause the mask to warp and contort ferociously, causing a single creature within 15 feet to make a DC 14 Will save or become frightened. This is a mind-affecting fear effect.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, scare, shield Cost 1,850gp


Fey Child Necklace

Slot Neck Aura moderate divination CL 8th Price 6,000gp Weight 1/2 lb.

DESCRIPTION: This necklace is set with a bloodstone sculpted to look like a scintillating green eye. It gives the wearer a +4 competence bonus on Charisma checks and Charisma-based checks made to interact with gnomes, a +2 competence bonus on similar checks when dealing with beings of the fey creature type, and a -2 penalty on similar checks when interacting with anyone else. The wearer can read, speak, and understand the Gnome language. If the wearer is not a gnome, she gains low-light vision, and may cast dancing lights, ghost sound, prestidigitation, and speak with animals each once per day as a spell-like ability.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must be a gnome Cost 3,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Field Scrivener's Desk

Slot Slotless Aura faint evocation CL 5th Price 5,400gp Weight 2 lbs.

DESCRIPTION: Pathfinders are often called upon to take notes during their adventures, but sometimes finding a place where one can write in comfort while on a mission can be rather difficult. The field scrivener's desk attempts to address this need. This magic desk can be folded up into a 3-inch-wide cube of lacquered wood for easy transport. Once per day, a single command causes this block of wood to unfold in the space of 1 round into an exquisite writing desk sized for a Small or Medium author, complete with four vials of ink, two writing quills, and 50 blank sheets of paper. The desk creates new supplies of ink, quills, and paper each time it is unfolded. Once the desk is unfolded, it creates a 20-foot radius hemisphere centered on the desk's location—this effect is identical to that created by a tiny hut spell. Once activated, the desk's tiny hut effect lasts for up to 10 hours or until the desk is folded up or moved more than a few inches. Of course, the effect also works to provide an ideal spot for a campsite, and in most parties a field scrivener's desk is used solely for this effect.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, shrink item, tiny hut Cost 2,700gp.

Section 15: Copyright Notice: Pathfinder Campaign Setting: Pathfinder Society Field Guide. © 2011, Paizo Publishing, LLC.


Figurines of Wondrous Power

Slot Slotless Aura varies CL varies Price 10,000gp (bronze griffon), 10,000gp (ebony fly), 16,500gp (golden lions), 21,000gp (ivory goats), 7,500gp (lapis camel), 17,000gp (marble elephant), 28,500gp (obsidian steed), 15,500gp (onyx dog), 9,100gp (serpentine eagle), 9,100gp (serpentine owl), 3,800gp (silver raven) Weight 1 lb.

DESCRIPTION: Each of the several kinds of figurines of wondrous power appears to be a miniature statuette of a creature an inch or so high (with one exception). When the figurine is tossed down and the correct command word spoken, it becomes a living creature of normal size (except when noted otherwise below). The creature obeys and serves its owner. Unless stated otherwise, the creature understands Common but does not speak.
If a figurine of wondrous power is broken or destroyed in its statuette form, it is forever ruined. All magic is lost, its power departed. If slain in animal form, the figurine simply reverts to a statuette that can be used again at a later time.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, animate objects, additional spells, see text Cost 5,000gp (bronze griffon), 5,000gp (ebony fly), 8,250gp (golden lions), 10,500gp (ivory goats), 3,750gp (lapis camel), 8,500gp (marble elephant), 14,250gp (obsidian steed), 7,750gp (onyx dog), 4,550 (serpentine eagle), 4,550gp (serpentine owl), 1,900gp (silver raven)

Types of Figurines


Firefoot Powder

Slot Slotless Aura faint necromancy CL 5th Price 1,000gp Weight 0

DESCRIPTION: This bright red powder contains a mixture of rare herbs and black salt. One dose of fire foot powder is enough powder to spread over two 5-foot squares, usually around doorways.
The first creature to enter a powdered square must succeed on a DC 14 Fortitude save or immediately become overwhelmed by waves of fiery pain as if its legs and feet were being burned to ashes. The victim takes 1d6 points of nonlethal damage per round for 5 rounds, during which time it is also sickened.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, pain strike Cost 500gp

Section 15: Copyright Notice: Pathfinder Campaign Setting: Rival Guide. © 2011, Paizo Publishing, LLC.


Firepowder

Slot Slotless Source Legacy of Fire Player's Guide Aura faint evocation (fire) CL 3rd Price 10gp Weight 1/2 lb.

DESCRIPTION: This chalky yellow powder is usually kept in a finely woven canvas pouch. When you mix firepowder with fine sand, the resultant mixture quickly heats up until it combusts, creating a slow-burning flame that requires no additional fuel. Half a pound of firepowder takes 1 minute to mix, and the fire produced burns for 8 hours, equivalent to a standard campfire.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, continual flame Cost 5gp


First Aid Gloves

Slot Hands Price 4,500gp CL 9th Weight 1 lb. Aura moderate conjuration

DESCRIPTION: These fingerless gloves of white cloth have a sapphire decorating the base of each exposed finger, numbering 10 in all.
The wearer of a pair of first aid gloves can, as a standard action, cast any of the following spells (caster level 9th), permanently expending a number of sapphires equal to the spell's level (as denoted in parentheses after each spell): breath of life (5), cure critical wounds (4), cure light wounds (1), cure moderate wounds (2), cure serious wounds (3), and mass cure light wounds (5).
When casting a spell from the gloves, the wearer can't expend sapphires on different hands, thus only a full hand's worth of gems can be used to cast breath of life or mass cure light wounds. Regardless, both gloves must be worn to function.
Once all of the sapphires are expended, a pair of first aid gloves becomes non-magical.

CONSTRUCTION REQUIREMENTS: Cost 2,250gp Feats Craft Wondrous Item Spells breath of life, cure critical wounds, cure light wounds, cure moderate wounds, cure serious wounds, mass cure light wounds

Section 15: Copyright Notice: Pathfinder Player Companion: Pathfinder Society Primer. © 2013, Paizo Publishing, LLC.


Flame of Rage

Slot Head Price 10,000gp CL 3rd Weight 1 lb. Aura faint evocation

DESCRIPTION: This ancient diadem is crafted in the shape of an enraged face with an enormous ruby in the center. The gem allows its wearer to channel her rage into pure flame.
While under the effects of rage, as a standard action the wearer can expend 1 round of rage or raging song to cause the ruby to release a beam of fire like a miniature hellfire flume. If the wearer succeeds at a ranged touch attack against a creature or object within 30 feet, the beam deals 2d6 points of fire damage to that target. If the wearer instead expends 3 rounds of rage, bloodrage, or raging song, the beam becomes a 60-foot line instead, dealing 5d6 points of fire damage to all creatures and objects along that line (Reflex DC 14 negates).

CONSTRUCTION REQUIREMENTS: Cost 5,000gp Feats Craft Wondrous Item Spells scorching ray

Section 15: Copyright Notice: Pathfinder Player Companion: Advanced Class Origins. © 2014, Paizo Inc.


Flask of Ebon Flame

Slot Slotless Source Pathfinder #22 Aura faint transmutation CL 5th Price 1,500gp Weight 1 lb.

DESCRIPTION: This small flask smokes with an odorless black mist when opened. Each flask contains a single use of ebon flame, a strange sort of fire that is hostile to normal fire. Cool to the touch even in hot environs, when poured out, a flask creates a 20-foot-radius burst of black fire centered on the user. This burst of ebon flame extinguishes all natural fires and dispels magical fire (dispel check 1d20+5) in the area, including magic items that have fire effects (such as a flametongue sword or a necklace of fireballs), although items dispelled merely cease to function for 1d4 rounds.
The ebon flame can cure damage caused by fire—each creature in the burst is healed 5d6 points of damage caused by fire effects.
A creature with the fire subtype inside the area of the burst takes 5d6 points of damage and is stunned for 1 round—a successful DC 15 Fortitude save halves the damage and negates the stun effect.
Ebon flame is unstable, and when combined in doses larger than a single use, or when not stored in a specially prepared flask, it dissipates harmlessly in a cloud of faint black smoke. Overlapping areas of ebon flame do not stack their effects.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, false life or cure moderate wounds, resist energy or quench Cost 750gp


Flask of the Reaper

Slot Slotless Price 3,800gp CL 3rd Weight 0 Aura faint transmutation

DESCRIPTION: Note This item is associated with a specific deity.
This metal container looks like a hip flask for carrying alcoholic drinks except it is barely larger than a potion vial. The side of the flask may be blank or have a personalized decoration, but the screw-on stopper usually bears a mark like a shield or perhaps a featureless mask. Once per day, the bearer can drink from the flask to gain a +5 alchemical bonus on Fortitude saving throws against poison and a +5 competence bonus on Stealth checks for 1 hour.
If The Reaper of Reputation is the bearer's patron, once per day the bearer can drink from the flask to gain a +5 competence bonus on Perception, Sleight of Hand, or Stealth checks (drinker's choice) for 1 hour. In addition, the bearer can pour acid from the flask (equivalent in volume to a standard acid flask) once per day.

CONSTRUCTION REQUIREMENTS: Cost 1,900gp Feats Craft Wondrous Item, acid splash, resistance, creator must have 5 ranks in Perception, Sleight of Hand, and Stealth

Section 15: Copyright Notice: Pathfinder Campaign Setting: Inner Sea Gods. © 2014, Paizo Publishing, LLC.


Floating Feather Feather Token

Slot Slotless Price 450gp

DESCRIPTION: This token can be attached to any creature up to 200 pounds, causing a pair of large wings to grow from the target and allowing her to fly (speed 30, average maneuverability) for 1 minute. The token can be attached to an object of up to 200 pounds, which flies straight in a direction indicated by the creature who activates the feather unless the activator uses a move action to redirect its movement. The wings persist for 1 minute.

CONSTRUCTION REQUIREMENTS: Cost 225gp


Floating Sail

Slot Slotless Price varies (see below) CL 5th Weight varies Aura faint transmutation

DESCRIPTION: This silk cloth is folded into a neat triangle and tied with a gold ribbon.
If the command word is spoken, a floating sail unfurls up to its full size in an area chosen by the speaker and becomes a rigid sheet of cloth capable of supporting a large amount of weight. When the command word is uttered a second time, the floating sail folds up into a triangle in a space chosen by the speaker (this space must be one that the floating sail was touching while unfurled).
If the floating sail is bearing any weight when commanded to fold up, it collapses and takes the form of a normal silk sail; depending on whether the sail was placed on water, over a gap, or in a similarly perilous location, any creatures standing on it may become entangled in the sail, fall to their doom, or worse (at the GM's discretion, those who succeed at a Reflex save may avoid disaster). Similarly, a floating sail immediately collapses if its weight capacity is exceeded. A collapsed floating sail must be picked up and refolded by hand before it can be activated again.

SizeWeight (lbs.)
Capacity (lbs.)
Price (gp)
10-ft.-by-15-ft.208005,000
15-ft.-by-30-ft.251,00015,000
15-ft.-by-40-ft.401,25020,000
20-ft.-by-50-ft.502,00032,000

CONSTRUCTION REQUIREMENTS: Cost varies (see table)

SizeCost (gp)
10-ft.-by-15-ft.2,500
15-ft.-by-30-ft.7,500
15-ft.-by-40-ft.10,000
20-ft.-by-50-ft.16,000

Feats Craft Wondrous Item Spells water walk

Section 15: Copyright Notice: Pathfinder Player Companion: Magical Marketplace. © 2013, Paizo Publishing, LLC.


Flying Chest

Slot Slotless Price 19,000gp CL 10th Weight 100 lbs. Aura moderate transmutation

DESCRIPTION: These chests most often appear as hinged, reinforced wooden barrels with saddles. Upon close inspection, a keyhole is visible on the side of the barrel, where a good lock is inset.
The chest's interior can hold up to 6 cubic feet of material.
The chest can be ridden by a single Medium creature or two Small creatures, and is able to fly through the air as if affected by an overland flight spell (with a +5 bonus on Fly checks) for up to 10 hours per day, split up as its owner desires. The chest can carry up to 300 pounds at a speed of 40 feet, or up to 600 pounds at a speed of 30 feet. Only the weight of riders and materials strapped to the chest's exterior counts for this limitation, not the weight of material stored within.

CONSTRUCTION REQUIREMENTS: Cost 8,500gp Feats Craft Wondrous Item Spells animate objects, overland flight, permanency

Section 15: Copyright Notice: Pathfinder Campaign Setting: Lost Treasures. © 2014, Paizo Inc.


Flying Ointment Ointment

Slot Slotless Aura moderate transmutation CL 9th Price 2,250gp Weight 0

DESCRIPTION: This preparation of herbs includes belladonna, mandrake, and foxglove (also known as “witch's glove”) in a base of rendered fats. When rubbed over the skin, the ointment grants the subject the ability to fly (as the overland flight spell) for up to 9 hours.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, overland flight Cost 1,125gp

Section 15: Copyright Notice: Advanced Player's Guide Advanced Player's Guide. © 2010, Paizo Publishing, LLC.


Fogcutting Lenses

Slot Face Price 8,000gp Aura faint transmutation CL 5th Weight 1 lb.

DESCRIPTION: These goggles are made of carefully-polished rock crystal, with frames of polished brass and a simple leather strap and buckle sized for a giant's head (but easily adjustable for smaller wearers).
The goggles allow the wearer to see through magical and normal fogs, mists, and similar obscurement. They do not confer darkvision or low-light vision. Further, the goggles distort and skew vision strangely, causing a -4 penalty on Perception checks.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, darkvision, fog cloud Cost 4,000gp

Section 15: Copyright Notice: Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition. © 2012, Paizo Publishing, LLC.


Folding Boat

Slot Slotless Aura moderate transmutation CL 6th Price 7,200gp Weight 4 lbs.

DESCRIPTION: A folding boat looks like a small wooden box about 12 inches long, 6 inches wide, and 6 inches deep when it is inactive. In this mode, it can be used to store items just like any other box. Yet when the proper command word is given, the box unfolds itself rapidly in the space of a single round to form a boat 10 feet long, 4 feet wide, and 2 feet in depth. A second command word causes it to unfold even further into a ship 24 feet long, 8 feet wide, and 6 feet deep. The folding boat cannot unfold if there isn't enough open space for it to occupy once unfolded. Any objects formerly stored in the box now rest inside the boat or ship.
In its smaller form, the boat has one pair of oars, an anchor, a mast, and a lateen sail. In its larger form, the boat has a deck, single rowing seats, five sets of oars, a rudder, an anchor, a deck cabin, and a mast with a square sail. The boat can hold 4 people comfortably, while the ship carries 15 with ease.
A third word of command causes the boat or ship to fold itself into a box once again, but only when it is unoccupied.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, fabricate, creator must have 2 ranks in the Craft (ships) skill Cost 3,600gp


Forge Fist Amulet

Slot Neck Aura faint evocation CL 6th Price 13,000gp Weight 1 lb.

DESCRIPTION: This fist-shaped stone amulet glows with a fiery light. On command, this amulet causes the wearer's fists to transform into red-hot flaming adamantine. The wearer is protected from the searing heat and can make savage blows with his hands. Unarmed strikes and natural attacks the wearer make with his hands gain the flaming weapon special ability and are treated as adamantine for the purpose of bypassing damage reduction (but not hardness). The wearer's hands become rigid while using this amulet and cannot be use to hold or manipulate objects (unless that manipulation could be accomplished with a club and is not damaged by fire). The transformation can be ended as a swift action.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item; greater magic fang; and flame blade, flame strike, or fireball Cost 6,500gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Form-Fixing Gauntlets

Slot Hands Aura strong abjuration CL 15th Price 8,000gp Weight 1/2 lb.

DESCRIPTION: These leather gauntlets grant the wearer a +2 morale bonus on unarmed strike, natural attacks, and combat maneuver checks versus creatures with the change shape special ability or similar abilities that allow it to change shape at will. While the wearer has such a creature grappled or pinned, it cannot use any shape-changing spells or abilities unless it succeeds at a concentration check; the DC of this check is 4 + the DC of casting the spell while grappled. If the wearer has such a creature pinned, a successful grapple check allows him to force the target into a specific shape it can take naturally (without the use of a spell). This involuntary transformation only forces the creature into a shape it is normally capable of and does not cost the creature an action.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, polymorph any object Cost 4,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Formula Alembic

Slot Slotless Aura faint divination CL 3rd Weight 2 lbs. Price 200gp

DESCRIPTION: This magically-augmented alchemical device distills a potion or alchemist extract into the knowledge needed to create its formula. By gently heating a potion or extract in the alembic for 1 hour, the device creates a few drops of magical liquid. If consumed by an alchemist, this liquid gives him knowledge of the potion's or extract's formula, as if it were an extract he recorded in his formula book. This knowledge lasts for 24 hours. He may scribe this formula in his formula book in the normal fashion.
Using the alembic does not harm the potion, but the process makes it nearly boiling hot (it cools normally). The alembic can only distill the knowledge of formulas on the alchemist extract list (for example, it cannot turn a potion of a cleric-only spell into something an alchemist can learn).

CONSTRUCTION REQUIREMENTS: Brew Potion, Craft Wondrous Item, identify, creator must be an alchemist Cost 100gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Fortifying Leeches

Slot Slotless Aura faint transmutation CL 3rd Price 6,000gp Weight 2 lbs.

DESCRIPTION: This ornate glass jar is filled with greenish fluid and the slick, writhing forms of many large black leeches. Though bloodmages often use leeches to help them regulate their overloaded circulatory systems, this particular batch adds additional benefits usable by anyone.
To attach this jar's leeches, the user merely needs to open the jar and upend the contents over his head and torso as a standard action—the leeches do the rest, attaching to the user's body almost instantaneously. These leeches impart a +2 enhancement bonus to Constitution, but also a -4 penalty on Diplomacy checks against creatures that might find such a practice grotesque (such as most civilized races). Once applied, the leeches persist for 8 hours before they die. The leeches are immediately destroyed if the wearer takes more than 20 points of damage from any area-effect energy damage. The jar automatically refills with a new batch of fortifying leeches after 24 hours.
While the fortifying leeches are applied, a bloodmage immediately regains 2 bonus points to her blood pool—this cannot increase her blood points to higher than her normal maximum. In addition, whenever the bloodmage uses her bleed ability to gain extra blood points, she may roll her bleed dice twice and take the more favorable result.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bear's endurance Cost 3,000gp

Section 15: Copyright Notice: Pathfinder Adventure Path #63: The Asylum Stone. © 2012, Paizo Publishing, LLC.


Fortifying Stone

Slot Slotless Aura moderate evocation CL 7th Price 1,000gp Weight 0

DESCRIPTION: On command, this semiprecious stone adheres to an object weighing not more than 100 pounds. As long as it is attached, the stone increases the object's hardness by 5, its break DC by 5, and its hit points by 20. Like temporary hit points, these additional hit points are lost first when the object the stone is protecting is damaged, and once they are exhausted, the fortifying stone is destroyed. However, unlike temporary hit points, they can be completely restored by repairing the fortifying stone via a single casting of a make whole spell. Any effect that breaks or destroys the protected object also destroys any attached fortifying stones.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, stoneskin Cost 500gp.

Section 15: Copyright Notice: Pathfinder Campaign Setting: Pathfinder Society Field Guide. © 2011, Paizo Publishing, LLC.


Fortunate Charm

Slot Neck Aura faint evocation CL 5th Price 3,000gp Weight 0

DESCRIPTION: Once per day, this good luck charm allows the wearer to reroll a single skill check or concentration check after the success or failure of the original roll is known. The result of the reroll must be kept, even if it is worse than the original roll. The charm may not be used on a skill check that's already been rerolled by some other means.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, divine favor Cost 1,500gp.

Section 15: Copyright Notice: Pathfinder Campaign Setting: Pathfinder Society Field Guide. © 2011, Paizo Publishing, LLC.


Frost Fist Amulet

Slot Neck Aura faint evocation CL 5th Price 10,000gp Weight 1 lb.

DESCRIPTION: Shaped like a fist, this iron amulet is surrounded by a frigid fog. On command, this amulet causes the wearer's hands to become encased in a layer of freezing iron. The wearer is protected from the frigid cold and can make savage blows with his hands. Unarmed strikes and natural attacks the wearer makes with hands gain the frost weapon special ability and are treated as cold iron for the purpose of bypassing damage reduction. The wearer's hands become rigid while using this amulet and cannot be use to hold or manipulate objects (unless that manipulation could be accomplished with a club and is not damaged by cold). The transformation can be ended as a swift action.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item; greater magic fang; and cone of cold or ice storm Cost 5,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Frostwild Bridle

Slot Head Price 48,000gp CL 9th Weight 2 lbs. Aura moderate evocation

DESCRIPTION: When this bridle of crystal-studded white leather is placed on a horse or similar mount, the animal's eyes emit a bright azure glow and its hair glistens with magical frost.
A frostwild bridle provides cold resistance 20 to its wearer. Also, three times per day on the rider's command, the animal wearing a frostwild bridle can breathe a 60-foot cone of frost that deals 9d6 points of cold damage to all creatures in the area. A successful DC 17 Reflex save halves the damage.

CONSTRUCTION REQUIREMENTS: Cost 24,000gp Feats Craft Wondrous Item Spells cone of cold, resist energy

Section 15: Copyright Notice: Pathfinder Player Companion: Heroes of the Wild. © 2015, Paizo Inc.


Gamboge Nodule (Ioun Stone)

Slot Slotless Aura moderate transmutation CL 12th Price 54,000gp Weight 0.

DESCRIPTION: This stone grants you immunity to poison, as if wearing a periapt of proof against poison.

Cracked: This stone grants immunity to one kind of poison, such as arsenic or scorpion venom. Price 1,500gp.

Flawed: This stone grants immunity to poison and a -4 penalty on saving throws against curses and diseases. Price 40,000gp.

See Inferior Ioun Stones for details on cracked and flawed variant stones.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, neutralize poison, creator must be 12th level Cost 27,000gp

Section 15: Copyright Notice: Pathfinder Chronicles Seekers of Secrets Paizo Publishing, LLC. © 2009 Paizo Publishing.


Gauntlet of Rust

Slot Hands Aura moderate transmutation CL 7th Price 11,500gp Weight 2 lbs.

DESCRIPTION: This single metal gauntlet looks rusted and pitted but is actually quite powerful.
Once per day, it can affect an object as with the rusting grasp spell. It also completely protects the wearer and her gear from rust (magical or otherwise), including the attack of a rust monster.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, rusting grasp Cost 5,750gp.

Gauntlet of Rust, Greater

Slot Hands Aura moderate transmutation CL 7th Price 34,500gp Weight 1 lb.

DESCRIPTION: This item is identical to a gauntlet of rust, except the wearer can use rusting grasp 3 times per day.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, rusting grasp Cost 17,250gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Gauntlets of the Skilled Maneuver

Slot Hands Aura faint transmutation CL 3rd Price 4,000gp Weight 1 lb.

DESCRIPTION: The wearer of these gauntlets gains a +2 bonus on one type of combat maneuver check (such as bull rush, disarm, or steal) chosen by the creator when the item is created.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must have the appropriate Improved combat maneuver feat (Improved Bull Rush, Improved Dirty Trick, Improved Disarm, Improved Drag, Improved Grapple, Improved Overrun, Improved Reposition, Improved Steal, Improved Sunder, or Improved Trip) Cost 2,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Gauntlets of the Unchained

Slot Hands Price 13,200gp CL 7th Weight 6 lbs. Aura moderate evocation

DESCRIPTION: Said to have first been forged centuries ago by a human master blacksmith who escaped from drow slavers, these shimmering silver gauntlets remind the wearer that she is always shackled to the deeds of her past, but remains unfettered with the promise of a freer future.
The wearer of a pair of gauntlets of the unchained may only wield weapons two-handed—the magical chain that binds the gauntlets makes it effectively impossible to wield or hold more than one item at a time.
By tapping the gauntlets' manacles together as a swift action, the wearer can cause damage dealt by her wielded weapon to become lawful-aligned and thus overcome the corresponding damage reduction. This effect lasts for up to 7 rounds per day.
This duration need not be consecutive, but it must be spent in 1-round increments.
By breaking the magical chain that connects the gauntlets as a standard action, the wearer can cause her wielded weapon to gain the anarchic weapon special ability for 7 minutes. Once broken, the chain between the gauntlets is shattered forever, and the gauntlets become non-magical.

CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells chaos hammer, order's wrath Special creator must be neutral Cost 6,600gp

Section 15: Copyright Notice: Pathfinder Player Companion: Champions of Balance. © 2014, Paizo Publishing, LLC.


Gauntlets of the Weaponmaster

Slot Hands Aura strong conjuration CL 10th Price 110,000gp Weight 5 lbs.

DESCRIPTION: These gauntlets come in a variety of forms. Some are mostly leather with small steel plates, and are suited for fine swordplay. Others are fully articulated plate favored by knights in full plate.
On command, the wearer of the gauntlet can store a single weapon he is holding in the gauntlets. When he does so, a graven image of the weapon appears on the gauntlet's plates. The wearer can store up to 10 weapons in the gauntlets in this manner. Retrieving a weapon requires the wearer to touch the image of the weapon he wants. Doing so is a swift action. When a weapon is retrieved, it appears in the hands of the wearer and any weapons the wearer had in his hands is stored in the gauntlets. If there is no room in the gauntlet for the weapons the wearer is holding, those weapons are dropped. The gauntlets can only store weapons; other items cannot be placed in the gauntlet.
Furthermore, three times per day on command, the gloves affect the wearer as the greater heroism spell.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, heroism, rope trick Cost 55,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Gauntlets of Twisting Vines

Slot Hands Price 5,000gp CL 3rd Weight 2 lbs. Aura faint transmutation

DESCRIPTION: These wrist wraps are actually dark, thorny vines that constantly move and twist around the wearer's hands of their own accord.
The wearer gains a +2 circumstance bonus on combat maneuver checks to disarm, grapple, and steal. Once per day when the wearer successfully pins a foe with a grapple check, the vines can move off the wearer (ending the circumstance bonus on combat maneuver checks), envelop the target, and tie it up. A tied-up victim can escape the vines by succeeding at a combat maneuver or Escape Artist check with a DC equal to the result of the combat maneuver check that pinned the victim. The character who was wearing the gauntlets when they were used to envelop a target can remove them from the target as a move action. Any other creature must succeed at a combat maneuver or Strength check at the same DC to pry the gauntlets loose of an enveloped target.

CONSTRUCTION REQUIREMENTS: Cost 2,500gp Feats Craft Wondrous Item, Improved Grapple Spells entangle

Section 15: Copyright Notice: Pathfinder Player Companion: Heroes of the Wild. © 2015, Paizo Inc.


Gem of Brightness

Slot Slotless Aura moderate evocation CL 6th Price 13,000gp Weight 0

DESCRIPTION: This crystal appears to be a long, rough prism. Upon utterance of a command word, though, the gem's facets suddenly grow highly polished as the crystal emits bright light of one of three sorts.

A newly created gem of brightness has 50 charges. When all its charges are expended, the gem becomes nonmagical and its facets grow cloudy with a fine network of cracks.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, daylight Cost 6,500gp


Gem of Seeing

Slot Slotless Aura moderate divination CL 10th Price 75,000gp Weight 0

DESCRIPTION: This finely cut and polished stone is indistinguishable from an ordinary jewel in appearance. When it is gazed through, a gem of seeing enables the user to see as though she were affected by the true seeing spell. A gem of seeing can be used for as many as 30 minutes a day, in increments of 5 minutes. These increments do not need to be consecutive.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, true seeing Cost 37,500gp


Getaway Boots

Slot Feet Aura moderate conjuration CL 11th Price 30,000gp Weight 1 lb.

DESCRIPTION: These rather nondescript boots can, once per day, be attuned to a location their wearer is standing upon.
Once the boots are attuned to a location, once per day as a full-round action, the wearer, along with anything she is wearing or carrying, teleports back to the attuned location as the getaway spell, except that no allies are teleported when the boots are activated even if they were in the area when the boots were attuned to their location. Once the boots are attuned to a location, they continue to be attuned to the same location until they are attuned to a new location.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, getaway Cost 15,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Ghostvision Gloves

Slot Hands Aura faint divination and evocation CL 5th Price 4,000gp Weight 0

DESCRIPTION: These gloves are made of pale gray silk; each is adorned with an embroidered silver eye on the back.
Once per day the wearer may activate them, as a standard action, by bowing her head and pressing her hands to her eyes. The embroidered silver eyes flare and open, and when the wearer lowers her hands, deep pools of swirling gray mist hide her own eyes and allow her to more clearly see the restless dead for the next 10 rounds. While active, ghostvision gloves grant the following effects.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, detect undead, searing light, channel positive energy class ability Cost 2,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Giant Fist Gauntlets

Slot Hands Aura moderate transmutation CL 8th Price 20,000gp Weight 5 lbs.

DESCRIPTION: As a swift action, the wearer of these rough leather gauntlets can expand her hands to twice normal size and harden to the consistency of hardwood. This transformation lasts for up to 20 rounds per day, though they need not be consecutive rounds. If the wearer hits with an unarmed strike or natural attack using her enlarged hands, she may attempt to bull rush her opponent as a free action.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, enlarge person Cost 10,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Glarecutter Goggles

Slot Head Source Legacy of Fire Player's Guide Aura faint conjuration CL 5th Price 2,000gp Weight 1 lb.

DESCRIPTION: These dark lenses of smoked glass are set in a thin leather headband and filter the light reaching your eyes. You gain a +5 resistance bonus on Fortitude saving throws against sight- and light-based hazards or attacks, such as desert glare, blindness, gaze attacks, and so on.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, remove blindness/deafness, resistance Cost 1,000gp


Glass Walrus Figurine of Wondrous Power

Slot Slotless Aura moderate transmutation CL 11th Price 14,000gp Weight 1 lb.

DESCRIPTION: This figurine of wondrous power is shaped like a walrus and is carved out of a prismatic crystal.
It follows all the normal rules for figurines of wondrous power. When animated, a glass walrus acts in all ways like a normal walrus except it can glide along the surface of water as though under the constant effects of water walk. Up to two Medium creatures or four Small creatures can fit on a glass walrus's back as the creature glides across water (the walrus moves at half speed while carrying creatures), and the walrus can carry up to 600 pounds in this way before it becomes too encumbered to move. A glass walrus can be used twice per week for up to 6 hours per use. When 6 hours have passed or when the command word is spoken, the glass walrus again becomes a tiny statuette.

CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells animate objects, water walk Cost 7,000gp

Section 15: Copyright Notice: Pathfinder Player Companion: Animal Archive. © 2013, Paizo Publishing, LLC.


Globe of Moonlight

Silvery, pearlescent light seeps out of this skull-sized glass orb.

Slot Slotless Price 700gp CL 7th Weight 1 lb. Aura moderate enchantment and evocation

DESCRIPTION: When shattered (a standard action), the globe floods a 30-foot radius burst in moonlight. Creatures that are affected by the light of the full moon (such as an afflicted lycanthrope) are affected as if exposed to such light, and effects that rely on moonlight function within range of this effect. This moonlight persists for 1 minute, is treated as dim light (replacing any current illumination in the area), and is equivalent to a 4th-level light spell for the purpose of interacting with other light or darkness effects.

CONSTRUCTION REQUIREMENTS: Cost 350gp Feats Craft Wondrous Item Spells light, moonstruck

Section 15: Copyright Notice: Pathfinder Player Companion: Blood of the Moon. © 2013, Paizo Publishing, LLC.


Glove of Familiar's Touch

Slot Hands Price 23,000gp CL 7th Weight 2 lbs. Aura moderate evocation

DESCRIPTION: A glove of familiar's touch features a large, brightly colored gem fastened to its palm, and comes with an additional gem attuned to the glove. As long as his familiar is touching the attuned gem, the wearer of this glove can designate his familiar as the source for any touch spell he casts, even if he and his familiar are not in contact when the spell is cast. A glove of familiar's touch takes up the wearer's entire hands slot; the wearer can't gain the benefits of another magic item (even another glove of familiar's touch) that also uses the hands slot.

CONSTRUCTION REQUIREMENTS: Cost 11,500gp Feats Craft Wondrous Item Spells imbue with spell ability

Section 15: Copyright Notice: Pathfinder Player Companion: Familiar Folio. © 2015, Paizo Inc.


Glove of Storing

Slot Hands Aura moderate transmutation CL 6th Price 10,000gp Weight 0

DESCRIPTION: This device is a single leather glove. On command, one item held in the hand wearing the glove disappears. The item can weigh no more than 20 pounds and must be able to be held in one hand. While stored, the item has negligible weight. With a snap of the fingers wearing the glove, the item reappears. A glove can only store one item at a time. Storing or retrieving the item is a free action. The item is shrunk down so small within the palm of the glove that it cannot be seen. Spell durations are not suppressed, but continue to expire. If the glove's effect is suppressed or dispelled, the stored item appears instantly. A glove of storing uses up the wearer's entire hands slot. The wearer may not use another item (even another glove of storing) that also uses the hands slot.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, shrink item Cost 5,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Gloves of Arcane Striking

Slot Hands Aura faint transmutation CL 1st Price 5,000gp Weight 1 lb.

DESCRIPTION: These soft leather gloves are decorated with even rows of mithral rivets.

Requirement Only a spellcaster with the Arcane Strike feat can activate the abilities of these gloves.
These abilities are as follows:

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, Arcane Strike, magic weapon Cost 2,500gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Gloves of Arrow Snaring

Slot Hands Aura faint abjuration CL 3rd Price 4,000gp Weight 0

DESCRIPTION: Once worn, these snug gloves seem to meld with the hands, becoming almost invisible to casual observation. Twice per day, the wearer can act as if he had the Snatch Arrows feat, even if he does not meet the prerequisites for the feat. Both gloves must be worn for the magic to be effective, and at least one hand must be free to take advantage of the magic.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, shield Cost 2,000gp


Gloves of Dueling

Slot Hands Aura faint transmutation CL 5th Price 15,000gp Weight 0

DESCRIPTION: These supple gloves grant the wearer a +4 bonus to her CMD against disarm attacks, attempts to sunder her wielded weapons, and effects that cause her to lose her grip on her weapons (such as grease). The wearer doesn't drop held weapons when panicked or stunned. If the wearer has the weapon training class feature and is using an appropriate weapon, her weapon training bonus increases by +2.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, greater magic weapon Cost 7,500gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Gloves of Elvenkind

Slot Hands Aura moderate transmutation CL 8th Price 7,500gp Weight 0

DESCRIPTION: These plain gray leather gloves grant a +5 competence bonus on Spellcraft checks and concentration checks made to cast a spell defensively. Both gloves must be worn for the magic to be effective.

CONSTRUCTION REQUIREMENTS: Combat Casting, Craft Wondrous Item, creator must be an elf Cost 3,500gp

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC.


Gloves of Larceny

Slot Hands Aura faint transmutation CL 3rd Price 2,500gp Weight 1 lb.

DESCRIPTION: These supple beige calfskin gloves greatly enhance a thief's talents.
The wearer gains a +5 competence bonus on Sleight of Hand checks.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, creator must have 5 ranks in Sleight of Hand Cost 1,250gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Gloves of Marking

Slot Hands Price 7,200gp CL 4th Weight 1 lb. Aura faint necromancy and transmutation

DESCRIPTION: These ruddy leather gloves enhance the precision of the wearer. When wielding a piercing or slashing weapon and using Weapon Finesse, the wearer can mark a creature when confirming a critical hit instead of dealing additional damage. The mark consists of a simple symbol, such as a single letter.
The wielder and her allies gain a +2 morale bonus on attack rolls and melee damage rolls against the marked creature for 1 minute. In addition, the marked creature must succeed at a Will saving throw (DC 10 + one-half the wielder's level + the wielder's Dexterity modifier) or be shaken for 1 minute. The bonuses and condition persist even if the damage caused by the mark is healed.

CONSTRUCTION REQUIREMENTS: Cost 3,600gp Feats Craft Wondrous Item Spells cause fear, heroism

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.


Gloves of Pulverizing Disruption

Slot Hands Price 9,400gp CL 3rd Weight 0 Aura faint transmutation

DESCRIPTION: Three times per day, the wearer can use these thick leather gloves to make a melee touch attack against an undead creature, a construct, or a non-magical object and deal 3d4 points of damage to it. When the wearer deals damage in this way, the gloves absorb part of the matter that makes up the target. This creates dust that is stored within the gloves for 24 hours. The next time the wearer attempts a dirty trick combat maneuver, the dust flies from the gloves, providing a +2 bonus on that attempt. If the wearer does not attempt a dirty trick combat maneuver before 24 hours elapses, the dust disappears.

CONSTRUCTION REQUIREMENTS: Cost 4,700gp Feats Craft Wondrous Item Spells corrosive touch

Section 15: Copyright Notice: Pathfinder Player Companion: Dirty Tactics Toolbox. © 2015, Paizo Inc.


Gloves of Reconnaissance

Slot Hands Aura faint divination CL 3rd Price 2,000gp Weight 0

DESCRIPTION: Each of these fingerless worked leather gloves look as though they have seen heavy use, and often bear the stains or scent of grass or wet mud.
On command, the wearer can use the gloves to see and hear though solid material no more than 5 feet thick by placing both hands on that material. The wearer can use the gloves once per day for up to 1 minute. The wearer must wear the gloves continuously for 24 hours before activating this ability.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, clairaudience/clairvoyance Cost 1,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Gloves of Shaping

Slot Hands Aura faint transmutation CL 5th Price 10,000gp Weight 0

DESCRIPTION: These soft leather gloves are constantly encrusted with clay between the fingers and allow the reshaping of otherwise durable materials.
The wearer can shape objects with hardness 8 or lower (stone, wood, leather, and so on) as if it were soft clay. While it's possible to rapidly make crude shapes (shaping roughly 1 cubic foot of material per round), creating fine detail or moving parts requires additional time and an appropriate Craft check, at the GM's discretion.
Materials with more than 8 points of hardness are still affected, though not so dramatically. The wearer may treat these materials as having half as much hardness when attempting to damage or reshape them. For instance, a steel bar normally has 10 points of hardness, but the wearer of the gloves may treat it as having hardness 5, and shape it with woodworking tools.
The gloves only affect shaping materials with the wearer's hands or handheld tools, and only when the wearer desires to do so.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, soften earth and stone, stone shape, transmute rock to mud Cost 5,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Gloves of Stolen Unlife

Slot Hands Price 3,040gp CL 3rd Weight 1 lb. Aura faint necromancy

DESCRIPTION: These pale gray gauntlets feature cabochons of banded black onyx that slowly shift to white when the gloves are activated.
Three times per day, the wearer can activate the gloves as a swift action after successfully affecting an undead creature with an offensive single-target spell. Doing so grants the wearer a number of temporary hit points equal to 10 + the Hit Dice of the affected undead (maximum +10), which last a number of minutes equal to the level of the spell cast. This effect ends immediately if either glove is removed.

CONSTRUCTION REQUIREMENTS: Feats Craft Wondrous Item Spells false life Cost 1,520gp

Section 15: Copyright Notice: Pathfinder Player Companion: Undead Slayer's Handbook. © 2014, Paizo Publishing, LLC.


Gloves of Swimming and Climbing

Slot Hands Aura faint transmutation CL 5th Price 6,250gp Weight 0

DESCRIPTION: These apparently normal lightweight gloves grant a +5 competence bonus on Swim checks and Climb checks. Both gloves must be worn for the magic to be effective.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, bull's strength, cat's grace Cost 3,125gp


Gloves of the Commanding Conjurer

Slot Hands Aura moderate enchantment CL 7th Price 30,000gp Weight 0

DESCRIPTION: These gloves grant the wearer greater control over his summoned creatures. As long as he wears the gloves, creatures conjured by the wearer can understand him as if they shared a common language. This communication is not two-way and does not grant the wearer the ability to understand the creature.
Three times per day, the wearer can attempt to take control of a summoned creature within 50 feet as if using control summoned creature (Will DC 16).

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, comprehend languages, control summoned creature Cost 15,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Gloves of the Shortened Path

Slot Hands Aura moderate conjuration CL 9th Price 27,000gp Weight 0

DESCRIPTION: Once per day on command, the wearer of these oxblood leather gloves can bend space to extend her reach to a non-adjacent square within line of sight. For the next 10 rounds, she can touch anything in that square as if it were her own square, as long as she has line of effect to the target square. She may change the targeted square as a swift action.
When using the gloves to touch, attack, or manipulate anything in the square, the wearer's arms and hands also appear in that square, allowing creatures and effects to target her as if she were in that square. She cannot use this connection to transfer anything from her square to the target square, or vice versa. If she drops anything, it lands in her square. She can use her hands (including natural attacks from those hands, if any), hand-held objects (such as lockpicks), and melee weapons in that square as if she were there. The square is part of her threatened area, though she cannot use the gloves to provide flanking for herself. She cannot use the gloves to grapple, make ranged attacks, or make attacks that require her to move out of her actual square (such as a bull rush combat maneuver).
Interacting with the target square is distracting, and anything that threatens her in her actual square automatically flanks her.
If the wearer or her square is blocked from using teleportation or planar travel effects (such as dimensional anchor), the gloves do not function. She cannot use the gloves to target a square protected by such an effect.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, teleport Cost 8,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Glowing Glove

Slot Hands Aura faint universal CL 1st Price 2,000gp Weight 0

DESCRIPTION: The wearer of this slender white leather glove may, as a standard action, press it against any surface or object and cause a luminous handprint to appear. This print glows any color the wearer wishes, sheds light as a candle, and is easily visible from a distance of up to 60 feet. Such handprints last for 1 day before fading away. The glowing handprint matches the wearer's hand in terms of size, position of fingers, and so on.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, arcane mark Cost 1,000gp.

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Glowing Gourd

Slot Slotless Price 4,250gp CL 9th Weight 8 lbs. Aura moderate evocation [good]

DESCRIPTION: This gourd has been hollowed out and carved with the symbol of a good-aligned deity. It sheds light as a candle. If the gourd is smashed onto the ground, the 40-foot-radius area around the crushed gourd is affected as if by hallow with a remove fear spell fixed to it. This magic item is often crafted from a pumpkin, though other types of gourds, or even large turnips, can be used.

CONSTRUCTION REQUIREMENTS: Cost 3,125gp Feats Craft Wondrous Item Spells hallow, remove fear

Section 15: Copyright Notice: Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo Inc.


Glyphbane Gloves

Slot Hands Aura moderate abjuration CL 7th Price 9,000gp Weight 0

DESCRIPTION: These dark-brown, leather gloves are etched over their entire surface with arcane insignia.
The wearer gains a +5 competence bonus on Disable Device checks made to disable magical traps. Once per day, if the wearer's check to disarm a glyph, rune, or similar writing-based magical trap exceeds the DC by 10 or more, she may change the trigger condition of the trap instead of disabling it. The new trigger condition must be one allowed by the magical trap; for example, a glyph of warding cannot be set according to class, HD, or level, even when manipulated by the gloves.

CONSTRUCTION REQUIREMENTS: Craft Wondrous Item, detect traps1, dispel magic Cost 4,500gp.

Editor's Note: 1 There is no detect traps spell. We assume they meant "find traps."

Section 15: Copyright Notice: Pathfinder Roleplaying Game: Ultimate Equipment (OGL). © 2012, Paizo Publishing, LLC.


Goblet of Quenching

Slot Slotless Source Legacy of Fire Player's Guide Aura faint conjuration (creation) CL 1st Price 180gp Weight 1 lb.

DESCRIPTION: At your command, this simple clay goblet fills itself with cool, fresh drinking water. The goblet can create up to 2 gallons of water per day. The water evaporates normally if left exposed, and is completely normal water; you can store it, use it to c