Rage Power

Prerequisites

Benefits

Animal Fury (Ex)

Gain a bite attack

Greater Animal Fury (Ex)

Animal fury

As animal fury, but your bite attack deals damage as if you were one size larger.

Savage Jaw (Ex)

Animal fury

While raging, you can open your jaws wide and latch your teeth firmly onto your opponent.

Hive Totem (Su)

Barbarian 4, animal fury

Take half damage from swarms while raging

Penetrating Bite (Ex)

Barbarian 4, animal fury

When using animal fury while raging, your bite is able to pierce most resistances.

Dragon Totem (Su)

Barbarian 6, animal fury, intimidating glare,

Gain bonuses while raging

Hive Totem Resilience (Su)

Barbarian 6, hive totem

Take no damage from swarms while raging

Dragon Totem Resilience (Su)

Barbarian 8, dragon totem

Gain energy resistance while raging

Hive Totem Toxicity (Su)

Barbarian 8, hive totem, hive totem resilience

Do Constitution damage with a bite while raging

Dragon Totem Wings (Su)

Barbarian 10, dragon totem, dragon totem resilience

Gain wings and a fly speed while raging

Armor Ripper

Gain a bonus to Sunder checks with your natural attacks while raging

Auspicious Mark (Su)

Gain a bonus on a roll once per rage

Beast Totem, Lesser (Su)

Gain two claw attacks

Beast Totem (Su)

Barbarian 6, lesser beast totem

Gain a natural armor bonus

Beast Totem, Greater (Su)

Barbarian 10, beast totem

Gain a pounce attack

Brawler

Gain Improved Unarmed Strike while raging

Brawler, Greater

Brawler

Gain Two-Weapon Fighting while raging

Breathtaker (Ex)

While raging, whenever you make a successful melee attack against an opponent that is holding its breath, in addition to any other effects caused by that attack, the opponent loses a number of rounds of breath equal to your Strength modifier.

Celestial Totem, Lesser

Whenever subjected to a spell that cures hp damage, heal 1 additional hp per caster level. In the case of non-spell healing effects (such as channeled energy or lay on hands), heal a number of additional hp equal to the class level of the character performing the magical healing.

Celestial Totem

Barbarian 8

Gain a halo that shines as daylight and triggers invisibility purge (only reveals non-good creatures) in the barbarian's square and each adjacent square.

Celestial Totem, Greater

Barbarian 12, celestial totem

Gain SR while raging equal to 11 + barbarian class level against spells with the evil descriptor; also gain +2 bonus on all saves against spells and effects from evil creatures.

Chaos Totem, Lesser (Su)

Gain a deflection bonus to AC and a resistance bonus against lawful spells and creatures

Chaos Totem (Su)

Barbarian 6, lesser chaos totem

Gain a bonus to Escape Artist and a chance to avoid critical hits

Chaos Totem, Greater (Su)

Barbarian 10, chaos totem

Gain DR/lawful and weapons count as chaotic

Energy Resistance (Ex)

Gain resistance to one type of elemental damage

Energy Resistance, Greater (Ex)

Barbarian 8, energy resistance

Halve damage from an elemental attack

Energy Absorption (Su)

Barbarian 12, greater energy resistance

Absorb energy to gain temporary hit points

Energy Eruption (Su)

Barbarian 16, energy absorption

Store absorbed energy and release it as a breath weapon attack

Ferocious Beast (Ex)

Your animal companion also gains the benefits of rage though you must spend 1 additional round of rage per round if companion begins or ends its turn adjacent to you, and 2 additional rounds of rage per round if not.

Ferocious Beast, Greater (Ex)

Barbarian 8, ferocious beast

Your animal companion shares the benefits of your rage powers that are constant in effect but gains no benefit from rage powers that require actions to activate, even if they are free actions.

Ferocious Mount (Ex)

Allow your mount to rage as well

Spirit Steed (Su)

Barbarian 6, ferocious mount

Your mount gains DR/magic and its natural weapons count as magical

Ferocious Mount, Greater (Ex)

Barbarian 8, ferocious mount

Allow your mount to benefit from rage powers

Ferocious Trample (Ex)

Barbarian 8, ferocious mount

While raging your mount gains the trample ability

Ferocious Trample, Greater (Ex)

Barbarian 12, ferocious trample

Your mount can trample larger creatures and make overrun attacks while raging

Fiend Totem, Lesser (Su)

Gain a gore attack

Fiend Totem (Su)

Barbarian 6, lesser fiend totem

Attackers take damage when they hit you in melee

Fiend Totem, Greater (Su)

Barbarian 10, fiend totem

Non-evil creatures adjacent to the barbarian take damage and are shaken

Good for What Ails You (Ex)

Drink alcohol to gain a new save against conditions

Guarded Life (Ex)

Stabilize when at negative hit points

Guarded Life, Greater (Ex)

Barbarian 6, guarded life

Convert more damage to nonlethal damage

Guarded Stance (Ex)

Gain a dodge bonus to AC

Hurling, Lesser (Ex)

You can lift and throw large objects to do damage

Hurling Charge (Ex)

Barbarian 6, lesser hurling

You can hurl an object as part of a charge

Hurling (Ex)

Barbarian 8, lesser hurling

Increase the range and size allowed for a hurled object

Hurling, Greater (Ex)

Barbarian 12, hurling

Increase the range and size allowed for a hurled object

Intimidating Glare (Ex)

Intimidate an opponent as a move action

Battle Roar (Su)

Barbarian 6, intimidating glare

You deal an additional 1d6 points of sonic damage to an opponent you successfully demoralized using intimidating glare.

Dragon Totem (Su)

Barbarian 6, animal fury, intimidating glare,

Gain bonuses while raging

Dragon Totem Resilience (Su)

Barbarian 8, dragon totem

Gain energy resistance while raging

Terrifying Howl (Ex)

Barbarian 8, intimidating glare

Cause shaken enemies to become panicked

Dragon Totem Wings (Su)

Barbarian 10, dragon totem, dragon totem resilience

Gain wings and a fly speed while raging

Knockback (Ex)

Make a bull rush in place of a melee attack

Knockdown (Ex)

Make a trip attack in place of a melee attack

Liquid Courage (Ex)

Alcoholic beverages give you a morale bonus while raging

Low-Light Vision (Ex)

Gain low-light vision while raging

Night Vision (Ex)

Low-light vision rage power or racial low-light vision

Gain darkvision 60 ft while raging

Moment of Clarity (Ex)

Remove benefits and penalties of raging for 1 round

Perfect Clarity (Ex)

Moment of clarity

Roll twice when disbelieving an illusion

Ultimate Clarity (Su)

Barbarian 6, moment of clarity, perfect clarity

1/rage, for 1 round, see through normal and magical darkness (including from magical effects such as blur and displacement), invisibility, and illusions; and discern exact locations of creatures with concealment.

No Escape (Ex)

Double move as an immediate action when an opponent withdraws

Overbearing Advance (Ex)

Deal extra damage when using the overrun maneuver

Overbearing Onslaught (Ex)

Barbarian 6, overbearing advance

Overrun multiple targets per round

Powerful Blow (Ex)

Deal extra damage with a single blow

Bleeding Blow (Ex)

Barbarian 8, powerful blow

Deal bleed damage with your powerful blows

Crippling Blow (Ex)

Barbarian 8, powerful blow

Deal Strength or Dexterity damage with your powerful blows

Quick Reflexes (Ex)

Make additional attacks of opportunity while raging

Raging Climber (Ex)

Gain a bonus on Climb checks while raging

Bestial Climber (Ex)

Barbarian 6, raging climber

Climb at your normal land speed while raging

Raging Grappler (Ex)

While raging, whenever you succeed at a check to start a grapple, you can choose to deal damage as if you had also succeeded at a check to maintain the grapple. In addition, while raging, whenever you succeed at a combat maneuver check to maintain a grapple, you can choose to give yourself, the target of your grapple, or both the prone condition as a free action while continuing to maintain the grapple.

Raging Leaper (Ex)

Gain a bonus on Acrobatics checks to jump while raging

Bestial Leaper (Ex)

Barbarian 6, raging leaper

Take a standard action while moving during a rage

Raging Flier (Su)

Barbarian 6, raging leaper

1/rage, fly up to your base speed as a move action and can use this flight as part of movement during a charge.

Raging Swimmer (Ex)

Gain a bonus on Swim checks while raging

Bestial Swimmer (Ex)

Barbarian 6, raging swimmer

Swim at your normal land speed while raging

Reckless Abandon (Ex)

Take a penalty to AC for extra accuracy while raging

Inspire Ferocity (Ex)

Reckless abandon

Use a move action to share reckless abandon with allies

Roaring Drunk (Ex)

Gain a bonus on Intimidate checks and fear effect DC

Rolling Dodge (Ex)

Gain a dodge bonus to AC against ranged attacks while raging

Reflexive Dodge (Ex)

Barbarian 6, rolling dodge

Use your rolling dodge bonus on Reflex saving throws

Roused Anger (Ex)

Enter a rage even when fatigued

Savage Intuition

You may enter a rage even if you aren't aware that combat has begun

Scent (Ex)

Gain the scent ability when raging

Primal Scent (Ex)

Barbarian 8, scent

Gain a bonus when using scent

Smasher (Ex)

When sundering an unattended object, ignore hardness

Gearbreaker (Ex)

Smasher

Once per round while raging, whenever you make an attack against a construct, you can ignore an amount of that construct's hardness equal to your barbarian level. This ability must be used before the attack roll is made. This power stacks with hard hitter.

Spirit Totem, Lesser (Su)

Gain spirit allies that can attack adjacent enemies

Spirit Totem (Su)

Barbarian 6, lesser spirit totem

Attacks against you may miss when you are raging

Spirit Totem, Greater (Su)

Barbarian 10, spirit totem

Enemies near you take negative energy damage

Staggering Drunk (Ex)

Gain dodge AC against attacks of opportunity if drinking

Strength Surge (Ex)

Gain a Strength bonus on Combat Maneuver Checks

Superstition (Ex)

Gain a bonus on saving throws

Witch Hunter (Ex)

Superstition

Do extra damage against spellcasters

Spell Sunder (Su)

Barbarian 6, witch hunter

Sunder spells with a combat maneuver check

Ghost Rager (Su)

Barbarian 6, superstition

Deal normal damage to incorporeal creatures

Disruptive

Barbarian 8, superstition

Gain the Disruptive feat as a bonus feat

Spellbreaker

Barbarian 12, disruptive

Gain the Spellbreaker feat while raging

Eater of Magic (Su)

Barbarian 10, superstition

Take a second saving throw and gain temp hp

Surprise Accuracy (Ex)

Gain a morale bonus on one attack roll

Deadly Accuracy (Ex)

Barbarian 4, surprise accuracy

Deal double crit damage when using surprise accuracy

Sharpened Accuracy (Ex)

Barbarian 8, surprise accuracy

Surprise accuracy ignores concealment and cover

Lethal Accuracy (Ex)

Barbarian 16, deadly accuracy, surprise accuracy

Deal more damage when you score a critical hit with surprise accuracy

Swift Foot (Ex)

Move faster when raging

Sprint (Ex)

Barbarian 4, swift foot

Move at x3 or x6 speed once per rage

Water Sense (Ex)

Your senses are no longer fooled by the rippling surface and confounding reflections seen in water that is being used as cover by your foes.

World Serpent Totem (Su)

Gain bonuses against outsiders and abberations

World Serpent Spirit (Su)

Barbarian 6, world serpent totem

Your weapon counts as chaotic, evil, good, lawful while raging

World Serpent Totem Unity (Su)

Barbarian 6, world serpent spirit, world serpent totem

Double fast movement bonus and cannot be knocked prone

Elemental Rage, Lesser (Su)

Barbarian 4

Use a swift action to cause extra elemental damage with melee attacks

Elemental Rage (Su)

Barbarian 8, lesser elemental rage

Deal extra elemental damage with melee attacks

Elemental Rage, Greater (Su)

Barbarian 12, elemental rage

Deal extra elemental damage on critical hits with melee weapons

Impelling Disarm (Ex)

Barbarian 4

Once per rage, you may attempt to hit another opponent with a weapon you disarmed from a different opponent.

Linnorm Death Curse, Cairn (Su)

Barbarian 4

Your melee attacks deal an additional 1 point of negative energy damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of decay (Will negates).

Linnorm Death Curse, Crag (Su)

Barbarian 4

Your melee attacks deal an additional 1 point of fire damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of fire (Will negates).

Linnorm Death Curse, Fjord (Su)

Barbarian 4

Your melee attacks deal an additional 1 point of cold damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of drowning (Will negates).

Linnorm Death Curse, Ice (Su)

Barbarian 4

Your melee attacks deal an additional 1 point of cold damage. If the character is knocked unconscious or killed, the attacker suffers the curse of frost.

Linnorm Death Curse, Taiga (Su)

Barbarian 4

Your melee attacks deal an additional 1 point of electricity damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of electricity (Will negates).

Linnorm Death Curse, Tarn (Su)

Barbarian 4

Your melee attacks deal an additional 1 point of acid damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of death (Will negates).

Renewed Vigor (Ex)

Barbarian 4

Heal damage as a standard action

Renewed Vitality (Ex)

Barbarian 4, renewed vigor

Ignore ability damage or penalties while raging           

Regenerative Vigor (Ex)

Barbarian 6, renewed vigor

Gain fast healing after using renewed vigor          

Renewed Life (Ex)

Barbarian 6, renewed vitality

Ignore temporary negative levels while raging

Boasting Taunt (Ex)

Barbarian 6

Force an enemy to attack the barbarian

Fueled by Vengeance

Barbarian 6

Gain an extra round of rage if you hit a creature that hit you this round while raging

Ground Breaker (Ex)

Barbarian 6

Attack the ground to create difficult terrain                

Ground Breaker, Greater (Ex)

Barbarian 8, ground breaker

Extend ground breaker's radius of difficult terrain

Savage Dirty Trick (Ex)

Barbarian 6

Once per round while raging, you can attempt a dirty trick combat maneuver in place of a melee attack.

Clear Mind (Ex)

Barbarian 8

Reroll a failed Will save

Fierce Fortitude (Ex)

Barbarian 8

You gain a +4 bonus on saving throws against diseases and poison. A skald must be trained in Intimidate to select this rage power.

Increased Damage Reduction (Ex)

Barbarian 8

Gain DR/- while raging

Internal Fortitude (Ex)

Barbarian 8

Gain immunity to nauseated and sickened conditions

Linnorm Death Curse, Tor (Su)

Barbarian 8

Your melee attacks deal an additional 1 point of fire damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of boiling blood (Will negates).

Unexpected Strike (Ex)

Barbarian 8

Enemies provoke attacks of opportunity even when they normally wouldn't

Sunder Enchantment (Su)

Barbarian 8, spell sunder

Suppress sundered magical item's powers

Body Bludgeon (Ex)

Barbarian 10

Beat a foe with another creature

Disemboweling Tusks

Barbarian 10

While raging, deal Con damage when you confirm a critical hit with your gore attack

Flesh Wound (Ex)

Barbarian 10

Convert lethal damage to nonlethal damage

Boar's Charge

Barbarian 12

Automatically score critical hits with your gore attack while raging

Come and Get Me (Ex)

Barbarian 12

Provoke attacks of opportunity to get extra attacks

Deathless Frenzy

Barbarian 12

Ignore all consequences of being at 0 or lower hit points for one round while raging

Fearless Rage (Ex)

Barbarian 12

Become immune to the shaken and frightened conditions

Mighty Swing (Ex)

Barbarian 12

Automatically confirm a critical hit